User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Sep 15, 2020
    10
    Tout simplement sekiro est parmis les 5 meilleures jeux que j'ai jouer durant toute ma vie Merci from software merci myazaki
  2. May 24, 2021
    10
    Honestly s teir gameplay let's make this review a jojo reference muda muda muda muda muda muda muda muda muda muda muda muda muda
  3. Oct 22, 2020
    8
    Juego estilo Japonés demasiado bueno, que cuenta con una excelente jugabilidad, una buena IA, varios sets de movimiento muy variados, jefes memorables y una banda sonora estilo Japonés bastante buena. Lo único malo que tuve es que no sé porqué no lo disfruté tanto como Dark Souls III.
  4. Oct 27, 2020
    10
    Los fanáticos de souls me van a odiar pero este es el mejor. Es uno de los mejores juegos que he jugado en mi vida, es realmente difícil y da un placer enorme derrotar a un boss sin ayuda. Pero no se queda en ello, los gráficos la música y la jugabilidad hacen imposible que te aburras con el. Lo he ganado 4 veces porque no te aburres de recorrerlo.
    Lo recomiendo sobre todo si te gusta el
    Los fanáticos de souls me van a odiar pero este es el mejor. Es uno de los mejores juegos que he jugado en mi vida, es realmente difícil y da un placer enorme derrotar a un boss sin ayuda. Pero no se queda en ello, los gráficos la música y la jugabilidad hacen imposible que te aburras con el. Lo he ganado 4 veces porque no te aburres de recorrerlo.
    Lo recomiendo sobre todo si te gusta el Japón feudal.
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  5. Nov 2, 2020
    10
    A privilege to play! Easily one of the best gaming experiences ever! . It's Dark souls perfected, without any of its flaws, in a more immersive, fantastic 16th century setting. Clunky RPG & stat mechanics have been scrapped without losing character customization through prosthetic enhancements and multiple schools of skill types. It's difficult but fair. It respects your intelligence &A privilege to play! Easily one of the best gaming experiences ever! . It's Dark souls perfected, without any of its flaws, in a more immersive, fantastic 16th century setting. Clunky RPG & stat mechanics have been scrapped without losing character customization through prosthetic enhancements and multiple schools of skill types. It's difficult but fair. It respects your intelligence & ability to figure things out for yourself. This game is brilliant is so many ways, you are hurting yourself by not buying it now & giving it a chance. Expand
  6. Nov 5, 2020
    10
    Un muy buen juego muy recomendable es uno de los mejores juegos de from software.
  7. Nov 12, 2020
    10
    This game gave me a bunch of emotions, true emotions. My favourite souls like game (i played Dark Souls Remastered, Dark Souls 3, Bloodborne and Sekiro), but in my opinion easiest souls game.
  8. Nov 15, 2020
    9
    Genial obra del maestro Miyazaki !
    Junto a Bloodborne son los dos juegos que más me gustan de From Software
  9. Nov 14, 2020
    10
    BEST GAME FROM SOFTWARE Sekiro>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>dark souls
  10. Nov 16, 2020
    10
    Оригинал обзора (который писался до добавления турниров силы и прочего) находится в стиме
    Обзор для тех кому лень читать:
    Чел...эта игра года и у неё очень положительные отзывы ВЕЗДЕ и у тебя всё ещё есть сомнения ? Если нет и ты не боишься что при первом прохождения прожечь свой стул смело покупай! Более подробный обзор(для тех у кого все ещё остались сомнения о покупке) : Для меня
    Оригинал обзора (который писался до добавления турниров силы и прочего) находится в стиме
    Обзор для тех кому лень читать:
    Чел...эта игра года и у неё очень положительные отзывы ВЕЗДЕ и у тебя всё ещё есть сомнения ? Если нет и ты не боишься что при первом прохождения прожечь свой стул смело покупай!

    Более подробный обзор(для тех у кого все ещё остались сомнения о покупке) :
    Для меня эта игра- лучшие творение From Software
    После этой игры я не могу играть в дс 2 из за того что она кажется медленным говном
    Я выбил платину(4 прохождения на разные концовки) и прошёл её лишний раз с дебаффом амулета и колокола
    Мой предыдущий опыт в играх от From Software составляет даже на половину не пройденный DS 2
    Плюсы:
    +Локации (Дворец первоисточника с его красивейшим видом- это лучшая реализация особенности японской архитектуры в играх )
    +Саундтрек (очень хорошо синергирует с происходящим во круг игрока и вписывается в сеттинг игры)
    +Сюжет (Конечно, не венец голивудского творения, но для жанра соулс лайк он более открыт для игрока и не вся история сокрыта в описании предметов в отличии предыдущих игр разработчика)
    +Боевая система(Не так проста в освоении (если для вас это первая игра в жанре SL) , но при её полном изучении вознаграждает приятной визуальной реализацией боя, чувство что это не битва, а танец) (очень сильно это видно в битве с госпожой бабочкой)
    +Боссы (имеют свои тактики, но при первом прохождении жопу вам порвут точно)
    +Турниры силы и дуэли с боссами (невероятно штука, которая выбьет все дерьмо из любого чела вне зависимости от его способности и знания механик игры, ибо боссы в этом режиме имеют слегка измененный мув сет. Под "слегка" я имею ввиду ключевые удары и фишки самого босса из за которых иногда вообще складывается ощущение что его пройти нельзя. Генетиро например может за 1 секунду пройти расстояние во всю арену и нанести 2 удара не заблокировав которые можно умереть имея полное хп)
    Минусы:
    -Начальное управление (LB и RB при блоке и ударе (играю на геймпаде от хуана) просто не удобны и лучше забиндить на LT и RT (на самом деле исключительно моя придирка и минус не имеет право на объективность т.к. управление- дело вкуса и вообще некоторые на барабанах бонго игру проходят и им норм
    -Боевые стили( большая часть бесполезна и вообще не используется в прохождении (кроме микири или удара тени в некоторых местах)
    Итог: Игра очень качественная и полностью оправдывает свою цену в 2000 руб. Я могу порекомендовать игру поклонникам игр From Software и рекомендую новичкам жанра повременить с прохождением Sekiro и пройти трилогию Dark Souls, потому что есть вероятность что динамика DS вам покажется очень медленной после прохождения Sekiro
    Оценка: 10 семечек тыкв из 10
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  11. Nov 16, 2020
    10
    Zerei no PS4 pro , Xbox one S e digo que o jogo é digno de terno goty na sua conta , jogasso! Super recomendo
  12. Sep 7, 2021
    6
    I can never understand that this is the game of the year.

    First of all, it's annoyingly difficult because lack of instructions and practical tutorials. And even if you'd found a way to beat a enemy, it would've never varied. It must be fun when you can find ways to improve your skills or strategies with some hints even if the difficulty is super high. Second of all, the voice of
    I can never understand that this is the game of the year.

    First of all, it's annoyingly difficult because lack of instructions and practical tutorials. And even if you'd found a way to beat a enemy, it would've never varied.
    It must be fun when you can find ways to improve your skills or strategies with some hints even if the difficulty is super high.

    Second of all, the voice of characters are awful.
    It's like the ones of Nintendo 64 or PS1.
    Non- native persons might not be bothered but for me as Japanese, it's hideous.
    And also the design and move of characters are not entirely fashionable or smooth.
    Again it's like the ones of PS2 or Wii.

    After all, personally, it felt old-fashioned.
    Not an antique.
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  13. Jan 31, 2021
    10
    Simplemente Obra Maestra
    El juego siempre se siente justo. Los combates contra los jefes son épicos en todo sentido(música,escenarios)
    Es tan bueno que aunque te maten 100 veces no te va a aburrir y vas a querer seguir jugando. En fin mi videojuego favorito
  14. Jun 30, 2021
    2
    Already Get Platinum trophy
    This kind of forcibly increasing difficulty should not be an example worthy of the game industry to follow. A lot of time is just for remember enemy action. Why not use high difficulty as an achievement trophy. Simple difficulty can also be experienced. I think this soul series design puts the core goal in Become the capital of the pass players to show off
    Already Get Platinum trophy
    This kind of forcibly increasing difficulty should not be an example worthy of the game industry to follow. A lot of time is just for remember enemy action. Why not use high difficulty as an achievement trophy. Simple difficulty can also be experienced. I think this soul series design puts the core goal in Become the capital of the pass players to show off their complacency.
    However, this game bases on certain rules, practiced continuously according to some summed up styles of play, formed muscle memory, and finally defeated powerful enemies. The idea is actually the same as sports. The key is the satisfaction of winning. But the repetitiveness of the process is what I hate.
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  15. Apr 12, 2021
    10
    Fromsoft made a perfect action in a different direction from the perfect previous work. It is not easy to melt a different tempo while maintaining the company's own style.
  16. May 14, 2021
    10
    Amazing game. Contrary to popular belief you in fact die way more than twice.
  17. May 14, 2021
    10
    Clashing of swords at its finest.
    It was a bit overwhelming in the very beginning for me (and I've never played a Souls game before) but after some time I got used to the flow. And when you get the rhythm, it becomes the dance.
    Fast-pacing engaging combat which requires your concentration and punishes you for your every mistake. It plays fair and teaches you to fight perfectly and if
    Clashing of swords at its finest.
    It was a bit overwhelming in the very beginning for me (and I've never played a Souls game before) but after some time I got used to the flow. And when you get the rhythm, it becomes the dance.

    Fast-pacing engaging combat which requires your concentration and punishes you for your every mistake. It plays fair and teaches you to fight perfectly and if you learn your lesson it will be the most satisfying combat ever. Very fluid animations and clashing sounds which become the music. But katana is not your only weapon, you can use tons of tools fit into the prosthetic arm, both offensive and defensive. Or you can ignore them completely and only use your sword. It doesn't have the variety of customization like in an RPG, but what it has, it is made perfect.

    Yes, it's hard, it requires you to 'git gud', and you will die a lot and suffer. I had so much rage during some of the fights, yet I have never even considered a rage quit. The learning curve of the difficulty is quite balanced: once you start to feel comfy, it gives you another challenge. So you'll never get bored, even after beating the game: you can go for additional NG+ playthroughs and make the game harder (yes, harder). Just give up Kuro's charm and ring the demon bell ;D

    But besides the combat, this game has some more to offer. The stunning visuals of mountainous Japan, filled with gorgeous castles and temples, detailed armor of human warriors and fascinating creatures, which, as I suspect, are inspired by Japanese mythology. The game on the whole feels very Japanese, but it doesn't require you to know almost anything about their culture beforehand. The story is clear and quite linear, yet you can have 4 different endings. There are not so many characters, but each one of them has a story to tell. Plus some pieces of lore can be found in item descriptions and environment. If you pay attention the lore becomes more deep and complex.

    Easily one of the best (or even the best) game I've ever played. Well done, FromSoftware.
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  18. May 14, 2021
    10
    Don't buy it. It's so good that it has ruined other games for me. Now, any other game feels like garbage in comparison.
  19. May 14, 2021
    10
    After finally beating Sekiro I only feel one emotion, satisfaction. Satisfaction that I pushed through the odds and got "gud." This game isn't like a Souls game, in fact its nothing like it. If people say Dark Souls is hard, then Sekiro is unbeatable. After beating Sekiro it really put into perspective how "easy" the souls games are. People take for granted how many tools and assist's youAfter finally beating Sekiro I only feel one emotion, satisfaction. Satisfaction that I pushed through the odds and got "gud." This game isn't like a Souls game, in fact its nothing like it. If people say Dark Souls is hard, then Sekiro is unbeatable. After beating Sekiro it really put into perspective how "easy" the souls games are. People take for granted how many tools and assist's you get throughout the souls games, magic for being able to cheese bosses, buffs to speed up kills, leveling stats to close the gap, summoning help from other players. All of these tools to help you beat any obstacle thrown at you and people still call those games hard, I was one of them, but after beating Sekiro that has all changed.

    Sekiro rips away all of those tools to help you succeed and leaves you with only one thing, raw skill. The only way to beat Sekiro is to familiarize yourself with the mechanics and master them. No summons to help you fight the boss, no magic to cheese from far away, just your raw skill and determination. This game will push you to the limit, it will break you over and over again until you either push past your limits, or crumble from defeat. This game will make you relearn all over again how to play, in all honesty you'd be better off playing this game before any other souls games.

    If you're like me and so many others that have put hundreds of hours into the souls series then you will have an especially hard time with this game. All of those hours perfecting the mechanics and getting in the play-style of playing defensively, staying back and waiting will completely and utterly ruin you with this game. This game will force you to forget all of your previous knowledge and relearn everything. If you don't master the art of deflecting, counterattacking, and taking advantage of enemies you will not be able to finish this game. But once you do master those arts, oh my lord is it satisfying. Finally hitting that moment where you perfectly deflect a bosses entire chain and get the deathblow is one of the most satisfying things I have ever done in a video game. Getting to that point where you completely and utterly destroy a boss with perfect deflects and counterattacks will never cease to make me feel like a badass. This game is a master of making you feel like you are truly good at it, as well as making you feel like you are truly god awful at it. It will test your will, and if you pass, will make you feel like you can take on anything.

    It's hard, but try to not go into this game thinking its going to be another Dark Souls experience, because you will be sorely mistaken and frustrated. This is not Dark Souls, this is Sekiro: Shadows Die Twice and if you don't come to terms with that then you will not enjoy this game. Great game over all though, and the combat is really satisfying, performance is good but not great, try it if you like being actually challenged and tested with all of your skill.
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  20. May 14, 2021
    10
    Sekiro is the type of game that pushes you to your limits, you hate it, but then you realize you've been falling in love with it. It's one of the greatest experiences gaming has to offer, overcoming the impossible, not because of an XP system or leveling up, but because you grew up as a shinobi, your skills got better, you started getting the hang of the game, you became the shinobi.

    +
    Sekiro is the type of game that pushes you to your limits, you hate it, but then you realize you've been falling in love with it. It's one of the greatest experiences gaming has to offer, overcoming the impossible, not because of an XP system or leveling up, but because you grew up as a shinobi, your skills got better, you started getting the hang of the game, you became the shinobi.

    + Awesome OST
    + Top tier gameplay
    + Shinobi boy
    + Difficult
    + Japanese lore, and setting, LOVE IT!
    + Long, but not long enough to fill the void that IT will create :(

    - The monk is using hax I swear
    - You won't find a game quite like it, so the hollow feeling will last. Forever.
    - not long enough to fill the void of finishing it :(

    10/10 a Masterpiece
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  21. May 20, 2021
    10
    El juego más difícil de From, con probablemente el gameplay más pulido e impresionante que han hecho y una ambientación y combates espectaculares. Mis únicas pegas son su historia, que no es tan buena como las de los Soulsborne, y la poca rejugabilidad. Si te gustaron las anteriores obras está también lo hará.
  22. Jun 17, 2021
    10
    This game was incredibly difficult and it's for sure one of the hardest games I've ever played. Unless you're an absolute beast, you'll struggle with this game. Still, this game is beatable as long as you put up with how ridiculously hard it is. Despite having struggled to beat it, I still think it's a great game worth playing (even if everyone won't enjoy it) and in regards to itsThis game was incredibly difficult and it's for sure one of the hardest games I've ever played. Unless you're an absolute beast, you'll struggle with this game. Still, this game is beatable as long as you put up with how ridiculously hard it is. Despite having struggled to beat it, I still think it's a great game worth playing (even if everyone won't enjoy it) and in regards to its quality, it's definitely up there with Dark Souls 1 and Bloodborne. Expand
  23. Jun 22, 2021
    3
    This review contains spoilers, click expand to view. This game is ridiculously hard. Only low self esteem people scoring high the autism spectrum could give this a high rating. Seriously? Spending hours figuring out how to beat a single boss? I’m done. My patience has come to an end. My money wasted. Lesson learned. Expand
  24. Jun 22, 2021
    10
    Sekiro: Shadows Die Twice, A 16th century supernatural ARPG from the legendary studio FromSoftware and mastermind Hidetaka Miyazaki, the man that gave us the phenomenal Bloodborne and Dark Souls franchise. Sekiro is based in a fictional version of 16 Century Japan where you play a Shinobi called Sekiro meaning One-Armed Wolf. The game starts with an opening cinematic about the conflict inSekiro: Shadows Die Twice, A 16th century supernatural ARPG from the legendary studio FromSoftware and mastermind Hidetaka Miyazaki, the man that gave us the phenomenal Bloodborne and Dark Souls franchise. Sekiro is based in a fictional version of 16 Century Japan where you play a Shinobi called Sekiro meaning One-Armed Wolf. The game starts with an opening cinematic about the conflict in Ashina coming to an end, You see Sekiro as a child, as a man (Owl) walks up to him and asks the "Starving Wolf" to join him, He trains the child "relentlessly" to become a master Shinobi.
    You start the game of in a cell pit as someone throws down the clue to your escape, this first chapter is sort of a way to help you get a feel for the game and it's controls, if your used to the typical Dark Souls gameplay you're going to have to adjust your playstyle as Sekiro is all about posture, at the bottom of the screen your posture is displayed and at the top your enemies, you have to deflect to build up posture, blocking works but not as well, you have a very small time frame to deflect so your reflexes have to be on point as that could lead to death. In previous FromSoftware games dying was the worst thing that could happening, in Sekiro they took a different approach as you can resurrect once after each death, some enemies have this as well, above their health there is a red indicator so you know how many times they can resurrect.
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  25. Jun 23, 2021
    10
    My personal game of the year so far and one of the best I've played in recent years. For any fan of Souls games and Japanese mythology.
  26. Jun 27, 2021
    10
    Prepare yourself for die 1 million time but its really fun to play. Hard as balls.
  27. Jun 30, 2021
    10
    Really love this one!
    Sekiro is far away from other souls-like games and doesn't try to be one of them.
    Actually, there's no need to. Just plain and simple as it is.
    The gameplay perfectly fits the storyline and visuals.
    If you're one of those that like watching more than anything, I'm sure you'll like this game as well!
  28. Aug 3, 2021
    10
    Sekiro I died more than twice is a hardcore game for a hardcore gamer. Stranger beware of danger.
  29. Aug 6, 2021
    10
    Sekiro isn't exactly a true souls like game, it has a very unique combat system in combination with both stealth/parkour gameplay. This gives players many options in how they want to approach each level in the game and also gives players more tools in terms of how they want to approach mini bosses. However, the way that true boss fights work in this game forces you to master theSekiro isn't exactly a true souls like game, it has a very unique combat system in combination with both stealth/parkour gameplay. This gives players many options in how they want to approach each level in the game and also gives players more tools in terms of how they want to approach mini bosses. However, the way that true boss fights work in this game forces you to master the fundamentals of its combat system in order to progress. Although there are plenty of cheese strategies you can search up and use, certain bosses are there as skill checks and will bend you over their knee to spank you for sucking. Expand
  30. Aug 7, 2021
    10
    The FS games are literally an institution of "git gud" with sekiro being the dean of admissions.
  31. Aug 7, 2021
    10
    Personally, as a fan of From Software games, this was an amazing experience and I loved the game. Easily one of my favorite games and have already started my second playthrough. If you want a challenge and a whole new combat experience to master, get it.
  32. Aug 8, 2021
    10
    This is one of the best games I've ever played in my entire life, forcing one to grow as a player in order to progress- it's the definition of hard but fair. Whenever I found myself frustrated, I would take a break, reassess my strategies and mow through every challenge that came my way. By the time I beat a boss, it almost felt easy- no matter how many times I would fail, victory alwaysThis is one of the best games I've ever played in my entire life, forcing one to grow as a player in order to progress- it's the definition of hard but fair. Whenever I found myself frustrated, I would take a break, reassess my strategies and mow through every challenge that came my way. By the time I beat a boss, it almost felt easy- no matter how many times I would fail, victory always felt earned- never did I feel like I got lucky, in fact when I did get lucky, my overconfidence would make me sloppy and I would usually die during the attempt. Expand
  33. Aug 8, 2021
    10
    10/10 would never play this gain, just beat all the boses, i had to beat the game basically 3 times to unlock the endings and secret bosses and alternate bosses, loved the game, hard as nuts i would expect nothing less from fromsoftware. love it but never again will i put myself through that again, that ape...... i still see him in my nightmares..... all hail shura.
  34. Feb 19, 2022
    4
    Probably my most controversial gaming take of all time is that I think this game is really really poor. I’m a huge fan of fromsoft games, in fact I’ve played every soulsborne game to completion at least once other than DS2. I really believe this game doesn't deserve to be in the same conversation as Dark souls and especially bloodborne. A lot of elements of this game feels like a step backProbably my most controversial gaming take of all time is that I think this game is really really poor. I’m a huge fan of fromsoft games, in fact I’ve played every soulsborne game to completion at least once other than DS2. I really believe this game doesn't deserve to be in the same conversation as Dark souls and especially bloodborne. A lot of elements of this game feels like a step back from its predecessors including those that came out over a decade ago. For example cutscenes that lead into boss fights play every SINGLE time you approach the boss. Not only does this not make narrative sense in the context of the game, but its needlessly frustrating. Fromsoft seemingly recognised this when creating Demon Souls in 2009 and this issue is resolved in that game, so why not here?

    Other than it’s verticality, the world is, in my opinion, less interesting in both its design and art direction than the games that came before it bar a small number of locations. The grappling hook which should be an absolute game changer picks and chooses when to work properly, and the option for meaningful customisation in the build of your character is gone completely. The combat, while extremely satisfying and rewarding during 1on1s, falls apart completely when facing more than 1 enemy which might be fine if there isn't a non optional boss encounter based on fighting two bosses at once. This is not an interesting way of scaling difficulty, this is creating a situation that the combat mechanics are not built to handle well in order to make it difficult for the player to progress.

    I think this game falls short in almost every aspect of its direction, and I’m adamant it’s Game of the Year win is some inside industry joke that I’m not in on.
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  35. Apr 15, 2019
    9
    MINOR SPOILERS
    Though I found Sekiro's world slightly less immersive/interesting to explore than previous FromSoftware titles, notably Bloodborne and even Dark Souls III (it's close), it still had the developer's signature sense of atmosphere. The areas were a bit too similar in my opinion, minus two to three changes of pace (Senpou, Fountainhead, Hirata to a lesser extent), and there
    MINOR SPOILERS
    Though I found Sekiro's world slightly less immersive/interesting to explore than previous FromSoftware titles, notably Bloodborne and even Dark Souls III (it's close), it still had the developer's signature sense of atmosphere. The areas were a bit too similar in my opinion, minus two to three changes of pace (Senpou, Fountainhead, Hirata to a lesser extent), and there seemed to be less overall areas to explore. I found the "optional" areas to be somewhat lacking as well, as some of the optional bosses were just retreads of previous bosses with a twist and several of them took place on the same battlefield as a prior fight. Nonetheless, the boss fights in Sekiro are top notch. As far as overall consistency of quality, this is FromSoft's best effort to date. From the first main boss encounter on, each one (with maybe two exceptions) is a challenging and adrenaline-pumping clash of swords. Even the classic gimmick fight found in every SoulsBorne game is improved here in almost every level: the gorgeous visuals, enjoyment, arena, etc. Having a lone katana as the main weapon also allowed FromSoft to make their bosses as unique as possible, displayed in their fighting style as well as their design, without having to worry about what approach the player is taking (like the Souls series: spellcaster, dex, strength, etc.). The enemy variety was kind of bland, mostly humanoid, but narratively I understand that was kind of necessary. The mini bosses were also a nice break-up between exploring en route to the next big bad and offered vital rewards upon defeat, though there were far too many re-skins in this department and some of them were just a chore to to fight. Another highlight of FromSoft's last few games has been the excellent and riveting soundtracks. Having played Bloodborne and Dark Souls III nearing Sekiro's release, I found the soundtrack a bit underwhelming (which was my mistake of expectation). However, upon replays the music has really grown on me and definitely fits the world perfectly. Some tracks that stand out are CM, LB, ISS, O, and GA (boss initials). Final point of praise: the combat, once understood, is probably the most satisfying I've ever played in a videogame. Although it isn't quite the masterpiece I expected, it is definitely my early 2019 GOTY in an already crowded year and a game that was well worth the wait. Already itching to see what FromSoft comes up with next. 8.9/10.
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  36. Apr 16, 2019
    8
    I am die hard souls veteren. I want to say I love Sekiro, I really do, it is fantastic brutal action game, but it has its own problems that drags the score down from perfection.
    .
    Pro 1.Combat Mechanic is the best in the market right now. Posture system, Deflecting, Jumping, Unblockable attack and of cousre the Mikiri (Counter thrust by step on enemy's weapon) are what make the game
    I am die hard souls veteren. I want to say I love Sekiro, I really do, it is fantastic brutal action game, but it has its own problems that drags the score down from perfection.
    .
    Pro
    1.Combat Mechanic is the best in the market right now. Posture system, Deflecting, Jumping, Unblockable attack and of cousre the Mikiri (Counter thrust by step on enemy's weapon) are what make the game unique and full of excitement. It is much much better than any soul game I've ever played. I hope Fromsoft continue this system.

    2. Scenary is very beautiful and colorful.

    3.Story is fair, at least much easier to understand.
    .
    .
    Cons
    .
    1. Skill moves and Prothestic tools are underwhelming. They are looked cool as first but once you play the gamethoroughly, you will come to the conclusion that those things are just small gimmicks. Especially the skill moves, all of them are hardly be said that they are better than your normal attack. (Except, the skill called icjimon double, that one may be only skill that can be very useful in some fights). On the top of that, you can equip only 1 skill move at time, you can't even quick swap skill move. What the heck is with that ? This is 2018, there are so many games that allows you equip 4 skills at the same time. It is 100% possible. Does Miyazaki think it will be imbalance to do that ? I don't really understand at all.

    Prothestic tools, however, can be helpful but it has limited use. In the end, what you will do most is normal attack, which lead to the lack of diversity in this game, thus lead to less replayability than other soul titles.
    .
    2. Stealth mechanic is too powerful. You can kill most of enemies along the way with stealh, or just sneak past them, which makes combat along the way become trivial. The game only hard when come to boss fight that you can't stealth kill. Even Minibosses, you can outright destory half of their hp with stealth . What is fun about that ?. This game shines most from combat mechanic, not stealth mechanic. However, because stealth has almost no risk (very easy to do) but get same reward (exp) like you fight head on, so why should I fight head on ?. Moreover, stealth mechanic in this game is very mediocre, you get behind enemy or jump from above, that is it. I hope stealth get nerfed hard. It is ok to sneak pass, but not outright kill high hg enemies or half minibosses hp, right now it is way too strong.
    .
    3.No multiplayer ? admit it, this decrease replayability. Besides, without coop system, many people can't finished this game due to the sheer difficulty. I am fine but some of my friends will not be able to play it.
    .
    That is all for Sekiro. Beating the game first time I spent 50 hrs (but I explored and farmmed a lot to test each skill, the actual time should be like 30 hrs ). I definitely buy Sekiro 2 or DLC but for now, I think the all skill moves need hard buffs. Prothestic tools needs to more love with the upgraded version. Please nerf the stealth kill. The game is great.
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  37. Jul 12, 2019
    10
    A Master Piece, visual stunning, frenetic gameplay... FromSoftware you´re great!
  38. Oct 27, 2019
    10
    Миядзаки как будто чувствует, какой аспект соулс игр даётся мне хуже всего. И, сначала, он приучает меня играть за ловкача в Bloodborne ( хотя я до этого боялся этого делать и играть в первом и втором Соулсах за мага. Ну а в Sekiro он приучает меня правильно ставить репосты ( они же парирования) - их я вообще до Sekiro не понимал и боялся делать.Миядзаки как будто чувствует, какой аспект соулс игр даётся мне хуже всего. И, сначала, он приучает меня играть за ловкача в Bloodborne ( хотя я до этого боялся этого делать и играть в первом и втором Соулсах за мага. Ну а в Sekiro он приучает меня правильно ставить репосты ( они же парирования) - их я вообще до Sekiro не понимал и боялся делать.
  39. Apr 18, 2020
    1
    The most frustrating video game I ever played since the 80's....It is too difficult and not enjoyable
  40. Mar 30, 2019
    10
    Sekiro feels like Souls without a lot of the RPG elements, and then stealth thrown in, in its place. You can count on the same clean, crisp controls and graphic-style, etc. combat is different but with some similar elements like guarding, parrying (deflecting), etc.

    Combat is brutal and unforgiving. Each enemy often takes a whole new approach on combat, so be prepared for frustration
    Sekiro feels like Souls without a lot of the RPG elements, and then stealth thrown in, in its place. You can count on the same clean, crisp controls and graphic-style, etc. combat is different but with some similar elements like guarding, parrying (deflecting), etc.

    Combat is brutal and unforgiving. Each enemy often takes a whole new approach on combat, so be prepared for frustration and learning.

    I love it and couldn't point out any glaring flaws, but the difficulty is extreme, even for the seasoned gamer or Souls player. Wouldn't recommend this to a casual gamer who doesn't like a challenge.
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  41. Jul 30, 2020
    8
    ______________________________________________
    Always using the same main weapon and mc can make it repetitive..
    but overall.. this one truly is a enjoyable TENCHU SOULS, my guys.
    ______________________________________________
  42. Sep 23, 2019
    10
    Una joyaaa!!!! Lo mejor d fromsoftware por lejos.. super rejugable y dificultad endiablada..
  43. Jun 28, 2019
    8
    It is a brilliant and beautiful yet brutal game. It is my first FromSoft game and I was daunted but intrigued by the whole mythology surrounding these games. I have enjoyed it. It does force you to 'git gud' though and sometimes is like butting your head against a brick wall until you overcome the boss or exploit a weakness. The trademark difficulty will deter most but a cynic will seeIt is a brilliant and beautiful yet brutal game. It is my first FromSoft game and I was daunted but intrigued by the whole mythology surrounding these games. I have enjoyed it. It does force you to 'git gud' though and sometimes is like butting your head against a brick wall until you overcome the boss or exploit a weakness. The trademark difficulty will deter most but a cynic will see that it is to hide the fact that there is not a lot of game here. Grinding is VERY time consuming and an absolute necessity. Rules change with every passing enemy. You will be battered mercilessly and it will make the kill all the more satisfying when you finally get lucky. Its one for the hardcore masochist gamers. From a personal perspective it makes me miss Tenchu. Expand
  44. Sep 17, 2019
    10
    Amazing game.
    Fromsoftware showed us that they can do something different from Dark Souls and even so, present us a game with high quality content, this game is a masterpiece. The mechanics, the plot, the NPC's, boss fights and scenarios, everything about this game is beautiful!
    Sekiro gave me almost a hundred hours of pure amusement. No DLC's, no monetization, you only have to pay once
    Amazing game.
    Fromsoftware showed us that they can do something different from Dark Souls and even so, present us a game with high quality content, this game is a masterpiece. The mechanics, the plot, the NPC's, boss fights and scenarios, everything about this game is beautiful!
    Sekiro gave me almost a hundred hours of pure amusement.
    No DLC's, no monetization, you only have to pay once to get the full experience, that's very respectful to fans.
    Congrats, Fromsoftware, keep up the good work!
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  45. Oct 6, 2019
    10
    I must say that this game is not for casuals if you look at reviews and found some negative reviews because they can't play this game properly this game needs a lot of skills so you should think before buying this game, The player needs to parry every attack from enemies and more than that enemies have dangerous attacks that you need skill call Mikiri counter that you must use them inI must say that this game is not for casuals if you look at reviews and found some negative reviews because they can't play this game properly this game needs a lot of skills so you should think before buying this game, The player needs to parry every attack from enemies and more than that enemies have dangerous attacks that you need skill call Mikiri counter that you must use them in right times
    Overall this is game is perfect for people that love challenges I give this 10/10 but if you are a casual player this is not game that you looking for I give to casual players 3/10 - 0/10
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  46. Oct 8, 2019
    10
    Like fan of From software I must to say I love it, the gamplay, story and difficulty are amazing, I recommend this game to 100%.
  47. Oct 15, 2019
    10
    Sekiro is a really good game in practically all the aspects that make an excellent from software game, the story is told way better than the previous games, is actually really inviting to see all the cutscenes, endings and know more about lore of this world , the gameplay this time focus on a single weapon that makes you want to dominate this sword close to perfection in order to have theSekiro is a really good game in practically all the aspects that make an excellent from software game, the story is told way better than the previous games, is actually really inviting to see all the cutscenes, endings and know more about lore of this world , the gameplay this time focus on a single weapon that makes you want to dominate this sword close to perfection in order to have the most beautiful boss fights in a video game, the main character is reliable if understand the way of Japanese character, this opinion is from someone that played and finish Bloodborne, Dark souls 2 and Dark souls 3 and I know that I am a veteran in this type of game but I highly recommend for those who really enjoy Japanese culture or a really hard and well-crafted game Expand
  48. Jul 28, 2020
    10
    This game has the best combat in any game. Even after finishing the game and unlocking all trophies, it felt good repeating the game just so to re-live the epic duel, once again with ishin, father owl, lady butterfly and other bosses. And the story is filled with interesting lore that makes you want for more of this game. And as usual, fromsoftware provides with their traiditionalThis game has the best combat in any game. Even after finishing the game and unlocking all trophies, it felt good repeating the game just so to re-live the epic duel, once again with ishin, father owl, lady butterfly and other bosses. And the story is filled with interesting lore that makes you want for more of this game. And as usual, fromsoftware provides with their traiditional minimalistic yet amazing level design through interconnected world which does not fall far from previous souls titles. Expand
  49. Aug 13, 2020
    10
    Лучшая игра в которую я играл на playstation, а так-же лучшая игра от From Software. Очевидный Must-play и Game of the year. "Hesitation means losing"
  50. Apr 12, 2019
    9
    SEKIRO: SHADOWS DIE TWICE took me so much time to finish just because of the hard bosses especially the final one which was a huge pain to kill anyway this game is just one of the best from software games there is just because of the fact that there is no co op like in dark souls or bloodborne so the game is ten times harder because there is no help which i like because it makes you trySEKIRO: SHADOWS DIE TWICE took me so much time to finish just because of the hard bosses especially the final one which was a huge pain to kill anyway this game is just one of the best from software games there is just because of the fact that there is no co op like in dark souls or bloodborne so the game is ten times harder because there is no help which i like because it makes you try harder and appreciate the bosses you defeat the story is kinda basic and not your main focus but it is cool in a way also using shields or dodging is basically instant death in this game you have to learn how to parry because only then you can defeat your opponents

    pros:
    - graphics are amazing

    - the adding of stealth is awesome you can kill enemies from the shadows and ease your game play

    -the fact that this game is a lot harder makes me proud because its all about skill now and you cant cheese bosses with your co op friends

    -the adding of the prosthetic tools is awesome there are ten of them and each one is cool at its own way

    -bosses are really awesome and most of them are really cool tributes to the bosses from the soulborne games

    -the more agile approach from software took with this game is awesome your character is more agile and flexible unlike the the previous ones your character can double jump slide crouch basically giving him a big advantage in battle

    -the whole revive mechanic is really cool and i really dig the here's a second chance now go finish your opponent off

    - the skill tree system is a cool add on it really gives you more edge in battle as you unlock more skills the more you progress in the game

    -areas are really beautiful looking and you can really see from softwares style shining

    cons:

    - i don't know if its me but it kinda bothered me that you cant create your own character and you gotta play with the one that the game gives you i really love the character creator in the previous games

    -the fact that you only have one sword although later obtaining another one that's it for your weapons yes there are prosthetic tools but its a bummer there is no greatswords axes and other weapons in the game and its just get used to this katana because its your only weapon of choice

    - the areas where there are new bosses feel a little bit recycled like for example you can fight different bosses in the same area which is kinda lame because in dark souls every boss has its own map and area so in this game to put bosses in the same areas where you killed other ones feel a little bit lame for me

    - why does it take spirit emblems ( your ammo) to use your second sword that you unlock later in the game i understand its spouse to be really strong and you cant use it a lot but still it felt like you obtain this sword for only a small number of enemies and that's it kinda lame if you ask me

    - the fact that the game punishes you if you die a lot by giving your characters dragon rot (basically cancer) and you cant do quests with them is really annoying i understand them wanting you to die less but still its really not fair at the beginning at least the game does give you a cure that you can buy from different vendors but still the whole system is annoying and dumb in my opinion

    in conclusion:
    this game is really hard and rewarding it took me a whole month to finish it only because of how hard it was even more then dark soui's and bloodborne if i might say this game is one of the best from software titles i played and my final score to this game is a nine out of ten and i do recommend it if you like the soulsborne series and you want a harder game to play
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  51. Apr 5, 2019
    9
    Sekiro is a challenging game, and as such isn’t a game for everyone. If you think you’ll fly through this game because you're a Soulsborne veteran, or if you think the combat is something easy to pick up, I advise you to readjust your expectations. This is a brutal game, one that will be challenging for veterans and newbies alike. However, if you have the motivation to persist, I thinkSekiro is a challenging game, and as such isn’t a game for everyone. If you think you’ll fly through this game because you're a Soulsborne veteran, or if you think the combat is something easy to pick up, I advise you to readjust your expectations. This is a brutal game, one that will be challenging for veterans and newbies alike. However, if you have the motivation to persist, I think you'll find that Sekiro offers one of the most fulfilling and diverse gameplay experiences in modern times.
    The area design of Sekiro is absolutely brilliant. The world can be broken down into central hubs that each interconnect and branch out into other areas. There is a vast world to be explored, and each distinct area is equipped with its own atmosphere, level layout and enemy types. Moreover, there is a new dimension of verticality introduced into the area design, meaning players can not only explore on a planar level, but also can move upwards and explore that way as well. All this creates an exploration experience that is quite engaging.
    Sekiro boasts a new combat style focused on aggressive gameplay and deflecting enemy attacks. I’ll say it now: if you play the game like Dark Souls, you won’t get far. This is a new system, and that’s perfectly ok because this game isn’t Dark Souls and doesn’t want to be. Truth be told, when I started out the game I was frustrated that I couldn’t get a handle on this combat system. I was ready to put down the game and call it quits. But after my second or third boss, the combat finally clicked and I started to have fun with the system. And it’s quite an intricate and fun combat system, probably as good as Bloodborne’s combat in my eyes.
    To top it all off, bosses and minibosses are the most engaging they’ve been. Some of these bosses have become my all time favorite bosses in gaming history. Although there is the occasional cheap fight, I’m impressed by how the game from start to finish is able to churn out incredibly different and challenging bosses.
    Sekiro is a VERY strong 9/10. I can’t really consider it a 10/10 because it does have its fair share of flaws. One of these flaws is the storytelling; Sekiro attempts to tell a more structured narrative than that of Dark Souls and Bloodborne, but unfortunately it fails to be coherent. It seems those involved with the storywriting couldn’t tell if they wanted the story to be more ambiguous like in DS/BB or if it should be clear-cut, so they just opted for both; as such, the story feels somewhat befuddled and confusing at times, with no rhyme or reason to why events occur or why we should care.
    Another flaw would be the lack of diversity in the skill trees. A lot of these skills, maybe half, don’t really help that much in combat. Out of all the skill trees, only one has skills that all are useful; the rest have maybe 2-3 useful skills and then 7-8 useless skills.

    Sekiro: Shadows Die Twice is quite an achievement. It had a lot to live up to, and boy did it surpass expectations. This is a game that takes some of the best aspects of the Soulsborne series and revitalizes it in a refreshing, innovative way. Those who invest in the game will find an incredibly rewarding and fun journey, but unfortunately there are those who don't want to invest the time and would rather criticize the game as unfair and a 0/10 without understanding how the game and its underlying combat mechanics work. Sekiro is a strong 9/10, and since FromSoft has never disappointed with its DLC, I expect in the near future we’ll get some more great Sekiro content that will elevate the game to 10/10.
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  52. Apr 27, 2019
    9
    Fantastic experiance with really great controls that only from soft would have the balls to let users mess around with, its difficult, like really difficult but by the end of the game you really do feel like youve gotten so much better and can breeze through the earlier levels that took you so long the first time, a lot of people will complain that there is only 1 way you can play the gameFantastic experiance with really great controls that only from soft would have the balls to let users mess around with, its difficult, like really difficult but by the end of the game you really do feel like youve gotten so much better and can breeze through the earlier levels that took you so long the first time, a lot of people will complain that there is only 1 way you can play the game unlike other souls games, but i think its fine for them to hone you down to this style so that you can only focus on getting good at parrying and knowing your timing windows. In this it succeds. Although i will admit there isnt really much in replay value once youve mastered its controls as it starts to become really easy to fly through the earlier stages. But im fine with a just a one time experiance that was captivating from beginning to end Expand
  53. Apr 8, 2019
    8
    I went into this game expecting to be able to play through it without worries, since I played all 4 Soulsborne games. I was wrong ... very wrong.

    The combat is punishing, requires you to constantly be aware of your health, posture and the health of enemies. It is like Dark Souls, but it isn't. The parkour and stealth aspects allow you to skip enemies if you please, or you can rush in
    I went into this game expecting to be able to play through it without worries, since I played all 4 Soulsborne games. I was wrong ... very wrong.

    The combat is punishing, requires you to constantly be aware of your health, posture and the health of enemies. It is like Dark Souls, but it isn't. The parkour and stealth aspects allow you to skip enemies if you please, or you can rush in and deflect your way through with fast-paced, intense combat.

    Unlike Soulsborne, it also has a very vibrant colour palette to it. While there aren't many areas that stick out significantly, the various green and sometimes pink mixed into the gray, dark environments that FROM used to make really help motivate you to continue on, no matter how often you fail at a boss. And as usual, the end boss is really great.

    However, I should point out that if you don't have a lot of patience, this game is NOT for you. Memorizing a moveset from a boss takes time and effort. And you will die a lot.

    Sadly, one of the downsides is that this game lacks replay value. If you want to get all trophies, you will have to either play through the game 5+ times or grind. I felt like the NG+ and further became worse and worse throughout the series, with Dark Souls 3 only changing item locations. In Sekiro, it only affects items that can increase your health or healing items, the rest stay the same. This combined with the lack of different builds made me despise playing through NG+4 in order to get the last trophy needed.
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  54. Jun 29, 2019
    8
    This game is very entertaining in its on right. It has a lot going for it gameplay wise and the visual very compelling. Combat can be approached in different ways depending on your playstyle can chose to be stealthy or going head to head with the ennemies. The game gives you the means to power up your character accodingly. Skill points let you learn new abbilities depending on the branchThis game is very entertaining in its on right. It has a lot going for it gameplay wise and the visual very compelling. Combat can be approached in different ways depending on your playstyle can chose to be stealthy or going head to head with the ennemies. The game gives you the means to power up your character accodingly. Skill points let you learn new abbilities depending on the branch you pick; you can find, equip, and upgrade ninja tools that serve as secondary weapons with limited use. Upgrading your character's physical attribute is also possible by finding specific items. The level design in this game really shines as it demonstrates multi layered areas with plenty of branching paths. And it works hand in hand with the agility of the protagonist to make you feel like a true shinobi once you have become famiar with the controls. Like other games from this developer exploration is rewarded with items from the useful consumable to a brand new prohestetic tool.

    Visually the game manages to give a unique personality to each area. The lighting is especialy efficient and changes dynamicaly as you move in and out of the buildings. The animations are fluid and allow you to read you opponents attacks which is a crucial part of the game. My only beef with the game is the steep learning curve. Most Souls veteran will forgive this aspect but the uniniciated will surely have a hard time geting comfortable with the game as there is no way to change the difficulty. The bosses are especially brutal. Overall I would call this a very well crafted game if a bit unwelcoming at first.
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  55. Dec 2, 2019
    10
    200hrs+ in, and I can say Sekiro is From at it's finest. It's awesome how one studio can keep a formula for so long, bringing actual innovations on each new game. The game's is super tight, and the combat is SO SATISFYING. Bosses are few compared to other Souls entries, but really unique. The world is just plain beautiful, and I don't even need to say anything about the soundtrack because200hrs+ in, and I can say Sekiro is From at it's finest. It's awesome how one studio can keep a formula for so long, bringing actual innovations on each new game. The game's is super tight, and the combat is SO SATISFYING. Bosses are few compared to other Souls entries, but really unique. The world is just plain beautiful, and I don't even need to say anything about the soundtrack because FromSoftware.

    Sekiro and Bloodborne are the reason I vouch for any new IP from these guys. Keep 'em comin'.
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  56. May 5, 2020
    10
    Well in all aspects, I have tried to look for negative things but I can not find them anywhere, good bosses, good AI, good protagonist, it could continue like this for a long time but it is better that you experience it for yourself.
  57. Dec 31, 2019
    10
    Such a great game I ever played, it might be the best action-game of all time. Unbelievable gameplay and perfect narrative based on true Japanese myths. Fascinating experience awaits
  58. May 11, 2020
    10
    I have been playing for weeks, and I’m hooked! The game is very difficult and especially hard during the ogre. Most of the bosses don’t have a “weakness” that you can exploit which in turn makes you more skilled when progressing. Many times you will have to search up how to get better if it gets to hard but normally it doesn’t really happen. The game really gets hard during the boss fightsI have been playing for weeks, and I’m hooked! The game is very difficult and especially hard during the ogre. Most of the bosses don’t have a “weakness” that you can exploit which in turn makes you more skilled when progressing. Many times you will have to search up how to get better if it gets to hard but normally it doesn’t really happen. The game really gets hard during the boss fights because they're unforgiving and you will have to come up with counter measures yourself. For some reason every time I die to a boss I always learn more and want to keep trying. Sometimes you will be up against very hard enemy’s but if you keep trying you’ll eventually get it. One thing about sekiro is that you will have to be very good at the base combat of the game because there aren’t any really amazing “special” abilities that aren’t used in niche situations. The game will eventually click and will become super fun but before that you’ll just be figuring out the game. When it clicked for me I was fighting Genichiro Ashina and when I finally beat him I just got really good. If you have played Dark Souls or other Fromsoftware games this one is very different and you’ll have to adjust. I think it’s a very fun game Expand
  59. Aug 20, 2020
    10
    omg this game is fantastic
    Great combat system
    Awesome bosses
    Good story
    Nice graphics
    I love ishin ashina
  60. Jul 22, 2020
    10
    Sekiro: SDT, é um game onde a habilidade do player é testada e evolui a cada chefe que se enfrenta.
    A história não chega a ser inovadora, porém é muito bem feita e fácil de se entender.
    Bugs são raros e nenhum prejudica a experiência.
    O problema do jogo é não possuir um conteúdo adicional, pois seria muito bem vindo. Se um dia houver uma continuação, eu com certeza compraria.
  61. Jul 23, 2020
    10
    Ótima Gameplay, história também muito boa, e o protagonista é muito enigmático.
  62. Jul 26, 2020
    10
    A lot of people dislike Sekiro due to its difficulty but to me at least thats just the fun of the game learning the moves and creating a counter attack for them (most bosses have weaknesses to exploit) and thats the only real point of criticism the game, story and everything are so good
  63. Jul 26, 2020
    10
    Inovador,divertido,con buenas mecánicas historia relativamente interesante tiene buena banda sonora y muy buenos jefes
  64. Aug 3, 2020
    10
    Favorite game of all time tbh all the boss the cbot the flow if you feel it puts you in a state of flow like boxing or mma fight.
  65. Jul 31, 2020
    10
    As a fan of both From Software games and medieval Japan, I was insanely excited for Sekiro. Then I wanted to break my copy in half because I didnt get it. It was insanely difficult and I couldnt wrap my head around its combat mechanics. Then I somehow stumbled all the way up to a certain boss, got pummeled a dozen times and then..it clicked. I blocked, side stepped and jumped over hisAs a fan of both From Software games and medieval Japan, I was insanely excited for Sekiro. Then I wanted to break my copy in half because I didnt get it. It was insanely difficult and I couldnt wrap my head around its combat mechanics. Then I somehow stumbled all the way up to a certain boss, got pummeled a dozen times and then..it clicked. I blocked, side stepped and jumped over his attacks and delivered punishment in a brutal but beautiful dance of death. I have now completed Sekiro 4 times and it cemented itself as one of my favorite games ever. I'm glad I didnt break that disc after all. Sekiro is From Software's most divisive game yet, but also its most focused. It delivers on everything it sets out to do. It innovates while remaining loyal to its roots and thats hard to achieve. Its also the most cohesive game from japanese developer in terms of its story. Hundreds of wiki pages are this time not required to understand the plot. Most RPG elements are thrown out of the window in favor of fast paced action and skill. I know everyone expected Dark Souls clone, but this aint that. I, for one, would love for From Software to continue innovate and deliver excitement and challenge in different packages instead of falling back to same old formula. Expand
  66. Aug 1, 2020
    10
    Una obra maestra que se convirtió en uno de mis juegos favoritos, la historia es perfecta con la posibilidad de adaptarse a ti con cada final. Es un juego donde la dificultad te hace disfrutarlo aún más y te recompensa con la satisfacción de haberlo logrado.

    Simplemente asombroso!!!
  67. Sep 19, 2020
    10
    One of the best games I've ever played. Incredibly rewarding and completely different feel on NG+
  68. Oct 20, 2020
    10
    This game almost made me kill myself. But once you overcome the hardest of **** namely Genichiro, Guardian Ape and Isshin the Sword Saint, you will feel so much accomplishment, that it will be worth it. One of the best games i've ever played
  69. Apr 3, 2019
    9
    Sekiro is what you would come to expect from such a consistent developer, the world is a joy to explore, enemy design and animations are great and the difficulty is high (more than ever). Seriously, if you are interested in buying this game, know that some segments, specially bosses, can be soul-crushing at times. But then, overcoming this obstacles is just so satisfying and addicting,Sekiro is what you would come to expect from such a consistent developer, the world is a joy to explore, enemy design and animations are great and the difficulty is high (more than ever). Seriously, if you are interested in buying this game, know that some segments, specially bosses, can be soul-crushing at times. But then, overcoming this obstacles is just so satisfying and addicting, that you can only ask for more. The story is solid, with multiple endings as well, and gameplay feels very good to play. I'm not giving it a 10/10 only because replay value is not as high on this one as in previous FromSoft works. Don't get me wrong, you can easily sink dozens of hours in this game (your first playthrough you take around 30-60 hours, a hell of a lot more than the average game for sure!), maybe just not hundreds as it did in previous soulsborne games. FromSoftware set out to create an action game with RPG elements this time around, and they did a damn good job at that. Expand
  70. Jun 9, 2019
    10
    I've played every soulsborne game and loved each of them. This might be my most engaging gaming experience since the original Dark Souls.
    Typically I opt for the largest shield possible and a heavy set of armor with a huge sword. Sekiro is not the type of character I typically play through a fromsoftware game with. Initially I found it hard to get into for that reason. Some bosses can
    I've played every soulsborne game and loved each of them. This might be my most engaging gaming experience since the original Dark Souls.
    Typically I opt for the largest shield possible and a heavy set of armor with a huge sword. Sekiro is not the type of character I typically play through a fromsoftware game with. Initially I found it hard to get into for that reason. Some bosses can just decimate your health if you make a wrong move. There's a huge focus on movement, timing and parrying. There's also a greater importance attached to usable items. Gradually I became addicted though and this game has completely dominated my thoughts.
    What also makes Sekiro stand out for me is how visually impressive the world is, the unique and interesting enemies you encounter and how much fun it is to explore each area. It's fascinating to find new paths and follow them as you search for mini bosses, merchants and secrets.
    The story is also pretty interesting and it's surprisingly straightforward for a fromsoftware game. I never felt confused about my objective or where I need to go next.
    2019 has been a pretty great year already but Sekiro is currently my game of the year. Maybe that'll change but for now I'm just completely blown away by this game,
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  71. Sep 27, 2019
    10
    The best combat game i have ever played. The "deflect" is a revolution to the combat system. I had so much fun fighting the bosses, so i played all the way to NG+4 - completing all endings and get the Platinum trophy. The game will teach you how to be patient and effective in combat. Bloodborne and Dark souls will be a walk in the park after playing Sekiro. I predict deflect in Elder Ring.
  72. Aug 11, 2019
    10
    Another masterpiece by FromSoftware and Miyazaki showing the world how to make games. Absolutely incredible experience. The game has some of the best combat, story, music, and world design and boss fights in video game history.
  73. Apr 1, 2019
    9
    A truly marvellous game. The lack of multiplayer and the greater emphasis on skill based gameplay over character stat development means that every victory is YOURS and not the result of an overlevelled character (well, unless you gain a certain object at least). No other game has had me yelling swears at my defeat and celebrations of joy when I finally won.

    If I was to make a piece of
    A truly marvellous game. The lack of multiplayer and the greater emphasis on skill based gameplay over character stat development means that every victory is YOURS and not the result of an overlevelled character (well, unless you gain a certain object at least). No other game has had me yelling swears at my defeat and celebrations of joy when I finally won.

    If I was to make a piece of constructive criticism I’d say that the penalty system (losing half of everything on a full death unless you win RNG) promotes grinding, I do worry slightly that Activision will start selling skill points given their record and the way this system encourages grinding exp in order to gain more skills and (ultimately) more attack power. The soulsborne system of regaining your experience if you were able to return to th el,ace you died was better as you could still progress your character despite death, whereas here I would be woefully lacking in skills if I hadn’t indulged in grinding certain areas.

    So.... yeah. Buy this if you like a challenge. Might want to cut your teeth on soulsborne first though.
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  74. Mar 29, 2019
    9
    While there are a far too many mini-bosses, the game-play and atmosphere is masterful. It's different enough from the Souls games, and a bit reminiscent of the Gaiden games. Players both old and new to From Software can enjoy this challenging, exciting, and at times frustrating title.
  75. Apr 22, 2019
    9
    I made an account just to review this game. Honestly one of the most satisfying games I have played because I could just feel myself improving. Yes, there are times when you will feel frustrated and would want to delete the game, but the send of immense victory you feel on overcoming a particular boss that has been giving you a hard time is unparalleled. Miyazaki has done it again!
  76. Mar 25, 2019
    9
    This game comes from a company that is notorious for making very difficult games and Sekiro is no different. In fact it is more difficult than their previous games like Dark Souls or Bloodborne, but don't let the difficulty push you away. Despite the title, I died a lot more than twice in my play through yet I almost never felt cheated. The game brilliantly balances fast, but methodicalThis game comes from a company that is notorious for making very difficult games and Sekiro is no different. In fact it is more difficult than their previous games like Dark Souls or Bloodborne, but don't let the difficulty push you away. Despite the title, I died a lot more than twice in my play through yet I almost never felt cheated. The game brilliantly balances fast, but methodical combat with stealth and rewards persistence. The only problem could performance on console with the frame rate staying at thirty frames consistently to take a sudden dive every so often. There are a few needlessly frustrating enemies and a couple minor issues that are far out-shown by the quality of everything else. I could go on for quite a while about its beautiful art style and great story, but the bottom line is that this game is well worth your time. That is, if you're up for it. Expand
  77. Mar 31, 2019
    10
    Very few games nowadays dare to challenge players beyond their own apparent capacities. From the Posture System to the Combat Arts, FromSoftware developed a Souls-like game with a very unique identity. Mastering all its little intricacies is an absolute joy, and I can't remember any other game making me feel such a rush. Absolutely recommended..
  78. Jul 14, 2019
    10
    It has been years since the game lingered so long on my mind after I finished it. This is truly a masterpiece.
  79. Mar 31, 2019
    8
    Sekiro is a beautiful game, with "difficulty" at his centerpiece. In this it succeeded completely. Your typical gamesession is a brief exploring part (which is very well done) followed by either a mini- or a fully fledged boss encounter - that will take you easily 1-2 hours to learn.
    To get past those you have to learn all their moveset, and use the appropriate tool (fire, etc). And as
    Sekiro is a beautiful game, with "difficulty" at his centerpiece. In this it succeeded completely. Your typical gamesession is a brief exploring part (which is very well done) followed by either a mini- or a fully fledged boss encounter - that will take you easily 1-2 hours to learn.
    To get past those you have to learn all their moveset, and use the appropriate tool (fire, etc). And as every major boss has a different strategy, this turn into a long session of learning before you finally can kill the boss and proceed.
    Now this is the usual Dark Souls formula - but: no leveling up and no coop help. Which means the game is unforgiving forcing you to learn and execute everything perfectly (hence "difficulty"). And here is the problem, after the umpteen boss, faced with yet another 2-3 hours of learning and dying and repeating (and praying for luck), you don't feel the challenge anymore - you feel just tired of it. The "wow" moment after finally winning (which for me happened just once - and I'm at the last one) goes and is replaced by "i hope the next boss is not another slog".
    I can understand really hard-core gamers, the one loggin 12 hours a day in the first week, getting very good at this game - after all once you learn it it is much easier to play. But finding the motivation to invest 60 hours of time - of which 90% is spent learning/dying/repeating - is a bit hard.
    Specially considering that all your new skills are for nothing - there is no coop, no PvP, no fancy fashion souls. In the old games the prospect of helping other players or just bundling up to try and fight a boss together - the "jolly cooperation" - was a huge motivation. And very rewarding. This has been lost in Sekiro.
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  80. Mar 30, 2019
    10
    Only game from software has made thats better is bloodborne. Props to being a new IP and absolutely nailing the gameplay and story, despite trimming a lot of rpg stuff.
  81. Mar 27, 2019
    10
    Шедевральная смесь Тенчу и Душ, великолепный гемдизайн и боевка в частности! Оторваться от игры невозможно, в нее хочется возвращаться снова и снова, исследовать каждый уголок этого мира.
  82. Apr 8, 2019
    10
    Game of the year!!!!! a masterpiece from From Software. Its difficult in a beginning, but when you understand the mechanic of the game, its just another souls games. I love it.
  83. Jul 26, 2019
    10
    So much more than just the new Souls game, Sekiro stands on its own as a beautiful, challenging and immersive videogame experience. Instantly one of my favourite recent games, it will stay with me for a long time. The overall presentation of the game is impeccable - the world is gorgeous, the soundtrack is grandiose and animation is smooth. From sakura-filled mountainscapes to eerie sunkenSo much more than just the new Souls game, Sekiro stands on its own as a beautiful, challenging and immersive videogame experience. Instantly one of my favourite recent games, it will stay with me for a long time. The overall presentation of the game is impeccable - the world is gorgeous, the soundtrack is grandiose and animation is smooth. From sakura-filled mountainscapes to eerie sunken valleys and huge Sengoku castles, Sekiro is without a doubt my favourite medieval Japan setting in a game (something we've seen a resurgence of recently). The interface is streamlined, HUD uncluttered and is a joy to behold.

    But, as an action game, the emphasis has to be on gameplay - it's slick, brutal and rhythmic with a huge amount of freedom in your moment-to-moment actions in lieu of a reduced focus on RPG stats/builds. Learning to deflect and counter enemy attacks at lightning speed while maintaining an aggressive playstyle is key to succeeding in this game. Your aim is to break the enemy's posture (similar to stamina) either by continually attacking them/deflecting their attacks or by chipping away their vitality with slashes which ultimately reduces their posture recovery. It's a polished, near-perfect system that works two ways - you need to keep an eye on your own posture as powerful enemies smash you with halberds, their fists and sword flurries. It's immensely satisfying and I can honestly say it's my favourite combat system in recent memory.

    Instead of making your way from boss to boss, Sekiro mixes it up with a heightened focus on mini-bosses and general level layouts. You'll make your way through huge, vertically expansive area taking out soldiers with stealth, and fighting upwards of 30 mini-bosses which makes the stretches between main bosses much more engaging and less transitional. Stealth is ALWAYS a good option and in fact, you'll truly struggle taking everything head-on. It's worth sneaking around, scoping the areas and picking off sentries before battling the main foe in a true test of your abilities. It's a tough game to say the least, but has that irresistible charm that keeps you trying once more for that unbeatable feeling of satisfaction in the end. If you die, you lose half of your money and experience points, but this can always be planned for (keep your money in bags, grind to secure your next experience level), but adds a familiar punishing element to the game. Of course, as the game's title says, Shadows Die Twice. You can resurrect yourself once on death (twice on occasions) if you're near to beating an enemy, a tactical ploy which can really help or hinder you. The consequences of dying go beyond your own suffering - NPCs in the world will become sicker the more you die, adding in-game hurdles when a merchant is too sick to trade with you or a quest is locked. You can periodically heal them, but it never truly goes away so be careful!

    The main gimmick of the gameplay is Sekiro's prosthetic arm, which can be fitted with a grappling hook, axe, foldable shield, firecracker launcher, and many other gadgets. These turn the tide of battles and add another exciting element to battles. Upgrades increase their duration, damage, effectiveness or even functionality, and reward you experimenting with different unusual techniques. Skill trees replace most RPG features (stats are upgraded as you beat bosses), and is actually quite intuitive. It reminded me a lot of God of War (PS4) in that adding skills genuinely impacts on the game and improves the combat experience. Thrust counters, posture-recovering strikes, extra prosthetic functions, better posture damage, all contribute to an already deceivingly tactical system.

    Finally, the story is great. It is direct, while maintaining a host of hidden lore tidbits that expand the more philosophical and paranormal aspects of the game. The characters are likable, the voice acting (Japanese and English) is fantastic and the whole thing has a hard-to-describe melancholy to it unlike anything I've experienced. This may be due to the beautiful environments and gravity of the central task in the story, but it is different to the dread of Bloodborne or depression of Dark Souls. I absolutely loved the way the story heads in the end and the small extras on the side have kept me pondering for days after completion (which there are 4 ways to end).

    Sekiro has some tiny flaws, namely the annoying and gimmicky 'apparition' enemies, inconvenient merchants, very grindy higher level skill acquisition and occasional camera-caused deaths, but these are so minor when compared to the rest of the game. I've enjoyed this game more than anything played this year. It is a near-masterpiece in my eyes and should never be boiled down to its changes from the Souls series. Its merits are numerous, it's streamlined to a particular gameplay style which helps everything stay tight and focused, and it's incredibly fun. Judge it on its own, as everything should be.
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  84. Apr 1, 2019
    9
    It took a while for me to understand and appreciate the combat. At first I was not enjoying it but once I got it down, it was off to the races. I think most of the negative reviews are from those who still havn’t figured it out and play it like its a soulsborne game. You are a ninja, and ninja use tools so dont be shy in using all the items and abilities. A lot of the difficulties can beIt took a while for me to understand and appreciate the combat. At first I was not enjoying it but once I got it down, it was off to the races. I think most of the negative reviews are from those who still havn’t figured it out and play it like its a soulsborne game. You are a ninja, and ninja use tools so dont be shy in using all the items and abilities. A lot of the difficulties can be avoiding using the right gameplan. However, i do recommend getting the rounds in with pure combat because the learning curve is high. Once you feel you mastered it then you feel like a real bad ass. So the cambat is up there with Nioh in terms of depth imo. Exploring in the game is really fun due to the rope swing. Unlike soulsborne, platforming plays a big role.

    All in all, its another great game by FromSoftware. I would have liked it to have more RPG elements like character customization, making builds ect. Also multiplayer would have been fun as well. So the game may not have the replayability as a soulsborne, but it is a nice change of pace and I am sure FromSoftware will take with them a lot of the good mechanics of this game and add it to their next soulsborne title.
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  85. Mar 31, 2019
    10
    Sekiro это не игра, это искуство и отсееватель казуалов из Dark Souls. Это доказательство что хардкор жив и актуален!
  86. Sep 10, 2019
    10
    2 Parts Assassins Creed Origins
    1 Part Spiderman PS4
    2 Parts Bloodborne
    add 2 dashes of Pre-Lawbringer For Honor
    Shake vigorously, double strain over Ice into tumbler
    then beat self over head with tumbler.
  87. May 19, 2019
    8
    Great game, but for me it´s From Software´s weakest game this generation. It´s lack of RPG elements and progression hurts the experience in my opinion. However, there is a lot of fun to be had here. The combat is the best of the Soul games, and it sets the foundation for more to come.
  88. Aug 20, 2019
    10
    This was a master piece of a game, the Japanese art style and the overall combat of this game was phenomenal. I was never really into anime or anything but this game felt so anime.
  89. Sep 8, 2019
    10
    W: Review in Italian
    Capolavoro assoluto da From.
    Dopo la serie dei souls e Bloodborne From torna con una nuova IP ambientata nel Giappone dell'era SenGoku. Il risultato? Clamoroso! Il gioco è assolutamente riuscito in ogni aspetto, a partire dal gameplay che prende in prestito molte delle meccaniche viste nei souls e in bloodborne per potenziarle ed approfondirle in un poetico e
    W: Review in Italian
    Capolavoro assoluto da From.

    Dopo la serie dei souls e Bloodborne From torna con una nuova IP ambientata nel Giappone dell'era SenGoku. Il risultato? Clamoroso!
    Il gioco è assolutamente riuscito in ogni aspetto, a partire dal gameplay che prende in prestito molte delle meccaniche viste nei souls e in bloodborne per potenziarle ed approfondirle in un poetico e magnifico scontro continuo all'arma bianca. Lo stile artiscito è di altissimo livello, sopratutto se apprezzate l'ambientazione Feudale Giapponese.
    Ottima anche la longevità e la sfida che viene proposta al giocatore.
    Consigliatissimo a tutti.
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  90. Apr 2, 2019
    8
    Despite what some reviewers have said, this is a SoulsBorne game in many important ways. However there's a very good reason why FromSoft specifically stated that Sekiro is unrelated to previous titles, and that reason is why there are so many negative reviews of this game right now: The combat is even more different than it seems at face value. Meaning SoulsBorne fans are picking up theDespite what some reviewers have said, this is a SoulsBorne game in many important ways. However there's a very good reason why FromSoft specifically stated that Sekiro is unrelated to previous titles, and that reason is why there are so many negative reviews of this game right now: The combat is even more different than it seems at face value. Meaning SoulsBorne fans are picking up the game, being familiar with everything and feeling right at home, then playing the completely wrong way and getting frustrated. That's also why the game has so many tutorial pop-ups even hours into the game, to introduce every new mechanic in detail, but if you skim read these then you will miss out on critical information which makes the game no more difficult than DS3 or BB.

    There is no parry in this game, it's called deflect and it's a different mechanic. In the DS titles you had to choose between blocking and parrying, it was a risk, but in Sekiro you can deflect while blocking by pulsing the button in rhythm to your opponent's attacks. This makes blocking more important than it was in any SoulsBorne game including Demon's. Moreover, because the posture bar for your block/deflect replaces the stamina meter, your ability to dodge and run is not hindered by how much you block.

    In other words, you can pressure with R1 while blocking all damage (as long as you don't try to attack when you should be blocking or vice versa), while at the same time deflecting, while also being able to run away forever at any time. The Perilous Attacks, the big red letter attacks that some people are complaining about, are perilous specifically because they are attacks that can't be blocked/deflected and have to be dealt with using your other options, which is why they are very obvious and telegraphed.

    Well, FromSoft tried to warn us. Sekiro has all of the design elements that made Dark Souls great, it just presents them in different ways. Aside from all that, the level design is top tier as it is in every FromSoft game. Exploration is a joy. I also think this game is noteworthy for a reason that no one else is talking about. Team Ninja tried to make a Soulslike game with Nioh. Sekiro is FromSoft's way of thumbing their nose at Team Ninja, by making a better feudal Japan action game than Nioh in response.
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  91. Apr 27, 2019
    9
    I loved almost everything about this game. The only thing that bugged me is repeating mini-bosses (which is shame), but all bosses are very impressive and remain in the memory for a long time. Especially nice is new exploration mechanics, which weren't as wide and open in previous From titles due to new mechanichs (jumping and swimming).
  92. Mar 2, 2020
    2
    Let's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some playersLet's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some players ego (Youtubers) rely upon it and that is fine. But making a game that is nearly unbeatable for a HUGE percentage of players (Look at the % of players with any ending trophies and remember 8% have all). A game that 10-15% of the players have any end game trophy while the company charges a premium for it does not make it suitable for financial support. From this day forward I will do my research on Fromsoft games and not jump in feet first. Its unfortunate because I love Souls. Expand
  93. Aug 8, 2020
    10
    The most intuitive gameplay ever created. Once you learn the mechanics, it has the most natural and visceral flow. The art and aesthetics are beautiful in HDR. The samurai aesthetic is just icing on the cake. I am so glad to see FromSoftware continue to push the envelope with such engaging and innovative design. Bravo.
  94. Aug 18, 2020
    10
    Brilliant another true masterpiece from From Software. These games are all all epic adventures and the most rewarding game titles you will ever play when you allow yourself the time to master the game play and nuances of From Software games. Sure it isn’t for everyone and yes yet again it’s punishingly difficult frankly the hardest yet but such a worthy title to sit with all the others.
  95. Mar 20, 2020
    3
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had except for all the other ones in this very game. Dying is now punished (a cardinal sin in Soulslike) with afflictions to NPCs, locking you out of quests until they're healed with a rare item, and half your XP and money with no opportunity to regain or store them.

    Perhaps the worst part of this game is how awkward it is; it's a Soulslike game clumsily fused with a Tenchu game and forces a single playstyle that frankly isn't all that fun or rewarding. I hated it. I hated every second of it, and it made we want to play Metal Gear Rising and The Surge 1 and 2 again.
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  96. Aug 22, 2020
    10
    Прекрасная игра.... как и все игры от Миядзаки. Особенно на фоне всеокружающего шлака от EA и ей подобных.
  97. Aug 4, 2019
    10
    92

    Hikâyenin düzgün anlatılmaması haricinde bol boss savaşı, vuruş hissiyatı, keşif, boss savaslarından sonra yaşadığımız tatmin hissiyati, oynanış çeşitliliği gibi ögeler Sekiro: Shadows Die Twice'ı harika bir oyun yapıyor.
  98. Sep 14, 2020
    9
    Very subtle story telling, as you expect from Fromsoftware games the story is hidden and distributed into different pieces, you have to uncover it yourself. brutal and punishing game play again as expected. I liked the prosthetic arm, vertical movement it brings and the fast paced fighting. graphics are beautiful but the resolution doesn't look good on ps4 pro. I liked the level design andVery subtle story telling, as you expect from Fromsoftware games the story is hidden and distributed into different pieces, you have to uncover it yourself. brutal and punishing game play again as expected. I liked the prosthetic arm, vertical movement it brings and the fast paced fighting. graphics are beautiful but the resolution doesn't look good on ps4 pro. I liked the level design and the Japanese atmosphere, even though Bloodborne still represents the peak of Fromsoftware games in terms of design and atmosphere. boss fights are extremely difficult but as you memorize their move sets you can beat them at the end. Expand
  99. Jun 27, 2020
    10
    Игра просто бомба))) но очень сложная но я серовно получил кайф и платину))))
  100. Oct 27, 2020
    10
    One of the best games i ever played, FromSoftware is one of the few Studios left over that really want to make games for the people that are pure quality. Sekiro has one of the best Atmospheres of all games i ever played, it is easily the best Samurai Game, better then Ghost of Tsushima, Sekiro is also a very very hard game, but it makes the whole thing interesting and rewarding. You justOne of the best games i ever played, FromSoftware is one of the few Studios left over that really want to make games for the people that are pure quality. Sekiro has one of the best Atmospheres of all games i ever played, it is easily the best Samurai Game, better then Ghost of Tsushima, Sekiro is also a very very hard game, but it makes the whole thing interesting and rewarding. You just have to stick to it and learn to master the Katana. Beginners should open guides while playing it. FromSoftware has genius game designers. Expand
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.