User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Mar 23, 2019
    10
    If you love soulsborne series you’re going to love sekiro shadow die twice....with mor engaging combat than previous miyazaki games,satisfying stealth mechanics,spectacular bossesand easier story telling methods this game take the formula to another level !
  2. Mar 23, 2019
    10
    Sekiro is a fun challenge with fast paced combat and From Software's usual grittiness.
  3. Mar 26, 2019
    0
    yes the game hard even harder than the souls series .. but it is balanced and very rewarding and require skills and passion , i love it and i don;t want it to end but everything good has an end
  4. Mar 23, 2019
    10
    Sekiro ha dado la vuelta a la tortilla , innovando algo que parecía imposible ya. Después de jugar a toda la saga souls y a bloodborn no esperaba algo grandioso. Aquí premian mucho más la habilidad del usuario en el juego (eliminando el chinofarmeo de xp para mejorar tus atributos de los souls) e incita al mismo a seguir intentando si muere, puesto que no podrá mejorar a su personaje y enSekiro ha dado la vuelta a la tortilla , innovando algo que parecía imposible ya. Después de jugar a toda la saga souls y a bloodborn no esperaba algo grandioso. Aquí premian mucho más la habilidad del usuario en el juego (eliminando el chinofarmeo de xp para mejorar tus atributos de los souls) e incita al mismo a seguir intentando si muere, puesto que no podrá mejorar a su personaje y en muchos casos avanzar.
    En definitiva, uno de mis juegos favoritos de 2019, superando incluso a los souls
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  5. Mar 23, 2019
    10
    This game gave me the most best time on the first 10 min. Never was a Game so easy to pick up. Not because its easy. The game is more challenging than the souls series. At lest for me. No. The game is easy to pick up is because its so much fun. 10/10 for the combat alone
  6. Mar 24, 2019
    10
    Playing this on PC. The controls are tight and responsive that leads to a difficult but fair and very satisfying gameplay experience. Its extremely atmospheric, it always has a surprise up its sleeve and it actually has a story and an antagonist. Its simply a terrific game, much less iterative than the previous efforts From Software has published before. I feel their work has finallyPlaying this on PC. The controls are tight and responsive that leads to a difficult but fair and very satisfying gameplay experience. Its extremely atmospheric, it always has a surprise up its sleeve and it actually has a story and an antagonist. Its simply a terrific game, much less iterative than the previous efforts From Software has published before. I feel their work has finally reached a point of polish that deserves wide spread appeal and recognition. Expand
  7. Mar 26, 2019
    10
    As a longtime souls fan, I was hyped for this game but did not expect to be so blown away. The combat is absolutely genius and fair. The music score is absolutely beautiful and tense. The level design is perfect and really might be best in the series. Can't recommend this enough.
  8. Mar 26, 2019
    9
    Sekiro is fantastic. It feels familiar to souls fans but it also manages to feel completely different. It has its own lore that is actually easier to understand than the souls games because there are many avenues to actually get some lore. The main bosses are all unique and offer many phases. The bosses will kill you a lot but like any good souls game from the past, conquering that bossSekiro is fantastic. It feels familiar to souls fans but it also manages to feel completely different. It has its own lore that is actually easier to understand than the souls games because there are many avenues to actually get some lore. The main bosses are all unique and offer many phases. The bosses will kill you a lot but like any good souls game from the past, conquering that boss that has killed you for hours will feel amazing and will give you a rush that simply cannot be felt from many other games. Where Sekiro falls a little short for me is with its prosthetic tools. A lot of them are far too situational and some are just not really worth using as it may get you hit if you try to use one and when you get hit you lose a lot of hp in this game. Overall the game is fantastic and worth picking up. There are 4 different endings and a new game plus to keep people playing even after the credits roll. Expand
  9. Mar 26, 2019
    9
    This is the worst game, not just by Fromsoft but in the history of games.
    There's no depth and skill involved in the combat, you just mash two buttons, unlike in Dark Souls where you mash one.
    Its just a **** rhythm game with no actual gameplay involved and you have to actually learn the bosses' patterns to defeat them. This is just a bad copy of Nioh and Soulsborne games. You can only
    This is the worst game, not just by Fromsoft but in the history of games.
    There's no depth and skill involved in the combat, you just mash two buttons, unlike in Dark Souls where you mash one.
    Its just a **** rhythm game with no actual gameplay involved and you have to actually learn the bosses' patterns to defeat them.
    This is just a bad copy of Nioh and Soulsborne games.
    You can only use one main weapon to beat the game and that's bad because having lots of weapons and using five of them was much better.
    You have to play in the way that was intended by the developers, because breaking the game with unintended methods is clearly evidence of good game design.
    You're just fighting the same enemies and minibosses over and over again and of course them being placed in different environments changes nothing about the way you fight them.
    The only reason why this game is being praised is because its made by Fromsoft and if you disagree with me, your opinion is WRONG and you are a From fangay as well.
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  10. Apr 1, 2019
    7
    In Sekiro, From Software boils down the combat of Dark Souls and Bloodborne to it’s most brutal and intimate – where constant engagement with the enemy is required to succeed. However, much of the variety and satisfaction that is typical of From’s other Souls- like games has also be been boiled away. Partly due to the setting and theme of the game, but I fear it is also because FromIn Sekiro, From Software boils down the combat of Dark Souls and Bloodborne to it’s most brutal and intimate – where constant engagement with the enemy is required to succeed. However, much of the variety and satisfaction that is typical of From’s other Souls- like games has also be been boiled away. Partly due to the setting and theme of the game, but I fear it is also because From Software are starting to believe their own hype.

    The commitment to sword fighting certainly gives Sekiro it’s own flavour and soul. You defeat enemies through strict attacks, parries and deflection usually when the enemy telegraphs a specific move. ‘Hanging Back’ or Shield/Tanking will get you murdered fast. Some encounters have large arenas but ‘giving yourself room’ will only just prolong your very certain death. Most fights require you to waltz in uncomfortably close proximity to very intimidating people – a waltz you instinctually fight against.

    Your agency as a player becomes limited once you are close enough to fight, as responses need to be very specific. This translates to reduced satisfaction – I didn’t ‘beat’ bosses so much as I responded in the required way to their actions – never really feeling like I had overcome the enemy – but was only allowed pass the area after following the enemies orders.

    At times it seems that the game is trying to be frustrating for the sake of its own rep (as opposed to increased satisfaction of victory).

    Specifically with bosses whose attack telegraphing is so subtle that it’s incredibly difficult to figure out what attack is coming in the 1 second you have to react. You need to be very active and get toe to toe with the boss, but you absolutely cannot trade blows either because your health bar is some sort of prank for those gullible enough to think it makes any difference to your survivability.

    Most boss hits will either knock off 90 percent of your entire bar, our just outright kill you. Any hit you survive will require 2 seconds to heal, an action which some bosses are programmed to leap across the arena in that very moment and immediately remove that health you just got back.

    Sekiro bloody knows this too. There is a resurrection mechanic whereby you resurrect where you died (sometimes resurrecting twice is possible depending on progress) to continue the fight. Which tells me that the developers knew how cheap death could be and added the respawn mechanic after developing the main combat to help balance things.

    I can already hear the response that this was due to the plot thread of immortality and resurrection – but that would work anyway from the fact that you can revive at a bonfire (called buddha ‘Idols’’) like other Souls-like games. The resurrection mechanic feels like a development patch.

    Sekiro seems to be heading towards another critical point of Souls-like in the form of ‘shared knowledge’ – where much of the content is discovered through communities/wikis. I found this to be much less appropriate in Sekiro because it is definitely a single player game – there’s no co-op or invasions. I’m also pretty sure I would still be stuck on some of the bosses now if I hadn’t looked up solutions.

    I thought about a time when I was playing games before I had the internet, and if I was playing Sekiro then there would be no way I’d have figured this out. And it’s not optional stuff either – its critical path main story progress.

    This is not a bad game, in fact it has many of the good quality for Froms other souls like. Great areas to explore, will designed characters and and interesting story - But it's pushing too far in the name of its own rep. The builds, magic, dodge rolling of other games is gone but not replaced with anything as substantial. The prosthetic tools are surprizingly useless as you ultimately need to play guitar hero with each encounter. There is no creativeness in success. Just tap in line with how the developers demand, to be allowed continue.

    I have not enough space to flash out specifics, but a more in dept and more or less spoiler-free review can be found on my site:

    theboilingpot dot net

    I was able to play to the end but I took so little away when comparing to Froms other games. Each encounter victory did not leave me with a quickened heart rate but with a feeling of jumping through hoops at the whim of developers who felt they needed to reach a saltiness quota.

    Sekiro is a game with alot of quality yet is never reached the impact as it otherwise may have.
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  11. Mar 29, 2019
    4
    This review contains spoilers, click expand to view. Sekiro is a beautiful game with great soundtrack and sound effects. The story is scarce, the questlines boring, and the NPC forgettable (can't even kill them this time). There is little incentive to play this after the first run.

    It is ALSO let down by the combat
    With each iteration, From Software wants the player to stop doing what they are doing and "parry". That was the case in Dark Souls, where some enemies are easily taken out by properly learning this technique. Makes sense! Then in Bloodborne, they took out the player's shield and gave it a gun for parrying enemies (you can't parry most Bosses, but the safe distance of the gun was balanced).
    Then in Sekiro, they want you to do nothing but parry / deflect. Block-spamming, or block dancing, for most players, is the most boring combat engine I've seen in a recent game..

    Did you not deflect a flurry of attacks perfectly? Well, you are going to eat an attack! Where you not at full health? Well, you'll probably die. Oh, and while you are rolling on the floor after being punished for not playing perfectly, all that posture damage you managed to make will go away because you didn't deal any actual damage to the Boss. So, you either play perfectly and don't press any buttons so you can press block / deflect from the barrage of attacks the Bosses do (that take at least 1/2 your life, while you do 1/32 or even less).. or you run around waiting for that ONE hit you can make without being hit back, lowering the Boss's vitality making your posture damage worthwhile.

    I'm also very disappointed with the Controls and hit-boxes.. They should not be a problem for such a company. The lack of interesting items, weapons and the short duration of this game is also a negative.

    The Unseen Aid and Dragonrot mechanic is also nothing but an annoyance. Players, instead of risking moving forward when low in resources will now, due to fear of the unexplained mechanic (and the probability of NPCs dying), return to the closes Sculptor Idol. It's fabricated length.
    Also, I would have been fine with dying a lot, but losing SKILL points and money? Because seriously.. who is going to walk around with skill or money that they wouldn't rather FARM and SPEND as needed? It doesn't really tie-in the theme of the game..
    And speaking of that, this is a Shinobi or Ninja we are playing as.. but the little stealth / deathblow mechanic is relegated to common enemies.. There is NO Boss battle where anything akin to Ninja skills are required. Instead, you fight like an honorable Samurai each time (without mentioning the "Shinobi Execution" message, that makes no sense).

    Finally, Ninjas are known for strictly following the rules.. So when it comes to decide which ending you are going to pursue, not listening to your number 1 rule is out of character. Also, 2 immediate fights and a lazy twist where you become "Shura" is one of the worse things of the game. It seems like they ran out of time or creativity.

    ** And a personal issue : They had the Sculptor's Idol right in front of the optional Demon of Hatred Boss, but for Genichiro + Isshin, you have to wait for the LONG load times + go up the stairs + skip a cutscene every time. The fact that this is such a long battle, and Isshin's Phase 2 and 3 don't give you that much time to heal when you are learning the strategy doesn't help, and Dragonrot messages + Useless unseen aid makes repeating this process utterly annoying after a while. If you are going to make your Boss a minimum of 5 minutes (with basically 4 life-bars), you could at least make it easier on the casual player, if they are to repeat this for days.

    Played it, finished it, didn't really enjoy any aspect of it and will not return to it.
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  12. Mar 24, 2019
    10
    absolute frikin masterpiece what a game wow. mechanics are solid and the atmosphere is unlike any game i've played in a long time.
  13. Mar 24, 2019
    10
    Fantastic, spectacular, amazing, difficult, crisp, fresh, electrifying, superb!

    The game is everything I hoped it will be, but above all, it bring a fresh, demanding combat system for anyone who wants to push their limits and be challenged! No longer you can fall back to always safe methods like spamming rolls, or cower behind the shield. In the spirit of samurai classics like Go Rin No
    Fantastic, spectacular, amazing, difficult, crisp, fresh, electrifying, superb!

    The game is everything I hoped it will be, but above all, it bring a fresh, demanding combat system for anyone who wants to push their limits and be challenged! No longer you can fall back to always safe methods like spamming rolls, or cower behind the shield. In the spirit of samurai classics like Go Rin No Sho or Hagakure, Sekiro wants you to face the danger head on - unflinching, with straight body and alert mind, depending on your well honed defensive reflexes to push on attack until you break the enemy's posture and score a deathblow, brushing aside attacks and tricks of your foes as you go. The feeling of accomplishment after defeating a boss in this game is unrivaled.

    Compared to tired, formulaic "triple A" games-as-service like Anthem or Assassin's Creed that offer only ego pampering and boring routine sprinkled with a few trinkets from lootboxes, Sekiro does not want to scam you for extra money with lootbox lottery, does not want to hook you up for boredom shifts that resemble work, no, Sekiro is a honest, purely single player game cooked with raw difficulty, solid, well thought design and thick, immersive atmosphere we know from the Souls games.

    Congrats, From Software, you have conquered the gaming world again!
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  14. Dec 25, 2019
    5
    Weak, very weak in comparison to number of mechanics and game play styles in Dark Souls. Few sword attacks, few tools that can be used rarely and a LOT of useless skills that make you feel stupid because of your decision and amount of time you spent to get them. All the time I felt that my time is not respected, hours of game play to become stronger, but no... you are not so strong andWeak, very weak in comparison to number of mechanics and game play styles in Dark Souls. Few sword attacks, few tools that can be used rarely and a LOT of useless skills that make you feel stupid because of your decision and amount of time you spent to get them. All the time I felt that my time is not respected, hours of game play to become stronger, but no... you are not so strong and never will be.
    Weak, very weak art in comparison to BloodBorne. There was a few nice, but not breath-taking places, there were only several memorable but painful bosses.
    I didn't feel the presence of magic like in other Miyazaki games, nothing except concentration and feeling tired from the game already on the third hour. I've finished the game because I've waited for something that has never arrived.
    Bosses, oh these bosses. Too often, too alike, some are unreasonably strong - you rarely will be able to play the game, all the time you will just run for another attempt to defeat a boss. Some times even the same re-skinned boss, and here I mean many these "some times". It is obvious for me that the development time spent on game was not enough, so it was artificially enlarged.
    There are few things that I liked: Ashina Castle, Senpou temple, and few bosses, first fight and secret of win. But this game did not bring me the joy, this game did not become center of my relaxation time as it was before with Dark Souls.
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  15. Mar 24, 2019
    10
    Jogo do ano! Ação e combates excelentes com uma jogabilidade fluida. Ninja Gaiden, Tenchu e Soulsborne, combinação perfeita!
  16. Mar 24, 2019
    10
    Didn't know that i would enjoy this game, boy was i wrong I'm having a blast playing this masterpiece definitely 10/10
  17. Mar 25, 2019
    10
    When you first start the game you might be thinking "oh wow this combat is excellent what a unique and excellent experience.....however eventually the game fights back it introduces nearly one hit kill enemies and attacks from groups. I would honestly rather jerk off with some barbed wire then torture myself anymore with this experience. But can't let the game.....can't let it win...... IWhen you first start the game you might be thinking "oh wow this combat is excellent what a unique and excellent experience.....however eventually the game fights back it introduces nearly one hit kill enemies and attacks from groups. I would honestly rather jerk off with some barbed wire then torture myself anymore with this experience. But can't let the game.....can't let it win...... I haven't seen my family since this game released *sobbing* 10/10 would suffer again Expand
  18. Mar 26, 2019
    10
    This review contains spoilers, click expand to view. At first glance the gameplay may seem extremely basic, just one attack button and one guard button after all. But the amount of timing, prediction, and skill needed to succeed in battles is so much more in depth. You can't just learn boss patterns like in Dark Souls, because timing is so much more necessary.

    Those that continue to try and think of this game as Dark Souls are guaranteed to fail, because this is nothing like dark souls and there is no reason why it should be. Whats the harm in FromSoftware branching out and succeeding so wonderfully after all?

    If there is any issue I ever have with the game, it stems from momentary frustration due to my own ineptitude, and is easily remedied by me thinking back on my mistakes. Once I realize what I did wrong it is easy to remedy and try something different. Bosses like Genichiro or Lady Butterfly can't be fought defensively, meanwhile bosses like Guardian Ape or Corrupted Monk can't be completely offensively. Yes, both need offense and defense in specific balance, but it becomes easy to tell simply by how the enemy moves and attacks.

    Simply put, I fail to find much fault in this game overall, it simply accommodates with so much of my preferences in games. It's skill based and fair, but punishing if you get even slightly too cocky. The bosses all have simple ways to win, but it takes a while to figure it out if you aren't paying attention. And the story, oh god the story and characters are just fantastic-.

    Now, I'm very nearly finished with the game (At the Isshin fight going for the Severing of Immortality ending.) So it isn't like i'm completely talking hot air.
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  19. Mar 26, 2019
    10
    From Software can’t cease to impress! Thank you very much team From Software for this gem, clearly a lot of work and passion went to it. And the business model is exemplary, great job on this amazing entry and definitely looking forward to your continuation!
    Pros:
    - Amazing artwork, lore and graphics. - The combat is really innovative and challenging, perfecting it requires skill,
    From Software can’t cease to impress! Thank you very much team From Software for this gem, clearly a lot of work and passion went to it. And the business model is exemplary, great job on this amazing entry and definitely looking forward to your continuation!
    Pros:
    - Amazing artwork, lore and graphics.
    - The combat is really innovative and challenging, perfecting it requires skill, practice and patience.
    - Top notch world and character design accompanied with a compelling story.
    - Amazing voice acting in both Japanese and English and a top soundtrack to compliment this amazingly executed game.
    Cons:
    None.

    I put a score of 10 and it is a deserved 10 for me, not to counter the pathetic 0.. I fully recommend this masterpiece to anyone up for the difficulty.
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  20. Apr 21, 2019
    7
    Sekiro is a good game, certainly not a great game. A huge step back from dark souls and bloodborne. The lack of effort in this creation is very evident, disgraceful when you start replaying areas on the first
    playthrough.
  21. Mar 23, 2019
    10
    FromSoftware have grown into one of those studios whose game releases are big events. And I'm really glad as they are one of the few companies out there devoted to strong singleplayer games and the Soulsbourne games are one of the reasons I got into gaming.

    That being said, Sekiro is a masterpiece. Its a natural evolution on the soulsbourne games and is different in all the right ways.
    FromSoftware have grown into one of those studios whose game releases are big events. And I'm really glad as they are one of the few companies out there devoted to strong singleplayer games and the Soulsbourne games are one of the reasons I got into gaming.

    That being said, Sekiro is a masterpiece. Its a natural evolution on the soulsbourne games and is different in all the right ways. I bestow my highest praises on FromSoftware, they are true masters of the art of making videogames, and while I play Sekiro, I eagerly await their next game no matter how long it takes.
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  22. Apr 4, 2019
    10
    Utterly amazing. At some point the combat clicks in your head, and the joy of deflection and careful negotiation of space provides an unparalleled feeling of satisfaction. I learned to watch the screen in a whole new way from playing this game.
  23. Mar 22, 2019
    10
    I'm absolutely amazed by how different this is compared to other FromSoftware games!
    Fantastic combat with a great design and thrilling boss fights
    Hands down, worth a shot ;)
  24. Mar 31, 2019
    6
    As a long time fan of FromSoftware games I was really looking forward to this, especially given everything that Bloodborne brought to the series which was a welcome change, Sekiro has disappointed me. The game is hard, yes, but it’s made harder through the new levelling system where you collect prayer beads for vitality increase and memories for attack from bosses and mini-bosses. ThatAs a long time fan of FromSoftware games I was really looking forward to this, especially given everything that Bloodborne brought to the series which was a welcome change, Sekiro has disappointed me. The game is hard, yes, but it’s made harder through the new levelling system where you collect prayer beads for vitality increase and memories for attack from bosses and mini-bosses. That means there’s no longer the ability to farm xp and develop a build to suit the players style and work to have a balance to deal with everything the game throws at you. Instead there is a skill tree, which is pretty decent, but without getting to invest into attack, healthy, stamina, or defence, you still have the same attack power and health until the bosses are dealt with. Rather than take chances, there is a tendency to play with caution and not use the abilities in the same manner you would in other games. Unfortunately the enemy design is pretty bland, meaning you will encounter the same enemies time and time again and use the same technique of block, parry, counter with a deathblow, instead of relying on the skills learned.

    Sekiro introduces a new stealth mechanic but it’s underwhelming. Facing multiple enemies head on is sure to get you killed, so instead you’re to watch, wait and take enemies out silently. The problem is in the takedowns; they aren’t very stealthy and will alert nearby enemies in a second. Leaping from above will yield the same results, and the is no option to drop down silently. Instead, you have to pick a direction and leap forward. It’s clunky, and feels thrown on at the end as it doesn’t differ from the DSBB drop attacks and backstabs. Obviously it’s a problem on the ground too with not being able to silently move from cover to cover of traverse objects. It’s only truly effective when moving in tall grass. Cheesing enemies is possibly but it means that you stealth one, run and hide and repeat.

    I wish I could like this a lot more, but sadly I’m not enjoying my time with it and I rarely play for more than 90 minutes and I start getting tired of it. The boss fights are different and you have to pay attention. It’s required to take some time and defend to learn the attacks and each is refreshing but the key is always parry and counter. Unfortunately after dealing with much of the enemies in the same was there is a loss of excitement when makes moments fall a bit flat; the ending fight (I think I got worst ending) is really anti-climactic

    I cant see myself coming back to it again. It’s a shame, as I really wanted to like this, but at times it felt like an effort to preserve when the same type of enemies are ahead. Yes, people will say that if you don’t like it you’re a causal and don’t deserve the game, but that’s not a tight argument, and I don’t believe the game should have an easy mode. The problems with Sekiro are towards the mechanics and the game design which relies too heavily on repetition. If you enjoy this, and like your games to be Sisyphean then you will probably get something here, but if not, you may find it to be an uneventful slog
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  25. Mar 22, 2019
    10
    Great combat system, intriguing characters, and beautiful level design. MASTAPEECE
  26. Mar 23, 2019
    10
    Just couple of hours in and I'm already sold. So far the game has been fun and challenging, and it invites me to play more. Being a true Souls-series fan (started with Demon's Souls at 2010, now completed all of them multiple times), here are my first impressions of this game so far:

    The combat: ------------------ You play as shinobi augmented with an arm prosthesis. Katana is your
    Just couple of hours in and I'm already sold. So far the game has been fun and challenging, and it invites me to play more. Being a true Souls-series fan (started with Demon's Souls at 2010, now completed all of them multiple times), here are my first impressions of this game so far:

    The combat:
    ------------------
    You play as shinobi augmented with an arm prosthesis. Katana is your primary weapon and your main defense. The core mechanics are simple: Attack or deflect enemies attacks to degrade your opponent's posture. Once the opponent's posture is broken you may execute an deathblow attack to deal plenty of damage. You may block or deflect enemies attacks with your katana. Beware of your timing and posture though... You also need to master techniques such as jumping, mid-air kicking, dodging and counter attacking to become skilled shinobi. Certain enemies needs specific strategies and skill. Arm prosthesis can be augmented with different tools to aid you in the fight. There is no stamina, but swinging blind means dead. Despite being faster-paced and utilizing more mobility, the combat feels natural for Souls-fans with it's familiar control scheme, lock-on system and tight response.

    The stealth:
    ------------------
    There is an enjoyable stealth aspect to this game. You can crouch beneath the vegetation, hug walls and hang on edges to sneak past enemies and eavesdrop their conversations. You fling around the roofs and cliffs with your prosthesis. The game doesn't force this but gives you freedom instead. Utilizing the stealth and mobility feels natural and rewarding.

    Exploration:
    -------------
    So far I have discovered some cleverly hidden or well guarded items familiar to Souls-series. The fling ability adds a completely new dimension to typical Souls-esque exploration. You can loot sen (money) and items from fallen enemies. So far the areas haven't felt dull (I'm still at first area), but I'm hoping to see mighty pagodas and unique architectures during the journey.

    The world & lore
    ------------------------
    Where as Soulsborne games are medieval- and Victorian-era fantasies borrowing elements from the European culture, Sekiro is Sengoku-era fantasy borrowing elements from the Japanese culture. The characteristic "Souls feel" is still very present in the mystical lore, symbolism, hidden events and the general look and feel of the game. I'm still at the very beginning of the journey waiting to see how they managed to balance the diversity and coherence of the world.

    Summary
    --------
    For Souls-series fan the first impressions of this game (after reaching Sculptor) was like returning home. On the other hand, it feels like playing Demon's Souls for the first time back then, thanks to fresh new elements. I will update this review once I have completed the game.
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  27. Mar 31, 2019
    4
    I have completed Dark Souls 1-3 including DLC for each one, I beat Bloodborn and loved getting my behind kicked by all of them, but I DO Not like Sekiro. Sekiro is in my book not a 9/10 game there is simply to much repetetion and those quicktime inspired ripostes are horrible. I would imagine that the pc version runs much better than the night ps4 and I even have the pro, it is aboutI have completed Dark Souls 1-3 including DLC for each one, I beat Bloodborn and loved getting my behind kicked by all of them, but I DO Not like Sekiro. Sekiro is in my book not a 9/10 game there is simply to much repetetion and those quicktime inspired ripostes are horrible. I would imagine that the pc version runs much better than the night ps4 and I even have the pro, it is about time the fromsoft puts out a game that runs smooth either in 30 or 60+ fps, but without frame pacing issues and highly variable refreshrate. I played through the first two bosses, and I was done with the game I do not like the timings, the mechanics or the riposte annimations. I am sorry that I will never expeirience the story of the game, but it simply does not appeal to me, and I have an assumption that many have given in to the fromsoft hype, and given the game 10/10 wich is generally higher than DS1. Give me Bloodborn 2 cheers. Expand
  28. Mar 24, 2019
    10
    This game is fantastic, taking the genre up a notch! If you do not like difficult single player games, do NOT play this. And please do NOT give it a rating, wouldn't be very fair to this gem. This game is absolutely kicking my butt right now, but I'm loving ever second of it. It's like Ninja Gaiden/Shinobi and the Soulsborne series studied real sword fighting and then had a baby and taughtThis game is fantastic, taking the genre up a notch! If you do not like difficult single player games, do NOT play this. And please do NOT give it a rating, wouldn't be very fair to this gem. This game is absolutely kicking my butt right now, but I'm loving ever second of it. It's like Ninja Gaiden/Shinobi and the Soulsborne series studied real sword fighting and then had a baby and taught it everything! Great and rewarding experience. This will test your gaming mettle, so be prepared and know what you are in for! Expand
  29. Mar 25, 2019
    7
    To provide some background, I have completely soloed every Dark Souls game and Bloodborne multiple times and have well over 500 hours combined in them.

    The artwork of Sekiro: Shadows Die Twice is absolutely incredible. Beautiful colors and designs are a treat. The vertical traversal with your arm prosthetic is also a delight, acting as a Hookshot from the Zelda series but with a
    To provide some background, I have completely soloed every Dark Souls game and Bloodborne multiple times and have well over 500 hours combined in them.

    The artwork of Sekiro: Shadows Die Twice is absolutely incredible. Beautiful colors and designs are a treat. The vertical traversal with your arm prosthetic is also a delight, acting as a Hookshot from the Zelda series but with a delightful elegance and animation. Vertical exploration and traversal is great. Where this game falters is primarily with the poorly designed combat, which is built from the ground up around a Posture system...and the boss design.

    The Posture system is a mess, giving the combat a SPAM feel. It's essentially a glorified and fancy QTE system, with much less emphasis on precise dodging and more on mashing appropriate buttons at appropriate times (colored symbols are also flashed). The entire combat system feels like big regression from FromSoftware masterpieces in the past. Also gone are stat values and variety in weapons and armor, leading to shallow, linear and limited character progression.

    Boss design is also very disappointing and a tremendous step backwards from previous games. Bosses are nowhere near as fun to fight and feel less rewarding to defeat, despite all bosses being easier than the hardest Soulsborne bosses.

    Overall, Sekiro is a solid game with fun to be had, but it is easily the worst FromSoftware game in over a decade. Hopefully, FromSoftware will deliver a sequel to their masterpiece Bloodborne and learn from missteps made in Sekiro.
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  30. Mar 28, 2019
    10
    Потрясающая боевка, отличный геймдизайн, проработанный мир игры, невероятный хардкор-все это про sekiro:shadows die twice. Игра настолько хардкорная, что я после прохождения бб и 3 дс-ов, страдаю от анальной порки от каждого бомжа, а про боссов я вообще молчу, на первого встречного мне босса (леди бабочка), я потратил 4 часа, я восторге, секира-божественна !Потрясающая боевка, отличный геймдизайн, проработанный мир игры, невероятный хардкор-все это про sekiro:shadows die twice. Игра настолько хардкорная, что я после прохождения бб и 3 дс-ов, страдаю от анальной порки от каждого бомжа, а про боссов я вообще молчу, на первого встречного мне босса (леди бабочка), я потратил 4 часа, я восторге, секира-божественна !
  31. Mar 25, 2019
    10
    Arguably the best action game ever in terms of "action". The combat in this game is soooo good if you understand the mechanics and play like how the devs want you to. it's so much better than Dark Souls or Blood Borne though I loved them and spend like 5000 hours in total. I feel like people who think this combat is boring or too difficult are those who don't understand the mechanics andArguably the best action game ever in terms of "action". The combat in this game is soooo good if you understand the mechanics and play like how the devs want you to. it's so much better than Dark Souls or Blood Borne though I loved them and spend like 5000 hours in total. I feel like people who think this combat is boring or too difficult are those who don't understand the mechanics and play it like Dark Souls or something. When you understand the mechanics of the game and play wisely this game can't never be boring. I thought parrying would be difficult before I actually played it but it's actually easy and, most importantly, satisfying and fun. Parrying all of enemies attack is so fun and sick. Expand
  32. Mar 24, 2019
    10
    I play in PC.

    GRAPHICS: The optimitzation is simply perfect and the game looks really well. Of course is not top graphic master race but enought. The ambience and effects of light are superb. GAMEPLAY: This is not a game for all people, this game is just for masochists. It's a game made for fans of SOULS style that love to suffer. FROM SOFTWARE knows what his fans want and in this
    I play in PC.

    GRAPHICS: The optimitzation is simply perfect and the game looks really well. Of course is not top graphic master race but enought. The ambience and effects of light are superb.

    GAMEPLAY: This is not a game for all people, this game is just for masochists. It's a game made for fans of SOULS style that love to suffer. FROM SOFTWARE knows what his fans want and in this game you have all you wish. I played all SOULS and BLOODBORNE, I completed DARSOULS 3 without dying and after that for my BLOODBORNE seems very easy (for take an idea of my skill in that genere). But in Sekiro... OMFG... This is madness. The level of "trial and error" reminds me a 80*s game and I love it. So for me this game mix DAR SOULS difficult + BLOODBORNE fast combat and give to us an unforgettable experience highly recomended.

    If you love this kind of games I'm sure that you enjoy it, if not... Try first SOULS or BLOODBORNE or you end mad playing this cos I'm sure that you'll die a lot... who forewarned is forearmed

    xD
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  33. Apr 1, 2019
    7
    A good game with interesitn combat mechanics. Unlike FromSoftware predecesors, Sekiro is build arround one single build: shinobi. Parry and counters are key to victory, and rolling out of attacks is not as a good move like it was in Bloodborne or the Souls Games, meaning here agresion and parry are the keys to achieve victory.

    The problem i have with this is that removes plenty of
    A good game with interesitn combat mechanics. Unlike FromSoftware predecesors, Sekiro is build arround one single build: shinobi. Parry and counters are key to victory, and rolling out of attacks is not as a good move like it was in Bloodborne or the Souls Games, meaning here agresion and parry are the keys to achieve victory.

    The problem i have with this is that removes plenty of options for diferent playthoughs, since experimentation is way smaller than any other games, and it sometimes feels like the game cracked the dificulty dial way to high. Unlike the other games, whenever i defeated some bosses in Sekiro i did not felt accomplished, but more on the lines of "finally getting rid of that guy", insted of feeling victorious, i felt the pain finaly came to an end, which is the wrong kind of relief in my book.

    Most of the bosses felt uninspired, except for 3 grand ones that will stick in my memory for years to come: Divine Dragon, Lord Genishiro and "The Saint Sword", being the last one the greatest boss ever developed by FromSoftware.

    In the end, even tough i think this is a good game, i don't see myself returning to it in the near future, hence why i cant give it a higher score. I wanted to love this game, but i could not.
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  34. Mar 25, 2019
    8
    While I can't exactly say it's as substantial or as replayable as Souls and Bloodborne, what Sekiro does offer is a well-polished, incredibly challenging action-adventure game with an intuitive combat system, lots of risk, and solid (albeit minimal) stealth mechanics. It is Dark Souls meets Tenchu, and if you're a fan of both, you shouldn't be disappointed.
  35. Apr 8, 2019
    7
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the payoff is very poorly done. You really get nothing for your hard work, all those deaths and trying over and over....no armour, no new weapons. The skill tree just eventually gets full, there is no real build to try.

    Most people will just look up cheese strats, so many online to choose from. The combat has some depth but there will be zero depth in replayability. I like the game, I do not love it like I have with other From Software games.
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  36. Apr 5, 2019
    9
    by far my favorite fromsoftware game truly great but if you don't like a challenge don't buy this game
  37. Dec 23, 2019
    3
    From Dark Souls to Mario Kart, the main and only measure of any game is whether it’s fun. Sekiro is not fun. Its simpleton bashing is too easy, and it’s bosses are too hard. But instead of being hard in a DS way, where joy comes from finding and exploiting a weakness of it, it’s hard in a blunt way: you need to train yourself to click appropriate buttons in a split second. Unlike DS, thisFrom Dark Souls to Mario Kart, the main and only measure of any game is whether it’s fun. Sekiro is not fun. Its simpleton bashing is too easy, and it’s bosses are too hard. But instead of being hard in a DS way, where joy comes from finding and exploiting a weakness of it, it’s hard in a blunt way: you need to train yourself to click appropriate buttons in a split second. Unlike DS, this game offers no alternative weapons, no alternative damage buffs (apart from confetti, which only comes in handy against 2 (!) apparition bossed). Sekiro offers prosthetic tools as an alternative, but they require a scarce resource to use, and you can only carry so many, making them unsustainable choice. All in all, the only way you can defeat later game bosses is by training yourself like a dog to press every button with perfect timing, chipping their health tiny bit by tiny bit. One wrong move and the boss will wipe the floor with your 10 health bar upgrades in a split second. From across the room. But all the above could be forgiven and ignored. DS had ridiculous bosses and broken fights (DS2 marauders trio from a DLC, anyone?), but you could always get over them by bringing your mates with you. A hard game with no multiplayer requires some next level design prowess, and From Software falls short of this plank. This game is fun at the beginning, but it soon goes to simply frustrating. Frustration is no fun. Expand
  38. Mar 22, 2019
    10
    This is a placeholder review and I'll update as I sink more hours into the game. Five to six hours in and it is just incredible so far. It oozes atmosphere all over, sounds great and looks up there wirh the best of games on PRO, qlmost looks 4k 60fps, almost. The game is less difficult and less punishing in some ways to souls but miles and miles more difficult in other ways, the ways thatThis is a placeholder review and I'll update as I sink more hours into the game. Five to six hours in and it is just incredible so far. It oozes atmosphere all over, sounds great and looks up there wirh the best of games on PRO, qlmost looks 4k 60fps, almost. The game is less difficult and less punishing in some ways to souls but miles and miles more difficult in other ways, the ways that count like combat and Boss fight, you can't cheese things here or pwerlevel your way through and on top there is no back up online, it reminds me of playing Dark souls one again and not having any idea what is coming, constantly keeping me on edge and a style of play more conservative than I have in as long as I can remember playing DS.

    The comparisons to DS stop fairly early on though, it's mostly surface stuff here as the game has more in common with Ps2 era Ninja games, one in particular being Tenchu, it screams nostalgia but holds it's own and blends in DS to perfection.

    I'd recommend playing in the default Japanese as the dub feels a lot less refined but you can still play in English if you choose.
    I'm currently so happy with this game thst it's a ten for me and worth the asking price for the time I have spent, I do wish Activison weren't involved however but hopefully this will provide success and take them away from their horrible misteps in the industry.

    Will update as I beat out more bosses. Tl;Dr. Looks, sounds and plays grwat, a game of the year contendor no doubt.
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  39. Mar 31, 2019
    7
    I've been all over the place with Sekiro. When I started it, I was hooked. The combat was interesting as were the story and characters; just what I've come to expect from Fromsoft. Then I hit a couple brick walls that made me wonder if the game was for me. Several bosses felt way overpowered while my own options were lacking. Make a couple mistakes and you die. I was very close the puttingI've been all over the place with Sekiro. When I started it, I was hooked. The combat was interesting as were the story and characters; just what I've come to expect from Fromsoft. Then I hit a couple brick walls that made me wonder if the game was for me. Several bosses felt way overpowered while my own options were lacking. Make a couple mistakes and you die. I was very close the putting the game down and chocking it up to it "not being for me."

    I decided I would trudge through, and I'm glad that I did. The game has some really special moments and the story does a great job at motivating you to see them all. My combat abilities were expanding as quickly as my shinobi arsenal, and I finally got into the groove. I'm glad I stuck it out because I started to have a lot of fun...but

    Then I hit a few more brick walls and the process began anew. Another ridiculously hard boss here or there that I eventually overcame after immense mental fatigue. Once I got through, the game gave me more areas to explore in its final act than what I'm used to in a Fromsoft game which was very cool. What wasn't very cool was fighting 4-5 of the sub/bosses again but either palette swapped or in greater numbers...lame. I really hate padding in my games and soulsborne games usually do a pretty good job of avoiding that..

    Once I worked my way to the end the hardest boss I've ever fought was in my way of seeing the credits roll. This guy killed me countless times and the game forces you to LIGHT SPOILERS fight each of its forms every time you retry. I was getting really exhausted by the end of it, and when I finally hit the killing blow and the credits rolled I thought to myself "Damn that was barely worth the effort"

    This is a solid, quality video game to be sure, but it's really held back by how ridiculously difficult it is. Better telegraphed unblockable moves, snappier inputs (sekiro sometimes just doesn't register button presses which is very irksome in a game that requires so much precision), a better battle camera, and a little trimming of the fat and this game would be a strong 9. As it stands now, I have to give it a 7.5. It just felt like the game didn't want me to enjoy it. It just wanted to dump on me at every opportunity.
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  40. Mar 23, 2019
    10
    Say what you will about Sekiro: Shadows die twice. The game can be summed up in two words: Unapologetically difficult. A fantastic romp through 1500's japan, this work of fiction is a fantastic entry in the gaming zeitgeist and a worthy successor to dark souls.
  41. Mar 25, 2019
    10
    First off, and this is important, this is NOT a souls game.

    If you are looking for the kind of depth and customization you would find in Souls and Bloodborne, you’re on the wrong track. You’re going to end up with a souls-lite experience. Now. Let’s judge it for what it is: Sekiro is a brilliantly crafted, brutally challenging, utterly enthralling ACTION game with some
    First off, and this is important, this is NOT a souls game.

    If you are looking for the kind of depth and customization you would find in Souls and Bloodborne, you’re on the wrong track. You’re going to end up with a souls-lite experience.

    Now. Let’s judge it for what it is:

    Sekiro is a brilliantly crafted, brutally challenging, utterly enthralling ACTION game with some ‘souls-like’ elements.

    Leveling up isn’t the focus here. Instead, the real skill is put on the player in a way I haven’t experienced in a video game for quite some time. Becoming a master of your simple skill set is such a rewarding journey, I am stunned at how meticulously crafted it is. Every experience teaches you and gradually hones your skill. None of the game can be surpassed through over-grinding or leveling up some magical weapon you saved up for. You need to listen to the NPCs, you need to grow with the game, you need to practice your actual gaming skill. As a result, the entire experience is one of the most rewarding I have ever felt playing a game. When it clicks it feels so so good. You feel like a superhero.

    The visuals are some of the strongest I’ve seen from From Software and the world is gorgeous. The entire aesthetic of the game is slick and elegant. The story is really fantastic as well. I was impressed with how deep it was, given how few RPG elements there were.

    Overall, this is already my game of the year. It will take a great deal to knock it off it’s throne. I have played all souls games, but I am by no means a From Software junkie or die hard fan. I expected an interesting experience with Sekiro, but I never imagined how swept away I would be.
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  42. Mar 23, 2019
    10
    Just like bloodborne, this game is another From Software masterpiece! I wish all games could be this polished and be created with this level of passion!
  43. Mar 23, 2019
    10
    Just awesome.
    I love Souls series. But this is something else.
    When Dark SOuls meets Tenchu & Ninja Gaiden.
    Incredible level design.

    No more words. Just play this game.
  44. Mar 23, 2019
    7
    Not a bad game, just don't understand what the hype is about.

    Given all the hype that was surrounding this game, I was really looking forward to it, and in all honest I have enjoyed playing it. I just don't get what everyone is so up in arms with it about. For starters, the game's story is really good, honestly, with a character you can really sink your time into in Sekiro. It's
    Not a bad game, just don't understand what the hype is about.

    Given all the hype that was surrounding this game, I was really looking forward to it, and in all honest I have enjoyed playing it. I just don't get what everyone is so up in arms with it about.

    For starters, the game's story is really good, honestly, with a character you can really sink your time into in Sekiro. It's FromSoftware's first protagonist that you can actually develop with in terms of character. Sekiro is a pure bad-ass for sure. While the grappling hook is a clear steal from a well known Nintendo franchise, it is used very well in this game in for the stealth aspect. The action overall action isn't bad either.

    Thank you for finally adding a freaking jump button. That may not seem like much of a concern to others, but a jump button really helps me manuaver through a battle better than simply rolling/dodging. That's just me. Also, I love the "no stamina" gauge idea. Personally, I always felt that games that featured a stamina gauge steered the advantage towards enemies/bosses because it always seemed like they had unlimited stamina (even if they had a gauge).

    So why the mediocre 7/10 score? To put it simply, this game doesn't really add anything new to the genre for me. Let's be real, if this wasn't a FromSoftware game, would you even care? Let's take off the rose-colored glasses for a second.

    First off, as mentioned by others, the only main weapon in this game is a katana (and some shuriken). While it may not seem like a big deal, it really is. It makes every battle the same. Either you stealth stab someone with your sword, or you rush an cut them with your sword. In ancient history, ninjas (shinobi included) used various weapons such as blowguns, caltrops, hook swords, chigiriki (flail), kusari-gama (chained-blade), polearms, and even some bows. So, why the lack of variety in this game? Even the most basic of action games gave the player a bit of variety in order to help them decide how to approach battles. Even the 8 bit Zelda games gave you a bow and a hammer.

    The graphics leave a bit to be desired (especially from a 2019), however, that doesn't bother me quite as much as others. As long as the game doesn't break, I'm OK with it.

    Going back to combat, it feels really weird that the game is based off of breaking enemy guard and parrying, and yet, there is no stamina. It sort of makes you sit back and say, "Well, what't the difference?" because, well, what is the difference? Isn't that a stamina thing? Fights are more fast-paced, but it given you essentially have to use the same patience as other FromSoftware titles, it can make harder battles (particularly boss battles) feel like "hurry up and wait" kind of strategy.

    Also, for a game that is getting such praise, I expected something...different. Pretty much every mechanic from this game has been used before in wide variety. The grappling hook, as mentioned, was used in the Zelda games, the parrying/guard-break mechanic was used in many games including previous FromSoftware titles, the cinematic death-dealing blows have been used by God of War since the beginning, reviving on the spot or at previous checkpoints has been used in pretty much every game, the ninja stealth mechanic was the basis of the entire Shinobido series (hell Sekiro even looks like Goh from that game), even the revenge story in this game is pretty copy and paste from various other revenge story games.

    I think that because this is a FromSoftware title, its getting quite a bit more accolade than it deserves. That's not to say this is a bad game because its not. In terms of action games, it should satisfy anyone who has an itch for it with FS's trademark difficulty. However, as far as anything special or new to the genre, I would argue that Hellblade: Senua's Sacrifice is more original than Sekiro.

    TL;DR: Not a bad game, just over-hyped.
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  45. Mar 22, 2019
    10
    Sekiro Fantastic!!!!
    Following Bloodbone, created a masterpiece.
    But the difficulty is really difficult.
    FromSoftware g.o.d!
  46. Mar 22, 2019
    10
    I have not finished the game yet, but so far the story, atmosphere and artwork are outstanding. Bravo From Software. It's remarkable how fresh, new and good this game feels. It's like trying on a pair of shoes that feel absolutely comfortable without needing to break them in.
  47. Apr 5, 2019
    6
    Frustratingly difficult, even for soulsbourne vets. Fairly bland world without much variation. No gear drops, no way to change appearance. Why am I playing this? Oh yeah, gourd and bead drops. Maybe it's time to reconsider.
  48. Mar 24, 2019
    10
    Sekiro is not for everyone, but what game is? This is the perfect game for the perfect audience. Bloodborne was my favorite game of all time in terms of gameplay and Sekiro is fighting for that position, as well as giving me a compeling story in a world that is absolutly mesmerizing and inspiring. Sekiro is gameplay porn. 10/10.
  49. Apr 3, 2019
    10
    This review contains spoilers, click expand to view. It's amazing! Game of the year.
    I'm happy to see Hidetaka Miyazaki and his Fromsoftware is becomeing stronger and stronger !
    I want to take an example.——The boss"white python"!
    It's giant and never appear in past games. This boss Imitate from Santa Monica Studio!

    Hidetaka Miyazaki is one of the best Game Designers in the world!
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  50. Mar 26, 2019
    10
    People who are complaining about this game, especially in regards to it's difficulty are either bad at games in general, or are young and unable to remember a time when video games were heartless and unforgiving towards the player. I personally think that Sekiro is extremely difficult. This is not a bad thing. Simply put, Git Gud
  51. Apr 1, 2019
    9
    I've played Dark Souls, Dark Souls 3, and Bloodbourne and they all have one thing in common: I've never finished any of them. I simply get bored of the combat which comes down to three tactics: Block and poke, dodge and poke, or circle the enemy and poke in the rear. Sekiro trims away the dross and option anxiety of upgrading the character, upgrading the armor, blah blah, and instead givesI've played Dark Souls, Dark Souls 3, and Bloodbourne and they all have one thing in common: I've never finished any of them. I simply get bored of the combat which comes down to three tactics: Block and poke, dodge and poke, or circle the enemy and poke in the rear. Sekiro trims away the dross and option anxiety of upgrading the character, upgrading the armor, blah blah, and instead gives you robust combat system where enemy knowledge is essential. My only criticism is that the engine and graphics are a little tired. Simply put, it's the one From Software game that stays compelling.

    P.S. One reviewer below claims that no game can be a 0 or a 10. Sez who?
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  52. Mar 26, 2019
    9
    Nice perfect hard souls with new ways and options and the lists not completeed it’s really new experience with conservative on taste of souls am ready enjoying the hard time like the first day of demon souls
  53. Mar 27, 2019
    9
    Brilliant game but won't please everyone.
    Level design excellent, I would say probably the best within from software games.
    Story and characters are also good, I would prefer to see a bit more interaction with some NPCs and some side quests fell short but in general quite satisfactory. Game Play is a bit disruptive from previous from software games but very well balanced, stealth
    Brilliant game but won't please everyone.
    Level design excellent, I would say probably the best within from software games.
    Story and characters are also good, I would prefer to see a bit more interaction with some NPCs and some side quests fell short but in general quite satisfactory.
    Game Play is a bit disruptive from previous from software games but very well balanced, stealth mechanics are a good addition but sword clashing and grappling hook for exploration is where the game play shines.
    World and atmosphere are mix of beauty and mystery, it's really well done however there's not a lot of variety through the game, I guess is matter of quality over quantity.
    There will be a lot of frustrating moments, specially on boss fights and if attempting a boss 20 times it's a deal breaker for you then this is not your game.
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  54. Mar 26, 2019
    10
    I registered just to rate this game. The visuals, the combat flow and the setting are so god damn good. While I find the game to be challenging, there is something so immensely gratifying when you beat a boss or when you're in the middle of a bunch of enemies, dodging, striking, dodging, parrying and then retaliate in one motion, it is just so awesome. First game in years I've reallyI registered just to rate this game. The visuals, the combat flow and the setting are so god damn good. While I find the game to be challenging, there is something so immensely gratifying when you beat a boss or when you're in the middle of a bunch of enemies, dodging, striking, dodging, parrying and then retaliate in one motion, it is just so awesome. First game in years I've really enjoyed. I feel like a lot of this game reminds me of dancing and the most memorable moment is when I found myself on lady butterfly for what had to be the 30th time, when I realized I was playing solely on instinct. I wasn't thinking, just watching and reacting to her moves -- dodge, strike, parry, shuriken, then strike, it was like a choreographed drance. When I killed her I had only been hit one time.

    The grinding in this game is different from other games. You're not grinding levels or points really, you're grinding your own skills. If you enjoy games that challenge you and reward tight game play this is game you will like.
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  55. Mar 26, 2019
    10
    Alright if I see one more of these negative reviews comparing Sekiro the Soulsborne series and criticizing Sekiro based on how non-similar it is to the Soulsborne Series I'm gonna explode. People who do this need to get it through thicck skulls that THIS IS NOT A SOULSBORNE game, there for should not be treated as such. It is a entirely different game with different focuses and concepts.Alright if I see one more of these negative reviews comparing Sekiro the Soulsborne series and criticizing Sekiro based on how non-similar it is to the Soulsborne Series I'm gonna explode. People who do this need to get it through thicck skulls that THIS IS NOT A SOULSBORNE game, there for should not be treated as such. It is a entirely different game with different focuses and concepts. It is is a good game in its own way. Expand
  56. Nov 10, 2019
    0
    Sekiro como juego es una basura y muy mediocre, es un juego para un pequeño publico en específico. Tiene gráficos malos y mediocres, su historia no es interesante, el protagonista el lobo no tiene carísima y llega hacer un juego aburrido!
  57. Mar 25, 2019
    10
    so far amazing, about 8 hours in, a mixture of different games in one, but holds a unique feel and is hard but rewarding just like others from software games. graphics are breathtaking but the gameplay is where its at , a learning curve required but if you go in thinking its not souls youll be fine.
    Amazing
  58. Apr 1, 2019
    10
    One of the best games of this generation long side with God of War, Zelda BOTH, The Witcher 3, Bloodborne. Love it from start to finish.
  59. Mar 24, 2019
    10
    First: Ignore all red ratings. This reviews are made from stupid fanboys of the other games or from people which posted the review before even playing it. It’s a shame that a lot journalists can’t see what level of game this, rating it like Dmc5 what a joke enough. The worldbuilding, combat and story are clever interesting and absolut genius like always when FS makes a game. It’s harderFirst: Ignore all red ratings. This reviews are made from stupid fanboys of the other games or from people which posted the review before even playing it. It’s a shame that a lot journalists can’t see what level of game this, rating it like Dmc5 what a joke enough. The worldbuilding, combat and story are clever interesting and absolut genius like always when FS makes a game. It’s harder yes but never unfair. And nooo, the Second Life is not random^^. It’s the third life which depends on % chance Expand
  60. Mar 24, 2019
    9
    Ok so, i'm 20 hours deep in the game and the only thing i can say is, WOW, the scenarios are beautiful, the enemies have a great designed and the bosses are challenging.
    The map is so well designed, it is all connected.
    The game is hard, not for everyone, i have finished all the souls-borne games, and for me this is the hardest by far, you have to be a master in the fighting mechanic
    Ok so, i'm 20 hours deep in the game and the only thing i can say is, WOW, the scenarios are beautiful, the enemies have a great designed and the bosses are challenging.
    The map is so well designed, it is all connected.
    The game is hard, not for everyone, i have finished all the souls-borne games, and for me this is the hardest by far, you have to be a master in the fighting mechanic because if you are not, you are going to have a really bad time.
    First real GOTY nominee for me right here, well done From Software
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  61. Mar 25, 2019
    9
    Sekiro is an amazing title from From Software that I can only find one noticeable flaw in- so I'll get the gripe out of the way: the unseen aid mechanic. For those that don't know, when you (really) die in Sekiro, you lose half of your sen and half of the experience earned towards your next point- that is, unless Unseen Aid occurs, a random chance to save you from penalties that lessensSekiro is an amazing title from From Software that I can only find one noticeable flaw in- so I'll get the gripe out of the way: the unseen aid mechanic. For those that don't know, when you (really) die in Sekiro, you lose half of your sen and half of the experience earned towards your next point- that is, unless Unseen Aid occurs, a random chance to save you from penalties that lessens with subsequent deaths.

    So let's say you arrive at a boss, aka one of the places you will be dieing the most at. You check your sen and your experience, finding that you are about half way to your next skill point and a bit shorthanded on coin for the goody you've been saving up for. The game's systems naturally encourage you to go make sure you complete that skill point and invest your sen in something (for this I believe they realized some of the clunkiness midway through the design process and made sen pouches, or this game's version of 'soul of a _ undead', purchasable from vendors at a minor upcharge). However, I don't want to do that. I want to go bang my head against a boss when I get to it- it's what I like in souls games (and yes this is a souls game, regardless of the inclusion of posture and z-axis exploration). It's a minor annoyance on par with occasionally needing to farm for vials in bullets in Bloodborne.

    The main reason it sticks out a little more to me is the unseen aid mechanic. When you arrive at that boss, of course gamers are going to game the system and make sure their currencies are roughly 0. Almost nobody is so green in the genre anymore to actually believe they would make it out of a boss encounter they've never experienced with anything left anyway. So then, what good is unseen aid? A random chance to save you from..... what exactly? The answer is that it's basically only good for saving you from unexpected deaths out in the world, and does nothing in the areas of the game with plentiful expected deaths.

    Now after a rant like that, the 9 out of 10 may seem a tad strange, and that should tell you how good everything else about this game is. The reason I went into more detail of my one gripe is because it's likely to be one of the only reasonably unique sentiments I have to contribute to a discussion on the game's merits. So that being said, I'll keep it short and sweet for the positives. The combat, the atmosphere, the exploration, the movement...... it's simply amazing. I won't say that if you like Souls games, you WILL like Sekiro, but I will say that if you like Souls games, you CAN like Sekiro if you give it a chance and learn its combat. You will have some tough stumbles at first, but if you are a Souls veteran, you are made of stern enough stuff to tough it out.

    As a side note, I love that it doesn't have the loot systems apparent in Nioh. I hate having to constantly figure out which version of the same weapon is better. Part of the reason I like loot in Souls games, is that a zweihander is a zweihander- yes you can upgrade it in various ways, but there isn't any sifting of loot. It's an experience I value in some games, but not when I'm playing a Souls-like, and it severely hurt my enjoyment of Nioh.
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  62. Apr 27, 2019
    2
    I wanted to like this game. I like the idea of it, a stealth-action game more focused on swordplay than the dodge and roll mechanics of its predecessors. But the execution, for me, was a failure. I understand why some people like this game, and normally, I enjoy a challenge. But I found this game so demanding that it was no longer fun for me. While I was able to progress, I never felt likeI wanted to like this game. I like the idea of it, a stealth-action game more focused on swordplay than the dodge and roll mechanics of its predecessors. But the execution, for me, was a failure. I understand why some people like this game, and normally, I enjoy a challenge. But I found this game so demanding that it was no longer fun for me. While I was able to progress, I never felt like I was getting good at the game, I never felt like I was improving. The game was so difficult that when I did manage to beat a boss it felt more like getting lucky than anything else. This sucked the joy right out of the experience for me, and it became more frustrating than rewarding to play. This may be the right game for some people, but if you're not a masochist, be warned. Expand
  63. Mar 23, 2019
    5
    3 a.m. here and i am giving up.

    First impression: Nioh in a DS shell. Story is ok. Then the game system. I won't say it is difficult or something, I survived until lady butterfly. The real problem is, The game is hard is not because of trap/skill or anything the same in Dark soul series. The game is hard because you have 0 skills(Deflect and Attack with a sword to the end), 3
    3 a.m. here and i am giving up.

    First impression: Nioh in a DS shell.
    Story is ok.
    Then the game system.

    I won't say it is difficult or something, I survived until lady butterfly.
    The real problem is,
    The game is hard is not because of trap/skill or anything the same in Dark soul series.
    The game is hard because you have
    0 skills(Deflect and Attack with a sword to the end),
    3 HP(any enemy can kill you in two hit)
    And your enemies, "supernatural", "space-magic", etc

    I will say it is super fun at the beginning,
    soon you will found everything is same,
    and you are not getting strong when you win a boss fight or anything
    and you don't really care about the story....
    And nothing to explore or discover...

    Luckily I bought game stop pre-order return service....
    Yeah, I want my money back
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  64. Apr 23, 2019
    0
    This game is **** I was a FromSoft fan since before they became mainstream. I've played King's Field IV, Ninja Blade, the 4 Souls + Bloodborne and loved them all except for DS3 which was just decent. I preordered DS3 and it disappointed me, but nothing is comparable to this game.
    All this game can give is a limited use of the grapple hook (who could have been used much more and better in
    This game is **** I was a FromSoft fan since before they became mainstream. I've played King's Field IV, Ninja Blade, the 4 Souls + Bloodborne and loved them all except for DS3 which was just decent. I preordered DS3 and it disappointed me, but nothing is comparable to this game.
    All this game can give is a limited use of the grapple hook (who could have been used much more and better in combat). On every other account is just a much much worse version of Nioh/Bloodborne. And please don't embarrass yourself with "it's not a soulslike, it's an action game!". This game has nothing to do with, let's say, Ninja Gaiden (which i love) or Devil May Cry or whatever. This is just the worst soulslike the world has ever seen.

    This game sums up everything terrible videogames can give like:
    - Bossfights including annoying minions
    - Fake difficulty (most minibosses deal you more damage with a blow than what a sip of flask can cure)
    - Classic terrible camera by FromSoft, now up to eleven
    - Stealth is mediocre. Sometimes decent, sometimes terrible
    - You can run out of "ammo" for the prosthetic. They could have used a replenishing system like the one for spells in the souls games, instead they decide to go for "the buy/farm it" way like for vials in bloodborne.
    - In a fast paced game like this, healing is not rapid like in Bloodborne or Nioh, but a slow animation like dark souls
    - Speaking of animations, your attacks have considerable slower animations than the mob attacks. Also, most enemies have a much longer rage than you have.
    - The tracking is obnoxious. People who complained about dark souls 2 and not for this are full of ****.
    - Hitboxes are broken like few things i've ever seen.
    - Despite taking out every appreciable rpg element, they some annoying out-of-place ones like farming for leveling up to unlock moves, and to buy stuff from merchants
    - Mediocre plot and mediocre setting
    - Absolutely horrible and annoying music. I swear to god i started turn it off because it bothered me. I tried again with music reaching the various boss fights, and even giving the music second chances i still loathe it.

    If this is the future of From Software, i hope from software has no future.
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  65. Mar 22, 2019
    10
    This game is a masterpiece,I applaud From Software doing something entirely different and being successful at it
  66. Mar 28, 2019
    1
    Has some pretty sweet game play, but the difficulty coupled with the penalty of losing money and xp when you die has made it almost completely unenjoyable. This is the only FromSoft game I won't be finishing. It's exhaustingly difficult.
  67. Mar 25, 2019
    10
    Awesome game. Like dark souls and bloodborne. Diffuculty is hard. Bosses are tough. Skills and upgrades are very innovative. 100+ hours playing time!
  68. Apr 10, 2019
    7
    Daisukereds review sums up exactly my feelings on this game. I really want to like it more but it's a poorly balanced game and I don't mean just in terms of difficulty. The shinobi tools can be good (and even gamebreaking) on some fights but on the harder ones, they're pretty useless and the ones focused on dealing damage/posture damage are ridiculously underpowered even to the extent thatDaisukereds review sums up exactly my feelings on this game. I really want to like it more but it's a poorly balanced game and I don't mean just in terms of difficulty. The shinobi tools can be good (and even gamebreaking) on some fights but on the harder ones, they're pretty useless and the ones focused on dealing damage/posture damage are ridiculously underpowered even to the extent that it's likely better to just press R1. There's no builds, no armor, no weapons and the upgrades you get is pretty worthless except for some that should've been baseline anyway (Mikiri Counter). The environments are okay but they don't come close to the diversity of the other "soulsborne" games (hesitating to include Sekiro in this genre). The story is overall easier to understand but it somehow just takes away from what I love about the other games. Exploration can sometimes be rewarding but 99% of the time you only find some **** consumable that can be bought from the merchant for cheap anyway. The upgrade materials for your tools don't generate the same feeling that finding a blood shard or titanite chunk does since the upgrade won't do much anyway. Unlike all the other soulsborne games, I just can't wait to be done with this one and I probably won't be replaying it ever again once I'm done with all the trophies. I've seen a lot of people saying this game is even more satisfying than the other games but I never felt satisfied after beating a boss, I just felt annoyed and wanted to stop playing. I genuinely hope that people giving this 10/10 are just high on the fumes of hype. For me, it's WAY to repetitive and it's missing a lot of what makes the soulsborne games so good. I'll hold out hope for Bloodborne 2 since this game has left me with very mixed feelings. I do admit that I'm somewhat biased as this is a game made by From Software, I was expecting more and as a result my final score may be somewhat low compared to if this was made by another developer. Expand
  69. Dec 2, 2019
    0
    Please don't believe what the other people say. If you like this game sure it will your best game. If you don't like this game, sure it will your worst game. I personally don't like this kind of game. Since I was completed this game on PC with trainer. If I switch off the "unlimited health" on the trainer, sure until today still stuck on the first boss. This game is the most difficult gamePlease don't believe what the other people say. If you like this game sure it will your best game. If you don't like this game, sure it will your worst game. I personally don't like this kind of game. Since I was completed this game on PC with trainer. If I switch off the "unlimited health" on the trainer, sure until today still stuck on the first boss. This game is the most difficult game in the world.

    If you want to attack me, just come. Before you come attack, did you ever rate 0 to Death Stranding? A game only for minority and not for all public gamers. Did I rate 0 to this game before? No, right? Did I attack this game before? No, right?

    So how is your feel when a game that being attacked such like Death Stranding? If one day later, Sekiro being attacked by many players and being told that this game is the most difficult game in the world.
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  70. Apr 9, 2019
    9
    The most annoying game, I have ever played. And the controls are most uncomfortable.
    And at the same time, it's good.
    But return my nerves.
  71. Apr 16, 2019
    7
    Nice game, great art direction, great combat system and all, but it lacks a lot from a replay value side. After you platinum'd the game, get all prosthetics, all skills and beat every boss, there's no real sense to play it again as the game experience will be the same over and over again. I like the action approach to this game, with no stats or classes, and I really appreciate the idea ofNice game, great art direction, great combat system and all, but it lacks a lot from a replay value side. After you platinum'd the game, get all prosthetics, all skills and beat every boss, there's no real sense to play it again as the game experience will be the same over and over again. I like the action approach to this game, with no stats or classes, and I really appreciate the idea of skill trees, but I would have preferred a game where you make your own "build" to accomplish the adventure, in order to make the game a lot more interesting (and creative to the player) in future playthrough. It would have increased the replay value to some extent. Expand
  72. Mar 27, 2019
    10
    Game of the year!!
    A perfect accompaniment to the SoulsBorne series, with plenty of unique ideas of its own and some of the best combat of the generation.
  73. Mar 25, 2019
    8
    I played about 15 hours, Sekiro does not have spectacular graphics but has beautiful scenery with many places to explore which always makes you want to continue playing for the curiosity to discover new places. It is quite challenging indeed, most fights are difficult and demand a lot of skill and immediate response, one of the bad points of the game is that you will hardly be wellI played about 15 hours, Sekiro does not have spectacular graphics but has beautiful scenery with many places to explore which always makes you want to continue playing for the curiosity to discover new places. It is quite challenging indeed, most fights are difficult and demand a lot of skill and immediate response, one of the bad points of the game is that you will hardly be well rewarded or hardly will be in advantage when doing a good parry for example because in many situations the opponent will continue attacking you and you'll have to be prepared for all his next moves or else when you can get in with a hit in the gap of an onslaught of him in many cases you will not be able to stop him, these things are very frustrating and do not give the feeling of being in a fair combat, I also miss a faster attack with the sword as a poke or a "jab" to force the opponent to a wrong move, but as far as I played I still did not get anything like this. Artificil intelligence is a bit robotic and generic when you're not fighting, the characters do not have much personality, the game brings the feel at some moments of being a last generation game, but it's very immersive. Overall it is a good Action-RPG that reminds Tenchu ​​and it's for those who have a lot of patience. Expand
  74. Mar 26, 2019
    10
    The game is a mix of the fast pacing and bloodshed of bloodborne, while keeping the epic and dramatic fights of dark souls, all at the same time being a completely different game.
  75. Mar 26, 2019
    10
    If not the best, one of most addicting games of this year!
    Despite some personal issues with the game, consistent with the game's level design, it's another great piece of art made by Hidetaka Miyazaki. Although, I found the lack of Bakhshi's appearance disturbing, it's definitely worth the time.
  76. Dec 29, 2019
    10
    Great game and I enjoyed playing it! The environments and characters design is well done and the clashing swords combat is what makes the game enjoyable. It got the game of the year and it deserve it.

    Personal note: I wish it was a bit easier.
  77. May 7, 2019
    4
    All the rpg elements have been stripped out of the game leaving a action game which you can acquire new attacks in. The boss fights are overly difficult compared to bloodborne or souls because many of the battles rely on you have very good timing to parry attacks. And it just becomes annoying unlike previous games where if you died it felt like your fault, and you could go away and levelAll the rpg elements have been stripped out of the game leaving a action game which you can acquire new attacks in. The boss fights are overly difficult compared to bloodborne or souls because many of the battles rely on you have very good timing to parry attacks. And it just becomes annoying unlike previous games where if you died it felt like your fault, and you could go away and level up or get new weapons or shields and etc and come back. Here you just have to keep bashing your head against the wall and hope for the best. The parry and break stance mechanic you need to beat bosses just feels cheap and annoying because there is no way most bosses can ever be beaten on first try like in their other games and it takes so long to wear some of them down and then a lot of times that can one hit you and you have to start over from a spawn point that takes 5-10 minutes to reach the boss again.. I just could not be FD after about 10 hours in and moved on to other games that are actually fun to play. Its a shame as there was massive potential here if they just spent time balancing the boss fights and adding a character build system to give players options. Expand
  78. Jul 30, 2019
    2
    Leider haben die Entwickler es mit dem Schwierigkeitsgrad übertrieben...Ich habe alle Souls-Spiele und auch Bloodborne gesuchtet und mehrmals durchgespielt. Aber dieses Spiel ist Mist.
    Seid Wochen versuche ich einen Boss zu legen und trotz verschiedener Herangehensweisen bin und bleibe ich Chancenlos. An dieser Stelle muss ich jetzt aufgeben und spiele lieber andere Games.
  79. Sep 27, 2019
    10
    From Soft have done it again, with new IP they have brought in new take on the souls like. Sekiro is very different from souls like game. First time, the game has story which every one can understand. The combat is completely different from other games, the enemy health bar is smaller but the posture bar is bigger and in your face to tell you that its the most important feature of combat.From Soft have done it again, with new IP they have brought in new take on the souls like. Sekiro is very different from souls like game. First time, the game has story which every one can understand. The combat is completely different from other games, the enemy health bar is smaller but the posture bar is bigger and in your face to tell you that its the most important feature of combat. There is a single weapon in game. There are now skills passive and active which you unlock via skill points. You earn skill points only by killing enemies and bosses. If you die, you loose half of XP earned. There is also currency now from which you can buy items. There is no other weapon but the prosthetic arm does the role of secondary weapon. There are different types and which can also be upgraded by collecting crafting materials. The bosses are all human level except for few bigger ones. Overall the game is not for everyone, if you can parry then this game is easy else its makes boss fight tough since you need to learn boss moves and see for a opening. Definitely this game is 10 of 10. Expand
  80. Dec 23, 2019
    10
    a masterpiece . great combat , great level design and atmosphere , great characters , great story and lore , this game has everything a game should be from the most important thing like gameplay to the story thank you miyazaki-san thank you fromsoftware for creating this masterpiece , looking forward to elden ring , because you never stop to amaze us
  81. Apr 22, 2019
    0
    The game is way too difficult. The story is quite boring. I finished Bloodborne with DLC, it was hard but rewarding. Sekiro is just too hard with almost no reward. Frustration is enormous.

    Don't do that to yours nervous system. After every session of the game you may feel like a zombie or a person after a brain damage of some sort. Milliseconds count so if you have any casual TV,
    The game is way too difficult. The story is quite boring. I finished Bloodborne with DLC, it was hard but rewarding. Sekiro is just too hard with almost no reward. Frustration is enormous.

    Don't do that to yours nervous system. After every session of the game you may feel like a zombie or a person after a brain damage of some sort.

    Milliseconds count so if you have any casual TV, don't even start to play. When you attempt to move, you will die before it will take an effect on the screen.

    I'm quite upset that From Software waste this game to pleased just some freaks out there. Some say that this is just a "freedom" of artist to create their work. That's true, but thanks to the mutual freedom - now I know that I will think twice before I consider to buy any new From Software game.
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  82. Mar 26, 2019
    9
    First of Sekiro is not a RPG game in the sense that you are not in control of your looks, weapons etc. So 99% of the bad reviews are Souls players who are angry they cant run with a huge axe and a stupid looking hat, the last 1% of the bad reviews just need to learn to play.

    The story is decent, the combat is fun and a refreshing way to play compared to the somewhat stale souls series.
    First of Sekiro is not a RPG game in the sense that you are not in control of your looks, weapons etc. So 99% of the bad reviews are Souls players who are angry they cant run with a huge axe and a stupid looking hat, the last 1% of the bad reviews just need to learn to play.

    The story is decent, the combat is fun and a refreshing way to play compared to the somewhat stale souls series. The verticality and general flow of combat is great.

    Overall i like this game, iove that its not a Souls game again, i love they removed the RPG and grinding to overpowered level if something was to hard, i love they removed the awefull character generator, i love that this is more Tenchu than bloodborne. Dont get me wrong i love bloodborne one of my all time best game, but i really didnt need more of that in a ninja world, so what we got here is a more fresh and fun game.
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  83. Apr 26, 2019
    8
    Rice girl a best.
    It's really frustrating that the whole game is so one-sided and focused on parrying. A bit of a step back from soulsborne with all its variety.
    DO IT FOR HER
  84. Mar 26, 2019
    10
    Con bastantes variantes a las sagas SOULS... que te hacen sentir una nueva aventura de calidad y muy entetenida, llena de retas y peleas emocionantes.

    COMPRENLO!!!... es buenisimo :3., y si buscan verdaderos retos.... ya comprenlo! jajaja
  85. Mar 26, 2019
    10
    Sekiro is a great addition to Bloodborne and the Souls series. Mastering the combat and stealth system is fun. Thanks to FromSoftware for this wonderful masterpiece, Sekiro is awesome!
  86. Apr 30, 2019
    7
    For me its a 7 because two main reasons: the repetition of some stages and enemies and, and most important, the excess of exigency. I'm a Dark Souls veteran. I've played all 3, Dark Souls 1 blew my mind and I played it a lot. I completed Bloodborne because of my love towards FROM, didn't liked it because terror is not my genre, but appreciated it. Now I wanted to love Sekiro, I'm a big fanFor me its a 7 because two main reasons: the repetition of some stages and enemies and, and most important, the excess of exigency. I'm a Dark Souls veteran. I've played all 3, Dark Souls 1 blew my mind and I played it a lot. I completed Bloodborne because of my love towards FROM, didn't liked it because terror is not my genre, but appreciated it. Now I wanted to love Sekiro, I'm a big fan of japanese culture, and I really wanted to love it. But, after 3 runs, and having completed it once. I'm too tired. The parry system is too stressful, and I don't like to feel that vulnerable. Besides, the final boss is really unfair (in my opinion) because it is NECESSARY to complete the game. If it was an optional boss I wouldn't have a problem with its absurd exigency but since you need to beat him to complete the game, for me it was a wall, and I didn't enjoyed it, I endured it. When I finally beat it I felt relief, not joy. I think its time for FROM software to rethink the accessibility of their games. I think they don't need to make difficult games just because that's their brand. They have other qualities: great action, atmosphere, music and design. And there are a ton of masterpieces with difficulty selector. I hope they wanted their games to reach everybody. Expand
  87. Jul 29, 2019
    0
    Dear Hidetaka Miyazaki,
    You certainly do have your talents, but please don’t get too puffed up. Believe it or not, we’re well aware you can make an extremely hard game, in this case, nearly unplayable game, but try to understand you don’t need too much intelligence to do that. To tell a story that will touch people’s hearts though, you do, therefore I advise you come up with a different
    Dear Hidetaka Miyazaki,
    You certainly do have your talents, but please don’t get too puffed up. Believe it or not, we’re well aware you can make an extremely hard game, in this case, nearly unplayable game, but try to understand you don’t need too much intelligence to do that. To tell a story that will touch people’s hearts though, you do, therefore I advise you come up with a different strategy to visualize your ideas, however abstract they are, instead of remaking the same game over and over again. I’m sorry to be the one to ruin this for you, but you can in fact make a bad game, as opposed to your twitter post, because with this effort you lost a lot of Souls funs who might not be coming back on the first day Elden Ring is released, including myself. And I don’t care whether it’s George Martin or whoever you’re teamed up with for the next game.
    I’m rating Sekiro 0 out of 10, because most of it is purely a potboiler.
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  88. Mar 27, 2019
    10
    Thank you, From Software. It was truly amazing. Last boss broke my heart, but after 87 tries I beat him. It was the best feeling ever. Thank you for this masterpiece.
  89. Mar 26, 2019
    10
    Excelente juego, una obra de arte, algo que los viejos jugadores de demons, dark, blood y todos los juegos del estilo "souls", esperamos. El juego es un aprendizaje constante a las mecánicas de cada enemigo. Gráficamente estupendo, quizás en lo único que todavía no he disfrutado, personalmente, es la música. Veremos con el transcurso de las horas. Recomendado para los que buscan desafios.Excelente juego, una obra de arte, algo que los viejos jugadores de demons, dark, blood y todos los juegos del estilo "souls", esperamos. El juego es un aprendizaje constante a las mecánicas de cada enemigo. Gráficamente estupendo, quizás en lo único que todavía no he disfrutado, personalmente, es la música. Veremos con el transcurso de las horas. Recomendado para los que buscan desafios. Saludos Expand
  90. Jul 27, 2020
    0
    Am I the only sane person here?! This game wa terrible!!! How did it win any award?!! I played it for 2 hours and yes it was hard but that part I actually liked how hard it was. But the graphics are garbage the gameplay is stupid talk about to back to the 90’s what the heck... when you jump you look so stupid what human being jumps like that basically bending the knee and jumping straightAm I the only sane person here?! This game wa terrible!!! How did it win any award?!! I played it for 2 hours and yes it was hard but that part I actually liked how hard it was. But the graphics are garbage the gameplay is stupid talk about to back to the 90’s what the heck... when you jump you look so stupid what human being jumps like that basically bending the knee and jumping straight up doesn’t look realistic AT ALL!!! The story was trash, gameplay was trash, character was a complete joke!
    Looks like it was thrown together in a college dorm room or something. Then I played Ghost Of Tsushima, now THAT game absolutely destroys this crappy game by a million miles. I hated The Last of Us 2’s story and repetitive gameplay but I would rather play that than this 90’s looking BS. HOW THIS GAME WON ANY AWARD OTHER THAN WORSE GAME OF ALL TIME!!!
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  91. Mar 22, 2019
    10
    First game I've played in the Dark Souls / Bloodbourne category. The combat is so fantastic that I farmed enemies in the same area for 10 hours straight. This is coming from someone who hates grindy games. (You don't have to, I was just having a blast and wanted to practice)
    This gives me the same feelings I got whenever I played through Legend of Zelda: Ocarina of Time when I was a kid.
    First game I've played in the Dark Souls / Bloodbourne category. The combat is so fantastic that I farmed enemies in the same area for 10 hours straight. This is coming from someone who hates grindy games. (You don't have to, I was just having a blast and wanted to practice)
    This gives me the same feelings I got whenever I played through Legend of Zelda: Ocarina of Time when I was a kid. The way they nail the era they set this in is just perfect. Absolutely GORGEOUS visuals playing on PC @ 4096x2160 with HDR running at 60 FPS on a 2080TI.
    The sound position is incredible and the music is very memorable. I'll definitely be buying the OST.
    Really surprised at how well this game is crafted and want to thank From Software for keeping it DRM Free and not selling out to the Epic Games Store. THANK YOU!!!
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  92. Mar 25, 2019
    9
    For me, this game is a love letter for adult gamers.
    From Software got the essence of video games with this gem, and made it for the real gamers. Those who put hours on developing skills and trying to overcame what the game offers to you. It is a very HARD game, maybe the hardest I ever played, but is possible to beat it, you just gotta put some heart in it, and the game will stick with
    For me, this game is a love letter for adult gamers.
    From Software got the essence of video games with this gem, and made it for the real gamers. Those who put hours on developing skills and trying to overcame what the game offers to you. It is a very HARD game, maybe the hardest I ever played, but is possible to beat it, you just gotta put some heart in it, and the game will stick with you for a very long time. Mark my words: the game will go how in history as a classic. Thank you From Software! You guys have courage, and we salute you!
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  93. Mar 24, 2019
    5
    I really love the atmosphere and setting, it feels like it could of been a next gen Tenchu game, which would of been awesome.

    Overall it's Dark Souls-esque without the RPG elements or any sense of variety. If you're a fan of Nioh or Bloodborne, this game is for you, because the combat borrows elements from both. I feel like the game would of benefited from adopting a similar vein to
    I really love the atmosphere and setting, it feels like it could of been a next gen Tenchu game, which would of been awesome.

    Overall it's Dark Souls-esque without the RPG elements or any sense of variety. If you're a fan of Nioh or Bloodborne, this game is for you, because the combat borrows elements from both.

    I feel like the game would of benefited from adopting a similar vein to early FROM games such as Otogi or Tenchu - i.e levels rather than a pseudo-open world that you teleport around in.

    I can see why people like it and it's great to have some more single player games on the market - but I personally couldn't get into the game due it's parrying/combat mechanics (something that turned me off the likes of Bloodborne and Nioh), lack of variety or levelling system and the fact that bosses get all their health back after you kill them.
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  94. crs
    Mar 30, 2019
    9
    Takes a bit of getting used to but when you do it’s a lot of fun.

    Didn’t like it at first but persevere with it and it’s awesome.

    A great experience from the guys at from software.

    Although I must admit it thought you had messed up and deserted your fans at first.
  95. Mar 24, 2019
    6
    Normally I wouldn't bother leaving a review on a game but the fact that Sekiro is currently scored higher than Demon's, Dark Souls, and Dark Souls III is just a factually wrong statement. You can see plenty of evidence for this if you just look at the userscores to be honest. Demon's, DS 1 & 3, and Bloodborne are all 8.8-8.9 on userscore which is accurate. They're great games but they'reNormally I wouldn't bother leaving a review on a game but the fact that Sekiro is currently scored higher than Demon's, Dark Souls, and Dark Souls III is just a factually wrong statement. You can see plenty of evidence for this if you just look at the userscores to be honest. Demon's, DS 1 & 3, and Bloodborne are all 8.8-8.9 on userscore which is accurate. They're great games but they're by no means flawless. Meanwhile Sekiro and DS II are barely floating over an 8 on userscores so clearly there's a significant number of people that disagree with the critic scores. Gonna be honest, I'm not a reviewer so don't expect me to give some amazing review just enjoy the thoughts of a Soulsborne fan that was severely disappointed with Sekiro.

    Anyways, the game itself is fine. The combat can be fun and enjoyable but for a game that's supposed to not be a Souls game it is too similar to a Souls game without retaining the same things that make a Souls game fun. To name a few of the removed things weapon and armor variety as well as being able to create any kind of character you want. Instead you're given a singular weapon and what is more or less just a normal Souls item in the form of the Shinobi Arm. At the very least the first couple are just a throwing knife and the Souls kick that breaks the guard of enemies using a shield. The axe is more permanent as it actually breaks the shield but it still does the same job of breaking their guard and opening them up to a Riposte/Deathblow which are basically the same thing as they typically kill the enemy using the shield unless they're special in some way.

    The same Bonfire/Enemy Respawn mechanic is back again and you still have an Estus Flask albeit with a different name. The only real difference here is the grappling hook and ability to jump and crouch. Some would say Stealth as well but you can stealth Souls games to some degree and I wouldn't exactly call Sekiro that different. Sure it works great sometimes but sometimes the enemies are just placed in a way that you can't just stealth the area much like normal Soulsborne.

    The last and biggest complaint I have here is ironically about the same thing that From is known for doing well which are the bosses in the game. Soulsborne bosses have always been somewhat grand encounters which stand out significantly from the rest of the gameplay. In Sekiro, they've literally just been normal people that just don't die and can kill you in 2 hits regardless. I was honestly questioning if what I was calling bosses were even bosses as they're just laid out in the level like normal enemies just with multiple health bars so your instakill move doesn't instakill them. They're not especially memorable either and of the first 6 I know at least 2 are basically identical samurais with big katanas. The difficulty is all over the place but an average person has basically no chance of legitimately beating a boss without a lot of deaths which is only further dampened by the fact that the game penalizes you for dying too much. As for what that penalty does exactly, I don't know. I got tired of the game and quit playing after around 6 bosses so I never found out. Not that it really mattered to me anyways as I didn't care about the characters in the game as they're not especially interesting.

    I honestly wish I could say the game was better but it's just not that great. It's not a bad game exactly but it's basically crippled in my eyes due to its standing as a From Software game much like DS II. I'd honestly recommend Nioh over it as Nioh at least has a lot of combat and enemy variety.
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  96. Mar 31, 2019
    2
    How to....
    Sekiro.
    1. Take Dark Souls. 2. Tell everybody that its absolutely not a Dark Souls. Attention: dont explain why, because it is still Dark Souls. 3. Rip off: - character customization. - tons of equipment. - no, all equipment!! - fashionsouls. - 4!!! different magic schools. - possibility to play in different styles. - replayability. - cooperative. - pvp. -
    How to....
    Sekiro.
    1. Take Dark Souls.
    2. Tell everybody that its absolutely not a Dark Souls. Attention: dont explain why, because it is still Dark Souls.
    3. Rip off:
    - character customization.
    - tons of equipment.
    - no, all equipment!!
    - fashionsouls.
    - 4!!! different magic schools.
    - possibility to play in different styles.
    - replayability.
    - cooperative.
    - pvp.
    - exploration rewards.

    4. Add:
    - jumps
    - true character with personalty (who is unnamed shinobi without a past and 95% of his answers is "hmmmm...." and "silent starring")
    - hook?.. Oh, dont forget to rip off all ladders!
    5. Repeat again that Sekiro is not a Dark Souls!
    6. Sure that you ripped all variety. Better - do it twice.
    7. Publish.
    Hooray, Sekiro is done!

    And now - seriously. Souls games was beaten by me atleast three times each. In DS3 was spent about 200 hours, even now you can see tons of videos about this game, interestin mechanics and tactics, different ways to play, mods. Sekiro was frustrated after 25 hours of gameplay... They are ripped off too many things to vary gameplay in different ways and game became too bland, i dont wait anything new after first half of game. This is first From's game which i dropped unfinished.
    Anyway, Sekiro still a good game. It was an interesting experience (atleast until all tools was collected). Yes, at this moment i'll vote for it as GOTY and give 7 of 10, but... Why only 2? For me, Sekiro is not way forward, its a step back - we are lost too many great things...
    So, as looking at many overhiped reviews, i still should hope that their next game wont be a 10 hours dash through the straight gray corridor, filled with 5 phased one shoting enemies. Or, something like a Sinner........
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  97. Mar 26, 2019
    2
    I cannot begin to describe how disappointing this game is. Sekiro is a game that gets worse the longer you play and goes for quantity over quality and it shows. the bosses are either forgettable in terms of ease or design, or so frustratingly RNG that it not even worth fighting them. Despite the emphasize on the prosthetic tool the need to grind out items in order to use it makes usingI cannot begin to describe how disappointing this game is. Sekiro is a game that gets worse the longer you play and goes for quantity over quality and it shows. the bosses are either forgettable in terms of ease or design, or so frustratingly RNG that it not even worth fighting them. Despite the emphasize on the prosthetic tool the need to grind out items in order to use it makes using any tools on anything other then a mini boss a complete waste of time and resources. The stealth however is phenomenal, as is the level design, unfortunately with nothing to look forward to this game is a waste of time at best, and a complete ripoff at worst. honestly just buy dark souls 2 if you want 101 bosses , at least some were good in that game. Expand
  98. Jun 7, 2019
    3
    Tedious. Plodding. Punishing. Arbitrary. If any of these descriptors get you excited to drop $60, go for it. If not, I'd advise a rental first.

    Bear in mind - particularly you knee-jerk "git gud" apologists - I am a HUGE From Software fanatic. I've played everything since Demon's Souls (including DLCs) to completion. I *like* difficult games. But let's put a little more thought into
    Tedious. Plodding. Punishing. Arbitrary. If any of these descriptors get you excited to drop $60, go for it. If not, I'd advise a rental first.

    Bear in mind - particularly you knee-jerk "git gud" apologists - I am a HUGE From Software fanatic. I've played everything since Demon's Souls (including DLCs) to completion. I *like* difficult games. But let's put a little more thought into this - difficulty is not the only measure of a game's quality.

    To be fair, we were all aware that this wouldn't be a Soulsborne sequel. But its being a From game, I remained optimistic. What's been delivered falls short of expectations. First criticism: it's extremely one-note. It's a parry/riposte game at its core, and that's about all it is. If you don't dig that one mechanic... well, you do now, because it's what you WILL be doing for the next 60 hours or however long it takes. Oh by the way, frame rate is a little dodgy on PS4, so this timing-intensive mechanic will be routinely undermined by... um, timing. There's also a stealth component for those of you who like crouching in grass and moving very slowly.

    From's siren song of "hard but FAIR" cannot be sung for this game. Fans may tell you otherwise, but the game is frequently arbitrary, and never in your favor. E.g. In the middle of a boss battle, if you stray a few feet too far, the boss might lose interest in you for a moment, and magically regain all of his health and "deathblow" points. (I'm not talking about posture, which enemies regain as a matter of course when you're not engaged.) Your own health and resurrection points? Yeah, not so much. tl;dr - the game cheats. It's already hard as nails; it really needn't cheat.

    Finally, there just isn't enough variety here to make it worthwhile. I happily endured all of From's previous games because, in between the steep challenges, there was such a thrill in unfolding the world and all the RPG systems. Well, this isn't an RPG, and in absence of RPG incentives, the world feels kind of empty. You flit about with your grappling hook - novel at first, but eventually this undermines any sense of structure or mystery. Skill trees offer some interesting upgrades, but also a lot of obvious filler. ("Ooh instead of carrying 15 of these items, I can now carry *16*." I am not making this up. Minimum amount of flair.) The boss to non-boss ratio is much, much higher than in Soulsborne, or in fact any game I've ever played (excepting Shadow of the Colossus, which was famously all-bosses.) If you enjoyed the exploration and slow burn of Soulsborne as much as (or like me, more than) the boss battles, then Sekiro is going to bore you to tears. Graphics are a mixed bag. The writing and voice acting are quite dull.

    In summary: not feeling it. Except for the tendinitis, arthritis, etc.
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  99. Apr 6, 2019
    0
    In no means this title is a "must play".
    forcing players on a certain playstyle is bad enough but than choosing one of the worst ones is a big yikes. Souls was always able to offer a variety of different playstyles but sekiro is forcing you to play picture frame perfect like they want and its tedious and boring af.
    You do not get to choose the style of combat or how you will fight.
    In no means this title is a "must play".
    forcing players on a certain playstyle is bad enough but than choosing one of the worst ones is a big yikes. Souls was always able to offer a variety of different playstyles but sekiro is forcing you to play picture frame perfect like they want and its tedious and boring af.
    You do not get to choose the style of combat or how you will fight. Follow their style, or die. Do not think for yourself and respond how they want you to, or die.
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  100. Apr 5, 2019
    4
    Yep, it's another DS try. I'm just frustrated how rewarding system works and there is no fun in this game. It's just constant learning of enemy attack patterns, and I kind a lost my will and satisfaction to play this game. Maybe the most annoying thing for me is the rules - you're suppose to do what game tell you to do, otherwise you'll be punished. To conclude, I never enjoyed playingYep, it's another DS try. I'm just frustrated how rewarding system works and there is no fun in this game. It's just constant learning of enemy attack patterns, and I kind a lost my will and satisfaction to play this game. Maybe the most annoying thing for me is the rules - you're suppose to do what game tell you to do, otherwise you'll be punished. To conclude, I never enjoyed playing this game, it's a constant learning of patterns with no satisfaction at all... Expand
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.