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8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Mar 22, 2019
    6
    Poor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. IPoor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. I have played rune classic 2 months ago, it looks very poor graphics on today, but the game is amazing. I mean I don’t care about the graphics, but I can’t accept poor performance with this graphics today. Expand
  2. Oct 31, 2020
    0
    Тупое говно тупого гавна где чтобы играть с протезом и пользоваться скилами вам НАДО ФАРМИТЬ ФАРМИТЬ И ЕЩЕ РАЗ ФАРМИТЬ , хотите поиграть? НЕТ ИДИ ФАРМИ
    ХОЧЕШЬ ПОДРАТЬСЯ С БОССОМ? УБЕЙ СНАЧАЛА 5 НЕНУЖНЫХ ФАЗ, ХОЧЕШЬ УБИТЬ ФИНАЛЬНОГО БОССА ИСИНА? НЕТ СНАЧАЛА ПРОБЕГИ 30 СЕКУНД ДО НЕГО , ПОТОМ УБЕЙ ЛОУ СКИЛОВОГО БОССА, ПОТОМ УБЕЙ ЛОУ СКИЛЛОВУЮ 1 ФАЗУ А ПОТОМ УМРИ ЗА 10 СЕКУНД И ЗАНОВО БЕГИ
    Тупое говно тупого гавна где чтобы играть с протезом и пользоваться скилами вам НАДО ФАРМИТЬ ФАРМИТЬ И ЕЩЕ РАЗ ФАРМИТЬ , хотите поиграть? НЕТ ИДИ ФАРМИ
    ХОЧЕШЬ ПОДРАТЬСЯ С БОССОМ? УБЕЙ СНАЧАЛА 5 НЕНУЖНЫХ ФАЗ, ХОЧЕШЬ УБИТЬ ФИНАЛЬНОГО БОССА ИСИНА? НЕТ СНАЧАЛА ПРОБЕГИ 30 СЕКУНД ДО НЕГО , ПОТОМ УБЕЙ ЛОУ СКИЛОВОГО БОССА, ПОТОМ УБЕЙ ЛОУ СКИЛЛОВУЮ 1 ФАЗУ А ПОТОМ УМРИ ЗА 10 СЕКУНД И ЗАНОВО БЕГИ УБИВАЙ НЕНУЖНЫЕ ФАЗЫ ПО 10 МИНУТ , СПАСИБО ИГРА
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  3. Mar 29, 2019
    0
    Usan la excusa del "Prepare to die" para hacerse los interesantes con esa dificultad y la han elevado a la enésima potencia. Basan la jugabilidad en el "parry" haciéndola tediosa, repetitiva y aburrida. Miyazaki debería recibir un toque de atención y replantearse algunas cosas sobre sus juegos.
  4. Jun 21, 2020
    0
    This review contains spoilers, click expand to view. I went through the whole series of "DarkSouls" and I can say worst game from FromSoftware. Expand
  5. Nov 30, 2020
    0
    publicidad falsa, "sekiro: las sombras mueren dos veces" nisiquiera he terminado el tutorial y ya mori mas de dos veces sin nisiquiera poder entender quien es nuestro personaje ni de que se trata el juego
  6. Sep 11, 2019
    6
    Didn't enjoy this game. Died too easily. Combat felt like a chore. Too many enemies. Wasn't having fun.
  7. Feb 10, 2020
    8
    Hmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a niceHmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a nice change of pace. Overall I really enjoyed the game, but not quite as much as the others. It took me quite a while to complete, but kinda for the wrong reasons. Having to fight some bosses over and over and over (and over) again in order to progress at some points became more tiring than rewarding for some of the fights. I certainly don't want easy mode, but this particular game of From's seems to be much more trial and error than adapting mid-fight and overcoming. With deflecting, dodging, blocking, attacking, and jumping there is just too much to negotiate with some of these bosses until you memorize the patterns. Then you need to execute it near flawlessly to achieve victory. Now do that 3 or 4 times per boss with more movesets, higher aggression, lightning, poison, projectiles, fear, and/or fire tacked on each time. It can be very rewarding, but it can be very tedious and almost unfun. A bit of both, I guess. The system works well, it just feels like too much system sometimes. And that is AFTER it all clicks. The size of the game area-wise is not that big, and areas are repeated with different enemies after triggering certain events. This was not a big issue, but a few more areas would've been nice. The one thing I missed most was the risk/reward of pushing on at the expense of souls to get further. The "bonfires" are pretty close here and you just straight-up lose half experience upon death. It works, but the stakes just aren't as high in that department. Story was fine, but I do prefer the cryptic style of Souls. Overall I loved it and appreciate From doing something a bit different. Expand
  8. Jun 12, 2023
    5
    Keeps reminding me that fromsoft games are for people with lots of time in their hands and masochist tendencies
  9. Dec 14, 2019
    10
    GAME OF THE YEAR 2019!

    Sekiro: Shadows Die Twice shocked a lot of people by winning this years game of the year award, and it’s honestly well deserved. The game is extremely difficult with a steep learning curve. Many people and casual journalists will say this game is bad because of how hard it is. Many will be unable to complete this game due to its difficulty. However, if you have
    GAME OF THE YEAR 2019!

    Sekiro: Shadows Die Twice shocked a lot of people by winning this years game of the year award, and it’s honestly well deserved.

    The game is extremely difficult with a steep learning curve. Many people and casual journalists will say this game is bad because of how hard it is. Many will be unable to complete this game due to its difficulty. However, if you have the time and patience to master the phenomenal combat of this game, you’ll discover just how rewarding and satisfying this game is. Don’t give a game a negative score just because you’re not good at it. It’s a beautiful game, one of the best I’ve ever played and I can’t wait for a sequel.
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  10. May 21, 2019
    6
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy.
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy. Trash mobs become a joke. Bosses mostly felt like a chore. If you're like me and have a very limited amount of time to play video games, you will likely not want to spend hours on a single boss and then you will cheese the encounter just to repeat the pattern. Due to the extreme difficulty though, it felt pretty good to beat the bosses.

    The progression doesn't feel worth it. You get some new attacks, but your mostly good with your first spinning attack combat art that you unlock. Many skills are just passives that make you deal more posture damage or the ability to carry more spirit emblems. It just doesn't feel worth it. Don't get me wrong, they're super useful, it's just boring. Of the skills you do get that alter the way you play, only mikiri counter and chasing slice. Honestly I am tired to death of the sound effect for executions without even completing the game.

    The threat of losing XP and money wasn't even tangible when I played, since you can just farm an area until you get a skill point, buy stuff for your hard earned money and then carry on without losing anything if you die. And there's the supposed "punishment" for dying which will lower your unseen aid. You will never have a use for unseen aid even if you keep your dragon rot at bay.

    The prosthetic tools are fun, but the "loaded" upgrades you get are simply not useful because you will very rarely get the breathing room to use them. The game also tells you very little about what uses many of the tools have and you will simply have to try them out while you die over and over. Some prosthetic tools do massive posture damage to bosses when you have the right upgrade, but good luck finding out how to do it. I'm amazed by how some players first though of some of the things, it's just convoluted.

    The different areas are varying, but the level design is not impressive. It is extremely linear with some verticality and often there are not many more ways to approach a situation than head on.

    Story wise, it is pretty amazing, which makes me sad to abandon it. I will probably just watch a recap.
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  11. Mar 21, 2020
    5
    How a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AIHow a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AI can slash through walls, turn during lunges, attack through your attacks, throw oil through walls, kill you straight from resurrection, yadda yadd yadda. They have spaced the buildings and walls just far enough apart that you can't jump from building to building or wall to wall, which you would think a ninja game would pride its self on. The roof will hang over just enough to stop you jumping. unless you hit the hang button exactly right then you'll pogo on a spot 5 or 6 times till it works. The camera is a joke and the lock on system has a mind of its own, if it works at all. Everything outwith the control and combat is beautiful. Kills are satisfying. The environments are stunning and you do want to progress but then you die and it's back 25 minutes. Love Hate is all I can say. Would have been top 5 if From hadn't done the controls. Expand
  12. Aug 2, 2019
    5
    This review contains spoilers, click expand to view. Sekiro is great in terms of graphics, animation, world design and atmosphere. It makes you want to keep playing more. What ruins it for me is gameplay mechanics and pacing. What happens is there is some short stealth gameplay before each boss. Then there is a boss- miniboss, which you will lose to(for sure) x times before you learn how he moves.
    You can basically lose to the boss as fast as seconds. Then u have to replay the stealth level to get to the boss. So it turns out to be like: Stealth (fun for the first couple of times, tedious after), boss- die x times in a matter of secs- repeat the process x times until you learn move set of the boss. That happens every 5-15 mins.
    There are points where you have to fight like 4-5 bosses/minibosses in a row (ashina castle). So final feeling is as if I am playing super meat boy where I fail to time botton press correctly,die, repeat for gazillion times until you do it. It is basically a boss fight game.
    Even if I really want to play, I can't after some point, as I know that every time I'll be playing the same boss over and over again until I meet the next one after a few minutes. You can easily get stuck for days in each of these bosses, and lose like 30-40 times easily.
    Fights are not fun as they usually end in a matter of seconds. You learn through endless repetition, instead of long epic fights.
    Fights are based on timing, and give no 2nd chances if you miss.
    Game is nearly unplayable for casual players.
    Game is completely unplayable for chilled players. You have to be on edge through the whole fight, to time every block and recognize each move.
    For souls fans, it is like there is a nameless king level fight, every 5 minutes.
    So even if I really wanted to like the game, it drives me away because when I turn on the ps4, I know that possibly tonight I' ll be playing a boss fight 30-40 times and then quit. Or maybe I win this one fast, but the next boss is after....2 mins!!! And then another!! I prefer to have fun with games. I don't have the need to prove to myself sth over masochistic repetition. Sekiro is coated in an atmospheric / immersing design, but plays out like super meat boy eventually, having an arcade like feeling at the end, where every atmospheric element is dispelled after you lose 5 times to the same boss (again saying this happens every 5-15 mins at best).
    So to close, pace is interrupted very very frequently by boss fights (ultimately a boss fight game), which require accurate flawless timing or endless repetition to overcome. Not my kind of fun, sorry.
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  13. May 26, 2019
    5
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than even Bloodborne did, and where Posture used to diminish a Stamina bar that also managed strikes and running, Posture is now the only game in town. This means that managing your own Posture is extremely easy, whilst breaking the enemy's is extremely effective, significantly diminishing threats to your person if you are prepared. That, in turn, removes a lot of the excitement of meeting new foes - they will rarely surprise you, and often, their dull moveset will only vary in timing.

    Structurally, Sekiro does a lot less than Soulsborne games. By removing the outrageous fantasy settings of its older, wiser siblings, Sekiro is now a game of very few visual themes - everything is a goddamn Pagoda in a forest, be it dark, well lit, partially underwater or covered in Sakura blossom. It's all the same design. Gone are the fantastic sprawls, the magnificent views, the disjointed hellscapes - it's all Pagodas, making exploration dull and uninspiring. What's jarring is that this is still a fantasy game, but with barely a smidgen of imagination and complex design of other Soulsborne games. 90% of the time, you are in or on a pagoda. 75% of the enemies are a human with a sword. All caves are caves, all ravines are ravines - maybe toss in a Buddha statue to give it some diversity. In Sekiro there is nothing quite imaginative, twisted or whimsical - like Dark Souls 2's fixation on castles and knights were somewhat overbearing, Sekiro crushes overbearing by cranking up pagodas, bland ravines and samurais to 11.

    What Sekiro lacks in twisted dark and macabre level design, it tries to make up with Spider-Man style swinging. Given how clunky movement is in these games, it's surprisingly functional, and makes traversal a breeze... but is that a good thing? I remember how, when the truly fantastic Enslaved: Odyssey to the West came out, it was panned for the climbing sections being on-rails and sticky, unlike other games with climbing mechanics at the time (Uncharted, Tomb Raider etc.), removing a sense of urgency and risk. I think this critique applies equally to Sekiro - traversal is no longer a challenge, no longer engaging the player, with hook points popping up on the HUD to prompt a button press to zoom out to the next area. It does give a sense of verticality, but that does not make for good or challenging level design. Players just zoom around until the next action segment without a second thought to their unimpactful environment, which played such a massive role in previous games.

    There isn't much to say about steath. It often feels like cheating by how much easier it makes certain segments, but is another point to make towards calling Sekiro a Soulsborne game - the AI is so absurdly Soulsborne by how awful and plain it is in its very core, that stealth segments are a bit of a joke, and simply a mechanic that does not work.

    Finally - the paper thin plot is again, that of breaking immortality. I don't mind hearing this story told over and over in Soulsborne games, where the world is rich and the details are oozing from everything - but the more Sekiro tries to tell its bland story, the more it becomes a cringy, lightweight retread.

    And finally - the bosses and minibosses in Sekiro are just awful. Prepare to fight each mini-boss three times or more, and some major bosses, too. Huge life bars make for annoying, boring trial-and-error driven combat that provides no breaks to players. Combine that with a lack of flexibility, lack of leveling-up, lack of robust abilities, lack of multiplayer, and that leaves you with simply beating these highly specific and incredibly boring skill-checks that are there to prevent you from breezing through the easy main game by challenging you to memorize their moveset, rather than improvise, adapt and beat them by using raw skill, luck, overall preparedness or a well-rounded character. If you do not rehearse Sekiro's battles, you will fail - full stop. That's not fun, that's just repetition.

    I ended up beating Sekiro twice, and enjoying my second playthrough more once I got over all that disappointment. It is not a particularly bad game. But it looks, plays and has the same pedigree as truly great games, which is why Sekiro being so medicore in every single aspect brings such shame upon it. Am I angry Sekiro is "Not a Soulsborne game"? No - I would love to see From try their hand at other games. But Sekiro IS a Soulsborne game - a bland, uneven, uninspired, unimaginative, slightly boring, frustrating, repetitive and downgraded Soulsborne game with an automatic hookshot. And that just sucks.
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  14. Jan 27, 2020
    10
    This isn't even Fromsoft's final form. I suspect much more from them in the future from games like Elden Ring and beyond, but my god is this game perfect in every way.

    There were no glitches or bugs that I encountered. The combat was masterfully perfected and polished. Every perfect counter felt like I earned it. The difficulty fairly increased linearly with my character progression
    This isn't even Fromsoft's final form. I suspect much more from them in the future from games like Elden Ring and beyond, but my god is this game perfect in every way.

    There were no glitches or bugs that I encountered.

    The combat was masterfully perfected and polished. Every perfect counter felt like I earned it. The difficulty fairly increased linearly with my character progression and personal skill. I almost felt from Fromsoft was reading my mind. They knew perfectly when to hand me the next challenge. That's not to say that I did not find this game challenging. IT WAS PROBABLY THE HARDEST FROMSOFT GAME I HAVE EVER PLAYED. Mostly due to the fact that most Dark Souls games can over come difficulty by summoning. This game you are solo the entire time. you must overcome all challenges yourself.

    The narrative this game handed me was detailed enough to not feel like a Dark Souls game. They left some points unexplained to make room for the sequel, but handed me juicy bits of story to keep me interested in the unfolding of the narrative. Overall this was the most full fleshed out story I've seen from a Fromsoft game.

    The soundtrack beautifully complimented each area and encounter. It's one of the most impactful and memorable scores from their library I have played.

    The graphical detail was exquisite for a console title. I played this on the PS4 Pro and held 60fps most of the time. It will drop to 45fps in intense areas, but that did not impact my personal experience. The game looked beautiful throughout my entire playthrough.

    Overall I would say this game overwhelmingly deserves it's GOTY award. It's a masterpiece that Fromsoft has not achieved since the original Dark Souls. The gameplay, narrative flow, and difficulty curve perfectly flow together to make this an incredible title for their fan base.
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  15. Dec 13, 2019
    10
    Just another masterpiece from From Software. The game is difficult at the beginning but then you learn and find a keys to each enemies. You understand power of parry and power of prosthetic and fights become just spectacular and all these things in stylish atmospheric world like in all other Souls games
  16. Feb 6, 2020
    10
    This review contains spoilers, click expand to view. After over 30 hours I finally completed this beast, and I can say I have not felt the extreme rush upon beating The Sword Saint since I first clashed with the likes of Gwyn and Orphan. Absolutely brutal, completely unforgiving, and super satisfying to best, Sekiro has takes the crown from Bloodborne as my favorite From Soft game. Absolutely perfect. Expand
  17. Jan 22, 2023
    3
    Just completed Elden Ring and Sekiro pales *drastically* in comparison. Stunning graphics and fluid gameplay, but the swordplay mechanics are just shallow.
  18. Jul 15, 2019
    7
    I thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good atI thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good at that, avoid this game if you don't want to get too frustrated. Otherwise, the game's really good in almost every aspect. Expand
  19. Sep 16, 2019
    5
    this game would obviously not benefit from a difficulty slider but that makes it unnacessible to a lot of people. Didnt care for the story or the setting though, if you want to play a challenging game I would recommend the souls series.
  20. Jun 2, 2020
    9
    Sekiro: Shadows Die Twice
    ...................................................
  21. May 2, 2019
    8
    I already earned all the trophies. This will be a great game if we can customize our character not just changing the ninja tools. Nioh is deeper than this game. The boss fight is still amazing as usual just like other fromsoft game. But this game for me is still a half-baked game, the gameplay is not as deep as soulsborne series
  22. Aug 23, 2023
    7
    This review contains spoilers, click expand to view. Sekiro es un buen juego, pero llega muy tarde.
    Vvimos en un mundo con Demon souls, demon souls remake, dark souls, dark souls 2, dark souls 3, bloodborne y elden ring, todos ellos con una historia contada a poco a poco, donde el descubrimiento que hace uno mismo es determinante para montarse la película de lo que se cree que pasó en ese mundo. Luego está sekiro, donde hay una historia clara y... muy simple.
    No quiero comparar este juego con el resto porque sería injusto y acabaría muy mal parado, lo analizaré como un juego independiente excepto en cosas muy puntuales.

    Antes de nada, no todo es malo, es un juego de from, con lo que eso significa y con todas las cosas buenas que eso tiene.

    Sekiro cuenta una historia que ya nos suena mucho de las típicas historias de samurais que hay en cientos de películas u otros videojuegos, es una historia muy simple y al final todo se reduce en ir siguiendo un camino matando todo lo que te encuentres en el medio para salvar a un personaje, o no. No siento nada cuando me enfrento a mi padre, o cuando no lo hago y traiciono a mi señor, me da igual hacer una cosa u otra porque no he empatizado nada con los personajes.
    No hay juego más frío que un dark souls, pero no hay enfrentamiento más doloroso y sentimental que contra el señor de la ceniza mientras suena esa BSO.

    Luego el combate, en fin, las hitboxes de dark souls 2 y estas parecen hechas por la misma persona. Muy malas hitboxes. Los enemigos te hacen agarres que parecen imposibles en principio, estás a 3 metros de su agarre pero da igual, te pillan y lo ejecutan. Los movimientos de los personajes son de coña, pueden hacer recorridos y pegar espadazos algunos jefes de 10 metros o más, es muy exagerado y te saca un poco de la pelea.
    Me he pasado el juego con su final malo y su final "bueno" y tengo que decir que me ha aburrido mucho, creo que tendría que ser un juego con 10 horas menos, al final se me hizo pesado estar todo el rato de pelea en pelea. Me he peleado con un gorila gigante, lo mato y pelea sin cabeza, avanzando un poco más tengo que volver a pelear con otro gorila sin cabeza y otra vez con otro gorila con cabeza, no veo necesidad de ese segundo combate, simplemente está puesto como relleno y por añadir combates dobles porque ya es algo mítico que se lleva haciendo de todos los souls, pero si no tiene sentido, no mola. Pasa lo mismo más adelante, peleas con el "fantasma" de una monja y luego vuelves a enfrentarte a ella, no era necesario el primer combate, por mucho que el lore lo diga.
    Se hace pesado también ver como los boses son esponjas de vida/resistencia, muchos de los combates son simplemente combates de ritmo, atacas, atacas, defiendes, defiendes, defiendes, atacas, atacas, defiendes, defiendes, mikiri. Y así todo el rato.
    Todo esto estaría muy bien, si no fuera porque ya llevo jugando a este estilo de juegos (además de la misma empresa) durante 10 años.
    No sé, como que se me está atragantando jugar a los nuevos souls, los voy disfrutando cada vez menos y los voy viendo como un "me la suda, a ver el siguiente boss que tal está" y así continuamente.
    Quizás soy yo que ya no valgo para esto.

    Es un juego disfrutable si nunca has jugado nada de esto, y si no eres como yo seguro que también lo disfrutas mucho.
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  23. Aug 3, 2020
    3
    A game made by a team of sadistic programmers.
    If you have no patience, just stay away. Dark Souls got two hours of my life before i eradicated it from my hard drive, and Bloodborne was just awful.
    I am too old for these kind of games.
  24. May 23, 2019
    5
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways to fight and explore the world.
    And sadly replaced it with a dull protagonist, and even duller story and lots and lots of interchangeable bosses that you can parry and counter to death.
    Well done From Software, well the f@*k done.
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  25. Apr 26, 2019
    5
    Sekiro shadows die twice it's very bad game.Because it's very hard and yes I kasual.
  26. Jan 14, 2020
    10
    Absolutely perfect game for me. I love everything in this game! The art direction, the 4 endings, the main character (Sekiro) and all others like Genichiro, Emma, Lord Isshin Father Owl, the japanese theme, the difficulty in this game, the combat style (more than bloodborne and dark souls 3) and for all these reasons i rate it 10 out of 10 and i have Platinum in this game!
  27. May 3, 2019
    6
    This review contains spoilers, click expand to view. ı buyed bloodborn once and there is nearly same.ı cant see emotions(yeah they get anger,smile or else but)ı cant feel it because the story is horrible.Trying to save a useless f****ing kid.story is THIS.so ı think its just a sword fight game.Go and play SEGA SHİNOBİ same game almostly Expand
  28. Oct 22, 2019
    8
    Nice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grindNice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grind unfortunately. Jump+hang mechanics sucks. Very limited customization of the character, from the prosthetic tools I used 2 maximum 3. I did Platinum yesterday and I feel relieved that I don't need to play it anymore. :) Expand
  29. May 18, 2019
    6
    I love the souls games and bloodborne is possibly my favourite ps4 game but this just seems over the top grinding and not alot of fun was really looking forward to it aswell but oh well time to trade it in.
  30. May 24, 2019
    7
    Однообразные мобы. Незапоминающиеся боссы.. Отсутствие вещей и оружие.Дибильный протез,вернее задумка интересная, но по большому счёту кроме крюка, практической пользы мало. Как любителю соулс серии игра не зашла.
  31. Mar 1, 2020
    10
    zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  32. Jul 8, 2019
    7
    Overall decent game, with some gripes.
    Gameplay is fluid, fast, and satisfying (most of the time).
    The atmosphere, setting, music, and lore are amazing --beautiful. Combat is where the game seems to struggle. Deflecting is key to combat, however the game does a poor job of enforcing that early on. Dodging is a poor defensive choice mid/late game, serving mostly as repositioning and
    Overall decent game, with some gripes.
    Gameplay is fluid, fast, and satisfying (most of the time).
    The atmosphere, setting, music, and lore are amazing --beautiful.
    Combat is where the game seems to struggle.
    Deflecting is key to combat, however the game does a poor job of enforcing that early on. Dodging is a poor defensive choice mid/late game, serving mostly as repositioning and less as an actual evasion for enemy attacks, many of which are very fast with heavy tracking.
    Generally once you figure out the game's tricks it stops being a challenge outside of bosses, becoming tedious and frustrating due to the limited methods of improving yourself.
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  33. Feb 11, 2023
    9
    While I appreciate the tightness of gameplay in Sekiro, I think FromSoft should have been a bit more forgiving to the players. I cannot fathom, how many gamers are scarred for ever by quitting this game cuz of Genichiro or even Chained Troll. That unnecessary, a game can and should be hard like this, but the learning curve should habe been made less steep and more stretched out over the game.
  34. Sep 4, 2019
    6
    Este juego llegó a mis manos en forma de regalo de cumpleaños por parte de un amigo al que le gusta verme sufrir con los videojuegos de Fromsoftware.

    Mi decepción con este título parte del diseño pobre de los enemigos y lo poco aprovechada que está la maravillosa ambientación del mapeado, y si a eso le sumas los errores cometidos en los "flashbacks" (Se olvidaron de que en la Hacienda
    Este juego llegó a mis manos en forma de regalo de cumpleaños por parte de un amigo al que le gusta verme sufrir con los videojuegos de Fromsoftware.

    Mi decepción con este título parte del diseño pobre de los enemigos y lo poco aprovechada que está la maravillosa ambientación del mapeado, y si a eso le sumas los errores cometidos en los "flashbacks" (Se olvidaron de que en la Hacienda Hirata Sekiro aún no había perdido el brazo, por lo que el brazo protésico sobra).

    Me esperaba mucho más de este juego, pero el combate es aburrido (muy desafiante, pero aburrido al fin y al cabo), por mucho que intenten nivelarlo de alguna manera con herramientas shinobi sacadas literalmente de la manga.
    Sus puntos más fuertes son la historia y su ambientación, pero tampoco lo convierten en GOTY, ni mucho menos.

    En cuanto a su dificultad... consiste en saltar y machacar el botón derecho del ratón.
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  35. Oct 5, 2019
    7
    Disappointing game for fans of the souls genre. Most bosses and subs feel artificially difficult rather than tough-but-fun. If you can get past the cons mentioned below, there is excitement to be had.

    Pros: visually remarkable, gameplay works well with the stooges, firecrackers and grappling hook impressed me mightily, exploring is fun, music and ambient sound are fitting, the horse
    Disappointing game for fans of the souls genre. Most bosses and subs feel artificially difficult rather than tough-but-fun. If you can get past the cons mentioned below, there is excitement to be had.

    Pros: visually remarkable, gameplay works well with the stooges, firecrackers and grappling hook impressed me mightily, exploring is fun, music and ambient sound are fitting, the horse dude boss fight was fun.

    Cons: every other boss/sub-boss seem boring or grindy, most of the arm gadgets are worse than useless, no multiplayer co-op, the rpg elements are forgettable at best, i can't be polite when describing the entire death mechanics (shockingly terrible), the rpg elements are weak mostly due to the dull actions you can learn (honestly feels like they were added to fill out button mapping).
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  36. Nov 1, 2019
    10
    Muy buena mecánica de combate.
    No es para todos pero con paciencia se hace disfrutable para todos.
  37. Jan 20, 2020
    10
    The game is very good. She dragged me into the world of masochism, almost passed the game, emotion overwhelmed me. IMPOSSIBLE
  38. Dec 13, 2019
    10
    Jogo muito bom recomendo a todos a jogarem, muito emocionante os chefes muito fortes
  39. Aug 24, 2022
    4
    This game was a huge disappointment for me at launch and it has only gotten worse after I played Elden Ring. Sekiro is japanese Dark Souls but most of the good stuff is gone.

    - Worst customization of the series, because there isnt any. - Worst gameplay of the series. Fromsoftware can make games with a hundred weapons that all feel great, so if they make a game with just one weapon it
    This game was a huge disappointment for me at launch and it has only gotten worse after I played Elden Ring. Sekiro is japanese Dark Souls but most of the good stuff is gone.

    - Worst customization of the series, because there isnt any.

    - Worst gameplay of the series. Fromsoftware can make games with a hundred weapons that all feel great, so if they make a game with just one weapon it would result in absolutely god tier gameplay, right? No. Its just one dimensional Katana bashing all the time and nothing else. Not really better than using a Katana in all their other games. Gets boring after the first few areas. Also it straight up doesnt work when fighting multiple enemies at once and all the other minor problems these games have (bad camera, weird hit boxes etc) are still there.

    - Worst online of the series because there isnt any as well. No coop, no pvp, nothing.

    - Worst overall content of the series, most bosses and all mini bosses and even some areas get reused multiple times. 3x Ashina castle, really? This is lazy. All the other Souls games have way more content and Elden Ring is probably ten times bigger than Sekiro.

    - Besides that its not better than the other games at anything. Bloodborne and DS3 still have the same or even better overall quality than Sekiro and ER and the Demon´s Souls Remake absolutely dunk on it.

    If Elden Ring is a $60 game Sekiro would be $5. Good that Fromsoftware got away from this misguided garbage.
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  40. Dec 2, 2019
    10
    Un juego con un sistema de combate adictivo y super frenetico nada tiene que ver con dark souls pues en sekiro el que sube de nivel eres tu como jugador y no tu personaje dentro del juego,sublime, para mi el juego del año 2019
  41. Dec 22, 2019
    8
    Gran juego , no es tan accesible cómo los souls pero hay que tener paciencia
  42. Dec 28, 2019
    10
    No need to explain about this game. You have to play and will notice it’s the best game of this year!

    I like the way to keep using only one Katana with various skill styles and different sub-weapons... it is hard but made me to get over the difficulties.

    Thank you FronSoftware!!
  43. Jan 4, 2020
    9
    From sofware consigue reinventarse haciéndote aprender de nuevo a jugar bajo sus normas.
    El mejor combate con espadas que se ha hecho en la industria nunca, un diseño de niveles soberbio y una dificultad medida al milímetro hace, si bien no el mejor juego de la marca, el mejor juego que han hecho a nivel de combate. Una de las pegas sobre los otros trabajos de la empresa es que apuestan
    From sofware consigue reinventarse haciéndote aprender de nuevo a jugar bajo sus normas.
    El mejor combate con espadas que se ha hecho en la industria nunca, un diseño de niveles soberbio y una dificultad medida al milímetro hace, si bien no el mejor juego de la marca, el mejor juego que han hecho a nivel de combate. Una de las pegas sobre los otros trabajos de la empresa es que apuestan por la cantidad en vez de por la calidad en cuanto a jefes, los hay muy buenos pero abundan muchos jefes del montón que lo único que tienen de especial es que son duros de matar y ya. En resumen en un estilo que todos copian y podría tener síntomas de estancamiento Miyazaki consigue reinventarse e ir un paso más allá de lo que hacía hasta ahora, un juego imprescindible.
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  44. Dec 22, 2020
    0
    Espetacular. Definiria game! Desafiador e impressionante devo dizer. sem dúvidas, o melhor jogo do ano de 2019
  45. Feb 13, 2020
    10
    Incredible game. My only problems are that I wanted a little more content and that most of the abilities aren't really useful.
  46. Feb 3, 2020
    10
    Игра топ 10 из 10 без минусов.Сюжет из игры в игру от фромов растет .Боевка-2000 из 10.Лучше боевку НЕЛЬЗЯ БЫЛО СДЕЛАТЬ.графика при бюджете выглядит иногда лучше дес стренджет,у которой бюджет намного лучше.Еще открытый мир с системами туннелей как в бладборне.И самое главное-тупым казуалам места нетгтупоголовым казИгра топ 10 из 10 без минусов.Сюжет из игры в игру от фромов растет .Боевка-2000 из 10.Лучше боевку НЕЛЬЗЯ БЫЛО СДЕЛАТЬ.графика при бюджете выглядит иногда лучше дес стренджет,у которой бюджет намного лучше.Еще открытый мир с системами туннелей как в бладборне.И самое главное-тупым казуалам места нетгтупоголовым каз
  47. Feb 18, 2020
    10
    un gran juego que genera que los jugadores de series como dark souls o bloodborne deban aprender de nuevo a jugar un titulo de FromSoftware.
  48. Mar 21, 2020
    5
    I beat the game. I cheesed a lot of bosses. So did you. Don't lie to yourself. I didn't like this game but still beat it because I'm a fanboy. This game is no Bloodborne not even close. Stay away from activision and make Bloodborne 2 and finish Elden Ring. The controls were not as perfect as Bloodborne the graphics are a complete joke compared to Bloodborne. This game is not Bloodborne. NoI beat the game. I cheesed a lot of bosses. So did you. Don't lie to yourself. I didn't like this game but still beat it because I'm a fanboy. This game is no Bloodborne not even close. Stay away from activision and make Bloodborne 2 and finish Elden Ring. The controls were not as perfect as Bloodborne the graphics are a complete joke compared to Bloodborne. This game is not Bloodborne. No comparison. People are rating this cheeseburger like its a porterhouse steak. The game is a C- guys .....go play Lords of the fallen or immortal unchained if you are in the mood for a hotdog Expand
  49. Mar 22, 2020
    4
    Ok thi is not a souls like,so they said...
    Just take Dark Souls/Bloodborne/Nioh and take off all the cool staff like, level, personalization of the carachter, weapons, ecc....
    Copy and past Tenchu, and voilà.... Sekiro.... -_-
  50. Nov 4, 2020
    5
    I kind really liked the game until final boss fck you software i will never buy a game from you the final boss is a **** if you wanted so bad a bad ass boss make it sub boss not final. I spent so many hours in a **** fight well for me nothing work 3 days for hours fight the day you are a criminals of joy f*** you software
  51. Nov 14, 2020
    3
    Just doesn't have the same Souls feeling, that I was hoping for. The minimal ways of building your character, makes the game boring to me. One of the few FromSoft games, that I will not be getting a platinum.
  52. Feb 27, 2021
    1
    to be honest, i never was a pro gamer, and as tiime passes i get slower and somehow worse, i saw the beginning of those games, was good with ninja gaiden even at hardcore mode, played all dark souls titles and also bloodborne and i saw how they made it harder and harder... to be honest, this one was too hard, to the point that you could not pass a boss because the things that made youto be honest, i never was a pro gamer, and as tiime passes i get slower and somehow worse, i saw the beginning of those games, was good with ninja gaiden even at hardcore mode, played all dark souls titles and also bloodborne and i saw how they made it harder and harder... to be honest, this one was too hard, to the point that you could not pass a boss because the things that made you stronger were not your grindable ressources but more like the boss drops , which were hindering me to progress further.. after trying for hours i gave up. i also googled it up and it seems like i am not the only one who wasnt able to beat the game. i was curious about the game, it was nice and i wanted to see more but fromsoft stays hard and cares only for hardcore gamers, this was the absolute last souls like game for me. they should at least put some easy mode or god mode for those who want to enjoy the story. paid 70 bucks for nothing Expand
  53. Jun 24, 2020
    9
    Sekiro is a solid game that offers a lot of replayability, variety, a fantastic cast of characters & a truly likeable protagonist. Emma is a character with autonomy, who makes her own decisions, Kuro is a child who accepts an energising responsibility, & Genichiro is a Well written, truly tragic villain. The weapons are beautifully crafted & fun. Don’t be fooled by some players complainingSekiro is a solid game that offers a lot of replayability, variety, a fantastic cast of characters & a truly likeable protagonist. Emma is a character with autonomy, who makes her own decisions, Kuro is a child who accepts an energising responsibility, & Genichiro is a Well written, truly tragic villain. The weapons are beautifully crafted & fun. Don’t be fooled by some players complaining about lack of variety; this game has plenty, as long as you’re willing to accept some changes. Sekiro wants you to forget what you know & embody Buddha; embrace simplicity. You have one sword & plenty of tools. Experimenting with them early game will help tremendously in the later game. From skills, prosthetics and combat arts, you can create seemingly endless variations of combos and develop a personal style that suits you. Each and every boss has a weakness that is extremely exploitable, with many also requiring patience. The movement is beautiful, the world is engaging and the Sengoku era wrapped in Japanese folklore is both aesthetically and culturally interesting. Sekiro manages to pull of something risky; removing levelling, weaponry/armour found throughout the world & asks the player to embrace a certain degree of simplicity from an aesthetic standpoint. The result is a clean & tight game. Thus, this game effectively clears the clutter of the previous games, trimming the fat and giving us the best parts of Souls. In short, Sekiro embodies the best of the best from previous titles and delivers the goods in a lovely & truly beautiful experience. The variety feels endless, the story is interesting & the characters are well written. The only reason I didn’t give it a 10, is simply because no game is perfect. Expand
  54. Jul 23, 2020
    7
    Hardest **** game.... So brutal but satisfying to beat. Spent many hours trying to defeat that gorilla arrrrrrgh
  55. Feb 26, 2022
    2
    Really, I tried to like it. I failed. 20 hours, couldn't beat genichiro later on, tried so many times.. Design is cool, I guess from software really stays hyped by the fanbase. Not for me.. Sadly.
  56. Jun 28, 2020
    10
    Sekiro: Shadows Die Twice is a fantastic game, that both previous and newcomers to the game’s style will be able to hop in and enjoy. The game is marked for it’s intense combat, strategic thinking, and beautiful world design, while only suffering from some minor polishing issues as well as a questionable amount of replayability.
  57. Jul 17, 2020
    1
    Great value of souls-like genre. This is not fun game. It's boring and tiring. Worst game of From Software.
  58. Jul 10, 2020
    1
    The game may be the worst from software game I've played most bosses have the same gimic of coming back for a second phase or third and most of the game makes no sense for your character. You are a shinobi not a samurai yet in almost every boss or mini boss you can't use your shinobi element as a shinobi you should be able to do things to the enemy that are not honorable yet you play asThe game may be the worst from software game I've played most bosses have the same gimic of coming back for a second phase or third and most of the game makes no sense for your character. You are a shinobi not a samurai yet in almost every boss or mini boss you can't use your shinobi element as a shinobi you should be able to do things to the enemy that are not honorable yet you play as though you are just a guy with a sword and a arm with tools if you could just do more with the stealth it would make the game so much better but it feels like I'm just some guy with a sword with no concept of sneak attacks if it's any sort of major boss Expand
  59. Oct 9, 2021
    10
    근접 타격감, 칼싸움 게임의 최강자 게임. 세계의 모든 게임들 중 근접 타격감, 칼싸움 게임 1위는 세키로다. 검이 간지난다. 그 대신 프롬소프트웨어 근본 소울류라 난이도가 매우 어려움
  60. Sep 25, 2020
    5
    When you are happy that you hit the boss twice completely, it comes alive again and you have to hit it two more times while you have no means to fill the blood
  61. Aug 7, 2020
    7
    Bon jeux mais la difficulté est trop élevé,c'est dommage qu'on ne peut pas changé la difficulté a sont goût
  62. Aug 3, 2020
    7
    This game is beautiful and has great soundtrack and voice work. However, being a FromSoft game, I could not get past my own hype. My expectation from this being the next SoulsBorne game prevented my from enjoying this game.
    Non-DS players will probably enjoy this game more.
  63. Aug 5, 2020
    5
    Hidetaka, himself **** pass its game,me very likes a series of souls borne,but such ****ed up with zadrachivaniem bosses I see first time,I dropnul game after bull ,more me nothing to say,simply my opinion
  64. Aug 11, 2020
    4
    Much worse than dark souls and bloodborne. Every 10 minutes boss or mini-boss. Unseen help doesn't have any sense, because in 10 min after boss, you will die at least 5 times on next boss or miniboss. No fun with this game, don't feel satisfaction after kill boss
  65. Aug 13, 2020
    4
    A lot of frame rate drops on my PS4 fat, the game have graphics that seems to be from ps3, but even that way have a lot of drops.
    The gameplay it's very difficult, the developers could put a easy mode.
    But it's a good game if you have a lot of time to play. Because you will die. Lol
  66. Sep 9, 2020
    6
    Has anyone been in the defiled chalice lately? No? Stop saying this game is the hardest game ever .it's not. If anything I think it was easier than Bloodborne. More than half the bosses can be cheesed. It's a good game not " the best from software game" The graphics good ...combat good.... there really is nothing great about this game. same freaking sword throughout the entire game and aHas anyone been in the defiled chalice lately? No? Stop saying this game is the hardest game ever .it's not. If anything I think it was easier than Bloodborne. More than half the bosses can be cheesed. It's a good game not " the best from software game" The graphics good ...combat good.... there really is nothing great about this game. same freaking sword throughout the entire game and a bunch of worthless trick weapons. by your third play through you will only use fire crackers. I'm not hating on this game but please people it's difficult that doesn't make it the greatest game ever Expand
  67. Sep 17, 2020
    3
    This game has certainly one of the best graphics. However control wise its really bad, much of the difficulty is made out of bad control and cameras and rigging to kill you in 2 hits. Most of the so called master skills are as well like retard, a lot are completely useless, like having a execution time of 1 sec that you already got hit, think of it in a battle when you execute a skillThis game has certainly one of the best graphics. However control wise its really bad, much of the difficulty is made out of bad control and cameras and rigging to kill you in 2 hits. Most of the so called master skills are as well like retard, a lot are completely useless, like having a execution time of 1 sec that you already got hit, think of it in a battle when you execute a skill would anyone wait you for a whole second for you to execute a master skill on them? the best skill in the game is actually basic normal attack that attacks instantly, which is completely stupid, and i dunno why spending a ton of time getting the skill sets for. I know its a tradition from the games of this company, but its just hilarious when the character is shinobi but its actually like a controlling a retard with stamina of a baby. he has to stick his ass as close to an enemy for an execution, otherwise it performs a normal hit and fail, and easily get killed by some pawn. Much of the time dying is from bad controls this game forces on players, losing focus, bad walled cameras, got cornered by multi enemy, or evasions blocked by wall, this is not fun, as much as a lot of players enjoying it, its actually quite a mess. Boss fighting again requires you to remember all his patterns its more of a memory game than action, and they are rigged to kill you in 2 hits most of the time, and mostly the battles are like chicken run fleeing from hits more than real battle. As a seasoned gamer certainly I dont enjoy a game when the control of the character is like a retard, with the stamina of a baby that dies in 2 hits, although its better doing it in game pad but in pc its just lame. the company should learn from action games like metal gear rising or zoe2, where it has much better speed and balance and the battles are certainly a lot more enjoyable than sekiros suffering. Expand
  68. Sep 26, 2020
    3
    It was my game of 2019. But now I realise that this game is mostly pure RNG. If the game does not want you to win, you will not win. You are suddenly much slower, your enemy is suddenly out of your reach or you slash through him without making damage, or you are not able to move. The final boss and the last optional boss are the best examples. The game is not hard enough, let us make itIt was my game of 2019. But now I realise that this game is mostly pure RNG. If the game does not want you to win, you will not win. You are suddenly much slower, your enemy is suddenly out of your reach or you slash through him without making damage, or you are not able to move. The final boss and the last optional boss are the best examples. The game is not hard enough, let us make it harder with pure RNG! Good idea, From Software. Let us show the gamers that we don't give a damn on them. With the words of many Youtubers: this game is garbage!
    Definetely my last From Software game.
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  69. Nov 1, 2020
    3
    Disclamer: I have plat in DS3 and BB and I know what I'm talking about. 1. Most important part of the game - fighting system was totally ruined. Not because it's not like SoulsBorne games, but because is bad:
    1.1. The game forces you to respond in a way IT wants YOU to respond to utilise the mechanics that we supposed to be fun: 3 unblockable attacks and 3 ways to avoid them: jump, dash
    Disclamer: I have plat in DS3 and BB and I know what I'm talking about. 1. Most important part of the game - fighting system was totally ruined. Not because it's not like SoulsBorne games, but because is bad:
    1.1. The game forces you to respond in a way IT wants YOU to respond to utilise the mechanics that we supposed to be fun: 3 unblockable attacks and 3 ways to avoid them: jump, dash and "front-dash repost/parry". If you don't follow the rules - an attack will get you any way. 1.2. Bad indication- all 3 unblockables indicated the same way. For the "immediate player reaction" gameplay it's the worst way to do it. 1.3. Character is slow and not responsive. WTF?! How is that? The animations of taking damage are insanely long comparing to NPCs and bosses. Block animation as well: if you'll try to play the game "honestly" - parry just at the exact time once, without spamming the block button- you will fail because of the animations. Don't give me wrong, I love the idea of cool old style samurai 1v1 sword battle with all that sounds of clanking steel, but the way it is done in Sekiro - just ruining all that fantasy due to controls. 2. Plot, lore and setting - flat, no imagination, no mystery, no Japanese fantasy ((( Only the last location was "special", you know - something to remember. 3. Useless prosthesis. You just can't use all the gadgets you want all the time you want, because the game forces you to save it - because you have very little amount of amulets that consumes for every usage of every gadget. No build diversity. Hope, that Elden Ring won't have rubbish mechanics and the character will respond to PLAYER'S COMMANDS and not just only to game's rules.
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  70. Dec 9, 2021
    10
    the hardest best Fromsoftware game ever created with the best narrative story plot awesome endings phenomenal character development awesome NPC the mind of Miyazaki is so creative full with so much fantasy innovation i loved every second of this game this game will make you a much better gamer and hone your skills that transfer into other games as long as you have patience and i am stillthe hardest best Fromsoftware game ever created with the best narrative story plot awesome endings phenomenal character development awesome NPC the mind of Miyazaki is so creative full with so much fantasy innovation i loved every second of this game this game will make you a much better gamer and hone your skills that transfer into other games as long as you have patience and i am still playing it to this day this game is the hardest game ever made its not for everyone if for those games that are hardcore gamers that want to become god tier gamers its a game that pushes your brain capacity to the limit and the gamers that have the patience to beat this game to give back Kur's charm and play with demon bell and no kuro charm to master this game like me have my most utmost respect i even respect people that are not as good gamers but are stubborn and put effort into beating finishing this game even if they dont want to comeback and play more thats on them they will miss the other endings and secret boss fights. Sekiro is very punishing yer rewarding and requires you to get good at deflecting think of deflecting as rhythm getting your timing correct the combat is very good you have plenty of arts shinobi arts and your shinobi prosthetic arm to work with the combat is fast paced faster than bloodborne be aggresive on your attacks and you will need to have great reflexes being patient having good cordination and great timing dodging properly will get you a long way because later if you decide to futher punish yourself to master the game and improve your skills like me go without Kuro charm and + demon bell that means if you dont deflect perfectly you take damage bosses have so much more damage posture and health as do enemies and they break your posture very fast you gotta master deflecting and doding and using your prosthetic arm and shinobi tools and shinobi arts at the same time sometimes just perfect deflecting wont do you any good in NG + 2 you are already getting killed in one hit and bosses break your posture very fast as long as you dont give up and you have patience to continue dying and playing you will get better at the game you will build muscle memory faster reflexes your senses will sharpen it's a punishing game made for the soulsborne fans its made for the hardcore and god tier gamers which are at the top of skill in gaming this game is mength to test fully what you got it will push you to the limit you will either get better and push past your limit evolving your skills and enjoying how much better your getting and how much better you playing and you will enjoy the entire game or you will become the one thing in gaming disrespect the most a casul gamer that never wants to get stronger and improve and play games on easy or normal difficulty and when he clashes with a game like this he becomes a quiter a btch ass niga that will give up miss out on a phenomenal game and quit and run to play fortnite like a coward staying the same weakling casual scrub they always have been.My biggest disappointed is where is our Expansion The Lighting of tomoe i mean thank you Miyazaki for the DLC you gave us with the boss rush and new skills but all of us fromsoftware fans would have loved The lighting of tomoe Expansion i really hope this game gets a sequel because Wuchant Fallen Feathers from The Chinese are already stealing from Sekiro and Bloodborne i would Prefer Sekiro Sequel From Fromsoftware and Miyazaki which are talented Japanese developers rather than having to play A female Sekiro Wuchag The Fallen feathers where they are absolutely stealing all if your sounds and animations UI From Sekiro and Bloodborne.This is a must play game for gamers that seek to attain greater skills by striving to improve to enjoy a great narrative story and a fantastic semi open world filled with so much innovation fantasy and a fatanstic combat system dont give up become stronger acquire strength think of death not as annoyance but as a new begining for you to keep trying and keep getting better. Set your heart ablaze surpass your limits. Hesitation Is Defeat ! Expand
  71. Jan 12, 2021
    10
    best game of 2019, this is another proof that, Fromsoftware are the leaders in game design, and challenging video games, the sound, and visuals are outstanding too.
    10/10
  72. Jan 25, 2021
    0
    Good, as all FROM SOFTWARE games, but, in all the game we just have 1 weapon, what makes the game a more boring than the souls games, but sekiro isn't a souls game (it hasn't stamina, isn't a RPG and when you die, you don't lose all your coins but only the half), so we can't compare then, but the all the other things save him, the fromsoftware combat with tools used to help in the combat,Good, as all FROM SOFTWARE games, but, in all the game we just have 1 weapon, what makes the game a more boring than the souls games, but sekiro isn't a souls game (it hasn't stamina, isn't a RPG and when you die, you don't lose all your coins but only the half), so we can't compare then, but the all the other things save him, the fromsoftware combat with tools used to help in the combat, the movement increased with a grapple, the very difficult bosses and enemies, and the new stealth mechanic. The bosses can make you cry of sadness and shout with fury, when I reached in the final boss final phase, I almost killed him after 15 hours triyng, but I falled on a cliff, the fault wasn't of the game, but my, because I don't payed attention in the fight, the game never has the fault, you just need to try until you defeat them. Sekiro is one of the best games I ever played, isn't the best only cause the souls series exist. Recommended Expand
  73. May 14, 2021
    10
    It's one of those games that can get frustrating to the point where you just wanna quit and play something else. But when your adrenaline kicks in and you finally defeat the boss, It gives you very satisfying feeling executing that feels like crack.
  74. May 14, 2021
    10
    I'd like to get this out there for people like me.

    I LOVE the Dark Souls series, but I was never any good with the parry. Straight sword and shield tank. Never even tried a parry outside of the Undead Burg I was so bad. Bloodborne wasn't even an option for me (could have been the 22fps). So I finally picked up Sekiro expecting to get demolished, but figured I'd finally try it out. I
    I'd like to get this out there for people like me.

    I LOVE the Dark Souls series, but I was never any good with the parry. Straight sword and shield tank. Never even tried a parry outside of the Undead Burg I was so bad. Bloodborne wasn't even an option for me (could have been the 22fps).

    So I finally picked up Sekiro expecting to get demolished, but figured I'd finally try it out. I put it off for so long because I was told it's all about the parry, and I was terrible at Dark Souls parry.

    But guess what? It's waaay easier. Just the game as a whole. Not in a "too easy" way. It's still Dark Souls hard, but the parry system is much more forgiving and I'm actually pretty good at it.

    The moral of this long post is; if you sucked at the parry in Dark Souls and are staying away from Sekiro because of it. Don't. It's awesome, and is completely different.
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  75. Aug 12, 2021
    10
    I adore this games combat personally over all the souls games i would give the combat a 10/10 but the terror mechanic reminds me this is a FromSoft game. Not a bad thing of course :)
  76. Aug 14, 2021
    10
    Its an amazing game, if you are keen into fighting bosses this is for you. It may have rage quits moments and feel that its unbeatable but the gameplay, graphics are truly an art. Even though i'm stuck at the boss stage before the new world i still high recommend this game.
  77. Sep 8, 2021
    0
    DONT BUY THIS. its very very difficult!! You will get stuck in bosses and you will not have a way to progress further. I want my money back.
  78. Sep 16, 2021
    10
    The FromSoftware formula risen to its best. Everything this game has to offer only confirms it's a truly masterpiece.
  79. Sep 20, 2021
    10
    Tense gameplay, beautifully designed bosses, amazing sound and motions. This is a must-buy game if you love action games.
  80. Mar 14, 2022
    10
    Sekiro is the biggest departure for FromSoftware's Souls formula thus far, with a more focused combat system and added stealth. While players may not be able to customize their character as much as other Souls-like games, Sekiro does provide one of the best sword-based combat systems in any action game. Sekiro also offers the same elite quality level and enemy design as other FromSoftSekiro is the biggest departure for FromSoftware's Souls formula thus far, with a more focused combat system and added stealth. While players may not be able to customize their character as much as other Souls-like games, Sekiro does provide one of the best sword-based combat systems in any action game. Sekiro also offers the same elite quality level and enemy design as other FromSoft games, as well as some of their most challenging and greatest boss fights. Expand
  81. Jul 6, 2023
    0
    Спустя столько лет не пофиксить импут лаги, поломанную камеру, поломанный таргетинг?
    Серьёзно? На релизе это было простительно и проходилось вопреки, но сейчас это уже не смешно.
  82. Jul 13, 2022
    0
    Oh this is a vary bad game pls save ur many it’s trying to be a souls game but the is just a **** game
  83. Sep 2, 2022
    9
    Miyazaki made another game with revolutionary combat. You truly feel like you are dueling with somebody at every encounter especially at humanoid bosses. A must if you want to feel like a shinobi at mythological sengoku Japan.
  84. Nov 17, 2022
    10
    Now I really want to learn world's history.
    GOTY your god damn right it is the GOAT
  85. Feb 14, 2023
    0
    This review contains spoilers, click expand to view. Son of a **** do I hate Sekiro. I know most everyone does but for me it goes much deeper than that. I am beyond hate. 40 hours. 40 hours have I put up with Sekiro and its nonstop winning. I have had to watch the corrupted monk eat his **** W's since 2001. My friend is a souls fan, he says "Oh yEaH I HatE sEkIrO tOo BrO" and I say You dumb **** Shut the **** up with your dumb **** I have to play Sekiro RIGHT **** NOW. and he says "yeah but" and I can't even hear him because at this point I'm thinking about that youtube thumbnail of a fat shirtless headless at his cave and there is blood in my ears and hate in my heart. I can just imagine Geneshiro watching him waddle is way through the 40 and licking his lips. **** And don't even get me started on Sekiro fans. One of my "friends" is a Sekiro and Persona fan. THEY'RE ON OPPOSITE ENDS OF THE GAMING SPECTRUM YOU **** And he has the nerve to call me out for being a Zelda and a Skyrim fan.I DIDN'T HAVE A GENRE WHEN I STARTED PLAYING, YOU STUPID **** I CHOSE THE GAME WITH THE PRETTY COLORS CAUSE I DIDNT REALIZE THEY WOULD HAVE SATAN HIMSELF ON THE SAME CONSOLE. AND THE ZELDA AND SKYRIM ARENT HARD. I love how on this subreddit you can go to any given comment thread and find some idiot with a Sekiro flair talking about Wolf. Every Sekiro fan would let Wolf **** in their cereal every morning for a FORTNIGHT just to suckle one of his prosthetic fingers. and I just KNOW that they're reading this right now, because they infest game threads like a ganon of leeches, and halfway through skimming it with their limited reading skills they realize they have an erection, so they ctrl+shift+n and search Sekiro long hair until they bust a nut onto the keyboard, posting comments like "if this wasnt Wolf people would think this was cool" and "Le Geneshiro is da dark lord XD XD" or just "mmmphmmgofgpsngfjg" because they still have Wolf’s DICK in their mouth. They say don't cheer for injuries. **** that. I hope Sekiro gets hit by an airplane. He'll be screaming at one of his coaches who works day in and day out for him, because the ethereal Monk is up 49-0 and some insane fan will just lose it and prison shank him 18 times, and then once more for good measure. And I'll watch that **** on youtube for the rest of my life. I'll be there at his funeral to comfort Emma with hors d'oeuvres but when it's my turn to sprinkle dirt on his coffin I'll drop a picture of Elden Ring instead. And when security drags me out for causing a rumpus I'll just laugh and laugh, because I know that I hired the insane fan to do it. It was my plan all along. All I had to do was promise him the chance to wear Wolf’s skin. Oh, you thought the funeral was closed casket out of respect? No, no my friend. His SKIN is gone. Where is it now, you ask? It's been... distributed. A small bribe to the chef was all it took. And now Emma is wondering why her pig in a blanket has the faint taste of avocado ice cream, and the tears begin again as my laughter drowns out the wind and the rain. And the world keeps spinning. I am home now. Some days are good. Some days aren't. All I can do is live what life Sekiro has left me. Expand
  86. Mar 13, 2023
    9
    The best combat in all of the souls games, but inferior in pretty much everything else compared to most of the other ones. Amazing, the hardest game I´ve ever played, but the fact that the combat is flawless makes it not frustrating (but it does have some bad bosses). Also, WHO IS ROBERT?
  87. Mar 11, 2023
    0
    This review contains spoilers, click expand to view. 5 FPS on PS4, nice game!!
    Please dont buy it, unless you have PS4 Pro..

    This game is a joke on a PS4
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  88. Apr 22, 2019
    9
    The difficulty of this game is like having a ninja adventure, but the second you get in an actual sword fight; it's like it turns into Mike Tyson's Punch-Out. Figuring out the rhythm to your opponent's attacks is crucial since the game's main gimmick for defeating enemies is parrying, without a stamina bar; the worst an opponent can do is stagger you (literally just two seconds of stayingThe difficulty of this game is like having a ninja adventure, but the second you get in an actual sword fight; it's like it turns into Mike Tyson's Punch-Out. Figuring out the rhythm to your opponent's attacks is crucial since the game's main gimmick for defeating enemies is parrying, without a stamina bar; the worst an opponent can do is stagger you (literally just two seconds of staying still). The best part is if you feel overwhelmed, the game does not punish you in any way for retreating and coming back with a better strategy. One of the best ways to learn how to "GIT GUD" is with the help of an undying soldier who lets you practice your Ninja techniques on him, giving you more then enough tips on fighting your foes. This game is yet another fantastic From Software game that captures the spirit of the original Tenchu games, 9/10! Expand
  89. May 5, 2020
    5
    It's not fun, really. I'm huge fun of Souls series and Bloodborne, but Sekiro strip off many great elements of those games and raise The difficult bar.
    Almost all boss is 2-hit kill, all Ive seen are insanely fast and string. For me, there's no balance
  90. Nov 22, 2019
    5
    This game walks a fine line between satisfying and challenging and pointlessly difficult. Somewhere around hour four of the castle boss, I questioned whether or not I actually enjoyed this game or if I was just too stubborn to stop playing. what everybody loves about the souls games is the satisfying combat, the exploration and staff building, and the impressive creature design on majorThis game walks a fine line between satisfying and challenging and pointlessly difficult. Somewhere around hour four of the castle boss, I questioned whether or not I actually enjoyed this game or if I was just too stubborn to stop playing. what everybody loves about the souls games is the satisfying combat, the exploration and staff building, and the impressive creature design on major bosses. None of that is present in this game. Most of the bosses are small stature and built entirely around a parry system, which renders the one form of weapon upgrades in this game (prosthetic arm) pretty useless since as long as you are timing your blocks and aggressively attacking back correctly you never have to do anything except l1 and r1 the entire fight. aside from that it's just about spending hours upon hours dying to the same boss over and over again as you memorize which attacks are to be parried and which are to be jumped etc. and then not even feeling true satisfaction because almost immediately after that, you'll venture forth and encounter a boring mini boss that can also beat the ever-living crap out of you. And because all character upgrades are locked behind major boss victories, there's very little to no point in grinding experience because that doesn't power your character up it just gives you passive or active abilities in your talent trees, but none of which are particularly ultra-powerful in the first place. There's also an unseen side effect to removing armor upgrades, weapon upgrades, weapon augments, stat building etc. Exploration in this game just doesn't carry the same fun factor of the other from software games. You can only pick up so many ceramic shards(rocks in dark souls)before you just stop getting excited about exploring. Other than shards or healing overtime items, the only thing you pick up is arm crafting material which doesn't matter because you never have to use the arm for the most part, or spirit buffs that do things like increase posture stamina or increase attack power but none of which buff you significantly much.. so there's just no real excitement in exploring. None of the rewards are very exciting for the quests. There's no covenants there's no armor there's no super secret ultimate box or weapons there's just spirit augments and crafting material and rocks. I love uncovering new area but knowing that there was never going to be anything really cool was a huge disappointment. Overall... Not their best game. It's still most definitely a from software game so it is always worth playing through, but it lacks so much in comparison to their others, and the difficulty being tied to timing blocks renders combat almost entirely irrelevant aside from hitting l1 to block at the right time which creates someone of a boring and repetitive experience. I looked forward to new bosses in the other games. unless I just dreaded them because they're not large in stature, they're not very impressive, they're just different forms of humanoids that launch an all-out assault of attacks against you that you have to hit l1 the right time a couple dozen or so times to beat Expand
  91. Mar 27, 2019
    10
    From Software has outdone themselves and created the best melee combat system ever. The responsiveness, flow and spectacle of the combat is something to behold and a joy to master. No game has made me feel the exaltation that overcoming bosses does in this game.
  92. Apr 12, 2019
    10
    I have never been a hardcore gamer wanted to play on the hardest difficulty and do all what game have to offer. Played 4/5 Bloodborne, Finished Dark Souls 1 & 2 with a little grinding and work. Sekiro has changed my mind. Satisfaction, when I defeat a boss or hard sub-boss in Sekiro, is gratifying. Gives me a feeling of achievement and satisfaction. Even the mobs or when methodically II have never been a hardcore gamer wanted to play on the hardest difficulty and do all what game have to offer. Played 4/5 Bloodborne, Finished Dark Souls 1 & 2 with a little grinding and work. Sekiro has changed my mind. Satisfaction, when I defeat a boss or hard sub-boss in Sekiro, is gratifying. Gives me a feeling of achievement and satisfaction. Even the mobs or when methodically I pick and deathblow enemies one by one. Do not watch videos just play the game. The game is surprising, enemies inventive and requires thinking and strategy. If you can't beat some boss or enemy...try harder there is always the way and you got means to do that. Sekiro is all about skill, practice and finding the right way to do it. Gameplay is almost perfect and satisfying, the world is fantastic, graphics are excellent and perfectly accompanies atmosphere and tone of the game. The sound is brilliant and you can even relly to time deflect or attack on sound alone. As a seasoned player with playing games on a daily basis from 1986 (i know I am 47 old gamer and hope it will continue to be :) ) Sekiro has brought me to another level and made me the person that wants to hone skills until I am a Master of Sekiro. Hands down FromSoft - Sekiro for me is masterpiece! Expand
  93. May 30, 2023
    8
    After 70 hours, I can confirm that this game is NOT a masterpiece but it sure is great! The word "masterpiece" has been tossed around too much lately and lost its meaning. I'm not a fanboy from FromSoftware's cult so I don't mind giving an unbiased opinion. In order for something to be a masterpiece, it has to be incredible in every aspect. As far as combat, exploration and music, SekiroAfter 70 hours, I can confirm that this game is NOT a masterpiece but it sure is great! The word "masterpiece" has been tossed around too much lately and lost its meaning. I'm not a fanboy from FromSoftware's cult so I don't mind giving an unbiased opinion. In order for something to be a masterpiece, it has to be incredible in every aspect. As far as combat, exploration and music, Sekiro definitely got it but everything else is kinda trash.

    Cons:
    -Massive input delay. The biggest problem of this game by far. Your timing needs to be impeccable to play this game - period. The fact that the input delay can over a second sometimes is literally crazy because then you'd really need shinobi reflexes to beat this game. Sometimes, the inputs don't even register. And no, you shouldn't need to go out of your way to connect your controller directly to the PS4 for faster inputs(it honestly doesn't seem to work). This is the developers' fault for not considering a simple "This game requires fast reactions, let's optimize it the very best we can so can that the inputs work as perfect as can be".
    -Frame rate issues. Once again, a precise game that requires literal shinobi reflexes needs to run as smoothly as possible. Not the case, this isn't much of an issue in the early game but frame rate drops alot in the late game bossfights, especially Glock Saint, and hard non-boss mobs such as the Interior Ministry.
    -Camera is very frustrating to say the least. If your fighting something in close quarters then just hope your not close to a wall, or else the camera will have a panic attack and have you looking in the most random direction possible. But considering how alot of fights are indoors or in tight spaces, this happens ALOT. Even in open areas, if you get pushed near a wall then consider yourself dead unless you can snap the lock-on back into place.
    -The story and characters are as mediocore as it get. A high school kid who spent two weeks learning about the Sengoku period and Japanese mythology could've written a better story. Wolf is the blanded, most boring protagonist. Throughout all the endings, the only real character development he goes through is upgrading the prosthetics and learning new skills. Thats it. Of all of the characters in this game, Genichiro actually has the most character development and is a really good antagonist.
    - Certain enemies are an actual real headache to fight against. It's not the difficulty, its what you need to just to fight them and live. Like the Headless monsters, you need several items that are very rare in the first playthrough just to fight them or they'll kill you in two swings even if you perfectly deflect everything.

    Pros
    -Combat is one of the best of any game you'll play. You have so many options, techniques, weapons andn items at your disposal. It's just a matter of your understanding of the enemies, your arsenal and your creativity. Learning to play this game is definitely hard but it's soooo rewarding once it clicks. It's even more rewarding once you start stringing together awesome combos and chopping down enemies with ease that were once problems to you.
    -Never gets boring. There's different areas of the game to explore and plenty of unique enemies in each area. These areas are very beautifully crafted and fun to explore, especially the Fountainhead Palace. You'll be fighting against new enemies up until the very end of the game.
    -Music is fantastic. Every theme perfectly matches the fight that it's paired with. Sometimes I like to listen some of the OSTs while working out.
    -Lots of replayability. No matter many times I may get mad at this game, I always come back. It's truly a one of a kind experience. So many ways to play it. So many different combinations of attacks and prothestics to use. New Game+ is always available and every new game gets easier and easier. The Reflections and Gauntlets of Strength are alot of fun to do.

    To wrap it up, is Sekiro a masterpiece? Nope, there's way too many technical issues, truly iresome mechanics, mediocore storytelling holding it back. Is it an incredible, one of a kind action-adventure experience that's worthy of trying? Absolutely. Just make sure you buy it when it's on sale LOL.
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  94. Jan 30, 2023
    9
    I needed a lot of time to get use on fight mechanics after a lot of Dark Souls. Completely different, but very well done! Decent SouldBorne installment. Only bad thing about it is repeating bosses all the time. There are bosses in game you fight 4-5 times.
  95. Apr 28, 2020
    8
    Sekiro is an absolutely amazing game. Some of the most responsive gameplay EVER. It's like playing naruto, metal gear and Spiderman at the same time. The eye candy of this game is jaw dropping. Probably the closest FROMSOFT has gotten to AAA appeal. But it doesn't quite reach the level of the trilogy: Demon's Souls, Dark Souls and Bloodborne for one reason: the bosses. They are pedantic,Sekiro is an absolutely amazing game. Some of the most responsive gameplay EVER. It's like playing naruto, metal gear and Spiderman at the same time. The eye candy of this game is jaw dropping. Probably the closest FROMSOFT has gotten to AAA appeal. But it doesn't quite reach the level of the trilogy: Demon's Souls, Dark Souls and Bloodborne for one reason: the bosses. They are pedantic, repetitive and frankly feel like "bullet sponges". They have insane health bars and deal insane damage. They completely break the flow of the game. And even when I beat them it feels like total fluke instead of skill because of all those random almost insta kill moves the bosses have. The bosses of the trilogy felt immensely satisfying to defeat. The bosses of Sekiro feel like a chore. Expand
  96. May 13, 2019
    10
    Just play this game, its THAT good. Ignore the haters and easymode askers. Game is a great challenge and completely beatable.
  97. Sep 20, 2019
    10
    Punishing, gorgeous, and profound. Miyazaki and team managed to create another unique non-Souls masterpiece to stand alongside Bloodborne. I played this game four times through and yearn to jump right back in.
  98. May 13, 2019
    10
    FromSoft you did it again im so glad to about this HARD game.
    it has more advanced battle system than Darksouls series.
    most slow physical users will telling dissatisfaction coz of this Great game is So Hard.
    If YOU go to get through it SEKIRO is Best of Best game
  99. Mar 10, 2022
    6
    Unfortunately, nothing else than Dark Souls in Japan.
    For me, one of the disappointing games from From Software, since they don't really change anything and sell new Dark Souls. It only takes place in Japan.
    Otherwise, it's hard again, but so hard that even Dark Souls players don't like it. The game can't do much besides being difficult. It's good that everything has been improved in
    Unfortunately, nothing else than Dark Souls in Japan.
    For me, one of the disappointing games from From Software, since they don't really change anything and sell new Dark Souls. It only takes place in Japan.
    Otherwise, it's hard again, but so hard that even Dark Souls players don't like it. The game can't do much besides being difficult.
    It's good that everything has been improved in Elden Ring.
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  100. Jan 13, 2022
    9
    Sekiro feels like a modern Bushido Blade game with adventure mode. It's unfortunate that those who pre-ordered this game thinking it was like Samurai Souls were disappointed.

    Sekiro is a fantastic adventure sword fighting game. It doesn't try to dazzle you with easy to perform combos. It doesn't throw heaps of enemies at you to make you feel like a god. Sekiro is a sword fighting game
    Sekiro feels like a modern Bushido Blade game with adventure mode. It's unfortunate that those who pre-ordered this game thinking it was like Samurai Souls were disappointed.

    Sekiro is a fantastic adventure sword fighting game. It doesn't try to dazzle you with easy to perform combos. It doesn't throw heaps of enemies at you to make you feel like a god. Sekiro is a sword fighting game that requires discipline and intentional inputs. Those who think this is just a button mashing fighting game clearly never took the time to learn the mechanics of the game.

    Sekiro focuses on raw sword fighting. Once you learn the true mechanics of the combat system (once it all starts to "click") it truly is something unlike most games out there. Combos are not just handed to you on a plate. You are in control of your own combos. You make those combos on-the-fly while you clash swords with your enemies. Sekiro gives you a utility belt of tools and it's up to you on how you use them.

    Sekiro ages like fine wine as you continue to play and get better at the mechanics. Long time Souls fans may have forgotten what that feels like. They've forgotten the uphill battle of learning a Souls game. Sekiro is no different.

    For those will to learn Sekiro's mechanics will be rewarded with a unique combat system that feels incredible, lore that's just deep enough to be thought provoking, and a sense of confidence that's hard to replicate anywhere else.

    No game is without its faults and Sekiro is no different. Would be great to have a 1-on-1 PvP mode to challenge friends, but without PvP it is still a stellar game for those willing to learn and put in the work.
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Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.