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4.8

Generally unfavorable reviews- based on 5473 Ratings

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  1. Aug 19, 2016
    5
    I'm bored and need to force me to play it further after only 12 Hours..... For a € 60 game this is very bad. I have plenty of € 10 to € 20 Games which I played hundred of hours.
    This should never have been more expensive than € 25.
    This also should have been Early Access. The whole Game is just to Arcadish... its not really exploring if you find a base every 100 meters. Then this is
    I'm bored and need to force me to play it further after only 12 Hours..... For a € 60 game this is very bad. I have plenty of € 10 to € 20 Games which I played hundred of hours.
    This should never have been more expensive than € 25.
    This also should have been Early Access.
    The whole Game is just to Arcadish... its not really exploring if you find a base every 100 meters.
    Then this is the only Game which Heats my CPU up to 76 degrees and this not even with every setting maxed.
    Its overall a disappointment.

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  2. Aug 19, 2016
    0
    I don't understand all the negative reviews, Me and my wife's son love to play this game together in our matching Feel the Bern T-shirts whilst my wife is upstairs with Jamal and his friends. I just hate the fact that me and my wife's son can't actually see each other on the sofa despite us both being sat there
  3. Aug 19, 2016
    9
    No Man's Sky was my most hyped game for 2016 and, to be honest, it is what I expected. You can't go into this game thinking that it's an action game because it is far from it. The whole game is based around exploration and survival and getting to the center of the universe but you shouldn't do that right away. Build your inventories first and get as much tech as you want before headingNo Man's Sky was my most hyped game for 2016 and, to be honest, it is what I expected. You can't go into this game thinking that it's an action game because it is far from it. The whole game is based around exploration and survival and getting to the center of the universe but you shouldn't do that right away. Build your inventories first and get as much tech as you want before heading out on your journey.

    I will say that it is very repetitive and everything looks the same but I don't mind the simpleness of it. I can sit down and play this game for a few hours at a time and enjoy myself regardless of seeing and doing the same stuff over and over. Too many people seem to forget that No Man's Sky is not made by a huge developer with hundreds of people working on it. Hello Games consists of only 15 people and what they managed to produce was a very entertaining game... for the one playing that is, not so much to watch, unless you're just checking it out. I give the game the benefit of the doubt because, like I said, it's made by 15 people.

    Have an open mind when playing No Man's Sky and don't be like most people thinking it's going to be another action-packed, first person shooter. You explore, trade, and survive. That's it.

    And remember, I've said this twice now, it's made by 15 people so in my books, they made a pretty damn good game.
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  4. Aug 19, 2016
    0
    What a scam. Developers promised us so much and delivered so little. We were lied tothis game is nothing more than nice views, for which Google images is free.
  5. Aug 18, 2016
    8
    My experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship butMy experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship but couldn't, which has some kind of trace appeal for me. It's one thing for a game to be broken and incomplete without direction. This seems to be a game launched early as a service to hype-biters, as well as a game that can be patched into pretty effectively to make good on some pre-launch promises.

    I love the look. I love the feeling that I'm in a deep, sprawling, endless universe. I lightly agree that the early game inventory management is a little pinched, but it graduates pretty quickly if you make sense of the stuff you should be looking for to upgrade your situation. I'm a fan of how playful the flora and fauna are presented to the player. The rhythm of visiting planets and experiencing vastly different terrestrial situations is nice. There are moments before breaking into the atmosphere of a world that are really full of a unique wonder. What could be down there?

    The bad. Repeated content isn't so hot, and I find this to be a clear issue with the NPC characters. There just isn't really enough there for me to grab at fully enough. At first, the whole game felt like this loose amalgamation of Star Control II, EO, Wing Commander, and Red Faction (to name a few). I encountered lonely aliens at far-end outpost worlds, and it felt like something really special. Now that I'm a few hours in, the magic is dulled. You can only encounter so many aliens needing some kind of arbitrary amount of X material or prodding reaction before it just isn't that fun anymore. Throw in the idea that there are a myriad repeat schematics to be had from said tasks, and you're just better off analyzing alien plant matter.

    Honestly.

    Space stations also need some work. Tied in with the idea that the repeated content just doesn't really work is the idea that the sole purpose of space station thus far seems to be waiting in the docking bay for NPCs to land so that you can buy up their cheap materials that turn a buck. Add in the idea that you can be sitting in said docking bays with multiple instances of the same character, and you've got yourself a gaming situation that feels a little rushed.

    All told, I love the game and where it seems to be headed via future patches and so on. I don't care at all about multiplayer and the games apparent lack thereof. In fact, I feel like the game is better for having no human interactions whatsoever. I don't mind the flying, so long as the flight axis is inverted. The combat is a little basic and weird, but it's passable. Space combat is specifically satisfying when you get into a groove.

    Altogether, it's an 8/10. The art direction takes it a far way, it has some room to grow, the exploration is unparalleled, the product taken out of the context of the hype and the pre-launch promise ring is impressive.

    Great game. I'll play it for a while.
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  6. Aug 18, 2016
    0
    Lies, lies and more lies. So many lies.
    Sean Murray and Hello Games are laughing their way to the bank.
    Anyone who has actually tried it would know that "above average"-reviews are part of the scam.
    Total garbage. Not worth 5$.
  7. Aug 18, 2016
    3
    It's with a heavy heart that I write this review, because I really wanted this game to blow my expectation out of the water. Sadly, it did the exact opposite:

    Exploration: The exploration is nice at the beginning of the game. The sense of wonder and scale of it is nice at first, but it starts dropping off really fast after your first couple of planets. I noticed duplicated things
    It's with a heavy heart that I write this review, because I really wanted this game to blow my expectation out of the water. Sadly, it did the exact opposite:

    Exploration:
    The exploration is nice at the beginning of the game. The sense of wonder and scale of it is nice at first, but it starts dropping off really fast after your first couple of planets. I noticed duplicated things within my first 3 hours of playing, which was pretty disappointing in all honesty (I expected it to happen at some point but not that fast). The stations and outposts littered over the planet start to get dull due to the fact that they're pretty copy paste between the assets and aliens that inhabit them. Although each planet had plenty of things on it, the things you could actually do felt as if they were stretched way too thin. There aren't even any local missions you can do for credits even though there are so many stations and outposts you visit. Speaking of credits....

    Trading: I've played alot of Space Games, they are an absolute favorite of mine. A key part of a space game is the trading and for No Mans Sky...it gets about as complex as looking at what color an item is. Its abysmal in my opinion, especially when they kept raving about how in-depth and intricate it would be (just like half the **** they said was going to be cool). The whole system doesn't really work for trading because of the vastness of everything. Usually if I'm trading in a space game I would try to find the best trade route for a commodity, but since there are quintillions of planets that can't really happen and its more of just a "sell whatever **** you dont really want to make room for other **** trading style. By far the most surprising (and mind boggling) thing was the absolute disregard for the regulation of credits. I made 2 MILLION CREDITS ON MY FIRST PLANET, WHAT THE ACTUAL **** This wasn't even that hard, I just found all of these relics that serve no other use except to be sold, and they were worth 15,000-55,000 credits each. Find those a couple of times and you'd be rolling around in a solid gold spaceship with spinners and underglow.

    Crafting: The crafting system is pretty standard, just collect certain materials and combine them with others to make parts and combine those parts and other materials to make things and so on and so forth. Not much to go on about here
    Inventory and UI: The UI tries to be clean but suffers from the "Clean lines but too much **** on my screen" dilemma that happens to many games. They try to cram everything into and it just ruins the point of the minimalist design to it. Interacting with things is also an absolutely peeving experience, since you have to click and hold for something to happen as opposed to just clicking. It's something small that over time begins to just get annoying. The inventory itself (although upgradable) feels way too small. The fact that upgrades for your Ship and Exo-suit take up inventory spaces in those things makes absolutely no sense to me, especially when you're first starting out and want to collect every single thing in sight.

    Flying/Combat: Another big disappointment for me, because its so watered down and simplified that its honestly frustrating. Flying is awful, like its on-rails but the rails are rusted out. I can't even turn my head to look around at the landscape or for approaching enemies. The turns feel stiff and not respective of most physics since I can tilt my nose down and still be going forward while watching my ship "burn". The combat is.....well it doesn't really feel like combat. You know how you're supposed to fear death in survival games? Like its the end all be all? Not here, I don't fear anything in this game. Not giant cliffs when I run out of jetpack fuel, not enemy ships and most certainly not these Wheatly looking mother****ers that patrol the planet. I left my computer while in combat with one of these things for five minutes and came back to only just being notified that my shield had dropped. It's a joke, and for a Survival/Exploration game its insulting.

    Performance: Check on Steam just to see how many people can't even launch the game (Michael Aoun being one of them) because the devs didn't add a compatibility to the architecture of the game. On my rig, the game runs fine one moment and then the frames drop to dog****, and go back up again. This happens without any reasons, whether there's thousands of things around me or one. The FPS itself locks itself to either 30 or 60 randomly and on occasion drops it like its hot to a nice 14. As far as programming goes, its about as well put together as Pokemon GO (Fix your **** Niantic).
    Overall, the game is playable and has redeeming qualities that can make it fun for a first time and a little while after. But after the amount of hype and promises that surrounded it ended up just being a series of 5-yard line fumbles and blatant lies, I can't justify purchasing this game right now, let alone at a discount.
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  8. Aug 18, 2016
    7
    Game is enjoyable. Most crashes have been resolved. Sightseeing around the galaxy is pretty cool.

    Sound in this game is superb. Music too. The writing is also excellent.

    Note: This is an amended review. My original score was much lower but with the latest patch the game is a lot more stable and therefore more chill to play.
  9. Aug 18, 2016
    9
    Ignore all of the hate this game is getting. Too many people were following it like a religion and were just asking to get bummed out when it was finally released. Going into it without much knowledge is making for a wonderful experience.
  10. Aug 18, 2016
    3
    No Man's Sky is little more than a proof of concept, it's a shame it got swallowed by the hype train. Charging full retail for such a buggy and unfinished game is criminal.

    I went into this with a real sense of optimism, determined to ignore all the negative reviews on here and elsewhere. The sad reality of No Mans Sky is that it really is a 'mile wide inch deep' kinda scenario, once
    No Man's Sky is little more than a proof of concept, it's a shame it got swallowed by the hype train. Charging full retail for such a buggy and unfinished game is criminal.

    I went into this with a real sense of optimism, determined to ignore all the negative reviews on here and elsewhere.

    The sad reality of No Mans Sky is that it really is a 'mile wide inch deep' kinda scenario, once youve jumped to a few diffferent planets and put the hours in, you'll soon realise that there is no point. No objective. Nothing.

    Im not sure if Hello Games are trying to quietly subvert the concept of exploration or they're just inept.

    Rent it and see for yourself. (And if you DO buy it just wait for a price drop)
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  11. Aug 18, 2016
    2
    This not the same game in all of those trailers, in the earlier builds, in the gameplay demoes that IGN and countless others previewed. 90% of the content is missing. It's a buggy messs, crap graphics (although nice colors sometimes), animations are alpha. Animals are derpy compared to the Jurrasic Park version in the trailer. The trailers were obviously scripted and do not represent theThis not the same game in all of those trailers, in the earlier builds, in the gameplay demoes that IGN and countless others previewed. 90% of the content is missing. It's a buggy messs, crap graphics (although nice colors sometimes), animations are alpha. Animals are derpy compared to the Jurrasic Park version in the trailer. The trailers were obviously scripted and do not represent the final game AT ALL and are on the store page. There is a ton of content ripped out that you'll find on the subreddit titled "Where is the NMS we sold on" and you'll see all the lies. The gameplay is just collecting resources to fuel your ship to fly to another planet to do the same thing over again. No purpose. Pointless. This game is the biggest let down for 2016 so far. Here is hoping for Star Citizen but even then I have my reservations. Fool me once.... Expand
  12. Aug 18, 2016
    7
    A bit disappointed in this game. It's got a massive universe to explore but can feel a bit empty at times. Inventory management is a pain. But with all that said it has tons of cool moments, lots of variety in planets, and tons of upgrades to be found. Not bad if you're looking for a bit of a laid back experience.
  13. Aug 18, 2016
    6
    Had high hopes for this game, I'm generally pretty easy to please game wise, I appreciate a wide range of games and generally am a glass half full type of person. Despite this game being huge, having virtually seamless ground to space travel, with some awesome visual variations, this game is boring.

    It's as if they've created an awesome game world but haven't added in the actual game
    Had high hopes for this game, I'm generally pretty easy to please game wise, I appreciate a wide range of games and generally am a glass half full type of person. Despite this game being huge, having virtually seamless ground to space travel, with some awesome visual variations, this game is boring.

    It's as if they've created an awesome game world but haven't added in the actual game yet, exploring is moderately fun, I'll still play just to see more, different planets and animals but this game won't last long at all with nothing to do.
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  14. Aug 18, 2016
    6
    No Man's Sky fails to deliver 60$ worth of content, but is relatively fun game.

    From the beginning NMS was advertised as this huge universe with every planet being different and interesting. This isn't true. There's just not enough different assets to build from and each planet, animal, plant, and rock ends up looking very similar and uninteresting. There's very little new to do
    No Man's Sky fails to deliver 60$ worth of content, but is relatively fun game.

    From the beginning NMS was advertised as this huge universe with every planet being different and interesting. This isn't true. There's just not enough different assets to build from and each planet, animal, plant, and rock ends up looking very similar and uninteresting.

    There's very little new to do after you've played for an hour or so, and you'll just spend your time repeating same stuff over and over again.
    I personally like games where you gather resources and build new items, but NMS isn't like that. There's very little to build, your inventory is too small, and mining resources becomes annoying fast.

    All could be forgiven, but one thing really ruins the immersion. NMS has a system, where your weapon and armor require recharging from time to time. This requires you to go to the menu, choosing your weapon/armor piece and then recharging them. This especially annoying when the ships thrusters need to be recharged too... after lifting of the ground 4 times. 4 TIMES.
    You don't want to explore the planet since it's too big to walk around in and you're forced to mine resources just to get of the ground all the time.

    Honestly, as it is now I wouldn't recommend buying NMS.
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  15. Aug 18, 2016
    7
    Until they patch this to run on the AMD Phenom processors that ALOT of us have in our gaming rigs, I'm gonna have to rate this a 0. I'll change it when I can play it.
  16. Aug 18, 2016
    0
    This is a alpha/demo game sold at a AAA title price.
    Almost everything sucks...crashes, boring, repetitive, clunky UI, terrible inventory management, ...
    Don't buy this game
    Sean Murray = Peter Molyneux 2.0
  17. Aug 18, 2016
    0
    What a load of garbage. Boring is barely scratching the surface. Wait, maybe it is because everything is superficial in this game. What you do in the first 15 minutes is the same that you'll be doing in the last. That thing you're doing? Wishing you were playing a different game.
  18. Aug 18, 2016
    4
    Well, I'm back. after initially giving this game an 8 after 2 hours, I'm back after I have put in 32 hours. I am now done with this game. I will be taking it back to GameStop so I can get some money back as it became overwhelmingly redundant after hour 10-15. The planets might have different fauna and textures but the actual terrain is exactly the same from planet to planet. There are onlyWell, I'm back. after initially giving this game an 8 after 2 hours, I'm back after I have put in 32 hours. I am now done with this game. I will be taking it back to GameStop so I can get some money back as it became overwhelmingly redundant after hour 10-15. The planets might have different fauna and textures but the actual terrain is exactly the same from planet to planet. There are only few different materials really to collect, as plutonium gives you everything to survive, move, and mine. Titanium, Iron and Zinc help with creating tech. And other than that you have a revolving door of "precious metals" to collect for no other reason than to make money, and are found and mined the same way. I'm frustrated as Sean Murray alluded that you can create things like minecraft, but in reality you have to find blue-prints and cannot use imagination to create things. Then again, there aren't enough different elements to make that challenge worth while. The caves are all built the same way. There are no rivers or anything that would break up a very patch-work environment. Everything in Space (planets, space stations, ships) is static except the pirates that seem to come after you much like spam ads hit you on the internet. The ships aren't even attackable or trade-able, they are their for background. For story, its very shallow text based experience. Understanding races languages does very little to change anything other than improving very boring dialog during trading stations that gives marginal benefits. I don't want to tell you too much about the end-game, but the game has a redundancy that extends beyond jumping system to system, but galaxy to galaxy that will make you want to pull your hair out. There is no sense that others are in the same galaxy. You are completely alone, as Sean Murray explained THE DAY BEFORE RELEASE. I personally do not believe we share the same universe, but share a multi-dimension universe where we are just uploading names of places. The game was an absolute joy for the first 10 hours..... but then, I started wondering what the damn point was. I did buy the game for a lot of reasons that Sean was talking about during the IGN first and videos prior. I did not realize that a lot of the ideas he was floating earlier would not make it into the final product as they just plainly ran out of time. Its a shame, because the game has an idea, and for a team of 14 people, pretty amazing..... but if it is not what was explained to people, it should not be a $60 AAA game. Some blame the gamer for the misunderstanding of the game. I don't, I blame the marketing of Sony and the numerous streams of Sean Murray for not being honest about the final build of the game. Anyway, I will return this game to Gamestop, pick up Uncharted 4 which I haven't played yet, and wait for the Nukaworld DLC for fallout 4 to drop..... Because this game was overwhelmingly disappointing. Expand
  19. Aug 18, 2016
    6
    Mi sono avvicinato a NMS senza pregiudizi di sorta, e se da un lato posso dirmi tuttora soddisfatto ( se non meravigliato) per l' eleganza con cui viene rappresentato il mondo di gioco e la poesia digitale che scaturisce dalla sua proceduralità, dall' altro devo ammettere di essere rimasto estremamente deluso dalla stabilità/qualità del codice e (ancora peggio) dagli orrori di design cheMi sono avvicinato a NMS senza pregiudizi di sorta, e se da un lato posso dirmi tuttora soddisfatto ( se non meravigliato) per l' eleganza con cui viene rappresentato il mondo di gioco e la poesia digitale che scaturisce dalla sua proceduralità, dall' altro devo ammettere di essere rimasto estremamente deluso dalla stabilità/qualità del codice e (ancora peggio) dagli orrori di design che affliggono i comparti più importanti del gameplay. Si comincia male, armeggiando con un inventario striminzito e cercando di gestire al meglio una curva di apprendimento piuttosto ripida, che costringe fin da subito a raccogliere risorse per sopravvivere e a fronteggiare le noiosissime e antipaticissime sentinelle. Col tempo le cose migliorano ma la noia si presenta piuttosto presto: troppi pianeti, molti di questi estremamente simili e 'brutti' e un gameplay che sembra non decollare mai. Si spendono ore a racimolare risorse per poter saltare da una galassia all' altra, in attesa che cambi qualcosa, che arrivi 'la svolta'. Una svolta che arriverà troppo tardi quando probabilmente molti si saranno già addormentati.
    I crash continui e frequenti poi non aiutano di certo: il codice è davvero troppo acerbo per un impianto così 'esoso' in termini di grandezza del mondo di gioco. Il pop up è sempre visibilissimo e piuttosto fastidioso, con montagne, erba e risorse che compaiono/scompaiono e vengono rilocate a pochi passi dal giocatore. Disorientante.
    Un'occasione sprecata per un gioco dal grande fascino ma confezionato da persone senza l'esperienza necessaria, e forse con un briciolo di presunzione di troppo.
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  20. Aug 18, 2016
    2
    So, so disappointed. A small team made this, which makes the outright lies they told about what would be in the game (and hardly any of it is) somehow worse. The game is shallow, crashes frequently, and worse all the "discoveries" you make (the main reason for playing) can just vanish with no way to recover and the problem not even addressed by the developers. This is more like a free toSo, so disappointed. A small team made this, which makes the outright lies they told about what would be in the game (and hardly any of it is) somehow worse. The game is shallow, crashes frequently, and worse all the "discoveries" you make (the main reason for playing) can just vanish with no way to recover and the problem not even addressed by the developers. This is more like a free to play game than a full price release. I'm so disappointed. Expand
  21. Aug 18, 2016
    4
    I'm sorry, this is just not a good game. It's not worth $60, more like $15-$20. It caused my PS4 to crash numerous times. I returned it for a full refund after 10 hours of gameplay. It's boring, repetitive and biggest disappointment of 2016.
  22. Aug 18, 2016
    0
    Hello Games and Sean Murray spent months lying about this game, promising us an endless universe filled with unique planets, species of animal that wont be found on any two worlds, mysterious alien races to interact with and so much more. Sean Murray specifically made this game sound like the best survival/exploration game made to date, it is not that. Space Engineers is 10x deeper, EliteHello Games and Sean Murray spent months lying about this game, promising us an endless universe filled with unique planets, species of animal that wont be found on any two worlds, mysterious alien races to interact with and so much more. Sean Murray specifically made this game sound like the best survival/exploration game made to date, it is not that. Space Engineers is 10x deeper, Elite Dangerous has way more to do, basically find any game labeled "Survival" or "Open World" and you will find much more content than in No Mans Sky, which is ironic for a game marketed as having an endless amount of content. the truth is, every planet is the same, with the same crystals, the same plants, the same buildings, the only thing that changes is the colour scheme. The alien interactions are pointless, there are three species, none give you anything interesting or tell you anything new, you learn a word occasionally, but even when you learn most of the words the conversation is mind numbing, they basically just ask you for some carbon to power up a battery or something along those lines, no lore to discover or stories to tell. Overall this game has the most tedious, boring "loop" gameplay, you mine minerals to fuel your ship, you sell minerals to buy a new ship and you craft ship/gun components out of minerals... thats it folks, you can of course go to a new star system and do that all over again if you wish, and again, and again, and again. This is not a survival game, this is not a space sim, this is more akin to Journey and other boring indie/art games that have you do nothing but walk/fly around and look at basic scenery with pixelated textures but hide it with bright colours. Wait for Mass Effect 4 or play the other two games mentioned above. Expand
  23. Aug 18, 2016
    4
    Over-hyped, tedious, boring. The promise of No Man's Sky and the way the trailers captured the imagination don't even come close to the reality of this grind-fest. Infinite possibilities... more like 5. Land, scan, shoot rocks, enter the same looking tiny space trailers (apparently every alien is trailer trash) then take off and do it again. All this while dealing with a lousy inventoryOver-hyped, tedious, boring. The promise of No Man's Sky and the way the trailers captured the imagination don't even come close to the reality of this grind-fest. Infinite possibilities... more like 5. Land, scan, shoot rocks, enter the same looking tiny space trailers (apparently every alien is trailer trash) then take off and do it again. All this while dealing with a lousy inventory system and constantly micro managing your equipment. Plus no map... no map, yup not even a mini map. Your only meaningful goal (other than grinding for better gear) is reach the center of the galaxy which for me turned into a mad rush. I stopped caring about planet hopping because they all started looking the same and I just rushed to be done with it all. Last, and most important point is the blatant lying by Sean Murray about multiplayer. No one can deny the many youtube videos of him lying about multiplayer. This is a $20 game marketed into a $60 game. Expand
  24. Aug 18, 2016
    8
    After about 20 hours of gameplay, it's safe to say that while the game was extremely overhyped (sort of Sony's fault), this game is still amazingly fun, IF you go in not with the overblown expectations of what it could be. Plain and simple, the game focuses on collecting material, upgrading, and doing it all over again. Does it look like what was originally shown? No. Not too many gamesAfter about 20 hours of gameplay, it's safe to say that while the game was extremely overhyped (sort of Sony's fault), this game is still amazingly fun, IF you go in not with the overblown expectations of what it could be. Plain and simple, the game focuses on collecting material, upgrading, and doing it all over again. Does it look like what was originally shown? No. Not too many games ever do (there are exceptions). The fact that a 15 man team made this though is amazing.

    I personally am playing the game in a way where I do explore planets, I do collect material, scan plants and animals, but I also am after the lore of the game and chasing The Atlas (whatever it is). It all depends how you play the game.

    Don't go into this game thinking it is some big shooter, space flight, massive online game. It's a single-player, massive universe, collection game with a lore that you can choose to follow. Take the time to enjoy the planets and relax and you will find enjoyment out of it. Just maybe not what you were thinking.

    The fact that Hello Games plans to support this for a while is nice. They have updates in the works to add more, so I feel this will be a bit like Minecraft in the sense where more and more options and gameplay elements will be implemented. The game will build itself over time, you just have to give it that time.
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  25. Aug 18, 2016
    10
    ACTUALLY a masterpiece. A very true life simulation. It doesn't hold your hand or make you feel like you are god, THANKFULLY. There is beauty and exploration and wisdom in it, that is as good or better than anything else ever made in the video game genre.
  26. Aug 18, 2016
    3
    If this game was 20-30 USD, I would be more lenient in my review. However for a full priced 60 USD game it has to impress alot more than try to fly by under the guise of 'just' being an Indy game (as if that was an excuse anyway).

    The idea of a vast universe waiting to be explored with billions upon billions of planets to be explored is a captivating marketing tool, and certainly a
    If this game was 20-30 USD, I would be more lenient in my review. However for a full priced 60 USD game it has to impress alot more than try to fly by under the guise of 'just' being an Indy game (as if that was an excuse anyway).

    The idea of a vast universe waiting to be explored with billions upon billions of planets to be explored is a captivating marketing tool, and certainly a wonderful feat achieved by No Man's Sky. It would always have been a challenge to fill those planets with unique quests. Instead all planets have outposts, monoliths, transmission towers, and drop pods which have rewards such as increasing your knowledge of an alien language, giving you better equipment, or finding a crashed ship that may have one more inventory than your own! (Excited yet?) Yes the designers try to vary the dialogue in each one of these encounters, but it is lacking since you are basically doing the same thing on every planet. As for rewards, mid way through play through you already have most of them so you end up getting rewards that you already have, hence rending the whole endeavour pointless. You can shoot things to get minerals which you can trade or use to upgrade equipment, but after 4 hrs it all starts to feel rather pointless. I mean do you need a 48 slot ship with fully upgraded mining tools and cannons to reach the Center of the universe?Unsurprisingly , the answer is no. So why spend hours upon hours hunting for rare minerals, trading with generic aliens at space ports, and continuously gather materials to fuel your space ship?

    The other aspect of this game that seems to be a paradox is the exploration and discovery concept. Why discover things when the chance of anyone finding your discovery (or even caring) is close to nil? As for finding all animals on a planet and categorising them shouldn't even be considered as gameplay, not in a 60 dollar game that is anyway.

    In a nutshell this game tries to utilise the romantic concept of space exploring and banked on that being enough for people to remain captivates. However when it comes down to it, space exploration is boring and tedious. The game doesn't excel in any particular field. First person shooting? Cumbersome. Intergalactic trade? limited and un-dynamic. Starship battles? incomplete. Story? partially there but lacks any serious drive except for the obsessive compulsive dead bent on reaching the center. Mining? A means to an end, that has no end.

    If the designers state this game is for a niche market than it should be priced accordingly. So much could have been added, yet their defence is a small team. Here is a bright idea then, no need for quintillion planets!

    A suggestion for how it could have been better;

    1. More customisable space ships ( including ability to change color and design)
    2. Improved FPS capabilities and improved combat
    3. Reduction in planets
    4. Addition of varied quests
    5. Faster dialogue during conservations with aliens!!!!!
    6. Improve space ship combat dynamics
    7. Ability to have PVP multiplayer in starships
    8. purchasing starship cargo vessels for trade and transport
    9. Stat counters to compare with other players across the globe ( how many animals planets discovered, minerals gathered, etc)

    Those are just 9 thought of on the spot, I'm sure there are many other points that could be done.
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  27. Aug 18, 2016
    4
    No Man's Sky is the epitome of a one sided idea. It feels like the developer came up with a cool & unique engine, but had NO idea what to do with it. So they released what is inherently a tech demo of said engine, called in No Man's Sky, and are charging people $60 for it. The result is the most pretentious and dull gaming experiences you're likely to have, well, ever! Let me be veryNo Man's Sky is the epitome of a one sided idea. It feels like the developer came up with a cool & unique engine, but had NO idea what to do with it. So they released what is inherently a tech demo of said engine, called in No Man's Sky, and are charging people $60 for it. The result is the most pretentious and dull gaming experiences you're likely to have, well, ever! Let me be very specific and distinct here: THERE IS NO GAME. It's the world's most elaborate screensaver. If you're interest in the game is unwavering, at least do your wallet a solid and wait until the game can be picked up for $20 used at your local Gamestop. I couldn't possibly recommend this title to any serious gamer, unless you're suffering from insomnia. In that case, have at it! Otherwise...just go back to The Witcher 3. There is nothing here to see. Expand
  28. Aug 18, 2016
    4
    The game feels so dead, nothing feels alive in the game, animals and aliens you met, no characters at all, all like robots behaves the same way. Good space experience and spaceship flying, but that doesn't keep me hooked. Other games easily takes priority over this. No replayability. The game needs way more work and patches and staff!
  29. Aug 18, 2016
    6
    The game is alright. Lots of things to do ranging from "mining" planets, space fights, and whatever. But it gets incredibly repetitive sometimes, and sometimes the generation just makes you wonder if something like that could happen in real-life. If this game was under 20€ i'd give it a 10, but 60€ is too much, i feel like the over-hype and the publisher shipping it as an AAA game justThe game is alright. Lots of things to do ranging from "mining" planets, space fights, and whatever. But it gets incredibly repetitive sometimes, and sometimes the generation just makes you wonder if something like that could happen in real-life. If this game was under 20€ i'd give it a 10, but 60€ is too much, i feel like the over-hype and the publisher shipping it as an AAA game just ruined it. Not to mention the huge UI change that happened just before it games release, and you can't fly under 20 meters to the ground.

    I was generally not hyped for this game and found it boring, until i watched jacksepticeye play it. I got caught on to it and wasted my 60€ on it.

    I now refer to this game as One Man's Lie, you can thank Sean Murray for that. 6/10
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  30. Aug 18, 2016
    0
    a lot of game crash, freeze and so on... beside of this nasty conception, this game is a total waste of time. No game designer... just a big random thing without purpose.... no interest at all.
  31. Aug 18, 2016
    0
    sorry i cant take the lies, wasted too much time with this misleading title.
    This isnt anything like the Trailer and presentations made it to be.
    This is some dumbed down grindfest
  32. Aug 18, 2016
    0
    Dull, shallow, buggy game, I regret wasting money on it.
    Very unbalanced, badly executed. Its just over "PR"ed and hyped junk.
    All planets are the same, all animals are the same, all galaxies are the same..
  33. Aug 18, 2016
    3
    £37/$60 for an indie tech demo. I'll let that sink in.

    I wanted to love this game, small English studio, massive size. But the delivery is awful. The sheer size of this game could be scaled back slightly in favour of some actual content. I can break down the game play into mine/fly/buy a ship if you are lucky. The lack of any map/records. An example of the issue I have is the
    £37/$60 for an indie tech demo. I'll let that sink in.

    I wanted to love this game, small English studio, massive size. But the delivery is awful.

    The sheer size of this game could be scaled back slightly in favour of some actual content. I can break down the game play into mine/fly/buy a ship if you are lucky.

    The lack of any map/records. An example of the issue I have is the "crashed ship" discovery. Which is brilliant, you find a new ship better than your current one, then as you realise you need a part from the space station you realise you cannot tag the location to get back there (if you can I cannot find a way to do it) to repair the new ship. Also the galactic map is incredibly difficult to navigate on PS4.

    No actual missions at all other than "Path of Atlas" and "get to the middle". Nothing, no one wants you to collect some shiny objects and come back (because you will not know where you you should come back to).

    Scanning flying creatures. I have spent probably half the time I have played this game hunting for the "last creature" on the planet and then trying to scan it, but it flies so you can't. Flying creatures seem un-scannable, hours spent holding the scanner to the air only to have the little buggers just laugh and fly slowly away.

    The next is the upgrading of inventory. Exo suit upgrades increase every time so you need more and more money. Ships go up from under 1 million for 22 slots, to multi million for a couple more slots. Multi tools again require more mining and money which is fine but leaves very little motivation to keep playing.

    The game is devoid of anything to do, it is just a big expanse, a huge expanse of nothing but the same orbs with ever so slightly different plants/animals/resources but nothing different. No motivation to do anything.

    The hype surrounding this bears no resemblance to the game that came out. I don't even care if Hello games lied about the multi player (that would have ended up as a PvP fight every time without fail), the issue for me is the lack of any content within a huge expanse of supposed content.

    Base building and freighters... What is the point of having a base when you cannot find the system is on, let alone the planet.

    Some other things:

    the height of the player - the promo image looks like a child and I guess it is a child because your head height is the same as the bar/console/gek knee. Even the gek who seem like a tiny race are massive compared.

    Three races - 18 Quintillion planets and three races...

    Walking speed - for a walking simulator the speed you walk is awful.

    Button layout PS4 - run, scan and melee should be swapped with each other.

    I will add to this as I remember.

    Again, I want to love it, really want to love it. I just cannot bring myself to.
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  34. Aug 18, 2016
    10
    This is one of my favorite games ever. yes, it was over hyped, but I see the potential, hopefully the devs add all the content we were "promised" to begin with.
  35. Aug 18, 2016
    1
    The biggest disappointment in gaming. The first hour will be exciting. Launching into space, exploring the universe. These were all things that many of us were looking forward to in this game. But what we are met with instead is an incredibly poor game. Every single planet is the same. Every drop pod in every planet is the same. Every abandoned building in every planet is the same. EveryThe biggest disappointment in gaming. The first hour will be exciting. Launching into space, exploring the universe. These were all things that many of us were looking forward to in this game. But what we are met with instead is an incredibly poor game. Every single planet is the same. Every drop pod in every planet is the same. Every abandoned building in every planet is the same. Every beacon or monument in every planet is the same. Every alien in every building, in every planet looks the same, does the same thing.

    I cannot stress how bad this game is. It truly is unbelievable. This is the gaming equivalent to a political scandal. They sold us tonnes of lies, got our hopes up and delivered nothing that they promised they would

    Hello Games should be called Goodbye Games because this should be the last time they are allowed to make games.

    This game retails for £45, and that's just for the basic release. Imagine all the poor sods who forked out on special editions.

    I am surprised that people are not demanding their money back for this joke of a game. And guess what happens at the end of the game? Nothing. That's right. Absolutely nothing. I am not kidding. The aim of the game is to get to the center of the galaxy and when you get there nothing happens.

    DO NOT BUT THIS GAME! Wait until its free on PS Plus or give it another week and if you know anyone that has it I guarantee they will be more than happy to get rid of it. They may even pay you to take it from them.
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  36. Aug 18, 2016
    8
    All these negative reviews. Did everyone here who gives this gem a low score, actually play the game? Did you even experience it? After coming off Dark Souls series, FTL and a hundred other games that just want to face f--k you, No Man's Sky is a pleasure. I did not follow the hype, and I hate survival games, but I love this.

    A little preface: my father recently passed away and of
    All these negative reviews. Did everyone here who gives this gem a low score, actually play the game? Did you even experience it? After coming off Dark Souls series, FTL and a hundred other games that just want to face f--k you, No Man's Sky is a pleasure. I did not follow the hype, and I hate survival games, but I love this.

    A little preface: my father recently passed away and of course, there is a lot of guilt and regret that follows the death of a parent. When I discovered that I can name planets, animals, galaxies and so on, I started naming everything after my dad or, "is he here?" "Planet Dad" and so on. In a sense, my trip through the galaxy becomes an epic journey to connect with my father on some level, even though I can't. In my mind, he is literally one planet or galaxy ahead of me, and since the game is "endless" I can continue to mourn and play.

    Besides this unforeseen positive effect, the game is marvelous. You can't die (well, you can, but it's highly unlikely), the music is a delight and it runs like a polished game should (even though it has many rough edges). Besides, when was the last time you took a moment to relax and just stare into the distance once you've ascended a giant mountain. No game has kept me this captivated and content.

    10/10 would play for therapy again.
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  37. Aug 17, 2016
    2
    No Man's Sky is the child you put your time, money and effort into in hope that they will make you and themselves proud. When the time came for that child to show it's potential, shame, disappointment and blindness was all that ensued.
  38. Aug 17, 2016
    5
    no mans sky its essentially a good game, an exploration game get resources BUT the sin of this game is little contain just a bit materials, don´t much enemies, the skeleton of planet are the same but different colors, obviously this game need more time to development... i have a potent NASA pc but in mid price pc this game crash or don´t open... pc version so bugged
  39. Aug 17, 2016
    4
    As I sit here writing this my game has now crashed for probably about the 15th time and I put down the controller. When I went to work the first day after playing No Man's Sky I gave it a resounding 8/10. I'll admit I was one of those who bought into the hype but I severely scaled back my expectations right before the game came out after the reports from Dameon who bought the game earlyAs I sit here writing this my game has now crashed for probably about the 15th time and I put down the controller. When I went to work the first day after playing No Man's Sky I gave it a resounding 8/10. I'll admit I was one of those who bought into the hype but I severely scaled back my expectations right before the game came out after the reports from Dameon who bought the game early for 1300 bucks. Despite a hefty day one update he was still mostly dead on accurate. But after experiencing semi frequent crashes (Btw of the 3 friends I have who play this all of their games have crashed numerous times. One of them can't even get in the game the last two times so he stopped trying until a patch is finished.), lazy building/resourse modeling, unengaging gameplay that requires you to be sitting pointed at rocks and other resources (which all look exactly the same) for hours on end, and endless weak instances of getting attacked by the same two enemy types (Pirates and sentinals) for the entire game. I have now landed at a 4. For a game that seemed to have endless imagination, Hello Games managed to put almost no imagination into a story or purpose behind all of this monotonous crap. I've logged probably about 40 hours into this game btw. I held on hoping that as the story unfolded and my gear was upgraded I'd be treated to a more pleasurable gaming experience, but the enjoyment never game. I found myself sick of landing on the same types of planets over and over again, disappointed with the thrown together piles of body parts they called creatures, and annoyed with the constant need to find resources to continue on my journey. I set my sights on one thing in the end, reaching the center of the galaxy. Boom I started blasting off flying from planet cluster to planet cluster hoping for an epic finish to what has been a lackluster journey. After 40 hours of total gameplay I seem to be no where near a finish to this game which sucks cause its hard to want to finish. Why 15 Quintilian?? If your going to just lie or being incredibly vague about the multiplayer aspect of the game, at least give people the satisfaction of saying, "Oh hey someone named this planet already. Wow that's hilarious. Great Job Hello Games!!" But pretty much no ones said that. Cause when this shotty games connection to the network is actually active you don't see dick from other people. Not a planet, definitely not a creature, and not even a system. This game is so big to the point where it removes the "moments" Sean Murray blabbed about for months leading up to the game. After 40 hours I'd expect to see at least a planet named by someone....but every planet I've found so far I've discovered. Seems to kinda defeat the purpose don't you think? But I could forgive all the multiplayer bs, the lazy modeling, and the complete lack of a compelling story if the game was just fun, but to say it is would be an outright lie. Sloppy controls to the combat make it hard to enjoy which leaves mining resources and looking at procedurally generated planets as the only real enjoyment factor to this game. The only reason its not lower than a 4 is occasionally I would land on a planet and look out over a field of blue grass and be like "Yup this is the only thing that makes this journey worth it". But without more even that seems to fall flat on its face. So I leave you with this question folks. If you were to buy a brand new Tesla automobile with the latest technology in electric vehicles and it ran like absolute crap, would you consider it a good car just because the technology was so advanced? No. You wouldn't. Because people don't buy cars just to look at them. They buy for the ride. No Man's Sky has deprived me of the thrill of the ride while charging me for a cutting edge sports car. I don't think we should praise using new technology badly just because there was new technology at play. Expand
  40. Aug 17, 2016
    0
    You can't build, You cannot change anything in the game. It feels like a game in development that will never be finished. Less to do than Space Engineers but a higher price. Wait for this to his 20 dollars or less. Not worth 60 dollars. A complete let down. Sean Murray changed his stance and now additions will cost money as well. I feel like I fell for a Peter Molyneux lie hook line and sinker.
  41. Aug 17, 2016
    0
    Without doubt the best Inventory management simulator i have ever played,

    trillions of star systems where you too can enjoy endlessly mining Plutonium so that you can explore Quintilian of worlds where you can continue to endlessly mine plutonium, Visit outposts where you can meet again and again the same Aliens that do absolutely nothing at all, engage in further meaningless mining
    Without doubt the best Inventory management simulator i have ever played,

    trillions of star systems where you too can enjoy endlessly mining Plutonium so that you can explore Quintilian of worlds where you can continue to endlessly mine plutonium, Visit outposts where you can meet again and again the same Aliens that do absolutely nothing at all, engage in further meaningless mining of Plutonium, get to see the Red Planet, The Green Planet and Yellow Planet over and over again, all inhabited by exactly the same creatures that all look like they escaped from Spore World,

    Visit vast Space Stations that surprisingly have only one Alien and two rooms?, watch as other spaceships fly in, turn around and the fly out again?

    aaah, just think that i forked out $60 for this treat?
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  42. Aug 17, 2016
    10
    This game was too hard! Whenever I tried to play, the screen just stayed completely black! My friend recommended turning the TV on and said it would fix the problem, but I think he's just a fanboy. In conclusion, I'm hungry.
  43. Aug 17, 2016
    10
    This is the kind of game we need more of! My first 5 hours I could not put the game down. If you like exploration and space; you have found the ultimate game. There was a point at around 10 to 20 hours where it started to feel repetitive; but I realized it was just how I was playing. There are plenty of ways to mix up your play style to avoid repetition. If you get sick of mining; then useThis is the kind of game we need more of! My first 5 hours I could not put the game down. If you like exploration and space; you have found the ultimate game. There was a point at around 10 to 20 hours where it started to feel repetitive; but I realized it was just how I was playing. There are plenty of ways to mix up your play style to avoid repetition. If you get sick of mining; then use all that money you have saved up to do some shopping and just go explore for a while. New planets never cease to amaze, and getting into some dogfights protecting a cargo freighter or two will keep your pulse up.

    The story has some nice depth to it. It's interesting; but also something that can be shared with the whole family (I often play with my 9 year old daughter). I am about 30 hours in and still learning and evolving my equipment.

    The technical accomplishment of this game should not be pushed aside. Procedurally generating an entire universe of planets, plants, animals, and ships is amazing. And it works surprisingly well for the first release! Some of the planets are just incredibly beautiful; as I'm sure you've all see in the many screenshots. People complaining about graphics "pop-in" have evidently never played Minecraft. The world is actually being generated as you look at new areas; so just have a tiny amount of patience and things look fabulous.

    The closest thing to compare this game to is Minecraft; and there is WAY more going on here than the first release of Minecraft. Granted it costs 2x the price of Minecraft; but it is well worth it for the number of hours of enjoyment you will get here. Imagine where Minecraft has come in the years since initial release...now imagine where No Man's Sky will take us!

    It's a great time to be a gamer :-)
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  44. Aug 17, 2016
    1
    This game is repetitive/boring and over-priced.

    Most planets look the same with very minor alterations in textures. Space battles are hard to navigate and reloading your shields/guns is un-necessarily stressful. It's extremely lonely (I know it's a survival game, but even other survival games have some good interaction) and the interactions you do have with aliens are dull and lifeless.
    This game is repetitive/boring and over-priced.

    Most planets look the same with very minor alterations in textures. Space battles are hard to navigate and reloading your shields/guns is un-necessarily stressful. It's extremely lonely (I know it's a survival game, but even other survival games have some good interaction) and the interactions you do have with aliens are dull and lifeless. Nothing about this game is rewarding or fun from beginning to end.

    Apparently the developers are patching in a base building mechanic, however with a game that has no multiplayer... or should I rephrase 'with a multiplayer that's not really accessible because the world is too big to find anybody' (Which is even worse if you think about it) and lifeless NPC's, do you really think that base building will be any fun or a rewarding experience?

    *NO SPOILERS INCLUDED*
    I have seen the ending and I am honestly glad that I spoiled this game for myself and stopped without investing any more time into it.

    This game is a pointless waste of your precious time.
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  45. Aug 17, 2016
    9
    Not a game for everyone, but I, for one, fell in love with the calming serenity of the vast, open space. Don't hurl yourself from one planet to the next, you'll only find peace and enjoyment in spending time with each world. Name them, actually read the lore given. Yes, you are all but utterly alone, but you can watch a beautiful sun setting over an azure ocean or lose yourself in theNot a game for everyone, but I, for one, fell in love with the calming serenity of the vast, open space. Don't hurl yourself from one planet to the next, you'll only find peace and enjoyment in spending time with each world. Name them, actually read the lore given. Yes, you are all but utterly alone, but you can watch a beautiful sun setting over an azure ocean or lose yourself in the depths of a cavern made perilous by small, fast predators. Don't be in a hurry to find the Galactic center and you will find your own in it's place. Expand
  46. Aug 17, 2016
    4
    Now that I'm 30 hours in, and trapped in the exact same grim resource-grind that I began on my starting planet, I'm ready to call it a day with NMS. The gameplay doesn't evolve or advance and what's there isn't enough to carry the game through completion.

    NMS does has its moments; the seamless transitions when travelling between planets, occasional beautiful vista and
    Now that I'm 30 hours in, and trapped in the exact same grim resource-grind that I began on my starting planet, I'm ready to call it a day with NMS. The gameplay doesn't evolve or advance and what's there isn't enough to carry the game through completion.

    NMS does has its moments; the seamless transitions when travelling between planets, occasional beautiful vista and procedurally-generated creatures can lead to some rather profound experiences early-on. For me, the magic wore off pretty quickly; I began to dread landing on planets just to chase after resource icons and hoover-up rocks. Perhaps if Hello Games adds some of the features they talked about during development that didn't make the final cut, this game will have the content needed to stand on its own. As it stands, NMS' universe is a dreadfully boring place.
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  47. Aug 17, 2016
    3
    So much potential, so much disappointment. This game is really just not fun or interesting. After just a few hours in, you've seen and done pretty much all there is to see and do. The devs over-promised, and massively underdelivered.

    The worst part? The little bit of content which made it to release is *just not that good.*
  48. Aug 17, 2016
    8
    Here, we have an out the box game.
    Yes, you can't get established, you follow a goal that seems like an infinite loop of do-overs.
    This will get heavy on you if you were seeking for a game with an ending after 4-8 hours of story gameplay. This game is beautiful for a player who doesn't want just to get there to see the ending credits, or looking for a rich story, this game is made for
    Here, we have an out the box game.
    Yes, you can't get established, you follow a goal that seems like an infinite loop of do-overs.
    This will get heavy on you if you were seeking for a game with an ending after 4-8 hours of story gameplay.
    This game is beautiful for a player who doesn't want just to get there to see the ending credits, or looking for a rich story, this game is made for exploration an appreciation.
    Even though, you'll just keep getting to lookalike intetest points and the same kind of technologies and resources over and over again.
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  49. Aug 17, 2016
    3
    I can really recommend you to watch the YouTube video "new disappointment discovered: No Man´s Sky"
    This video shows very clearly, what weird things Sean Murray from Hello Games said before the release of the game. He lies to the Gamers about non-existent and disputed content like Multiplayer, endless options and frame rate. We Gamers should make clear, that the gaming industry has to
    I can really recommend you to watch the YouTube video "new disappointment discovered: No Man´s Sky"
    This video shows very clearly, what weird things Sean Murray from Hello Games said before the release of the game. He lies to the Gamers about non-existent and disputed content like Multiplayer, endless options and frame rate. We Gamers should make clear, that the gaming industry has to stop **** with us. In the last 2-3 years, many games generated wrong expectations inside the consumers, what is unacceptable and normally called "deception". This has to stop and WE, the Gamers, are the first step to change the situation right now.
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  50. Aug 17, 2016
    10
    Don't listen to the negative reviews, the game is original, fresh and addictive if you like exploration and discovery... usual negative reviews comes from people that are so used to play the same formula for years... I can honestly say this is one of the best gaming experiences I've had in the last decade, cannot stop playing it.
  51. Aug 17, 2016
    2
    This is the most boring game i played of the year,all you doing is fly,upgrade,discover and mine,no matter what planet you go to,its the same repeat over again,then when you get to the center of the universe,the game starts back over again with your gear,nothing new added,you just explore again like before,very boring game ,its worth 20-30 max,not 60
  52. Aug 17, 2016
    9
    I find No Man's Sky to be a highly refreshing experience. This is not a game for hardcore completionists or those looking for a compelling story. Go ahead and try crushing this game, it is literally trying to take on the universe. My back ground is in Computer Science and Philosophy and I'm also an avid student of science so I am sympathetic to this game and I can easily get lost in it.I find No Man's Sky to be a highly refreshing experience. This is not a game for hardcore completionists or those looking for a compelling story. Go ahead and try crushing this game, it is literally trying to take on the universe. My back ground is in Computer Science and Philosophy and I'm also an avid student of science so I am sympathetic to this game and I can easily get lost in it. I really appreciate the technology here as what Hello Games has done will have a profound impact on the future of video gaming forever. Hello Games have delegated some of the responsibility of game design to algorithms. Not an original concept, but damn, it's the size of a universe. As some one familiar with computer programs, I'm amazed this game even works, let alone provide a gaming experience of any kind. I do agree this game was over hyped, and is not quite what anyone thought it would be; but for the love of Zeus, it's only a team of 13 people! So far, many believe this game lacks depth and is way too tedious. I can certainly see that and this game is not for everyone or even the majority of people. I feel that if you have a scientific mind, then you will appreciate this game(but that is not a requirement for enjoyment). The wonder of discovery, the awe-inspiring moments, and the challenge to try to come to grips with the enormity of the universe is why I love No Man's Sky. It accomplishes what good Science Fiction does, inspire future discoveries and innovation. It is overpriced for what it offers considering what the majority of people want from a video game, but it is worth it for me. A game with a deep story, great combat, graphics conducive to immersion, and choices that truly matter is something I and many other gamers adore and crave. This game doesn't nail all of that and I understand the feeling of hollowness people feel about this game. They want more. That is a feeling I can respect. Play his game casually, in the dark, with some good quality headphones (if you can) and you may appreciate it more. I also love sharing what I find with my friends, but I suppose good friends can make anything fun. However, it provides the feeling of being a explorer, which is one of the beautiful parts of being a human and a trait that was once celebrated in America. This game is a bit ahead of the curve in some areas but does fall short in others. I am excited to see what else they add to the game and what other games are going to be like that are inspired by this one. No Man's Sky will contribute a lot to the video game industry and the scientific community as a whole. It is not only a game, it is a computer generated experiment and the users are the observers. For now, I am content to spend a few hours every now and then exploring a universe sized game.It's great therapy. Expand
  53. Aug 17, 2016
    0
    You know why this game is pure **** Because after the first 2 hours I realized that I was doing the same thing over and over again with no end goal in sight. At least in minecraft when you mine stuff you can create whatever you want. That game has endless possibilities but in this game you mine, sell, mine, sell upgrade your thrusters then go to a new world, then you mine, sell, mine, sellYou know why this game is pure **** Because after the first 2 hours I realized that I was doing the same thing over and over again with no end goal in sight. At least in minecraft when you mine stuff you can create whatever you want. That game has endless possibilities but in this game you mine, sell, mine, sell upgrade your thrusters then go to a new world, then you mine, sell, mine, sell and just repeat this until you realize you've wasted 2 hours doing absolutely nothing productive in a game. There's just no point to this game, what are we working towards like whats the freakin goal? Getting to the center of the universe? thats it? It lacks in story, it lacks in gameplay, it lacks in everything! Why would they not make a game with so much potential multiplayer either? After they stated many times that it is? Save yourself some time and money and buy minecraft instead this game is pure garbage. I guess I have to hold out for updates and just hope that maybe they can salvage their crap game. Expand
  54. Aug 17, 2016
    8
    This game is not for everyone. For instance, if you're a moron with no imagination that requires their hand held through every moment of a game and needs explosions every 4 seconds to hold your attention, then DO NOT get this game. If you like space and exploring, this is a good game for you. It has more of a sandbox feel than most games. I'm not sure why we need to reach the center ofThis game is not for everyone. For instance, if you're a moron with no imagination that requires their hand held through every moment of a game and needs explosions every 4 seconds to hold your attention, then DO NOT get this game. If you like space and exploring, this is a good game for you. It has more of a sandbox feel than most games. I'm not sure why we need to reach the center of the galaxy and I doubt I ever will. That's just not what the game is about to me. Expand
  55. Aug 17, 2016
    4
    Wow. This game is truly unique, in the sense that it made consider to stop playing videogames. Because developers can say whatever they want, without any consequence. What are you talking about, you might ask, well let me tell you:

    FORTY Features were cut from the game. Features that was talked about FOUR months ago, in interviews, in gameplay videos etc are all gone. Gone. Here comes
    Wow. This game is truly unique, in the sense that it made consider to stop playing videogames. Because developers can say whatever they want, without any consequence. What are you talking about, you might ask, well let me tell you:

    FORTY Features were cut from the game. Features that was talked about FOUR months ago, in interviews, in gameplay videos etc are all gone. Gone. Here comes the insulting part:

    You know those four trailers that they made between June and August to hype us all more, and show us the four aspects of the game? Yea, a lot of stuff that is in those trailers, aren't in the actual game. yea that's right, surprise surprise, we were lied to by Hello games and Sony. That's called false advertising.

    My recommendation? Stay the hell away from this game, because right now, it's not worth its asking price. It may be worth it in one year, but until then, stay away.

    I will personally try to get a refund.
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  56. Aug 17, 2016
    7
    Despite its flaws there is something magical about the game. 18 quintillion planets, all unique. You land on one and there's a good possibility you're going to be the only one that ever sees it. It becomes your planet. I love that sense of solitude, and the environments are often very beautiful. Just wandering around exploring is very good stress relief.

    That said, there are many
    Despite its flaws there is something magical about the game. 18 quintillion planets, all unique. You land on one and there's a good possibility you're going to be the only one that ever sees it. It becomes your planet. I love that sense of solitude, and the environments are often very beautiful. Just wandering around exploring is very good stress relief.

    That said, there are many frustrations and disappointments. Inventory management is not fun, and that's a problem because gaining more inventory slots is pretty much the sole form of character progression. You want to craft upgrades, but every upgrade takes up an inventory slot that you can't spare. You want to craft a one time use bypass chip to unlock something, but first you have to destroy things to make room in your inventory. You find a cool looking crashed ship, but it's useless because the inventory is smaller than yours. You find a new multitool with more slots, but you have to craft all your upgrades again only to repeat the whole process an hour later. There's really no point in trying too hard to tune your upgrades until you max out your inventory slots. Gaining inventory slots one by one is a tedious grind, and yet without that, there's almost nothing to strive for.

    Alien and terminal interactions are fun, but you begin to see the same logic problems cropping up over and over. I've used the same number to answer the exact same problem at least 5 times now. And while the landscapes and creatures are procedurally generated, there is a very small subset of buildings and interactive objects that you begin to see over and over again.

    Other than naming things, there is no way to leave your mark in the world. You can't build anything. You can't change anything. I can't think of a single way to influence the world in any way.

    Lastly, there are achievements for scanning 100% of the creatures on a planet, yet there are always 1 or 2 species on a planet that are nigh impossible to find because they are so rare. It took me 3 days of flying around on the same planet before I finally completed this objective just once. Thinking about doing it again makes me want to stop playing.

    It's a fun game to wander aimlessly around. In fact I really enjoy doing that. But the moment you start to try to complete any of the games objectives, anything that makes the game an actual game, it starts to become a boring grind.
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  57. Aug 17, 2016
    0
    Absolute piece of crap. This guy spins lies like he's Peter Molyneux jr. I had a lot of faith in this game and what it could be but it really is not what they said it would be in the years leading up to its release. Avoid.

    Runs badly, little real good content, the procedural stuff itself isn't great and its single player through and through.
  58. Aug 17, 2016
    9
    After 60+ hours with No Man's Sky, despite all its faults, I have lost taste for most other games. They seem so predictable now--static, and even annoying. They hold your hand, spoonfeed you exposition, and put up invisible walls to prevent you from wandering too far. They distract you every second with scripted event after scripted event, cinematic after cinematic, XP notifications forAfter 60+ hours with No Man's Sky, despite all its faults, I have lost taste for most other games. They seem so predictable now--static, and even annoying. They hold your hand, spoonfeed you exposition, and put up invisible walls to prevent you from wandering too far. They distract you every second with scripted event after scripted event, cinematic after cinematic, XP notifications for everything and GPS that you follow like a drone to and from each destination. There's nothing new to discover in them, you're just a rat going through the maze the developers have built for you. With the possible exception of Minecraft, there's nothing quite like No Man's Sky.

    The possibilities of finding something no one else has found, or ever WILL find (including the developers), is infinite. The experiences and stories that YOU create are infinite. What do YOU want to do? That's the question you have to ask yourself when you play this game, because short of some initial objectives the first few hours, you're pretty much left on your own to explore and do whatever the heck you want. Maybe you want to survey a new planet and discover its unique inhabitants? Or mine some minerals to upgrade your ship? Blast off to space seamlessly and kill some pirates? Do some trading at a space station? Learn more of an alien language? Create your own cave system? Find a new weapon? Try to reach the center of the galaxy? Roleplay as an amphibious octopus with parkinson's disease? It's up to you.

    And sadly, a huge wealth of people just aren't going to know how to handle that sort of lack of direction. Their reason for hating the game will be "the gameplay is basic and repetitive" and then they'll proceed to go prestige in Call of Duty for the 10th time, or grind the same bosses over and over again in Destiny. What they really mean to say is they lack the imagination and patience to enjoy this kind of freeform sandbox. And that's okay; not everyone is going to "get" this game, but that doesn't mean they have to crap all over it on review sites and try to dissuade people from checking it out. Just go about your day, shooting 500 zombies in the head or whatever else you do.

    For us imaginative explorers, this is the game we've always wanted to play, to be able to stare up at the night sky and see a far away planet, and know that you can actually go off and explore it seamlessly. It's a game for those of us who've grown tired of smacking our faces into invisible walls or mountains for 20+ years. And did I mention it's often beautiful, has a nice soundtrack, and that it's all been created by less than 20 people? No Man's Sky is an amazing accomplishment however way you look at it.

    It has plenty of room to grow though, and it has stability issues at the time of this writing, and that's why I've given it a 9 rating. With future updates and a dedicated and passionate community though, the sky is the limit. Sure, I could list every negative aspect of the game and take the rating down a notch, but the fact of the matter is, this game has done more for gaming than any game has or will this year. Its procedurally generated universe will be referenced and studied for years to come. And years from now, I'll probably still be popping in it from time to time to see what kind of weird planets and creatures I can find, because no one will ever discover them all. If all that doesn't warrant a high rating, I don't know what should.
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  59. Aug 17, 2016
    5
    This review contains spoilers, click expand to view. *** Warning - Contains a spoiler as to what happens when you reach the centre ***

    I was a massive fan of this game in the run up to release, and was a member of numerous fan forums etc. However, this game is absolutely NOT what the developer said it would be. There is a very detailed Reddit post (with sources and evidence) which outlines exactly the huge number of things that were in the previews and discussed by Hello Games in the years leading up to the release which simply are not in the game or are so overly simplistic as to be meaningless. To be clear I'm not talking about multiplayer, as Hello Games have been consistent on the fact this is not an MMO or a game you will find your friends in,

    * You can't 'side' with factions or races in the game, whether you blow up freighters or fight pirates has zero impact
    * Life does not get weirder as you get towards the centre
    * Pirates do not follow you from space to the planet surface, they turn back as soon as you enter the atmosphere
    * Planetary conditions are not influenced by the proximity to the star
    * Star type has no bearing on resources that a planet has
    * Resources are so common as to not be a challenge. Even rare resources can be found without too much trouble meaning it is easy to become super wealthy with a little grinding
    * Trading is paper thin and in no way you you realistically play the game solely as a trader
    * The idea that you'd have a crafting system like Minecraft where players have to figure out the recipes is non-existent (everything can be crafted via easily obtainable blue prints, using easily obtainable resources

    These are just a few things that are missing, I would encourage people to search for the Reddit post of missing features for a full list before they buy the game so they can compare what they have seen, with what they will get.

    Essentially what you are doing 2 hours into the game is exactly what you'll be doing 40 hours into the game. It is a grind of finding resources to make fuel to jump to the next system to do the same again and see some different planets. If that appeals to you then you'll love it, but be aware if you'er heading to the centre expecting weirder and wackier planets, then you will be hugely disappointed. The life you see on your first planet may easily be the most bizarre you see. You will also be hugely disappointed when you reach the centre if you're expecting some huge event, you literally arrive in a new galaxy and start all over again. Nothing more. No cut scene, nothing. Ready to begin the grind to the centre once more.

    The epitomy of the phrase "a mile wide but an inch deep" and I desperately hope they plan to deliver some of the promised features further down the line. The game has so much promise but is woefully empty at the moment.
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  60. Aug 17, 2016
    8
    Space sandbox game, if you like to explore, do some trading and manage resources then you will like this game. Those looking for deep combat, or something faster pace just won't. Its a niche game that was sold to the masses.
  61. Aug 17, 2016
    2
    This review contains spoilers, click expand to view. No Man's Sky feels unfinished in pretty much every possibly way. It is unacceptably below the standard of a game for its price, and feels like little more than a crude galaxy simulator.

    At the most basic level it is painful to play because both the on-foot and in-ship controls feel absolutely terrible. Movement on foot is slow. Infuriatingly so. Spaceships are slightly more satisfying to pilot but are extremely clunky and allow little room for aerial acrobatics of any kind. Aiming and shooting with your multitool or ship cannons is equally appalling. I don't think I've ever played a game with less impressive FPS handling.

    If the worlds of No Man's Sky were compelling, the handling issues would feel like a frustrating hindrance to discovering awesome things - perhaps an intentional design feature to create the immersive feeling of clunky primitive space technology. However, the worlds of No Man's Sky are impressively unimpressive after the first few hours of gameplay. The novelty of exotic plants and animals quickly wears off as you begin to see the same plants, the same obvious resource spawns, the same points of interest. There are no meaningful plant ecosystems; I have been to forest planets that are covered in a single type of tree, all of which look exactly identical. The wildlife of No Man's Sky is even less remarkable. The creatures are sometimes cute, sometimes scary-looking, and sometimes humorously bizarre, but in no instance ever are they compelling or believable as real inhabitants of their world. They don't appear evolved or adapted in any way that would suggest a relationship with their environment or the other creatures of their biomes. They act like very simplistic automatons.

    So you struggle with bad controls through environments that aren't interesting. These issues might be forgivable if, through the void, the game managed to articulate some message or provided some other meaningful aesthetic or gameplay-based experience. However, it rarely does. The "intelligent" aliens you encounter are flat automatons that cannot move and allow only a few interactions, none of which resemble conversation. They just stand there. You cannot ask an alien about its life or its people. You cannot observe it to see what its life is like. You can only trade with it, appease it, or displease it. Interactions with a single alien then influence the opinions of every character of that race, as if they were all the same person. There are not meaningful differences between the alien races, either. One is "warlike", another is "smart", and another is "merch-y". The story of the game is equally nonexistant. It delivers no profound message.

    On top of this bleak soullessness, there are almost no gameplay features or objectives to speak of. In order to progress, you must tediously collect resources, and progressing just unlocks more of the same. The most exciting game feature is collecting words in alien languages, which I clung to like a liferaft of depth or meaning until it, too, proved trite. Other that you can pretty much only collect resources, travel, or pick fights with robots that pose no threat to you.

    At its very best, what No Man's Sky offers is a new aesthetic experience. Flying down into an atmosphere and seeing it burn against the windshield of your ship as the planet's surface grows in detail is an experience I had never had before. Landing in a jungled planet in your cool ship, feeling like Luke Skywalker, those moments made the game enjoyable. However, the total lack of substance or depth makes it uninteresting and potentially offensive. The simple inconvenience and time-consuming nature of piloting your character makes playing feel like a waste of time. I wanted to stop playing out of boredom about two hours in, but pushed onwards. I was briefly engaged for a few hours on a moon I liked, but now after fifteen hours of gameplay I have to say that I am exhausted and have no interest in continuing.
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  62. Aug 17, 2016
    3
    We are at the point, where the official video shown (Steam, GoG) as a gameplay is completely different, than the actual game. I say again, the video you may see as "actual gameplay footage" is not the same as the product you pay for. The game is missing 100s of gameplay elements and functions, which were told and shown in official demonstration videos throughout 3 years of development. TheWe are at the point, where the official video shown (Steam, GoG) as a gameplay is completely different, than the actual game. I say again, the video you may see as "actual gameplay footage" is not the same as the product you pay for. The game is missing 100s of gameplay elements and functions, which were told and shown in official demonstration videos throughout 3 years of development. The actual game is full of bugs and glitches and poor performance even on the best machines. Here is the shocker: Whatever you will do in the first half hour in the game, is what you will do for the rest of the game. You mine minerals. There is hardly any fighting and the space flight itself is so hand holding, that you just won't feel like you travel anywhere, beside a different colored space with different colored planet. In the game, it becomes obvious, that at least 70% of the content is missing, there is hardly any meaningful interactions with any alien races, beside trying to win their approval by solving puzzles or giving them minerals. And even if you get on their good side, there isn't much benefit, beside perhaps better prices. But what's the point, if your entire gameplay is about is just mining and doing the same things a thousand times over and over for no end? Expand
  63. Aug 17, 2016
    0
    Since I'm not payed to write a positive review for this game..

    Crashes, jitters, endless grinding, empty promises... 60 dollars, what a joke

    One man's lie, infinite planets, infinite copies
  64. Aug 17, 2016
    10
    When I play this game, I get this energetic feeling of enthusiasm I had as a kid when I played Diablo 2 or the first days of World of Warcraft. We all know this feeling from some game or another, but as the years pass it gets more difficult to attain this feeling again. I found it with this game and that's why I wanted to share this with you.

    I registered on MetaCritic in order to write
    When I play this game, I get this energetic feeling of enthusiasm I had as a kid when I played Diablo 2 or the first days of World of Warcraft. We all know this feeling from some game or another, but as the years pass it gets more difficult to attain this feeling again. I found it with this game and that's why I wanted to share this with you.

    I registered on MetaCritic in order to write this review, because I believe this game deserves a much higher rating than it currently received.

    I have been looking out to this game since the first trailer came out (like, 2 years ago?). I'm 27 years old, and I game casually nowadays. This will not be a competitive game, or maybe in some future updates but not at the moment.

    What I like about this game: the size. It's absolutely unimaginably big. And beautiful. I have visited around 10-15 planets, and some of them were absolutely amazing. I cannot stop thinking about how they fixed this randomly generated planet and it still looks almost better than some pre-created scenarios from other games.

    Personally I think there is enough to do. I like the concept of Minecraft, and this game resembles it in SOME ways, but don't believe you are buying yourself a second Minecraft game. It's bigger (or more easily/fun to travel around), way more beautiful, different theme (space), the whole feeling is different.

    BUY IF:
    You want to play a relaxing game after work/alone/with your girlfriend
    Like the concept of adventure/discovering things
    Like the concept of crafting things
    Like the concept of randomness
    Want a game for your kids (I believe this is great for children; very child-friendly and learning wise much better than shooters etc)

    DONT BUY IF:
    You want action
    You want a shooter
    You don't like to search a cave for 10 minutes, not sure what you will find
    You don't like to travel a lot (the travel is beautiful, but you will travel a lot)

    This is my personal opinion, I hope it may be of some help to some people. I'm really great I bought this and it's the first game in years that gets me that enthusiastic feeling. Thanks for reading!
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  65. Aug 17, 2016
    1
    Good game? It might as well be. Still, no matter how enjoyable No Man's Sky is you should not buy it, simply because Sean and Hello Games methodically lied about what the game does and how it functions. All the past trailers were faking features that never made it into the final game.

    Do yourself a favor and please do not support these con artists like I did. Source:
    Good game? It might as well be. Still, no matter how enjoyable No Man's Sky is you should not buy it, simply because Sean and Hello Games methodically lied about what the game does and how it functions. All the past trailers were faking features that never made it into the final game.

    Do yourself a favor and please do not support these con artists like I did.

    Source: https://archive.is/V5Zns#selection-5019.22-5019.31
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  66. Aug 17, 2016
    7
    "There's nothing in a desert and No Man needs nothing" this quote from Lawrence of Arabia in my opinion precisely explains current condition of the game. Vast, yet blank
  67. Aug 17, 2016
    6
    Unfortunately, I was expecting something different and better. It is pretty empty to be honest, one NPC per building, very much predictable throughout, greatest achievement being expanding your starship slot by one. I would agree with many that the price tag for the end deliverable is unrealistic and misleading. It had potential yet in its current state it has under-delivered greatly toUnfortunately, I was expecting something different and better. It is pretty empty to be honest, one NPC per building, very much predictable throughout, greatest achievement being expanding your starship slot by one. I would agree with many that the price tag for the end deliverable is unrealistic and misleading. It had potential yet in its current state it has under-delivered greatly to many of us. I do hope the free DLC will address the issues raised by many fans. Expand
  68. Aug 17, 2016
    9
    All votes under 5 are wrong; this is not the first game with bugs on pc, people have to calm down and wait the next patch. No Man's Sky is different from other games, and we can't judge it without recognising that a team of only 10 people has realised it, and Sony didn't financially support them; probably, if they had delayed the game to 2017 they could have added things that now will beAll votes under 5 are wrong; this is not the first game with bugs on pc, people have to calm down and wait the next patch. No Man's Sky is different from other games, and we can't judge it without recognising that a team of only 10 people has realised it, and Sony didn't financially support them; probably, if they had delayed the game to 2017 they could have added things that now will be considered "free dlc", features that now are missing and give the game the feeling of a large canvas. I like this canvas, others not; those should wait the next patches. Expand
  69. Aug 17, 2016
    3
    Yes I bought into the hype.
    And I'm not interested in discussing if it was the Sony hype machine or if Sean Murray flat out lied (which he did).
    This is just about the game, and the game is not worth AAA money, this is a 20£ indie game at best. I think if it would have been sold at around that price maybe a good number of people wouldn't be this mad. Because it is missing a lot of
    Yes I bought into the hype.
    And I'm not interested in discussing if it was the Sony hype machine or if Sean Murray flat out lied (which he did).
    This is just about the game, and the game is not worth AAA money, this is a 20£ indie game at best. I think if it would have been sold at around that price maybe a good number of people wouldn't be this mad.
    Because it is missing a lot of features Sean Murray either clearly stated would be in or kind of hinted at in with his vague answers on the billion interviews he did.

    The game is simply boring, the problem with procedural generation is that in a very large scale like this, if the "bucket of parts" is too small (which it clearly is) you suddenly end up with everything looking the same... and... everything does look the same. Besides color scheme changes and a couple of texture changes it's amazing how everything just looks like copy paste in terms of planets and their environment.

    I don't mind single player walking/survival sims if they have a decent story, rewarding mechanics and sufficient variety to keep me entertained (Don't Starve / The Flame in the Flood / etc). NMS party piece which is that vast huge universe where anything is possible is just a grindfest where in reality not that much is possible at all.

    I definitely do not recommend anyone buying this game full price right now. Wait it out, maybe with some more content patches (let's hope they're not paid DLC) and at about half the current price it will be a decent game.
    I don't think it will ever be a great game, it just doesn't have the core structure to allow it.
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  70. Aug 17, 2016
    9
    Most of you gonna hate this game, but a small part of you will just love it, no half measure. This game is for people who seeks for exploration, contemplation and upgrades maniacs. If you know Out There for mobile, then you have a 3D copy of it. The repetitive side isn't a problem since there are so many ways to evolve in this almost infinite universe. You feel lonely, right, but that'sMost of you gonna hate this game, but a small part of you will just love it, no half measure. This game is for people who seeks for exploration, contemplation and upgrades maniacs. If you know Out There for mobile, then you have a 3D copy of it. The repetitive side isn't a problem since there are so many ways to evolve in this almost infinite universe. You feel lonely, right, but that's exactly the point : you probably are the only human in a remote corner of the galaxy, surrounded by aliens that you don't understand.
    The immersion is incredible for those who can appreciate that, for those who doesn't want action everywhere, scenario guidance, for wanderers.
    Still, the game needs some improvement. Ergonomic like marking a location, having aliens walking in space stations, and esthetics's like having a solid solar system with ... a sun, space events like asteroids belt, and more interactive fauna like in the trailer. It could also be fun to see species already discovered on other planets. But these details don't mess the game.
    So, before buying this game, think twice to the kind of player you are. If you recognize yourself in what's written above, don't hesitate. If not, just never buy it.
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  71. Aug 17, 2016
    10
    This kind of game is incredibly hard to make. I have to give credit to these guys. The game is a bit lacking in the "quests" department and I'm still not finished with the main plot so I cannot comment on that. There are some tedious things that could be changed like the inventory system and I would love to see base building ..other than that I love this game.

    Also...please let me
    This kind of game is incredibly hard to make. I have to give credit to these guys. The game is a bit lacking in the "quests" department and I'm still not finished with the main plot so I cannot comment on that. There are some tedious things that could be changed like the inventory system and I would love to see base building ..other than that I love this game.

    Also...please let me manually fly my spaceship to the ground and kill myself ;) I wish I could take off the training wheels
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  72. Aug 16, 2016
    10
    Game is good. Game might not be good for everyone, but I enjoy it, so it's good for me. I have what some people might call a "substance abuse problem" and what some other people might call a "crippling alcohol addiction." And that might not seem relevant, but hear me out.

    So I'll start playing FO4 or something, sober, but with my 1.75 liter bottle of rum by my side. Next thing you
    Game is good. Game might not be good for everyone, but I enjoy it, so it's good for me. I have what some people might call a "substance abuse problem" and what some other people might call a "crippling alcohol addiction." And that might not seem relevant, but hear me out.

    So I'll start playing FO4 or something, sober, but with my 1.75 liter bottle of rum by my side. Next thing you know I wake up the next morning, log in to FO4, and discover that I've killed 200 of my settlement dwellers and my character is in his underwear in Far Harbor wielding a pool cue. That type of stuff sets you back quite a bit in FO4.

    And this is why NMS is so great. So far the worst that has happened, in the same situation, is that I trashed my entire inventory and named 32 different planets stuff that is mostly related to the male genitalia. And the former is no big deal, because it's pretty easy to replenish your inventory, and the latter is pretty awesome, right?

    So, to recap: game is good.
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  73. Aug 16, 2016
    10
    This is the game I have been dreaming of since I was a child. Open world games scratch the itch. Vastness. Scale. Narrative built uniquely for me. Elite Dangerous set it in space, but teased me with the planets creating a huge emptiness. NMS fills those planets with numerous gorgeous things. It forces a pace and rewards effort. Barren worlds are all I see with the first hyperdrive. Then IThis is the game I have been dreaming of since I was a child. Open world games scratch the itch. Vastness. Scale. Narrative built uniquely for me. Elite Dangerous set it in space, but teased me with the planets creating a huge emptiness. NMS fills those planets with numerous gorgeous things. It forces a pace and rewards effort. Barren worlds are all I see with the first hyperdrive. Then I see some sandy arid world with the next one. Eventually, full forrests with giant rhinos demanding a that I keep clear.

    The game is NOT for everyone. Survival elements are light enough that you aren't scraping by. Combat is simple enough against a limit roster of enemies. It dives head-long into exploration. So many planets. Some are boring rocks. Some are rich with life. But, as I found on the boring rock, numerous alien artifacts might be scattered around for me to steal.

    This game isn't for everyone. If you are happy to enjoy a quiet, unique, and solitary experience, this is it. If you want multiplayer, combat depth, and a deep narrative presented to you, go elsewhere.

    Sure, Hello Games didn't live up to all of their promises, but this game is good despite it. I LOVE what it is.
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  74. Aug 16, 2016
    3
    It took me about 15 hours of intense gameplay to realize how redundant, repetitive and shallow this game really is. Honestly, the first few hours were amazing! What a potential! Thousands of planets and cultures to explore. To boldly go, where no one has gone before. Upgrading your multitool, ship and Exo Suit follows well-known gameplay mechanics and motivated me to continue. The onlyIt took me about 15 hours of intense gameplay to realize how redundant, repetitive and shallow this game really is. Honestly, the first few hours were amazing! What a potential! Thousands of planets and cultures to explore. To boldly go, where no one has gone before. Upgrading your multitool, ship and Exo Suit follows well-known gameplay mechanics and motivated me to continue. The only frustrating factor, the very limited inventory, soon was eliminated when I discovered those escape pods which grant you another slot for a bargain. The farming/grinding concept worked pretty well, learning alien languages was interesting and the game was fun. BUT soon there isn´t anything special to explore anymore, every new planets with all its content kinda looks and feels just like the ones before. There is no specific mission, no quest, no story, no immersion left. I see no reason to continue my travel to the center of the galaxy, why should I? I really, really wanted to love this game because it has so much potential. It´s unfinished. It´s at 60$/60€ which is ridiculous! Do not buy it in this state, it´s not worth the money. I will wait for some HUGE patches, maybe some passionate community mod to bring necessary content to this game. I will wait for the price to fall to a normal amount (20$ or less!) before giving it another shot. Expand
  75. Aug 16, 2016
    5
    I want to like this game more than I do. The game is breathtakingly vast, an endless cosmos to explore. It accurately captures the crushing loneliness of space by throwing you out into the universe and making you survive on planets with lethal weather conditions or atmosphere's. Visually the game is appealing. Seemingly infinite worlds are flourishing with weird and wonderful creatures.I want to like this game more than I do. The game is breathtakingly vast, an endless cosmos to explore. It accurately captures the crushing loneliness of space by throwing you out into the universe and making you survive on planets with lethal weather conditions or atmosphere's. Visually the game is appealing. Seemingly infinite worlds are flourishing with weird and wonderful creatures. The issue i have is the quick notice of repetition. Yes you can mine various minerals and isotopes to help you survive. Yes there are different starships for you to pilot, and yes there are Quintillion's of planets. This is an issue however, as once you have done what there is to to, once you have warp jumped, once you have experienced the different types of hazardous planets and once you have seen wildlife, there really isn't anything else to do. The game lacks any objective. You find yourself warping from star system to star system, only to feel the the current one, was just like the last. The grind kicks in, and it just gets boring. You can discover Alien ruins and learn words to i think four different languages, but all they do is allow you a slightly better understanding of an npc that has no character. All NPC's are routed to the spot and just offer you dialog which if you select the right choice, rewards you with the same stuff you can find. Hooray i can explore ancient Alien ruins to allow me to learn the dialect of said alien races....only for him to give me a small upgrade to my mining tool... It's a shame as the concept of No Man's Sky is brilliant and i have a massive love of Astronomy. The issue resides with a huge game, with no fill. Randomly generated planets just generate same-ish planets that don't add much to a pointless grind. Perhaps in the future, we can get a No Man's Sky like it was hyped up to be. Expand
  76. Aug 16, 2016
    0
    This game is a perfect example of hype, I look at the reviews and all the "critics" are really just sheep to afraid to say anything bad about a developer cause other developers won't invite them anymore if they get a reputation of not giving the review the developers want.
    This game apart from the graphics is really no better than the free flash games out there, the planets may look a bit
    This game is a perfect example of hype, I look at the reviews and all the "critics" are really just sheep to afraid to say anything bad about a developer cause other developers won't invite them anymore if they get a reputation of not giving the review the developers want.
    This game apart from the graphics is really no better than the free flash games out there, the planets may look a bit different but all your there to do is mine the same 6-8 materials , take pictures of forgettable creatures and plants and head off to the next place and do it all over again. The ships are generic, you could fly a cardboard box and it wouldn't matter as long as there is more inventory space than the last one you had. The questline is forgettable and the alien races don't matter either. No multiplayer either is lame, basically you connect to a server just to get content and interaction is non existant.
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  77. Aug 16, 2016
    6
    Hello Games have set out to do something other developers have not attempted to do in terms of scale, but failed to create the infinite possibilities it once promised. First off I will say that I have enjoyed No Man's Sky immensely but once the honeymoon ended and the thrill of blasting off into space faded, I was left to ponder why I had played this game happily for as long as I had.Hello Games have set out to do something other developers have not attempted to do in terms of scale, but failed to create the infinite possibilities it once promised. First off I will say that I have enjoyed No Man's Sky immensely but once the honeymoon ended and the thrill of blasting off into space faded, I was left to ponder why I had played this game happily for as long as I had. After spending 30+ hours in the procedurally generated universe, I have been left with a bittersweet taste in my mouth. Do I love this game? Do I hate it? Or am I somewhere between both?
    I have to say I am torn between wanting to put the disc in my PS4 and launch it into oncoming traffic like some sort of suicidal Frisbee. The inventory management is slow and clunky and the amount of materials you can store verses how much you need to have to fuel your ship and suit is extremely unbalanced, making you participate in a constant and repetitive loop that becomes very tiresome. Upgrades are in need of a tweak as well. I couldn't tell you how many times I have solved some puzzle or helped an alien to only find that I have been rewarded with technology I already have. I am starting to think that I have come across all the technology the game has to offer and that is a worry considering how much variety we were promised. It's a serious pain in the ass when you haven't been able to improve your gear and are locked in a snails pace while trying to reach the games end. Recent data-mining on the PC version have revealed that the demos we were shown leading up to the release were all scripted and far from random and the dinosaurs and planets we saw will not be in the final version, as they were made to look more earth like to be more aesthetically pleasing to the casual viewer, which really bothers me for some reason. The one thing that has kept me playing is the mystery that is waiting to be discovered in the center of this massive galaxy, but I still cant help but wonder if NMS would have benefited from being smaller in size and maybe if it were, then the limited variety of planets, animals and plants may not have been so noticeable. No Man's Sky has clearly fallen victim to corporate marketing and deadlines. It seems as though it was rushed towards the end of development and sadly we have seen many gameplay aspects cut from the final version. I have never seen a game crash my PS4 more than NMS has, it really hurts. It was clearly a rushed release. Planets do not rotate on their axis around their sun, moons do not orbit around their respected planet and they don't use real world physics to generate the climates and resources on planets. There is no such thing as running water, waterfalls, streams, nothing, just stagnant water. It just doesn't live up to what Sean Murray once said and I cant help but think this had something to do with Sony pushing Hello Games to a release before the game was finished, which resulted in certain aspects of the game having to be cut and maybe added to the game later through DLC. With all that being said, it is still very interesting and satisfying to play and I cant wait to see what Hello Games add to it through future patches and updates. NMS has the potential to be something that will last for years to come but right now it is something that will last a few months before being silently swept under the rug. With a few tweaks here and there and some added content, NMS will be what everyone wanted. I take my hat off to the developers for creating something fresh and for being as ambitious as they were, its a true testiment to how talented these guys are. Maybe next time Sony can help with the actual development and funding of the game, rather then market and push something they have no part in helping create. Its Great, Its Good, It's Bad, It's Ugly
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  78. Aug 16, 2016
    1
    No Man's Sky is a huge disappointment with a 60 dollar price tag. The developers lied constantly about what would be in the game all to get people to buy into a game that is a mile wide but two inches in depth. If you want a sandbox game with not much to do in it, pick this up in a few months when it's 20 bucks. It's worth 20 bucks, not a penny more.
  79. Aug 16, 2016
    0
    What do you get for 60$? A boring, repetitive, and overhyped game. This is what you get for overhyping a game, and now you get No Man's Poop..........
  80. Aug 16, 2016
    5
    It's alright.

    There, that could be the review, but you know, character limit. Yeah, it's alright. Lots of good and lots of bad. The good includes a massive procedurally generated universe with a lot to explore. The bad includes the fairly substantial problem is that everything you do in the game is repetitive, dull and cookie cutter survival game at it's heart. Is it worth a buy?
    It's alright.

    There, that could be the review, but you know, character limit.

    Yeah, it's alright. Lots of good and lots of bad. The good includes a massive procedurally generated universe with a lot to explore. The bad includes the fairly substantial problem is that everything you do in the game is repetitive, dull and cookie cutter survival game at it's heart.

    Is it worth a buy? Nah, not really, because despite how big the universe presented here is, it really is stunning just how small and inconsequential the actual game is - no emergent storytelling, but plenty of floaty flying in a big universe (albeit a constantly repetitive one, as despite being procedurally generated, it re-uses assets all the time.)

    You can safely ignore this one, and wait to pick it up on sale when/if it drops to a more reasonable price point of around £15.
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  81. Aug 16, 2016
    10
    This has been quite the adventure and it just started. 35 hours in. If you are interested if you should try this game out... which why else would you be reading this, then here is what I can say about it.

    1) The vastness is incredible! The awesome experience of warping to a new solar system and zipping and burning through re-entry then landing all within a minute is mind bogglingly cool
    This has been quite the adventure and it just started. 35 hours in. If you are interested if you should try this game out... which why else would you be reading this, then here is what I can say about it.

    1) The vastness is incredible! The awesome experience of warping to a new solar system and zipping and burning through re-entry then landing all within a minute is mind bogglingly cool and still after this many hours is probably the best experience.

    2) It's also very lonely and makes you feel insignificant. Couple this feeling with the fact that it compels you to move forward instead of stick around in one place or find every inch of a map, and you get a very unnerving feeling playing this game. This is where you start to see the hate and frustration from a lot of reviewers. "THERES NOTHING TO DO!!" or "ALL I DO IS GRIND CREDITS THIS IS STUPID". You have to have a little self reflection with this game and realize how programmed you are by other games. Want to get the best ship? ok knock your self out. Want to name planets after dirty limericks, go for it. Want to carve your own version of Mt. Rushmore, why not. But you will not get a game that presents a perfect "get to the castle" railroading playthrough. Instead it all comes down to letting go of whatever you think is the point and make your own point and be ok with making a new one:)

    For example I was so focused on money for the first 10 hours. I found a planet with rare materials and I started to grind like crazy... until I realized, "What the F*@& and I getting all this money for?" the moment I let go of that self designed goal I realized how fun other things around me were. Like a desolate water planet I started cliff diving from thousands of feet high to snag pearls and explore the bottom of the ocean.

    Why? Because its fun.

    3) I have seen a lot of bugs from other reports but I must be lucky as I have had either none or they were so small that I can't even remember them. The "phasing in" of the landscape is a mild eye sore and is my guess on why the ship cannot be flown too close to the surface of a planet. I am guessing that at higher speed like a starship the details all phase in too slowly.

    4) You get attached to planets and wildlife. This is compounded by the realization that as you start to adventure out into the galaxy, there is no easy way to map your way back. But I take a few screenshots and leave some names of planets and learn to let go. I do hope that an update in the future will make a waypoint system that is more user friendly because like I said, you kind of make your own story in the universe and I would love the challenge of getting back to my first planet later on.

    All in all, you have plenty of info out there about the game and the praises and complaints. It's certainly a different experience. I will sum up to say this game creates the same feeling that some of my favorite sci fi books did. It's a slow weird burn of a game.
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  82. Aug 16, 2016
    8
    Standing on a small alien moon, orange grass swishing about your feet, you gaze up at a giant purple planet rising over a green horizon. A pink dinosaur-donkey-marmot grazes by your spaceship a few yards away. A yellow cougar-turtle-mantis dashes into a grove of giant blue mushrooms. In the distance, bright neon stalactites and giant crystals peak out of a cave entrance in the wall of aStanding on a small alien moon, orange grass swishing about your feet, you gaze up at a giant purple planet rising over a green horizon. A pink dinosaur-donkey-marmot grazes by your spaceship a few yards away. A yellow cougar-turtle-mantis dashes into a grove of giant blue mushrooms. In the distance, bright neon stalactites and giant crystals peak out of a cave entrance in the wall of a massive crater. The shadow of a pterodactyl-vulture-snake flying overhead crosses the meadow, and you decide to blast off into space to see what other places you might discover.

    No Man's Sky is all about these kind of moments, of creating your own purpose and story, in the context of wherever you happen to be in the galaxy.

    Some will only see a game that could have been other things, or a game that is missing things. Some will only see the twitchy draw distance, wonky UI, and the mechanics behind the procedural generation. They will hate this game, some passionately. They will bombard review sites with multiple bad reviews, trying desperately to bury a game that wasn't made for them, they don't understand and can't enjoy.

    Others will understand. It's not a game about thrills and cliffhangers, scripted events, and handholding like Uncharted or Mass Effect. It's not about chatting with your buddies over the headset, moving up the leaderboards, or buying the coolest looking armor to show off to your teammates, like Call of Duty or Destiny.

    This game is about going off, completely and utterly alone, and finding your own way in the unknown. It's about struggling, journeying, and observing.

    It's flawed, buggy, and wonky (at launch, with the promise of lots of updates from the developers). It's also beautiful, breathtaking, and addictive. To some, anyway. To others, it's an ugly, pointless, overhyped, boring mess. You will probably either fall into one camp or the other. Lucky if you can enjoy it, pity if you can't.
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  83. Aug 16, 2016
    0
    The game is repetitive, not worth 60$.
    All the planets just look the same, you don't have pulsars, gas giants, gravity, stars and all those other science stuff.
    It crashed a lot when it released and the FPS ratio sucks.
    Also, they lied in our face about multiplayer, **** you for that, Sean Murray.
  84. Aug 16, 2016
    0
    The game is a over priced indie game. Worth $25 most. That being said its not a bad game, is it ground breaking? Is it going to have you sinking hours upon hours exploring these countless random planets? Is it fun? No, no and no. Its just a typical survival game, not the best one at that. With repetitive gameplay, mediocre graphics, (the colour scheme is nice.) how can anyone enjoy puttingThe game is a over priced indie game. Worth $25 most. That being said its not a bad game, is it ground breaking? Is it going to have you sinking hours upon hours exploring these countless random planets? Is it fun? No, no and no. Its just a typical survival game, not the best one at that. With repetitive gameplay, mediocre graphics, (the colour scheme is nice.) how can anyone enjoy putting in hours of their lives into this game? Wait for a sale or pass, its not worth it. Expand
  85. Aug 16, 2016
    10
    This is hands down the best game I have ever played, a refreshing change from linear stories, predictably similar FPS's, and all the other crap fed to gamer's today. NMS's developers are trying to push the boundaries of what games can do and taking brave risks in attempt to bring us something that's truly different. There are some occasional bugs, but they are completely forgivable and IThis is hands down the best game I have ever played, a refreshing change from linear stories, predictably similar FPS's, and all the other crap fed to gamer's today. NMS's developers are trying to push the boundaries of what games can do and taking brave risks in attempt to bring us something that's truly different. There are some occasional bugs, but they are completely forgivable and I have faith Hello Games will patch everything to make the experience more robust and less buggy. Who should not play this game? If you like a heavily scripted story arc, if you like to be told what to do, if you like instructions, if you like quick results, if you have no patience, if you are obsessed with the most photo real graphics if you want perfection spoon fed to you ... basically if you are a sheep in the herd who gets too many cuddles from mummy and daddy and think the world owes you some debt of gratitude from streaming pathetic videos online because you aren't talented enough to do anything else with your life.. you should avoid this game. It'll probably annoy you. For everyone else that likes a challenge, enjoys exploration, has a passion for sci-fi old and new, anyone who dreamed of flying a spaceship through the cosmos and discovering creatures that have never been seen before, for anyone that daydreams about whats beyond our planet ... get this game. Its Beautiful, frustrating, exciting and I can only imagine its going to be even better in VR. BUY IT. Expand
  86. Aug 16, 2016
    8
    I love this game, it's a game where you have to have a certain mindset to enjoy, it's not for everyone, in fact, if we put this objectively, it's pretty shallow and not that good. But either way, I liked it because it just gives me those childhood imaginations where I would be the frontier of space exploration, discover new solar systems, discover new galaxies! Get to the center of theI love this game, it's a game where you have to have a certain mindset to enjoy, it's not for everyone, in fact, if we put this objectively, it's pretty shallow and not that good. But either way, I liked it because it just gives me those childhood imaginations where I would be the frontier of space exploration, discover new solar systems, discover new galaxies! Get to the center of the universe! Etc. etc.
    This is basically just fulfilling a childhood dream, most people probably forgot theirs or didn't want to go to space, which probably is why most people don't like it, but for space enthusiasts like me, I love it.

    Also for the fact I promised to marry the daughter of a warrior race's general without even understanding much of their language, come to speak of it, I like the mechanics where you have to build the knowledge of another species' language.

    I like this game, but take my word with a grain of salt, this is a love-it-or-hate-it game.
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  87. Aug 16, 2016
    9
    I can't believe the negative reviews for this game...but I think many gamers (especially young ones) expect every game to be released exactly how they want it. This is wrong, and if you followed the game over the last year or so, you would have not been disappointed.

    The game is exactly what it is supposed to be...and many of the complaints are because of the repetitive grind (for
    I can't believe the negative reviews for this game...but I think many gamers (especially young ones) expect every game to be released exactly how they want it. This is wrong, and if you followed the game over the last year or so, you would have not been disappointed.

    The game is exactly what it is supposed to be...and many of the complaints are because of the repetitive grind (for resources and storage slots). While I could have done without the grind for resources, this is typical of many games. So what...grind through the first 10-15 hours, then start exploring the rarer planets (green, red, and blue)! I gave it a 9 simply because I think the grind was too long...people just want to get out there and play the game, not sit on the hedonic treadmill of gather/upgrade for the first part of the game.

    I do think Sean would have been better off not adding the different color planets and required warp drives because people would not have had to grind, but I'm glad to now be able to go directly to more appealing planets. :)

    Space combat isn't bad...once you upgrade your ship!
    Sentinels are varied and make gathering much more interesting that most games out there...
    Resource gathering is MUCH faster than some games I've played (Minecraft, WoW, SWG, etc.)

    I love the fact that once you do the grind to obtain the basics...you're set! Now you can get on to do what the game is truly about: exploration and survival!

    Sure, they did try to market the game with combat and trading...and these do exist...just as they do in many other games. Nothing new here, and I think that's one reason people are dissapointed. They wanted some new combat and trading...and while crafting and trading could be improved upon possibly...(some games have added small additions to make it more fun), who would ever really want to play a game to trade? It's trading...quite boring in any game!

    Fighting can be fun...but this isn't an FPS game! The combat is basic, but meets the requirements (shoot, sprint, jetpack/jump, kill, and blow stuff up). Were people expecting some new FPS? If they were...why? Did they follow this game at all?

    Exploration is fun! If you like to explore, then it will be a fun game once you get past the grind to upgrade. Just when I think I've seen the same old stuff...I find a new planet that looks very different. Still sci-fi with the similar color pallets, but awesome!

    I loved exploring minecraft worlds...and I LOVE exploring No Mans Sky!

    If you think of the technical achievement with this game...it is outstanding! Minecraft graphics are horrible and it runs like crap using Java, but people love it. No Mans Sky is similar because while it may not be a AAA title with thousands of people working on it, the small team has pushed the limits to produce a beautiful procedural game.

    Just think...10 years from now the graphics capabilities will catch up (hard to render all that stuff on the fly...the PS4 and fastest PC can't keep up if you cranked up the graphics!) and we will be playing procedurally generated games like skyrim, COD, Minecraft, etc. but they will look awesome too!

    I will play COD again if they create a version with procedural generated maps...every round will be a new, unique game without the campers, nade spammers, etc.
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  88. Aug 16, 2016
    5
    I had absolutely no knowledge of this game until the day before release when I saw that amazing commercial that shows you flying from space to a huge planet's surface with no loading times all the while involved in a dogfight with enemy ships. It looked incredible and I decided to get it the following day. The first hour or so of the game was quite exhilarating. Starting the game on anI had absolutely no knowledge of this game until the day before release when I saw that amazing commercial that shows you flying from space to a huge planet's surface with no loading times all the while involved in a dogfight with enemy ships. It looked incredible and I decided to get it the following day. The first hour or so of the game was quite exhilarating. Starting the game on an alien planet with your ship damaged and being left to your own devices to solve the problem without being led by the hand is really tense and fun. Overcoming the first handful of hurdles in the game is the best part of the game, there is a genuine sense of danger and discovery. Unfortunately the first hour of gameplay is basically all you continue to do for the rest of the experience; fixing ship, exosuit and weapon parts by mining minerals from planets surfaces and creating items that will let you warp to the next solar system. Every planet is new in the sense that the colours are different, the conditions vary and the flora and fauna are generated randomly from a pool of variables. This is pretty cool to see initially, but you soon realise that there is just no reason for any of this. There is no real game here, only an exploration sim that lures you in with mystery. I do have to admit that the mystery is pretty enticing, but the gameplay elements of this game are extremely lazy so playing isn't exactly tons of fun. There is very little to actually do and the lack of variation is truly disappointing. The game has nice presentation for the most part; the music is fantastic, the colours, the lack of loading screens, it feels extremely vast but this comes at a price. While the planets are huge and the amount of space travel you can undertake mirrors the vastness of our actual universe, there really isn't much to see on planets apart from the rock formations and plants. You will not see anything that you haven't already seen except with variations in placement, over and over again. While the vastness is quite awe inspiring, the actual graphics aren't anything to write home about. In fact, they're quite obviously dated. Space fights are quite satisfying when you win but mostly because they're so awkwardly designed that you're surprised to even be able to pull them off. The fact that you have to recharge your ship in the inventory menu during battles through a series of navigations and clicks while combat continues unpaused is a head scratching choice. The puzzles in the game are very simple, mostly either multiple choice riddles or numeric ones. I've seen the same type of numeric riddle with exactly the same numbers three times already and it's things like this that make you question just how much forethought went into this. As a game, this fails. As a technical achievement, it succeeds to a certain extent, but once the brief initial excitement of flying from a planet into outer space has worn off there isn't much to marvel at apart from some pretty colours. It seems to me that this game is primarily trying to be an exploration simulator with philosophical undertones and it gets some things right and some things wrong, but the main issue is the lack of what's on offer to do. Exploring shouldn't be this repetitive and it shouldn't yield such a small plethora of results. The fact that this is being sold as a $60 game is cheeky. There isn't $60 worth of content here. If this game was $20 or less I might be fairly satisfied but honestly, if you have a limited budget for gaming I would definitely not spend your money on this game, I don't totally regret doing so as I really wanted to check it out as I love science fiction and mystery, but I do feel a bit cheated by the price. Expand
  89. Aug 16, 2016
    10
    This game is certainly growing on me. Initially it seems very shallow and frustrating. But as you get further into the game, things begin to reveal themselves to you. The inventory management is still a chore, but the overall gameplay falls into place when you start to understand how the game works. It's actually quite well designed and diverse.

    It does have its flaws though. The whole
    This game is certainly growing on me. Initially it seems very shallow and frustrating. But as you get further into the game, things begin to reveal themselves to you. The inventory management is still a chore, but the overall gameplay falls into place when you start to understand how the game works. It's actually quite well designed and diverse.

    It does have its flaws though. The whole game does feel a bit dull when it comes to npc's and wildlife. All being procedurally generated, it doesn't take long until you realize that even though things look different, they all act exactly the same. So it's basically the same animals with different looks. Same goes for NPC's. They looks slightly different from one another, but they are always the same static 3D models sitting in a chair in exactly the same position when you arrive at the space stations or outposts.

    But when you start seeing the game as sortof of a table top game instead of a space RPG - then it starts working! Just imagine the NPC's as static plastic figurines who let's you do certain tasks that then enables other stuff and so on. The underlying game mechanics are certainly quite interesting and entertaining.

    Landing on new planets is always enjoyable. Will there be riches? Will it be lush with forest? Are the sentinels gonna come after me? Will I find a trading outpost? So many variables make it quite enjoyable, although the potential for more is immense. So I look forward to seeing what HelloGames manage to implement in the future.
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  90. Aug 16, 2016
    0
    repetitive , repetitive, repetitive. Black desert online level if grinding or maybe destiny 1.0. Nope Nope Nope.
    As a gamer it will take your about 2 hours to get totally bored.
  91. Aug 16, 2016
    7
    No Man's Sky is a space exploration game....It's also a survival game. You need to find Isotopes to keep your suit and gun running, and to fuel your ship, and other elements for crafting or Fuel. Im not saying that this is hard, as you may just need to scan your surrounding and you'll find a deposit of an element one minute away, but i can see how that would demoralize some people to justNo Man's Sky is a space exploration game....It's also a survival game. You need to find Isotopes to keep your suit and gun running, and to fuel your ship, and other elements for crafting or Fuel. Im not saying that this is hard, as you may just need to scan your surrounding and you'll find a deposit of an element one minute away, but i can see how that would demoralize some people to just stay on a planet in a minimal time. When your on a planet, most of the time, the atmosphere there is harmful, and you'll essentially have a set time limit to either find shelter or get back on your ship. Speaking of your ship, if you land on anything that's not a landing platform, when you launch from the surface, then you'll use 25% of your Launch fuel just to fly up. You fuel the launch with Plutonium, which isnt very hard to find, as you can find crystals everywhere. The point is, that No Man's Sky is a space survival game, where most of the planets you walk on will try to kill you, whether it's the animals, the plants, or even the air. Your life is measured by a lowering meter that you can refuel easily, but the fact that the meter doesnt last for about 20 minutes de-insentivises you to explore the planet. BUT, there is a plethora of things to do, and ways to define who you'll be. You can be a pirate, trader, or explorer. I give this game a 7 because it's a huge game with strict rules, and is bound to repulse some audiences. And it crashes. The game crashes ALOT. Expand
  92. Aug 16, 2016
    10
    For many people this game attained the high expectations of a traditional game which normally hopes to provide a in depth story and and a solid objective, however No man's sky promised us a different objective. It's endless universe gives you the opportunity to go anywhere yo please and most people believed that this meant do whatever you please which once again isn't the case. No man'sFor many people this game attained the high expectations of a traditional game which normally hopes to provide a in depth story and and a solid objective, however No man's sky promised us a different objective. It's endless universe gives you the opportunity to go anywhere yo please and most people believed that this meant do whatever you please which once again isn't the case. No man's sky gives you a set of toys in an astronomical sandbox, and it's up to you to imagine your own story. Repetition is also something attributed to No man's sky which is inevitable if you binge play the game, but if you limit the game to how far your imagination can go the game will never cease to amaze. Overall No man's sky is an excellent game for those who wish to enjoy a mixture between reading a sci-fi novel and playing through and playing through a sand box, but this game must never be looked at through a traditional perspective, because good or bad it's still in a league of it's own. Expand
  93. Aug 16, 2016
    5
    Hype train issues aside, this is a completely average experience for a game. It does nothing better than many other games and in fact does a lot of things worse than many other games. I can appreciate what the small team of developers were going for, but it feels almost soulless when your actually playing it. They said it was going to be a basically infinite universe to explore and noHype train issues aside, this is a completely average experience for a game. It does nothing better than many other games and in fact does a lot of things worse than many other games. I can appreciate what the small team of developers were going for, but it feels almost soulless when your actually playing it. They said it was going to be a basically infinite universe to explore and no two gamers will see the exact same thing. It may be procedural generation, but for me, knowing that the game world isn't concrete set and is just being created in the background as I go along, that lessens the impact for me. They were trying to make you feel special like you stumbled upon a world or some feature that no one else has seen, but it's just the engine throwing random crap at you. What incentive do I have, other than a few extra credits, to name my discoveries? Oh I found a new species of mushroom called Vergaboichthalzwhatchamacallit... who cares unless you're the Charles Darwin of open world games? It doesn't help that the randomness is very shallow and the themes repetitious, at least in my 6-7 hrs of play time so far. Maybe it really opens up later, but my overall impression is that the juice isn't worth the squeeze on this high ambitious but ultimately flawed adventure. I guess it boils down to what type of game you are expecting NMS to be, considering the extreme hype surrounding everything, and also what kind of gamer you are. It's just not a game that I think about and can't wait to pick up again like some others. It feels TEDIOUS, that is the best word I can summarize it with. Expand
  94. Aug 16, 2016
    10
    Grandioso! Está a anos-luz da mediocridade dos grandes exitos comerciais que nos impingem actualmente. Não é um jogo para todos nem é um jogo qualquer. É uma experiencia imersiva e unica para quem gosta de liberdade e exploração. Tem erros? Tem. Mas são muito maiores as suas virtudes. Dou 10 para combater a profunda injustiça dos muito zeros que aqui foram dados por pessoas que nuncaGrandioso! Está a anos-luz da mediocridade dos grandes exitos comerciais que nos impingem actualmente. Não é um jogo para todos nem é um jogo qualquer. É uma experiencia imersiva e unica para quem gosta de liberdade e exploração. Tem erros? Tem. Mas são muito maiores as suas virtudes. Dou 10 para combater a profunda injustiça dos muito zeros que aqui foram dados por pessoas que nunca souberam o que o jogo verdadeiramente é: FANTASTICO! Expand
  95. Aug 16, 2016
    2
    In the beginning, I was really excited about this game! Watched all the trailer, creators interviews, gameplays, etc. In the few hours, the game is really amazing. The worlds are beautiful, you have a certain amount of stuff to do, etc. Finding your first animal, your first alien, going to another solar system for the first time is quite interesting. Unfortunately, as the game moves on,In the beginning, I was really excited about this game! Watched all the trailer, creators interviews, gameplays, etc. In the few hours, the game is really amazing. The worlds are beautiful, you have a certain amount of stuff to do, etc. Finding your first animal, your first alien, going to another solar system for the first time is quite interesting. Unfortunately, as the game moves on, you realize that what you did in the first 3 or 4 hours is EXACTLY what you will be doing as long the game lasts! You travel from planet to planet, just to mine the SAME minerals (what is frustrating since almost all minerals can be found in any planet...), to meet the SAME aliens (whose AI seems like an old (read: obsolete) RPG game), to find the SAME "technological" structures (which led you to a stupid puzzle that is repeated over and over again), etc.. In other words, what you see in the first hours, is what you will be doing over and over and over again. About the 18 quintillion planets, it may be true, but what you see in the game is just variations of the first planet (not to mention animals, which are randomly generated, without regarding any relations to the planet and/or environment they're in. Sentinels are just the awesomely ANNOYING. They are not cool, nor interesting, or even presents itself as a real challenge. Just BORING. The planet conditions (radiation, toxic, ice and hot) are all the same, with a different symbol above your shield. The effects are the same: your "environmental protection" starts decreasing and, when it's over, you start to get damage until you die. One more thing, the only thing the game value is exploration, which is constantly denied by the minimal slots in your suit/ship (not to mention that they're the same slots that you use to install new technologies on both of them). Technically, the game is good (besides its FPS dives), but it is not enough to keep you playing for a long time since it lacks a good (and rewarding) gameplay. Expand
  96. Aug 16, 2016
    8
    It's important to note a few things about No Man's Sky: it's done by a small team who wanted to make a giant universe in the style of 60s-70s sci-fi cover art, it's not created to be a mass-market product, and yet it was sold to people as a mass-market product that should check all usual "game" boxes.

    This works so well as a kind of snowglobe-esque homage to space opera universes, with
    It's important to note a few things about No Man's Sky: it's done by a small team who wanted to make a giant universe in the style of 60s-70s sci-fi cover art, it's not created to be a mass-market product, and yet it was sold to people as a mass-market product that should check all usual "game" boxes.

    This works so well as a kind of snowglobe-esque homage to space opera universes, with on-point color schema, beautiful sound design, and a killer soundtrack, if the snowglobe was constantly changing around and you could do a *couple* of things to interact with it.

    It's also an actual artwork - the creators intend to express a love of discovery and the feeling of loneliness within infinite possibilities, like if you're the new guy in a big city and just don't get what's going on. It also really hits on the idea that beauty can strike you in weird ways when you're also racing to survive.

    If you want a great space simulator, don't get this game. If you want a great crafting game, don't get this game. If you want the best procedural generation of all time with wildly varied creatures, still don't get this game, because that's a little limited at the moment. But if you're all about exploring the weirdness of infinity, driven by a simple system to keep things interesting and a broad but well-written text based story, go for it. I did, and I think it's a good time.
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  97. Aug 16, 2016
    2
    Overall, NMS is a disappointment unfortunately. The visual style can be amazing sometimes but after a while you'll see a lot of the same things with different shades or slightly different shapes. I began NMS thinking there would be many planet types as opposed to just different species & colors. This could be my fault for not looking into the game more but with games I'm really lookingOverall, NMS is a disappointment unfortunately. The visual style can be amazing sometimes but after a while you'll see a lot of the same things with different shades or slightly different shapes. I began NMS thinking there would be many planet types as opposed to just different species & colors. This could be my fault for not looking into the game more but with games I'm really looking forward to I try to avoid getting too much information to keep from spoiling the game. From what I've seen/played, all of the planets are rock planets that vary slightly in topography but don't look too different. I was hoping I'd travel to gas giants, molten worlds, maybe even words where volcanic eruptions are happening constantly (as was the case in Earth's early life). It was a bad idea thinking this game would be as mind bending as a huge blockbuster like Interstellar but that was what I was thinking. Thought I might fly down to a planet thats almost completely water, or down to a planet that has raging dust storms that limits visibility & is throwing rocks around that we have to watch out for. Instead I go down to a planet that has red water & green grass that reminds me of something out of a Mario game & then move on to the next planet where there is RED grass & BLUE water. This boredom started within 3-4 hours for me.
    The worst part of NMS is that it slows down progression by making you do menial, repetitive tasks. The game honestly reminds me so much of Destiny & I don’t think any of those ways is good. To get it out of the way bc so many people already mentioned it, the fact that you hold down the button to do an action in the UI all the time is an odd choice. It’s just not necessary & making a cursor be the way you select things instead of the normal way on consoles where something is always highlighted & to select something you move to it & tap a button doesn’t make sense to me. The worst way this game feels like Destiny to me is how you have to mine materials to do ANYTHING. Need more life support? Scan the area, aim at resource, hold trigger, get material, use to refill life support. Same exact thing for ammo, fuel, etc. The fact that you can hold so little makes it so much more unbearable. It feels like you’re mining for resources to level up an exotic weapon in Destiny except you don’t get a cool ability at the end, you just don’t die from lack of life support.

    NMS has been compared to Elite Dangerous & I agree that the gameplay (GP) is pretty similar. The art style is very different but the general GP is very similar in that you fly around to different planets exploring & completing your objectives. Both games have a HUGE amount of planets & you warp to different systems while needing resources to continue your journey. But it’s also different from Elite Dangerous & some of those differences are good while others are bad in my opinion. First the good: When I played Elite Dangerous, it took me forever to even master the basics of flying. It’s very punishing & even if you start to get the hang of flying, you could make a mistake that leaves you stranded between two planets as your life support fails & you slowly freeze to death. Now that sounds fun in the way a lot of survival games sound fun but when it happens a couple of times you’ll soon grow frustrated. Now the more you play Elite, the more you’ll get the hang of that & it will happen much less so if you spend enough time playing the game I know you’ll have fun & start having long runs.
    NMS is like a more on rails version of that: speed of your ship is easy to control warping is easy, & all the asteroids I’ve found in space will blow up if shot & give you fuel so it is hard to get stranded. I like this because it allows me to just play the game. But the bad part of this is that it also holds your hand with your ability to fly your ship. It’s not as bad as Destiny where you never actually fly your ship but I was expecting to be able to fly your ship like you could fly planes in Crimson Skies. It was very free flying but NMS is the opposite. There’s an invisible barrier that prevents you from getting within about 50 feet of anything on the ground unless you hit the ‘Land’ button which the computer controls for you. I just fly in the sky looking for the same looking base on every planet & the ship feels like its on rails & you just move it left & right sometimes.
    The last way this reminds me of Destiny is that it really looks like they finished an unfinished game with the intent of finishing it within the first year or two of it being out. It feels like a more polished (not finished) Steam Green Light game. Its an early access game that has its skeleton structure laid out but the details that will make it a blast havent been implemented yet. Id highly suggest waiting for a while until they update it a lot. I think in a year, maybe two, it will be one of the best games out there. But right now, its a $60 early access game.
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  98. Aug 16, 2016
    9
    Pretty addictive game, enjoy exploring and expanding my inventory. Learning 4 different alien languages is a fun spin in a game. Mining and resource management can be a hassle but it rewards you very well when all is done.
  99. Aug 16, 2016
    9
    No Man’s Sky Review
    Gamers of the Round Table
    Have you ever looked up to the night sky and wondered what it would be like to travel through the vast unknown? Developer Hello Games attempts to put players in the role of a universal traveller in their hyped-up hit, No Man’s Sky. The question on everyone’s mind is whether or not No Man’s Sky delivers on the experience promised by its
    No Man’s Sky Review
    Gamers of the Round Table

    Have you ever looked up to the night sky and wondered what it would be like to travel through the vast unknown? Developer Hello Games attempts to put players in the role of a universal traveller in their hyped-up hit, No Man’s Sky. The question on everyone’s mind is whether or not No Man’s Sky delivers on the experience promised by its developers. While No Man’s Sky allows players to travel through a near limitless universe, some aspects of the game can be less than engaging.

    The Good
    It is important to remember that Hello Games has delivered on everything they said they would with regards to this game. The hype train created by the gaming community raised the expectations beyond anything the developers said about No Man’s Sky. From the beginning, Hello Games has been clear that while there are online features regarding the games universal atlas, this is a single-player game. There are limitless systems to explore in this expansive universe, and making your way throughout the game will require some serious resource management. Resources are stackable in your inventory, but treasures and upgrades are not, and each will take up an inventory space; you must decide what is more important to you, and in many cases the wrong decision can mean your life. Each star system has a space station with a market trader where you can unload your inventory if you want to use the fuel to fly from station to planet for every exploration. The good thing is that asteroids contain fuel for your ships pulse thrusters, along with other valuable resources; even if can find an abundance of fuel on a planet’s surface, look among the void to help you. This means that you’re never really stranded – your ship’s speed and the distance between your location and another planet/objective are calculated realistically, meaning even though you can see a planet in the distance, it could take you four hours or longer without using your pulse thrusters to reach your destination. This can be worrisome until you start blasting asteroids and realize they contain valuable fuel and resources.
    Not only can you discover new planet’s, animals, locations, and plant life, you can upload and change their name. The best part besides claiming everything you see in your name is that you get paid to upload the information. Scanning everything you can see on the planet’s surface can lead to quick cash that can help you upgrade your inventory and multi-tool. You will encounter new aliens and learn about their cultures, beliefs, and shape their attitudes towards you by discovering more about them; the more you learn about an alien race the better your standing becomes. No Man’s Sky milestones system sets goals for you regarding everything you do, whether it’s flying at warp speed, learning alien languages or just trekking on foot. From the very start of the game you are thrown into an adventure to collect resources to survive long enough to repair your ship. No game has offered the level of universal exploration that No Man’s Sky provides.

    The Bad
    No Man’s Sky can become repetitive; exploring new planets, discovering alien languages, and gathering resources eventually feel mundane and more task-like than exciting. While new planets can have different eco-systems and resources, the urge to explore them as much as the first few doesn’t last. Landing on every planet you see to claim/re-name them can feel like a chore after a while. It’s important to get out and explore new systems to see what else is out there to feel like the game is progressing. Some milestones do not progress as well as others; most units accrued milestone category doesn’t count the overall cumulative amount of units you trade/earn. Instead, the milestone increases regarding your current unit amount. This can feel like an unrealistic goal to reach as purchasing inventory upgrades and new multi-tools causes the next upgrade to cost more – the more you upgrade, the more it costs, making it difficult to progress through the game and hold the amount of money that allows for the milestone to increase. Additionally, some glitches can be encountered while playing; the extreme weather milestone no longer counting solar rotations while you’re on the planet can be discouraging to players trying to collect all milestones and trophies.

    Rating
    9/10 – Recognizing that this is the game that was promised, not the one hyped up beyond expectation, No Man’s Sky does everything it set out to do, even if you have to figure that out on your own. With a few issues that can largely be fixed with an update, this is a game you have to play to experience; watching live-streams, or your friends playing it only gives you a partial experience, like looking at a friend’s photographs from a vacation they took. You can see the fun had, but you didn’t experience it for yourself.
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  100. Aug 16, 2016
    9
    Tomara que melhore, eu espero realmente que se transforme em um starbound 3d. Todos que jogam starbound sabe que a proposta daquele jogo é realmente interessante, assim como NMS, mas que NMS tem muito potencial. Imaginem um sistema de craft e de sobrevivencia neste jogo, sobreviver neste jogo é facil, se colocar uns boss. Deixem o modo como esta para quem gosta, e criem um modo maisTomara que melhore, eu espero realmente que se transforme em um starbound 3d. Todos que jogam starbound sabe que a proposta daquele jogo é realmente interessante, assim como NMS, mas que NMS tem muito potencial. Imaginem um sistema de craft e de sobrevivencia neste jogo, sobreviver neste jogo é facil, se colocar uns boss. Deixem o modo como esta para quem gosta, e criem um modo mais hardcore com sistema de boss no estilo starbound. Expand
Metascore
71

Mixed or average reviews - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 96
  2. Negative: 1 out of 96
  1. May 8, 2020
    80
    While I’m sure developer Hello Games is still tweaking things and perhaps even creating more content for No Man’s Sky, the current state of affairs is a strong one. This galactic opus still offers an infinite amount of content for those who want to lose themselves among the stars, but now also contains a concrete throughline that will satisfy a wider array of players. It can be irritating at times, but it’s also full of stunning moments and the satisfaction of building a virtual life among the stars. Four years after launch, it’s finally a journey worth taking.
  2. Feb 10, 2017
    60
    The world of No Man's Sky is insanely vast and beautiful, but there’s nothing to do in it! There’s no goal, no destination, no ending, nothing!
  3. Dec 1, 2016
    60
    While No Man's Sky is engrossing for the first few hours, repetition starts to set in and the proceedings grow dull. The developers stated that they plan to add significant features such as base building which could dramatically change the game for the better. There's a promising foundation present, so it's possible to envision a more substantial game down the line. As it currently stands, though, our excitement to cross the universe faded sooner than we expected.