User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Apr 16, 2019
    1
    This game is very hard and has been very annoying and also the ending was not that good.
  2. Apr 25, 2019
    3
    Extremely disapointed. Its a repetitive boss grind game with a boring character and a boring lore in a boring world. How could From Software gone so wrong after all those lovely souls games? I wanted to love it but im shocked of this failure. Its a game for masochists not for people who love fun games.
  3. Apr 10, 2019
    4
    Ridiculous difficultly. Not as in " you need to practice to get better" difficulty, but the "you must memorize poorly constructed button inputs" difficult that makes the game less fun.
  4. Apr 15, 2019
    4
    There is a lot this game does great. World, exploration and progression is amazing. Shame the boss fights are so out of tune in terms of difficulty. They are relentless and unforgiving making it an enjoyable experience for selected few. I wanted so much to finish this game, but could not, despite the hours spent bosses with little to no progression. Not fun to be charged for a game only toThere is a lot this game does great. World, exploration and progression is amazing. Shame the boss fights are so out of tune in terms of difficulty. They are relentless and unforgiving making it an enjoyable experience for selected few. I wanted so much to finish this game, but could not, despite the hours spent bosses with little to no progression. Not fun to be charged for a game only to make it impossible to complete. I do not recommend a purchase until a system to reduce difficulty of bosses is implemented. Shame. :( Expand
  5. Mar 29, 2019
    7
    Let me start by saying that if you're a die hard fan of Dank Souls and I Wanna Be The Guy, Sekiro might be a 9 if not a 10 for you. I am not such a fan, so I grant it a 7. Generously.

    Sekiro looks gorgeous, that much is true. It just lacks free roam content that is there for viewing only. Everything is functional, sadly, so you don't get to just look in awe. However, gameplay-wise it
    Let me start by saying that if you're a die hard fan of Dank Souls and I Wanna Be The Guy, Sekiro might be a 9 if not a 10 for you. I am not such a fan, so I grant it a 7. Generously.

    Sekiro looks gorgeous, that much is true. It just lacks free roam content that is there for viewing only. Everything is functional, sadly, so you don't get to just look in awe.

    However, gameplay-wise it feels like a DS game turned to 11. As if the designer listened to the fans chanting "hardcore, so hard, so fun, so elite, truly Dark Souls is the Dark Souls of gaming", shrugged and said "well, if that is the only thing you care about..." and then just pushed every other concern aside.

    Despite what was promised early on, the "Shinobi" part is pretty bleak. Stealth and subterfuge are not really Wolf's strong suit and most enemies are placed in such ways that killing them stealthily takes time and doesn't pay extra. Skipping entire groups of enemies means depriving yourself of experience, money and items. Besides that, many grapple points are placed just far enough apart that you won't be able to spiderman your way through, forcing you to crouch and creep around between grappling, breaking any tempo you might have had.

    Then there's the combat. It comes with a major problem - normal enemies are fast, come in groups and have no friendly fire whatsoever. You let go of the block button once and take a flaming arrow to the face, said arrow coming straight through three or four enemies. Annoying, isn't it? Also, nothing staggers, unlike you. So you can take an axe to the face with no warning or prior parry, just because the enemy decided to swing it and there's nothing you could do. Parry is the name of the game but it doesn't add depth, just width. You can only git gud mechanically, but not strategically, sadly.

    The worst offender is the camera. While it's nice of the developers to try and help the player ever so slightly, the target lock and camera reset are on the same button and target lock has a mind of its own and shifts around if you try to move the camera because... you guessed it. "Switch target" is on the same four buttons as "rotate camera". There's a setting for targeting aid when not locked on, but the game doesn't seem to aid me even slightly - without target lock enemies just sidestep while Wolf keeps moving forward even if I rotate the camera mid-combo.

    And while I am all for understanding that Sekiro is not a slasher like DmC V, I can't help noticing that Wolf moves so fast and jumps so high his physics are much more fit for an arcade rather than a "hardcore" swordfighting game.
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  6. Mar 29, 2019
    5
    For their sake I hope they don't do another game like this as the next round won't have the sales to go with it if user response is any indication and they have a loyal and good fanbase from Soulsborne and I didn't think anything could make Bloodborne look even better than it is but this game does just that. The combat and systems in Soulsbourne are deliberate and Bloodborne has theFor their sake I hope they don't do another game like this as the next round won't have the sales to go with it if user response is any indication and they have a loyal and good fanbase from Soulsborne and I didn't think anything could make Bloodborne look even better than it is but this game does just that. The combat and systems in Soulsbourne are deliberate and Bloodborne has the perfect mixture of SP, co op, PVP, story, combat, etc. That's the formula they should stick to and as long as they do those these one offs shouldn't be a big deal but it's going to get the review it deserves regardless of past games. Expand
  7. Mar 28, 2019
    6
    This review contains spoilers, click expand to view. From Software has downgraded "player choice" (a sword , an axe , a flame thing and useless shurikens and i can't progress orge keeps throwing me over cliff as circle block doesn't work properly sometimes) , Downgraded " Customisation " the lack of no characterisation and the slow grinding need to acquire a very limited skill tree (currenty 2 the starting one and unlockable prothetis one) added mechanics that a player cannot 100% rely on e.g you can't do the game purely with hit run and escape to stealth mechanics as bosses/mini bosses such as chain orge heal. This is punishing , devoid of fun and my absolute worst purchase of 2019 so far considering devil may cry 5 is better as is the first nioh game. Why show off stealth mechanics if they don't work for bigger enemies and the death mechanic to revive to take down enemies doesn't work either so there is no dying and killing like i saw else where its basically false advertising . Jumping is nice accept when trying to grab ledge as it won't always register your trying to grab ledge. Grappling hook is nice but has no use in combat even through i took the grappling hook skill. Orge kills me with grab again turns back walks 5-10 steps but yet some how knows i have revived???. wtf is this?. The story is better than dark souls/demon souls but i cannot progress in any form due to shobi items costing in game currency, they don't even give you a set amount for free. The lack of stat system means no gaining health, no gaining attack power that's all done with items now and beating mini bosses by trying to beat poorly designed crap for hours on end, the souls games where doable for disabled people this garbage isn't. The posture system is load of bull to its basically there to justify boss armor or artifical health. Considering that videos i saw showed players dying then combing back to life to do stealth hit i feel i was lied too by promotional materials. Expand
  8. Apr 29, 2019
    6
    Нормальная игра.Но очень много багов,честное слово боевка не понравилась,те же прохожденцы на время быстро проходят игру багами и прыжка-крюком.Сделали бы как Dark Souls но по японски,а то главный перс не живой какой то а терменатор,летает крючком,прыгает и бегает очень быстро.Да игра у меня тянет,прошел с багами за 4 часа,маловато и скучно.Крч твердая 6Нормальная игра.Но очень много багов,честное слово боевка не понравилась,те же прохожденцы на время быстро проходят игру багами и прыжка-крюком.Сделали бы как Dark Souls но по японски,а то главный перс не живой какой то а терменатор,летает крючком,прыгает и бегает очень быстро.Да игра у меня тянет,прошел с багами за 4 часа,маловато и скучно.Крч твердая 6
  9. May 2, 2019
    4
    Honestamente no entiendo tanta nota de 10, ni de lejos es perfecto...repetitivo,con un sistema de combate que consiste en morir hasta memorizar los patrones de ataque de un boss tras otro, lo que alarga artficialmente la duración de un juego que si no fuera por eso sería corto.
    En cuanto a la dificultad en realidad yo diria que su dificultad es no perder la paciencia con Bosses que te
    Honestamente no entiendo tanta nota de 10, ni de lejos es perfecto...repetitivo,con un sistema de combate que consiste en morir hasta memorizar los patrones de ataque de un boss tras otro, lo que alarga artficialmente la duración de un juego que si no fuera por eso sería corto.
    En cuanto a la dificultad en realidad yo diria que su dificultad es no perder la paciencia con Bosses que te matan de un golpe, hitboxes imposibles y tracking descarado lo que convierte el combate en bloquear secuencias de golpes que memorizas a base de repetir y golpear cuando termina .Fin
    Los gráficos no son nada del otro mundo y la historia tampoco destaca.
    Si, es Fromsoftware y si,tiene su dificultad pero ni de lejos es un 10
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  10. Aug 12, 2019
    4
    First of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching designFirst of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching design decisions probably solidified my poor review, as you are also prevented from farming up more health or damage in order to ease the difficulty. As a result, an otherwise huge fan of their games did not enjoy Sekiro very much at all. If you liked the game, more power to you, but for many players (including myself) the game is simply more frustration than fun. Frankly, with my experience, a 4/10 is pretty generous. Expand
  11. Mar 8, 2020
    0
    Terrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" daTerrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" da categoria. Não sugiro a compra, me senti roubado em ter comprado essa porcaria produzida. Expand
  12. Nov 29, 2019
    0
    Garbage after BB.Weak camera, no playing with others, itd wasze od time and your money.
  13. Dec 29, 2019
    10
    Amazing game. High quality as usual with FROM software. High learning curve but once you get it, it's incredible. Beautiful graphics, immersive world design, intuitive controls, excellent A.I, haunting music. Prepare to hone your reflexes to lightning speed. If somebody didn't like the game it's because they didn't want to put in the time to learn how to actually play it
  14. Jan 19, 2020
    2
    another massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro isanother massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro is just hard without being even a little fun.
    miyazaki games make me question my self do we play games to have some fun and relax after a hard day or die 999 times trying to defeat one boss. I definitely choose the first one, critics should stop giving high scores to from software games for no reason.

    + nice artistic design
    + a protagonist who talks!

    - too hard, unplayable and no option to reduce difficulty
    - clunky and terrible controls
    - bad physics
    - story is not interesting
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  15. Mar 28, 2019
    8
    This game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few timesThis game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few times before beating the boss. So this means you're going to have to go through getting rid of the trash enemies around the boss over and over again which is tedious. In my opinion they should've left the other enemies separate from the boss battles like dark souls does. The other thing is that when you get to a boss/mini boss if you want to do the smart thing and do a stealth hit on it first to take half the health away you often have to go face the boss to wake it up basically then run away, wait for it to chill out, then sneak back to the boss and do a stealth hit. I think this is stupid because once again when you're facing bosses that you are probably going to die a few times before defeating you have to repeat this technique over and over. In dark souls there is no gimmick like that so it worked. You could run past all the weak enemies and enter the boss and the smoke wall would keep the other enemies out. It's just you and the boss and no repetitive busy work before you face it. Other than this problem it's a good game but not as good as any of the dark souls in my opinion. Combat wise, customization wise and considering what I've just talked about. Expand
  16. Mar 30, 2019
    8
    I find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditionalI find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditional Souls games.

    In fact I'd just say straight up, there's no need to come up with a new moniker like Soulskiroborne or Soulsborniro because Sekiro doesn't really fit in that box at all. From did a great job of creating a game that appeals to it's fan base while giving them a completely new experience.

    One of my favorite aspects of the game is there's no cheese to be found here. In a Souls game, if you're having difficulty with a boss you can just grind levels, change your stat build, change your equipment, and come back with a completely different strategy. Sekiro strips all that away and forces you to rely solely on your own personal ability and reflexive skill. There's no cheese, no grinding, just sink or swim, and while I understand how this can be off-putting to some people, it's so much more rewarding when the flow of battle finally clicks and you come away with a victory against a boss that has been giving you trouble. You own your victories.

    There do seem to be occasional screen freezes in the PS4 version, though it hasn't happened in a crucial time or during combat (so far).

    My only real complaint beyond that is that the streamlining of Sekiro and the lack of a stat build or equipment changes doesn't lend itself to replayability, which is a major facet of the previous From games. I can see myself playing it once more just to see how far I've come but beyond that, the lack of avenues and styles in which you can play the game really damper any need to give it more than a few playthroughs.
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  17. Apr 5, 2019
    9
    its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series,its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series, thus you don't need to ask from outside help for bosses! Expand
  18. Apr 7, 2019
    8
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work on every encounter i.e hit dodge/block then hit again. Most fights feel like actual battles to the death as you read your opponent's move and counter attack accordingly. It's exciting and fresh because i don't have a stamina meter to babysit all the time and can focus entirely on finding my adversarie's weakness and exploiting it, y'know like an actual sword fight.

    But then again there is no multiplayer so you can't call for help if you're stuck which i understand can lead to fraustration. Also you can't farm souls to become overpowered becuase you get experince instead that you use to unlock cool skills to utilise in combat. But honestly? The basic sword parry and the mikiri counter will be what you will be using all the time but you can use the skills if you want to look cool and spice it up from time to time.

    Also yeah i know f@#$ me for being a filthy console peasant but at least optimise the framerate a little bit so i don't fall to my death.
    Also the stealth gameplay is awsome and very useful in a lot of situations but it's a bit... wonky. Sometime the enemies can't detect you when you're running around right under their nose, other times they immediatly know your exact location because your a$$ hair was poking out of cover a bit.

    One last thing i loved about this game is the breathtaking world design! Except this time you can freely climb and jump around most of it thanks to the brilliant grapple hook mechanic. The soubdtrack is also as good as the soulsborne series, nuff said.

    Overall, fantastic game. Not flawless but well worth the money and time. Not exactly a soulsborne sequel but it doesn't have to be. Dark souls and bloodborne are not going anywhere, you can play them as much as you like. It was a good desicion for Fromsoft to try their hands at something new and fresh for a change, and diehard fans like me are better off for it.
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  19. Apr 7, 2019
    9
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard in ways that seem unfair too like enemies just one or two-shotting you despite having all the health power-ups you can find, or hitboxes not being accurate.

    One problem I have with the combat, which arguably is my own problem and not the game's is that there are multiple types of unblockable attacks that have different ways of defending against, but they all flash the same red symbol on top of the enemy. You're supposed to react by reading the enemy attack animation, but now there is a big bright red symbol to distract you from what you're supposed to be looking at. That symbol more often than not just caused me to panic and press the wrong button knowing that the game doesn't give you a much time to react. And if you respond too early, like after seeing the symbol but before the right time in the animation, it can cause you to run right into the enemy's weapon.

    Another unreasonable thing I find about the difficulty is that some fights are more about inventory management and knowing how and when to use certain items than they are about practicing and refining your skill. There is a mechanic called "Terror" which builds up like poison or burn, but instead of draining your health when your meter is full, you just die no matter how much health you have. Certain enemy attacks will take a lot of your health and most of your terror meter, so if you get hit twice and don't heal as well as sedate yourself in between, that's game over. And if the boss uses terror attacks, there's a good chance you'll need another special item to do a significant amount of damage to them, and it's still going to be a tough fight. That means you'll probably have to farm items once you've died enough times.

    Enemy AI is pretty bad. They don't notice bodies on the floor, and they completely forget about you once you've left their field of vision for a few seconds. This is how a lot of stealth games work, but it feels out of place here where everything else is so difficult. I suspect they had to dumb down the AI or the game would have just been impossible. Maybe if it weren't so hard to begin with then the stealth could have been balanced better. This is all just speculation. Maybe AI just is bad because this style game is completely uncharted territory for FromSoft. There are also parts where enemies will fight each other, which is really entertaining, but you can wander into areas where they are standing right beside each other and haven't seen each other yet. The AI is probably the most objectively flawed thing in the game whereas other things are perhaps just sour grapes from the difficulty.

    Traversal is fun but also feels unpolished at times. There are areas where you're supposed to access, and areas you're not, and it's hard to distinguish between them other than to just realize that your double jump or ledge grab isn't working. Sometimes you can reach areas you shouldn't which leads to other problems. Other time's you can't grab ledges that seem like the perfect thing to grab. I'm being a bit fickle here but I'm just trying to get all the bad stuff out of the way.

    As is to be expected from this developer the level design is unparalleled. Adding stealth mechanics to such a well thought out world is a brilliant combination. There is something very rewarding about finding the optimal path to take, and there is usually multiple ways to traverse.

    The storytelling is fantastic, all the bits of lore hidden and sprinkled throughout are so rewarding to discover. FromSoft knows they are good storytellers because they have you explore and complete quests, and reward you with items that do nothing more than unlock new dialogue from certain characters that provide a bit more insight into the story. Any other game you'd expect some weapon upgrade for your efforts, but Sekiro pulls it off because it is so immersive and wrapped in mystery that you want information more than anything.

    I know I had some bad things to say about the combat, but the posture system really is a creative approach and the timing based combat is really fun and rewarding to get good at, though not for the faint of heart or someone without a lot of time and energy to devote. There's a lot of really cool enemies with unique fighting styles. And there's a lot of fighting styles you can learn too. Fine upgrade content with the prosthetic arm as well.

    Visually, the game is breathtaking. The boss battles are so diverse and creative though i still have ptsd from some. The voice acting is really great too. This game should be an 11 out of 10 but the flaws I mentioned add up.
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  20. Feb 17, 2020
    9
    Sono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioniSono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioni sono magnifiche, le mappe attraverso cui ci si sposterà sempre diverse e originali così come i mob, i miniboss ed i Boss. Ognuno avrà una peculiarità diversa ed un diverso modo per combaterlo. I combattimenti con alcuni boss a volte potranno durare anche 3 o 4 ore, ed a scriverlo pare una follia, in realtà la follia sta nel fatto che quelle ore passate a battrli NON SONO FRUSTRANTI, come invece avveniva a volte con i vecchi giochi From... Anzi! Dopo ogni morte si ha subito voglia di riprovare ancora, ancora e ancora... Straconsigliato!! Expand
  21. Nov 23, 2019
    1
    Fome, repetitivo no es difícil es solo pillarle el truco común de comunes xd que gane resident evil 2
  22. Dec 22, 2019
    9
    Sekiro reinvents the Souls formula. Excellent game, wonderful photography work, fantastic combat. And absurdly difficult bosses. A game that doesn't forgive anyone who doesn't accept to play the way it was meticulously planned to.
  23. May 6, 2020
    1
    Clunky controls, odd hit box and a repetitive mechanic.

    The hype and controversy made this game famous besides that, this game does not offers anything, its not even a terrible game, something that make you laugh. Don't buy this, its overpriced, his cost should be something about 4 USD, as the unfinished product that it is. Even if you beat a boss, it feels like lucky event, not
    Clunky controls, odd hit box and a repetitive mechanic.

    The hype and controversy made this game famous besides that, this game does not offers anything, its not even a terrible game, something that make you laugh.

    Don't buy this, its overpriced, his cost should be something about 4 USD, as the unfinished product that it is.

    Even if you beat a boss, it feels like lucky event, not that you have learn somethingor o geting good on it, its even unffair with the IA, it randomly loses.

    Those who praise this, its my thinking, feel like they are cool, because its tough, but integral calculus its tougher and that don't make it cool.

    The fun part its that From Software has left his best work in the past, from here, its like the Tony Hawk series, just going down.

    If your curious about the product, buy it used and on physical to re-sell it.

    Another interest thing its that in the case of PS4, the percentage of trophies obtained its really low, 30% its the average of obtantion of many of the trophies, my reasoning its that its not the difficulty, its more that people get bored and prefer to use his time on something else.

    Considerer that at the end of the day, a game, besides fun, don't give you more than fun for you time invested on it, and this game cant comply with this task
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  24. Oct 13, 2020
    5
    You will enjoy the game fully till the last boss fight, it ruined the game, it's not a hard fight it is just broken, 4 phases will make you look for a way to cheat/cheese, Fromsoft will only react if they find out that someone managed to glitch the boss or discovered a way to turn off his AI to make your life a bit harder and not the opposite.
  25. Nov 26, 2022
    0
    Please make a game which all player can play it

    We don’t like the save system and difficulty of these games Why u don’t make an option for us too !

    Players should have the right of choosing between different difficulty and different save method
  26. Apr 14, 2019
    0
    I wish I never played this game. I have over 1000 hours in From Soft Games, and this game crushed me, and I am currently recovering from the experience that was this game.

    The gameplay and action were great, the story was good. All very true to the spirit of their games. I struggled my way through this game, hoping I would feel great when I beat a boss, or farming for more strength.
    I wish I never played this game. I have over 1000 hours in From Soft Games, and this game crushed me, and I am currently recovering from the experience that was this game.

    The gameplay and action were great, the story was good. All very true to the spirit of their games. I struggled my way through this game, hoping I would feel great when I beat a boss, or farming for more strength. Instead, I struggled through every boss and area, and felt more and more defeated as I barely beat each boss or challenge.

    I had no way to share my struggles with friends, no way to ask for help from others. This game made me feel more lonely than I have in my life. I couldn't chat with friends while I played, or I would die. I couldn't help other friends with their game, because there is no multiplayer. Everything that made all the other From Soft games a great experience, was tossed out the window for this game. You don't feel like you are growing as a skilled gamer, because each new boss is just different mechanic you have to find out how to beat. You spend hours and hours watching what others did to beat a boss, or hours and hours reading how to get every secret in the game. At the end, what are you left with? You don't get to play around with friends, invade other worlds, help other people overcome their current struggle.. All you did was beat a game... In that time, you could have been interacting with family, making yourself better or smarter. Instead, I spent 100 hours figuring out how to click which button at the right time, based on which boss I was having to spend 10 hours learning. I gained no "life meaning" from this game, except that life is a struggle, and when you feel good about beating one part, get ready to feel bad for 10 times longer while you figure out the next part.

    From Software is free to do what they want with their creative vision, and I respect that. But this game was 10 parts struggle for every 1 part feeling of success... and at the end of it all, I just realized I could have been doing something so much greater than putting myself through that pain. I will never make the mistake of playing a game in the hopes that I will feel very accomplished after beating it. This is a fool's hope, and I really wish I had my 100 hours back, not to mention I had to pay for the honor of torturing myself.

    I love you, FromSoft, but I wish I never played this game. Hopefully one day I will look back and see that this was a growing experience for me. I stopped talking to a lot of friends, put aside other probably important responsibilities, all because I did not want to back down from the challenge that was set before me.
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  27. Mar 27, 2019
    2
    If I wanted to spend hours of my time suffering without results, I would get a second job in retail, at least I'd get paid. This game is crap compared to other Fromsoftware titles. Very disappointed in the lack of balance in this game. First off, you can only possess one main weapon in the game, so you cannot play the way you want to like in Dark souls or Bloodborne. Secondly, boss fightsIf I wanted to spend hours of my time suffering without results, I would get a second job in retail, at least I'd get paid. This game is crap compared to other Fromsoftware titles. Very disappointed in the lack of balance in this game. First off, you can only possess one main weapon in the game, so you cannot play the way you want to like in Dark souls or Bloodborne. Secondly, boss fights are extremely difficult, long, and unforgiving. They demand perfection during the entire match -you slowly chip away at their health, while one slip up from your character often results in a one-hit-kill. Expand
  28. Mar 25, 2019
    6
    I don't see what Sekiro does better or unique compared to other action games or even From's own franchises. The game reminds me of Nioh but nowhere close to being as fun.. Why? Because it's not as deep mechanically as Nioh, has no gear/weapons to get throughout the game and my biggest issue of all, it forces you to play with a certain style.

    If you don't force yourself into learning how
    I don't see what Sekiro does better or unique compared to other action games or even From's own franchises. The game reminds me of Nioh but nowhere close to being as fun.. Why? Because it's not as deep mechanically as Nioh, has no gear/weapons to get throughout the game and my biggest issue of all, it forces you to play with a certain style.

    If you don't force yourself into learning how to parry, then you're not gonna have a healthy experience with the game. Dodging isn't as safe as it felt in other FromSoftware games and blocking is just a waste of time since 9/10 enemies will continue to swing their weapons relentlessly until they brake your guard. Same applies for your prosthetic tools.. There will be many times where you NEED to use them otherwise the game will screw you hard. Lastly, stealth is pretty much mandatory for the majority of the game. It's a good addition....when it works. I can't count how many times I've died because I jumped into an enemy and the assassination mark didn't trigger.

    Moving into visuals and performance... Again, not impressed. I don't pay attention to graphics much, but I do value framerate. It's 2019, FromSoft is a company that bathes in gold from the sales of SoulsBorne games and you're telling me they can't provide a proper fps boost on PS4 pro? The framerate is uncapped but almost never goes above 40. Reminder that GoW 2018 was a much prettier game, with the same semi-linear structure and had a respectable 45-60fps experience.

    Closing this review with a personal statement.. This "hard but fair" debacle needs to go away IMO. The game is as fair as a fight between me and a Sumo wrestler. When the enemy needs 25hits to take down while I die in 1-2, is not fair, especially in Sekiro where most of your hits end up being blocked. It's a hardcore game yes, but not "fair".

    Overall the game is a big meh, doesn't do anything better than previous SoulsBorne games or Nioh and the fact that it forces you into a certain playstyle is a big turn off for me.
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  29. Mar 26, 2019
    5
    Ojo no es para todos !!! no comprar sin jugar antes

    Es un juego complejo ,profundo sin apenas instrucciones o guias y de elevada dificultad . Si eres un jugador casual que busca divertirse sin mas , este no es tu juego , no vas a encontrar graficos punteros , es mas parece de Ps3 . Yo tras unas 15 horas lo he abandonado porque requiere de muchas horas y esfuerzo que no tengo ni tampoco
    Ojo no es para todos !!! no comprar sin jugar antes

    Es un juego complejo ,profundo sin apenas instrucciones o guias y de elevada dificultad . Si eres un jugador casual que busca divertirse sin mas , este no es tu juego , no vas a encontrar graficos punteros , es mas parece de Ps3 . Yo tras unas 15 horas lo he abandonado porque requiere de muchas horas y esfuerzo que no tengo ni tampoco ganas la verdad porque al Red Dead Redeption 2 le he didicado mas de 100 horas y sigo cabalgando ...... pero es que RDR2 es espectacular solo verlo , este no lo es , asi de simple . Advertido quedas , juega antes de comprarlo o puede que malgastes tu dinero .
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  30. Mar 28, 2019
    4
    the best thing about the souls games is leveling up and getting better gear, this made it really addictive for me.. but you won't get this with this game, not being able to level up and make your character stronger with better weapons leads to a lot of frustration and in the end it's just not fun to play..
  31. Mar 28, 2019
    2
    Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы.Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы. Хотя, если людям от Sekiro нужен был рескин костров из DS, наличие боссов и Миядзаки-сюжет, то конечно это для них 10/10. Для меня же это как если бы взяли DS3 и вырезали из него половину того, за что я его полюбил. Expand
  32. Mar 26, 2019
    3
    very disappointed.
    stupid artificial intelligence, auto closer strikes enemies, too much damage and life. At the same time, the protagonist, master of shinobi, falls from one or two missed punches. Dodges are useless, the enemies get you through them. Same locations. It is not clear what to explore. The game is about nothing at all.
  33. Apr 19, 2019
    0
    The crappy camera will kill you a lot. Its a small game, demo size. About a quarter of the length of Dark Souls. Bad sound. Low frame rate. No environmental variety. Terrible game.
  34. May 10, 2019
    0
    I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun.I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun. It plays like the developers are trying to one-up themselves and instead of making a hard, but awesome game, they make an easy game with a couple of extra hard choke points to stall players... If they wanted to frustrate players, well done. If they wanted to make a game that would get rave reviews because of a polished and relatively accessible first few hours of game-play, well done. If they wanted to recreate the magic of DS, they failed. If they wanted to make a fun game, they failed. Expand
  35. Apr 21, 2019
    6
    Has a nice elegant series of attacks, dodges, and blocks, and then interjects grab attacks with no counter. A major failing the game's part.
  36. Apr 19, 2019
    4
    Sekiro is a lazy game compared to its predecessors. I played Demons Souls, all the Dark Souls and Bloodbourne. Loved all of them though Bloodbourne less than the Dark Souls games. Sekiro is a dumbed down version of Dark Souls and Bloodbourne. No levels, no builds and one weapon.

    The game is Bloodbourne's focus on aggression, only on steroids. If you prefer the aggression of
    Sekiro is a lazy game compared to its predecessors. I played Demons Souls, all the Dark Souls and Bloodbourne. Loved all of them though Bloodbourne less than the Dark Souls games. Sekiro is a dumbed down version of Dark Souls and Bloodbourne. No levels, no builds and one weapon.

    The game is Bloodbourne's focus on aggression, only on steroids. If you prefer the aggression of Bloodbourne to the more defensive and tactical nature of Dark Souls, then you'll probably love Sekiro. If you prefer Dark Souls to Bloodbourne, this game will likely prove disappointing and annoying.

    The Good:
    The music and sound are good. The sound effect of clanging swords is great. The voice acting is good. Some of the particle effects are good. Anytime something is on fire it looks great. Controls are mostly good with some exceptions. World design and connectivity are good, but not as good as past games. Framerate is good as are the animations.

    The Bad:
    Everything is very samey. There are not the variety of bosses that the previous games had - the ones here are generally very similar. Encounters mostly come down to L1 parry if the posture bar builds fast, or run around and attack during the times they are open to attack if the posture bar builds slow. The prosthetic tools feel like they were added because the dev team realized how one dimensional the gameplay is. Most of them are gimmicky for one specific use, while only a few are useful in many situations. The prosthetics do very little damage, so they aren't a separate play style by any means. The overall game design is very inflexible (particularly compared to other From games). They expect the player to play within very narrow parameters. Its a weird situation because you'll know you exactly what you are meant to do, but you won't always be able to execute successfully for a variety of reasons. The gameplay is very twitch based and reflex sensitive. Some will like this, but it makes the game harder for older players whose reflexes are slowing.

    The stealth feels clumsily implemented. It's as if the devs included stealth out of a sense of obligation due to this being a ninja game, but they didn't really want to take it very far. The only purpose stealth really serves is to make traversing the levels slightly less annoying and in knocking one life bar off of minibosses.

    The worst sin of the game is that minibosses and bosses are repeated all of the time. You will fight the same samurai and ninja minibosses god knows how many times. You will fight repeats of most of the bosses, not just once but many times. You fight one boss five times. You fight a variant of another boss 4 times. The majority of the bosses and virtually all of the minibosses are copy/pasted later in the game. It's a cynical, lazy way to add content to the game and I can't believe people aren't mad about this.

    Graphics, textures in particular, are poor to mediocre. This game has a lot of blurry textures to the point where it sometimes looks like a PS3 game. In general, the game lacks a sharpness in the graphics department. The camera in this game is atrocious, as is the lock-on system. Get near a wall and you'll lose lock and then have to relocate the enemy. This generally happens during minibosses and bosses. FromSoft seems to have designed a few encounters around these failures. One miniboss in particular is placed in a room so small that the camera and lock-on are constantly a problem. Very cynical game design.

    The game is an exercise in tedium. Almost everything about the game is tedious. Enemy placement in levels is designed to be as annoying as possible. Many of the minibosses are surrounded by 5-10 trash enemies that have to be cleared before each attempt on the miniboss. Many of the bosses are not very engaging due to the one dimensional emphasis on parrying. All of the bosses have multiple health bars. Then some have three, while other encounters have a 2 health bar boss and then a sidekick with a third health bar.

    All FromSoft games are difficult, but this one lacks the pressure release valves that the previous entries had in the form of coop and leveling. Increasing attributes occurs via beating bosses, so there is no way to powerlevel if a boss proves difficult. There is no coop to help with bosses you're stuck on. Some will view this as a positive, but it greatly restricts the accessibility of the game to the non-hardcore gamer.

    Previous FromSoft games drove me crazy, but I felt a huge sense of accomplishment when I beat a boss. In this game, the bosses drove me crazy, but there was very little sense of accomplishment upon beating one. I mostly felt relief at moving on to something else, almost like I finished a chore. I am extremely disappointed with this offering. It is not up to From's lofty standard.
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  37. Aug 23, 2019
    0
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games mentioned above, and pulls off almost none of it, save for maybe the slow, boring, Simon Says-like pattern combat of Dark Souls. It has some climbing and parkour-esque parts like Prince of Persia, but not nearly as creative or interesting. It has stealth kills like Tenchu, but you don't need them, so you may as well be playing Metal Gear Rising. The game just outright does not deliver on any front. The main character is about as much of a ninja as Raiden or Yaiba Kamikaze... I'm glad this was a free rental and not a purchase, or I would have died inside twice.

    Also, if you understand defensive options you have in video games, this game is not hard at all. Oh, and one button combat, lmfao.
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  38. Mar 28, 2019
    1
    Another over hyped game from From Software. Boring world with tedious game mechanics. Give me Wither 3 anyday to this.
  39. Apr 7, 2019
    0
    Im a huge from software fan. finished all souls titles and bloodborne on ng+. so i pre-ordered. but sadly i have no fun with this game at all. it feels unbalanced and rushed. the other negative voters describe my own problems with this game rather well. i dont like the fighting system a bit. difficulty is on a simply frustrating level. bosses are bland - as is the world building. none ofIm a huge from software fan. finished all souls titles and bloodborne on ng+. so i pre-ordered. but sadly i have no fun with this game at all. it feels unbalanced and rushed. the other negative voters describe my own problems with this game rather well. i dont like the fighting system a bit. difficulty is on a simply frustrating level. bosses are bland - as is the world building. none of the from software mystery at all. rent before buy. i think about 2% of the world population might enjoy this. the rest wont. its not a masterpiece by any means. dont be fooled. its from software's worst title by far. i cant even believe that its the same team of people who did this and masterpieces like bloodborne. Expand
  40. Apr 20, 2019
    0
    Not a game for everyone for sure - you need to be willing to spend hours and hours trying to understand how each boss works and how to overcome them. And do not even try to ask for help in the community, they just mock you and tell you to "git gud". Luckily I did not waste any money on this, but if I listened to all the 10/10 reviews game critics gave this title I'd be just anotherNot a game for everyone for sure - you need to be willing to spend hours and hours trying to understand how each boss works and how to overcome them. And do not even try to ask for help in the community, they just mock you and tell you to "git gud". Luckily I did not waste any money on this, but if I listened to all the 10/10 reviews game critics gave this title I'd be just another frustrated player with 60$ less in my pocket. Expand
  41. Mar 23, 2019
    5
    As someone who has achieved platinum trophies in every Souls and Soulslike(Nioh,The Surge,etc), it tears me apart to have to post this score but in the games current state, it’s absolutely infuriating to play...and not in the good “Souls” way. With the game relying so heavily on the timing of blocks, counters and dodges I would think that From Software would want to have the mechanicsAs someone who has achieved platinum trophies in every Souls and Soulslike(Nioh,The Surge,etc), it tears me apart to have to post this score but in the games current state, it’s absolutely infuriating to play...and not in the good “Souls” way. With the game relying so heavily on the timing of blocks, counters and dodges I would think that From Software would want to have the mechanics dialed in at release. I can’t tell you how many f’ing times I’ve dodged a grab, just to watch the enemy animation lock on to me mid-dodge. The same with other combat mechanics. This screwed up timing has also happened when the red deathblow prompt appears. I go to finish off an enemy, hit the attack button and nothing happens. This kind of garbage happens WAY too often for a game that’s combat relies completely on timing. It makes for way too many deaths that have happened because I’ve been killed by the games poor mechanics and not having to “git good”. My hype and excitement for this game have gone down the toilet. As it stands, I’m going to stop playing and hope that they fine tune the mechanics in future patches. I’ll come back and update my score if it gets fixed. Expand
  42. Apr 15, 2019
    2
    Everything around bosses is cool, the learning, the environment exploration the artistic direction.

    But bosses are way to hard and not much people will see half the game. I like dark souls 3 and bloodborne but here there's no way to pass some bosses, no multiplayer, no tricky things. just paring and hitting again and again because, bosses' bars of stun is drained by time. They forgot
    Everything around bosses is cool, the learning, the environment exploration the artistic direction.

    But bosses are way to hard and not much people will see half the game. I like dark souls 3 and bloodborne but here there's no way to pass some bosses, no multiplayer, no tricky things. just paring and hitting again and again because, bosses' bars of stun is drained by time.

    They forgot that it's a game and not sure AAA will remain with that kind of standard.
    Most people (probably not the kind who could read this) will never make a third of the game, so they will dislike it.

    Give-me a "pass that boss" button and I may finaly enjoy it. but for now it goes on sale.

    Remind : most people speaking about games and coming here are hardcore gamers or geeks so notes are mostly biased.
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  43. Mar 24, 2019
    7
    Parts of the combat system are very unreliable, and it seems they needed more refinement on their new system. This is too bad because the exploration is excellent.
  44. Apr 14, 2019
    3
    From Software seems to be using their name to sell games now. This game has such little thought and detail that I'm surprised people like it. I'm glad people like it, although those that do obviously didn't pay much attention. The concept is amazing and some of the mechanics make sense on paper but are executed very poorly. You can see how well some people can manipulate and take advantageFrom Software seems to be using their name to sell games now. This game has such little thought and detail that I'm surprised people like it. I'm glad people like it, although those that do obviously didn't pay much attention. The concept is amazing and some of the mechanics make sense on paper but are executed very poorly. You can see how well some people can manipulate and take advantage of the system and do 30 minute speed runs. While others are completely unable to progress. When you look at the beginning and middle, it's all pretty easy, and once you're experienced, there is zero challenge. The end bosses seem to be the greatest challenge which makes sense but their fights are done extraordinarily poorly. Certain things that make sense to the player do not work in the game. (I'll take one instance of jumping over grabs. Some you can, some you can't. When Isshin grabs you, he kneels down. It is obvious that you SHOULD be able to jump over, but he grabs you even if you're 4 feet above him. Terrible. But once you know, you know.) The game is about memorization, zero skill involved. Not to mention zero replayability. From Software really disappointed me this time around. I guess I won't be preordering their games on announcement anymore - lesson learned. Expand
  45. Apr 13, 2019
    4
    Once you get past the fairly above-average art direction, this game is nothing more than Simon... with a flashier outfit. The combat system forces you into very restricted playstyles, and there's not much variety or replayability.
  46. Apr 10, 2019
    5
    It was great until Genechiro Ashina. I fought him 103 times. I can't get past him. I consider myself great at Demon/Dark Souls, Bloodbourne, and Nioh. This has gotten obonixious.

    The great thing about FromSoftware is that they have always made their games EXTREMELY challenge, but never punished the player. There was always a feeling of accomplishment what FS games when you finally
    It was great until Genechiro Ashina. I fought him 103 times. I can't get past him. I consider myself great at Demon/Dark Souls, Bloodbourne, and Nioh. This has gotten obonixious.

    The great thing about FromSoftware is that they have always made their games EXTREMELY challenge, but never punished the player. There was always a feeling of accomplishment what FS games when you finally beat that boss you really had to work toward beating. THAT HAS CHANGED. If you get better and defending, you get punished. They speed up the patterns. You learn that, and they give a delay in your reaction times when buttons are pressed. I thought this was all in my head. Apparently, I'm not the only one that has figured this out.

    I'm severely disappointed in this one. I feel like its a giant MIDDLE finger to devoted fans. There is so much potential, but please don't punish devoted fans. I love FS games of past because they break up the monotony of the same ol' same ol', but come on.

    The only reason I give it a 5 and not lower is because there are moments of greatness, but they need to balance out some of the boss battles.
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  47. Apr 8, 2019
    7
    The game is awesome! New mechanic is finally really differs from what SoulsBourne had to offer. It is much more focused on skill and precision. Every hit, block, parry and counter has to be carefully executed. Mechanic is pure joy.

    Enemies and bosses are hard, but fair. Every main character death is a result of player mistake but not an unfair AI actions. The variety and amount of
    The game is awesome! New mechanic is finally really differs from what SoulsBourne had to offer. It is much more focused on skill and precision. Every hit, block, parry and counter has to be carefully executed. Mechanic is pure joy.

    Enemies and bosses are hard, but fair. Every main character death is a result of player mistake but not an unfair AI actions. The variety and amount of bosses is tremendous, though some of them appear couple of times during playthrough.
    Game world is big and leveldesign on a big scale is magnificent! You can reach any point in the world that you can see and sometimes it is just fascinating to observe from a distant places you've visited half game ago.

    The plot is kinda simple. In oppose to SoulsBourne games deep multy-layerd LORE, in Sekiro we have a staright forward story with very few unexpected twists and no underlying lines whatsoever. The world itself is just something I personnaly not interested in. Middle age Japan is not my thing, so I have nothing to say about it.
    Visually game is ok, but nothing out of the ordinary. There are couple of beautiful locations, but in oppose to dark and mysterious Bloodbourne atmosphere Sekiro can't offer anything spectial.

    But in the first place the game is about mechanics and it works great.
    The thing they've left character stats and loadout out of the boat is totally ok with me. Game is much closer to slasher than to an action RPG now. Still there are quite some tricks and combat movements player can aquire during game and prosthetic arm improvements make Sekiro's arsenal even bigger.

    There are a lot of dispute around Sekiro's difficulty lately. The game is hard. It took me 77 hours to beat it and I had a lot of trouble with some bosses. But it's not unbeatable and it is certainly becomes quite easy once you master it. The easiest way to check how it works is get back to bosses, that troubled you some time ago and beat them once more. It'll be super easy, because knowing mechanics and boss movement basically everything you need to be good at. So people who ask for an easy mode, are just lazy and refuse to learn game rules. And what's the point in playing a game if you don't want to follow the rules?
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  48. Mar 28, 2019
    7
    Fun game with balance issues.
    Posture gimmick defeats the purpose of a health bar. Build it up and watch 100% of their life drop to zero in a devastating death blow attack.
    You're going to need to get used to this as your sword is inferior to plastic knives in terms of damage. When it comes to dealing damage enemies might as well have lightsabers. You can do a 10 hit combo and if
    Fun game with balance issues.
    Posture gimmick defeats the purpose of a health bar. Build it up and watch 100% of their life drop to zero in a devastating death blow attack.
    You're going to need to get used to this as your sword is inferior to plastic knives in terms of damage.
    When it comes to dealing damage enemies might as well have lightsabers.
    You can do a 10 hit combo and if you're lucky the enemy MIGHT notice a slight itch going on only to find you struggling to do any kind of damage.
    Why the player has a posture gauge is beyond me.
    Attack the enemy 50 times you'll get about 50% of the job done.
    Get hit once by the enemy and you'll slip into a small seizure party.

    If you're looking for a hardcore blocking simulator this game is for you.
    It's a fun game but hardly in the same league as Bloodborne or any other souls game for that matter.
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  49. Apr 26, 2019
    7
    Fico triste em dar uma nota 7 para um jogo da From, porém é o maximo que o Sekiro merece de mim...Zerei o game..Esse jogo foi bem frustante. Esperava algo épico como um darksouls ou Blood, porém o jogo se resume em você ser o Rei do Parry. Me desanimou, ou vc mata os chefes sendo o Rei do parry ou não tem outra opção... Se você gosta de ficar dando parrys todo tempo, vá em frente, agora seFico triste em dar uma nota 7 para um jogo da From, porém é o maximo que o Sekiro merece de mim...Zerei o game..Esse jogo foi bem frustante. Esperava algo épico como um darksouls ou Blood, porém o jogo se resume em você ser o Rei do Parry. Me desanimou, ou vc mata os chefes sendo o Rei do parry ou não tem outra opção... Se você gosta de ficar dando parrys todo tempo, vá em frente, agora se espera algo equilibrado como jogos Souls, esqueça, Sekiro será bem frustante, o jogo se resume em dar parrys perfeitos seguidos na velocidade da luz.. Frustrante, com sérios problemas na camera, desequilibrado, injusto e punitivo, prazer isso é Sekiro.. o ultimo chefe tem 4 fases, algo irritante e injusto, surreal, estressante.. vc perderá hrs nels, ou talvez dias.. Sou amante da franquia SoulsBorne, Demons...mas nao serei de Sekiro. PSN do Game play: Edgard_ 1986 Expand
  50. Apr 7, 2019
    10
    Absolutely loved Sekiro. In the from soft pantheon, I would it put it behind Bloodborne and Dark souls 1, but that is likely based on nostalgia. I truly enjoyed how this game forced me to learn. There are no summons, no over powering your character, and no obvious methods of cheesing tough encounters (they are definitely still there if you look though). I haven't felt this kind ofAbsolutely loved Sekiro. In the from soft pantheon, I would it put it behind Bloodborne and Dark souls 1, but that is likely based on nostalgia. I truly enjoyed how this game forced me to learn. There are no summons, no over powering your character, and no obvious methods of cheesing tough encounters (they are definitely still there if you look though). I haven't felt this kind of personal progression since my first encounter with dark souls 1. Expand
  51. Apr 11, 2019
    7
    The most frustrating part about Sekiro isn’t the tedious combat or the numerous missed opportunities for greatness, it’s the fact that this is an unlikable game that most people will desperately WANT to enjoy. FromSoftware has delivered some amazing action RPGs in the past, and Sekiro: Shadows Die Twice resembles those games enough to evoke an immediate affinity. You’ll want to like thisThe most frustrating part about Sekiro isn’t the tedious combat or the numerous missed opportunities for greatness, it’s the fact that this is an unlikable game that most people will desperately WANT to enjoy. FromSoftware has delivered some amazing action RPGs in the past, and Sekiro: Shadows Die Twice resembles those games enough to evoke an immediate affinity. You’ll want to like this game, you’ll tell yourself that you’re having fun. Even as you slog through the mediocre, tedious gameplay, you’ll try to convince yourself that this game is just as good as (if not better than) From’s other Soulsborne games. For some people this will true, but for many the game’s numerous shortcomings and regressive elements, combined with some truly punishing difficulty, will make for a singularly unenjoyable experience that no amount of FromSoftware magic can overcome. Sekiro is a frustrating game, not because it’s hard, but because it’s a mediocre game surrounded by elements of a great game. Like wax fruit, pretty to look at, but don’t try to consume it. Expand
  52. Apr 23, 2019
    10
    Absolute MASTERPIECE! One of the best games I've ever played in my life! Amazing combat, amazing exploration, amazing aesthetics, amazing boss fights, perfect difficulty and overall a fantastic product! All true gamers should buy and play this amazing game!
  53. Jul 5, 2019
    7
    Я прошел новый проект From Software, сквозь слезы и боль, что является типичным для игр студии, только вот... второй раз проходить его не буду, хотя первую часть Dark Souls прошел до нг+7, а третью - до +5. В Sekiro не тянет вернуться, и это - главная её проблема. Она всем хороша в первые 2-3 часа игры, однако потом начинаешь разбираться в механике и вместе с этим понимать, что сложностьЯ прошел новый проект From Software, сквозь слезы и боль, что является типичным для игр студии, только вот... второй раз проходить его не буду, хотя первую часть Dark Souls прошел до нг+7, а третью - до +5. В Sekiro не тянет вернуться, и это - главная её проблема. Она всем хороша в первые 2-3 часа игры, однако потом начинаешь разбираться в механике и вместе с этим понимать, что сложность игры неоправданно (именно, неоправданно) завышена. Sekiro не заставляет игрока работать головой, искать тактику, строить билды (хотя последние всегда раздражали в SoulsBorn-серии) и находить разный подход к противникам. Нет, SDT предлагает просто попадать в тайминги противников, раз за разом умирая на очередном боссе, дабы выучить его мувсет. А после того, как игрок его выучил, - идеально попадать в ритм боя минут 5 подряд. Звучит не очень весело, а играется - уж тем более. Нет, в игре есть интересные противники вроде огромной обезьяны или дракона, но таковых очень и очень мало. Бои же с большинством - однообразны, а потому излишняя их сложность скорее отталкивает. И это невероятно обидно, ведь сеттинг Sekiro мне нравится гораздо сильнее, чем тот, что есть в DS или BB, но возвращаться на путь Шиноби желания нет никакого. Expand
  54. Apr 22, 2019
    0
    I don't know how to begin First of all I am playing this game because I shelled out $60 and is was From Software. I have played all their games since Demon Souls. This new game, Sekiro, is so ridiculous. The deflect does NOT work on PS4. Every time I try I get killed. The merchants are always sold out. Stingy much? I can't talk to a merchant or npc because I get killed.I don't know how to begin First of all I am playing this game because I shelled out $60 and is was From Software. I have played all their games since Demon Souls. This new game, Sekiro, is so ridiculous. The deflect does NOT work on PS4. Every time I try I get killed. The merchants are always sold out. Stingy much? I can't talk to a merchant or npc because I get killed. Sometimes when I used the death blow, I get attacked by another enemy. The mini bosses are boring, and a repeat of the mini boss that came before it. I have to die 100 times to learn a cheese, or master AI. I have to go on the internet, which never happened in the souls or Bloodbourne series. My husband has to kill all my bosses. This game is sexist, and not meant for women or people with physical disabilities to play. I am not an 18 year old boy with incredible reflexes. The Owl boss is way to long. In other words this game is NOT fun. Too many overpowered bosses, to little healing wares. The world is fun to explore, but I dread the boss fights. I don't feel confident going in to them. I always enjoyed the bosses in the souls game. They were at least fair. This game is a step backwards for From and I am totally disappointed. From needs to rethink this game and its difficulty. They are going to lose their loyal fan base. I am really upset because I was looking forward to another From game. I am telling all my friends to stay away from this one. I am rating it a O Please pass this along to someone who will be concerned about the people who buy their games. We al want a DS4 game. Expand
  55. Apr 15, 2019
    3
    As most are saying, big fan of FromSoft's former games. The challenge of their games has always been offset by a community approach, and is the ONLY reason I played through DS3 through NG+5. If DS had been a solo mission only I'd have stopped playing probably after the first go through. This is where I'm at with Sekiro. It's not a reward that's worth the effort. The grappling hook andAs most are saying, big fan of FromSoft's former games. The challenge of their games has always been offset by a community approach, and is the ONLY reason I played through DS3 through NG+5. If DS had been a solo mission only I'd have stopped playing probably after the first go through. This is where I'm at with Sekiro. It's not a reward that's worth the effort. The grappling hook and stealth are fun, but compared to Batman and Spiderman type games they fall short of being new or exciting. They did a lot of things right with the game tho. The speed at which you traverse the environment is nice compared to their former titles, much more fluid and fast feeling. The area's are beautiful, and the buildings and clothing are really cool looking. In fact, because of the amount of detail, there has been a lot of people not on 4k or super great computers having issues with framerate. Easy fix on PC, not so much on console. The fight mechanics are so close to being really fun. The deflect mechanic in particular, it's easy to do and hard to master. The action on screen versus the button press was made just a little off. And trying with 3 controllers, block just doesn't come up sometimes. If they didn't do this, everyone would be deflect masters and the game would not be so punishing. It feels like a cheap way of upping the difficulty. As does a lot of the bosses dropping target and Sekiro suddenly facing the wrong way and having a boss that can 1-2 hit kill landing directly behind you. Some of them are frantic. One of my absolute largest beefs with this game is the divergence of game play versus boss fights. Traversing through an area using stealth is all well and good, feels very 'shinobi', which seems to be the point of the game, but all that is useless against the bosses. In several of the fights you're in a tiny area locked behind magic fog once again and none of the game play has prepared you for the fight. There were no minions along the way that mimicked the uber moves of the bosses, no tactics really that make you feel like, ok, I've been learning this and now it's test time. The game is hard, we all knew it would be. But there's difficult with reward and without reward. This is without reward. With only 2 exceptions every boss I've finally managed to beat made me turn off the game and go do something else because I'd had enough. Sometimes in DS3 I would go back a little ways after a challenging boss/area, throw down a soap stone, help someone else out or party up with a friend just to mess around in the world and try new things out. Which was also a nice way to replay bosses that were fun. There's none of that here. It's you, alone, in a room playing a single player game that is coded cheaply to make it more challenging than it actually is through timing and engorged hit boxes. I was super excited for this title, preordered months ago, and now after beating Shinobi Owl I'm not going to bother finishing the game. I simply don't care to put any more time into it as it is unrewarding. The allure of 'seeing all the endings' is also an outdated method of getting people to play more. I would say to anyone interested prepare to play alone, be challenged, and if you can't connect with the deflect timing quickly you're in for a rough ride, as you'll likely sneak around areas feeling like you're getting better and then end up face to face with things you can't hide from. If you can find reward from it, great. I envy you! Expand
  56. Mar 24, 2019
    0
    I would vote for minus score if i could, this game is not fun !
    Stay away from it if you want to invest time in something that makes you happy, disgusting!
  57. Aug 17, 2019
    7
    Ok, so the game is beautiful. I loved the game for a few days. Until I got up to about the Hirata Estates. I then realized that I hated it. Yes, Sekiro tried something new and I do not like the changes to the game. The prosthetic arm, for example, is underpowered. Many enemies are overpowered for no reason. And your reward for defeating them? Well, not much. I've read many reviewsOk, so the game is beautiful. I loved the game for a few days. Until I got up to about the Hirata Estates. I then realized that I hated it. Yes, Sekiro tried something new and I do not like the changes to the game. The prosthetic arm, for example, is underpowered. Many enemies are overpowered for no reason. And your reward for defeating them? Well, not much. I've read many reviews that sum up how I feel this game a lot better than anything I can say. It's too difficult and not fun. I don't enjoy this game like I did the SoulsBorne series of games. It is missing the RPG element of the game and it really takes something out of the game . Big step backwards for me. And why am I fighting giant roosters?

    Also, I think the rating system was hijacked to give this a 9. There is no way this game deserves a 9. Especially when one of the first boss battles is literally unwinnable and forces you to lose in order to progress the story. Ridiculous!

    Level design is repetitive and blocky. Get used to Japanese pagodas in every area. No upgrades, no armor, use the same sword the whole game! What? Ok, you get to eventually upgrade your prosthetics, but it isn't all that helpful.

    If you want to play a fun, Souls-like game, try God of War from 2018. Yes, this game really deserves a 9 or 10 out of 10. Unlike Suckiro. How is this even in the same league? FromSoftware and Cracktivision, take notes. This is how you make a fun yet challenging video game. You owe me $60 punks.
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  58. Aug 2, 2019
    3
    I was so ready to love this game and overlook all its flaws, but after forcing myself to finish it, I have to say that it's not very good. There is a disconnect in combat when it's more beneficial to deflect than to attack, and it's a shame because at first the feeling of crossing swords is thrilling. But fairly soon the lack of depth in swordplay is obvious, and all you do is deflectI was so ready to love this game and overlook all its flaws, but after forcing myself to finish it, I have to say that it's not very good. There is a disconnect in combat when it's more beneficial to deflect than to attack, and it's a shame because at first the feeling of crossing swords is thrilling. But fairly soon the lack of depth in swordplay is obvious, and all you do is deflect until you deplete a bar and occasionally dodge.

    All the technical flaws from previous From Soft games are present here, but after 10 years it's just not cute anymore. Bad framerates but more importantly bad frame pacing do not gel with this game's fast combat. And although From Soft did a good job of applying its typical Souls aggro range into a neat stealth system, if you fool around you can make the A.I. do some truly stupid things.
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  59. Mar 24, 2019
    10
    Fast enemies + slow controller signal (for such a game) = hours of pain and suffering. I think this game is not for PS4. I hardly jump, not to say about the fight with the bull.

    But the game is good.
  60. Mar 22, 2019
    6
    Ok so first of all, the game I guess looks great but I cant really say anything on that matter cause my pc is trash and only get 30 fps on low so whatever.

    Second, this game is really made by the developers of Darksouls and BloodBorn? Beacouse It looks like it was made by someone who looked at them make it and said: yap, Im a soulBorne Developer now. The game it's challenging but not
    Ok so first of all, the game I guess looks great but I cant really say anything on that matter cause my pc is trash and only get 30 fps on low so whatever.

    Second, this game is really made by the developers of Darksouls and BloodBorn? Beacouse It looks like it was made by someone who looked at them make it and said: yap, Im a soulBorne Developer now.

    The game it's challenging but not in a satisfactory way, same loose currency mechanics but without recovery chance, so if you loose it, you loose it all and does it take a lot more to farm than in darksouls.

    The mechanics aren't new either, same counter concept from darksouls and the usefullness of BloodBorne, you need to use it to progress and, honestly, its a mess. The game tells you that you 'can' counter attacks which would be nice if it tould you to when, how and which attacks.

    In darksouls weapon wielding enemies have only heavy and light attacks which can be distinguished and in bloodborne the counter just serves as a health mechanic to regain damage and retaliate enemies, well, here its a inbred of the two, you use it to counter but its just like a normal attack toward the enemy 'balance bar', the thing is, if the enemies did not have a unbrekable guard that makes them near impossible to slash trough, the mechanic of counter would be unnecesarie, and forget about using it in collosal enemies, roll arround like in darksouls but without invicibility frames or a decent distance, basically just a placebo to make your enemy in mid air somehow turn in an angle of 180 grades towards you, like a plane, a **** plane.

    But huh boi it is not the thing that ticks me of the most. The thing I hate the most its : The. ****. Looting. Button.
    Who the **** thought this was a good idea? You **** mix everything from the soulbournes except the auto loot? Just expect someone in focus having to deal with 4 enemies, 2 projectiles and a low health bar and then remember to press a **** button for 1 second to loot everything in a mid-short distance, which is silly beacouse, you know, this game has platforming and that means that usually you go long distances in a matter of seconds, and having made it half way trought the level and remember you forgot to loot your enemies, its not a good feeling.

    This game has made me angry, but **** deperate, every single thing, to the enemies that require certain modifications to made them psychologicaly posible to pass, the stupid looting system and the explanations that are **** **** I had to figure on my own how to **** dash, evade the uncounterable attacks and even had to **** look up the button for looting on internet.

    I would give it a **** 4, but the artwork and scenarios are so pretty that I would feel asahmed to not acknowledge these people that did their job correctly
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  61. Mar 24, 2019
    7
    To be honest, I loved Sekiro's setting, but that is not enough to make me liking this game. I played this game in about 11 hours until I randomly stoped playing, why? The difficulty destroyd my enjoment, aswell my progression was lost all the time when I died. I hate that when you die in the game, it has a impact to the world around you. Is 90 hour game full of frustration really worth theTo be honest, I loved Sekiro's setting, but that is not enough to make me liking this game. I played this game in about 11 hours until I randomly stoped playing, why? The difficulty destroyd my enjoment, aswell my progression was lost all the time when I died. I hate that when you die in the game, it has a impact to the world around you. Is 90 hour game full of frustration really worth the money? I don't think so. This is the last time I buying from devolper (From Software). Expand
  62. Mar 26, 2019
    2
    Bad physics. Sub par graphics. Gameplay that's way too niche with an equally niche difficulty to boot. A big nope from me.
  63. Apr 2, 2019
    4
    Not feeling it. It's nice that it is a fresh game from the Demons' Souls/Dark Souls creators, but I don't feel rewarded or satisfied playing this game at all. Most new games that do not offend players with poor performance get a review score bonus simply for being a mediocre, playable game with something marginally "fresh;" I think this is another one.

    My advice: wait for Ghost of
    Not feeling it. It's nice that it is a fresh game from the Demons' Souls/Dark Souls creators, but I don't feel rewarded or satisfied playing this game at all. Most new games that do not offend players with poor performance get a review score bonus simply for being a mediocre, playable game with something marginally "fresh;" I think this is another one.

    My advice: wait for Ghost of Tsushima, Nioh 2, and/or the next From Software title. Or, just find something else to play while we wait for Cyberpunk 2077.
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  64. Apr 14, 2019
    7
    The best parts of this game are when you are exploring environments, dealing with regular enemies.

    The worst parts are the innumerable mini bosses with multiple health bars that you barely do any damage to and can take you out in two hits. In fact, I find these mini bosses to be so overwhelming that I instantly look online for a strategy. I've never felt so little about cheesing a game
    The best parts of this game are when you are exploring environments, dealing with regular enemies.

    The worst parts are the innumerable mini bosses with multiple health bars that you barely do any damage to and can take you out in two hits. In fact, I find these mini bosses to be so overwhelming that I instantly look online for a strategy. I've never felt so little about cheesing a game as I have for Sekiro, because Sekiro is just too much! These mini bosses are brutally unfair - spamming with damn near unavoidable moves. Each time I see one my heart sinks as I anticipate the coming war with this damn thing.

    From software makes technically poor games. Their design and premise is good, but they're rife with technical flaws that have been with us since Demon's Souls and really should have been fixed by now. Input lag, bad lock-on, superfluous loading, attacks through walls, poor AI pathing, misleading conversation prompts, bad inventory management and so on. The point is, that if the design and balance isn't good then the game comes out very poor.

    It's all about balance. Whilst not a souls game, Sekiro clearly uses a modified version of the same engine behind bloodborne and DS3, and as such retains a lot of "soulsborne" feel whilst dropping a lot of the RPG mechanics of prior games - leaving the combat as the main focus of the game. This leaves you with only one way to "do" things - the way from intended - if you try your own strategy against a boss then you're just going to be punished. You have to deflect this guy or counter that guy, but you cannot dodge or run around as they have moves to punish that. So the entire game ends up being a parry fest, and you eat death after death until you find out the pattern for this boss and then do it all over again half an hour later.

    Excuse me for finding this infuriating.
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  65. Apr 9, 2019
    6
    I don't think Sekiro is bad, I just beat the game, but... I can't give it anything past a 6 simply because it's.... well, mediocre (for FromSoft). As much as I wanted to fall in love with this game I have to admit that Bloodborne is better in almost every way. The story was extremely predictable though I won't explain exactly why b/c I don't want to spoil it for you. It's basically theI don't think Sekiro is bad, I just beat the game, but... I can't give it anything past a 6 simply because it's.... well, mediocre (for FromSoft). As much as I wanted to fall in love with this game I have to admit that Bloodborne is better in almost every way. The story was extremely predictable though I won't explain exactly why b/c I don't want to spoil it for you. It's basically the equivalent of mario trying to save/protect the princess. The game just didn't captivate me... like at all. I never had a sense of wonder and excitement or FEAR in seeing what's next like I did with BB. The fear is artificial. It's "oh great, another tedious battle". I remember when people were speculating that the game would have a crazy horror twist and that got me excited, unfortunately the game has none of this. Only 1 enemy in the whole game was a little creepy. The combat, while fun for a while, becomes boring. You're given ONE play style for the entire game. You get prosthetic tools but, honestly... you DON'T REALLY USE THEM. Parrying is what you'll be doing 99% of the time. I almost never used prosthetics or items the entire game.

    As far as the difficulty goes, a lot of it just comes from learning how to block/parry and timing. If you suck at reflexes this game you will struggle. But you WILL get better (if you want to progress). In fact I found the game to be in general EASIER than BB or DS. The ONLY area that is harder are certain bosses which took me more tries than some BB or DS bosses. Regular enemies and mini-bosses become trivial once you learn how to parry, block and respond to perilous attacks. There were a lot of poorly designed bosses... really glaring ways to cheese but also repetitive in nature. You will fight the same type of "boss" multiple times throughout the game. Also, Mini-bosses get in the way of the suspense and build up to a big boss. A lot of times you fight a mini-boss RIGHT BEFORE a big boss. But it just feels like 2 boss fights in a row. And all the bosses have a lot of health, which just FEELS tedious, but again... the game really isn't that hard, just reflex-intensive. So you will be doing constant parrying and attacking along with quicktime-like events for perilous attacks.

    Sekiro overall feels uninspired. Like it was lacking the soul that DS and BB have. Part of the reason for this is they reused so many elements from BB and DS that nothing seemed new. The only new aspect was the combat. Many enemies and locations are direct re-skins of previous enemies/locations in other FromSoft games. The story reuses certain plot-lines and styles.

    What bugs me the most is that very little is "memorable". The NPCs and their quests, the boss fights, the locations, or the atmosphere. It's all just mediocre, feels too safe. And I hate saying this b/c the game is automatically better than most games, b/c it is a FromSoft game afterall. But don't we want something that will blow us away like Bloodborne? BB was a perfect example of how to keep the Dark Souls formula but mix it up with genius storytelling and exciting gameplay in a new dark/mysterious universe. Unfortunately, Sekiro just doesn't match this "leap" as well.

    OK so what do I think they could have done to improve this? Allow us to loot weapons/armor. Add more RPG elements. Give us the ability to change how or character looks, what they wear. Adding multiplayer or something chalice dungeons to help replay-ability. Give us REAL reason to use prosthetics and weapon arts. The weapon arts and prosthetics are rarely used aside from early on in the game on rare enemies. Create a story that is more subtle/interesting/creative/unique. Make the story darker, more gritty; improve the atmosphere. That said, i don't think it's awful. It's still better than a TON of games out there. But it really doesn't meet the quality that Bloodborne put out there. And that's the big problem in a nutshell.
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  66. Apr 24, 2019
    7
    The game is good, beautiful truth, bagannaya bit.

    But this does not negate the fact that it is very atmospheric. And hardcore is only deeper, plunges into the world of the game. This is something else between Dark Souls and the bloodborne. Very fit! But for now I’ll give her a grade of 7/10 because I didn’t play it but I’ll play soon, I assure you. Well, do not forget that this
    The game is good, beautiful truth, bagannaya bit.

    But this does not negate the fact that it is very atmospheric.
    And hardcore is only deeper, plunges into the world of the game.

    This is something else between Dark Souls and the bloodborne. Very fit!
    But for now I’ll give her a grade of 7/10 because I didn’t play it but I’ll play soon, I assure you.

    Well, do not forget that this is an example.
    And so the game can be at all 10/10
    Believe me!!!
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  67. Apr 27, 2019
    3
    This review contains spoilers, click expand to view. After having had this game for a few days I think it is vastly overrated. It's certainly not bad, but the way it's been talked up is ridiculous. I've gotten part of the way through it and decided to sell it without finishing. I'm all for difficult games that present a challenge and are rewarding, but the difficulty of Sekiro is just wasted. The bosses have too much health, take too little damage, and can wipe the player with a chained attack. If the combat and game mechanics were better then grinding through overpowered bosses wouldn't be so annoying. But the player goes straight from mounted samurai at Ashina Outskirts to Brazen Bull to Seven Spear guy guarding an empty temple to other samurai guarding Ashina Gate with riflemen. There's no breathing room between them and little satisfaction in beating them because the combat is unfulfilling. The story to the point which I progressed was fairly empty and the characters totally flat. That would be fine if the rest of the game were good. But I do no want to grand through a clunky frustratingly difficult game with a poor layout, no payoffs for overcoming bosses, and no story or characters to drive me forward. It really doesn't have much of anything going for it. Expand
  68. Oct 12, 2019
    0
    Совершенно не интересный для меня сеттинг, хоть и атмосферный. Но больше всего разочаровала боевка - это какой-то стритфайтер с мечом, не иначе.
    Один лязг оружия в ушах - удовольствия 0.
    Жаль потраченных денег. прошел с читами - сберег нервы
    Совершенно не интересный для меня сеттинг, хоть и атмосферный. Но больше всего разочаровала боевка - это какой-то стритфайтер с мечом, не иначе.
    Один лязг оружия в ушах - удовольствия 0.
    Жаль потраченных денег.
    прошел с читами - сберег нервы
  69. Mar 19, 2020
    0
    Awful game... It reminds me Nioh gameplay and also the graphics are to archaic's.. really I don't know what you guys see on this game . There are betters. This one it took me out to much expectoration for nothing... The menu it's like a kind of Bloodborne and old games of RPG. Nothing like Onimusha (leyendary one) or Tenchu... Very upset
  70. Jul 31, 2019
    4
    I have not finished the game and don't intend to. Having beaten all the Demons Souls, Dark Souls and Bloodborne, this is finally the From Software game that beats me to a point I don't want to even try anymore. The difficulty is just too much - for me.

    My main complaint is that if you're used to Dark Souls games, the level design is quite different here. With Dark Souls you could
    I have not finished the game and don't intend to. Having beaten all the Demons Souls, Dark Souls and Bloodborne, this is finally the From Software game that beats me to a point I don't want to even try anymore. The difficulty is just too much - for me.

    My main complaint is that if you're used to Dark Souls games, the level design is quite different here. With Dark Souls you could usually clear out the areas once to find all the loot and then - if you die - run to the boss in less than a minute. This made the experience tolerable, as you had to only engage repeatedly in what you failed at - the boss.

    But in Sekiro, you'll find many areas with mini bosses ("stronger enemies") embedded within a mob of normal enemies. To engage these mini bosses - who at least in the beginning are very strong compared to you (I haven't progressed very far) - you need to first clear out the entire area of normal enemies, or you'll soon find yourself against a mob and a mini boss. This means 5-10 minutes of meticulous sneaking and clearing out the area so you can try again. And die. And then do the same thing again. It's rather frustrating.

    In Souls games, you could level up to get stronger and try again. No such mechanism here. You can only level up through prayer beads that you get by killing mini bosses. You need four of them for an upgrade to vitality or posture. Too bad if you have hard time beating the first four...
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  71. Sep 6, 2019
    2
    Es un genero de acción de aventura, pero la historia aburre esta muy enfocada a japon, no es para todos los jugadores tienes que amar a japon para aguantar su historia, lastima porque el gameplay estaba bien pero las historia es aburrida.
  72. Mar 26, 2019
    0
    I can't tell you how disappointed I am in this game. Yes, the graphics, music etc is very nice. I was not expecting another DS Bloodbourne game. But, I can't believe From went in this direction. First of all, there is no fun in this game. Remember how we all laughed when an invader fell off a bridge trying to kill you. I have seen some many streamers doing interesting thing in DS toI can't tell you how disappointed I am in this game. Yes, the graphics, music etc is very nice. I was not expecting another DS Bloodbourne game. But, I can't believe From went in this direction. First of all, there is no fun in this game. Remember how we all laughed when an invader fell off a bridge trying to kill you. I have seen some many streamers doing interesting thing in DS to entertain their followers. I loved the coop, playing with friends, and making new friends. I am a girl, and I loved the fashions, the atmosphere of the soulsborne games. I like creating characters, and trying out new weapons. I went platinum in every soulsborne game excep Demon Souls because I got to that game too late. Sure would like to see that game remasted.

    From has made me feel like I can't even play video games with this game. It is just too difficult. Please bring back Bloodborne, or DS for more fun. THAT is the reason we buy from From. We get quality along with fun. Where oh where did you go wrong.
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  73. Mar 27, 2019
    1
    Я бы хотел поставить хорошую оценку, хотел бы посоветовать в нее поиграть, но только не на пс4, особенно если у вас не пс4 про.
    Это просто ужасно, речь идет даже не о 30 фпс, а скорее о 20, а если говорить о битвах с боссами, то это просто не играбельно. Вы просто не можете нормально играть, потому что игра не отзывается на управление так, как нужно, инпут лаг доходит до половины секунды,
    Я бы хотел поставить хорошую оценку, хотел бы посоветовать в нее поиграть, но только не на пс4, особенно если у вас не пс4 про.
    Это просто ужасно, речь идет даже не о 30 фпс, а скорее о 20, а если говорить о битвах с боссами, то это просто не играбельно. Вы просто не можете нормально играть, потому что игра не отзывается на управление так, как нужно, инпут лаг доходит до половины секунды, не смотря на то, что вы видите атаку противника, вы знаете что с ней делать, но вы просто ничего не можете предпринять, потому что игра лагает. Если вы раздумываете брать игру или нет, и у вас есть выбор пс4 или ПК, то не задумывайтесь, берите на ПК, ведь требования для нее очень низкие.
    Очень жаль, не так часто выходит игра, которая так затягивает, надеюсь в будущем хоть как то починят патчами, а пока что только 4/10, только за ужасную оптимизацию под пс4.

    UPD: Прошла неделя, и в игре где довольно много багов и ужасная оптимизация ноль патчей, НОЛЬ, я повторю, ноль. По этому меняю оценку на 1/10. Я разочаровался в from software. Не думаю, что буду покупать их продукты в будущем.
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  74. Mar 29, 2019
    0
    Game feels half cooked in the stealth department. No wall animations for stealth kills just the drop down and behind the back

    There is not a new item in this game not talking about prosthetics that improves the stealth aspect
  75. Apr 5, 2019
    0
    DO NOT BUY THIS GAME!!!, it doesn't when to stop being difficult you could be able to at the end of game and be able to one shot stuff but can still get destroyed in 2 hits plus the bosses are just awful they just don't know when to stop attacking and don't give you any chance to deal actual damage because from soft wants you to deal posture dmg which takes 50 hits for every health bar aDO NOT BUY THIS GAME!!!, it doesn't when to stop being difficult you could be able to at the end of game and be able to one shot stuff but can still get destroyed in 2 hits plus the bosses are just awful they just don't know when to stop attacking and don't give you any chance to deal actual damage because from soft wants you to deal posture dmg which takes 50 hits for every health bar a boss has so unless you are a god at timing, deflecting and dodging attacks then you can't beat this game, so do not buy this game no matter how many positive reviews are out there do not trust them!!! Expand
  76. Mar 23, 2019
    7
    WARNING: DO NOT EVEN TOUCH THIS GAME IF YOU CAN BARELY SOLO "BLOODBORNE" IN THE HARDEST DIFFICULTY.
    This game is awfully hard. Perhaps one of the hardest games of the decade. You need ALOT of dying and practicing and positioning to learn the pattern of the enemies, and it takes forever to bring down a foe while they can simply crush you like a poorly built sand castle. Accompanied by
    WARNING: DO NOT EVEN TOUCH THIS GAME IF YOU CAN BARELY SOLO "BLOODBORNE" IN THE HARDEST DIFFICULTY.
    This game is awfully hard. Perhaps one of the hardest games of the decade. You need ALOT of dying and practicing and positioning to learn the pattern of the enemies, and it takes forever to bring down a foe while they can simply crush you like a poorly built sand castle. Accompanied by the speedy combat system, you are going to experience waves of stomach hurting and hair pulling situations. In exchange, the sense of accomplishment is immeasurable when you beat a boss.

    So is this game FUN? Generally, because of the punishing difficulty, NOT REALLY.
    BUT, the combat itself is superbly entertaining and you will find your self sweating your hands over hours after playing SEKIRO. If you are a die hard Action Gamer that like to play any game from the hardest difficulty, this IS your Game. Else, Just skip this for your own sake.
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  77. Apr 29, 2019
    0
    Another repitive boring game fromsoftware. I still don't understand how gamers can find these types of games fun. barely any cutscenes or story. unnecessary difficult settings. just pure trash!
  78. Mar 23, 2019
    7
    It is trying to be too many things at once and doesn't do any of those things justice which sucks hopefully their next game refines what they have done here but this was worth a rental not my 100 bucks.
  79. Apr 15, 2019
    3
    Signed up just to review this and do my part. Please people, heed my warning. This game is NOT what you are expecting if you are a fan of FromSoftware's previous famous titles. I cannot believe the sheer volume of perfect 10s this game is recieving. Over-zealous fanboys/girls are really doing a disservice to this company by blindly praising this game. Yes the gameplay is quite different toSigned up just to review this and do my part. Please people, heed my warning. This game is NOT what you are expecting if you are a fan of FromSoftware's previous famous titles. I cannot believe the sheer volume of perfect 10s this game is recieving. Over-zealous fanboys/girls are really doing a disservice to this company by blindly praising this game. Yes the gameplay is quite different to souls, but in a really bad, unfair, not fun way (unless you belong to the small population of super-elite gamers who have no other life and spend all waking hours playing this and poo pooing everyone else)

    I gave this a three only because I really did like the beautiful environments, sound effects and music. The option to have the dialogue in Japanese with subtitles also adds to the experience. Unfortunately for me and many others, this is where the positives end.

    Having soloed all the other souls/borne games and many other souls-like games from other developers and loving them, I was excited to say the least when this was announced. The way it was advertised made it look like a souls game set in medieval Japan with added gameplay mechanics (grappling hook, jumping, limited on-the-spot death revival, etc.) and sped up combat. This couldn't be any further from the truth. In reality this game is far closer to Ninja Gaiden or fighting games due to the reflex-based combat but far harder and not fun. Let me explain.

    The combat is so unbelievably fast and twitch-reflex based that is it just obnoxious. Playing this like a souls game will get you killed in seconds and that's fine, it's not Dark Souls, BUT, even playing this game as it was intended requires either unaturally high level of reflex or literally life-consuming levels of practice to build up super fine tuned muscle memory. Strategising, carefulness and character building have been thrown out the window. Most people who have an actual life do not want to spend their free time playing a game that requires weeks or months of slogging to grasp the basics. The previous FromSoftware games did require learning and implemented a steep learning curve but even still, were more forgiving than this. They also offered large amounts of variety and reward for overcoming that curve which leads me to my next point.

    Sekiro's offers absolutely no gameplay variety, particularly for bosses. You are stuck with one main, unalterable weapon and NO armor options for the whole game. Sure there are prosthetics, but they are few and far between and largely not necessary. More importantly there is no variation in play style. You have to rely almost solely on deflecting (parrying) and countering. For bosses you have to learn when exactly to hit the deflect button, the dodge button, the jump button, or the attack button. Failure to do so EXACTLY as the devs intended results in death. In this way I felt like I was playing guitar hero but where one wrong button-push resulted in a complete start over. I was locked into a precise pattern of unfairly fast reflex button pushing. These decisions have to be made in
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  80. Mar 29, 2019
    2
    another soul more obviously driven by the hide of a genre that together with the sambox or the battleroyale is very fashionable in the last decade the stamina bar has been changed for the defense, in addition to being imitated in a bad way to tenchu stealth because it had much more variety of deaths for enemies and we are talking about an old game and if it is difficult any soul is theanother soul more obviously driven by the hide of a genre that together with the sambox or the battleroyale is very fashionable in the last decade the stamina bar has been changed for the defense, in addition to being imitated in a bad way to tenchu stealth because it had much more variety of deaths for enemies and we are talking about an old game and if it is difficult any soul is the graphics are normal for the generation its animations are sharp and orthopedic the story is interesting but nothing memorable in these games the important thing is the challenge there is no variety of weapons or armor things that made more dynamic the previous games I see the scores of the specialized press and I see that they give an 8 or more in serious innovation hahahaha good joke if it looks like a nioh half without his character customization and without weapons variety only the katana and a pair of ninja magics that do not finish me combencer play bloodborne and I loved playing io nioh and I really liked this sekiro not so much Expand
  81. May 18, 2019
    2
    Shameful clone of Nioh.

    They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different. The only difference is that combat
    Shameful clone of Nioh.

    They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different.
    The only difference is that combat in Nioh is thousands of times better than this mess.

    However, given the big name of From Software, they're able to get away with it just fine. Very, very shameful to do something like that in my opinion.

    The game itself has literally nothing. It's just a bad version of Bloodborne, with even less weapons (i.e. no weapons at all), armors (no armors at all), and items (no items at all).

    Most likely this took like 2 weeks for From Software to develop, they just stripped Bloodborne to the bare minimum to call it a game, reskinned it after the success of Nioh (deserved success, it's a masterpiece) and put it on the market.

    I really don't understand the high scores...don't waste your money like I did. It's a very bad game, filled with the usual From Software bugs, which here are even more extreme. There are countless instances of enemies standing in front of a wall doing nothing.

    The game is to be played stealthy, in theory. In practice most enemies can see you through walls, breaking your stealth.

    The combat, as pointed out by many many users, feels random at best. Forget the strategy and rewarding gameplay of Dark Souls. This is something inbetween Lord Of The Fallen and The Surge. Sometimes something happens, you have no idea why. You acquire new skills, they're completely useless against enemies.

    Nothing does any damage at all. Shuriken? No damage (in Nioh you could do a ninja build killing a boss only with shurikens). Axe? No damage (I hit a boss in the face with the axe, no damage at all). The fire crap? No damage.
    Basically the shinobi arm is just a gimmick that you will soon forget about, because it's completely useless against bosses and mini-bosses, no item you can ever mount there will do any sort of damage.
    Of course there's no healing and each and every boss and miniboss will always oneshoot you, no matter what.

    Deflecting simply does not work, it requires timings so precise that it's impossible to achieve with the absurd amount of input lag the game suffers from. You have L1 pressed, you release it, you press R1, the game acts as you pressed R1+L1. This is the first time ever I see this in a game.

    The only strategy that works for bosses and mini-bosses is to look up online what is the trick to cheese them, because most of them are vulnerable to some sort of buggy AI behavior. You need to execute exactly the outlined movements, always the same, always in the same exact way. Just hitting the boss with your sword won't do any damage.

    Where's the fun in that? It's not even a matter of difficulty (I can go over Dark Souls 1/2/3 and Bloodborne easily), it's just too much repetitive. If you played Lords Of The Fallen, you know what I mean.

    What a wasted opportunity.
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  82. Mar 31, 2019
    5
    Hitboxes in this masterpiece pathetic. I expected a little more From the Software, everything is in accordance with the classics of dark souls, I'm just tired of running with one sword, of course, there is an additional weapon, but it is still a small variety.
  83. Mar 23, 2019
    7
    So my review is to be seen from the standpoint of somebody who sunk well over a thousand hours into dark souls and still gets chills when he hears the opening music of dark souls 3.
    Here i am in the prologue scene of sekiro and everything looks butt ugly, and i already have to reason with myself that this has to be a good game somewhere, it´s from software we are talking about after all.
    So my review is to be seen from the standpoint of somebody who sunk well over a thousand hours into dark souls and still gets chills when he hears the opening music of dark souls 3.
    Here i am in the prologue scene of sekiro and everything looks butt ugly, and i already have to reason with myself that this has to be a good game somewhere, it´s from software we are talking about after all.
    fast forward to the first couple of fights and i really don´t like the fight mechanics. remember that a parrying in dark souls is something very rewarding and takes very good timing and enemy observing, and is always a kind of a risky maneuver. this seems to be dumbed down to suit a faster combat style, but for me this got old very soon.
    verticality in this game was very promising, but works far worse than the grapling hook in the batman franchise. often times you simply won´t find a spot to graple out of danger, and even if you know where the spot is supposed to be, you sometimes can´t hit it properly.
    it´s a good game i guess, but it has nothing in common with the things i love about dark souls. the prosthetic arm is boring so far, i´m sick of the swords moveset already, and the lore doesn´t interest me so far.
    i remember when i played dark souls 1 and i was intrigued by everything, and oh man ds3 was the pinnacle. everything is so friggin mysterious, i don´t know where to start.
    sekiro on the other hand is so goddamn generic,
    you have your liege, he is some kind of dragonborn...i don´t care, been there done that man...next.

    to put this in perspective again, this is an allright game. but everybody who´s hyping it seems kinda silly to me.
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  84. Dec 21, 2019
    0
    Este jogo me irrita, é impressionante o pq o jogo n tem uma dificuldade fácil
  85. Aug 24, 2019
    2
    Poor game, but as a dark soul or bloodborne challenge it is ok, nothing else, I do not recommend ....
  86. May 28, 2020
    0
    I wanna start from beginning. I've played Sekiro on my PC and I really really like that game at the start point. It's teaches you how to play from the battle to battle. Also I really enjoyed an atmosphere in this game because it looks really nice. I've passed about 50% of the game, sold my PC and got PS4.

    And I would complete it to the end. I've bought Sekiro second time. Played
    I wanna start from beginning. I've played Sekiro on my PC and I really really like that game at the start point. It's teaches you how to play from the battle to battle. Also I really enjoyed an atmosphere in this game because it looks really nice. I've passed about 50% of the game, sold my PC and got PS4.

    And I would complete it to the end. I've bought Sekiro second time. Played measuredly, slowly, enjoying each part of gameplay. But at the end it was dropped to the bottom as much as it possible in my eyes... I play with Isshin Ashina in the end and I really really wanna the hell out of those developers and creators. It's insane to play that battle with incorrect hit-boxes, 4 (!!!) phases of boss fight (including Genetiro Ashina, because he's fighting in one of phases that also have incorrect hitboxes when lower attack is going and double jump probably shall not work), 3 phases with the final boss and he's fighting with 3 (!!!) different weapons. Ask to the developers. HOW YOU IMAGINE THAT WHEN BOSS INSTANTLY SWITCHING THREE TYPE OF WEPONS WHEN HE'S JUST SWORD MASTER??? It's ridiculous. But it's not the main problem. With incorrect hit-boxes and at least a couple of missed attacks he's just killing you :). When you passed 2 phases well it goes to the hell. I'VE LEARNED HOW TO PLAY WELL BECAUSE I'VE NOT MISSED ALL THE DEATH ATTACKS. But when he don't stop to pushing you it looks really insane consider there is GREAT difference between first two phases. And he attacks with three types of weapons. And in the last phase there are four types of weapons (including lightning strike) + and many of melee attacks combining guns. Hell out that game. Repair god damn incorrect hitboxes!!! Don't you really see that's broken? In confirmation of my words just google that 'YouTube 8t4Qw9R1DnM'. It's my own video that demonstrates how bad hit-boxes works.

    And you have prosthesis. The most useless thing except of shuriken and petards when you play vs all bosses. But what a problem. When you've spend all spirit emblems LET'S GO AND GRID THAT. :) or just buy (if you have money ofc).

    And you can boost your hp and increase heal potions count. BUT WHAT A PROBLEM? Damage to you is a percentage. So strange solution. Only potions helps but not all the time.

    The last water drop I've got. You can ask 'But why that game has many of positive reviews with 10/10'. At the end I've got an achievement with this description 'Research all locations in the game'. And only 35% (nearly I think, maybe it's about 25%) of players reached that achievement. You can't go the end if you've not researched all locations. A curtain.

    0/10. Lost my money. I'll try to finish that but now I just wanna delete and forget it as the most scary dream.
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  87. Oct 20, 2020
    3
    I tried again and again and again but i couldnt play it ... really difficult game and i hated the fact that there was no clear story you got lost in the game and you encountered boss after boss without clear info .. i played about 30 hours and couldnt figure out the story the graphics where really good but all in all i didnt like it at all ...
  88. Mar 25, 2019
    0
    Muito desbalanceado para um hack n slash e muitas partes injustas ._.Para jogadores casuais nao recomendado
  89. Mar 24, 2019
    6
    This review contains spoilers, click expand to view. i was amped for this game. Never played dark souls or bloodborne, but saw the preview at E3 and wanted to get into it.

    What the first fight was a terrible glimpse into what became the complete opposite of what i wanted and thought the game was. Going into the first boss fight, I had the combat down and most of the timings. Im about 15% through the game and I really dont want to spend to much time on it as its just.....Repetitive (to much for a open world game).
    Forget the fact if you die, you lose half you gold and whatever else (it's pretty meaningless) but if you go rest after a tough fight, enemies respawn (besides bosses). Why developers did that is a question I guess is a continuation from past games.

    The game looks good (Graphics are a bit poorer than i expected) but it is a open world game and the story is somewhat worth following. I wish they had a bit more "lead me to my next goal" type of thing and more weapons to choose from (Maybe i'm too early to change mu Katina) but its not a bad game.
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  90. Mar 24, 2019
    0
    ds and bb felt fair but this **** is not, your recovery after death is at random chance... WHY IS THAT?
  91. Mar 27, 2019
    0
    I was so looking forward to this game and even pre ordered it. What a waste. I’m a casual gamer and not skilled enough or patient enough to get past first mini boss . Loved everything else FromSoftware has put out since Demons’ Souls. Don’t understand who their audience for this game is or what the point is.
  92. Mar 24, 2019
    5
    es una mierda no me lo puedo pasar, podria haber sido un buen juego si hubieran puesto la opcion de elegir la dificultad porque no todo el mundo es buenisimo jugando videojuegos y este juego es muy dificil, una pena porque me gusta la jugabilidad, pero la dificultad no me gusta nada y eso le quita muchos puntos - it's crap I can not pass it, it could have been a good game if they had putes una mierda no me lo puedo pasar, podria haber sido un buen juego si hubieran puesto la opcion de elegir la dificultad porque no todo el mundo es buenisimo jugando videojuegos y este juego es muy dificil, una pena porque me gusta la jugabilidad, pero la dificultad no me gusta nada y eso le quita muchos puntos - it's crap I can not pass it, it could have been a good game if they had put the option to choose the difficulty because not everyone is great playing video games and this game is very difficult, a pity because I like the gameplay, but the difficulty I do not like anything and that takes away many points Expand
  93. Mar 23, 2019
    0
    They tried to rip -off Nioh and failed at every corner. You can clearly tell things were ripped out of the game as well.
  94. Feb 16, 2020
    0
    This game is only hard if you think holding down l1 for 5 minutes is hard. The illusion of difficulty is created by the game decided you didnt press the button you pressed, or deciding you DID get hit, when youre literally 10 feet away from the enemy's hit, doing exactly what someone else did on video (theres tons of proof of bad hitboxes, and BS online, game eating button inputs on anThis game is only hard if you think holding down l1 for 5 minutes is hard. The illusion of difficulty is created by the game decided you didnt press the button you pressed, or deciding you DID get hit, when youre literally 10 feet away from the enemy's hit, doing exactly what someone else did on video (theres tons of proof of bad hitboxes, and BS online, game eating button inputs on an unnaceptable level (and the devs know their sycophant fans will defend the games bugs online, and send death threats to anyone giving below a 9/10) im playing on a brand new ps5, brand new controller, the game eats inputs randomly. It just does. Period. That alone bumps this gane down to a 5 given the nature of it. The corrput game journalism industry will tell you this was a great game, dont let them fool you. Go from playing better games, back to this, and it feels unplayable.seriously. i just beat demons souls in 4 days after purchase prior to giving this another shot. It hasnt improved in 2 years. Its still broken, and its fans are STILL liars. The amount of bots From bought to give this game 10/10's is criminal. No one with this input lag on Console, would in their right mind, give this game a 10. It is INHERENTLY FLAWED. Every. Single. Death. Is. From. The. Game. Messing. Up. Period. Expand
  95. Mar 29, 2019
    7
    Pre-release promotion material and official change of genre somehow enwrapped me into believing that Sekiro might indeed be something different from Souls series. Thankfully it was an illusion: like predecessors, Sekiro is all about combat and exploration. Though not in classical ratio.

    The genre is ‘action-adventure’ now but there are some important remnants of RPGs. ‘Souls’ are now
    Pre-release promotion material and official change of genre somehow enwrapped me into believing that Sekiro might indeed be something different from Souls series. Thankfully it was an illusion: like predecessors, Sekiro is all about combat and exploration. Though not in classical ratio.

    The genre is ‘action-adventure’ now but there are some important remnants of RPGs. ‘Souls’ are now experience and money. Half of the both exp and money is irreversibly lost upon death. Exp goes into skill points needed to buy abilities: passive, conditional and active. Money is needed to trade and to upgrade prosthetic arm. Prosthetic arm is fitted with multiple tools that have numerous upgrades costing randomly dropped materials, so we can label prosthetic arm as a loose imitation of equipment progression. Character development simplified into two stats: vitalily, upgradeable by Prayer Beads found in the world, and attack power, increased upon defeating bosses. The last part is ‘healing gourd’ aka estus flask, serving and upgradeable in absolutely same manner as in DS2 and DS3. As you can see, aside from lacking of character builds, Sekiro is as RPG as DSs were RPGs (can DSs be called RPGs is another question), especially given the fact that Sekiro is still about that “think up the story yourself”, weird oddities and hidden pseudo quests.

    The problem is that the journey of taciturn shinobi Wolf in service of young lord Kuro, whose blood can bestow immortality, is plainly *less* that of any soulsborne game. It comes from two objective factors. First, and more crucial one, is limitation of the setting. It is totally understandable but still regrettable that feudal Japan, XVI age, cannot provide the same grandiose and contrast locations that purely fictional world can. I mean, typical Japanese castle filled with typical japanese houses? Snowy mountains leading to them? Grass fields? Sakuras? Too *plain*, especially compared to DS1. The only two locations that surprised me were Sunken Valley and Ashina Depths. And not because it was something unseen before, but because it was unexpected. The second factor is above mention lack of material gain in exploration. Prayer beads, gourd seeds, 8-9 tools and occasional story item is comprehensive list of worth finds. How much shorter is it compared to predecessors? (Well, note for the new players - it’s still better than countless generic text/audio logs or coins/vases/masks/ships/cups/..., which is somehow predominant gameplay device nowadays). But still, the world is seamless, big and beautiful, all in good old traditions. The ability to fall from high heights and hook oneself to distant cliffs is breathtaking. From Software was afraid to fail vertical level design but they managed it well. So is it worth exploring? Yes. Is it good? Yes. Is it the best? Not at all.

    Now for the funny part: combat. Let’s lay bare few bitter truths first: combat arts are useless, prosthetic tools are useless, stealth is a joke. By useless I mean low percentage of useful tools/arts, and complete unnecessity to use them. Stealth is helpful (especially as a first strike to mini-bosses) but secondary: if they removed it, no one would have noticed. It all comes down to deflections. You and your opponent have posture bars that is filled upon taking damage, guarding (blocking) or when your opponent timely guard your attack aka deflect. When enemy’s bar fills up shinobi is allowed to execute deathblow which instantly decacipate opponent (bosses requires several deathblows). When shinobi’s bar fills up he is stunned briefly. You still have your dodges but they will do you much less good than in DSs. Well, actually dodges is essential part of hit’n’run tactics to kill things (which is, by the way, the only path to success on higher difficulties) but my point is that deflections are the bliss. Miyazaki stated his intention was to capture the feel of "swords clashing" and it’s right here, just as he said. You attack and you deflect. Yes, it’s reflexes, yes, it’s QTE, like many player already drew comparison, but damn it’s beautiful. The feel is here and it's awesome. The mobility of Sekiro is awesome too. The great three (attack, deflect, dodge) creates a real martial flow.

    And yet we cannot toss this sad fact about Sekiro aside: most of the bosses are a reflex trainers. There are no strategic approaches, no use of head brains (unless you’re a hit'n’runner). From Software clearly intended to create a “difficult” game and wasn’t really creative about it. Some bosses are pumped with ridiculously high amount of posture/health and design of some of the others is outrightly horrible (hello, Long-arm Centipede Giraffe). The percent of useless mechanics in the game is unbecoming.

    Sekiro is “git gud” game. Exploration is still fun but locked behind reflex combat. Don’t try to be a Shadow unless it is exactly what you are looking for.
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  96. Mar 23, 2019
    0
    No tiene PVP, cero contenido online, no hay motivacion para rejugarlo despues de terminarte su hitoria la cual dura poco, por el mismo hecho de que no tiene sistema de niveles, nada de personalizacion, le puedes hacer instakills a los enemigos mas fuertes, basicamente el juego se basa en hacer parries

    Mal juego, muy sobrevalorado y nada dificil, debieron dedicarse a bloodborne 2
  97. Jan 2, 2020
    7
    Fromsoftware echa una mirada al pasado para fusionar la saga "Souls" con Tenchu, dando lugar a un juegazo en toda regla.
  98. May 15, 2019
    7
    As someone that is not a Souls-Borne veteran (but wants to try them eventually).. I came into this game knowing it would be difficult and defeating - but OH MAN.. I've played plenty of games that left me scratching my head and admitting defeat but this game was different.. At a certain point its just not that much fun to replay the same boss that many times and the payoff when you finallyAs someone that is not a Souls-Borne veteran (but wants to try them eventually).. I came into this game knowing it would be difficult and defeating - but OH MAN.. I've played plenty of games that left me scratching my head and admitting defeat but this game was different.. At a certain point its just not that much fun to replay the same boss that many times and the payoff when you finally do is short-lived since there are 4 more in the next area.
    Overall, I had fun.. the story is interesting, the environments are cool, and the game play is rewarding for people that spend the time to learn it.. but I'm never going to look back at this game and say.. "Ya, i'm going to replay this game because I enjoyed screaming at the top of my lungs every few minutes while waking up my son in the middle of the night.. "
    Good game for hardcore gamers that like the challenge but probably not for people with high blood pressure that just want to be a damn ninja.
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  99. Oct 20, 2020
    0
    What an experience. The greatest video game challenge and its after Bloodbourne the best From Soft game.
  100. Aug 27, 2019
    0
    The worst game ever, ZERO fun to play, bad combat mechanics, worst game of the year
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.