Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
Buy Now
Buy on
  1. Mar 27, 2019
    40
    Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players’ thirst for difficulty.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Apr 11, 2019
    Sekiro: Shadows Die Twice is unrelentingly tough. It is also seriously brilliant...Sekiro manages to be the tightest FROM game to date. Its ideas coalesce so impressively that it’s hard not to be won over by its wonderfully frenetic combat, gorgeously crafted Japanese fantasy world, and its lean, ruthless focus that makes it the most immediately ‘accessible’ game of its kind to date; one that kept me going even when I considered giving up.
  2. Mar 21, 2019
    Heart-stopping swordfights and deft, panoramic stealth waged across another vast, gorgeously rancid From Software landscape. [Eurogamer Essential]
  3. Mar 21, 2019
    It's a sublime distillation of everything that makes the Souls games so amazing, but it truly is more challenging than any of those games by a very long mile. I am not exaggerating here. I think Sekiro may be one of the very best games ever made, but it is not going to be for everyone. I still recommend that everyone gives it a shot. It takes patience but it's just such a well-crafted action game, I've never played anything quite like it...I'm playing the game at my own pace rather than rushing through. I'd get too frustrated, I think. So I'll take my time to finish this beast. And I'm okay with that. I'm in no hurry to be done with the world of Sekiro: Shadows Die Twice. It's the best game I've played since Bloodborne.
  4. Mar 21, 2019
    Sekiro gets a whole lot right. Its themes permeate its feudal Japan in a compelling way, and for the most part, the gameplay is deeply satisfying. There are things it could do better, particularly avoiding repetition, but the notes Sekiro does hit are memorable enough that the slog doesn’t totally ruin the flow of gameplay, and the inertia into the end of the game carries strong. The challenge Sekiro presents is daunting and time-consuming.
  5. Mar 21, 2019
    Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekiro challenges me to accumulate, and it never lets me forget that. [Polygon Recommends]
  6. Mar 25, 2019
    When Sekiro soars—sending you flying across the battlefield like a medieval, Japanese, and extremely blood-drenched Batman—it finds a beautiful sweet spot between Dark Souls’ cautious, technical combat, and the backstab-heavy joys of something like Tenchu: Stealth Assassins. There’s a simple genius in the studio inverting its tried-and-true formula by making Wolf the most mobile creature on the battlefield for once, running circles around his lumbering opponents. It’s only when the pleasures of those movements are denied to you, in favor of a “straighter fight,” that the game makes you realize how far you are from being the perfect player it’s apparently seeking.
  7. Mar 31, 2019
    It's a From Software instant classic, a game of stealth, brutal combat, and punishing difficulty. I also don't like it... Sekiro is a very good game that's absolutely not for me.
  8. Mar 22, 2019
    This is a brutal, brutal game that makes no apologies whatsoever for grinding your resolve into dust...And I love it...I have played enough to know it’s something very special. It never feels unfair, and always inspires me to improve myself, even if that seems like an ever-distant goal. The difficulty will be off-putting to many people, but for many others it’s part of the draw. If you’ve ever yelled at a TV screen before pressing “retry” with determination, Sekiro: Shadows Die Twice is for you. [Review in Progress]
  9. Mar 21, 2019
    Sekiro is a game a lot of people are going to bounce off. It’s one for the “git gud” crowd – for people who want a feeling of accomplishment, rather than the fake achievement you feel from finding some Level 20 Pants in most modern triple-A experiences. It’s FromSoftware at its most confident, at its most unapologetic. It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.
  10. Mar 21, 2019
    Yes, FromSoft could have shipped another game that more cleanly fits one of their successful molds, another Souls, another Bloodborne. Instead, they radically iterated and came away with something that feels genuinely new to play. Which is appropriate: Like one of their own protagonists, FromSoft faced a choice between sustaining the past and charging into the unknown, and they chose the latter. [Impressoins]
  11. Mar 27, 2019
    Sekiro: Shadows Die Twice is certainly not for everyone. For a certain type of player, it will undoubtedly feel like the most difficult game From Software has ever produced. But it's also enthrallingly atmospheric, its combat and setting contributing to a palpable, engaging sense of mood. It's a game of powerful imagery, of swords crossed in the morning mist. The challenge of Sekiro exists to create that mood and to answer a design problem in From's earlier games. That's not the point, exactly. But to enjoy Sekiro, you have to accept it anyway.
User Score
8.5

Generally favorable reviews- based on 5159 Ratings

User score distribution:
  1. Mar 22, 2019
    10
    I was definitely sure it would be a great game. From Software never fails. I took a few hours to play and that's what I expected. I am inI was definitely sure it would be a great game. From Software never fails. I took a few hours to play and that's what I expected. I am in heaven ! Everything is amazing.
    Great atmosphere, graphics and story. You can fell the soul of previous games. I was really missing this world a lot. Finally got it.
    Thank you FromSoftware once again ! You're the best in the world
    Full Review »
  2. Mar 22, 2019
    4
    I 100% understand the team is wanting to branch out and try something new. I 100% understand this is in no way a spiritual successor to DS.I 100% understand the team is wanting to branch out and try something new. I 100% understand this is in no way a spiritual successor to DS. However, if you want to make a totally new game that isn't tied to ypur other series.....DON'T LITERALLY MAKE ANOTHER DS GAME WITH MISSING KEY FEATURES!!!

    This is litetally Nioh with all the RPG and loot elements ripped out. It feels EXACTLY like a Souls game while having none of the elements we expect. You can die in 3 hits...check, you have enemies that are "normal" and enemies that are "supernatural"...check, you have some massively disadvantageous cimbat system weighing against the player....check, you have the same graphics (albeit way prettier)...same weird camera angles for cutscenes...same weird voice acting, same movement system (not talking about the new jump and grappling mechanics), same "look, a long hallway, road, room, etc. with some generic adds to fight on my way to a miniboss/boss that will inevitably be massivly overpowered yet after dying 10+ times, i'll figure out his pattern and i'll be able to do it with a zweihander whist in my loincloth.....except that's impossible because you can't change his BLOODY BROWN BLAND COSTUME OR SWORD!"

    I dont care if it isn't a Souls game......I'm super happy with the whole "no stamina" thing, actually, But give me armor/fashion elements and something other than that generic sword. Nion, at least, gave you stance changes. He's supposed to be a shinobi and, other than the totally fictional mech arm, at no point does he feel like a shinobi.

    This "feels" like a Souls game but bland AF. If you want me to acknowledge your new game as not part of the Souls series and acknowledge you're doing something different.....dont give me a game that's half TenchuSouls, half Nioh and strip all the RPG and character customization from the game and say "totally new game...nothing like DS"

    I had no idea this wasn't another SoulsLike game until I found out it had no RPG/customization. It feels, in every way, EXACTLY liie a Souls game.....yet Reddit is booming with all these toolbags saying "it's not a Souls game, stop comparing it". HOW IS IT NOT??!! Simply because they said the words "this isn't a Souls game"? You can't put cloths on a dog and say "it wears cloths...must be human"....no....it's just a dog in cloths. This is 100% a Souls game with 75% of what makes a Souls game addictive ripped out of it and then "slight of hand....look over here" somehow magically not a Souls game. Combats the EXACT same with slight new features (DS has block/shields, Bloodborne has gun parry, Sekiro has timed counter parry and jump, all three have the exact same dodge system), all three have the EXACT same difficulty "feel", same formula (adds to miniboss to boss), same estus flask, same generic items that do just about the same things, same praying at the alter/statue/etc. which restores estus and all the enemies, same home base you keep returning to to "level up"

    It's a DS game they left out the RPG/custimization from, they changed less than 40% of the formula. If you say otherwise, you're wrong.....if you say it "feels different than a DS game" you're wrong (besides the glaring difference....no stamina and there's a grappling hook)

    IT'S
    Full Review »
  3. Mar 23, 2019
    4
    First of all, no game is ever a 10 or a 0. For those of you giving either of those ratings, its for some other reason unrelated to the game.First of all, no game is ever a 10 or a 0. For those of you giving either of those ratings, its for some other reason unrelated to the game. You are either a fanatic of From Soft who cannot objectively rate their game, or you are currently raging or just hate the game for not being exactly like souls.

    So, Sekiro. If you took all the good parts out of Nioh ( The loot, outfits, customization, build system and weapon variety ) and no, the combat in Nioh wasn't that great. It was just a bad clone of Dark Souls. Then, you took all the good parts out of Dark Souls ( Solid combat system, the lore, variety of weapons, variety of armor, and a good build system )

    Afterwards, you take whats left of both. For Dark Souls its the level designs(shortcuts etc) , the estus flasks, fire keepers, bonfires, and the feel of the cut scenes and art work. For Nioh its the forced item usage and similar art style. You take those aspects and shove them into one game with a garbage combat system that is not quite Dark Souls and not quite Nioh. A system that requires you to respond rather than be offensive. Combat is basically boiled down to a Press X for sweep attack, press L1 for parry, Press O to side step...and use prosthetic arm.

    You do not get to choose the style of combat or how you will fight. Follow their style, or die. Do not think for yourself and respond how they want you to, or die.

    Play how they want you to, or you are going to have a bad experience. If you are OK with that, then you will probably enjoy the game. I am not. it is not what I came to expect from From Soft.

    I am severely disappointed in this game. I had looked forward to it for a long time and I only do that for a very few developers. Literally 2.

    Oh well. I truly hope people find enjoyment in this game. It just is not fun for me, unfortunately.
    Full Review »