Metascore
71

Mixed or average reviews - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 96
  2. Negative: 1 out of 96
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  1. Aug 12, 2016
    73
    No Man's Sky is a huge galaxy sandbox using an interesting concept, but as far as gameplay is concerned, it's running out of steam way too fast.
  2. CD-Action
    Oct 14, 2016
    70
    The joy of exploring new worlds quickly gives way to monotony, especially that a lot of them are disappointingly empty, while trade, mining and piracy are as basic as they can get. [10/2016, p.44]
  3. Sep 7, 2016
    70
    A game, a promise, which sometimes turns into a pleasant surprise, while turning into a void at others. Void that, one day, might get filled by promises that the developers made, however it still captivated us to push forward and explore.
  4. Aug 30, 2016
    70
    No Man's Sky is an ironically small game, but it has a big, beating heart at its center, even when the procedural generation and the sometimes narrow-scoped world building tries to hide it.
  5. Aug 21, 2016
    70
    Appreciating the design of a game and investing time in its gameplay are two different things. It requires a very specific type of gamer, one who loves finding their fun in an experience with a ton of freedom, to keep progressing through No Man’s Sky. The game is part Minecraft, part Subnautica, and part its own creation, but if any of those component parts interests you then this may be worth checking out.
  6. Aug 18, 2016
    70
    The fundamental gameplay isn’t deep or rewarding enough for me to stick around and explore many of the planets the game has to offer. With such basic combat and inventory management, it quickly wears thin and you’ll feel like you’re dragging yourself from system to system in search of Atlas.
  7. Aug 18, 2016
    70
    An ambitious game, No Man’s Sky allows gamers to play space-captain across an entire universe of planets. Unfortunately, numerous glitches and monotonous gameplay options make the game frustrating for those desiring something more serious.
  8. Aug 17, 2016
    70
    Hello Games achieved what they set out to do. They have crafted a massive galaxy of planets for players to explore. That feat is nothing short of extraordinary, and I think everyone who enjoys games should experience that. Whether you come out of it with a smile or a frown, it is entirely dependent on how much you are willing to put up with to explore a nearly endless galaxy.
  9. Aug 17, 2016
    70
    In general, the good in No Man’s Sky outweighs the bad, but there are enough minor annoyances and curious decisions here to hold it back from being something special.
  10. Aug 16, 2016
    70
    It’s size and scope elicits feelings of wonder and irrelevance in equal measure, creating metaphors from calculus and code. Those feelings are savagely curtailed by oppressive systems that transform it into something smaller: a videogame.
  11. Aug 16, 2016
    70
    We buy video games to play them, not simply marvel at what they can do. Its technological advancements and sheer scope may indeed be incredible, but No Man’s Sky’s repetitive world and gameplay are decidedly less than stellar.
  12. Aug 16, 2016
    70
    Even if you don't like random generated universes, No Man's Sky is really amazing as a giant sandbox to travel and enjoy it as a virtual place to stay, unfortunately we can't say the same of its boring and uninspired quests and ambiguous progression.
  13. Aug 15, 2016
    70
    No Man’s Sky will not be everyone’s cup of space tea, proving to be just as divisive as the genre it represents. It can be boring, but a "good" kind of boring. It can also be frustrating, the sort of frustrating that makes you wish you can travel back to 2013 and relive the first time No Man’s Sky entered the public mind, sparking the long-dormant imaginations of the gaming community.
  14. Aug 15, 2016
    70
    Playing No Man’s Sky is very similar to my experience of playing Minecraft. I will spend months exploring a Minecraft world, gathering coal and iron and diamonds to make the weapons and armor, brewing the potions and enchanting the gear I need to keep me alive. I go on mapping expeditions to chart the entire world. And then I invariably spin up an entirely new Minecraft world so I can start over again from scratch and enjoy the thrill of discovery.
  15. Aug 15, 2016
    70
    No Man's Sky is a unique experience dampened by many shortcomings. It's a game which manages to offer a wide universe to explore through shallow mechanics, exceptional freedom inside a mind-boggingly repetitive structure. Hello Games might have developed the most inconsistent game of all time.
  16. Aug 13, 2016
    70
    No Man's Sky is a game in which the initial sense of wonder quickly disappears, leaving the player with a feeling of discouragement the moment he realize he's doing the same things over and over again. A terrible inventory and other minor flaws leaves this game in need of constant support from Hello Games after its release.
  17. Aug 11, 2016
    70
    An amazing technical feat but a shell of a game in most respects, No Man's Sky excels at atmosphere and world-generation but its core mechanics are commonplace and unexciting as they come. Good, but not extraordinary by any means.
  18. Aug 11, 2016
    70
    No Man's Sky fulfills its basic function, offering impressive exploration of endless planets, with plenty of amazing vistas and exciting discoveries. Some other elements - like combat, survival or inventory management - are poorly thought-out though, which lessens the overall experience. Hello Games' ambitious title is great for short trips and relaxing sightseeing, not extensive all-nighters.
  19. 70
    No Man’s Sky is a bold experiment in game design, and one I’m glad Hello Games took the opportunity to make. I can see some players taking issue with the utter lack of direction, but I personally found it a refreshing divergence from the usual hand-holding present in open world titles. The real beauty and appeal of the experience is in the discovery of the procedurally-generated worlds and the life forms that populate them, and I can’t wait to see what other players find.
  20. Aug 10, 2016
    70
    No Man's Sky is an atypical game that offers an experience outside the norm. For one of the very first times (except Minecraft) we really have the feeling of macrocosmos. In this infinite universe, thousands of other players travel into cosmos like you but have no chance to meet you. The gameplay is repetitive but not uninteresting. It's a good game but we hope Hello Games will add content in the future.
  21. Aug 9, 2016
    70
    No Man's Sky is impressive, unusual and staggeringly vast. Despite some moments of tedium, its gravitational pull will keep many players perpetually engaged.
  22. Aug 8, 2016
    70
    No Man's Sky is immediately a massive game with impressive seamless transitions from ground to space, and it will entertain your inner collector for a while. The more you get to know it, the more you recognize its faults, and it's easy to fall so deep into the act of exploring and trading that your focus narrows to those aspects alone. If, however, you consider everything it has to offer and listen to what Atlas has to say, No Man's Sky becomes more than a collection of slightly different worlds in a seemingly never-ending galaxy--it becomes an examination of the meaning of life in a way that's more valuable than all the gold or starships in its virtual galaxy.
  23. Aug 8, 2016
    70
    No Man's Sky's journey across a massive procedural universe is compelling in how seamless it feels, the way that it allows you to explore at your own pace, and its questioning of the drive toward completionism found in most games. Unfortunately, it's saddled with a terrible interface and a crushing sense of repetition, both of which come to overshadow its more interesting qualities. As such, while it feels incomprehensibly vast at times, No Man's Sky can also feel crushingly limiting. And it's the latter feeling, unfortunately, that keeps its from reaching its full potential.
  24. Aug 8, 2016
    70
    No Man's Sky isn't quite what I thought it would be. It's a fun sandbox game that's full of wonder, until it isn't. Unlike other similar titles, the magic fades over time, because 18 billion planets (sorry, 18 quintillion) don't matter if it feels like there's only truly 20 unique ones. I wouldn't recommend No Man's Sky if you don't like getting lost -- but for those of you who do, wander away.
  25. Aug 8, 2016
    70
    Despite the various caveats and areas that Hello will look to improve upon over the coming months, you can so easily lose hours at a time landing on a new and interesting planet for the first time, giving the local flora and fauna idiotic names, before falling down a hole and getting lost in a sprawling cave system, only to do the exact same thing on the next planet over. There’s nothing quite like it.
  26. Aug 8, 2016
    70
    Its main gameplay is simplistic but becomes totally engrossing, and the technical achievement is impressive. The atmosphere created by the graphics and sound is second to none, and there's an amazing sense of place. Some may struggle to find the fun with the lack of direction, and there are some technical issues that need addressing, but if you're able to create your own fun with the tools that you're given, you'll be playing this for a long time.
  27. Aug 24, 2016
    68
    Hello Games created something truly new and unique: No Man's Sky manages to be the best videogaming experience in the recent years, and at the same time a huge disappointment for what it could have been. The first hours are simply amazing, and will probably be stuck in your memory for the rest of your life. After that, the supposedly thriving and procedural universe transforms into a cold and soulless repetition of landscapes and concepts. The videogames universe still has a lot to say, and probably this is the misstep we needed to understand that.
  28. Aug 19, 2016
    65
    All things considered, No Man’s Sky is the first game in years to actually justify the use of the word “ambitious”. That’s why I like it.
  29. Aug 19, 2016
    65
    No Man's Sky kept us waiting. For the better? Not really. Hello Games' production is far from the wonderful space opera and exploration game we were expecting, far from the game we've been promised.
  30. Aug 9, 2016
    65
    No Man’s Sky is sadly one of the more disappointing games of the year, mixing small moments of grand wonder with inescapable hours of tedious, boring survival gameplay. If you’re willing to fight through that, there’s a game here for you. But it’s often not worth the effort.
  31. Feb 10, 2017
    60
    The world of No Man's Sky is insanely vast and beautiful, but there’s nothing to do in it! There’s no goal, no destination, no ending, nothing!
  32. Dec 1, 2016
    60
    While No Man's Sky is engrossing for the first few hours, repetition starts to set in and the proceedings grow dull. The developers stated that they plan to add significant features such as base building which could dramatically change the game for the better. There's a promising foundation present, so it's possible to envision a more substantial game down the line. As it currently stands, though, our excitement to cross the universe faded sooner than we expected.
  33. Playstation Official Magazine Australia
    Sep 28, 2016
    60
    If you’re looking for a chill experience, are ok to wait for content patches, and have a high tolerance against repetitive tasks, we say boldly go. But probably only after a price drop. [November 2016, p62]
  34. 60
    As beautiful, ambitious and clever as No Man’s Sky is, there’s just no real game here. At worst, it’s a walking simulator in space but that initial feeling of wonder is powerful and putting the game down is nearly impossible. No Man’s Sky may be the most enjoyable tech demo ever.
  35. Aug 25, 2016
    60
    No Man's Sky was never going to live up to the hype, but sadly even those with tempered expectations are likely to be somewhat disappointed. It is by no means a terrible game, it just feels unfinished and empty.
  36. Aug 24, 2016
    60
    Years from now, No Man’s Sky will be on the books as the game that shifted the paradigm of console gaming as a whole, but only on a technical level. It is not too late for that to change, however, as Hello Games has a lot of opportunities to improve what they have created, should they choose to continue to develop it.
  37. Aug 21, 2016
    60
    No Man's Sky feels like a great adventure, with a lot of freedom to explore many, many planets. But the game is not very good at telling a good story, and the fact that the gameplay is very repetitive and the game even crashes is a big disappointment after the huge hype surrounding this indie title.
  38. Aug 20, 2016
    60
    It’s not a terrible game, it’s simply not a very engaging one. In the end, it’s just boring—a monotonous and dreary affair with pretty visuals and the promise of something more just over the horizon.
  39. Aug 19, 2016
    60
    At the end of the day, No Man’s Sky isn’t a perfect game. It’s really not even close. The ride has been bumpy, with Murray and the team keeping their lips sealed tightly about anything and everything pertaining to the game, and the overhyped nature of this industry has pushed many away from the title. But if you’re just looking for a game that can be both intense and relaxing, while offering lots of opportunities to explore colorful and interesting worlds, No Man’s Sky fits the bill perfectly.
  40. Aug 19, 2016
    60
    It's light years from being a great game, but there's still something at the heart of No Man's Sky that speaks to the would-be explorer in all of us.
  41. Aug 16, 2016
    60
    The universe is huge. It instills such a feeling of insignificance and it is incredibly fun to think of all the possibilities when arriving in a new place, but when it inevitably requires the patience to do the same things over and over, the wonder of exploration loses out on some important magic.
  42. Aug 16, 2016
    60
    No Man's Sky reaches for the stars but falls short by light years. It's amazingly big, but too often poorly designed.
  43. Aug 12, 2016
    60
    In short bursts, 'No Man's Sky' is amazing, but going deeper, I found only a void. There's a great framework, and an arresting visual style to go with an ease of mobility, but in a short amount of time, I despaired of finding any more interactivity or progression in the all-too-similar horizons and star systems.
  44. Aug 12, 2016
    60
    No Man’s Sky is a shallow package of undercooked ideas that will ultimately go forgotten in a year full of other, better releases.
  45. Aug 12, 2016
    60
    So while it’s difficult to give it a glowing recommendation, it’s impossible to hate. On balance, it succeeds – for just long enough to be worth going in.
  46. 60
    One of the most anticipated games of the year, No Man's Sky is somewhat of a letdown. While it certainly puts its best foot forward with a beautiful audio and visual presentation, to put it bluntly, it's boring. Ambitious as the universe that's been created by Hello Games is, what lies within is a middling survival/crafting game.
  47. Aug 8, 2016
    60
    These powerful universe creation algorithms have been grafted onto a game that is, beyond its initial hours, so light on imagination. No Man's Sky offers an incredible, impossible universe — but there's little to do within it.
  48. 60
    A stunning technical achievement and a mesmerisingly addictive one, even after you realise how simplistic and repetitive it really is.
  49. Aug 10, 2016
    59
    After quite a few systems, dozens of planets and hundreds of scans you don’t feel like a conqueror, but rather like Haviland Tuf from George R.R.Martins novel “Tuf Voyaging”: You’re a collector and explorer. But you can experience truly magic moments in this interstellar Terra Incognita. Nonetheless the fascination fades eventually and is replaced by frustration about the frequent crashes that in the end are effectively killing your motivation to continue.
  50. Aug 17, 2016
    55
    No Man's Sky is a very interesting experiment and a boring videogame. First hours are really pleasant but the magic disappears pretty quickly and you're left with a repetitive and uninteresting obligation to explore new planets. In time it could be something really good but right now it's flawed both on the technical and gameplay side (and the finale is disappointing to say the least). My expectations were shattered.
  51. Aug 30, 2016
    50
    For now, this is a game whose concept is more interesting than its execution.
  52. Aug 18, 2016
    50
    A triumph of hype and tech over engaging gameplay. The latter is short-lived with No Man's Sky.
  53. Aug 11, 2016
    50
    There can be no doubt that Hello Games set out on a journey of extreme ambition with No Man's Sky. Unfortunately, too much of a good thing can turn into something bad, which sadly reflects the reality of this never-ending game. While it is a beautiful, inspiring and gigantic title, No Man's Sky lacks the depth, the polish and the substance of a truly great adventure.
  54. Aug 10, 2016
    50
    Even with my expectations guarded, however, I did not expect just another survival/crafting game that used randomization as a crutch to the point of losing all potential personality...And I at least expected more to fu..ing do.
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  1. Aug 9, 2016
    Its voxel-based, procedurally generated engine is an incredible template for more systems, content, and performance tweaks. Until then, the game's title is true: this isn't yet a sky any man (or woman) should bother claiming.
  2. Oct 19, 2016
    The first time I played No Man’s Sky, I moved forward too fast. The second time, I stood still. Now, I’m ready to set out again, anchored by the things I’ll leave behind.
  3. Aug 25, 2016
    Above all else, it requires a proper commitment of time. It’s as much a hobby as it is a game: an activity that requires patience, diligence, and the capacity to be awed by sights that are quietly profound. The experience won’t suit every temperament, but to give up on an entire universe for inspiring awe too infrequently or for not inspiring the specific awe you’d prefer would be like abandoning bird-watching after a single hour without an exciting specimen.
  4. Aug 9, 2016
    For all this, for all of its pretentiousness, for all of its own flaws, No Man’s Sky rightly deserves a place in a modern art museum. Like a home with doors that may never open, begging us to ponder what lies beyond, No Man’s Sky is an unanswerable question, but one I’m glad I asked.
User Score
4.8

Generally unfavorable reviews- based on 5473 Ratings

User score distribution:
  1. Aug 9, 2016
    8
    You just feel like Captain Kirk with your starship, "explore strange new worlds; to seek out new life and new civilisations; to boldly goYou just feel like Captain Kirk with your starship, "explore strange new worlds; to seek out new life and new civilisations; to boldly go where no man has gone before." I freaking love this game ! Full Review »
  2. Aug 9, 2016
    3
    No Man's Sky seems like an exhilarating idea on paper, but the final execution is very lackluster. It doesn't take very long before theNo Man's Sky seems like an exhilarating idea on paper, but the final execution is very lackluster. It doesn't take very long before the gameplay gets stale and repetitive. While the size of the game may certainly be impressive, it doesn't mean much if it No Man's Sky doesn't offer much to keep you entertained with the game. If you really want to pick the game up, I'd recommend waiting for a price drop, but otherwise, I would skip it. Full Review »
  3. Aug 9, 2016
    3
    Rather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you'reRather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you're ignoring the various graphical bugs. But aside from gorgeous music and selectively gorgeous visuals, the game doesn't have much to offer.

    Your super limited inventory space (even after upgrades) makes exploration a chore that you simply can't partake in as you'll have almost no inventory space to spare when you factor in upgrades and resources for just maintaining your redundant hazard and life support meters. Your best hope while exploring is finding some super boring wildlife that simply runs away when you get near it, or looking at plants that look like slightly different than real world counterparts (trees, cacti etc.). Its also not very fun discovering planets, wildlife or plants when you have no one to show off too or share your 500th meaningless discovery with. Discovering things doesn't feel fun, isn't rewarding or worthwhile, so why bother exploring?

    What about survival elements? Well you have a health bar that refuses to empty (read: its impossible to die this game is so easy) and lazy, generic "Life support & Hazard suit" gauges that depletes based on planetary conditions. The way to refill the gauges is simply using the super common resources found all around you. So survival is a non-issue at all times, and death doesn't set you back at all. Where's the tension and fear of the unknown when you essentially know nothing will harm you, and even if something does harm you odds are it won't do much of anything? It all seems very tacked on, as if Hello Games realized that the bland exploration caused by proceduraly generated planets would be boring if they didn't tack on various gameplay elements. Problem is, those elements don't enhance the game, its just frustrating.

    Further adding to the list of faults is the combat. With poor aiming mechanics and lackluster enemy variety and design, there is no depth. On foot combat offer very little in the way of challenge or fun, and ship combat doesn't really change much at all. Fighting enemy starships is a tedious "blown one up blown em all up" affair, and outside of pirates occasionally trying to blow you out of the sky,you'll probably forget your ship even has guns attached to it.

    The trade and economy system are lackluster. Galaxies have different values for items, but with such limited space and no way of knowing what the next galaxy's trade rates are, keeping your selling items (indicating by green boxes) in-between trips is sort of impossible when you're always bleeding for inventory room. Trading with NPCs is sort of pointless as well, seeing as how they all behave the same way and you always get the feeling like you're paying or losing out on trades to get next to no benefit. Whenever you walk up to any trade ships you encounter, the flavor text for what the interaction is like may change, but your options are still “Trade for ship or stop talking to this person”. When you finally go into the trade screen, you may think to yourself that you're going to get to bargain, or offer your valuables in exchange for the trader's valuables that can be used to craft upgrades or something. But no, its a black and white “Buy at this one set price or don't bother talking to me”. The whole trading, buying and selling system has about as much depth and is about as interesting as NES RPGs like the original Final Fantasy.

    The sense of discovery is lost here. What you discover isn't interesting and never feels worth discovering. Alien life is boring and dull, and you can't share your discoveries with them or any of the other players. What good is it that I discovered this galaxy when all of maybe 10 NPCs inhabit it, and no other human player will likely ever get to witness it or use my discoveries to aid in their survival there? Exploration proves fruitless, as the randomized planets lack the setpieces and gorgeous handcrafted vistas that such brilliant exploration games like Abzu, Shadow of Colossus, Flower or Journey have provided in the past or present. Combat is dull, survival feels like I'm babysitting some constantly depleting bars rather than using my wits to outsmart the universe, and the economy system is about as generic and uninteresting as any other game's despite its shallow attempts at depth or intrigue.

    In short, if all you want from a game is pretty scenery and can handle the worst pop-up you've ever seen in a game as well as lifeless planets with no personality, than by all means pick this up, you can take some wonderful screenshots for your desktop. But if you're looking for absolutely any substance in your exploration or interactions with the universe, or hope to discover some truly breathtaking moments on par with the aforementioned exploration games, I recommend looking to the upcoming Abzu, or the August PS+ game Rebel Galaxy for your exploration or space trader/pirate needs.
    Full Review »