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8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Mar 25, 2019
    9
    I am terrible at this game. I have played probably 4 hours. I have died almost a hundred times. But it's beautiful, holds me accountable, and I love it. This is my first From Software game, and I went in with the expectation that I would die a million times and might need to restart the game because of how terrible I would be at it. I think if you go in with that mindset, you'll becomeI am terrible at this game. I have played probably 4 hours. I have died almost a hundred times. But it's beautiful, holds me accountable, and I love it. This is my first From Software game, and I went in with the expectation that I would die a million times and might need to restart the game because of how terrible I would be at it. I think if you go in with that mindset, you'll become addicted to the exacting and exciting gameplay and alluring world. Wish me luck. Any advice on how to be better at this would be appreciated it. Gave a 9 cuz it's too hard, but it also gets a 9 cuz it's so hard. Expand
  2. Mar 27, 2019
    10
    Different enough from From Software's last few releases to feel fresh, but similar enough to keep us crawling back for more. I don't want to spoil any game mechanics or progression like some of the other reviewers, but don't go into this expecting the exact same Dark Souls formula. It is very much a different game as far as progression is concerned. This game is focused primarily on combatDifferent enough from From Software's last few releases to feel fresh, but similar enough to keep us crawling back for more. I don't want to spoil any game mechanics or progression like some of the other reviewers, but don't go into this expecting the exact same Dark Souls formula. It is very much a different game as far as progression is concerned. This game is focused primarily on combat and exploration. You don't have to worry about finding sets of armor, new weapons, etc. You do however need to practice your combat skills until you feel comfortable navigating this treacherous world filled with supernatural creatures inspired by Japanese myths and lore. One aspect that I like is the removal of any online features. I always felt like summoning was a crutch for players that were too lazy to study each boss and figure out a proper strategy in order to defeat them. Bottom line, it is a great game. Expand
  3. Mar 24, 2019
    10
    Sekiro: Shadows Die Twice is an action game that strong mix-up of Tenchu and Nioh.
    The plot takes place of the fantastic sengoku era of Japan. Controlling a sole protagonist one-armed ninja who fight against demons and their minions. The main character “Okami” will be facing with numerous strong enemies, such as: giant snake, golem-like undead samurai warriors, ogres, kunoichis and lots
    Sekiro: Shadows Die Twice is an action game that strong mix-up of Tenchu and Nioh.
    The plot takes place of the fantastic sengoku era of Japan. Controlling a sole protagonist one-armed ninja who fight against demons and their minions. The main character “Okami” will be facing with numerous strong enemies, such as: giant snake, golem-like undead samurai warriors, ogres, kunoichis and lots of inhuman beings throughout the game.

    Comparing to Dark Souls series, Sekiro is a quite different game. You can either finish off your opponents by full stealth technique or one vs all melee combat style. You can sneak on the ledges, roofs, hills or hiding in the bushes, inside of the walls (just like Tenchu series). Our main character can learn new techniques and collect many new items, power-ups in addition to to his sub-weapons. The combat is heavily based on “sword on sword” gameplay. You can also use your “grappling hook” a lot along with the other gears you have. Unlike the Souls series, you have to be capable with one single character and his skills. Battle and dodge system is perfect despite some difficulties you have to struggle with, at the beginning.

    I can clearly say that boss battles so tough yet super fascinating (sometimes frustrating). So therefore, game gives you a ressurrection option whenever you beaten up. Not to mention this is a fast paced game.

    There are some similarity between the Souls game and Sekiro since it’s the spiritual successor of Souls games. Boss fights, bonfires and estus-like potions just some of them. The campaign has influenced by Souls/Bloodborne theme. The atmosphere is so epic, especially during the boss battles. Surprisingly some clashes are harder then any normal boss battle.

    Visuals are gorgeous but i can’t say the same for the frame-rates. Even PS4 Pro and Xbox One X can’t handle with the stable frame rate at lower resolutions (it barely hits 45fps). This is a big flaw of the game unfortunately, i hope they fixed it with a proper patch soon. Sounds, voices, soundtrack, they all awesome and you can feel the heat!

    From Software did a great job on this game. Along with DMC 5, Sekiro: Shadows Die Twices is one of the best action-adventure game of 2019. Highly recommending this game for all DS and epic journey fans. Play on.
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  4. Mar 25, 2019
    10
    Great game all around, 20 hours in I found myself googling the actual story length, I just don't want it to end anytime soon.
    Combat system is truly revolutionary in its complexity and variability. Exploring for new tools adds a new kind of character building level, when missing single one of many prosthetics means missing a whole new mechanic you can utilize in your combat and therefore
    Great game all around, 20 hours in I found myself googling the actual story length, I just don't want it to end anytime soon.
    Combat system is truly revolutionary in its complexity and variability. Exploring for new tools adds a new kind of character building level, when missing single one of many prosthetics means missing a whole new mechanic you can utilize in your combat and therefore you just can't allow yourself to go past any kind of tiny secret path on your way.

    To mention some minor letdowns for me so far:
    1) OST is not that atmospheric and haunting, especially compared to previous From's titles;
    2) level design is a bit too open for my taste - with this much of options to proceed I feel lost out of story progression sometimes and stressed with guessing things like "should I even be here fighting this thing at this point?". Having 2-3 paths to move on is fine, but currently I have like 5 different ways to go further at once and I am not a big fan of this simultaneous levels availability, I'll probably forget about 2 of them by the time I finish writing this.

    Other than that I am so happy with how things turned out with Sekiro. Can't wait for DLC announcement
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  5. Mar 24, 2019
    9
    -great world/level design and enemy placement, this is incredibly important in a game where you die a lot
    -cleverly placed items that encourage you to explore or lead you into traps
    -grounded combat (as opposed to hack n slash games like dmc) with similiar, simple inputs like the Souls/borne games, but with new options and more fancy looking abilities and animations -challenging and
    -great world/level design and enemy placement, this is incredibly important in a game where you die a lot
    -cleverly placed items that encourage you to explore or lead you into traps
    -grounded combat (as opposed to hack n slash games like dmc) with similiar, simple inputs like the Souls/borne games, but with new options and more fancy looking abilities and animations
    -challenging and fair difficulty paired with the "face to face" combat makes beating (mini)bosses really satisfying
    -beautiful art design that overshadows the underwhelming graphics
    -and most importantly, the shinobi prosthetic is awesome

    From Software did it again.
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  6. Mar 29, 2019
    5
    this is not the kind of game from FS that we would like to see, it's a curve slasher that you get tired of, removed the old mechanics by adding slasher elements...
  7. Mar 26, 2019
    10
    I took 3 days off to play this game and man I wish I took a whole week. Sekiro is amazing and I’m so happy! Thank you From Software.
  8. Mar 24, 2019
    9
    Sekiro: Shadows Die Twice takes Hidetaka Miyazaki's signature world building and deliberate combat in an entirely new direction, ditching the RPG aspects present in the Souls and Bloodborne franchises for a more plot focused action game. While some may be upset by this, the trademarks of a FromSoftware game that have lent themselves to the global acclaim attained by Miyazaki's prior worksSekiro: Shadows Die Twice takes Hidetaka Miyazaki's signature world building and deliberate combat in an entirely new direction, ditching the RPG aspects present in the Souls and Bloodborne franchises for a more plot focused action game. While some may be upset by this, the trademarks of a FromSoftware game that have lent themselves to the global acclaim attained by Miyazaki's prior works are present in this game, arguably at their strongest implementation so far.

    The vertical design of the world of Ashina allows for more in depth exploration than almost any other game, giving the player a variety of options for each encounter. Barge in, guns blazing, and mow down everyone who stands in your way? Sure. Want to sneak through the grass and stealthily take down hordes of enemies to prevent engaging the entire group? Absolutely. Use your grappling hook to soar between buildings and avoid confrontation all together? Sekiro allows that. Despite removing the RPG elements, the freedom of choice in how a player can tackle combat situations is more diverse than it's ever been. Freedom of movement also lends itself to this player agency, with the player's shinobi being able to parkour up walls, swing across canyons, and shimmy across cliff ledges.

    The death system is very well executed, to an extent. Too many revivals will cause any characters you've interacted with to fall ill with Dragonrot, preventing interaction with them until one returns to an Idol and heals the characters. The downside of Dragonrot rears its ugly head with the Unseen Aid mechanic: A random chance that the downsides of player death (losing half of the current experience and currency) will be avoided that decreases with each instance of Dragonrot caused. While a viable way to punish a player for abusing the revival mechanic, having this potentially grind-saving skill left up to random chance is sure to cause frustration with multiple players.

    In addition, some items crucial to boss battles are hard to come across and very limited in how many the game will allow a player to access. This can lead to increased frustration upon a failed boss attempt or misuse of an item.

    Sekiro: Shadows Die Twice is undoubtedly one of the best games of the current console generation. Yes, it's got flaws, but high paced combat, a gorgeous and well developed world, and versatile combat make it an experience that is not to be missed.
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  9. Apr 1, 2019
    10
    Stands alongside Dark Souls 1 and Bloodborne as the best Fromsoftware is capable of and one of the best games of the modern era. No other studio working today is as effortlessly confident and successful at making new IPs, and as much as I enjoyed Dark Souls 3 and, yes, even Dark Souls 2, I think I'm not alone in hoping that their next game will be another fresh IP because they haveStands alongside Dark Souls 1 and Bloodborne as the best Fromsoftware is capable of and one of the best games of the modern era. No other studio working today is as effortlessly confident and successful at making new IPs, and as much as I enjoyed Dark Souls 3 and, yes, even Dark Souls 2, I think I'm not alone in hoping that their next game will be another fresh IP because they have demonstrated three times in a row that they are not only incapable of failing at it, but that it's when they do their most profound and impressive work. Expand
  10. Apr 3, 2019
    10
    Brilliant game, nothing shorter than of what you come to expect of a From Software title these days. The biggest criticism I find of this game from players is when they compare it with the dark souls games, or bloodborne for that matter. Thing is, this is not a bloodborne nor a dark souls, and the game is very well aware of what it is and what it's not. It is a game made by the sameBrilliant game, nothing shorter than of what you come to expect of a From Software title these days. The biggest criticism I find of this game from players is when they compare it with the dark souls games, or bloodborne for that matter. Thing is, this is not a bloodborne nor a dark souls, and the game is very well aware of what it is and what it's not. It is a game made by the same studio, applying many of the soulsborne mechanics but also introducing new ones. A lot of criticism is about the game only providing you with one way of playing it, which is partially true and partially not. Compared to dark souls it is definitely true, but that is not really a big flaw, most games does that. People who went into this game expecting a new dark souls-experience might be disappointed, but you must learn that if you want to jump into something to get your expectations met, buy the latest assassins creed or some other AAA mainstream title. If you want something fresh, innovative and exciting buy Sekiro, Jumping into this game with an open mind, and big scoop of determination you will likely have one of the best gaming experiences for years. Sekiro is one of those rare games that will consume you even when you're not playing it. You will find yourself contemplating on what path you should be investigating, what technique to use on the boss you're stuck at, what things you might have missed in your play through so far, and what secrets lying in store. Expand
  11. Apr 17, 2019
    10
    This game is just as difficult as the dark souls games but it doesn't have the crutches. There are no cheap or OP weapons because the game has been balanced around only one. There is no summoning, so YOU have to be good enough to beat the bosses, not someone else. Leveling is dependent on game advancement, so there is no farming to over level and make the game easier.

    This game takes
    This game is just as difficult as the dark souls games but it doesn't have the crutches. There are no cheap or OP weapons because the game has been balanced around only one. There is no summoning, so YOU have to be good enough to beat the bosses, not someone else. Leveling is dependent on game advancement, so there is no farming to over level and make the game easier.

    This game takes my favorite thing from DS - difficult bosses/gameplay to conquer giving huge accomplishment - and gets rid of all the extras. Instead of swapping in gear to help against fire like in Dark Souls, I'm spending all of my time thinking of new, improved, or perfected strategies. In DS the boss strategy often came down to just hanging back, learning attack patterns, now dodge and pick away. In Sekiro sometimes you have to be on the defensive, sometimes you have to be full offense, and everything in between. Super satisfying and HARD.
    9 for now, I expect a 10 when I'm done.

    Update: Instant classic, easy 10. The game is even harder than I thought it was halfway through. Even after beating everything else the final boss feels like an insane difficulty spike. This game is not for everyone, but if you're up to the challenge I can't recommend it enough.
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  12. Dec 30, 2019
    2
    This review contains spoilers, click expand to view. The majority of the game is fun and challenging but it doesn't seem like From Software think players should learn things progressively and definitely not all customers deserves to finish their product. I can understand hard games. But usually hard games gives you a learning window for specific skills required to not get one shot'd by bosses before you actually face them. Genichiro for example. There is no enemy before him that launches the same lightning attack for his last form so you can practice return lightning skill before the boss fight. Instead you have to die repeatedly trying to figure out how since it pretty much kills you in one hit if you mess up the execution. Sure you can look up videos and guides. But that should not be a part of the gameplay experience. I would not recommend this game to anyone other than the most hardcore masochist. Expand
  13. JGY
    Mar 26, 2019
    10
    I am writing a review from the perspective of someone who has very little experience with the Dark Souls/BloodBorne series. So from this perspective I can tell all who fall into this boat that Sekiro is a game of contradictions. It is difficult, challenging, and certainly NOT a game you play just to relax. That being said, if you play it, there is something about this game that keeps youI am writing a review from the perspective of someone who has very little experience with the Dark Souls/BloodBorne series. So from this perspective I can tell all who fall into this boat that Sekiro is a game of contradictions. It is difficult, challenging, and certainly NOT a game you play just to relax. That being said, if you play it, there is something about this game that keeps you wanting to come back.
    The world itself, set in feudal Japan, is absolutely breathtaking. It is authentic, regal, mature, taking aspects of Japanese history/mythology and highly immersive. I found myself sometimes just standing in one spot and moving the camera around just to admire the design. By the way, do this often in the game, there are many hidden areas that can be overlooked if you aren't aware of your surroundings. The story is equally engaging, and you begin to really take a liking for the character you play as you progress in the game.

    But the greatest factor of this game is its controls. I've played lots of games in my lifetime, but I have never played a game whose controls were so fluid and perfect. After five minutes of playtime I was surprised how organic the controls were. And, by extension, this drastically elevates the combat system. Suffice it to say you actually feel like you are holding the katana when fighting NPCs. It will take some time to learn the combat, however. The enemies in the game aren't messing around, they are just as skilled if not more skilled than you are. With practice and PATIENCE you'll become the Shinobi the game requires you to be.
    All-in-all this game is beautiful, challenging, brutal, and so rewarding to play. It challenges the gamer to become precise in combat, aware of surrounding and, in a nutshell, gain an intelligence that not many games offer. In terms of warnings, be prepared to die A LOT. If you can get through this game with minimal causalities you are a god. But if you are a vanilla mortal like the rest of us, you will certainly enjoy getting your ass kicked in a stunningly beautiful way :P
    Thus far this is the best game of 2019 and actually has made it to my top ten best games I have ever played easily.
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  14. Apr 8, 2019
    8
    How to enjoy Sekiro:
    1. Deflect
    2. Deflect 3. Realise that this is NOT a soulsborne game 4. DEFLECT As a huge soulsborne player, after Dark Souls 3 I was actually aching for something new by FromSoft, and that's what I got. Sekiro takes the learnings from the recent FromSoft games and makes them into a classic stealth-action game with a twist. It repeatedly puts the player in
    How to enjoy Sekiro:
    1. Deflect
    2. Deflect
    3. Realise that this is NOT a soulsborne game
    4. DEFLECT

    As a huge soulsborne player, after Dark Souls 3 I was actually aching for something new by FromSoft, and that's what I got. Sekiro takes the learnings from the recent FromSoft games and makes them into a classic stealth-action game with a twist. It repeatedly puts the player in positions where you feel absolutely hopeless in defeating a boss/miniboss, but through trial and error and not giving up (and 'getting gud') it is eventually possible, and success feels like sweet sweet FromSoft goodness. Graphics and designs are top notch of course.

    Why is this not a 10? Music is a meh. I was hoping for a lot more replayability. Sadly there are not many varieties to play Sekiro in terms of builds etc. Combat arts would have potential for this, but sadly they are mostly underwhelming.

    FromSoft shines when they make a new type of game, new world, new IP. We saw it with Dark Souls 1 and Bloodborne and now we're seeing it with Sekiro. Great game.
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  15. Apr 2, 2019
    10
    Perfect balance, amazing fighting system, rich atmosphere make this game a pure brilliant
  16. Apr 8, 2019
    8
    this games are supposed to be challenging. Thats why they are great pieces of art. However throughout the game there are moments where it gets from hard to f*cking bullsh*t. Especially the last boss! I was expecting to conclude my experience by facing off with a worthy opponent but i was forced to fight against a guy with four phases (its third one being the hardest off all game). Afterthis games are supposed to be challenging. Thats why they are great pieces of art. However throughout the game there are moments where it gets from hard to f*cking bullsh*t. Especially the last boss! I was expecting to conclude my experience by facing off with a worthy opponent but i was forced to fight against a guy with four phases (its third one being the hardest off all game). After numerous tries when I defeated Ishhin there wasnt the feeling of triumph but just relief that the game was finally over. All in all Sekiro is a fine and polished game however at some parts it takes its difficulty to extremes therefore ruining the games memory. Expand
  17. Apr 1, 2019
    10
    Sekiro is so far the best game from FromSoftware in terms of the combat system, art design, and overall atmosphere. Some players would probably have a harsh time to get used to ist new combat system, but once you get it right, the satisfaction is beyond words. Plus, this is almost the only game you can find which successfully created a Japanese chambara (or Chinese swordman) sort of world,Sekiro is so far the best game from FromSoftware in terms of the combat system, art design, and overall atmosphere. Some players would probably have a harsh time to get used to ist new combat system, but once you get it right, the satisfaction is beyond words. Plus, this is almost the only game you can find which successfully created a Japanese chambara (or Chinese swordman) sort of world, so if you are a fan of chambara (or Chinese swordman) film, this is the right one for you. Expand
  18. Mar 23, 2019
    10
    The swordsmanship in Sekiro feels swift and powerful. The game gives the player immediate feedback using visual and audio cues. Winning a duel is always well-deserved and never just lucky. Deflecting attacks, jumping over sweeps, and quick-stepping into thrusts will reward the player appropriately. The large enemies aren't stacked with health points like in other games. They are dangerousThe swordsmanship in Sekiro feels swift and powerful. The game gives the player immediate feedback using visual and audio cues. Winning a duel is always well-deserved and never just lucky. Deflecting attacks, jumping over sweeps, and quick-stepping into thrusts will reward the player appropriately. The large enemies aren't stacked with health points like in other games. They are dangerous yet vulnerable. Stealth killing some of the tougher enemies is also possible if you prefer ninjas over samurai. Plus, the traversal around the diverse, beautiful world is fun thanks to the wall jump and grappling hook. Expand
  19. Apr 14, 2019
    8
    Sekiro is a must play for Souls' fan, the sense of accomplishment when you defeat a boss is astonishing, nothing compared to the Souls saga.
    From Software brought the exploration of an interconnected world to another level, and the lore is involving.
    However for a non-Dark Souls fan, this game can be a frustrating experience if the player doesen't enter in the mindset of a game that let
    Sekiro is a must play for Souls' fan, the sense of accomplishment when you defeat a boss is astonishing, nothing compared to the Souls saga.
    From Software brought the exploration of an interconnected world to another level, and the lore is involving.
    However for a non-Dark Souls fan, this game can be a frustrating experience if the player doesen't enter in the mindset of a game that let the player alone and doesen't help him during the playtrought.
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  20. May 28, 2019
    3
    I can't believe this was made by the same people that made dark souls and bloodborne.

    DS + Bloodborne: customizeable gear, useable consumeables, different builds, different armor, different weapons, decently rich and cool story. Sekiro: No customizable armor, no customizable weapon, no costume changes for the entire game, cool environment, boring story, no builds, worthless
    I can't believe this was made by the same people that made dark souls and bloodborne.

    DS + Bloodborne: customizeable gear, useable consumeables, different builds, different armor, different weapons, decently rich and cool story.

    Sekiro: No customizable armor, no customizable weapon, no costume changes for the entire game, cool environment, boring story, no builds, worthless prosthetics that deal almost no damage and you get maybe 10-20 of them (aka almost none per life).

    Sekiro is a boring block/parry fest. You don't really even need to move because the enemies lock on so well (and never miss) you just stand there and either: A) jump over perilous attack, requires no movement B) roll into jabs to block jabs, requires little movement. C) Parry everything else by mashing L1. SUPER boring game once I realized this.

    Most bosses can insta-kill you and take barley any damage making the game quite boring and frustrating. Healing is terrible and the consumables are not worth using compared to bloodborne or dark souls.

    I killed every single boss by doing the two following boring things, the list you saw above: Parry/jump/block and strike OR run around enemies in circles waiting for openings to chip away at health.

    Very boring game. Please never do this again fromsoft.

    Replays: (times I started a new game or new game plus)
    Dark souls 3: 50
    Bloodborne: 50+
    Sekiro: 0...

    Can you tell which one was fun and repayable?
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  21. Jan 20, 2020
    0
    Overly patched, the game seems to have become unplayable with patches.

    It is a very good game, but the balance of just one boss has gone too far. There is simply one boss that you need to kill in order to progress which can not be killed with the latest patches (and there is literally nothing left for me to do in the game), no techniques, side steps or abilities work, none of the
    Overly patched, the game seems to have become unplayable with patches.

    It is a very good game, but the balance of just one boss has gone too far. There is simply one boss that you need to kill in order to progress which can not be killed with the latest patches (and there is literally nothing left for me to do in the game), no techniques, side steps or abilities work, none of the youtube walkthroughs work (as the patches have not only addressed the obvious bugs) but patched out the techniques you could use to exploit a weakness, by making the boss hyper aggressive, air borne and makes the summons hang about to agro you during the fight. I may return and play the game unpatched, but right now there are other games to move onto. Dissapointing as I was enjoying it and had been killed 20-30 times on some of the earlier bosses, but there is a limit when the game stops being fun, and is not about gitting gud.
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  22. May 25, 2019
    2
    It's ok if you want to make a hard game, but when you do make sure you give players the best tools so we can do the job fairly. This is not the case with sekiro. This is the game where the developer still want your money and do whatever they want to players without consent. I know you can deflect, parry and dodge the attacts, but pretty much most of times it's about rock paper scissors.It's ok if you want to make a hard game, but when you do make sure you give players the best tools so we can do the job fairly. This is not the case with sekiro. This is the game where the developer still want your money and do whatever they want to players without consent. I know you can deflect, parry and dodge the attacts, but pretty much most of times it's about rock paper scissors. Most tools and moves are pretty much useless too, only some of them are useful, and i don't understand why a badass shinobi like wolf/sekiro needs 3-5 second pause to drink his potion while the enemy in front of him is going haywire. Also some technical issues like camera and unresponsive control {PS4 version played), especially when you fight a boss in a confined space the camera just going haywire and i don't even know the position of the boss is, next thing i know i got slashed from behind and walah...DEAD. I clocked this game for 70 hours and i spent most of those hours on bosses. Yeah yeah i know you the badass gamer will say "You suck man", But you probably don't have family or a job, but i do. The reason i played this game is because of the hype and i don't want to waste money on the game i already bought. Lastly this is gonna be the first time and the last time i play fromsoftware game. Thanks fromsoftware for wasting 70 hours of my time. Expand
  23. Apr 1, 2019
    8
    Sekiro is a disjointed experience. It clings to the structure and elements of the SoulsBorne games but desperately wants to be something different. Namely, an action sword-fighting game in the vein of Ninja Gaiden. The stealth and grapple mechanics make adventuring through the world much less threatening and more accessible, while they've made the bosses so impenetrably difficult as toSekiro is a disjointed experience. It clings to the structure and elements of the SoulsBorne games but desperately wants to be something different. Namely, an action sword-fighting game in the vein of Ninja Gaiden. The stealth and grapple mechanics make adventuring through the world much less threatening and more accessible, while they've made the bosses so impenetrably difficult as to alienate anyone that isn't a "git gud" snob. It's not particularly immersive as an adventure and it's often frustrating and time-consuming in its action. The pieces didn't gel for me, and the experience ultimately boiled down to a long list of hard, punitive bosses that made the game difficult to enjoy... but admittedly, I couldn't put it down.

    At the surface, Sekiro appears to be a spiritual continuation of Dark Souls and Bloodborne. You explore an interconnected dark fantasy world, collect items to help in battle, grow stronger, and fight a horde of monsters and villains. However, I'd strongly suggest you leave your expectations at the door as this is a totally different beast.

    From an adventure or exploration standpoint, Sekiro falters a bit. It differs by introducing stealth and a grapple hook, both resembling those of Batman Arkham and other AAA games. These mechanics work just fine but neither offers a ton of depth or skill and both of them trivialize the exploration. The grapple has also caused the levels to become more linear, just hiding usable items in every corner that you'll never use. Sprinting (or grappling!) past enemies is more effective than ever, with little incentive to fight them as the leveling system has been nerfed into a perk-system, most of which you'll never use. Stealth can be abused to defeat enemies one-by-one and even if you go in guns blazing, most standard enemies can be defeated by mashing the attack button all the way up to the last area. As hard as this game's bosses are, it's shockingly easy to get around the world and kill grunt enemies. Hence, the experience is a bit disjointed. Combine all that with the by-the-numbers Sengoku Japan storyline and the fact that there are only 8 linear levels and Sekiro fails to offer a substantial or immersive adventure for the player.

    The real meat of Sekiro comes in its combat and specifically its bosses. There are over 50 bosses and mini-bosses, making for a daunting quest. I lost count of how many of these I had to fight 5+ times, with the final boss taking me 30-50 tries over 3-4 hours. Sekiro is not for the faint of heart, approach with caution. This is substantially harder than Dark Souls and Bloodborne and they've removed leveling and summoning, which effectively served as those games' difficulty-select. You simply have to play these fights over and over until you've learned their patterns and can parry and punish appropriately. It's basically a rhythm game where you need to respond to each attack with one of a handful of actions. It's challenging and can be rewarding but it's far from the ground-breaking combat system it's being praised as. The "git gud" hype behind this game implies there to be a large component of skill but I found it to be much more a matter of trial-and-error. I don't care how "gud" you are, some of these bosses will wreck you on your first couple tries due to how fast and unpredictable they are. Also, many of the bosses can be more easily and safely defeated by running in circles and poking when open, making the core mechanics pointless.

    Unfortunately, Sekiro can't leave well enough alone, and feels the need to up the ante with extraneous difficulty at every turn. Like Dark Souls 2, you start with 1 healing item and almost no health, making the early-game unnecessarily difficult and sure to make many quit in frustration. In spite of its focus on action, Sekiro retains the bonfires and running back to bosses after death from Dark Souls. I think proper checkpoints would have better meshed with the trial-and-error combat here. Some mini-bosses can be stealth killed too, requiring some elaborate setup, meaning you'll have to redo that too every time you die. The die-twice mechanic gives you one extra screw-up but From seems to have used this as an excuse to push extra-hard rather than it being a tool for success. And lastly, a couple end-game bosses have 3+ phases and feel like complete overkill.

    Due to all this exacerbating what is already a demanding combat system, I found Sekiro to be immensely frustrating for about 50% of my playthrough. Every time I'd fight a fair, rewarding boss, it would throw me another that would twist my arm in painful, unexpected ways. If challenge for the sake of challenge is your thing, by all means have a blast! For everyone else, approach with caution. Sekiro lacks the immersive appeal of SoulsBorne, while offering a brutal combat experience that can be more frustrating and time-consuming than it is rewarding.
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  24. Mar 27, 2019
    10
    Game with an interesting story, it is true that the weapons and style of clothing are the same and that the enemies are almost repetitive, but with a great difficulty of game as well as history, if you only look for a game where you would like to have a character cute without anything deep in their environment Sekiro is not for you (players who only look for meaningless complaints), inGame with an interesting story, it is true that the weapons and style of clothing are the same and that the enemies are almost repetitive, but with a great difficulty of game as well as history, if you only look for a game where you would like to have a character cute without anything deep in their environment Sekiro is not for you (players who only look for meaningless complaints), in short an increibe game. Expand
  25. Apr 18, 2019
    8
    This review contains spoilers, click expand to view. fantastic atmosphere and world designs. as someone who's a huge Dark Souls 3 and Bloodborne fan Ive had a truly hard time adjusting to the parry method rather than dodging method and have died many many many many many times, giving the rot to most of my available npcs, all before the first boss in the past when the estate was burning. Thats my fault though not the games but i cant help but to miss the gradual progression through leveling up. Expand
  26. Apr 2, 2019
    9
    Satisfying and challenging combat. Great Boss encounters , tremendous atmosphere and a stellar Art Design , Classic From Sofware. Some ugly texture work and a not so great enemy variety don't ruin the overall experience. Absolutely recommended
  27. May 9, 2019
    3
    A very disappointing game. The game started very good but the further I progressed the game just became a kill boss after other boss game. They could have created just a arena and fight 53 bosses in a row and you would hardly know the difference. I seems that they have rushed through the game development and just threw in some bosses (and several times the bosses are exactly the same). IA very disappointing game. The game started very good but the further I progressed the game just became a kill boss after other boss game. They could have created just a arena and fight 53 bosses in a row and you would hardly know the difference. I seems that they have rushed through the game development and just threw in some bosses (and several times the bosses are exactly the same). I hope their next game will be from the same quality as Bloodborne again. Expand
  28. Jul 5, 2019
    10
    This review contains spoilers, click expand to view. Actually, I created the account to tell my honest experience of Sekiro Shadow Die Twice. It is absolutely a stunning game. I am really proud of myself because I really beat the hardest game ever created after the dark souls 3.
    Fromsoftware you have done an amazing job to keep our adrenaline level sky-high during the entire gameplay. When it comes to the final moments of a boss fight, my heart is pounding like jumping out of the body. Now we are fully equipped shinobis to take part in the DLC or Sekiro 2.
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  29. Nov 24, 2019
    4
    I can force myself to get killed 50 times in order to kill a boss, but what's the point of a game, if it's not fun and enjoyable?
  30. Apr 19, 2020
    2
    It's really sad to see From forget its principle mantra that a challenge should be fair. I've never seen a game hate its player more than this game. Previous games in the series were hard but at least felt like they wanted to be beaten, and they encouraged you to try different ways to defeat a tough challenge. This game does not want to be beaten. It absolutely despises the player and willIt's really sad to see From forget its principle mantra that a challenge should be fair. I've never seen a game hate its player more than this game. Previous games in the series were hard but at least felt like they wanted to be beaten, and they encouraged you to try different ways to defeat a tough challenge. This game does not want to be beaten. It absolutely despises the player and will kill you over and over and over again without a single chance because it just hates you that much. It's unreasonable how absolutely crushing this game is. It's a game that demands you to play it only the way that it wants you to and to be absolutely 100% perfect, and after a while it just stops being fun. This game is not fun. It's a chore, and playing it was probably the most depressing experience I've ever had in 20 years of playing video games. It's handily the worst game From has ever made and it's not even close. As someone who's defeated the entire Dark Souls series and Bloodborne, the only thing I can feel with this game is disappointment. Expand
  31. Mar 29, 2019
    10
    This game IS hard but practice makes perfect. I am an casual player but im loving the heck out of this. Already beat Lady Butterfly its hard but its a really fun fight
  32. Apr 1, 2019
    10
    Just got Platinum trophy and Im really struggling to make a valid statement about the game. But im gonna try and convince all of you who havent played it yet and have doughts about buying it.

    What do you want? Good story? It might be one of the best well-executed story tellings in the history of gaming. Ιts not only about the cutscenes or the in-game dialogues or the plot twists. Its
    Just got Platinum trophy and Im really struggling to make a valid statement about the game. But im gonna try and convince all of you who havent played it yet and have doughts about buying it.

    What do you want? Good story? It might be one of the best well-executed story tellings in the history of gaming. Ιts not only about the cutscenes or the in-game dialogues or the plot twists. Its all about the great voice acting ( I played both in Japanese and English language ), the tiny riddles and the hidden clues that you gonna have to solve throughout the game presented by Npc dialogues, Boss Lore and motives, item descriptions and World structure.

    What do you want? A fair challenge? I struggled in every boss and mini boss in the game and even after dying a hundread times I never got upset or angry about the game, simply because the fights are fair, well-designed and most of all cinematic. And by cinematic I mean it feels like you are watching a action movie scene. On the last boss I died 100++ times and I enjoyed every single death.

    What do you want? A fast pace combat like bloodborne thats gonna raise your andrenaline, raise your heart pulse and make your hands wet? Well in this game you will experience something even better. Heres why: you gonna have to stand face to face on your opponent and pressure him until either one of you dies. Attack - deflect - counterattack. The dodge button is only usefull for gap closing and escape in case you need to heal.

    What else do you want? Atmosphere? Classic soulsborne music and world design with the exception that this time is a bit less Dark.

    How about some improvements? Fall damage is not insta death anymore. Frame rates are 95% normal. And even when they are not, it doesnt affect your gameplay.( I played on PS4 classic not pro)

    Overall, a once in a lifetime experience. Trully innovative gameplay and absulutely must-have for hardcore gamers.

    Case closed.
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  33. Mar 27, 2019
    10
    best fighting system in gaming history 10/10
    literally superior in every aspect.
  34. Mar 28, 2019
    10
    Gra wymagająca oraz bardzo dająca bardzo satysfakcji z grania osoby które lubią gry FROMSOFTWARE napewno odnajdą się w klimacie gry.
  35. Mar 28, 2019
    8
    I really wanted to give this a 9 or even a 10, but I had to be fair to myself and my expectations. I, like so many others, struggled to enjoy Sekiro at first. I blame this on my expectations to play like Dark Souls/Bloodborne.

    Combat, was by far the most difficult transition. I just couldn't get into playing the game in its intended way; dangerously. Eventually I learnt it was less
    I really wanted to give this a 9 or even a 10, but I had to be fair to myself and my expectations. I, like so many others, struggled to enjoy Sekiro at first. I blame this on my expectations to play like Dark Souls/Bloodborne.

    Combat, was by far the most difficult transition. I just couldn't get into playing the game in its intended way; dangerously. Eventually I learnt it was less about dodges and jumps, instead focusing on close quarters vis-a-vis parries and split second openings to strike.

    Since then, I have found battle -- in particular (mini) boss battles -- enjoyable and intense. Patience and concentration is required. But I can't help but feel that I'd finally learnt how to fight - properly - way too late on in the game.

    Sekiro presents itself as visually polished, with beautiful vistas and an environment that's second to none. The frantic open exploration really compliments this and is most highlighted when making a leap of faith off a ledge to grapple-hook away from a tense fight, unsure as to whether you'll make it.

    A variety of endings gives longevity but nothing next to the experience of character builds and customisation that adds to a more traditional Soulsborne experience. This is where Sekiro misses a trick, but it's more than made up for with the a library of skills to learn and shinobi tools to boot.

    The positives far outweigh the negatives and this game is happily recommend. An easy 8/10 if not a 9.
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  36. Mar 28, 2019
    10
    Being a veteran souls player I have to say this is another masterpiece from the great mind of Miyazaki. Also the most difficult of all from soft games( the bosses are insane), the monsters are pretty easy though due to the stealth mechanic. Going through the different areas and stages you can see the great amount of work that was poured into it, from majestic buildings to deadly cavernsBeing a veteran souls player I have to say this is another masterpiece from the great mind of Miyazaki. Also the most difficult of all from soft games( the bosses are insane), the monsters are pretty easy though due to the stealth mechanic. Going through the different areas and stages you can see the great amount of work that was poured into it, from majestic buildings to deadly caverns you have everything. I recently finished the game and all I can say the sense of accomplishment is one that I haven't had since beating bloodborne, I am excited to play again on new game plus. I have noticed many people complaining of the difficulty or saying it's not a soul's borne game, but people have been approaching the game incorrectly. This is a whole new type of gameplay, that Miyazaki wants us to learn, you still have dodging and blocking but now its more focused on blocking on the right moment, remembering certain patterns of enemies and bosses to build the posture bar so you can finally deal the finishing blow. you need to dodge at the right time and attack in the right moments. This game requires skillful play and I understand many people might not be for that but people need to understand that is the basis of from software games. To learn to adapt and conquer the challenges in front of you, and then feel great accomplishment from your efforts. It emulates real-life situations where difficult hurdles are thrown at you and the losers are the ones who give up but the winners are the few that endure and develop their senses to overcome the odds. This is what this game feels like, so I implore all of you to not give up and keep trying because eventually, you will get it. Especially those who hate on the game there is no need to give a masterpiece like this a bad review just because you couldn't get over the challenge, just move on with your life or keep trying until you get it. Heck, there are many out there willing to help also, just ask me and I can give you tips. But all in all, this is one of the best games I have ever played. I rarely enjoy many types of video games. The only few are probably battle royal games like apex legends. Yet, nothing can compare to the games from software makes. Miyazaki and his team have been saving the video game industry from dying out and I am really honored to be a part of the experience. Thank you for reading this review :). Expand
  37. Mar 29, 2019
    10
    Masterpiece. It's not that hard if you really play it, not in a way of playing COD.
  38. Mar 29, 2019
    10
    after dark souls this is rly good (only played ds 2 and 3) i could say it's like nioh but it's not ( i haven't even played nioh) this game is very cinematic. i think that it was a good idea to do something new. it's still a hard game and sometimes i want to brake my keyboard but still the feeling of success after beating the boss is worth it. just play this game for the final boss i wontafter dark souls this is rly good (only played ds 2 and 3) i could say it's like nioh but it's not ( i haven't even played nioh) this game is very cinematic. i think that it was a good idea to do something new. it's still a hard game and sometimes i want to brake my keyboard but still the feeling of success after beating the boss is worth it. just play this game for the final boss i wont spoil it but the final boss is amazing just get your asses ready (it has 4 phases i wish u luck) Expand
  39. Mar 30, 2019
    10
    Game play and Combat i cannot say anything about it. It was really perfect. . the story was much better than Soulsborn, and it was clear to you that you could understand. Bosses were all perfectly worked out, and some of them were also good forever.
  40. Mar 31, 2019
    10
    FromSoftware never fails to make a game as challenging as it is fun and satisfying. Boss fights, music, skills, an amazing world, characters and an actual understandable and coherent story. FromSoft has made a game worthy of Game of the Year.
  41. Apr 1, 2019
    10
    Normally you buy a game on the assumption that you can play it through. You want to be entertained by the story and enjoy good gameplay. It should be challenging in a way, but fair at all times and you should never feel that the game is unfair.

    Developers have in the past gone over to adjusting the level of difficulty without the player's knowledge and during the game if you fail too
    Normally you buy a game on the assumption that you can play it through. You want to be entertained by the story and enjoy good gameplay. It should be challenging in a way, but fair at all times and you should never feel that the game is unfair.

    Developers have in the past gone over to adjusting the level of difficulty without the player's knowledge and during the game if you fail too often. If you don't make a section again and again, the enemies are suddenly weakened quantitatively and qualitatively. This is called "adaptive difficulty" in technical jargon. It should guarantee that the player remains "in the flow" and constantly experiences success without weakening his ego. The player usually doesn't notice this at all, he is happy about his success and the fun of the game remains. If an average player fails too often on an average difficulty level at a certain point, the developer has done something wrong at exactly this point. At least that's the current theory and prevailing opinion among developers.

    Well, and then From Software came around the corner... with a "slightly" different approach. Different levels of difficulty? There isn't. There is only one: ultra-heavy. You really have to train to master the fighting system thoroughly if you want to get ahead here. And you have to understand the world and how it works. In Sekiro we are talking about a wonderfully designed world which has a story to tell. In this world we play our protagonist, who has to keep his honor and would do anything for it, no matter how difficult and hopeless the situation looks. The protagonist would sacrifice everything for it and he has to train hard and develop further if he wants to master the challenges he faces. Nothing more this game demands from the player himself: Develop yourself further, train yourself and face the challenges. An important prerequisite for such a challenging game is extremely good control and a perfect fighting system. Sekiro delivers both.

    We have to explore this fantastic world and conquer the enormous dangers. Either we master this challenge with virtuosity, or we fail grandiosely. In between there is nothing at all. If we meet a boss in Sekiro and he turns out to be a true master of sword art, then this opponent can only be defeated if we become the better master. And that requires a lot of hard work. And it requires one thing above all else: before we defeat our opponents, we must defeat ourselves. We have to learn that failure is not frustrating. Failure is training. Failure is instructive. The game does not give us a sense of achievement, we have to work it out for ourselves. That's exactly what many players don't like. But in a certain way Sekiro not only makes us a better player with this approach, but also a better person. Because here you learn something incredibly important, which also has an enormous relevance in real life: The world doesn't owe us that it's fair and just. Why should it? If we want to achieve something, we have to work hard. And it's a lot of fun when the hard work pays off.

    At the end of the game you actually feel like you've gone through a development. You understand that it wasn't just a game, it was an important experience and a lesson. Hence 10/10 - The best game of the year.
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  42. Apr 3, 2019
    10
    One of the most precise and sincerely fascinating videogame of the second decade of this century. A masterpiece that will be forever remembered; the attention and love of the developers (From Soft. & Activision) truly gave us something that rarely we can appreciate, especially in the last, crude, gray years of commercial standars that evermost put blatantly focus of the economic aspect ofOne of the most precise and sincerely fascinating videogame of the second decade of this century. A masterpiece that will be forever remembered; the attention and love of the developers (From Soft. & Activision) truly gave us something that rarely we can appreciate, especially in the last, crude, gray years of commercial standars that evermost put blatantly focus of the economic aspect of the business.

    Through this game H. Miyazaki confirmed that videogames making, nowdays, require first of all one of the most basic yet largely ignored feature, love.
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  43. Apr 3, 2019
    10
    Sekiro is really a bold decision to make for From since they chose to depart from the famed Soulsborne series which has proved to be quite a genre of its own. Because of this decision, many (not all) long time fans of the series felt that they are betrayed. As a fan of the series, I do understand their frustration as Sekiro does not share many characteristics that Soulsborne games do. ForSekiro is really a bold decision to make for From since they chose to depart from the famed Soulsborne series which has proved to be quite a genre of its own. Because of this decision, many (not all) long time fans of the series felt that they are betrayed. As a fan of the series, I do understand their frustration as Sekiro does not share many characteristics that Soulsborne games do. For example, customization, pvp, stamina, dodging, or personally for me, the really, I mean really epic bosses. Although Sekiro's bosses are also really great, and I do feel the joy when I finally triumphed over them over like 50 tries, I still found my fights versus the Nameless King, Gael, or Friede in DS3, and Kos, Ludwig, or Gehrman had greater emotional aspects. Other issues such as no primary weapon variety or no pvp also disappoint some fans.

    HOWEVER, I do believe that this departure from Soulsborne a necessary move. Some people do expect, and love the idea that, any From game should be the same as any other games that they have played. But you know, let's leave that for Bloodborne 2 (yeah I know, I'm excited about this too). That's to say, Sekiro should be treated as a game of its own kind. I see people claimed that they did not expect Sekiro to be another Soulsborne game but at the same time criticized From for taking a different approach. This does not make any sense. Sekiro is made to be a solid game of its own and From should be proud because they made a game like this. I'm not telling people hating on Sekiro need to "git gud" because I understand that this is not really a reason for all the hates. But I don't really feel like this game deserves to be hated that much from the many loyal fans of From. So please give the game another chance in case you decided to throw it away before and appreciate Sekiro for its own mechanics. Maybe it's not as disappointing as you think. Best of luck and die more.
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  44. Apr 5, 2019
    10
    This is an amazing game, yet hard as nails and will punish you for not paying attention and/or playing sloppy. Fromsoft really pushed the boat out with this one, and everything from the visuals, worldbuilding, level design and combat mechanics are top notch. Highly recommended, ONLY if you enjoy tough challenges. Even if you are a souls vet, this game will chew you up and spit you out. GitThis is an amazing game, yet hard as nails and will punish you for not paying attention and/or playing sloppy. Fromsoft really pushed the boat out with this one, and everything from the visuals, worldbuilding, level design and combat mechanics are top notch. Highly recommended, ONLY if you enjoy tough challenges. Even if you are a souls vet, this game will chew you up and spit you out. Git Gud will be your god damn mantra in Sekiro. Expand
  45. Apr 5, 2019
    10
    Definitely one of the best games in the early 2019. Indeed this game is hard or even punishable when you death. But as long as you familiar with the combat or action mechanism, you will experience the true beauty of Sekiro.
  46. Jan 13, 2020
    0
    ставлю 0 потмоу что управление очень сложное, игра не интересная, постоянно какие то преграды тупорылые, мне не нравится, убивают тупо с 1 кинжала, игру купил и сразу потом слил на торговой площадке. Мне не зашло чисто субъективизм. Может другим нравится, но это гг хардкорный хардкор, мне такое не по душе. Тупые катсцены.ставлю 0 потмоу что управление очень сложное, игра не интересная, постоянно какие то преграды тупорылые, мне не нравится, убивают тупо с 1 кинжала, игру купил и сразу потом слил на торговой площадке. Мне не зашло чисто субъективизм. Может другим нравится, но это гг хардкорный хардкор, мне такое не по душе. Тупые катсцены.
  47. Nov 11, 2019
    3
    Well done production, controls, and overall gameplay. The difficulty design however creates needless 'grind' through repeating boss battles again and again and again until you finally get through it. Yes, your skills improve as you play, but the *way* in which the game is difficult is pointless. Specifically, overcoming most fights involve getting the timing of *that specific boss* down -Well done production, controls, and overall gameplay. The difficulty design however creates needless 'grind' through repeating boss battles again and again and again until you finally get through it. Yes, your skills improve as you play, but the *way* in which the game is difficult is pointless. Specifically, overcoming most fights involve getting the timing of *that specific boss* down - memorizing their moves and the reaction timings for each, through repeating the fight again and again. That is not skill, and it is not fun, and it does not mimic, for example, the learning of a martial art. Difficult for the sake of difficulty is not good design, it is lazy design. Expand
  48. May 16, 2020
    10
    BE PATIENT - IT IS WORTH IT!
    Face the learning curve & Sharpen your reflexes. :-)
    This is a beautiful game in so many ways.. and the fact that learning to play it well takes some time once you do master it, it is so enjoyable and rewarding. My recommendation is take your time, do each area slowly and many times if necessary before passing to the next. You will get better. And when
    BE PATIENT - IT IS WORTH IT!
    Face the learning curve & Sharpen your reflexes. :-)

    This is a beautiful game in so many ways.. and the fact that learning to play it well takes some time once you do master it, it is so enjoyable and rewarding.
    My recommendation is take your time, do each area slowly and many times if necessary before passing to the next. You will get better.
    And when in trouble there are so many walkthroughs out there that you can look at how other people managed and try different approaches.
    I am not a 'Gamer' and for sure not one of the best players, so It is accessible to anyone who is willing to give it the time.
    It will pay off because the game surprises again and agin, with surprising poetic moments, and beautiful sceneries.. But yes it is a fighting game.

    I am Not a 'gamer' but enjoy playing (good) video games every now and then.
    I loved; Zelda BOTW, Inside, Last of Us, Celeste, & Control- And enjoyed Horizon Zero Dawn and Death Stranding. And Now Serio is on my favourite's list too.
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  49. Dec 23, 2019
    4
    very boring gameplay as u just use 1 sword spaming parries all the time and nothing more . Most trick weapons are useless and u pretty much keep using 2 of them for the entire game.Finally the story is nowhere near dark souls or bloodborne. It is a very bad mehhh compared to those other dark fantasy titles
  50. May 3, 2020
    0
    This is not a game worth playing. It’s implied that when you start a video game the controls won’t hinder the game play the camera will behave properly and the objectives will be somewhat manifest. Sekiro doesn’t do any of those things well. In typical from software fashion you are thrown into a stalling helicopter with your hands cut off blinded without feet. The issue isn’t theThis is not a game worth playing. It’s implied that when you start a video game the controls won’t hinder the game play the camera will behave properly and the objectives will be somewhat manifest. Sekiro doesn’t do any of those things well. In typical from software fashion you are thrown into a stalling helicopter with your hands cut off blinded without feet. The issue isn’t the difficulty of the game, it’s that nothing is evident! It’s a tedious minefield that requires a strategy guide. There are numerous problems with the AI such as: inconsistent fields of vision, enemies detecting you through walls while crouched and still/silent, bosses that detect you while concealed and have infinite tethers, etc. This is the **** you end up with when people derive too much status from a video game. Unplayable nonsense, that wastes your time. Expand
  51. May 30, 2020
    10
    Ăăaaaaaaaaaaaăaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajdjdjdkfkfkxlxkxpdpslwkwmsjsisoodksjwnsmxkcndkeowkemsmdkdodosksmwmsmsmsmsmskek3owowmxkdowmwmsme
  52. Aug 2, 2020
    0
    One of yhe most time wasting games i ever played. No stealth at this game.waste of money. I expected a samutai_ninja like game not a samurai style dark souls.
  53. Jan 10, 2020
    4
    Love Soulsbourne, but I did not enjoy this and gave up on it about 25-30hrs in. My main problem was the lack of variety in combat. I never really felt like I was battling an enemy - rather i was closing distance and then playing a rhythm game. I hate to say it, but I wouldn't bother with a From game again unless they return to the souls formula with greater variety in combat/weapons.
  54. May 14, 2019
    9
    Another amazing game made by Fromsoft. If you think this is a Dark Souls game you are wrong. It's a different combat system that is demanding. I struggled at first and it took me a day or two to "get it" once it clicks though it is very satisfying. If you are having trouble then go explore another path. You can always come back. It can feel very demanding at times but if I can beat theAnother amazing game made by Fromsoft. If you think this is a Dark Souls game you are wrong. It's a different combat system that is demanding. I struggled at first and it took me a day or two to "get it" once it clicks though it is very satisfying. If you are having trouble then go explore another path. You can always come back. It can feel very demanding at times but if I can beat the game then so can you. Expand
  55. Mar 11, 2020
    1
    Poor storytelling, Bad map Design, Unjust gameplay mechanics and graphics that belong to the beginning of PS3-Xbox360 Era...
  56. Apr 17, 2019
    9
    The game is great.
    The only problem is that you have no option of weapons, builds, etc. So if you don't like parry mechanic (deflect) bad for you, cause there is no other gameplay option here. If you like it (I do!) then it feels really good to play!

    A lot of butthurts wanted this game to be another darksouls ¬¬'
  57. Apr 15, 2019
    10
    after playing the game for over 30 plus hours I can safely say that i am absolutely in love with the game. you HAVE to go with an open mind (ive payed all souls borne games) the mechanics is completely different. however the satisfaction you get by breaking the posture of a difficult enemy is the same as killing Father Gasoline or defeating the nameless king.
    There will be a point when
    after playing the game for over 30 plus hours I can safely say that i am absolutely in love with the game. you HAVE to go with an open mind (ive payed all souls borne games) the mechanics is completely different. however the satisfaction you get by breaking the posture of a difficult enemy is the same as killing Father Gasoline or defeating the nameless king.
    There will be a point when you will "get it" it all about perseverance and the rewards are there to be reaped
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  58. VTL
    Sep 24, 2019
    9
    This is From Software !!!! No soy objetivo en este juego, es from software, todo se ha de comprar... lo siento jejeje.
    PD: Es un gran juego objetivamente, no dificil, exigente en mecanicas.
  59. Apr 6, 2020
    3
    The game has a good story, interesting characters and locations. Game mechanics are great. However, this all is destroyed by the games difficulty. I was not physically able to finish this game and it gave me a RSI while attempting it. Even only thinking about picking the game up again stresses me out.

    No difficulty settings in 2019 is just a no-go. Devs should take a hard look at Doom
    The game has a good story, interesting characters and locations. Game mechanics are great. However, this all is destroyed by the games difficulty. I was not physically able to finish this game and it gave me a RSI while attempting it. Even only thinking about picking the game up again stresses me out.

    No difficulty settings in 2019 is just a no-go. Devs should take a hard look at Doom Eternal when planning their next game. It is enjoyable on lower diffulty settings for everyone but only a few are capable of finishing it a the highest level.
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  60. Feb 22, 2020
    4
    **** **** game riding on the fame of the memes, from software is the Apple of videogames, we all know that the product is mediocre at very best but has that notoriety that is big due to all the memes and the git gud cirle jerk who have accomplished nothing special and feel like they have to like this game just because is hard.
    took me hours to beat it just like the rest of from software
    **** **** game riding on the fame of the memes, from software is the Apple of videogames, we all know that the product is mediocre at very best but has that notoriety that is big due to all the memes and the git gud cirle jerk who have accomplished nothing special and feel like they have to like this game just because is hard.
    took me hours to beat it just like the rest of from software games but **** me, at some point I realized that I (no joke) spent more time trying to fight the controls (mainly enemy lock) than fighting the actual enemies.
    Would not reccomend spend more than 10 of whatever currency you have on this.
    STOP FANBOYING is ruining games, doesn't matter if you a fan of the genre, stop being a **** and give the actual rating it deserves, no game is 0 or 10 so **** off
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  61. Sep 4, 2019
    9
    It's a new learning these days for gamers. No use crying, gradually the game will show you that if you dont learn it, can't advance. The game rewards you for well done moves and severely punishes you for your mistakes. Several emotions in a game. Hate and peace in 5 seconds hahahah. The gameplay is great, and the graphics simple. Lots of exploration and use of ninja tools implemented perfectly.
  62. Apr 11, 2019
    9
    I love soulborne series, I can be very bias on this one. The disappointing part for me is it does not have multiplayer mode. It isn't like someone say the hardest game ever made, honestly I think Mario is harder than this game.
  63. Apr 17, 2019
    9
    I dont give the 10 cos its true that you cant replay it like a darks souls, but the thing is that THIS IS NOT A DARK SOULS and it bothers me see lot of negative coments saying that they dont like the game because they wanted a dark souls like instead of this masterpiece of combat
  64. May 16, 2019
    9
    It is a very good game. Very challenging and entertaining. Their mini bosses reach levels of demand even higher than some bosses. Very good game. 100% recommended
  65. May 29, 2019
    9
    Sekiro :shadows die twice is one of the best gaming experiences I have had till date,it easily reaches my top 5 of most satisfying games.
    The combat is fluid responsive and hectic,you truly feel like a shinobi fighting against everything else to save your master at all costs,the game brings out the best from 'from softwares' level design,the world feels interconnected and cohesive,with
    Sekiro :shadows die twice is one of the best gaming experiences I have had till date,it easily reaches my top 5 of most satisfying games.
    The combat is fluid responsive and hectic,you truly feel like a shinobi fighting against everything else to save your master at all costs,the game brings out the best from 'from softwares' level design,the world feels interconnected and cohesive,with each deathblow you get to feel the mechanics of the game tightening itself around you if that makes sense,the game latches itself on to you and the feeling of satisfaction that comes from beating a 'from software' game is still there and it plays a good part in giving you the ultimate shinobi experience.
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  66. Jul 20, 2019
    9
    Incredible like other Fromsoftware games :
    Gamplay is faster now in sekiro and story is good too but camera is bad in small location its the only sekiro proplem however enemys are not as good as the other Fromsoftware games . Sekiro is somthing else and you shouldnt look at this game like soulsborne series . From my idia sekiro was harder than bloodborn but not darksouls 3 . Sekiro is
    Incredible like other Fromsoftware games :
    Gamplay is faster now in sekiro and story is good too but camera is bad in small location its the only sekiro proplem however enemys are not as good as the other Fromsoftware games . Sekiro is somthing else and you shouldnt look at this game like soulsborne series . From my idia sekiro was harder than bloodborn but not darksouls 3 . Sekiro is much abut combat system and skills and the amazing posture system and there is no vitality system .
    Just go and play this amazing game . And in the end : 1 ) bloodborne
    2 ) sekiro 3 )dark souls 3 My top 3 Fromsoftware games .
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  67. Jun 15, 2019
    9
    It’s a very good game but is it a very difficult it’s a challeng for hardcore gamer
  68. Feb 26, 2020
    9
    This game is a master piece, I´m still playing it, the battles are awesome and some of them very difficult, lots of skills to learn, lots of exploration and very good gameplay. If you like a challenge, this game is a must
  69. Jul 31, 2020
    1
    Metacritic says “must play”, but I can’t play that **** and there is no way I can get my money back :(
  70. Nov 23, 2019
    9
    Welcome to Mr. Balbool reviews,
    Firstoff I know I'm late to this but all those early reviews criticisms are just unjustified, sekiro never said it was an rpg. It's not suppose to be a grindfest where u can upgrade ur character to **** and face tank the boss like a degenerate as in sekiro there's no guaranteed way u get your money back after death and if ur stuck at a boss either perfect
    Welcome to Mr. Balbool reviews,
    Firstoff I know I'm late to this but all those early reviews criticisms are just unjustified, sekiro never said it was an rpg. It's not suppose to be a grindfest where u can upgrade ur character to **** and face tank the boss like a degenerate as in sekiro there's no guaranteed way u get your money back after death and if ur stuck at a boss either perfect his moveset counters or giveup cuz it's not getting any ezer

    Their's a stealth system that's very rewarding but they need to remove useless items for it like ceramic shard that brings no substance to the gameplay at all, the point of them is to distract the ais so you can backstab them or separate them from their gang to an easier 1v1 but I never found a scenario where they didn't get alerted by me or I rather just use the shuriken prosthetic. Fromsoftware fix your dumb*** alert range or remove this trash from the game.

    30 new varied minibosses that are challenging, but no longer am I excited to fight one further in the game cuz I've seen the same god damn model twice before, Sekiro has so many reused models. For the 30 bosses that their are in the game it feels like 60 and it burns u out real quick.

    Another point is in Ashina after divine realm things tend to become very laggy as too much is going on

    My last point is the prosthetic tools tree, from my understanding at first: get tool u want to upgrade, get materials then upgrade simple right? Nah. you want to upgrade this tool get another tool first, oh yeah i forgot to tell u u need to upgrade that one too before actually upgrading the one u wanted in the first place. I was close to the ending of the game and I had only upgraded my tool twice just cuz these limitations. Even MHW had a better weapon tree that this.

    And as usual since the dark ages fromsoftware didn't fix the camera but at this point wtf

    All these minor issues add up to Sekiro not being the successor of Bloodborne but more like the predecessor of something upcoming that's promising.
    Conclusion - you can appreciate the classic detailed world storytelling, more subtle but still complex story, more open maps with the new grappling hook, secret shinobi walls/boss phases, one of the best ever combat systems and your character can physically jump now so that's a +
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  71. Nov 17, 2019
    0
    Game of the year! Я обожаю творчество FromSoftware, являюсь фанатом. Если судить объективно, то эта игра является квинтессенцией различных эмоций. Вникнув в общую экспозицию, играющий не будет обделен отличными эмоциями, в том числе эйфарией от побед и азартом от дальнейших твистов. Боссы и неписи - отдушина игры. Новый шедевр с интересной концепцией ведения боя. Технически игра такжеGame of the year! Я обожаю творчество FromSoftware, являюсь фанатом. Если судить объективно, то эта игра является квинтессенцией различных эмоций. Вникнув в общую экспозицию, играющий не будет обделен отличными эмоциями, в том числе эйфарией от побед и азартом от дальнейших твистов. Боссы и неписи - отдушина игры. Новый шедевр с интересной концепцией ведения боя. Технически игра также великолепна. Expand
  72. Jan 5, 2020
    9
    One of the best FromSoftware games, there is finally a plot and gameplay and game dynamics are much better
  73. Jan 10, 2020
    5
    the one who designed the headless fight knows the hardships of life how u r enemy knocks u down everytime u try to get up that fight was inspired by that but it's so frustrating !
  74. Jan 15, 2020
    4
    I finished the game 5 times now, four times on the ps4 pro and one time on the regular PS4. The reason it gets only 4 points is because technically, it’s a shame to even release a game like that. The frame pacing on the regular consoles, not the enchanced ones, is a disaster. It completely interrupts the flow, inputs are often not registered and in intense boss fights, this is nerveI finished the game 5 times now, four times on the ps4 pro and one time on the regular PS4. The reason it gets only 4 points is because technically, it’s a shame to even release a game like that. The frame pacing on the regular consoles, not the enchanced ones, is a disaster. It completely interrupts the flow, inputs are often not registered and in intense boss fights, this is nerve wrecking. On the PS4 Pro the experience was good, stable frame times, around 40 FPS and the combat system was smooth. It was a gorgeous experience, one of the reasons why I unlocked the platinum.

    But it just don’t understand how stubborn Developer have to be, to be releasing a game, that has 2013 visuals, and not even vaguely polish it for running smoothly on 30 FPS on the base consoles.
    I am saying all this because not everyone has an enchanced console like the One X or PS4 Pro.

    Overall great game on PC, PS4 Pro and one X. For the base consoles I can definitely not recommend.
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  75. Feb 23, 2020
    10
    Graphics 9/10
    Gameplay 10/10
    Plot 8/10
    Pains 45/10
    This is my incorruptible and honest opinion
  76. Feb 26, 2020
    1
    Got this game because the guys at the store know I love the dark souls trilogy, and while the mechanics are similar, the game is just too hard. And I say that having played and beaten all the dark souls games (except 3 expansion). Suckyro just brings the cheese to a new level, you will constantly be doing the same exact thing over and over about 50 times per section. And there’s noGot this game because the guys at the store know I love the dark souls trilogy, and while the mechanics are similar, the game is just too hard. And I say that having played and beaten all the dark souls games (except 3 expansion). Suckyro just brings the cheese to a new level, you will constantly be doing the same exact thing over and over about 50 times per section. And there’s no redeeming point where you can actually make progress for a bit, the ENTIRE game is impossibly hard and just corny. I play games for a few hours a day, and this one I’m happy if I can reach a New checkpoint before I gotta leave for work. I give this game 0 buttholes Expand
  77. Mar 11, 2020
    9
    Great mechanic and Boss design,Epic boss fights. what else does a person want in a game
  78. Apr 17, 2020
    3
    I thought Nioh was a bad dark souls clone. Well, here we are - Sekiro: controls die thrice. This game was supposed to be based on sharp reflexes, instead you have to either dodge or hide instead of dodging and countering the sword attacks. Also, your character is terribly slow compared to enemies and can be basically killed with 2 attacks.

    I don't know who thought that using dark souls
    I thought Nioh was a bad dark souls clone. Well, here we are - Sekiro: controls die thrice. This game was supposed to be based on sharp reflexes, instead you have to either dodge or hide instead of dodging and countering the sword attacks. Also, your character is terribly slow compared to enemies and can be basically killed with 2 attacks.

    I don't know who thought that using dark souls mechanic in this game would be a good idea. It's not working correctly, so you either mash buttons or attack using some weird techniques. And your shurikens do little or no damage at all - I guess every enemy in the game's world knows how to dodge them.

    I am really disappointed, considering the fact that the game was heavily advertised. BTW, on ps4 slim, the game has issues with performance from time to time.

    If you want to play something like dark souls, then this game is not a good recommendation. I suggest spending your money somewhere else.
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  79. Jul 6, 2021
    0
    I am just dissappointed by the game FromSoft delivered here.

    The voiceacting and graphics are good. But thats really it. The game is full of severe (!) bugs, the movement is very inprecise, buggy and laggy - you can clearly note, that FromSoft used the same engine Ds3 ran on and this engine isn't really suited for Sekiro. I would go that far to state: The movement is in points of bugs,
    I am just dissappointed by the game FromSoft delivered here.

    The voiceacting and graphics are good. But thats really it. The game is full of severe (!) bugs, the movement is very inprecise, buggy and laggy - you can clearly note, that FromSoft used the same engine Ds3 ran on and this engine isn't really suited for Sekiro. I would go that far to state: The movement is in points of bugs, missing physics and in general its "wonkyness" the worst I have seen in any game up to this date (and this includes Skyrim!). The balancing is ok (you expect hard enemies from a soulslike game).

    Most of the enemies are repeats along the way. Enemy-design does not get interesting in the slightest. The bosses are bland as well and not challenging at all. "Challenge" only comes from the quantity of enemies, never from quality. Putting enemies right next to savepoints is just a bad decision design-wise; developers should know better and not make this mistake.

    I pushed myself to do the platinum, hoping the game would get fun at some point. In the end this time was wasted. Sekiro wasnt fun in the beginning and it still wasnt when I was done with the platinum trophy.

    2 points for voiceacting and graphics, 1 for new ideas (the arm with integrated hook, ...). But sadly 0 points for controlls, enemy-design and gameplay in general.

    Edit: I've given the game another shot once again and need to revise my scoring. If the only challenge within a game comes from its badly made controls, I cant give any points for ideas and graphics. Challenge compared to other souls-likes 1/10, execution of controlls 0/10. Overall funfactor of the game 0/10 as well.
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  80. Jan 13, 2021
    0
    Abbandonato , non ha mappa consultabile, non ha livello di difficoltà settabile . Difficilissimo !
  81. Mar 1, 2021
    0
    I enjoy challenging games but this game is built off of difficulty and that’s all it has to offer.
  82. Apr 13, 2021
    10
    "Git Gud" - These words have never rang truer.
    As a long time soulsbourne veteran I will begin by saying that Sekiro is one of the most difficult, if not the most difficult, of the genre. It is also one of the best.
  83. Aug 7, 2021
    10
    If you're coming from Dark Souls, good luck unlearning everything you've learned, because you'll just about have to in order to progress.
  84. Mar 22, 2019
    10
    Amazing game. A brilliant combat system, a beautiful game art and an innovative game design. Thank you from software!
  85. Mar 22, 2019
    10
    From software has done it again
    Sekiro shadows die twice isn't just brutally difficult, its brutally amazing
    Everything about this game oozes quality and finesse. This is a game crafted with love and care and I can't recommend it enough. Even if you don't like the souls games, i still absolutely recommend it. Its gameplay is drastically different from souls or bloodborne and thats
    From software has done it again
    Sekiro shadows die twice isn't just brutally difficult, its brutally amazing
    Everything about this game oozes quality and finesse.
    This is a game crafted with love and care and I can't recommend it enough.
    Even if you don't like the souls games, i still absolutely recommend it.
    Its gameplay is drastically different from souls or bloodborne and thats what makes it awesome
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  86. Mar 25, 2019
    5
    Not as good as I was expecting. I've played all the Souls games and Bloodborne is my second favorite game of all time. Sekiro though... it doesn't hold up as well as those other titles. Some of my main gripes are as follows;

    - No Armor? Wow, I can't believe I'm actually typing that, but Sekiro has no armor/loot system. That's one of the most fun aspects of Souls games in my opinion. I
    Not as good as I was expecting. I've played all the Souls games and Bloodborne is my second favorite game of all time. Sekiro though... it doesn't hold up as well as those other titles. Some of my main gripes are as follows;

    - No Armor? Wow, I can't believe I'm actually typing that, but Sekiro has no armor/loot system. That's one of the most fun aspects of Souls games in my opinion. I loved grinding enemies for different loot/weapons. Not sure why they scrapped such a cool aspect of their games.

    - Guard system is pointless and broken. I just run around and poke bosses to death or find other means to cheese them because the combat is so broken. There's no poise or shields in this game. Instead FromSoft wants players to block with a little sword? What??? Most enemies will destroy your guard and instakill you if you try to block.

    - Dodge frames have been nerfed. The dodging in this game is terrible and has almost no invincible frames like past games. It's practically impossible to dodge boss ultimate attacks, you'll have to pop some food buffs and just pray your vitality can tank the hit because dodging is very unsafe. This mixed in with the bad guard system makes things an all around mess.

    - Weak boss line up. Most bosses/ mini bosses are just dudes with swords/lances/guns. It gets pretty uninteresting half way through the game. Granted there are like 4 boss fights that are cool, but you gotta grit through all the boring stuff to get to them.

    I could keep going, but I really don't want to waste much more time on this game. Sekiro is pretty mediocre and that's unfortunate for Souls fans because now we're left waiting for the next installment to those good games. Luckily, if you're looking for a good samurai souls game to play in the meantime, I highly recommend checking out Nioh. It's a much better attempt at this genre than Sekiro is in my opinion and the DLC is some of the hardest/funnest stuff I've played. It also has an amazing loot system to boot.
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  87. Mar 23, 2019
    10
    My expectations were high, and Sekiro managed to exceed them. FromSoftware, once again, delivers the best level design in video games. However, this time around they have included a combat engine with a greater degree of dynamism, allowing for intense skirmishes based on parrying, deflecting, and good 'ol maneuvering. Honestly, combat is the best a FromSoftware game has ever been. ItMy expectations were high, and Sekiro managed to exceed them. FromSoftware, once again, delivers the best level design in video games. However, this time around they have included a combat engine with a greater degree of dynamism, allowing for intense skirmishes based on parrying, deflecting, and good 'ol maneuvering. Honestly, combat is the best a FromSoftware game has ever been. It stands among the best in the entire art form. The world is rich and beautiful and well realized. The leveling system has been dramatically simplified, but in its place is a fantastic system for developing, and upgrading, your shinobi prosthetic (which essentially acts as a sub-weapon). The traversal in this game is shockingly satisfying. I was not expecting that. I figured we would get something along the line of the grappling hook in the Arkham games (which I always found a little cumbersome), but instead the grappling hook feels fast and fluid. The traversal in this game feels like it mixes the best elements of the traditional Souls level design/progression, with BotW's emphasis on verticality and freedom. The balance it strikes is extremely satisfying, providing an end result that makes the traversal feel incredible, but without undermining the tight level design. Sekiro is a marvel. It is going to be brought down by the barrier of entry (which forces people to play Sekiro in a thoughtful manner), as frustrated gamers are bound to lash out, but don't pay them any mind. Sekiro is one of the best games ever made. Quite possibly the best game of this generation. Expand
  88. Mar 22, 2019
    10
    Great game, combat is fluent, the difficulty is there, its a nice tenchu souls blend of a game im too lazy to write a whole review so there thats all you get
  89. Mar 22, 2019
    10
    A really great game that starts to expand what the soulsborne franchise made, and creates something new altogether
  90. Mar 22, 2019
    10
    Sekiro is a great game with great graphics, they are the best this generation of consoles has seen, but it still is a sight to behold. The game play is top-notch, as expected from From Software, and the implication of the grapple in the wide world is amazing. The combat is also another splendid feature that shows this is a From Software game. I highly recommend playing this game.
  91. Mar 23, 2019
    10
    For an old school Tenchu fan like me, this is the game I was waiting for.
    For veteran SoulsBorn fans, it might take time to learn the new combat system, but once you master it, you will feel like a god.
    You can pause, you can swim, you can jump, and while you have more freedom of exploration and movement than ever, the combat's steep learning curve can really punish you early in the
    For an old school Tenchu fan like me, this is the game I was waiting for.
    For veteran SoulsBorn fans, it might take time to learn the new combat system, but once you master it, you will feel like a god.
    You can pause, you can swim, you can jump, and while you have more freedom of exploration and movement than ever, the combat's steep learning curve can really punish you early in the game.- The progression is cruel, but fair and extremely satisfying. It is admittedly a hard game, but if you stick with it, you will love it.
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  92. Mar 25, 2019
    10
    My first impression of this game was a bit "meh." I'm a soulsborne vet and I love things about those games that were clearly not a part of Sekiro (obscure story, collecting armor, lack of explanation about anything, creepy vibe).

    However, after giving it five hours, I am convinced this game is yet another masterpiece of From's. Is it my favorite of theirs? No, it's going to take a lot
    My first impression of this game was a bit "meh." I'm a soulsborne vet and I love things about those games that were clearly not a part of Sekiro (obscure story, collecting armor, lack of explanation about anything, creepy vibe).

    However, after giving it five hours, I am convinced this game is yet another masterpiece of From's. Is it my favorite of theirs? No, it's going to take a lot to beat BB and DS, but it belongs and I know I'll be playing this one through many times.

    If you're on the fence, take it from me and from other reviewers: you need to give it several hours before it "clicks." Get past some of the mini bosses, and the first main boss Gyoubu. Look up tips on how to beat him if necessary because it'll inform how to beat other bosses.

    I'm an explorer and love finding secrets. Trust me, there are tons of those as you progress and you're rewarded for going off the beaten path.

    Enjoy, use the wiki/youtube if you need, and give it a solid chance before giving up!
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  93. Mar 22, 2019
    10
    Aquela sensação de medo e de não saber o que te aguarda que a fromsoftware faz com maestria, simplesmente incrível, cada cenário cada inimigo tudo jogão
  94. Mar 25, 2019
    10
    This game is NOT for the filthy casuals (APEX, Madden, Fortnite, NBA2K) and the salty complainers about the game's difficulty.. or Please stop writing negative reviews since you are NOT qualified to play this game. This game separates the men from the boys.. The Dark Souls & Bloodborne fans assume this will be similar, but has a rude awakening - ITS NOT! This is a game that requiresThis game is NOT for the filthy casuals (APEX, Madden, Fortnite, NBA2K) and the salty complainers about the game's difficulty.. or Please stop writing negative reviews since you are NOT qualified to play this game. This game separates the men from the boys.. The Dark Souls & Bloodborne fans assume this will be similar, but has a rude awakening - ITS NOT! This is a game that requires a lot of concentration, patience and perseverance. If you don't have the patience to die 100X to learn how to defeat some of the toughest bosses then this game is NOT for you.. This game is designed specifically for intelligent gamers that have refined tastes.

    I have put in about 15hrs+ and so far I would give this 9.5 overall. It's an absolute fantastic game! The story is absolutely memorizing and the battles are intense.. You have to be patient, smart, and just plain "git gud". The graphics people complaining about seems pretty pathetic.. The GRAPHICS ARE GREAT! I would give it a 9/10.. Is it God of War graphics good no, but its not freaken PS2 or PS3 quality.

    The music and the ambient effects are great! I love the boss battles so far and the learning how to combo and parry in this game.

    Gameplay - in absolute 10 -

    Overall - This is just a masterpiece. Absolute enthralling battle and action sequences. The story is very interesting and its for true gamers are willing to accept the toughest boss and game challenges. For the casuals and madden/nba2k gamers stay away.. This game was not designed for low IQ.
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  95. Apr 6, 2019
    10
    If the game is hard, git gud. Stop crying about it in your review that you gave a zero because, once again, you should probably just git gud. Do people really complain about how many GB's the game file is....c'mon dude git gud. Are people ACTUALLY saying this game ripped off Nioh??? Nioh OBVIOUSLY copied FromSoftware's games that's why it was a good game, so get it straight, oh and gitIf the game is hard, git gud. Stop crying about it in your review that you gave a zero because, once again, you should probably just git gud. Do people really complain about how many GB's the game file is....c'mon dude git gud. Are people ACTUALLY saying this game ripped off Nioh??? Nioh OBVIOUSLY copied FromSoftware's games that's why it was a good game, so get it straight, oh and git gud. In closing, stop crying, git gud and have a lovely day.
    P.S. Slant Magazine is absolut trash. Their game reviews are click-bait and their reviewers need to git gud.
    P.S.S. To all the "soulbourne veterans" who had the audacity to complain about difficulty in a FromSoftware game, you frauds need to go down to the store and pick up a big bottle of maximum strength GitGud.
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  96. Mar 22, 2019
    10
    Отличная игра с отличной боевкой, разрабам удалось переместить все самое лучшее из серии Souls и сделать это еще лучше, отличная графика а анимация всего, что только можно перечислить, настоятельно советую играть с Японской озвучкой.
    И если не сможете убить первого босса с первой попытки, пожалуйста не ломайте
    монитор, ему тоже больно(
    Отличная игра с отличной боевкой, разрабам удалось переместить все самое лучшее из серии Souls и сделать это еще лучше, отличная графика а анимация всего, что только можно перечислить, настоятельно советую играть с Японской озвучкой.
    И если не сможете убить первого босса с первой попытки, пожалуйста не ломайте
    монитор, ему тоже больно(
  97. Mar 22, 2019
    10
    diferente a la saga souls pero su escencia esta ahi, juegazo por donde se mire...
  98. Mar 24, 2019
    10
    Strong GOTY contender.
    I highly recommend it to everyone that is looking for a challenging but rewarding experience.
    The combat is great and never gets old, the music is original and adds more atmosphere to it's impressive areas, the bosses are unique and some of the best I've ever seen in any From Software game and the addition of mini bosses lets you practice and test your combat
    Strong GOTY contender.
    I highly recommend it to everyone that is looking for a challenging but rewarding experience.
    The combat is great and never gets old, the music is original and adds more atmosphere to it's impressive areas, the bosses are unique and some of the best I've ever seen in any From Software game and the addition of mini bosses lets you practice and test your combat skills.
    The game may be challenging at first but mastering it's mechanics is incredibly rewarding gameplay wise.
    And for people that might think Sekiro is just a soulsborne game they're totally wrong. It does have some similarities but it has it's own identity, combat and way of telling it's story.
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  99. Mar 24, 2019
    10
    Instant game of the year contender. From Software's Sekiro shows why it was going to be a Tenchu game. It's lineage is undeniable but this is the most hardcore Tenchu game you've ever played. It's without a doubt easier and harder than their previous souls series. The general enemies are easier then they have ever been because you can stealth kill everybody in the level if you soInstant game of the year contender. From Software's Sekiro shows why it was going to be a Tenchu game. It's lineage is undeniable but this is the most hardcore Tenchu game you've ever played. It's without a doubt easier and harder than their previous souls series. The general enemies are easier then they have ever been because you can stealth kill everybody in the level if you so choose. But then the mini bosses and actual bosses come along...

    They aren't the most difficult bosses but they are very challenging and there are very few options to power up and brute force your way through a boss. You can farm xp and money to buy new skills and other things but you can't raise your base stats. If you aren't sure of yourself or willing to improve you could hit a brick wall after a few hours and give up.

    If you can make it past the first mini boss and main boss then you are set. When going through the game the path you are on may not be the lowest level/easiest way and there is no way to tell so if you get stuck just try a different path in the world. This will help you gradually improve your character as you find beads in chests, from vendors, or from any mini bosses you manage to kill.
    These gives you extra HP and stamina to block with. If you manage to kill any main boss you get a permanent damage boost. You may also stumble across the more than a dozen weapons you can equip on your shinobi arm. Find one that really makes you more comfortable when you play is a huge benefit.

    Combat is very responsive and nearly all the problems like phantom hits, delayed actions after button presses, and unresponsive controls from the souls series have been fixed. On my 1080ti at 4k I get a solid 60fps on a mixture of High and Highest settings so the game runs well also much better than previous From games.

    Try not to get too angry when you sit back and enjoy ancient castles, bamboo forests, acid swamps, mountain side temples, forsaken villages, and more in this gorgeous modern Tenchu game. #gameoftheyear maybe
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  100. Mar 22, 2019
    9
    I'm not far into the game, but so far I'm find it extremely enjoyable. The controls felt a bit uncomfortable at first, but Sekiro allows the player to customize the button mapping almost any way they want. The story so far is engaging and has me on the edge of my seat to see what happens next the gameplay is perfect especially for those that enjoy styles similar to this. the combat is veryI'm not far into the game, but so far I'm find it extremely enjoyable. The controls felt a bit uncomfortable at first, but Sekiro allows the player to customize the button mapping almost any way they want. The story so far is engaging and has me on the edge of my seat to see what happens next the gameplay is perfect especially for those that enjoy styles similar to this. the combat is very fluid and there's even a shinobi who lets you practice techniques on/with him so if you're struggling with combos, defense or whatever. you can "git gud." on the Ps4pro graphics and sound are stellar in my opinion. finally I only took one point away because of the initial control frustration Expand
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.