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8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Mar 22, 2019
    2
    I really want to like this game, because i been buying the other from games for years now, i really really want it... but i cant. I will say that this game is not horrible, and if you like parries and quicktime events this is your game, but for the same reasons is not my game.
    I think that in trying to create a game that emulate a sword fight from didn't see the lack of variation, because
    I really want to like this game, because i been buying the other from games for years now, i really really want it... but i cant. I will say that this game is not horrible, and if you like parries and quicktime events this is your game, but for the same reasons is not my game.
    I think that in trying to create a game that emulate a sword fight from didn't see the lack of variation, because in every death you deal you will be seing the same quicktime animation (over and over and over) and even if the graphics are great and it seems an interesting tale, if the main character is not appealling you lose a lot, in this last point i cant identify why the character is so dull to me, maybe is a mix of reasons but is my personal opinion.
    The last point is that sekiro has very beautiful graphics, good sound effects and music, the movement in the map is very creative, but the way the game deals with combat, character personalities and AI of enemies doesn´t convince me, i hope they change this game for better in the next patches, as they did with DS2.
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  2. Mar 26, 2019
    0
    Sekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overallSekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overall interaction of it's (stealth / combat) mechanics that encourages you to play in a very specific way.

    For example, a large percentage of the minibosses have entourages that are designed such that the safest / most rewarding way to go about those engagements is to:

    1) Stealth kill a minion
    2) Run out of aggro range
    3) Wait a minute for remaining enemies to disengage
    4) Repeat 1 to 3 until you can fight the miniboss individually

    immersion issues aside, doing the above can take up to 15 minutes per "run"
    and if you die - which always will happen because you have no idea what the new boss' moveset is, you have to repeat the process all over again. The major bosses are also designed to be impossible to defeat the first time through because you have no idea what the exact timing is for all their strikes and combos and this meant you can never reliably parry their attacks which is also the singular way to win.

    The whole game is akin to doing tiresome dance rehearsals repeatedly until you get a waltz down the way your instructor wants it to be, except he doesn't tell you what he wants in the first place and you have to be beaten into knowing. This wasn't a problem with Dark Souls because caution could always bring you far and there were plenty of alternative solutions to the same puzzle.

    By the end, Sekiro felt easier and more manageable when I could play by it's set of rules but that's because it forced me to play the only way it wanted to be played and the lack of player agency left a bad taste in my mouth.

    My conclusion at the end is this - Sekiro was overdesigned and has an identity issue. It wants to be a little bit of Tenchu, but doesn't do it well. It also wants to somewhat be Dark Souls, but doesn't do that well either. It definitely wants to be Onimusha / Bushido Blade but is also halfhearted about that. I have little doubt that Sekiro will not be looked upon favorably years after the hype has gone. But still, plenty of love to players who had a good time with it.
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  3. Mar 23, 2019
    4
    First of all, no game is ever a 10 or a 0. For those of you giving either of those ratings, its for some other reason unrelated to the game. You are either a fanatic of From Soft who cannot objectively rate their game, or you are currently raging or just hate the game for not being exactly like souls.

    So, Sekiro. If you took all the good parts out of Nioh ( The loot, outfits,
    First of all, no game is ever a 10 or a 0. For those of you giving either of those ratings, its for some other reason unrelated to the game. You are either a fanatic of From Soft who cannot objectively rate their game, or you are currently raging or just hate the game for not being exactly like souls.

    So, Sekiro. If you took all the good parts out of Nioh ( The loot, outfits, customization, build system and weapon variety ) and no, the combat in Nioh wasn't that great. It was just a bad clone of Dark Souls. Then, you took all the good parts out of Dark Souls ( Solid combat system, the lore, variety of weapons, variety of armor, and a good build system )

    Afterwards, you take whats left of both. For Dark Souls its the level designs(shortcuts etc) , the estus flasks, fire keepers, bonfires, and the feel of the cut scenes and art work. For Nioh its the forced item usage and similar art style. You take those aspects and shove them into one game with a garbage combat system that is not quite Dark Souls and not quite Nioh. A system that requires you to respond rather than be offensive. Combat is basically boiled down to a Press X for sweep attack, press L1 for parry, Press O to side step...and use prosthetic arm.

    You do not get to choose the style of combat or how you will fight. Follow their style, or die. Do not think for yourself and respond how they want you to, or die.

    Play how they want you to, or you are going to have a bad experience. If you are OK with that, then you will probably enjoy the game. I am not. it is not what I came to expect from From Soft.

    I am severely disappointed in this game. I had looked forward to it for a long time and I only do that for a very few developers. Literally 2.

    Oh well. I truly hope people find enjoyment in this game. It just is not fun for me, unfortunately.
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  4. Mar 23, 2019
    3
    Honest review here, if you are a fan of 'finish and forget' streamlined action games with short life span ( less than 50 hours of gameplay) dont read.

    1 ) Combat system is barebone, one attack button, one block button. That's it.. No depth which leads to very repetitive gameplay. No varied movesets, dumbed down and minimal skill tree for an action/rpg, can only have one skill at a time,
    Honest review here, if you are a fan of 'finish and forget' streamlined action games with short life span ( less than 50 hours of gameplay) dont read.

    1 ) Combat system is barebone, one attack button, one block button. That's it.. No depth which leads to very repetitive gameplay. No varied movesets, dumbed down and minimal skill tree for an action/rpg, can only have one skill at a time, very few combos, uninteresting bosses and enemies that feel copy pasted with different skins.

    2) No weapons, no armours, no customization, no variety, ultra simple game mechanics for anyone to grasp within 5 minutes

    3) No coop, no PVP, nothing that can sustain the game's interest beyond the first playthrough unless you are truly a die hard fan who wants to see the different endings in a game where the story is totally optional and there because it has to be there.

    4) Bad optimization on many PCs

    Conclusion : a good Ubisoft like "Finish and Forget" action game with good atmosphere and level design. But a terrible game from FromSoft point of view, a dev that that set a standard with previous Souls games in terms of gameplay quality and depth as well as game replayability and lifespan.
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  5. Mar 22, 2019
    4
    The real deal review. The atmosphere is nothing less than true From Software design, veterans of the souls series will see this right away. Here is where the typical From Software title differs from this one. This game is a mix of repetitive "quick time" attacks. Press LB to block, then press RB to attack. You will grow tired of seeing the same choreographed "death blows" over and overThe real deal review. The atmosphere is nothing less than true From Software design, veterans of the souls series will see this right away. Here is where the typical From Software title differs from this one. This game is a mix of repetitive "quick time" attacks. Press LB to block, then press RB to attack. You will grow tired of seeing the same choreographed "death blows" over and over and over. I feel no real attachment to the main protagonist he seems an empty vessel with no real personality. The Shinobi arm is very gimmicky as the shuriken attack does a less than a 1/10th damage and will be blocked 90 percent of the time. So it works like this, block and then continue to block some more.. then attack. Once you have blocked enough attacks they will stutter and you get a quick time kill move. That's it.. that's the whole premise. Keep your 60 bucks, this is nothing more than a "casual" cash grab. Those calling this game a "masterpiece" clearly don't know the difference between an intuitive rewarding control scheme and flashy auto attacks that make you feel like you are having fun. But in reality, you are only pressing two buttons. Expand
  6. Mar 24, 2019
    1
    If this was a EA/BioWare game it’d be getting 3/4 out 10. Sekiro has no customisations, it’s basically 2 click attack, which is mostly just spamming the attack button, a broken parry system, that only works sometimes, which is typical for from software games, a grapple that just plain annoying at times, maybe the worst ai in gaming history, still trying figure how you can land multipleIf this was a EA/BioWare game it’d be getting 3/4 out 10. Sekiro has no customisations, it’s basically 2 click attack, which is mostly just spamming the attack button, a broken parry system, that only works sometimes, which is typical for from software games, a grapple that just plain annoying at times, maybe the worst ai in gaming history, still trying figure how you can land multiple “deathblows” when you think it’d only take one, horrible clunky combat, with slow unresponsive character movement, but the souls, bloodborne fan boy brigade would give anything released by from software a 10/10, this will easily be 2019 most overrated piece of pure trash. It’s basically a poor mans version of dark souls. Expand
  7. Mar 25, 2019
    0
    Step back of souls-like genre. There are no epic and beautiful bosses, you can't change weapon and choose your characteristics, you can't avoid attacks as in DS. That is not fun game. It's boring and tiring. Worst game of From Software.
  8. Mar 25, 2019
    2
    Remember people love Witcher 3 and trash talk about Witcher 1 especially the combat?

    Now here, Sekiro has revived that rhyme pattern combat and suddenly it's not only acceptable but well received? If this were a game made by other company, bet it'd get something like 7 from reviewers. The game also has a short invincible frame like Nioh rather than souls. So you're looking for
    Remember people love Witcher 3 and trash talk about Witcher 1 especially the combat?

    Now here, Sekiro has revived that rhyme pattern combat and suddenly it's not only acceptable but well received? If this were a game made by other company, bet it'd get something like 7 from reviewers.

    The game also has a short invincible frame like Nioh rather than souls. So you're looking for Witcher 1 x Nioh hybrid with much less varieties, this game might be for you. Otherwises, it plain sucks.
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  9. Mar 22, 2019
    4
    I 100% understand the team is wanting to branch out and try something new. I 100% understand this is in no way a spiritual successor to DS. However, if you want to make a totally new game that isn't tied to ypur other series.....DON'T LITERALLY MAKE ANOTHER DS GAME WITH MISSING KEY FEATURES!!!

    This is litetally Nioh with all the RPG and loot elements ripped out. It feels EXACTLY like a
    I 100% understand the team is wanting to branch out and try something new. I 100% understand this is in no way a spiritual successor to DS. However, if you want to make a totally new game that isn't tied to ypur other series.....DON'T LITERALLY MAKE ANOTHER DS GAME WITH MISSING KEY FEATURES!!!

    This is litetally Nioh with all the RPG and loot elements ripped out. It feels EXACTLY like a Souls game while having none of the elements we expect. You can die in 3 hits...check, you have enemies that are "normal" and enemies that are "supernatural"...check, you have some massively disadvantageous cimbat system weighing against the player....check, you have the same graphics (albeit way prettier)...same weird camera angles for cutscenes...same weird voice acting, same movement system (not talking about the new jump and grappling mechanics), same "look, a long hallway, road, room, etc. with some generic adds to fight on my way to a miniboss/boss that will inevitably be massivly overpowered yet after dying 10+ times, i'll figure out his pattern and i'll be able to do it with a zweihander whist in my loincloth.....except that's impossible because you can't change his BLOODY BROWN BLAND COSTUME OR SWORD!"

    I dont care if it isn't a Souls game......I'm super happy with the whole "no stamina" thing, actually, But give me armor/fashion elements and something other than that generic sword. Nion, at least, gave you stance changes. He's supposed to be a shinobi and, other than the totally fictional mech arm, at no point does he feel like a shinobi.

    This "feels" like a Souls game but bland AF. If you want me to acknowledge your new game as not part of the Souls series and acknowledge you're doing something different.....dont give me a game that's half TenchuSouls, half Nioh and strip all the RPG and character customization from the game and say "totally new game...nothing like DS"

    I had no idea this wasn't another SoulsLike game until I found out it had no RPG/customization. It feels, in every way, EXACTLY liie a Souls game.....yet Reddit is booming with all these toolbags saying "it's not a Souls game, stop comparing it". HOW IS IT NOT??!! Simply because they said the words "this isn't a Souls game"? You can't put cloths on a dog and say "it wears cloths...must be human"....no....it's just a dog in cloths. This is 100% a Souls game with 75% of what makes a Souls game addictive ripped out of it and then "slight of hand....look over here" somehow magically not a Souls game. Combats the EXACT same with slight new features (DS has block/shields, Bloodborne has gun parry, Sekiro has timed counter parry and jump, all three have the exact same dodge system), all three have the EXACT same difficulty "feel", same formula (adds to miniboss to boss), same estus flask, same generic items that do just about the same things, same praying at the alter/statue/etc. which restores estus and all the enemies, same home base you keep returning to to "level up"

    It's a DS game they left out the RPG/custimization from, they changed less than 40% of the formula. If you say otherwise, you're wrong.....if you say it "feels different than a DS game" you're wrong (besides the glaring difference....no stamina and there's a grappling hook)

    IT'S
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  10. Mar 22, 2019
    1
    Game is still not skill based combat but really finding and learning the pattern to simply piece together the puzzle type of game. It is much like World of Tanks where 'studying' is vital than one's skills.

    Game it self has no improvement. If you really liked souls series, you'll probably like this one since there aren't any alternatives. With souls series fans' unconditional continuous
    Game is still not skill based combat but really finding and learning the pattern to simply piece together the puzzle type of game. It is much like World of Tanks where 'studying' is vital than one's skills.

    Game it self has no improvement. If you really liked souls series, you'll probably like this one since there aren't any alternatives. With souls series fans' unconditional continuous support, From will make no improvement.
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  11. Mar 23, 2019
    1
    This review contains spoilers, click expand to view. Making a game hard does not make it good.
    Some games are good DESPITE being hard.

    Sekiro is a good game overall but it's finished with piss.

    The ambience is great and the difficulty is high, and the fights are somehow rewarding, like in DS.
    However, if you're not good enough the first levels, the game puts you in a deadlock.

    I died multiple time trying to hone my skills, because I was willing to get this game better.
    By fighting one of the first bosses with clever use of fire tools, I realized these consumables slowly got depleted after each of my rebirth, with got me at 0 charge and made the already tough bass impossible for me to beat.
    The only way to by these are with money, and dying removes your cash.

    So when your only option to progress is to start another game, that's when you realize this game is just broken.

    I know I'm not the best at these kind of games, but I'm not a dimwit either, and after spending 70€, feeling the game spit at my face just makes me want to puke.
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  12. Mar 24, 2019
    4
    This feels like the game FromSoft should've made BEFORE Demon's Souls. An average, rough-around-the-edges project with a sparkle of potential, but it's not, it's their newest game. It is severely lacking content and features compared to previous titles, and a narrative seems to have developed where comparing Sekiro to Dark Souls or Bloodborne is taboo. Thing is, it IS Dark Souls, all theThis feels like the game FromSoft should've made BEFORE Demon's Souls. An average, rough-around-the-edges project with a sparkle of potential, but it's not, it's their newest game. It is severely lacking content and features compared to previous titles, and a narrative seems to have developed where comparing Sekiro to Dark Souls or Bloodborne is taboo. Thing is, it IS Dark Souls, all the major hallmarks are there, but with a different coat of paint. You have shrines instead of bonfires, but they serve the same purpose. Enemies respawn if you die or rest, even the item descriptions and the wording of those descriptions is almost identical to items from Dark Souls or Bloodborne. Comparison is inevitable and it works to Sekiro's detriment as it simply does not measure up.

    What I absolutely despise about this game is the extreme narrow approach to play style. You have one weapon, a few gadgets that serve VERY specific purposes and some special moves, none of which have been terribly effective so far. I'll admit I never really got "gud" at the Souls games, I enjoyed playing them with my friends, I enjoyed co-op, strength builds, miracles, playing my character my way. But not Sekiro, oh no. You must parry. It is the only way to play the game. I've never been a big fan of parrying, the PVP community from the Souls games absolutely soured me on the whole mechanic. I think it's cheap, dishonest and essentially shuts out any alternative styles.
    Sekiro suffers from it's lack of leveling up. In Dark Souls, if you were struggling, you could grind a bit, increase your health or your strength or pump your spells a little more. You could upgrade your weapon, or try a different one. Sekiro has no options. One build, one weapon, one technique, rinse and repeat. It's dull, it's not challenging it's just tedious, more about rote memorisation and pattern recognition than adapting.
    Plus, the game doesn't play by its own rules. Early on, I came across a...mini-boss maybe? A big samurai guy that needs TWO death blows to kill. I figured I could get the first one with a sneak attack, and after trying and failing a couple times to fight him face to face I thought I'd just grapple away, wait for him to stop aggroing and sneak attack him again for the second deathblow. But no. He regenerates completely. The game has just said "No, play it OUR way". Even though Wolf is a sneaky shinobi man who uses trickery and subterfuge, except don't use trickery or subterfuge, just parry you scrub.

    So that's why I'm giving Parry Souls: Shadows Parry Twice a 4/10. This might be a 5 or 6/10 if it was a different studio, but FromSoft can do and have done better. This is a step in the wrong direction for them. I refuse to praise this stripping away of content and options as "trying something new". New isn't always good.
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  13. Mar 22, 2019
    1
    Juego sobrevalorado, con mucho marketing, hay gente que ni siquiera lo jugará y lo pone como la octava maravilla solo por el marketing. La verdad que este juego no me ha gustado, su parkour es horrible, la animación de salto equive es malisima. La verdad que esta muy sobrevalorado
  14. Mar 22, 2019
    0
    I dont care if it isn't a Souls game...I'm super happy with the whole "no stamina" thing, actually, But give me armor/fashion elements and something other than that generic sword. Nion, at least, gave you stance changes. He's supposed to be a shinobi and, other than the totally fictional mech arm, at no point does he feel like a shinobi
  15. Jun 14, 2022
    3
    I thought about going on for line after line but in short, its a shadow of previous titles. They modified the game style that existed in the previous games, and that they went back to in Elden Ring which should tell you something. They gave you a ton of options while roaming the general map but all your boss fights are the same.
    You are locked into a parry combat style which make boss
    I thought about going on for line after line but in short, its a shadow of previous titles. They modified the game style that existed in the previous games, and that they went back to in Elden Ring which should tell you something. They gave you a ton of options while roaming the general map but all your boss fights are the same.
    You are locked into a parry combat style which make boss fights maddeningly long compared to any other souls title because you arent really able to innovate, which is where my disappointment lies. Almost all the boss fights feel the same and are unnecessary long.
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  16. Jun 30, 2021
    2
    Already Get Platinum trophy
    This kind of forcibly increasing difficulty should not be an example worthy of the game industry to follow. A lot of time is just for remember enemy action. Why not use high difficulty as an achievement trophy. Simple difficulty can also be experienced. I think this soul series design puts the core goal in Become the capital of the pass players to show off
    Already Get Platinum trophy
    This kind of forcibly increasing difficulty should not be an example worthy of the game industry to follow. A lot of time is just for remember enemy action. Why not use high difficulty as an achievement trophy. Simple difficulty can also be experienced. I think this soul series design puts the core goal in Become the capital of the pass players to show off their complacency.
    However, this game bases on certain rules, practiced continuously according to some summed up styles of play, formed muscle memory, and finally defeated powerful enemies. The idea is actually the same as sports. The key is the satisfaction of winning. But the repetitiveness of the process is what I hate.
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  17. Jun 22, 2021
    3
    This review contains spoilers, click expand to view. This game is ridiculously hard. Only low self esteem people scoring high the autism spectrum could give this a high rating. Seriously? Spending hours figuring out how to beat a single boss? I’m done. My patience has come to an end. My money wasted. Lesson learned. Expand
  18. Feb 19, 2022
    4
    Probably my most controversial gaming take of all time is that I think this game is really really poor. I’m a huge fan of fromsoft games, in fact I’ve played every soulsborne game to completion at least once other than DS2. I really believe this game doesn't deserve to be in the same conversation as Dark souls and especially bloodborne. A lot of elements of this game feels like a step backProbably my most controversial gaming take of all time is that I think this game is really really poor. I’m a huge fan of fromsoft games, in fact I’ve played every soulsborne game to completion at least once other than DS2. I really believe this game doesn't deserve to be in the same conversation as Dark souls and especially bloodborne. A lot of elements of this game feels like a step back from its predecessors including those that came out over a decade ago. For example cutscenes that lead into boss fights play every SINGLE time you approach the boss. Not only does this not make narrative sense in the context of the game, but its needlessly frustrating. Fromsoft seemingly recognised this when creating Demon Souls in 2009 and this issue is resolved in that game, so why not here?

    Other than it’s verticality, the world is, in my opinion, less interesting in both its design and art direction than the games that came before it bar a small number of locations. The grappling hook which should be an absolute game changer picks and chooses when to work properly, and the option for meaningful customisation in the build of your character is gone completely. The combat, while extremely satisfying and rewarding during 1on1s, falls apart completely when facing more than 1 enemy which might be fine if there isn't a non optional boss encounter based on fighting two bosses at once. This is not an interesting way of scaling difficulty, this is creating a situation that the combat mechanics are not built to handle well in order to make it difficult for the player to progress.

    I think this game falls short in almost every aspect of its direction, and I’m adamant it’s Game of the Year win is some inside industry joke that I’m not in on.
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  19. Apr 18, 2020
    1
    The most frustrating video game I ever played since the 80's....It is too difficult and not enjoyable
  20. Mar 2, 2020
    2
    Let's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some playersLet's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some players ego (Youtubers) rely upon it and that is fine. But making a game that is nearly unbeatable for a HUGE percentage of players (Look at the % of players with any ending trophies and remember 8% have all). A game that 10-15% of the players have any end game trophy while the company charges a premium for it does not make it suitable for financial support. From this day forward I will do my research on Fromsoft games and not jump in feet first. Its unfortunate because I love Souls. Expand
  21. Mar 20, 2020
    3
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had except for all the other ones in this very game. Dying is now punished (a cardinal sin in Soulslike) with afflictions to NPCs, locking you out of quests until they're healed with a rare item, and half your XP and money with no opportunity to regain or store them.

    Perhaps the worst part of this game is how awkward it is; it's a Soulslike game clumsily fused with a Tenchu game and forces a single playstyle that frankly isn't all that fun or rewarding. I hated it. I hated every second of it, and it made we want to play Metal Gear Rising and The Surge 1 and 2 again.
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  22. Dec 30, 2019
    1
    Theo game has poor motifs tô be dificult, and the aprentice corner is injustified.
  23. Feb 16, 2020
    1
    This game is not friendly towards players new to the genre. There will be a lot of dying before you realize that the game is all about dying and memorizing different moves, you really have to play exactly the way developers want you to in order to progress.
  24. Jan 29, 2021
    0
    This is the type of game released to be difficult with bad combat mechanics. A complete waste of money. Not a dark souls level of challenge. Just random hard garbage.
  25. Dec 26, 2019
    0
    The worat game I've ever played, I have no idea how this game got a high rank, it's so hard to play plus they made it seem impossible to kill bosses with Samurai Spider Man.
    What a waste of money.
  26. Dec 12, 2019
    0
    This game is for expert gamers not casual like me!! At least add a difficulty setting,that dragon rot Is bull. This game is garbage!!!dont get me wrong I could beat it but I would have 2 be willing to die 9 kajillion times to do it no thanks no fun in that!!
  27. Jun 1, 2019
    2
    Terrible. They took out all customisation of weapons and outfits, no magic, no multiplayer. So you get 25% of the content for the same bargain full price.

    Just parry, more parry and when you are sick of parrying? Well suck it up buttercup you play how we tell you. The bosses are dull in comparison to anything in DS, DS3 and BB. The difficulty is what it is, we all buy these for the
    Terrible. They took out all customisation of weapons and outfits, no magic, no multiplayer. So you get 25% of the content for the same bargain full price.

    Just parry, more parry and when you are sick of parrying? Well suck it up buttercup you play how we tell you. The bosses are dull in comparison to anything in DS, DS3 and BB.

    The difficulty is what it is, we all buy these for the difficulty.

    There's 4 different endings but who cares, this is a one and done game. Never to be played again, even streamers have abandoned it after a month or two which is incredible considering how popular DS3 and BB still were 3 and 4 years later.

    Looks beautiful though so have 2/10 for the graphics.
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  28. Dec 28, 2019
    1
    Boring repetitive garbage. So mad I spent money on this trash can fire. Playstation needs to change their return policy.
  29. Dec 12, 2019
    0
    Disappointment all around. Stay away from this game, it's unworthy of its accolades.
  30. Apr 5, 2019
    4
    Like a lot of reviewers I was a big fan of Dark Souls 3 and Bloodborne, having played through both games multiple times. I thought From struck the right balance in terms of difficulty for both games. Not the same with Sekiro. Sekiro is hard - which I expect and accept - but its also often very unfair. For example, your hit box during Boss fights, particularly for their most powerLike a lot of reviewers I was a big fan of Dark Souls 3 and Bloodborne, having played through both games multiple times. I thought From struck the right balance in terms of difficulty for both games. Not the same with Sekiro. Sekiro is hard - which I expect and accept - but its also often very unfair. For example, your hit box during Boss fights, particularly for their most power attacks, are often absurdly large. I put 60 hrs in and beat the game, but ultimately ended up regretting my time investment. Last From game I buy unless it comes from the bargain bin. Expand
  31. Apr 9, 2019
    2
    Версия для PS4 крайне ужасная. Множество игроков данной консоли по окончанию моего отзыва могут сказать: "Не знаю о чем ты говоришь, у нас такого не было". А все просто, они не видели и не играли в версию на PC. Игра строится полностью на таймингах, даже если ты увернулся по анимации, но не попал в тайминг, то противник тебе все-равно нанесет урон. И я не говорю об автонаводке, об огре иВерсия для PS4 крайне ужасная. Множество игроков данной консоли по окончанию моего отзыва могут сказать: "Не знаю о чем ты говоришь, у нас такого не было". А все просто, они не видели и не играли в версию на PC. Игра строится полностью на таймингах, даже если ты увернулся по анимации, но не попал в тайминг, то противник тебе все-равно нанесет урон. И я не говорю об автонаводке, об огре и сломанных хитбоксах. Я говорю о таймингах. Не успел нажать нужную кнопку в отведенные пол секунды, значит ты проиграл. Так вот, представьте. В вас летит катана, вы нажимаете на парирование и тут фпс дропается. На немного, но этого достаточно, чтобы игра не засчитала нажатия. Я два дня пытался вынести финального босса на PS4 и не выходило. И после десятков попыток полных ненависти к импут лагу в этой игре, я решил поставить на PC. И в итоге я вынес финального босса на компе с пятой попытки
    А теперь кратко о минусах и плюсах данной игры, и да оценка 2/10 - это только на PS4, игре в целом я бы дал 7/10.
    Плюсы:
    1. Атмосфера. Играть только с японской озвучкой. Иначе атмосфера будет слабее.
    2. Боевка, да она однообразная и сложная пока ее не освоишь, но от нее получаешь удовольствие.
    3. Последняя открываемая локация при не казуальных концовках великолепна.
    4. Геометрия уровней, их хочется изучать, но..
    Минусы.
    1. Изучать их смысла нет, игра не дает интересных предметов, элементов одежды, которые бы раскрывали игру, как это было в других играх мастера. Ты будешь получать лишь бусты и камешки...
    2. Музыкальное сопровождение однообразное и не запоминается.
    3. Нет эпичности, лишь один босс удивил.
    4. Крайне мало боссов
    5. Минимальная грань между боссами и минибоссами. Вначале игры минибосы намного сложнее боссов
    6. Фарм, я не понимаю почему в этой игре нет микротранзакций с ресурсами для улучшений и деньгами. Ибо баланс идеально построен под фарм. Если хочешь открыть все навыки и протезы, добро пожаловать в часы зачистки тех же самых локаций.
    7. Протез, его применение - это дело вкуса. Но его минус в другом. Эмблемы духа могут закончиться на финальных боссах и тогда нужно возвращаться к 6 пункту.
    8. Навыки, из них полезные для перового прохождения лишь 1/3 остальные дают минимальный прирост к полезности, либо его можно вообще не заметить.
    9. Лор - он минимальный. Эту игру точно фромсофтвере делали?
    10. Сюжет. Лютая банальщина.
    11. Камера. Шел 2019 год, товарищи японцы не знают, что при приближении к стене персонажа, ее надо делать прозрачной, а не переводить игру с третьего лица в "первое".
    И знаете, при том сколько я перечислил минусов, данной игре на PC я бы поставил 7/10. Так как от игры можно получить удовольствие и насладиться ею.
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  32. Dec 30, 2019
    2
    This review contains spoilers, click expand to view. The majority of the game is fun and challenging but it doesn't seem like From Software think players should learn things progressively and definitely not all customers deserves to finish their product. I can understand hard games. But usually hard games gives you a learning window for specific skills required to not get one shot'd by bosses before you actually face them. Genichiro for example. There is no enemy before him that launches the same lightning attack for his last form so you can practice return lightning skill before the boss fight. Instead you have to die repeatedly trying to figure out how since it pretty much kills you in one hit if you mess up the execution. Sure you can look up videos and guides. But that should not be a part of the gameplay experience. I would not recommend this game to anyone other than the most hardcore masochist. Expand
  33. May 28, 2019
    3
    I can't believe this was made by the same people that made dark souls and bloodborne.

    DS + Bloodborne: customizeable gear, useable consumeables, different builds, different armor, different weapons, decently rich and cool story. Sekiro: No customizable armor, no customizable weapon, no costume changes for the entire game, cool environment, boring story, no builds, worthless
    I can't believe this was made by the same people that made dark souls and bloodborne.

    DS + Bloodborne: customizeable gear, useable consumeables, different builds, different armor, different weapons, decently rich and cool story.

    Sekiro: No customizable armor, no customizable weapon, no costume changes for the entire game, cool environment, boring story, no builds, worthless prosthetics that deal almost no damage and you get maybe 10-20 of them (aka almost none per life).

    Sekiro is a boring block/parry fest. You don't really even need to move because the enemies lock on so well (and never miss) you just stand there and either: A) jump over perilous attack, requires no movement B) roll into jabs to block jabs, requires little movement. C) Parry everything else by mashing L1. SUPER boring game once I realized this.

    Most bosses can insta-kill you and take barley any damage making the game quite boring and frustrating. Healing is terrible and the consumables are not worth using compared to bloodborne or dark souls.

    I killed every single boss by doing the two following boring things, the list you saw above: Parry/jump/block and strike OR run around enemies in circles waiting for openings to chip away at health.

    Very boring game. Please never do this again fromsoft.

    Replays: (times I started a new game or new game plus)
    Dark souls 3: 50
    Bloodborne: 50+
    Sekiro: 0...

    Can you tell which one was fun and repayable?
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  34. Jan 20, 2020
    0
    Overly patched, the game seems to have become unplayable with patches.

    It is a very good game, but the balance of just one boss has gone too far. There is simply one boss that you need to kill in order to progress which can not be killed with the latest patches (and there is literally nothing left for me to do in the game), no techniques, side steps or abilities work, none of the
    Overly patched, the game seems to have become unplayable with patches.

    It is a very good game, but the balance of just one boss has gone too far. There is simply one boss that you need to kill in order to progress which can not be killed with the latest patches (and there is literally nothing left for me to do in the game), no techniques, side steps or abilities work, none of the youtube walkthroughs work (as the patches have not only addressed the obvious bugs) but patched out the techniques you could use to exploit a weakness, by making the boss hyper aggressive, air borne and makes the summons hang about to agro you during the fight. I may return and play the game unpatched, but right now there are other games to move onto. Dissapointing as I was enjoying it and had been killed 20-30 times on some of the earlier bosses, but there is a limit when the game stops being fun, and is not about gitting gud.
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  35. May 25, 2019
    2
    It's ok if you want to make a hard game, but when you do make sure you give players the best tools so we can do the job fairly. This is not the case with sekiro. This is the game where the developer still want your money and do whatever they want to players without consent. I know you can deflect, parry and dodge the attacts, but pretty much most of times it's about rock paper scissors.It's ok if you want to make a hard game, but when you do make sure you give players the best tools so we can do the job fairly. This is not the case with sekiro. This is the game where the developer still want your money and do whatever they want to players without consent. I know you can deflect, parry and dodge the attacts, but pretty much most of times it's about rock paper scissors. Most tools and moves are pretty much useless too, only some of them are useful, and i don't understand why a badass shinobi like wolf/sekiro needs 3-5 second pause to drink his potion while the enemy in front of him is going haywire. Also some technical issues like camera and unresponsive control {PS4 version played), especially when you fight a boss in a confined space the camera just going haywire and i don't even know the position of the boss is, next thing i know i got slashed from behind and walah...DEAD. I clocked this game for 70 hours and i spent most of those hours on bosses. Yeah yeah i know you the badass gamer will say "You suck man", But you probably don't have family or a job, but i do. The reason i played this game is because of the hype and i don't want to waste money on the game i already bought. Lastly this is gonna be the first time and the last time i play fromsoftware game. Thanks fromsoftware for wasting 70 hours of my time. Expand
  36. May 9, 2019
    3
    A very disappointing game. The game started very good but the further I progressed the game just became a kill boss after other boss game. They could have created just a arena and fight 53 bosses in a row and you would hardly know the difference. I seems that they have rushed through the game development and just threw in some bosses (and several times the bosses are exactly the same). IA very disappointing game. The game started very good but the further I progressed the game just became a kill boss after other boss game. They could have created just a arena and fight 53 bosses in a row and you would hardly know the difference. I seems that they have rushed through the game development and just threw in some bosses (and several times the bosses are exactly the same). I hope their next game will be from the same quality as Bloodborne again. Expand
  37. Nov 24, 2019
    4
    I can force myself to get killed 50 times in order to kill a boss, but what's the point of a game, if it's not fun and enjoyable?
  38. Apr 19, 2020
    2
    It's really sad to see From forget its principle mantra that a challenge should be fair. I've never seen a game hate its player more than this game. Previous games in the series were hard but at least felt like they wanted to be beaten, and they encouraged you to try different ways to defeat a tough challenge. This game does not want to be beaten. It absolutely despises the player and willIt's really sad to see From forget its principle mantra that a challenge should be fair. I've never seen a game hate its player more than this game. Previous games in the series were hard but at least felt like they wanted to be beaten, and they encouraged you to try different ways to defeat a tough challenge. This game does not want to be beaten. It absolutely despises the player and will kill you over and over and over again without a single chance because it just hates you that much. It's unreasonable how absolutely crushing this game is. It's a game that demands you to play it only the way that it wants you to and to be absolutely 100% perfect, and after a while it just stops being fun. This game is not fun. It's a chore, and playing it was probably the most depressing experience I've ever had in 20 years of playing video games. It's handily the worst game From has ever made and it's not even close. As someone who's defeated the entire Dark Souls series and Bloodborne, the only thing I can feel with this game is disappointment. Expand
  39. Jan 13, 2020
    0
    ставлю 0 потмоу что управление очень сложное, игра не интересная, постоянно какие то преграды тупорылые, мне не нравится, убивают тупо с 1 кинжала, игру купил и сразу потом слил на торговой площадке. Мне не зашло чисто субъективизм. Может другим нравится, но это гг хардкорный хардкор, мне такое не по душе. Тупые катсцены.ставлю 0 потмоу что управление очень сложное, игра не интересная, постоянно какие то преграды тупорылые, мне не нравится, убивают тупо с 1 кинжала, игру купил и сразу потом слил на торговой площадке. Мне не зашло чисто субъективизм. Может другим нравится, но это гг хардкорный хардкор, мне такое не по душе. Тупые катсцены.
  40. Nov 11, 2019
    3
    Well done production, controls, and overall gameplay. The difficulty design however creates needless 'grind' through repeating boss battles again and again and again until you finally get through it. Yes, your skills improve as you play, but the *way* in which the game is difficult is pointless. Specifically, overcoming most fights involve getting the timing of *that specific boss* down -Well done production, controls, and overall gameplay. The difficulty design however creates needless 'grind' through repeating boss battles again and again and again until you finally get through it. Yes, your skills improve as you play, but the *way* in which the game is difficult is pointless. Specifically, overcoming most fights involve getting the timing of *that specific boss* down - memorizing their moves and the reaction timings for each, through repeating the fight again and again. That is not skill, and it is not fun, and it does not mimic, for example, the learning of a martial art. Difficult for the sake of difficulty is not good design, it is lazy design. Expand
  41. Dec 23, 2019
    4
    very boring gameplay as u just use 1 sword spaming parries all the time and nothing more . Most trick weapons are useless and u pretty much keep using 2 of them for the entire game.Finally the story is nowhere near dark souls or bloodborne. It is a very bad mehhh compared to those other dark fantasy titles
  42. May 3, 2020
    0
    This is not a game worth playing. It’s implied that when you start a video game the controls won’t hinder the game play the camera will behave properly and the objectives will be somewhat manifest. Sekiro doesn’t do any of those things well. In typical from software fashion you are thrown into a stalling helicopter with your hands cut off blinded without feet. The issue isn’t theThis is not a game worth playing. It’s implied that when you start a video game the controls won’t hinder the game play the camera will behave properly and the objectives will be somewhat manifest. Sekiro doesn’t do any of those things well. In typical from software fashion you are thrown into a stalling helicopter with your hands cut off blinded without feet. The issue isn’t the difficulty of the game, it’s that nothing is evident! It’s a tedious minefield that requires a strategy guide. There are numerous problems with the AI such as: inconsistent fields of vision, enemies detecting you through walls while crouched and still/silent, bosses that detect you while concealed and have infinite tethers, etc. This is the **** you end up with when people derive too much status from a video game. Unplayable nonsense, that wastes your time. Expand
  43. Aug 2, 2020
    0
    One of yhe most time wasting games i ever played. No stealth at this game.waste of money. I expected a samutai_ninja like game not a samurai style dark souls.
  44. Jan 10, 2020
    4
    Love Soulsbourne, but I did not enjoy this and gave up on it about 25-30hrs in. My main problem was the lack of variety in combat. I never really felt like I was battling an enemy - rather i was closing distance and then playing a rhythm game. I hate to say it, but I wouldn't bother with a From game again unless they return to the souls formula with greater variety in combat/weapons.
  45. Mar 11, 2020
    1
    Poor storytelling, Bad map Design, Unjust gameplay mechanics and graphics that belong to the beginning of PS3-Xbox360 Era...
  46. Apr 6, 2020
    3
    The game has a good story, interesting characters and locations. Game mechanics are great. However, this all is destroyed by the games difficulty. I was not physically able to finish this game and it gave me a RSI while attempting it. Even only thinking about picking the game up again stresses me out.

    No difficulty settings in 2019 is just a no-go. Devs should take a hard look at Doom
    The game has a good story, interesting characters and locations. Game mechanics are great. However, this all is destroyed by the games difficulty. I was not physically able to finish this game and it gave me a RSI while attempting it. Even only thinking about picking the game up again stresses me out.

    No difficulty settings in 2019 is just a no-go. Devs should take a hard look at Doom Eternal when planning their next game. It is enjoyable on lower diffulty settings for everyone but only a few are capable of finishing it a the highest level.
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  47. Feb 22, 2020
    4
    **** **** game riding on the fame of the memes, from software is the Apple of videogames, we all know that the product is mediocre at very best but has that notoriety that is big due to all the memes and the git gud cirle jerk who have accomplished nothing special and feel like they have to like this game just because is hard.
    took me hours to beat it just like the rest of from software
    **** **** game riding on the fame of the memes, from software is the Apple of videogames, we all know that the product is mediocre at very best but has that notoriety that is big due to all the memes and the git gud cirle jerk who have accomplished nothing special and feel like they have to like this game just because is hard.
    took me hours to beat it just like the rest of from software games but **** me, at some point I realized that I (no joke) spent more time trying to fight the controls (mainly enemy lock) than fighting the actual enemies.
    Would not reccomend spend more than 10 of whatever currency you have on this.
    STOP FANBOYING is ruining games, doesn't matter if you a fan of the genre, stop being a **** and give the actual rating it deserves, no game is 0 or 10 so **** off
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  48. Jul 31, 2020
    1
    Metacritic says “must play”, but I can’t play that **** and there is no way I can get my money back :(
  49. Nov 17, 2019
    0
    Game of the year! Я обожаю творчество FromSoftware, являюсь фанатом. Если судить объективно, то эта игра является квинтессенцией различных эмоций. Вникнув в общую экспозицию, играющий не будет обделен отличными эмоциями, в том числе эйфарией от побед и азартом от дальнейших твистов. Боссы и неписи - отдушина игры. Новый шедевр с интересной концепцией ведения боя. Технически игра такжеGame of the year! Я обожаю творчество FromSoftware, являюсь фанатом. Если судить объективно, то эта игра является квинтессенцией различных эмоций. Вникнув в общую экспозицию, играющий не будет обделен отличными эмоциями, в том числе эйфарией от побед и азартом от дальнейших твистов. Боссы и неписи - отдушина игры. Новый шедевр с интересной концепцией ведения боя. Технически игра также великолепна. Expand
  50. Jan 15, 2020
    4
    I finished the game 5 times now, four times on the ps4 pro and one time on the regular PS4. The reason it gets only 4 points is because technically, it’s a shame to even release a game like that. The frame pacing on the regular consoles, not the enchanced ones, is a disaster. It completely interrupts the flow, inputs are often not registered and in intense boss fights, this is nerveI finished the game 5 times now, four times on the ps4 pro and one time on the regular PS4. The reason it gets only 4 points is because technically, it’s a shame to even release a game like that. The frame pacing on the regular consoles, not the enchanced ones, is a disaster. It completely interrupts the flow, inputs are often not registered and in intense boss fights, this is nerve wrecking. On the PS4 Pro the experience was good, stable frame times, around 40 FPS and the combat system was smooth. It was a gorgeous experience, one of the reasons why I unlocked the platinum.

    But it just don’t understand how stubborn Developer have to be, to be releasing a game, that has 2013 visuals, and not even vaguely polish it for running smoothly on 30 FPS on the base consoles.
    I am saying all this because not everyone has an enchanced console like the One X or PS4 Pro.

    Overall great game on PC, PS4 Pro and one X. For the base consoles I can definitely not recommend.
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  51. Feb 26, 2020
    1
    Got this game because the guys at the store know I love the dark souls trilogy, and while the mechanics are similar, the game is just too hard. And I say that having played and beaten all the dark souls games (except 3 expansion). Suckyro just brings the cheese to a new level, you will constantly be doing the same exact thing over and over about 50 times per section. And there’s noGot this game because the guys at the store know I love the dark souls trilogy, and while the mechanics are similar, the game is just too hard. And I say that having played and beaten all the dark souls games (except 3 expansion). Suckyro just brings the cheese to a new level, you will constantly be doing the same exact thing over and over about 50 times per section. And there’s no redeeming point where you can actually make progress for a bit, the ENTIRE game is impossibly hard and just corny. I play games for a few hours a day, and this one I’m happy if I can reach a New checkpoint before I gotta leave for work. I give this game 0 buttholes Expand
  52. Apr 17, 2020
    3
    I thought Nioh was a bad dark souls clone. Well, here we are - Sekiro: controls die thrice. This game was supposed to be based on sharp reflexes, instead you have to either dodge or hide instead of dodging and countering the sword attacks. Also, your character is terribly slow compared to enemies and can be basically killed with 2 attacks.

    I don't know who thought that using dark souls
    I thought Nioh was a bad dark souls clone. Well, here we are - Sekiro: controls die thrice. This game was supposed to be based on sharp reflexes, instead you have to either dodge or hide instead of dodging and countering the sword attacks. Also, your character is terribly slow compared to enemies and can be basically killed with 2 attacks.

    I don't know who thought that using dark souls mechanic in this game would be a good idea. It's not working correctly, so you either mash buttons or attack using some weird techniques. And your shurikens do little or no damage at all - I guess every enemy in the game's world knows how to dodge them.

    I am really disappointed, considering the fact that the game was heavily advertised. BTW, on ps4 slim, the game has issues with performance from time to time.

    If you want to play something like dark souls, then this game is not a good recommendation. I suggest spending your money somewhere else.
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  53. Jul 6, 2021
    0
    I am just dissappointed by the game FromSoft delivered here.

    The voiceacting and graphics are good. But thats really it. The game is full of severe (!) bugs, the movement is very inprecise, buggy and laggy - you can clearly note, that FromSoft used the same engine Ds3 ran on and this engine isn't really suited for Sekiro. I would go that far to state: The movement is in points of bugs,
    I am just dissappointed by the game FromSoft delivered here.

    The voiceacting and graphics are good. But thats really it. The game is full of severe (!) bugs, the movement is very inprecise, buggy and laggy - you can clearly note, that FromSoft used the same engine Ds3 ran on and this engine isn't really suited for Sekiro. I would go that far to state: The movement is in points of bugs, missing physics and in general its "wonkyness" the worst I have seen in any game up to this date (and this includes Skyrim!). The balancing is ok (you expect hard enemies from a soulslike game).

    Most of the enemies are repeats along the way. Enemy-design does not get interesting in the slightest. The bosses are bland as well and not challenging at all. "Challenge" only comes from the quantity of enemies, never from quality. Putting enemies right next to savepoints is just a bad decision design-wise; developers should know better and not make this mistake.

    I pushed myself to do the platinum, hoping the game would get fun at some point. In the end this time was wasted. Sekiro wasnt fun in the beginning and it still wasnt when I was done with the platinum trophy.

    2 points for voiceacting and graphics, 1 for new ideas (the arm with integrated hook, ...). But sadly 0 points for controlls, enemy-design and gameplay in general.

    Edit: I've given the game another shot once again and need to revise my scoring. If the only challenge within a game comes from its badly made controls, I cant give any points for ideas and graphics. Challenge compared to other souls-likes 1/10, execution of controlls 0/10. Overall funfactor of the game 0/10 as well.
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  54. Jan 13, 2021
    0
    Abbandonato , non ha mappa consultabile, non ha livello di difficoltà settabile . Difficilissimo !
  55. Mar 1, 2021
    0
    I enjoy challenging games but this game is built off of difficulty and that’s all it has to offer.
  56. Mar 26, 2019
    0
    yes the game hard even harder than the souls series .. but it is balanced and very rewarding and require skills and passion , i love it and i don;t want it to end but everything good has an end
  57. Mar 29, 2019
    4
    This review contains spoilers, click expand to view. Sekiro is a beautiful game with great soundtrack and sound effects. The story is scarce, the questlines boring, and the NPC forgettable (can't even kill them this time). There is little incentive to play this after the first run.

    It is ALSO let down by the combat
    With each iteration, From Software wants the player to stop doing what they are doing and "parry". That was the case in Dark Souls, where some enemies are easily taken out by properly learning this technique. Makes sense! Then in Bloodborne, they took out the player's shield and gave it a gun for parrying enemies (you can't parry most Bosses, but the safe distance of the gun was balanced).
    Then in Sekiro, they want you to do nothing but parry / deflect. Block-spamming, or block dancing, for most players, is the most boring combat engine I've seen in a recent game..

    Did you not deflect a flurry of attacks perfectly? Well, you are going to eat an attack! Where you not at full health? Well, you'll probably die. Oh, and while you are rolling on the floor after being punished for not playing perfectly, all that posture damage you managed to make will go away because you didn't deal any actual damage to the Boss. So, you either play perfectly and don't press any buttons so you can press block / deflect from the barrage of attacks the Bosses do (that take at least 1/2 your life, while you do 1/32 or even less).. or you run around waiting for that ONE hit you can make without being hit back, lowering the Boss's vitality making your posture damage worthwhile.

    I'm also very disappointed with the Controls and hit-boxes.. They should not be a problem for such a company. The lack of interesting items, weapons and the short duration of this game is also a negative.

    The Unseen Aid and Dragonrot mechanic is also nothing but an annoyance. Players, instead of risking moving forward when low in resources will now, due to fear of the unexplained mechanic (and the probability of NPCs dying), return to the closes Sculptor Idol. It's fabricated length.
    Also, I would have been fine with dying a lot, but losing SKILL points and money? Because seriously.. who is going to walk around with skill or money that they wouldn't rather FARM and SPEND as needed? It doesn't really tie-in the theme of the game..
    And speaking of that, this is a Shinobi or Ninja we are playing as.. but the little stealth / deathblow mechanic is relegated to common enemies.. There is NO Boss battle where anything akin to Ninja skills are required. Instead, you fight like an honorable Samurai each time (without mentioning the "Shinobi Execution" message, that makes no sense).

    Finally, Ninjas are known for strictly following the rules.. So when it comes to decide which ending you are going to pursue, not listening to your number 1 rule is out of character. Also, 2 immediate fights and a lazy twist where you become "Shura" is one of the worse things of the game. It seems like they ran out of time or creativity.

    ** And a personal issue : They had the Sculptor's Idol right in front of the optional Demon of Hatred Boss, but for Genichiro + Isshin, you have to wait for the LONG load times + go up the stairs + skip a cutscene every time. The fact that this is such a long battle, and Isshin's Phase 2 and 3 don't give you that much time to heal when you are learning the strategy doesn't help, and Dragonrot messages + Useless unseen aid makes repeating this process utterly annoying after a while. If you are going to make your Boss a minimum of 5 minutes (with basically 4 life-bars), you could at least make it easier on the casual player, if they are to repeat this for days.

    Played it, finished it, didn't really enjoy any aspect of it and will not return to it.
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  58. Mar 31, 2019
    4
    I have completed Dark Souls 1-3 including DLC for each one, I beat Bloodborn and loved getting my behind kicked by all of them, but I DO Not like Sekiro. Sekiro is in my book not a 9/10 game there is simply to much repetetion and those quicktime inspired ripostes are horrible. I would imagine that the pc version runs much better than the night ps4 and I even have the pro, it is aboutI have completed Dark Souls 1-3 including DLC for each one, I beat Bloodborn and loved getting my behind kicked by all of them, but I DO Not like Sekiro. Sekiro is in my book not a 9/10 game there is simply to much repetetion and those quicktime inspired ripostes are horrible. I would imagine that the pc version runs much better than the night ps4 and I even have the pro, it is about time the fromsoft puts out a game that runs smooth either in 30 or 60+ fps, but without frame pacing issues and highly variable refreshrate. I played through the first two bosses, and I was done with the game I do not like the timings, the mechanics or the riposte annimations. I am sorry that I will never expeirience the story of the game, but it simply does not appeal to me, and I have an assumption that many have given in to the fromsoft hype, and given the game 10/10 wich is generally higher than DS1. Give me Bloodborn 2 cheers. Expand
  59. Dec 23, 2019
    3
    From Dark Souls to Mario Kart, the main and only measure of any game is whether it’s fun. Sekiro is not fun. Its simpleton bashing is too easy, and it’s bosses are too hard. But instead of being hard in a DS way, where joy comes from finding and exploiting a weakness of it, it’s hard in a blunt way: you need to train yourself to click appropriate buttons in a split second. Unlike DS, thisFrom Dark Souls to Mario Kart, the main and only measure of any game is whether it’s fun. Sekiro is not fun. Its simpleton bashing is too easy, and it’s bosses are too hard. But instead of being hard in a DS way, where joy comes from finding and exploiting a weakness of it, it’s hard in a blunt way: you need to train yourself to click appropriate buttons in a split second. Unlike DS, this game offers no alternative weapons, no alternative damage buffs (apart from confetti, which only comes in handy against 2 (!) apparition bossed). Sekiro offers prosthetic tools as an alternative, but they require a scarce resource to use, and you can only carry so many, making them unsustainable choice. All in all, the only way you can defeat later game bosses is by training yourself like a dog to press every button with perfect timing, chipping their health tiny bit by tiny bit. One wrong move and the boss will wipe the floor with your 10 health bar upgrades in a split second. From across the room. But all the above could be forgiven and ignored. DS had ridiculous bosses and broken fights (DS2 marauders trio from a DLC, anyone?), but you could always get over them by bringing your mates with you. A hard game with no multiplayer requires some next level design prowess, and From Software falls short of this plank. This game is fun at the beginning, but it soon goes to simply frustrating. Frustration is no fun. Expand
  60. Nov 10, 2019
    0
    Sekiro como juego es una basura y muy mediocre, es un juego para un pequeño publico en específico. Tiene gráficos malos y mediocres, su historia no es interesante, el protagonista el lobo no tiene carísima y llega hacer un juego aburrido!
  61. Apr 27, 2019
    2
    I wanted to like this game. I like the idea of it, a stealth-action game more focused on swordplay than the dodge and roll mechanics of its predecessors. But the execution, for me, was a failure. I understand why some people like this game, and normally, I enjoy a challenge. But I found this game so demanding that it was no longer fun for me. While I was able to progress, I never felt likeI wanted to like this game. I like the idea of it, a stealth-action game more focused on swordplay than the dodge and roll mechanics of its predecessors. But the execution, for me, was a failure. I understand why some people like this game, and normally, I enjoy a challenge. But I found this game so demanding that it was no longer fun for me. While I was able to progress, I never felt like I was getting good at the game, I never felt like I was improving. The game was so difficult that when I did manage to beat a boss it felt more like getting lucky than anything else. This sucked the joy right out of the experience for me, and it became more frustrating than rewarding to play. This may be the right game for some people, but if you're not a masochist, be warned. Expand
  62. Apr 23, 2019
    0
    This game is **** I was a FromSoft fan since before they became mainstream. I've played King's Field IV, Ninja Blade, the 4 Souls + Bloodborne and loved them all except for DS3 which was just decent. I preordered DS3 and it disappointed me, but nothing is comparable to this game.
    All this game can give is a limited use of the grapple hook (who could have been used much more and better in
    This game is **** I was a FromSoft fan since before they became mainstream. I've played King's Field IV, Ninja Blade, the 4 Souls + Bloodborne and loved them all except for DS3 which was just decent. I preordered DS3 and it disappointed me, but nothing is comparable to this game.
    All this game can give is a limited use of the grapple hook (who could have been used much more and better in combat). On every other account is just a much much worse version of Nioh/Bloodborne. And please don't embarrass yourself with "it's not a soulslike, it's an action game!". This game has nothing to do with, let's say, Ninja Gaiden (which i love) or Devil May Cry or whatever. This is just the worst soulslike the world has ever seen.

    This game sums up everything terrible videogames can give like:
    - Bossfights including annoying minions
    - Fake difficulty (most minibosses deal you more damage with a blow than what a sip of flask can cure)
    - Classic terrible camera by FromSoft, now up to eleven
    - Stealth is mediocre. Sometimes decent, sometimes terrible
    - You can run out of "ammo" for the prosthetic. They could have used a replenishing system like the one for spells in the souls games, instead they decide to go for "the buy/farm it" way like for vials in bloodborne.
    - In a fast paced game like this, healing is not rapid like in Bloodborne or Nioh, but a slow animation like dark souls
    - Speaking of animations, your attacks have considerable slower animations than the mob attacks. Also, most enemies have a much longer rage than you have.
    - The tracking is obnoxious. People who complained about dark souls 2 and not for this are full of ****.
    - Hitboxes are broken like few things i've ever seen.
    - Despite taking out every appreciable rpg element, they some annoying out-of-place ones like farming for leveling up to unlock moves, and to buy stuff from merchants
    - Mediocre plot and mediocre setting
    - Absolutely horrible and annoying music. I swear to god i started turn it off because it bothered me. I tried again with music reaching the various boss fights, and even giving the music second chances i still loathe it.

    If this is the future of From Software, i hope from software has no future.
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  63. Mar 28, 2019
    1
    Has some pretty sweet game play, but the difficulty coupled with the penalty of losing money and xp when you die has made it almost completely unenjoyable. This is the only FromSoft game I won't be finishing. It's exhaustingly difficult.
  64. Dec 2, 2019
    0
    Please don't believe what the other people say. If you like this game sure it will your best game. If you don't like this game, sure it will your worst game. I personally don't like this kind of game. Since I was completed this game on PC with trainer. If I switch off the "unlimited health" on the trainer, sure until today still stuck on the first boss. This game is the most difficult gamePlease don't believe what the other people say. If you like this game sure it will your best game. If you don't like this game, sure it will your worst game. I personally don't like this kind of game. Since I was completed this game on PC with trainer. If I switch off the "unlimited health" on the trainer, sure until today still stuck on the first boss. This game is the most difficult game in the world.

    If you want to attack me, just come. Before you come attack, did you ever rate 0 to Death Stranding? A game only for minority and not for all public gamers. Did I rate 0 to this game before? No, right? Did I attack this game before? No, right?

    So how is your feel when a game that being attacked such like Death Stranding? If one day later, Sekiro being attacked by many players and being told that this game is the most difficult game in the world.
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  65. May 7, 2019
    4
    All the rpg elements have been stripped out of the game leaving a action game which you can acquire new attacks in. The boss fights are overly difficult compared to bloodborne or souls because many of the battles rely on you have very good timing to parry attacks. And it just becomes annoying unlike previous games where if you died it felt like your fault, and you could go away and levelAll the rpg elements have been stripped out of the game leaving a action game which you can acquire new attacks in. The boss fights are overly difficult compared to bloodborne or souls because many of the battles rely on you have very good timing to parry attacks. And it just becomes annoying unlike previous games where if you died it felt like your fault, and you could go away and level up or get new weapons or shields and etc and come back. Here you just have to keep bashing your head against the wall and hope for the best. The parry and break stance mechanic you need to beat bosses just feels cheap and annoying because there is no way most bosses can ever be beaten on first try like in their other games and it takes so long to wear some of them down and then a lot of times that can one hit you and you have to start over from a spawn point that takes 5-10 minutes to reach the boss again.. I just could not be FD after about 10 hours in and moved on to other games that are actually fun to play. Its a shame as there was massive potential here if they just spent time balancing the boss fights and adding a character build system to give players options. Expand
  66. Jul 30, 2019
    2
    Leider haben die Entwickler es mit dem Schwierigkeitsgrad übertrieben...Ich habe alle Souls-Spiele und auch Bloodborne gesuchtet und mehrmals durchgespielt. Aber dieses Spiel ist Mist.
    Seid Wochen versuche ich einen Boss zu legen und trotz verschiedener Herangehensweisen bin und bleibe ich Chancenlos. An dieser Stelle muss ich jetzt aufgeben und spiele lieber andere Games.
  67. Apr 22, 2019
    0
    The game is way too difficult. The story is quite boring. I finished Bloodborne with DLC, it was hard but rewarding. Sekiro is just too hard with almost no reward. Frustration is enormous.

    Don't do that to yours nervous system. After every session of the game you may feel like a zombie or a person after a brain damage of some sort. Milliseconds count so if you have any casual TV,
    The game is way too difficult. The story is quite boring. I finished Bloodborne with DLC, it was hard but rewarding. Sekiro is just too hard with almost no reward. Frustration is enormous.

    Don't do that to yours nervous system. After every session of the game you may feel like a zombie or a person after a brain damage of some sort.

    Milliseconds count so if you have any casual TV, don't even start to play. When you attempt to move, you will die before it will take an effect on the screen.

    I'm quite upset that From Software waste this game to pleased just some freaks out there. Some say that this is just a "freedom" of artist to create their work. That's true, but thanks to the mutual freedom - now I know that I will think twice before I consider to buy any new From Software game.
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  68. Jul 29, 2019
    0
    Dear Hidetaka Miyazaki,
    You certainly do have your talents, but please don’t get too puffed up. Believe it or not, we’re well aware you can make an extremely hard game, in this case, nearly unplayable game, but try to understand you don’t need too much intelligence to do that. To tell a story that will touch people’s hearts though, you do, therefore I advise you come up with a different
    Dear Hidetaka Miyazaki,
    You certainly do have your talents, but please don’t get too puffed up. Believe it or not, we’re well aware you can make an extremely hard game, in this case, nearly unplayable game, but try to understand you don’t need too much intelligence to do that. To tell a story that will touch people’s hearts though, you do, therefore I advise you come up with a different strategy to visualize your ideas, however abstract they are, instead of remaking the same game over and over again. I’m sorry to be the one to ruin this for you, but you can in fact make a bad game, as opposed to your twitter post, because with this effort you lost a lot of Souls funs who might not be coming back on the first day Elden Ring is released, including myself. And I don’t care whether it’s George Martin or whoever you’re teamed up with for the next game.
    I’m rating Sekiro 0 out of 10, because most of it is purely a potboiler.
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  69. Jul 27, 2020
    0
    Am I the only sane person here?! This game wa terrible!!! How did it win any award?!! I played it for 2 hours and yes it was hard but that part I actually liked how hard it was. But the graphics are garbage the gameplay is stupid talk about to back to the 90’s what the heck... when you jump you look so stupid what human being jumps like that basically bending the knee and jumping straightAm I the only sane person here?! This game wa terrible!!! How did it win any award?!! I played it for 2 hours and yes it was hard but that part I actually liked how hard it was. But the graphics are garbage the gameplay is stupid talk about to back to the 90’s what the heck... when you jump you look so stupid what human being jumps like that basically bending the knee and jumping straight up doesn’t look realistic AT ALL!!! The story was trash, gameplay was trash, character was a complete joke!
    Looks like it was thrown together in a college dorm room or something. Then I played Ghost Of Tsushima, now THAT game absolutely destroys this crappy game by a million miles. I hated The Last of Us 2’s story and repetitive gameplay but I would rather play that than this 90’s looking BS. HOW THIS GAME WON ANY AWARD OTHER THAN WORSE GAME OF ALL TIME!!!
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  70. Mar 31, 2019
    2
    How to....
    Sekiro.
    1. Take Dark Souls. 2. Tell everybody that its absolutely not a Dark Souls. Attention: dont explain why, because it is still Dark Souls. 3. Rip off: - character customization. - tons of equipment. - no, all equipment!! - fashionsouls. - 4!!! different magic schools. - possibility to play in different styles. - replayability. - cooperative. - pvp. -
    How to....
    Sekiro.
    1. Take Dark Souls.
    2. Tell everybody that its absolutely not a Dark Souls. Attention: dont explain why, because it is still Dark Souls.
    3. Rip off:
    - character customization.
    - tons of equipment.
    - no, all equipment!!
    - fashionsouls.
    - 4!!! different magic schools.
    - possibility to play in different styles.
    - replayability.
    - cooperative.
    - pvp.
    - exploration rewards.

    4. Add:
    - jumps
    - true character with personalty (who is unnamed shinobi without a past and 95% of his answers is "hmmmm...." and "silent starring")
    - hook?.. Oh, dont forget to rip off all ladders!
    5. Repeat again that Sekiro is not a Dark Souls!
    6. Sure that you ripped all variety. Better - do it twice.
    7. Publish.
    Hooray, Sekiro is done!

    And now - seriously. Souls games was beaten by me atleast three times each. In DS3 was spent about 200 hours, even now you can see tons of videos about this game, interestin mechanics and tactics, different ways to play, mods. Sekiro was frustrated after 25 hours of gameplay... They are ripped off too many things to vary gameplay in different ways and game became too bland, i dont wait anything new after first half of game. This is first From's game which i dropped unfinished.
    Anyway, Sekiro still a good game. It was an interesting experience (atleast until all tools was collected). Yes, at this moment i'll vote for it as GOTY and give 7 of 10, but... Why only 2? For me, Sekiro is not way forward, its a step back - we are lost too many great things...
    So, as looking at many overhiped reviews, i still should hope that their next game wont be a 10 hours dash through the straight gray corridor, filled with 5 phased one shoting enemies. Or, something like a Sinner........
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  71. Mar 26, 2019
    2
    I cannot begin to describe how disappointing this game is. Sekiro is a game that gets worse the longer you play and goes for quantity over quality and it shows. the bosses are either forgettable in terms of ease or design, or so frustratingly RNG that it not even worth fighting them. Despite the emphasize on the prosthetic tool the need to grind out items in order to use it makes usingI cannot begin to describe how disappointing this game is. Sekiro is a game that gets worse the longer you play and goes for quantity over quality and it shows. the bosses are either forgettable in terms of ease or design, or so frustratingly RNG that it not even worth fighting them. Despite the emphasize on the prosthetic tool the need to grind out items in order to use it makes using any tools on anything other then a mini boss a complete waste of time and resources. The stealth however is phenomenal, as is the level design, unfortunately with nothing to look forward to this game is a waste of time at best, and a complete ripoff at worst. honestly just buy dark souls 2 if you want 101 bosses , at least some were good in that game. Expand
  72. Jun 7, 2019
    3
    Tedious. Plodding. Punishing. Arbitrary. If any of these descriptors get you excited to drop $60, go for it. If not, I'd advise a rental first.

    Bear in mind - particularly you knee-jerk "git gud" apologists - I am a HUGE From Software fanatic. I've played everything since Demon's Souls (including DLCs) to completion. I *like* difficult games. But let's put a little more thought into
    Tedious. Plodding. Punishing. Arbitrary. If any of these descriptors get you excited to drop $60, go for it. If not, I'd advise a rental first.

    Bear in mind - particularly you knee-jerk "git gud" apologists - I am a HUGE From Software fanatic. I've played everything since Demon's Souls (including DLCs) to completion. I *like* difficult games. But let's put a little more thought into this - difficulty is not the only measure of a game's quality.

    To be fair, we were all aware that this wouldn't be a Soulsborne sequel. But its being a From game, I remained optimistic. What's been delivered falls short of expectations. First criticism: it's extremely one-note. It's a parry/riposte game at its core, and that's about all it is. If you don't dig that one mechanic... well, you do now, because it's what you WILL be doing for the next 60 hours or however long it takes. Oh by the way, frame rate is a little dodgy on PS4, so this timing-intensive mechanic will be routinely undermined by... um, timing. There's also a stealth component for those of you who like crouching in grass and moving very slowly.

    From's siren song of "hard but FAIR" cannot be sung for this game. Fans may tell you otherwise, but the game is frequently arbitrary, and never in your favor. E.g. In the middle of a boss battle, if you stray a few feet too far, the boss might lose interest in you for a moment, and magically regain all of his health and "deathblow" points. (I'm not talking about posture, which enemies regain as a matter of course when you're not engaged.) Your own health and resurrection points? Yeah, not so much. tl;dr - the game cheats. It's already hard as nails; it really needn't cheat.

    Finally, there just isn't enough variety here to make it worthwhile. I happily endured all of From's previous games because, in between the steep challenges, there was such a thrill in unfolding the world and all the RPG systems. Well, this isn't an RPG, and in absence of RPG incentives, the world feels kind of empty. You flit about with your grappling hook - novel at first, but eventually this undermines any sense of structure or mystery. Skill trees offer some interesting upgrades, but also a lot of obvious filler. ("Ooh instead of carrying 15 of these items, I can now carry *16*." I am not making this up. Minimum amount of flair.) The boss to non-boss ratio is much, much higher than in Soulsborne, or in fact any game I've ever played (excepting Shadow of the Colossus, which was famously all-bosses.) If you enjoyed the exploration and slow burn of Soulsborne as much as (or like me, more than) the boss battles, then Sekiro is going to bore you to tears. Graphics are a mixed bag. The writing and voice acting are quite dull.

    In summary: not feeling it. Except for the tendinitis, arthritis, etc.
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  73. Apr 6, 2019
    0
    In no means this title is a "must play".
    forcing players on a certain playstyle is bad enough but than choosing one of the worst ones is a big yikes. Souls was always able to offer a variety of different playstyles but sekiro is forcing you to play picture frame perfect like they want and its tedious and boring af.
    You do not get to choose the style of combat or how you will fight.
    In no means this title is a "must play".
    forcing players on a certain playstyle is bad enough but than choosing one of the worst ones is a big yikes. Souls was always able to offer a variety of different playstyles but sekiro is forcing you to play picture frame perfect like they want and its tedious and boring af.
    You do not get to choose the style of combat or how you will fight. Follow their style, or die. Do not think for yourself and respond how they want you to, or die.
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  74. Apr 5, 2019
    4
    Yep, it's another DS try. I'm just frustrated how rewarding system works and there is no fun in this game. It's just constant learning of enemy attack patterns, and I kind a lost my will and satisfaction to play this game. Maybe the most annoying thing for me is the rules - you're suppose to do what game tell you to do, otherwise you'll be punished. To conclude, I never enjoyed playingYep, it's another DS try. I'm just frustrated how rewarding system works and there is no fun in this game. It's just constant learning of enemy attack patterns, and I kind a lost my will and satisfaction to play this game. Maybe the most annoying thing for me is the rules - you're suppose to do what game tell you to do, otherwise you'll be punished. To conclude, I never enjoyed playing this game, it's a constant learning of patterns with no satisfaction at all... Expand
  75. Apr 16, 2019
    1
    This game is very hard and has been very annoying and also the ending was not that good.
  76. Apr 25, 2019
    3
    Extremely disapointed. Its a repetitive boss grind game with a boring character and a boring lore in a boring world. How could From Software gone so wrong after all those lovely souls games? I wanted to love it but im shocked of this failure. Its a game for masochists not for people who love fun games.
  77. Apr 10, 2019
    4
    Ridiculous difficultly. Not as in " you need to practice to get better" difficulty, but the "you must memorize poorly constructed button inputs" difficult that makes the game less fun.
  78. Apr 15, 2019
    4
    There is a lot this game does great. World, exploration and progression is amazing. Shame the boss fights are so out of tune in terms of difficulty. They are relentless and unforgiving making it an enjoyable experience for selected few. I wanted so much to finish this game, but could not, despite the hours spent bosses with little to no progression. Not fun to be charged for a game only toThere is a lot this game does great. World, exploration and progression is amazing. Shame the boss fights are so out of tune in terms of difficulty. They are relentless and unforgiving making it an enjoyable experience for selected few. I wanted so much to finish this game, but could not, despite the hours spent bosses with little to no progression. Not fun to be charged for a game only to make it impossible to complete. I do not recommend a purchase until a system to reduce difficulty of bosses is implemented. Shame. :( Expand
  79. May 2, 2019
    4
    Honestamente no entiendo tanta nota de 10, ni de lejos es perfecto...repetitivo,con un sistema de combate que consiste en morir hasta memorizar los patrones de ataque de un boss tras otro, lo que alarga artficialmente la duración de un juego que si no fuera por eso sería corto.
    En cuanto a la dificultad en realidad yo diria que su dificultad es no perder la paciencia con Bosses que te
    Honestamente no entiendo tanta nota de 10, ni de lejos es perfecto...repetitivo,con un sistema de combate que consiste en morir hasta memorizar los patrones de ataque de un boss tras otro, lo que alarga artficialmente la duración de un juego que si no fuera por eso sería corto.
    En cuanto a la dificultad en realidad yo diria que su dificultad es no perder la paciencia con Bosses que te matan de un golpe, hitboxes imposibles y tracking descarado lo que convierte el combate en bloquear secuencias de golpes que memorizas a base de repetir y golpear cuando termina .Fin
    Los gráficos no son nada del otro mundo y la historia tampoco destaca.
    Si, es Fromsoftware y si,tiene su dificultad pero ni de lejos es un 10
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  80. Aug 12, 2019
    4
    First of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching designFirst of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching design decisions probably solidified my poor review, as you are also prevented from farming up more health or damage in order to ease the difficulty. As a result, an otherwise huge fan of their games did not enjoy Sekiro very much at all. If you liked the game, more power to you, but for many players (including myself) the game is simply more frustration than fun. Frankly, with my experience, a 4/10 is pretty generous. Expand
  81. Mar 8, 2020
    0
    Terrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" daTerrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" da categoria. Não sugiro a compra, me senti roubado em ter comprado essa porcaria produzida. Expand
  82. Nov 29, 2019
    0
    Garbage after BB.Weak camera, no playing with others, itd wasze od time and your money.
  83. Jan 19, 2020
    2
    another massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro isanother massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro is just hard without being even a little fun.
    miyazaki games make me question my self do we play games to have some fun and relax after a hard day or die 999 times trying to defeat one boss. I definitely choose the first one, critics should stop giving high scores to from software games for no reason.

    + nice artistic design
    + a protagonist who talks!

    - too hard, unplayable and no option to reduce difficulty
    - clunky and terrible controls
    - bad physics
    - story is not interesting
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  84. Nov 23, 2019
    1
    Fome, repetitivo no es difícil es solo pillarle el truco común de comunes xd que gane resident evil 2
  85. May 6, 2020
    1
    Clunky controls, odd hit box and a repetitive mechanic.

    The hype and controversy made this game famous besides that, this game does not offers anything, its not even a terrible game, something that make you laugh. Don't buy this, its overpriced, his cost should be something about 4 USD, as the unfinished product that it is. Even if you beat a boss, it feels like lucky event, not
    Clunky controls, odd hit box and a repetitive mechanic.

    The hype and controversy made this game famous besides that, this game does not offers anything, its not even a terrible game, something that make you laugh.

    Don't buy this, its overpriced, his cost should be something about 4 USD, as the unfinished product that it is.

    Even if you beat a boss, it feels like lucky event, not that you have learn somethingor o geting good on it, its even unffair with the IA, it randomly loses.

    Those who praise this, its my thinking, feel like they are cool, because its tough, but integral calculus its tougher and that don't make it cool.

    The fun part its that From Software has left his best work in the past, from here, its like the Tony Hawk series, just going down.

    If your curious about the product, buy it used and on physical to re-sell it.

    Another interest thing its that in the case of PS4, the percentage of trophies obtained its really low, 30% its the average of obtantion of many of the trophies, my reasoning its that its not the difficulty, its more that people get bored and prefer to use his time on something else.

    Considerer that at the end of the day, a game, besides fun, don't give you more than fun for you time invested on it, and this game cant comply with this task
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  86. Nov 26, 2022
    0
    Please make a game which all player can play it

    We don’t like the save system and difficulty of these games Why u don’t make an option for us too !

    Players should have the right of choosing between different difficulty and different save method
  87. Apr 14, 2019
    0
    I wish I never played this game. I have over 1000 hours in From Soft Games, and this game crushed me, and I am currently recovering from the experience that was this game.

    The gameplay and action were great, the story was good. All very true to the spirit of their games. I struggled my way through this game, hoping I would feel great when I beat a boss, or farming for more strength.
    I wish I never played this game. I have over 1000 hours in From Soft Games, and this game crushed me, and I am currently recovering from the experience that was this game.

    The gameplay and action were great, the story was good. All very true to the spirit of their games. I struggled my way through this game, hoping I would feel great when I beat a boss, or farming for more strength. Instead, I struggled through every boss and area, and felt more and more defeated as I barely beat each boss or challenge.

    I had no way to share my struggles with friends, no way to ask for help from others. This game made me feel more lonely than I have in my life. I couldn't chat with friends while I played, or I would die. I couldn't help other friends with their game, because there is no multiplayer. Everything that made all the other From Soft games a great experience, was tossed out the window for this game. You don't feel like you are growing as a skilled gamer, because each new boss is just different mechanic you have to find out how to beat. You spend hours and hours watching what others did to beat a boss, or hours and hours reading how to get every secret in the game. At the end, what are you left with? You don't get to play around with friends, invade other worlds, help other people overcome their current struggle.. All you did was beat a game... In that time, you could have been interacting with family, making yourself better or smarter. Instead, I spent 100 hours figuring out how to click which button at the right time, based on which boss I was having to spend 10 hours learning. I gained no "life meaning" from this game, except that life is a struggle, and when you feel good about beating one part, get ready to feel bad for 10 times longer while you figure out the next part.

    From Software is free to do what they want with their creative vision, and I respect that. But this game was 10 parts struggle for every 1 part feeling of success... and at the end of it all, I just realized I could have been doing something so much greater than putting myself through that pain. I will never make the mistake of playing a game in the hopes that I will feel very accomplished after beating it. This is a fool's hope, and I really wish I had my 100 hours back, not to mention I had to pay for the honor of torturing myself.

    I love you, FromSoft, but I wish I never played this game. Hopefully one day I will look back and see that this was a growing experience for me. I stopped talking to a lot of friends, put aside other probably important responsibilities, all because I did not want to back down from the challenge that was set before me.
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  88. Mar 27, 2019
    2
    If I wanted to spend hours of my time suffering without results, I would get a second job in retail, at least I'd get paid. This game is crap compared to other Fromsoftware titles. Very disappointed in the lack of balance in this game. First off, you can only possess one main weapon in the game, so you cannot play the way you want to like in Dark souls or Bloodborne. Secondly, boss fightsIf I wanted to spend hours of my time suffering without results, I would get a second job in retail, at least I'd get paid. This game is crap compared to other Fromsoftware titles. Very disappointed in the lack of balance in this game. First off, you can only possess one main weapon in the game, so you cannot play the way you want to like in Dark souls or Bloodborne. Secondly, boss fights are extremely difficult, long, and unforgiving. They demand perfection during the entire match -you slowly chip away at their health, while one slip up from your character often results in a one-hit-kill. Expand
  89. Mar 28, 2019
    4
    the best thing about the souls games is leveling up and getting better gear, this made it really addictive for me.. but you won't get this with this game, not being able to level up and make your character stronger with better weapons leads to a lot of frustration and in the end it's just not fun to play..
  90. Mar 28, 2019
    2
    Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы.Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы. Хотя, если людям от Sekiro нужен был рескин костров из DS, наличие боссов и Миядзаки-сюжет, то конечно это для них 10/10. Для меня же это как если бы взяли DS3 и вырезали из него половину того, за что я его полюбил. Expand
  91. Mar 26, 2019
    3
    very disappointed.
    stupid artificial intelligence, auto closer strikes enemies, too much damage and life. At the same time, the protagonist, master of shinobi, falls from one or two missed punches. Dodges are useless, the enemies get you through them. Same locations. It is not clear what to explore. The game is about nothing at all.
  92. Apr 19, 2019
    0
    The crappy camera will kill you a lot. Its a small game, demo size. About a quarter of the length of Dark Souls. Bad sound. Low frame rate. No environmental variety. Terrible game.
  93. May 10, 2019
    0
    I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun.I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun. It plays like the developers are trying to one-up themselves and instead of making a hard, but awesome game, they make an easy game with a couple of extra hard choke points to stall players... If they wanted to frustrate players, well done. If they wanted to make a game that would get rave reviews because of a polished and relatively accessible first few hours of game-play, well done. If they wanted to recreate the magic of DS, they failed. If they wanted to make a fun game, they failed. Expand
  94. Apr 19, 2019
    4
    Sekiro is a lazy game compared to its predecessors. I played Demons Souls, all the Dark Souls and Bloodbourne. Loved all of them though Bloodbourne less than the Dark Souls games. Sekiro is a dumbed down version of Dark Souls and Bloodbourne. No levels, no builds and one weapon.

    The game is Bloodbourne's focus on aggression, only on steroids. If you prefer the aggression of
    Sekiro is a lazy game compared to its predecessors. I played Demons Souls, all the Dark Souls and Bloodbourne. Loved all of them though Bloodbourne less than the Dark Souls games. Sekiro is a dumbed down version of Dark Souls and Bloodbourne. No levels, no builds and one weapon.

    The game is Bloodbourne's focus on aggression, only on steroids. If you prefer the aggression of Bloodbourne to the more defensive and tactical nature of Dark Souls, then you'll probably love Sekiro. If you prefer Dark Souls to Bloodbourne, this game will likely prove disappointing and annoying.

    The Good:
    The music and sound are good. The sound effect of clanging swords is great. The voice acting is good. Some of the particle effects are good. Anytime something is on fire it looks great. Controls are mostly good with some exceptions. World design and connectivity are good, but not as good as past games. Framerate is good as are the animations.

    The Bad:
    Everything is very samey. There are not the variety of bosses that the previous games had - the ones here are generally very similar. Encounters mostly come down to L1 parry if the posture bar builds fast, or run around and attack during the times they are open to attack if the posture bar builds slow. The prosthetic tools feel like they were added because the dev team realized how one dimensional the gameplay is. Most of them are gimmicky for one specific use, while only a few are useful in many situations. The prosthetics do very little damage, so they aren't a separate play style by any means. The overall game design is very inflexible (particularly compared to other From games). They expect the player to play within very narrow parameters. Its a weird situation because you'll know you exactly what you are meant to do, but you won't always be able to execute successfully for a variety of reasons. The gameplay is very twitch based and reflex sensitive. Some will like this, but it makes the game harder for older players whose reflexes are slowing.

    The stealth feels clumsily implemented. It's as if the devs included stealth out of a sense of obligation due to this being a ninja game, but they didn't really want to take it very far. The only purpose stealth really serves is to make traversing the levels slightly less annoying and in knocking one life bar off of minibosses.

    The worst sin of the game is that minibosses and bosses are repeated all of the time. You will fight the same samurai and ninja minibosses god knows how many times. You will fight repeats of most of the bosses, not just once but many times. You fight one boss five times. You fight a variant of another boss 4 times. The majority of the bosses and virtually all of the minibosses are copy/pasted later in the game. It's a cynical, lazy way to add content to the game and I can't believe people aren't mad about this.

    Graphics, textures in particular, are poor to mediocre. This game has a lot of blurry textures to the point where it sometimes looks like a PS3 game. In general, the game lacks a sharpness in the graphics department. The camera in this game is atrocious, as is the lock-on system. Get near a wall and you'll lose lock and then have to relocate the enemy. This generally happens during minibosses and bosses. FromSoft seems to have designed a few encounters around these failures. One miniboss in particular is placed in a room so small that the camera and lock-on are constantly a problem. Very cynical game design.

    The game is an exercise in tedium. Almost everything about the game is tedious. Enemy placement in levels is designed to be as annoying as possible. Many of the minibosses are surrounded by 5-10 trash enemies that have to be cleared before each attempt on the miniboss. Many of the bosses are not very engaging due to the one dimensional emphasis on parrying. All of the bosses have multiple health bars. Then some have three, while other encounters have a 2 health bar boss and then a sidekick with a third health bar.

    All FromSoft games are difficult, but this one lacks the pressure release valves that the previous entries had in the form of coop and leveling. Increasing attributes occurs via beating bosses, so there is no way to powerlevel if a boss proves difficult. There is no coop to help with bosses you're stuck on. Some will view this as a positive, but it greatly restricts the accessibility of the game to the non-hardcore gamer.

    Previous FromSoft games drove me crazy, but I felt a huge sense of accomplishment when I beat a boss. In this game, the bosses drove me crazy, but there was very little sense of accomplishment upon beating one. I mostly felt relief at moving on to something else, almost like I finished a chore. I am extremely disappointed with this offering. It is not up to From's lofty standard.
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  95. Aug 23, 2019
    0
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games mentioned above, and pulls off almost none of it, save for maybe the slow, boring, Simon Says-like pattern combat of Dark Souls. It has some climbing and parkour-esque parts like Prince of Persia, but not nearly as creative or interesting. It has stealth kills like Tenchu, but you don't need them, so you may as well be playing Metal Gear Rising. The game just outright does not deliver on any front. The main character is about as much of a ninja as Raiden or Yaiba Kamikaze... I'm glad this was a free rental and not a purchase, or I would have died inside twice.

    Also, if you understand defensive options you have in video games, this game is not hard at all. Oh, and one button combat, lmfao.
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  96. Mar 28, 2019
    1
    Another over hyped game from From Software. Boring world with tedious game mechanics. Give me Wither 3 anyday to this.
  97. Apr 7, 2019
    0
    Im a huge from software fan. finished all souls titles and bloodborne on ng+. so i pre-ordered. but sadly i have no fun with this game at all. it feels unbalanced and rushed. the other negative voters describe my own problems with this game rather well. i dont like the fighting system a bit. difficulty is on a simply frustrating level. bosses are bland - as is the world building. none ofIm a huge from software fan. finished all souls titles and bloodborne on ng+. so i pre-ordered. but sadly i have no fun with this game at all. it feels unbalanced and rushed. the other negative voters describe my own problems with this game rather well. i dont like the fighting system a bit. difficulty is on a simply frustrating level. bosses are bland - as is the world building. none of the from software mystery at all. rent before buy. i think about 2% of the world population might enjoy this. the rest wont. its not a masterpiece by any means. dont be fooled. its from software's worst title by far. i cant even believe that its the same team of people who did this and masterpieces like bloodborne. Expand
  98. Apr 20, 2019
    0
    Not a game for everyone for sure - you need to be willing to spend hours and hours trying to understand how each boss works and how to overcome them. And do not even try to ask for help in the community, they just mock you and tell you to "git gud". Luckily I did not waste any money on this, but if I listened to all the 10/10 reviews game critics gave this title I'd be just anotherNot a game for everyone for sure - you need to be willing to spend hours and hours trying to understand how each boss works and how to overcome them. And do not even try to ask for help in the community, they just mock you and tell you to "git gud". Luckily I did not waste any money on this, but if I listened to all the 10/10 reviews game critics gave this title I'd be just another frustrated player with 60$ less in my pocket. Expand
  99. Apr 15, 2019
    2
    Everything around bosses is cool, the learning, the environment exploration the artistic direction.

    But bosses are way to hard and not much people will see half the game. I like dark souls 3 and bloodborne but here there's no way to pass some bosses, no multiplayer, no tricky things. just paring and hitting again and again because, bosses' bars of stun is drained by time. They forgot
    Everything around bosses is cool, the learning, the environment exploration the artistic direction.

    But bosses are way to hard and not much people will see half the game. I like dark souls 3 and bloodborne but here there's no way to pass some bosses, no multiplayer, no tricky things. just paring and hitting again and again because, bosses' bars of stun is drained by time.

    They forgot that it's a game and not sure AAA will remain with that kind of standard.
    Most people (probably not the kind who could read this) will never make a third of the game, so they will dislike it.

    Give-me a "pass that boss" button and I may finaly enjoy it. but for now it goes on sale.

    Remind : most people speaking about games and coming here are hardcore gamers or geeks so notes are mostly biased.
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  100. Apr 14, 2019
    3
    From Software seems to be using their name to sell games now. This game has such little thought and detail that I'm surprised people like it. I'm glad people like it, although those that do obviously didn't pay much attention. The concept is amazing and some of the mechanics make sense on paper but are executed very poorly. You can see how well some people can manipulate and take advantageFrom Software seems to be using their name to sell games now. This game has such little thought and detail that I'm surprised people like it. I'm glad people like it, although those that do obviously didn't pay much attention. The concept is amazing and some of the mechanics make sense on paper but are executed very poorly. You can see how well some people can manipulate and take advantage of the system and do 30 minute speed runs. While others are completely unable to progress. When you look at the beginning and middle, it's all pretty easy, and once you're experienced, there is zero challenge. The end bosses seem to be the greatest challenge which makes sense but their fights are done extraordinarily poorly. Certain things that make sense to the player do not work in the game. (I'll take one instance of jumping over grabs. Some you can, some you can't. When Isshin grabs you, he kneels down. It is obvious that you SHOULD be able to jump over, but he grabs you even if you're 4 feet above him. Terrible. But once you know, you know.) The game is about memorization, zero skill involved. Not to mention zero replayability. From Software really disappointed me this time around. I guess I won't be preordering their games on announcement anymore - lesson learned. Expand
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.