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4.8

Generally unfavorable reviews- based on 5473 Ratings

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  1. Aug 9, 2016
    5
    NMS can be described as a surprisingly SMALL game inside an immensely BIG sandbox. It appears that there is a debilitating void between the two that makes the player feel uneasy and impacts negatively on the overall experience. Whether this can be remedied via future updates and so the introduction of additional mechanics (such as the promised 'base building') remains to be 'Sean. (sic)
    I
    NMS can be described as a surprisingly SMALL game inside an immensely BIG sandbox. It appears that there is a debilitating void between the two that makes the player feel uneasy and impacts negatively on the overall experience. Whether this can be remedied via future updates and so the introduction of additional mechanics (such as the promised 'base building') remains to be 'Sean. (sic)
    I think it a shame that this indie title got drowned in so much hype which led to many unrealistic expectations.......i suspect it also led to mistaken belief by Sony/Hello that £40 was an acceptable price tag.
    If the game costs the price of an AAA title, then i am going to judge it as an attempt at such = 4/10
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  2. Oct 27, 2018
    7
    My original review is 2 years old and based off the disastrous release this game had. I am impressed by how steadfast Hello Games has stuck to a title that was so mercilessly critiqued as No Man's Sky. They have continued to improve the game, add substantial content that players actually wanted, and released it all for free. It's admirable in that respect. I have played it since then andMy original review is 2 years old and based off the disastrous release this game had. I am impressed by how steadfast Hello Games has stuck to a title that was so mercilessly critiqued as No Man's Sky. They have continued to improve the game, add substantial content that players actually wanted, and released it all for free. It's admirable in that respect. I have played it since then and found it vastly more enjoyable than the first iteration. I still think it has some of the same flaws centered around procedural generation, but I consider those realities of technological limitations rather than a failure on Hello Games' part.

    The lesson to be learned here is do not boast about a technology before realizing it's pitfalls. Procedural generation is not an engine for creativity.
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  3. Aug 9, 2016
    5
    The scale and idea of this game is incredible, i cant say the same about the actual gameplay though, i was so hyped and excited, but few hours later i realised how repetitive it is; Search for rescources repeat, repeat, repeat.The creatures are dull and act the same, thw traders do absolutely nothing at all. This game would be fun with friends. I fell for the hype for this game, i wasThe scale and idea of this game is incredible, i cant say the same about the actual gameplay though, i was so hyped and excited, but few hours later i realised how repetitive it is; Search for rescources repeat, repeat, repeat.The creatures are dull and act the same, thw traders do absolutely nothing at all. This game would be fun with friends. I fell for the hype for this game, i was dissapointed after 5/6 hours with it. Its repetitive, gets boring fast :( I wanted it to be worth the wait and hype so much, i wanted hellp games to make a revolutionary game but its not that :( id say its this years 'Destiny': Great idea and promisimg and exciting at first, but VERY boring after a few hours. So dissapointed with it. If you want to try this for yourself, wait for a price drop, it is not worth £45/$60 at all Expand
  4. Aug 9, 2016
    6
    "No Man's Sky" is a really nice game, but only for some players. Don't expect a space opera with a storyline here. It is just a game exploration with survival elements. Well the survival part can be really annoying, because it conflicts with the explorative part of the game.
    Not a bad game, but don't follow the hype for this game, else you will be disapointed if you don't love
    "No Man's Sky" is a really nice game, but only for some players. Don't expect a space opera with a storyline here. It is just a game exploration with survival elements. Well the survival part can be really annoying, because it conflicts with the explorative part of the game.
    Not a bad game, but don't follow the hype for this game, else you will be disapointed if you don't love exploration- and survival-elements.
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  5. Aug 10, 2016
    6
    Well 1 hour of the game is fun and i have played alot of the game and it seems to be the same thing over and over again. it is not a bad game at all it is just kinda boring, but if you are into such exploration well this game is a game for you.

    For me it is okay just an okay game it is nice to pick up if you just wanna play a relaxing game and i like that you can travel to every planet
    Well 1 hour of the game is fun and i have played alot of the game and it seems to be the same thing over and over again. it is not a bad game at all it is just kinda boring, but if you are into such exploration well this game is a game for you.

    For me it is okay just an okay game it is nice to pick up if you just wanna play a relaxing game and i like that you can travel to every planet you see, other that having new stuff on the new planets you find they still look the same with different texture and outlay
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  6. Aug 10, 2016
    7
    I really want to love NMS. I love the concept of an infinite universe to explore, full of unique planets and creatures. And it really is different from anything I have ever played before. But 12 hours in, I am seeing a lot of planets, plants, creatures etc. that aren't all that different from one another. Sure, there are differences in temperature, weather, etc., but the differences in theI really want to love NMS. I love the concept of an infinite universe to explore, full of unique planets and creatures. And it really is different from anything I have ever played before. But 12 hours in, I am seeing a lot of planets, plants, creatures etc. that aren't all that different from one another. Sure, there are differences in temperature, weather, etc., but the differences in the wildlife and plants aren't all that different. And so far, every system seems to have asteroids between the planets, though their composition can vary a little. And while I have encountered three different sentient civilizations, the technology & buildings left behind by them are all identical, from what I can see. Also, I would happily suffer through a few short loading screens to avoid the screen pop-in that occurs on every planet I have visited so far. While I am enjoying my journey so far, it is not living up to my expectations. And they really need to do something about inventory and storage. It is woefully inadequate. I am looking forward to future updates, but for right now, all I can say is that the game is good, but not great. Expand
  7. Aug 9, 2016
    7
    No Man's Sky has quite the universe to explore and the game mechanics are very solid, albeit not very innovative or new. At it's heart No Man's Sky is a survival game, that's really it. I've played for several hours, bought a new ship and done basically the same thing over and over again. I think the biggest issue with the game is the fact that it is so open ended. The game lacksNo Man's Sky has quite the universe to explore and the game mechanics are very solid, albeit not very innovative or new. At it's heart No Man's Sky is a survival game, that's really it. I've played for several hours, bought a new ship and done basically the same thing over and over again. I think the biggest issue with the game is the fact that it is so open ended. The game lacks substance. They're only a few goals to complete that I've gotten to so far. You really don't feel that sense of accomplishment you do in other games. Your mining tool overheats too quickly and at times it's monotonous and feels like babysitting when you have to collect materials to power your various technological assets. The biggest problem with the game is it spreads itself too thin. There aren't really ant familiar or iconic landmarks to latch onto (due to random generation everything just feels lifeless and dull). Often times I'll just jump hopelessly from planet to planet and mine gold. Then I use the gold to purchase items/tech/upgrades I need. There aren't many difficult enemies to fight (maybe there are but I haven't seen them yet). There's no challenge, just hopping from one place to the next hoping to find excitement and adventure. Due to the openhandedness of the game I feel lost, nothing grabs me and encourages me to dig deeper into the world. Which is because I know I'll never see all there is too see. No one can. There's no focus, no quests (objectives but no real characters or missions or story), not even multiplayer. This game would be more fun if you could play with friends and adventure to new worlds with them. I originally thought everyone around me was a player in a ship flying by. Nope. Those are NPCS. It's boring, and there's no change of pace. This game isn't awful, but I'd advise not playing it in prolonged sessions. 7/10 Expand
  8. Aug 9, 2016
    6
    For those who enjoy games like Minecraft, they can find a good amount of entretainment here. It´s basically infinite exploration and looting, also you will spend a lot of time in the inventory. The game lacks depth, it gets repetitive very quickly, story wise is very ambiguous and not straight forward, most of the story is explained with metaphores. I´ve been playing this game for 4 daysFor those who enjoy games like Minecraft, they can find a good amount of entretainment here. It´s basically infinite exploration and looting, also you will spend a lot of time in the inventory. The game lacks depth, it gets repetitive very quickly, story wise is very ambiguous and not straight forward, most of the story is explained with metaphores. I´ve been playing this game for 4 days since i got it very early. Today with the patch some things have changed, but the core of the game remains the same. Expect, bugs and crashes. Expand
  9. Aug 11, 2016
    6
    Let me get the negatives out first. A lot of potential that is mitigated by very shallow features. I expect most planets to be boring, I dont mind if life is rare... but I get the feeling that there arent any actual developed planets and the liveliest planets just have more trees. Also, why is outer space so... pink? The odd artistic choice of a pastel colored space really detracts fromLet me get the negatives out first. A lot of potential that is mitigated by very shallow features. I expect most planets to be boring, I dont mind if life is rare... but I get the feeling that there arent any actual developed planets and the liveliest planets just have more trees. Also, why is outer space so... pink? The odd artistic choice of a pastel colored space really detracts from the beauty of the planets/stars and a sense of depth. The map system is lacking, it can be a real hassle to revisit points of interest. Ive also crashed more times in 2 days than any of the other PS4 games I've played - combined.
    That being said, with a few tools and additions, this game could be amazing. The foundation is there. Base building would be a start, but we need better map options, greater customization, more lively advanced lifeforms, and most of all... co-op.
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  10. Aug 9, 2016
    6
    Sadly this is not the game I hoped it would be. No Man's Sky has a big vision and large universe to explore but it doesn't keep me interested as the game's sim approach seems to restrict creativity rather than allow it to flourish. There's also the issue of pacing - several hours in this game tests my patience heavily as there's little combat. In addition to the slow pacing, there's aSadly this is not the game I hoped it would be. No Man's Sky has a big vision and large universe to explore but it doesn't keep me interested as the game's sim approach seems to restrict creativity rather than allow it to flourish. There's also the issue of pacing - several hours in this game tests my patience heavily as there's little combat. In addition to the slow pacing, there's a huge frustration with having to gather loads of resources to advance yourself and the inventory control is abysmal at-best. There's also some major bugs that crash the game about once or even twice per hour and it's seizing many consoles outside of my own. All said and done, Sony will probably be very displeased with how this game turned out after knowing it had a PC/PS4 exclusive day 1 - this won't win anyone over to buy a PS4 that doesn't already have one - that's unfortunate given how much this game was hyped by so many people. Expand
  11. Aug 9, 2016
    5
    Juego de maravilla, puedes elegir varias formas de hacer tu propio camino hacia el centro del universo... La gente que pone negativos es por que no tiene el juego y se basan en gameplays, que todo el rato ven lo mismo... Patética gente que pone negativo y luego acaba comprando el juego.
  12. Aug 9, 2016
    7
    The game most tasteless I've ever played. Boring and very sleepy. Graphics poor and weak, estranahas colors. Game crashes all the time, many falls frame rate.
  13. Sep 12, 2018
    7
    The game is really fun, If you ever wondered what it was like to venture though space on your own striving to survive them you'll have fun.

    Lots of hate for no real reason at all.
  14. Nov 14, 2016
    6
    the exploration aspects of this game are decent but the universe is so boring and uninteresting that you may not care enough to finish the game. This game has dropped the ball as far as I can tell, were are the ooooooohh and ahhhh moments, the fact you dont hold our hands maybe your greatest down fall, a few quest to show us something amazing, a epic battle a giant monster a lostthe exploration aspects of this game are decent but the universe is so boring and uninteresting that you may not care enough to finish the game. This game has dropped the ball as far as I can tell, were are the ooooooohh and ahhhh moments, the fact you dont hold our hands maybe your greatest down fall, a few quest to show us something amazing, a epic battle a giant monster a lost civilization would have gone a long way to keeping this game interesting. If you a looking to feel like a space cowboy, rouge mercenary or legendary captain of a fleet you will be greatly disappointed , your discoveries are barely significant, your experiences dont leave a mark and all of your explorations leads to mostly unimpressive and lackluster moments. Expand
  15. Oct 3, 2016
    5
    I was a bit late getting to this game only because I decided not to buy it day one. I just didn't know enough about it to commit to a pre-order. I was finally able to borrow the game from a friend after he found out he could not return it. I don't know why he thought he could return the game at gamestop lol. I was only able to play the game AFTER hearing all the complaints. I wasI was a bit late getting to this game only because I decided not to buy it day one. I just didn't know enough about it to commit to a pre-order. I was finally able to borrow the game from a friend after he found out he could not return it. I don't know why he thought he could return the game at gamestop lol. I was only able to play the game AFTER hearing all the complaints. I was lucky. I got to go into it knowing it wasn't the revolutionary game most of us thought it would be before launch. But I digress. The truth of the matter is that it is a beautiful game to explore planets, space stations, and wild life. The problem I have with that is after a couple hours with the game there just wasn't much to see. Everything looks like everything else, just with minor differences. Besides collecting materials to upgrade your ship, suit and mining gun there just isn't much to do. It might be different if each item required a different process to upgrade but it doesn't. For everything you own you MUST upgrade or fix it by pointing your "mining laser" at a certain element and holding the trigger down. Its an endless loop, and unfortunately for me the endless loop is not even slightly entertaining after the first couple hours. What was I expecting though? After all, Hello Games is an indie developer with very limited money, and man power. To be honest I feel quite stupid. I believed Sean Murray. I believed in what he was trying to sell. After not hearing ANYTHING since a couple days after release I know now Sean is just another "used car salesman" trying to make a living by scamming hard working people who are passionate about video games. I don't know why I actually thought he was one of us. A person who doesn't look at video games as a silly toy for children but an art form. A canvas of artistic expression. I give this game a 5 out of 10 because the first few hours gave me a feeling I don't have the words for. The problem is, that feeling was far from everlasting. Wait until you can borrow or get for 10 or 15 bucks. With what is coming this fall, I don't think people will ever look back at No Man's Sky. Expand
  16. Jul 11, 2018
    6
    No man's sky has had a rough journey, originally my review would have been negative, but with the tweaks and the patches, and more importantly a knowledge of what can be reasonably expected from it. NMS is a solid game, yes it can be grindy, and samey in areas of the galaxy but that's a part of procedurally generated worlds. Minecraft repeats biomes, but nobody complains that it is samey.No man's sky has had a rough journey, originally my review would have been negative, but with the tweaks and the patches, and more importantly a knowledge of what can be reasonably expected from it. NMS is a solid game, yes it can be grindy, and samey in areas of the galaxy but that's a part of procedurally generated worlds. Minecraft repeats biomes, but nobody complains that it is samey. You have to be realistic.

    Having said all that, the game does suffer with an inability to drive the player, to explore. This is because the bulk of the game revolves around collecting resources to explore to collect resources. NMS is a fantastic exploration game and for many, demonstrates what is might be like to live a life in the stars. My problems with this game are that once you have a base set up, what is there to do? There seems like so much could still be added and improved upon, for example you cannot roleplay as a pirate (which are in the game as they can attack you) and you cannot hate one of the factions as it isn't an option.

    No Man's sky is a fantastic simulation of galactic exploration, there is no denying that, but I don't think it is a hugely successful game.
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  17. Oct 13, 2016
    5
    So much promise. Such little delivery. The day before No Man's Sky came out, I realized that the game would never be able to live up to the hype that it created. How did this revelation come about? Well, that was the day Sean Murray, the game's lead developer, tweeted that the game wouldn't feature multiplayer. This is a problem because in previous interviews, Sean promised that you wouldSo much promise. Such little delivery. The day before No Man's Sky came out, I realized that the game would never be able to live up to the hype that it created. How did this revelation come about? Well, that was the day Sean Murray, the game's lead developer, tweeted that the game wouldn't feature multiplayer. This is a problem because in previous interviews, Sean promised that you would be able to play with your friends. Trust me, this isn't the only thing Sean lied about, but there's way more videos and articles out there that go way more in-depth about this topic, so go find those if you want to learn more. Anyways, I was perfectly fine if the game didn't live up to all of the hype, as long as it was still a great game. Well, let me say it's not. It's not a good game, not even an okay one. It's just mediocre. For those who don't know what this game is, it's one of the most ambitious games ever made. The game is meant to give you a glimpse of the size of the universe. So then how big is it? Try 18 quintillion planets to explore big. It delivers on this promise because the open world is huge, so it's safe to say that this is officially the largest game ever created. But as we've seen with past open world games, a larger world could mean that there's less to do. This is definitely a complaint for this game. It's a survival game, but unlike another survival game like Minecraft, you're very limited in what you're able to do. After a strong introduction where you repair your crashed ship, you then have to build a warp drive so you can travel to different galaxies. This is still cool. But after your first time travelling to a different galaxy, the game drops in entertainment value sooooooooooooooo much. From this point on, all you are doing is collecting resources to fuel your warp drive so you can reach the center of the universe. Not only does this get tedious as quickly as the second time you do it, it also progressively gets more frustrating to complete this task. Maybe it's just from personal experience, but almost none of the planets I found had the resources I needed. This meant I had to jump from planet to planet before I finally found what I required. On top of that, you have to deal with the smallest inventory in the world, even with the addition of being able to move items to your ship. When you run out of space, you'll have to find an outpost that may or may not have a store, or go all the way back to the ONE SINGULAR SPACE STATION IN AN ENTIRE SOLAR SYSTEM! It's flat-out annoying, and borderline intolerable. Going back to planets, I'm gonna close off with the game's biggest issue: planetary design. Sean Murray promised that almost every planet was going to be unique, with some desert planets having dunes and little vegetation, or a tropical planet being mostly water and having underwater outposts and bases. None of this is in the game. After my first planet, every single one after that felt barren and empty. I know it sounds like a lot of work trying to make all 18 quintillion planets different, but if they knew they weren't going to be able to deliver that, they shouldn't have promised it. In the end, it comes down to the fact that Hello Games promised way more than they could give with No Man's Sky, and rather gave us a mediocre game that is nowhere near to earning it's $60 asking price. 5/10. Expand
  18. Sep 28, 2016
    6
    This game is really a mess. I was 30 hours in when a bug wrecked my save file and forced me to restart. I restarted the game again, started to play and realized how bored I was. Just for fun, I finished the Atlas path which I found pretty silly, I then started towards the center of the universe - I'm about 150k light years up and am basically going to give up - it's far too long of aThis game is really a mess. I was 30 hours in when a bug wrecked my save file and forced me to restart. I restarted the game again, started to play and realized how bored I was. Just for fun, I finished the Atlas path which I found pretty silly, I then started towards the center of the universe - I'm about 150k light years up and am basically going to give up - it's far too long of a jaunt and there's really nothing exciting to see.

    The procedural generation of planets is pretty cool and at times I've been wowed by what I've come across, but the real problem is the gameplay just kind of sucks. It relies heavily on crafting, but the crafting is pretty meh. There is some fighting, but it's basically the same stuff over and over and the fighting itself is also very meh. The universe, lore, and NPCs are also very meh, so the only really good thing is the procedural generation. I honestly don't think the title is really salvagable (there's talk of base building, but who wants to stay on one planet), and I'm not sure Hello Games will have much cred after this title, so it's probably going to be a interesting one off.
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  19. Sep 3, 2016
    7
    To summarize the game play in NMS it's farm to jump closer to center, repeat. Of course it's fun to explore etc. but it gets very repetitive and not very engaging. You should play this game but I can't justify a 60$ price tag.
  20. Sep 7, 2016
    5
    I've played around 40 hours at present, I won't be playing any more unless some major changes are implemented - and the 40 hours I've played have gotten progressively harder and less rewarding hence me stopping altogether.
    Points to note:
    The pointlessness of your continue playing dawns on you once you reach a certain point - either it's finding new planets for the sake of it or
    I've played around 40 hours at present, I won't be playing any more unless some major changes are implemented - and the 40 hours I've played have gotten progressively harder and less rewarding hence me stopping altogether.
    Points to note:
    The pointlessness of your continue playing dawns on you once you reach a certain point - either it's finding new planets for the sake of it or upgrading ship / suit inventory...for the sake of it, heading to the centre is no longer a desirable goal after reading what awaits you.
    Gameplay is shallow and cumbersome, character movement is too slow, shooting is unrewarding and the FOV is too narrow.
    Ship flying is fun until you get into space, space combat is well below average and consists of constantly turning 180 degrees to try to track the impossibly nimble enemies.
    Exploration is rewarding fir the first few hours, new creatures and planetscapes are genuinely cool and awe - inspiring for the first dozen or so planets, it soon becomes obvious there isn't the variety you were hoping for.
    The pop-in with the terrain is quite sever on some planets on PS4 destroying any sense of atmosphere.
    The music is either quite good when it pumps up or not really noticeable, happy with the game sounds apart from the constant reminders about suit monitors.
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  21. Nov 3, 2016
    5
    Now that the dust is finally starting to settle I'm ready to chip in.

    First 20 or so hours of my playtime were full of child like amazement: The procedurally generated planets were fresh and captivating (yes, even the barren ones) and farming rocks felt almost relaxing. Even the constant whining of the on-board computer was just a minor irritation. After following the path for 20hrs I
    Now that the dust is finally starting to settle I'm ready to chip in.

    First 20 or so hours of my playtime were full of child like amazement: The procedurally generated planets were fresh and captivating (yes, even the barren ones) and farming rocks felt almost relaxing. Even the constant whining of the on-board computer was just a minor irritation. After following the path for 20hrs I found myself grass-hopping through the cosmos just trying to minimize my actual time spent on planets. That is when the realization sank in that the sandbox was devoid of any meaningful toys. Unfortunately the game mechanics that could have given it depth are really shallow - mechanics like interaction with the alien species or space combat. All the advertised features only scratch the surface - you can be what ever you like if you have a really good imagination and you are willing to settle for less.

    Space piracy? Go for it, doesn't impact anything.
    Explorer diplomat? Go for it, no impact on anything really.
    Trader? Go for it, market mechanics are really stale and money is abundant. Oh and you practically need money only for cargo space (new ships and suit).
    Mercenary? Well if you read this far you know the drill..

    The game simulates the futility of it all pretty well though. Nothing matters. You are insignificant. Crawl into a corner and feel the weight of the endless and empty universe. 60$ is a steep prize for a reality check - I play games to escape reality, not to get reality smeared to my face violently.
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  22. Nov 24, 2016
    5
    Ce jeux ressemble vraiment à une demo technique de l'engin qu'ils ont utilisé.
    Si seulement ils avaient pris la peine de construire une histoire derrière le personnage et de mettre tout ce qu'ils avaient promis!
    J'ai adorer les 5 premières heures de jeux... ensuite l'on tombe dans une longue infini de cherche et trouve .... ce qui m'a déplu le plus c'est la quantité de grindings qu'il
    Ce jeux ressemble vraiment à une demo technique de l'engin qu'ils ont utilisé.
    Si seulement ils avaient pris la peine de construire une histoire derrière le personnage et de mettre tout ce qu'ils avaient promis!

    J'ai adorer les 5 premières heures de jeux... ensuite l'on tombe dans une longue infini de cherche et trouve ....
    ce qui m'a déplu le plus c'est la quantité de grindings qu'il faut faire pour avancer d'un centimètre dans ce jeu.
    Mais pour certaines personnes ce n'est pas un problème. De toute façons la quantité infini de chose à grinder dans ce jeu était la principal cause du "hype" entourant la sortie.

    Franchement ce jeux a tellement de potentiel ! Je promet de venir updater cette review s'ils font une patch qui fait en sorte que le jeu ne soit pas aussi ennuiyant à long terme.

    Pour finir, les grinders professionnels sont mieux de courir acheter ce jeu mais pour ceux qui cherche une aventure pleine d'action de revirement et d'une histoire à couper le souffle vous êtes mieux avec n'importe quel autre jeu.... réellement .... n'importe quel.
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  23. Jan 12, 2017
    5
    Gonna piss a lot of people now aren't I? I actually liked this awful, dull, drab game a bit.

    Well let's do this in true fashion everyone: Story: It sucks. Shoot it in the face with a Super Shotgun. Gameplay: It's admittedly kinda nice... if you can mine for hours and roleplay a bit, otherwise it's drab and kinda meh. It's an okay game but it's not worthy of a 60$ price tag, I
    Gonna piss a lot of people now aren't I? I actually liked this awful, dull, drab game a bit.

    Well let's do this in true fashion everyone:

    Story:
    It sucks. Shoot it in the face with a Super Shotgun.

    Gameplay:
    It's admittedly kinda nice... if you can mine for hours and roleplay a bit, otherwise it's drab and kinda meh. It's an okay game but it's not worthy of a 60$ price tag, I got it for 20$ and I still feel like Star Wars Battlefront EA gave more content than this at launch.

    Graphics:
    Kinda cool but the monsters are stupid looking, like something Nickelodeon would make. But hey some of the ships are kinda cool... I guess.

    Music:
    The music has some effort, some tracks are good and others are things you'll turn the volume down because of. This game tries to have a heavy soundtrack but it just falls flat when a musical flourish hits in the middle of space, like "Whoa those are some heavy metal... rocks... ****

    Characters:
    This is where a space game has to get it right, the alien species and surprise! They suck!
    The aliens are generic and uninteresting or just plain ugly, nothing noteworthy here.

    The one redeeming factor?
    These guys are hellbent on polishing this game and making it better, I hope in a year it'll be what we all were promised, a game worthy of praise and love, but as it stands, this game is Meh at best and Godzilla PS4 at worst.
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  24. May 12, 2023
    7
    No Man's Sky is a Comeback story, once was a lagging, broken, letdown of a game, is now a fun space odyssey unique to you. I find my self coming back to this game and I'm looking forward for future updates. My one complaint is that it crashes, and lags more often then you would like to see, though it is not a experience killing problem.
  25. Aug 15, 2016
    5
    Not worth $60. Wait for a sale, and for Hello Games to fix issues and patch in some more interesting content. This game just doesn't have enough to keep your attention, certainly not enough for you to want to explore even 100 of the advertised 18 quintillion planets. After 10 of them you've already seen all there is to offer.
  26. Aug 16, 2016
    6
    Hello Games have set out to do something other developers have not attempted to do in terms of scale, but failed to create the infinite possibilities it once promised. First off I will say that I have enjoyed No Man's Sky immensely but once the honeymoon ended and the thrill of blasting off into space faded, I was left to ponder why I had played this game happily for as long as I had.Hello Games have set out to do something other developers have not attempted to do in terms of scale, but failed to create the infinite possibilities it once promised. First off I will say that I have enjoyed No Man's Sky immensely but once the honeymoon ended and the thrill of blasting off into space faded, I was left to ponder why I had played this game happily for as long as I had. After spending 30+ hours in the procedurally generated universe, I have been left with a bittersweet taste in my mouth. Do I love this game? Do I hate it? Or am I somewhere between both?
    I have to say I am torn between wanting to put the disc in my PS4 and launch it into oncoming traffic like some sort of suicidal Frisbee. The inventory management is slow and clunky and the amount of materials you can store verses how much you need to have to fuel your ship and suit is extremely unbalanced, making you participate in a constant and repetitive loop that becomes very tiresome. Upgrades are in need of a tweak as well. I couldn't tell you how many times I have solved some puzzle or helped an alien to only find that I have been rewarded with technology I already have. I am starting to think that I have come across all the technology the game has to offer and that is a worry considering how much variety we were promised. It's a serious pain in the ass when you haven't been able to improve your gear and are locked in a snails pace while trying to reach the games end. Recent data-mining on the PC version have revealed that the demos we were shown leading up to the release were all scripted and far from random and the dinosaurs and planets we saw will not be in the final version, as they were made to look more earth like to be more aesthetically pleasing to the casual viewer, which really bothers me for some reason. The one thing that has kept me playing is the mystery that is waiting to be discovered in the center of this massive galaxy, but I still cant help but wonder if NMS would have benefited from being smaller in size and maybe if it were, then the limited variety of planets, animals and plants may not have been so noticeable. No Man's Sky has clearly fallen victim to corporate marketing and deadlines. It seems as though it was rushed towards the end of development and sadly we have seen many gameplay aspects cut from the final version. I have never seen a game crash my PS4 more than NMS has, it really hurts. It was clearly a rushed release. Planets do not rotate on their axis around their sun, moons do not orbit around their respected planet and they don't use real world physics to generate the climates and resources on planets. There is no such thing as running water, waterfalls, streams, nothing, just stagnant water. It just doesn't live up to what Sean Murray once said and I cant help but think this had something to do with Sony pushing Hello Games to a release before the game was finished, which resulted in certain aspects of the game having to be cut and maybe added to the game later through DLC. With all that being said, it is still very interesting and satisfying to play and I cant wait to see what Hello Games add to it through future patches and updates. NMS has the potential to be something that will last for years to come but right now it is something that will last a few months before being silently swept under the rug. With a few tweaks here and there and some added content, NMS will be what everyone wanted. I take my hat off to the developers for creating something fresh and for being as ambitious as they were, its a true testiment to how talented these guys are. Maybe next time Sony can help with the actual development and funding of the game, rather then market and push something they have no part in helping create. Its Great, Its Good, It's Bad, It's Ugly
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  27. Aug 11, 2016
    7
    I want to LOVE this game but in the end it is just OK. The planets, to me, look fantastic. There is something to say about flying into a planets atmosphere and not knowing what you are going to see. Some truly cool moments.

    But the creatures lack that same randomness. Sure they are procedural generated and they are different...but only so slightly. I have seen the same dog/deer
    I want to LOVE this game but in the end it is just OK. The planets, to me, look fantastic. There is something to say about flying into a planets atmosphere and not knowing what you are going to see. Some truly cool moments.

    But the creatures lack that same randomness. Sure they are procedural generated and they are different...but only so slightly. I have seen the same dog/deer type creature a ton of times and the only difference maybe the width of the creatures legs, or a fin on the back but 95% of it is the same. No lizards? No insects? I understand the creatures on the same planet could be similar...but I have been to 12 different planets in 4 different systems and this creature is on 75% of the planets. But I have seen like 4 or 5 truly unique creatures and when they come along it is a neat site.

    Then the gameplay loop of the planets. Land, scan, find "?", then create override key, scan for the four things everything. Goto sites...learn some words, create warpdrive...and go on to the next planet. The only variable in that process is if you will get attacked by 4 pirates at once or 5 :)

    I do enjoy this game...but I do not LOVE it like I was hoping.
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  28. Aug 10, 2016
    5
    "Greatness Awaits" with this one. Alhought the concept of the game is highly ambicious, the execution is poorly, and if this game is an "exploration game", then it fails miserably, cos it uses the basic mechanics of exploration and nothing more. Kudos to Sony for at least trying to put something different in the market. For people who like to do the same 4 things for hours and hours, this"Greatness Awaits" with this one. Alhought the concept of the game is highly ambicious, the execution is poorly, and if this game is an "exploration game", then it fails miserably, cos it uses the basic mechanics of exploration and nothing more. Kudos to Sony for at least trying to put something different in the market. For people who like to do the same 4 things for hours and hours, this game is for you, for the people who don`t like that, then buy something else of focus your energy in something else. Expand
  29. Aug 10, 2016
    7
    The following is my first impression of the game after day one and playing about 8 hours. First off the lack of inventory space in the early going was a huge pain. I was constantly being alerted about no inventory space and it was extremely annoying. I realised very quickly that this is not a game meant for hoarders and even if you think its a good idea to hold onto that rare materialThe following is my first impression of the game after day one and playing about 8 hours. First off the lack of inventory space in the early going was a huge pain. I was constantly being alerted about no inventory space and it was extremely annoying. I realised very quickly that this is not a game meant for hoarders and even if you think its a good idea to hold onto that rare material at the start of the game, don't, as you'll be able to find plenty more when you actually need it. One of the first things I did was start working towards upgrading my inventory space. I explored some planets, found some suit upgrades, and gradually sold all the things I could find along the way which allowed me to buy a new ship with more inventory slots as well. After eight hours my inventory space had almost doubled and it made the game much more enjoyable when I did as you spend less time trying to organise your stuff. Otherwise the pros and cons so far for me are:

    PROS
    Vast open world with plenty to explore
    Ability to upgrade to a wide variety of different ships and multi-tools
    Transitioning from planet exploration to space exploration is always fun
    Landscape looks amazing on some planets from afar
    Different puzzles to solve to earn rewards is nice
    Wide variety of different alien species is pretty cool

    CONS
    Sprint is mapped to R3 while moving is mapped to L3. Seriously who the hell thought this was a good idea? This was a major issue for me and is totally different from any gaming standard out there and was a terrible design decision. Hopefully it gets patched in a future version as I fail to see why it was done this way.
    While the planets have lots of variety they lack any real depth
    No clear objectives or goals
    No ability to connect with friends to play even as a duo
    Textures are god awful up close (PS2 level textures)
    Draw distance runs into issues when flying low on planets
    No fast travel to previously discovered map markers
    No dialogue or good audio effects make you want to play your own music
    Various outposts and space stations feel small and limited thus far (some doors are locked though so maybe they will expand at higher levels)

    As you can tell I've listed a lot of cons however even with these cons I've been enjoying the game. It is going to be a game that is what you make it to be. The first hump to get over at the start was pretty tough but once you learn to adjust I found it got better. For example I've started to set my own goals, stopped hoarding materials and sell everything, and never stay long on barren desolate planets. I think that is something important to keep in mind as well. If the planet looks like a dump then it is probably going to be as fun exploring as an actual dump would be. Remember there are 18 quintillion planets so if the planet doesn't look like it would be fun to explore then move onto the next one. In the eight hours I explored six planets and I always had the most fun on planets that had everything to offer whereas the barren planets were extremely dull and boring.

    In the end my recommendation would be buy if you really enjoy exploration/survival games, wait for a price drop if you only mildly enjoy exploration or survival, and pass if you don't like those style of games or if graphics and a great soundtrack are really important to you. This game will not be for everyone.
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  30. Aug 10, 2016
    5
    Nms is an mostly average game with a small amount of things to do, the problem in this game is that wayyy to much time and resources have been spend in developing these wast galaxies resulting in a balancing deficiency in the game, although i have to admit that the planets are freaking fantastic theres so much to explore and find on these planets, so im not really suprised that the gameNms is an mostly average game with a small amount of things to do, the problem in this game is that wayyy to much time and resources have been spend in developing these wast galaxies resulting in a balancing deficiency in the game, although i have to admit that the planets are freaking fantastic theres so much to explore and find on these planets, so im not really suprised that the game has a lack of things to do, but another huge problem is that after 2-3 hours the game gets repetitive, and it just sucks that other devs are just trying to rip people OFF , id recommend you to wait till the price drops its not a terrible game but its definetly not good :) Expand
  31. Aug 12, 2016
    6
    This is a really pretty shell of a game. It feels like something you'd get from Steam Greenlight. The core gameplay mechanics are there and the foundation of the game is present, but that's about it. The more you see, the more shallow and empty the universe becomes. Because again, this feels like a beta. It feels like they spent all this time building 18 quadrillion worlds but forgot toThis is a really pretty shell of a game. It feels like something you'd get from Steam Greenlight. The core gameplay mechanics are there and the foundation of the game is present, but that's about it. The more you see, the more shallow and empty the universe becomes. Because again, this feels like a beta. It feels like they spent all this time building 18 quadrillion worlds but forgot to spend any time on things to do on those planets.

    This game is all about grinding. You collect material to fuel your ship to go to another place to collect fuel for your ship. Sometimes your buy a new ship, but the weapons will be the same and you'll probably just end up having more room to collect fuel for your ship.

    The beta feel is only enhanced by the several small flaws in the game that really add up to make things tedious and frustrating. Ridiculously slow walking speeds. Constantly fueling up the eight or so things that need fuel. The awkward cursor movement with an analogue stick to control everything in the menus. The rendering distance is similar to Playstation 2 era graphics, not PlayStation 4.

    Most of the joy comes from finding a really interesting combination from the procedurally generated worlds, but after a while, you only start to see the individual parts of the whole. Four-legged guy with fins. Four-legged guy with horns. Oh! Four-legged guy with fins and horns!
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  32. Aug 13, 2016
    6
    Pro.
    -massive, full scale galaxies to explore.
    -can be absolutely gorgeous at times. -sound design and in game music is of a very high standard. -Devoleper Hello Games has stated this game won't ever get paid dlc, instead it will support game with regular patches. This is the reason why i won't list the somewhat hefty purchase price as a con. -game has massive potential to evolve over
    Pro.
    -massive, full scale galaxies to explore.
    -can be absolutely gorgeous at times.
    -sound design and in game music is of a very high standard.
    -Devoleper Hello Games has stated this game won't ever get paid dlc, instead it will support game with regular patches. This is the reason why i won't list the somewhat hefty purchase price as a con.
    -game has massive potential to evolve over time into something truly special and unique.
    -Awesome retro scifi spaceship designs.

    Cons.
    -game does crash a bit.
    -A.I is very basic, to put it nicely.
    -while the U.I looks nice, it is a chore to use.
    -way too much time is spend in the inventory screen, sometimes during combat, like charging shields in a dogfight for example. It just kills the flow of the game imo. Also, not enough space in this inventory, making it a micro management nightmare.
    -The robotic computer voice cannot be turned off.
    -very basic, text based story telling in which the static characters you meet are very forgettable.
    -The resource collecting part of the game is just not fun.
    -planet and space combat feels very basic.
    -puzzles repeat after a while.
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  33. Aug 13, 2016
    7
    --Pros--
    - Huge number of planets, moons, black holes, space stations, spaceships, species, plants and aliens to find and explore
    - Visually unique and beautiful - Beautiful sounds and music - Space looks beautiful and there's a number of things to do in it such mine asteroids, steal cargo from freighters or defend it from pirates - There are 3 alien species that you find all over
    --Pros--
    - Huge number of planets, moons, black holes, space stations, spaceships, species, plants and aliens to find and explore
    - Visually unique and beautiful
    - Beautiful sounds and music
    - Space looks beautiful and there's a number of things to do in it such mine asteroids, steal cargo from freighters or defend it from pirates
    - There are 3 alien species that you find all over planets or space stations which you can interact with. Most of the times talking to them proves useful.
    - Interesting ways of finding out about the lore of the game (learning alien languages and alien history)
    - The goal reaching the center gives an indirect narrative without pushing you to necessarily follow
    - Surviving can be challenging. The main challenges are surviving harsh environments (heat, cold, radiation, toxicity, various types of storms and extreme night temperatures), your inventory capacity will never be enough so you have to carefully choose what is gonna be actually useful for you and of course, reaching the center which requires ship, exosuit and multitool upgrades as well as money (for potentially buying a new ship or buying a rare item or element)

    --Cons--
    - Mining and gathering resources can get repetitive
    - Crafting and upgrading can get really painful. For instance, in order to obtain a certain (and vital) kind of fuel, you have to gather certain elements, which then combine them to create an item, which you then combine it with another element to craft another item, which again combine it with two other elements to create your final desired item. And some of these things are really hard to find sometimes!
    - A lot of similarities between planets sometimes give the impression of discovering the same things over and over. For instance, theres a plant that can be found on every planet. It's just different colour each time. All the hate stems from this downside in my opinion, along with the next point, which is..
    - No multiplayer. This is not a game which you meet up with friends and you go destroy a huge freighter or even space stations and get tons of loot. Though I understand Hello Games of not wanting this to be an MMO, they could add at least some element of interaction with other players
    - NPCs prove useful but the animations of them could be better
    - Numerous issues with PC version
    - While ground and space combat is fun, it could be more elaborate.

    It's not as good as we all thought it would be. But I really don't get all the hate. At the very least this game is gonna give you 20-30 hours of fun until it wears down for most people. I admit I was in the hype train for a long time and I let myself get a bit disappointed but No Man's Sky remains a good game. It's just not the hype level of good. One last thing. In the beginning it can be overwhelming for some, just be patient and understand that the game pushes you to find out how to do things by exploring.
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  34. Aug 16, 2016
    7
    This game is exactly what I was expecting, an exploration game. In the first hours I could find different aliens, learn words from their language, gather resources, sell and trade them making money to get more slots in my inventory and purchase a new ship plus creating different improvements that make my life exploring this universe easier.

    There are not loading screens and you can just
    This game is exactly what I was expecting, an exploration game. In the first hours I could find different aliens, learn words from their language, gather resources, sell and trade them making money to get more slots in my inventory and purchase a new ship plus creating different improvements that make my life exploring this universe easier.

    There are not loading screens and you can just land in and land off anywhere, but in the negative side I have to admit randomization is not coherent... most things are weird or even ugly and hard to believe they could be real (not to mention physics) so I think a more controlled randomization would have helped to trust what I see.

    It is been taking a while to see planets different from the one I started, but seems it is possible, somehow, from what I could see in other player's media. I had no luck yet but I'm curious. Seems like I need to travel further by improving my ship.

    This game has a lot of potential but many people are complaining about it because they expected more combat, action, maybe even quests and a fast paced progress. It is not and was never expected it to be. You explore a vast universe, it takes time, it is slow… and rewarding.

    Hello Games already announced they will allow you to build things in future patches so, as always in XXI century, this game will never be finished and in continuous evolution.
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  35. Nov 3, 2016
    5
    Extremely dissatisfied and disappointed. However, we need to consider that ths game was made by a tiny team. The disappointment was caused by terrible marketing and false advertising. It is an average game with very impressive tech.
  36. Aug 16, 2016
    7
    No Man's Sky is a space exploration game....It's also a survival game. You need to find Isotopes to keep your suit and gun running, and to fuel your ship, and other elements for crafting or Fuel. Im not saying that this is hard, as you may just need to scan your surrounding and you'll find a deposit of an element one minute away, but i can see how that would demoralize some people to justNo Man's Sky is a space exploration game....It's also a survival game. You need to find Isotopes to keep your suit and gun running, and to fuel your ship, and other elements for crafting or Fuel. Im not saying that this is hard, as you may just need to scan your surrounding and you'll find a deposit of an element one minute away, but i can see how that would demoralize some people to just stay on a planet in a minimal time. When your on a planet, most of the time, the atmosphere there is harmful, and you'll essentially have a set time limit to either find shelter or get back on your ship. Speaking of your ship, if you land on anything that's not a landing platform, when you launch from the surface, then you'll use 25% of your Launch fuel just to fly up. You fuel the launch with Plutonium, which isnt very hard to find, as you can find crystals everywhere. The point is, that No Man's Sky is a space survival game, where most of the planets you walk on will try to kill you, whether it's the animals, the plants, or even the air. Your life is measured by a lowering meter that you can refuel easily, but the fact that the meter doesnt last for about 20 minutes de-insentivises you to explore the planet. BUT, there is a plethora of things to do, and ways to define who you'll be. You can be a pirate, trader, or explorer. I give this game a 7 because it's a huge game with strict rules, and is bound to repulse some audiences. And it crashes. The game crashes ALOT. Expand
  37. Aug 17, 2016
    7
    Despite its flaws there is something magical about the game. 18 quintillion planets, all unique. You land on one and there's a good possibility you're going to be the only one that ever sees it. It becomes your planet. I love that sense of solitude, and the environments are often very beautiful. Just wandering around exploring is very good stress relief.

    That said, there are many
    Despite its flaws there is something magical about the game. 18 quintillion planets, all unique. You land on one and there's a good possibility you're going to be the only one that ever sees it. It becomes your planet. I love that sense of solitude, and the environments are often very beautiful. Just wandering around exploring is very good stress relief.

    That said, there are many frustrations and disappointments. Inventory management is not fun, and that's a problem because gaining more inventory slots is pretty much the sole form of character progression. You want to craft upgrades, but every upgrade takes up an inventory slot that you can't spare. You want to craft a one time use bypass chip to unlock something, but first you have to destroy things to make room in your inventory. You find a cool looking crashed ship, but it's useless because the inventory is smaller than yours. You find a new multitool with more slots, but you have to craft all your upgrades again only to repeat the whole process an hour later. There's really no point in trying too hard to tune your upgrades until you max out your inventory slots. Gaining inventory slots one by one is a tedious grind, and yet without that, there's almost nothing to strive for.

    Alien and terminal interactions are fun, but you begin to see the same logic problems cropping up over and over. I've used the same number to answer the exact same problem at least 5 times now. And while the landscapes and creatures are procedurally generated, there is a very small subset of buildings and interactive objects that you begin to see over and over again.

    Other than naming things, there is no way to leave your mark in the world. You can't build anything. You can't change anything. I can't think of a single way to influence the world in any way.

    Lastly, there are achievements for scanning 100% of the creatures on a planet, yet there are always 1 or 2 species on a planet that are nigh impossible to find because they are so rare. It took me 3 days of flying around on the same planet before I finally completed this objective just once. Thinking about doing it again makes me want to stop playing.

    It's a fun game to wander aimlessly around. In fact I really enjoy doing that. But the moment you start to try to complete any of the games objectives, anything that makes the game an actual game, it starts to become a boring grind.
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  38. Aug 29, 2016
    6
    Whilst not overly disappointed with the game, the first few hours are amazing! I had (like others) succumbed to the marketing and feel that they did not make a good representation of the actual game I purchased, at full price, something I rarely ever do as I'm happy to wait a year (or sometimes more) for a good online sale; that said, I got all the trophies in a week so I am lucky thatWhilst not overly disappointed with the game, the first few hours are amazing! I had (like others) succumbed to the marketing and feel that they did not make a good representation of the actual game I purchased, at full price, something I rarely ever do as I'm happy to wait a year (or sometimes more) for a good online sale; that said, I got all the trophies in a week so I am lucky that the repetitiveness was so short lived, looking forward to the Free DLC ?!? and more meat on the bones, as it stands the game is not worth the money they are asking and I'm unlikely to play it again any time soon as there is nothing to do!! Expand
  39. Aug 9, 2016
    5
    I really expected more after all the hype and the 'you can do anything' stuff leading up to the release. What I got was a grind-heavy survival game that's ridiculously easy to survive in. In fact, the only real risk you have of dying is from boredom as you mine more minerals to power your mining laser and environmental suit so you can simply walk around the planet you're on.

    Want to go
    I really expected more after all the hype and the 'you can do anything' stuff leading up to the release. What I got was a grind-heavy survival game that's ridiculously easy to survive in. In fact, the only real risk you have of dying is from boredom as you mine more minerals to power your mining laser and environmental suit so you can simply walk around the planet you're on.

    Want to go into space? More resource grinding. Want to upgrade your ship? More resource grinding. Find a new technology in one of the identical bases scattered across the planet? More resource grinding.

    At $80 there's just not enough here to suggest buying it. What there is is a cautionary note that millions of procedurally generated planets aren't content all on their own, at least not enough to make up for the lack of anything meaningful to do or interact with. At $30 or $40 I'd be a lot more inclined to recommend it - wait for a sale.
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  40. Aug 11, 2016
    5
    NMS is a technical achievement, but that doesn't translate into an enjoyable and fun gaming experience. The mechanics feel childish, empty and the game lacks any real depth. The art style gets a bit tiresome after a while, which also adds to the childish undertone of the overall experience. It doesn't feel complete, it feels old, and although the universe seems endless, it feels theNMS is a technical achievement, but that doesn't translate into an enjoyable and fun gaming experience. The mechanics feel childish, empty and the game lacks any real depth. The art style gets a bit tiresome after a while, which also adds to the childish undertone of the overall experience. It doesn't feel complete, it feels old, and although the universe seems endless, it feels the same, each planet doesn't really feel like a unique place to explore, it feels very digital and you can see that the systems haven't been handcrafted which adds the the lack of atmosphere. I never feel like I am in space exploring. This game will go down as an awesome technical milestone, but won't be remembered for being a great game. Expand
  41. Aug 30, 2016
    6
    6/10 is the highest i can give this game at the moment fans of this genre of game will have a lot of fun however those that were expecting a game changer will be disappointed a huge amount of grinding is needed to progress in this game which will put off many, however there is a great deal of potential here.

    By the sounds of things Hello Games are going to be constantly updating this
    6/10 is the highest i can give this game at the moment fans of this genre of game will have a lot of fun however those that were expecting a game changer will be disappointed a huge amount of grinding is needed to progress in this game which will put off many, however there is a great deal of potential here.

    By the sounds of things Hello Games are going to be constantly updating this game adding new features which i am hopeful will alleviate some of the grind.

    Now for one of the even bigger gripes the price here in the UK i picked this game up for £46 in comparison the most recent Uncharted game cost me only £42, out of all my PS4 game purchases this so far is the worst value for money i honestly can't see myself still playing No Man's Sky in a couple of weeks let alone months.

    Update (30/08/2016)
    Still rated a 6/10 for me but it is pushing up towards a 7/10 i have found the key to enjoying No Man's Sky more is to play in small chunks an hour here and there between other games reduces the frustration that develops after long periods of play which i was finding.

    Hello Games have also been improving the game we are currently up to patch 1.07 hopefully more features will be upcoming in the near future updates.
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  42. Aug 10, 2016
    5
    First of all, everything written here expresses a personal opinion, and as it is known personal opinions are subjective.

    Game is technically good. Gameplay is also good in general terms. What I didn't like about it is that it is not possible to crash your ship against the ground or doing an aggressive piloting over planet's surfaces; there is an invisible wall that will not let yo get
    First of all, everything written here expresses a personal opinion, and as it is known personal opinions are subjective.

    Game is technically good. Gameplay is also good in general terms. What I didn't like about it is that it is not possible to crash your ship against the ground or doing an aggressive piloting over planet's surfaces; there is an invisible wall that will not let yo get close to it; For landing you just press a button and the ship just places itself gently over the ground (that´s too simple, it is a game about space exploration, let us feel like Han Solo when piloting). About crafting and surviving, I'm not very familiar with those kind of games but the system feels quite simple and works properly.

    The average-low score I'm giving to the game is because you feel you're living in a lifeless galaxy. IA is very simple, NPC are passive and its interaction with them is just merely symbolic. Also it feels quite impossible to find any other player; I don't even know if there will be an online feature to allow you to interact with other players. I've been plating for 7 - 9 hours, exploring two galaxies and my gameplay can be summarized in: 1) Land in a planet, 2) find a station 3) gather materials, discover new places and scan lifeforms (if you are too aggressive against the environment then you will have to practice your aim against simple flying robots who are suppose to carry out security duties) 4) upgrade your equipment as you discover new tech and blueprint while you are exploring / farming 5) get into the ship and overfly the planet surface looking for new stations 6) repeat from 1) to 5) until you are done 7) get out of the planet and go to the space station, sell items to make money 8) repeat from 1) to 7) until you're done with that galaxy 9) get into a new galaxy and repeat. All very repetitive.

    In summary, the game has a lot of potential, the procedural generation of planets and galaxies is amazing, gameplay is smooth (except for the planetary piloting. In my opinion it is too simple). The galaxy is empty, so the gameplay feels repetitive. If new updates, expansions, DLCs or whatsoever are directed to solve this, in putting some action into the game, to find living planets, with cities, villages, new races, etc, it can then become one of the best games of the decade. Now it feels like you are the only active living form in a universe of millions of galaxies, and it bores a little bit.
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  43. Aug 10, 2016
    6
    I played last night and it took 3 hours to figure out what I was to do and how my suit/mining tool/resource management worked. Once I got the hang of it, I was moving along but the big issue for me is inventory management. It feels such a chore to spend almost as much time with inventory management as I am doing anything else (I am sure everyone is recharging their envirosuit and healthI played last night and it took 3 hours to figure out what I was to do and how my suit/mining tool/resource management worked. Once I got the hang of it, I was moving along but the big issue for me is inventory management. It feels such a chore to spend almost as much time with inventory management as I am doing anything else (I am sure everyone is recharging their envirosuit and health at the first possible moment just to make space. I think 4-5 more slots to start off with in both your suit and ship would be a lot better (because you need an empty slot to make stuff. Not writing the game off yet, but I do kinda feel like im on the away team in star trek. It's also pretty cool to see the odd space ship fly over the horizon. Fun game to light one up with. Expand
  44. Aug 10, 2016
    5
    NMS can be identified in an extremely limited niche format.
    The exploration is there, although the vast majority of planets do not even reseble the beauty of what has been showcased up until now in trailers and conventions.
    That said, everything is strictly tied to a Rinse & Repeat of farming resources, selling stuff and an overall lenghty process for buying upgrades. Too much depth is
    NMS can be identified in an extremely limited niche format.
    The exploration is there, although the vast majority of planets do not even reseble the beauty of what has been showcased up until now in trailers and conventions.

    That said, everything is strictly tied to a Rinse & Repeat of farming resources, selling stuff and an overall lenghty process for buying upgrades. Too much depth is given to the bussiness management part of the game, and far less to the exploration part.

    Players may get stuck for hours on the same planet without progressing, or they might just fly through the stars by replenishing their resources at every opportunity. There's a wide variety of ways in which gamers may play the game, but at its core it's too repetitive.
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  45. Aug 10, 2016
    5
    The hook of No Man's Sky, and the reason anybody is even talking about it, was the procedurally generated universe--more planets than you could ever visit. But I think the game gives up everything that could have been deep and fun about it in order to make the concept work.

    All of the gameplay elements are quite shallow. There is shooting, but it's not good shooting. There is space
    The hook of No Man's Sky, and the reason anybody is even talking about it, was the procedurally generated universe--more planets than you could ever visit. But I think the game gives up everything that could have been deep and fun about it in order to make the concept work.

    All of the gameplay elements are quite shallow. There is shooting, but it's not good shooting. There is space combat, but not good space combat. There are survival elements, but it's not good survival. There is crafting, but it's not good crafting. There are environments and terrain, but not good environments and terrain. There is trading, but it's not good trading. It's all very hollow and unbalanced. There is no challenge to survival, because every single planet has carbon within arm's reach. There's no challenge to trading, aside from confronting the tedium of filling your tiny space suit with gold and shlepping it back to the space station over and over.

    We've seen all of these elements done vastly better elsewhere, and I wish NMS did even *one* of them well. It's pretty clear the focus was on making the needlessly huge procedurally generated universe work, and the gameplay elements seem kind of throwaway.

    The big draw is the infinite worlds, and they're just not that varied. After ten or so planets, you'll be seeing virtually the same giant mushrooms and stout cactuses everywhere. The sense of discovery and abundance disappears very quickly. The caves in particular are nearly identical from planet to planet. The animals are repetitive too, mostly varying in the length and thickness of their legs. Also, seemingly every planet has life, and of course it's immediately visible when you land. It's so ubiquitous and unmysterious that the wonder is gone after seeing the first planet's creatures.

    The vastness of space is nowhere to be seen. Each system is clustered together, and the jump between stars is essentially a cutscene animation. It doesn't take long before you feel like there are no more surprises or "wow" moments. Seemingly every single planet is littered with outposts, some abandoned, some not. So much for the remoteness of far-off planets.

    It's definitely not terrible, and a lot of people are definitely having plenty of fun with it. I do plan to finish my playthrough. But it just seems to me (and I'm not alone) like Hello Games sacrificed everything for scale, and if the gameplay isn't that great anywhere in the universe, it doesn't really matter how big it is. Still, it is an important game in the larger scheme of things, and I'm excited to see where procedural generation goes in the future.
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  46. Aug 13, 2016
    6
    Well played this for about 30 hrs and I have to agree with meta score 6/7. It's an interesting experience but its just not very much fun. It gets boring very quickly. I think the biggest problem is the lack of danger from most of the wildlife. Games should be fun and this isn't. I've just traded it in got £40 trade in so not all bad.
  47. Aug 12, 2016
    5
    The game is mediocre and that's that. It's intriguing for the first few hours but after that the game fails to keep you interested in a very bleak universe. I also had some a few crashes altough all the drivers are up to date, etc. Basically the game has almost no depth. I prefer to have 10000 more diverse planets or even 1000 instead of 18 quintillion of almost the same planet.
  48. Aug 13, 2016
    6
    It's not the ultimate space game, this mixed with besiege, and new games and it would be. It's very cool but the actual game never picks up quickly enough to lose interest.
  49. Aug 13, 2016
    6
    'If a AAA game is being hungry after a tiny, expensive meal at a Michelin starred restaurant, No Man's Sky is an infinite pile of raw ingredients, blended into a fine paste by a robot. You won't leave hungry but you may not come back for more'.

    This is a technical masterpiece, and pushes the boundaries what can be achieved with procedural system. You won't regret your first ten hours or
    'If a AAA game is being hungry after a tiny, expensive meal at a Michelin starred restaurant, No Man's Sky is an infinite pile of raw ingredients, blended into a fine paste by a robot. You won't leave hungry but you may not come back for more'.

    This is a technical masterpiece, and pushes the boundaries what can be achieved with procedural system. You won't regret your first ten hours or so. But before long all the planets and animals start to look alike, and progression is a chore.

    Occasionally the game generates something exotic; a toxic planet where the plants grow gemstones, policed by robots, or a bumbling creature I called the Jellyphant. The question is whether it's worth five hours of your life between each memorable discovery.

    You should probably play this. Keep any eye on the inevitable DLC. And I want them to do a sequel. But keep your expectations low, this is not Game of the Year.
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  50. Aug 14, 2016
    5
    The novelty wore off after the third hyper-jump. Planets, while beautiful, start to look the same. The same flaw is mirrored in the flora and fauna with an occasional surprise. After the first six to ten hours the games flaws become deal breakers. The game crashes with alarming frequency during combat and hyper-jumps. Speaking of combat, it is a miserable excuse for an idea that doesThe novelty wore off after the third hyper-jump. Planets, while beautiful, start to look the same. The same flaw is mirrored in the flora and fauna with an occasional surprise. After the first six to ten hours the games flaws become deal breakers. The game crashes with alarming frequency during combat and hyper-jumps. Speaking of combat, it is a miserable excuse for an idea that does nothing more than interrupt exploration or mining while adding time to the excruciating process of the aforementioned activities.
    I see glimpses of what cold eventually be an amazing exploration game, but will the end result be worth the wait? I choose not to continue playing what appears to be a beta edition of a game and move on to other horizons.
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  51. Aug 17, 2016
    5
    This review contains spoilers, click expand to view. *** Warning - Contains a spoiler as to what happens when you reach the centre ***

    I was a massive fan of this game in the run up to release, and was a member of numerous fan forums etc. However, this game is absolutely NOT what the developer said it would be. There is a very detailed Reddit post (with sources and evidence) which outlines exactly the huge number of things that were in the previews and discussed by Hello Games in the years leading up to the release which simply are not in the game or are so overly simplistic as to be meaningless. To be clear I'm not talking about multiplayer, as Hello Games have been consistent on the fact this is not an MMO or a game you will find your friends in,

    * You can't 'side' with factions or races in the game, whether you blow up freighters or fight pirates has zero impact
    * Life does not get weirder as you get towards the centre
    * Pirates do not follow you from space to the planet surface, they turn back as soon as you enter the atmosphere
    * Planetary conditions are not influenced by the proximity to the star
    * Star type has no bearing on resources that a planet has
    * Resources are so common as to not be a challenge. Even rare resources can be found without too much trouble meaning it is easy to become super wealthy with a little grinding
    * Trading is paper thin and in no way you you realistically play the game solely as a trader
    * The idea that you'd have a crafting system like Minecraft where players have to figure out the recipes is non-existent (everything can be crafted via easily obtainable blue prints, using easily obtainable resources

    These are just a few things that are missing, I would encourage people to search for the Reddit post of missing features for a full list before they buy the game so they can compare what they have seen, with what they will get.

    Essentially what you are doing 2 hours into the game is exactly what you'll be doing 40 hours into the game. It is a grind of finding resources to make fuel to jump to the next system to do the same again and see some different planets. If that appeals to you then you'll love it, but be aware if you'er heading to the centre expecting weirder and wackier planets, then you will be hugely disappointed. The life you see on your first planet may easily be the most bizarre you see. You will also be hugely disappointed when you reach the centre if you're expecting some huge event, you literally arrive in a new galaxy and start all over again. Nothing more. No cut scene, nothing. Ready to begin the grind to the centre once more.

    The epitomy of the phrase "a mile wide but an inch deep" and I desperately hope they plan to deliver some of the promised features further down the line. The game has so much promise but is woefully empty at the moment.
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  52. Aug 10, 2016
    7
    What is this game?

    I kept hearing this on the lead up to release, and didn't understand why such an enigma was being made out of a technically impressive, but relatively straight forward game based primarily on exploration and resource collection. Let me be brief. You start on a planet, decide whether to be handheld or not, and then begin the first of many, many hours of resource
    What is this game?

    I kept hearing this on the lead up to release, and didn't understand why such an enigma was being made out of a technically impressive, but relatively straight forward game based primarily on exploration and resource collection. Let me be brief.

    You start on a planet, decide whether to be handheld or not, and then begin the first of many, many hours of resource collection. Once you have your ship in good form, you leave for another planet, space station or wander aimlessly--your choice.

    You can head for the centre straight away or not but, regardless, you will continue to upgrade various gadgets that you pretty much had from the beginning, whilst encountering the odd robot, hostile creature or pirates that follow an extremely limited set of behaviours. There is a story line buried in there, but your adherence to it is sporadic and widely-spaced, so it holds little interest in the long term as pacing is a key problem.

    That's it. All the hype of the next miracle of console gaming turns quickly into a small developer punching above their weight with a ridiculously huge sandbox and bugger all to do in it--repetition sets in quickly. It's hard to know who this will appeal to as linear, focused game fans need not apply, and sandbox creatives don't have enough tools to create anything worthwhile. Unless you consider naming species and planets worthwhile, but even then, it's unlikely anyone will ever see it--I hold out hope for Planet Mcplanetyface to surface.

    A huge space to explore with a significantly small, repetitive amount to do. It does seem likely that more will follow as "fans" continue to provide "feedback", lending to a further fleshed out experience in the future, but for now the description fits nicely.
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  53. Aug 11, 2016
    5
    While the game presents the player with a huge game environment filled with an amazing range of flora, fauna & geology the gameplay isn't as deep. I would go to say it's as shallow as the game is vast. The mechanics of space combat, resource gathering & NPC interaction are simplistic & boring.
    After awhile the novelty of discovering a new planet or creature wanes, exposing the feeble game
    While the game presents the player with a huge game environment filled with an amazing range of flora, fauna & geology the gameplay isn't as deep. I would go to say it's as shallow as the game is vast. The mechanics of space combat, resource gathering & NPC interaction are simplistic & boring.
    After awhile the novelty of discovering a new planet or creature wanes, exposing the feeble game mechanics. It's a shame because the idea of the game is great but the actual experience isn't.
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  54. Aug 11, 2016
    5
    No Man's Sky is a good game. For a limited time. As most likely stated by every reviewer, it gets very repetitive very quickly. It feels like an half-baked game or a demo of a game with a full triple-A $60 price tag slapped on top of it. In fact, I feel like that's exactly what it is. A glorified tech demo showcasing procedural generation across 18 quintillion planets. The combat feelsNo Man's Sky is a good game. For a limited time. As most likely stated by every reviewer, it gets very repetitive very quickly. It feels like an half-baked game or a demo of a game with a full triple-A $60 price tag slapped on top of it. In fact, I feel like that's exactly what it is. A glorified tech demo showcasing procedural generation across 18 quintillion planets. The combat feels stale and bland, the survival aspect is focus on heavily yet limited at the same time, and the crafting and gathering is dull and monotonous. If you look past all that, it is a good /exploration/ game. I would steer clear of everything else. Expand
  55. Aug 11, 2016
    6
    No Man's Sky is an incredible game, yet not a very fun one. No Man's Sky will awe you when you first pick it up guaranteed. However after that 2 hours of joy and awe you'll frankly find yourself with nothing FUN to do. The worst best thing ever, wait for a price drop.
  56. Aug 21, 2016
    6
    I am a software developer, I've been a gamer for a long time, and I've followed the development of NMS for a long time. I feel like I have a good general sense for what can be accomplished given X developers and Y years. I never believed that Hello Games (HG) could actually deliver everything they were promising. I went into this game with pretty moderate expectations, I think.I am a software developer, I've been a gamer for a long time, and I've followed the development of NMS for a long time. I feel like I have a good general sense for what can be accomplished given X developers and Y years. I never believed that Hello Games (HG) could actually deliver everything they were promising. I went into this game with pretty moderate expectations, I think.

    Nonetheless I am a bit disappointed. HG failed to execute as well as they needed to on the game's central mechanic: the procedural generation of worlds and lifeforms. They're all only superficially different in terms of appearance, and in terms of what there is to do on each world, there is virtually no difference.

    But the worst part is that each world is entirely uniform. On a real planet (Earth) there are deserts, jungles, alpine regions, ice caps, oceans, etc. In NMS, each planet has exactly one biome and there is no difference no matter where on the planet you go.

    I understand that procedural world generation is a hard problem, but they simply did not do this well enough to give the game lasting replayability. There is obviously no simulation of plate techtonics, solar activity, wind patterns (and the affect mountains, etc have on them), impact events, ocean currents, temperature, or anything like that (community-made map generators for Civilization IV, for example, did all that). It seems like they just roll a die and decide "this shall be a jungle world", then they roll another die and decide "all the trees on this planet will be red or orange", then they roll some more dice to decide what resources the planet has, etc. It doesn't seem like these things have much, if any, effect on each other, and they apply to the entire world equally. If you explore 1 square km of a planet, you've pretty much seen the whole thing.

    There are no mountains or oceans in NMS. The best you're gonna do are big hills and medium sized lakes. And apparently those lakes are filled with something other than water since they are still liquid even when the planet is -40 C.

    But I didn't give it a zero, so what's good? Well, it is maybe 15-30 hours of good fun until the sameness really starts to get to you. There is content here, but it's far from limitless like it was supposed to be. When you find the first planet that you're able to call beautiful, you really do get a great feeling of discovery. It's easy to spend a lot of time just running around and taking screenshots. And that's true on the second and third such planet, too. The fourth? Maybe a little bit. But it's all downhill from there as you realized none of them are actually that different.

    You can tell from pre-release demos and marketing material that the devs were playing builds that had a lot more content than what was released (and their failure to communicate that has justifiably upset a lot of people). The good news there is that perhaps it means we're going to get a more varied experience soon via patches. I just really hope they work on their procedural generation algorithms and give us worlds that are more worth exploring.
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  57. Aug 16, 2016
    6
    Really didn't live up to expectations.

    I was hoping for some sort of story-line to the game but there's literally nothing apart from get to the centre of the galaxy ( which gets boring and repetitive) or keep going to different atlas interfaces (which also, gets boring and repetitive). The planets are pretty much the exact same just with different colours and skins. Animals on each
    Really didn't live up to expectations.

    I was hoping for some sort of story-line to the game but there's literally nothing apart from get to the centre of the galaxy ( which gets boring and repetitive) or keep going to different atlas interfaces (which also, gets boring and repetitive). The planets are pretty much the exact same just with different colours and skins. Animals on each planet also look the same. Game constantly crashes when uploading discoveries and warping and landing and the textures just take too long to load at points. The colouring of the game is an eye killer also.

    However, good that this is the first of its kind in the genre of game and hopefully there will be similar games but executed much better in future. Did enjoy for a bit but once I got platinum on the game there's nothing else to do apart from keep warping to the centre of the galaxy.
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  58. Aug 20, 2016
    7
    Imagine, if you will, that Destiny and Minecraft had a baby. Well that baby would be the most overhyped game in quite a while, rimshot. And yet somehow, both of those statements accurately describe No Man's Sky. No Man's Sky was first announced by Hello Games, to it's own detriment at this point, back in 2013 and it set the internet on fire with it's promise of an entire universe worth ofImagine, if you will, that Destiny and Minecraft had a baby. Well that baby would be the most overhyped game in quite a while, rimshot. And yet somehow, both of those statements accurately describe No Man's Sky. No Man's Sky was first announced by Hello Games, to it's own detriment at this point, back in 2013 and it set the internet on fire with it's promise of an entire universe worth of planets to explore, space battles to fight, and aliens to encounter. The game ultimately delivers on most of it's promises, but unless a game with as much hype as No Man's Sky literally comes down from on high providing simultaneous cures for AIDS and cancer while ending world hunger, it will be panned by the very same people who did the hyping in the first place.

    No Man's Sky starts you out on a random planet with a broken down spaceship and a laser mining tool. You are given the objective to fix the ship so you can get off the planet. After you do that you need to find parts to fix the ship's pulse drive so you can fly faster through space. After that... Well after that pretty much everything is up to you. The game does have an ultimate objective of trying to reach the center of the universe, but whether or not you decide you want to pursue that goal is entirely up to you.

    The planets you discover in No Man's Sky are huge and nicely diverse. One planet is about the size of your typical sandbox game, if not bigger, and then you remember that there's a whole universe of these planets to discover and you start to get a feel of the scale Hello Games was going for. Some planets have lush environments, filled with diverse plant and animal life in every shape and color you can imagine. The animals themselves all belong to different species, with some breeds of animals even belonging to the same species. You could spend hours or even days trying to catalog all the different types of life you find on just one of these planets. Other planets are desolate and barren, with just rocks and minerals waiting for you to come and extract them from the ground. After you finish on one planet and point your ship at the next planet in the sky, a notification comes up telling you that it would take multiple hours to reach it if you decided to take it slow the entire time. Again, the scale of the game comes to the forefront.

    You also meet with three different races of aliens along your travels. The Vy'keen, Korvax, and Gek have all set up outposts on the planets that you are free to come and visit. They also preside over the space stations floating above certain planets. With the help of knowledge stones and monuments that you can find on the planets as well, you will slowly but surely learn the languages of these three races. It's extremely satisfying to go from talking to an alien early in the game and having no idea what he's trying to communicate to you, to learning many of their words and being able to piece together their sentences. The aliens you come across are looking for assistance with something, and if you correctly give them what they need you will be rewarded with a blueprint, which you can use to build better accessories for you, your ship, or your weapon.

    The building of the accessories, however, is where the game's annoyances begin to crop up. The only items that stack in your inventories are the elements such as iron and plutonium. Other non-elemental items will each take up a slot in your inventory space. So if you have a blueprint that calls for, say, 5 of a certain item, you will need to have 5 spaces free for that item PLUS a 6th spot to actually construct the item itself. As you progress through the game and have better and better items taking up valuable inventory slots, you become more and more frustrated at the extremely questionable decision to not allow item stacking.

    Another annoyance is with the aforementioned outposts. The plant and animal life is so diverse on each planet that it's disappointing to see that every outpost is nothing more than a copy/paste of each other on every single planet. There are some variants within the outposts themselves, but really there's only about 4 basic types that you will continue to see over and over. Even the ones that have the potential to unlock something cool are let down by repetition. As an example, you occasionally find observatories that tantalize you into unlocking them and finding a new location among the stars. However, the puzzle to unlock them is ALWAYS the same, and they ALWAYS lead you to a ruin that isn't even on a different planet. The potential for something great was there but it was severely missed.

    If I'm going to continue harping on annoyances then I must mention the game's upload system. When you're exploring a planet you have the option of scanning all the plants and animals and then uploading them, sharing your discoveries with the world. You even get money for doing so, so there's certainly incentive and you want to do it. Yet inexplicably the game doesn't simply upload your finds automatically. There isn't even an option to upload everything at once. So you must tediously go through your entire records page uploading every plant, animal, and save point that you've found. Either that or completely break the flow of the game to pause every 5 seconds after you find something new to upload it. This is a massive oversight that I cannot actually believe got through any sort of quality control.

    Before you decide whether or not you want to play No Man's Sky you must be completely honest with yourself about what type of gamer you are, because ultimately that is what will determine how much enjoyment you get out of the game. Are you the type that craves a story driven narrative, with characters who change over the course of their adventure? Do you like action, with every minute of the game giving you more things to shoot at and blow up? Do you like choosing your own path at your own pace, free from any sort of constraints a game might place you? All these desires are perfectly valid to have, but only those who identify with option 3 will enjoy No Man's Sky. Those people will find hours upon hours of a diverse universe to explore and enjoy.
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  59. Aug 15, 2016
    5
    It's a game for few. Most of the bad reviews, I mean, the real bad ones (0-5) are basically from people who were expecting something else.
    The game is indeed a huge sandbox with a small recipe, but boy, it sticks with you and makes you come back every day for something else.
    The game should be smaller, definitely. It is a far too big game for a far too big goal, with little variation and
    It's a game for few. Most of the bad reviews, I mean, the real bad ones (0-5) are basically from people who were expecting something else.
    The game is indeed a huge sandbox with a small recipe, but boy, it sticks with you and makes you come back every day for something else.
    The game should be smaller, definitely. It is a far too big game for a far too big goal, with little variation and if you don't keep going, it can make you feel a bit bored.

    But one thing pople writing bad review are forgetting, is that this is the first of it's kind. No game has ever done this before. A huge thumbs up for Sean Murray and Hello Games team and I can't wait to see what the future brings for future updates a maybe a sequel.
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  60. Aug 10, 2016
    7
    Only about 6 hours in but I'm having fun with the exploring and survival elements. I could see me putting a solid 50 hours into this before it starts getting repetitive but at the same time I've been looking for a good a nice change up from the norm of killing aliens, terrorists, and zombies I've been on a streak off.
  61. Aug 11, 2016
    6
    BACKGROUND: I didn't live the hype, so take this review as coming from the average gamer. It went completely under my radar until days before the launch. I found the screenshots nice looking and the idea of having infinite planets interesting, so I bought it.

    No Man's Sky is underwhelming. Beautiful colors, amazing soundtrack, a heavy sense of loneliness in the vastness of the universe.
    BACKGROUND: I didn't live the hype, so take this review as coming from the average gamer. It went completely under my radar until days before the launch. I found the screenshots nice looking and the idea of having infinite planets interesting, so I bought it.

    No Man's Sky is underwhelming. Beautiful colors, amazing soundtrack, a heavy sense of loneliness in the vastness of the universe. But its vastness is filled with mundane tasks and NPC that might as well be just posters because you can't really interact with them. You are the only one doing something in this universe and even you don't know what's that exactly. It has some bugs but nothing like FO4. They don't ruin the experience, just break the immersion a bit.

    Planets are really diverse but what's on them isn't. It's always some monolites, the outpost, the storage upgrade, the broken ship and the antennas. Then you collect some resources and travel to the next planet or star until you're killed by bandits.

    I'll keep trying but I see this game getting old pretty quickly, unfortunately. It opens up a new range of promising possibilities for game development, though. Let's hope its legacy remains positive to the industry.
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  62. Aug 12, 2016
    5
    No Man's Sky, undoubtedly one of the most hyped games of 2016 is a procedurally generated game focused on exploration and survival. Many of the reviews given on this game all levitate around the same problem, repetition, and the games lack to live up to the hype based around it. My personal experience with NMS was great all the way up to when I found out how to basically do/find everythingNo Man's Sky, undoubtedly one of the most hyped games of 2016 is a procedurally generated game focused on exploration and survival. Many of the reviews given on this game all levitate around the same problem, repetition, and the games lack to live up to the hype based around it. My personal experience with NMS was great all the way up to when I found out how to basically do/find everything the game had to offer. I've put around 10 hours into this game and at the point that i am at, I have came to the conclusion that I am doing the same thing over and over again praying to find a better ship, multi-tool or anything to spice the game up and make it more exciting. Sean Murray continuously talked about how the game is all 100% procedural and you will never find the same creature, plant, and planet more than once in the game, but i found my self travelling to other planets and finding the same (or very similar) animals and plants. The game is also very, very, very repetitive. I'd sit there mining plutonium (one of the most common elements in the game) for 30 minutes and i'd end up using it in less than 30 seconds just so i can f*cking get off the planet. I've traveled to one galaxy, I'd meet a certain AI species (Gek, Vykeen, etc), then once i'm done exploring that galaxy I've traveled to another galaxy and found that the same species was in the new galaxy and i'd just end up leaving immediately because there is nothing new to see!

    Final Verdict: No Man's Sky is a game that has a unique idea, but unfortunately, doesn't have enough content (and im not talking about the 18 Quintilian planets that you'll really only end up finding maybe 20 unique ones) to support the hype that was built around it. I personally do not enjoy games that are solely based around gaining resources over and over and over again until you've hit the point when you ask if you should really even bother with it anymore? If you enjoy games where you can explore and survive for an endless amount of time, go ahead and buy this game. If you do not enjoy having to invest a long amount of time into a game, No Man's Sky is not for you.

    Also, did I mention there's no multiplayer?
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  63. Aug 11, 2016
    7
    Please don't let the complete lack of nuance of this forum make you overlook this game.
    I'm 20 hours in, most of them spent on a single planet trying to explore it all, If you are into exploration, treat yourself, you won’t regret it.
    This is not for you if you fit in the following: -You are looking for thrills of a shoot em up game -You need the game to hold your hand -You are in a
    Please don't let the complete lack of nuance of this forum make you overlook this game.
    I'm 20 hours in, most of them spent on a single planet trying to explore it all, If you are into exploration, treat yourself, you won’t regret it.

    This is not for you if you fit in the following:
    -You are looking for thrills of a shoot em up game
    -You need the game to hold your hand
    -You are in a hurry to finish
    -You hate figuring stuff out for yourself
    -You need instant gratification
    -You have the compulsion to explore everything and open all the doors

    The "story" will not be spoon fed to you
    You choose your path and what you wish to do
    Yes resource management is frustrating
    Not it doesn't have super high end graphics (It's an Indy made game for crying out loud)

    it's an infinite universe! more game need to be made this way
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  64. Aug 13, 2016
    7
    This game delivers 95% of what they said it would - the sheer size, the seamless transitions, the mining and survival and combat. It's missing minor features, sure, but overall - it's all there. Seems like everybody else deluded themselves into thinking a very ambitious indie game is going to be what it was never intended to be. That's a damn shame, because underneath there's a decent, ifThis game delivers 95% of what they said it would - the sheer size, the seamless transitions, the mining and survival and combat. It's missing minor features, sure, but overall - it's all there. Seems like everybody else deluded themselves into thinking a very ambitious indie game is going to be what it was never intended to be. That's a damn shame, because underneath there's a decent, if shallow, survival game.

    Given more time, I think they should have added more depth to the plot & the ground/space combat, which requires no skill, only better equipment. Other than that - have fun exploring it while it lasts and, for the love of god, learn to adjust your expectations before getting exactly what you promised and then rating it a 0 in frustration because it doesn't your insane expectations.
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  65. Aug 11, 2016
    6
    I went from HATING this game, to LOVING it, then ultimately being a little sad that it could have been so much more. Kudos to Hello Games for creating this amazing, vast world. It really is incredible what they have done. The problem with No Man's Sky lies in the small amount of objectives and the fact that you really have seen all the game mechanics after 10-15 hours. I would haveI went from HATING this game, to LOVING it, then ultimately being a little sad that it could have been so much more. Kudos to Hello Games for creating this amazing, vast world. It really is incredible what they have done. The problem with No Man's Sky lies in the small amount of objectives and the fact that you really have seen all the game mechanics after 10-15 hours. I would have loved more objectives like any traditional RPG like the Witcher 3. They have created this HUGE world with not much to do in it which is really a waste of real estate. If you want a game world like No Man's Sky with a TON of variety and objectives, then your best bet is Xenoblade Chronicles X on the WiiU. It had 5 huge worlds to explore and there was this incredible sense of wonder along with very fun objectives. No Man's Sky became an obsession for me for about 12 hours, then like Forrest Gump when running cross country, I just said, "I'm done. I wanna go home now" Expand
  66. Aug 11, 2016
    6
    This game is big! Big like MInecraft is big, not big like GTA V is big. This game is definitely not for everyone, it's slow, you'll spent most of your time just trying to make fuel for your Hyper-drive to jump to a new galaxy.

    Naming Planets, Wildlife and Galaxies... Totally worthless! Once, you've traveled further to the next galaxy it's hard to return to one you've already been to,
    This game is big! Big like MInecraft is big, not big like GTA V is big. This game is definitely not for everyone, it's slow, you'll spent most of your time just trying to make fuel for your Hyper-drive to jump to a new galaxy.

    Naming Planets, Wildlife and Galaxies... Totally worthless! Once, you've traveled further to the next galaxy it's hard to return to one you've already been to, "Uploading your findings is only there for credits to buy stuff, but again all you'll buy is stuff to make Hyper-drive fuel, or maybe upgrade your ship.

    Space combat is terrible, a small FOV and cluttered cockpit with no 3rd-person view was not a good design choice. This game is big for the sake of the developer to say "It's Big!" There is alot of enjoyment to be had here but it's sadly buried in a game that is just another over-ambitious promise from a new developer.

    I have put 15 hours in so far and I have to say the most fun is discovering. Just discovering, finding, new aliens and new planets.
    You can learn bits and pieces of a language by finding Relics so you can better communicate with the aliens and increase your standing. But again, it's just a side thing that's only there if you choice to do so. I have hope this game can be saved by adding some more features but I can see alot of people becoming bored with it very quickly.
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  67. Aug 20, 2016
    5
    After spending many hours with this game, and two trophies away from a Platinum trophy, I feel I have seen enough. It is pretty awesome what Hello Games attempted to do here. An endless universe to explore with limitless possibilities. I did have a lot of fun with the game early on but it started to wear thin after several hours and upgrades later.

    The cool part of the game is the
    After spending many hours with this game, and two trophies away from a Platinum trophy, I feel I have seen enough. It is pretty awesome what Hello Games attempted to do here. An endless universe to explore with limitless possibilities. I did have a lot of fun with the game early on but it started to wear thin after several hours and upgrades later.

    The cool part of the game is the ability to fly off one planet straight to another one, or warp star systems. The views on the planet are pretty awesome at first too, seeing a giant planet or two on the horizon, knowing you could just hop in your ship and fly over to it is a cool feeling. Unfortunately there is little depth to the game. You mainly go from one planet to the next, collecting resources until you have enough for what you need, then rinse and repeat. Their aren't really enough upgrades in the game to keep me wanting to take hours mining for resources. Also there aren't that many cool upgrades anyway. The worst part of this game has to be the constant crashes. I have never, ever, experienced a game crash as much as No Man's Sky. It is an embarrassment that it was released in this state. It crashed on me more than I can count, at least over 30 times. Usually it would crash if you pause the game or when the game goes to save, and often times when using the warp drive.

    Although the game is huge and limitless, the planets themselves are mostly boring to be on. After about 2 mins on any given planet you have pretty much seen what it will look like for the next thousands of miles. There is no variety really on the planets themselves, just kind of a repeating pattern with minute variations to the same terrain. No plants I ever encountered were like Earth, where you have deserts, and tropical islands, and jungles. One planet has the same theme over the entirety, which really makes exploration feel boring and pointless. It really starts to just feel like a soulless experience after a while.

    I am glad I played the game, I had fun with it, and I do love science fiction so that helped me enjoy it more I am sure. Overall I am glad that Hello Games took the risk and hopefully they can improve on this idea in the future. Procedural generation just can't compare to artfully created worlds, though there are times this game looks beautiful when you land on the right planet.
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  68. Aug 10, 2016
    5
    I had a lot of hopes for No Man's Sky. Hope, however, is different than hype and I think any reasonable person knew there was no way this game was going to live up to the hype generated over the years. The concept always reminded me of a cross between taking Mass Effect 1's Mako planet exploration, adding a bit of survival and resources management, and setting it all to some highlyI had a lot of hopes for No Man's Sky. Hope, however, is different than hype and I think any reasonable person knew there was no way this game was going to live up to the hype generated over the years. The concept always reminded me of a cross between taking Mass Effect 1's Mako planet exploration, adding a bit of survival and resources management, and setting it all to some highly stylized graphics. On paper that sounded like a great combination. Unfortunately what was delivered was.. well, not so great.

    To be clear, at time of typing, I've put 12 hours into the game because my schedule is such that I could do so. For the first several hours, I was completely and totally enthralled. It seemed like it was going to be everything I had hoped it would be. I was in love with going to different planets, finding new flora and fauna, discovering monoliths to learn new alien languages, and renaming my discoveries and posting them to Atlas. After about 4 hours though, the cracks started to show and they have only become worse as the game has progressed.

    The planets (and moons) are often very lifeless and the animal life that DO populate them almost always follow the same patterns regardless of type. Don't expect to see any kind of food chain. Meanwhile, there are often vast stretches of space between points of interest (e.g. monoliths, settlements, etc.). Think of it this way: It's like Ubisoft open world games - you're spending a lot more time getting to points than doing anything worthwhile AT the points. In addition to this, I have not once felt like I was going to die. Not even when I managed to anger 4+ Sentinels. The various toxicities of the different planets are easily mitigated through resources and then made trivial by upgrades). I've yet to run into a single hostile animal type.

    The enthusiasm you'll feel about learning new languages will wear off as soon as you end up progressing further towards the galaxy center, only to run into an entirely new alien race meaning you get to start learning another language ALL OVER AGAIN. More flying around endless planets looking for knowledge stones and monoliths just to transcribe a different "language". By the time you've made any significant headway, you're likely moving on to another star that may or may not have another alien race who you can't understand.

    A tip for those who have the game or are buying it regardless: Save all your units and seek out Drop Pods: They offer the only way to expand your exosuit's inventory space and you're GOING to need it. At first I enjoyed the micromanagement of the different isotopes and minerals and vendor fodder items... but after 6 hours or so, it became needlessly tedious. Any time I land my ship now the very first thing I have to do is make sure I have a stockpile of plutonium - or check to make sure I landed near a good reserve. Ship inventory can only be upgraded by buying new ships - which run anywhere from 500K to 2M plus - so immediately upgrading your exosuit's inventory is probably the smartest early investment you can make.

    Transit in space is ridiculously boring. Want to get to a new planet? Hold L1 and R1 for anywhere from 20 seconds to 2 minutes while staring at a screen counting down the distance and your fuel. If you try to use traditional boosters, you'll take 10, 20, sometimes 50 times as long to get there. Going from one star system to another is basically the Destiny loading screen - uncontrollable wormhole animation while you wait for the game to load. Only for you to land into a solar system where you get to hold L1 and R1 for a minute or so again to get to the nearest planet or space station.

    After 12 hours total played (not all at once, thank God), I'm already burned out. The exploration simply isn't rewarding enough - especially when you consider that almost NO ONE will EVER see the things you've discovered and named due to the way the game is designed - and the resource management becomes exceedingly bland and tedious. Nuke those trees because Carbon is better for your Multi-Tool and Life Support, but save that Plutonium and Thamium9 for your ship or else! Gather all these multi-tool upgrades, which you won't use many of because they each take up inventory slots that are too precious to waste on many of the situational upgrades, even if you get a multitool with 15+ slots like the one I managed to luck into through a monolith quest.

    I don't even have enough characters left to get into the graphical problems of the game (lots of pop in and frame drops, it's like looking at a last gen Unreal Engine based game when devs still didn't quite know how to manage it) or the fact that the game has a nasty habit of crashing to dashboard with unexpected errors that sometimes wipes out your progress, or the fact that it frequently loses connection to the online service out of the blue. Just disappointing.
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  69. Aug 11, 2016
    5
    Really hard to rate this game - it has the exact strengths and weaknesses as noted by others. I cannot make myself grind through it but I did really enjoy the 6 hours I have spent with the game (if that makes sense). With more things to do - like some real enemies, or base building or player interaction I probably could have kept going. If it were priced as an indie it would score in theReally hard to rate this game - it has the exact strengths and weaknesses as noted by others. I cannot make myself grind through it but I did really enjoy the 6 hours I have spent with the game (if that makes sense). With more things to do - like some real enemies, or base building or player interaction I probably could have kept going. If it were priced as an indie it would score in the range 8~9. As a full price AAA I cannot score over 5.

    The game heavily reminds me of FTL, but actually preferred that game as it kept the player much more on their toes with difficulty (not grind) level.
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  70. Aug 10, 2016
    7
    This game in my opinion is truly amazing. Is it a system seller to end them all.... no not really. But it has to be said there is true potential and this game has opened a gate to a whole new WORLD of games. First bad things to get them out of my way. There are a lot of bugs for example I flew to an atlas anomaly with the what I call super speed and I went THROUGH it and my only way outThis game in my opinion is truly amazing. Is it a system seller to end them all.... no not really. But it has to be said there is true potential and this game has opened a gate to a whole new WORLD of games. First bad things to get them out of my way. There are a lot of bugs for example I flew to an atlas anomaly with the what I call super speed and I went THROUGH it and my only way out was to use it again which was difficult. My game has crashed about 5 times now. Basically the game is buggy and glitchy and it crashes a lot. Also I feel like you're doing the same thing over and over again find new planet, name new planet, find resources find bases sell resources etc. etc. Anyway bad stuff out the way. I don't know what it is, but even with the repetitive stuff I still find myself playing it It's like the game is addicting and I can't stop playing it's weird. Also there is A HUGE arsenal of ships, multi-tools etc. This game is truly amazing. The alien races have their own languages which you can learn overtime by finding monoliths or knowledge stones which can teach you a word each time. Also I don't exactly know why people are crapping on the FOV (field of view) it honestly is fine in my opinion. I can go on for hours about this game and the good and bad things about it for me it is slightly above average but it is not a system seller for the ps4, but i highly recommend this game. Expand
  71. Aug 9, 2016
    5
    The basic idea and premise is good, the mechanics are typical of a resource scavenging game. The UI is dull and clunky, the music is largely umipressive and forgetful. After a few hours you realize the whole gameplay is grinding to improve your gear to grind some more. and that gets repetitive very fast.

    Also very buggy. I had 2 crashes in the space of a 5 hour sitting.
  72. Aug 10, 2016
    7
    Good job and a great concept but uncompleted. Enjoyable at his first moment, it could be boring with few hours spent on it. Graphics are correct, but the PS4 version suffer right now of late elements spawning, especially when you arrive on the planet. Some planets are full of live and plants, but 75% of them are empty or with few life presence. Even if there is a guided phase at the startGood job and a great concept but uncompleted. Enjoyable at his first moment, it could be boring with few hours spent on it. Graphics are correct, but the PS4 version suffer right now of late elements spawning, especially when you arrive on the planet. Some planets are full of live and plants, but 75% of them are empty or with few life presence. Even if there is a guided phase at the start of the game, this game with no goals at long term will meet problems due to his extreme routine set. A game like Elit Dangerous, even if his exploration phases are just on moons right now is more interesting in a long term perspective. Expand
  73. Aug 9, 2016
    5
    Somewhere between No Man's Sky and Destiny is the perfect game. Can someone get these two studios together please? Destiny with planet hopping would be amazing.
  74. Aug 10, 2016
    6
    Let me startby saying that this is a VERY specific game, not everyone will enjoy it, many will dislike it and others like me will be mesmerised by it.

    I don't really know where to begin. The only thing i can do is describe how i feel playing it. I am fascinated. I am intrigued. I am absolutely relaxed. I have only spent about 9 hours in the game so far, and all of that was exploring
    Let me startby saying that this is a VERY specific game, not everyone will enjoy it, many will dislike it and others like me will be mesmerised by it.

    I don't really know where to begin. The only thing i can do is describe how i feel playing it. I am fascinated. I am intrigued. I am absolutely relaxed. I have only spent about 9 hours in the game so far, and all of that was exploring just 3 planets in the system i materialised in. I found myself fascinated by the mystery of these weird aliens, the craziness of the randomly generated worlds and just exploring.

    I cannot describe how relaxing i find playing this game. Nor can i explain how confused my brain gets when i try to fathom just how big it all is. The music is a special mention here, it is SO very relaxing.

    For all its good there are some negatives. I hate having to constantly refuel everything, it is tiresome. The FOV is poor. The popin and low rent texture work along with bad aliasing at times is quite an eyesore. Buti can look beyond these for what the game gives to me.

    I feel as though this is a game i probably should have bought on PC to get rid of fhe visual drawbacks on pS4.

    As i said at the beginning, this is not a game for everyone. People will hate it, there are already a ton of negative comments.

    I for one did not get caught up in any self driven hype, i had no expectations justa desire to experience what this amazing created. And i am honestly happy they made what they have, it is a truly fascinating experience and unique amongst a sea of rehashed genres and "definitive editions". I look forward to exploring this amazing universe for years to come.

    Please be proud of your work Hello Games.
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  75. Aug 11, 2016
    5
    Ok so I bought this game thinking how on earth can the game live up to all the hype? Straight out of the packaging no instructions or booklet which isn't a bad thing as it forces you into the game to try and figure out things for yourself. It took quite a while to collect and scan items but I was playing without the patch upgrade and I am so thankful for the patch which helps theOk so I bought this game thinking how on earth can the game live up to all the hype? Straight out of the packaging no instructions or booklet which isn't a bad thing as it forces you into the game to try and figure out things for yourself. It took quite a while to collect and scan items but I was playing without the patch upgrade and I am so thankful for the patch which helps the inventory system slightly. My expectations of this game were a Star Trek style of game, travel to new worlds and find interesting alien life. So far only a small amount is true. Yes you can travel to new worlds, yes you find new life forms but so far the aliens in different galaxies are all the same. You walk up to them and speak... you get some gibberish alien talk text... you answer to what you think is right...you might get a gift - DONE. The rest of the time is spent scanning plants, rocks and creatures or collecting resources for fuel etc. It would have been great if you could have built colonies or have some varying alien life that you could truly interact with. I will play this for a little while longer to see if it improves (hopefully!) as it may be too early to tell what the rest of the path forward has to come. If this doesn't improve then I'm afraid I will get bored very quickly and probably trade in for another game. Don't get me wrong the game looks great and the concept is well overdue but as it stands it needed to be developed a bit more. Expand
  76. Aug 14, 2016
    6
    After waiting nearly 3 years for this game, to get my hands on it and to be faced with exactly what I expected, it was generally disappointing. What made it worse was the lack of assistance with starting the game, which eventually lulled into a steady routine, and eventual monotonous chore of doing menial tasks to accomplish what I had wanted. A forgivable sin, when we look at the rest ofAfter waiting nearly 3 years for this game, to get my hands on it and to be faced with exactly what I expected, it was generally disappointing. What made it worse was the lack of assistance with starting the game, which eventually lulled into a steady routine, and eventual monotonous chore of doing menial tasks to accomplish what I had wanted. A forgivable sin, when we look at the rest of the game.

    Graphically, stunning - not realistic, but graphically stunning (especially when in your ship).

    Audio - simply mind blowing. Best played with a good set of headphones, for sure!

    Those things are fantastic, until I sat down and did the maths of how many times the game crashed (with the 1.03 patch, mind you) when I entered warp - a staggering 25-30% crash rate!

    I love the game, but i resent playing it, and fear progressing through the game.
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  77. Aug 12, 2016
    5
    I found this to be initially interesting and enjoyable,especially visually,until around 5 systems and 20 explored planets in,where I realised that this was the sum of the game.There is no building,and ship customisation is pathetically only +1,+2 lasers etc with no visual upgrades at all.You may find or buy ships but can't sell yours for some reason.Combat is nothing but an annoyance andI found this to be initially interesting and enjoyable,especially visually,until around 5 systems and 20 explored planets in,where I realised that this was the sum of the game.There is no building,and ship customisation is pathetically only +1,+2 lasers etc with no visual upgrades at all.You may find or buy ships but can't sell yours for some reason.Combat is nothing but an annoyance and it seems that you are the only player in the entire universe.The over-hype from gaming websites and magazines has turned this essentially $25 Indie title into a full priced disaster.This is essentially a repetitive inventory management 'game'.Boring. Expand
  78. Aug 12, 2016
    7
    7 out of 10, so far.....

    I've put 13-14hrs in so far so not a lot by any stretch of the imagination. Do you like fast paced shooters, lots of RPG elements and interactions with NPC's with branching dialogue? Yes? I do as well but No Man's Sky doesn't exactly have much if any of these elements. After my 3 days of gameplay I'm still in my starting solar system, yet to venture out
    7 out of 10, so far.....

    I've put 13-14hrs in so far so not a lot by any stretch of the imagination.

    Do you like fast paced shooters, lots of RPG elements and interactions with NPC's with branching dialogue? Yes? I do as well but No Man's Sky doesn't exactly have much if any of these elements.

    After my 3 days of gameplay I'm still in my starting solar system, yet to venture out into the wider galaxy, so what are my impressions....

    Planets I've visited in the main are varied (hot to freezing cold, empty to packed full of life). As I'm still in the same solar system I'm not expecting to see massive variation in animals but I have been surprised by a small world I'm on now and how much life and variation of life there is.

    NMS has very little if any hand holding, you are on your own in this universe after all and the game (for the most part) leaves it to you to decide what to do when, in what order and to work out how to do it.

    Sunsets, vistas etc can look stunning,

    The day night cycle in my opinion comes around to quickly but I guess that may vary dependent on planet and spin speed?

    The lights (for night time exploration) on your Exo suit are naff and light up about half a meter in front of you .
    So far I've established that one of the NPC races hate the sentinels which are AI/robots that patrol the universe, there's lots to do if you want to farm minerals, trade, explore planets, learn alien languages.

    However as much as I'm enjoying it I would say....

    If you only have 30-60min to play this is not the game for you. you need at least a couple of hours to get anywhere per game play.

    While I'm enjoying the exploration and options to do what I want, trade, steal cargo etc. at the moment from what I've experienced this could become repetitive further down the line.

    I'm not sure what this universe has in store for me but I'm eager to find out.

    Recommended but it's not for everyone ( I prefer this to Fallout 4 though)
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  79. Aug 13, 2016
    5
    This review contains spoilers, click expand to view. Идея шикарная, но обсалютное отсутствие наполненности этого мира чем-то происходящим огорчает Expand
  80. Aug 17, 2016
    6
    Unfortunately, I was expecting something different and better. It is pretty empty to be honest, one NPC per building, very much predictable throughout, greatest achievement being expanding your starship slot by one. I would agree with many that the price tag for the end deliverable is unrealistic and misleading. It had potential yet in its current state it has under-delivered greatly toUnfortunately, I was expecting something different and better. It is pretty empty to be honest, one NPC per building, very much predictable throughout, greatest achievement being expanding your starship slot by one. I would agree with many that the price tag for the end deliverable is unrealistic and misleading. It had potential yet in its current state it has under-delivered greatly to many of us. I do hope the free DLC will address the issues raised by many fans. Expand
  81. Aug 12, 2016
    5
    The game has potential, but the limitation ruins it. Every planet looks the same, apart from the colour schemes. The whole gameplay evolves around flying your ship and spamming 'C' to scan. The menus are unclear, the textures are 10 years behind, and the overall experience fades away after 2 hours, when you see all the linearity.
  82. Aug 16, 2016
    5
    Hype train issues aside, this is a completely average experience for a game. It does nothing better than many other games and in fact does a lot of things worse than many other games. I can appreciate what the small team of developers were going for, but it feels almost soulless when your actually playing it. They said it was going to be a basically infinite universe to explore and noHype train issues aside, this is a completely average experience for a game. It does nothing better than many other games and in fact does a lot of things worse than many other games. I can appreciate what the small team of developers were going for, but it feels almost soulless when your actually playing it. They said it was going to be a basically infinite universe to explore and no two gamers will see the exact same thing. It may be procedural generation, but for me, knowing that the game world isn't concrete set and is just being created in the background as I go along, that lessens the impact for me. They were trying to make you feel special like you stumbled upon a world or some feature that no one else has seen, but it's just the engine throwing random crap at you. What incentive do I have, other than a few extra credits, to name my discoveries? Oh I found a new species of mushroom called Vergaboichthalzwhatchamacallit... who cares unless you're the Charles Darwin of open world games? It doesn't help that the randomness is very shallow and the themes repetitious, at least in my 6-7 hrs of play time so far. Maybe it really opens up later, but my overall impression is that the juice isn't worth the squeeze on this high ambitious but ultimately flawed adventure. I guess it boils down to what type of game you are expecting NMS to be, considering the extreme hype surrounding everything, and also what kind of gamer you are. It's just not a game that I think about and can't wait to pick up again like some others. It feels TEDIOUS, that is the best word I can summarize it with. Expand
  83. Aug 12, 2016
    5
    3 hours. 2 hours of fun, 1 hour of dull, laggy repetitiveness. Like a long, **** point and click with a view. Shame, I had hopes as high as the sky, whatever, at least I get a refund.
  84. Aug 30, 2016
    6
    É um jogo muito bom no começo, mas com o tempo fica mediano ate ficar chato. O controle da nave não é muito bom, principalmente dentro dos planetas, as batalhas de naves é legal, mas não muito boas, logo enjoa,muitas vezes encontrei animais e plantas iguais, os planetas são diferentes sim, mas você tem que fazer a mesma coisa em todos eles e fica chato depois de 15 ou 20 visitados. DepoisÉ um jogo muito bom no começo, mas com o tempo fica mediano ate ficar chato. O controle da nave não é muito bom, principalmente dentro dos planetas, as batalhas de naves é legal, mas não muito boas, logo enjoa,muitas vezes encontrei animais e plantas iguais, os planetas são diferentes sim, mas você tem que fazer a mesma coisa em todos eles e fica chato depois de 15 ou 20 visitados. Depois de um tempo você só vai jogar com a motivação de conseguir todos os troféus, caso queira pois é muito fácil, porem demorado. Eu por exemplo só vou terminar de platinar no PS4 e depois não vou jogar mais, só se atualizem o jogo realmente como estamos esperando. Recomendo a qualquer um que compre caso tenha alguma promoção muito boa nas lojas ou compra um usado. Acho que a nota 6 esta de bom tamanho para o jogo quando foi lançado e atualmente, vamos ver se no futuro ela pode melhorar. Expand
  85. Aug 12, 2016
    6
    Much have been said about this game already, so I'll try to be brief. This is a game in the survivalist/exploration genre and set in space. The universe is near endless and each planet will have wildlife and environment of its own, although it is picked from a palette, so to speak. If you have visited 50 planets, make no mistake, this game will not be a wondrous one where content willMuch have been said about this game already, so I'll try to be brief. This is a game in the survivalist/exploration genre and set in space. The universe is near endless and each planet will have wildlife and environment of its own, although it is picked from a palette, so to speak. If you have visited 50 planets, make no mistake, this game will not be a wondrous one where content will still magically always feel fresh. Soon enough, you will discover similarities.

    It would be a huge mistake to get this game only based in an interest in exploration.

    Even in my first visited planet, I faced a creature of almost identical design that I had previously seen in preview screenshots, and I hadn't even been deep into spoilers. What's worse, the design was weird and really out there. But still -- near identical to the same, strange creature I had already seen before even playing the game. This was a huge disappointment and indicative of what was to come.

    No, this game is not first and foremost about exploration. That is merely the backdrop, only a part of what is meant to keep you going. The main attraction here is survival. Recharging your exosuit by minerals you have mined in quite typical Minecraft sense, only with a gun rather than an axe. Upgrading your weapons and spacecraft, and so on.

    This game feels like 60% about mining/trading/surviving, 30% about exploring and discovering new worlds, and 10% about combat of various beings on planets and in space, combat an afterthought. Please note that exploration would then consitute to a mere third of the game experience.

    You need to love other things than exploring to enjoy this game.

    That is the game's problem.

    It is very shallow in content besides exploring.
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  86. Aug 15, 2016
    5
    It's difficult to review a game that technically could never end. How can you be sure that you have seen everything the game has to offer and provide an accurate, objective response to that? In reality, you could play No Man's Sky for hundreds of hours, but you would have seen the vast majority of what it has to offer after the first ten or so hours. Firstly, the positives;

    I love that
    It's difficult to review a game that technically could never end. How can you be sure that you have seen everything the game has to offer and provide an accurate, objective response to that? In reality, you could play No Man's Sky for hundreds of hours, but you would have seen the vast majority of what it has to offer after the first ten or so hours. Firstly, the positives;

    I love that there are no huge storyline objectives, it is nice not to constantly have reminders popping up telling you to do something, I also like that the game doesn't really force you to do anything unless you want to (going to certain areas or progressing the very thin storyline). It is a relaxing experience, you fly or walk around planets, collect resources to make equipment / upgrades / quest items and to progress. You also have the option to scan the wildlife and upload to a database in exchange for credits.
    The planets and creatures are procedurally generated, which makes each experience unique, considering the potentially infinite number of planets, is impressive. However, throughout my time exploring the solar systems, the planets and environments tended to feel a bit similar.

    However, despite the relaxing nature of the game and the beautiful vistas it creates, it's novelty does wear thin after a few hours. It quickly becomes apparent that you don't really do anything. What you do in the game is repeated again and again. Fly to a planet, explore, craft items, explore a bit more, discover an outpost, get bored, fly to another planet. Repeat. None of the planets or galaxies seem to have exclusive items or components (from what I saw). In each galaxy there are different aliens you can converse with (usually giving them an item or purchasing an item), throughout each planet are monoliths that you can learn words from, unfortunately, all of the Alien races more or less say or do the same thing. Collecting the words felt like a pointless task, as from what I experienced, it doesn't have any effect on the outcome.

    There is no doubt that the coding and development of the game is nothing short of extraordinary. As an experience, it's a fascinating one, it's just not much of a game. If the developers had spent more time fleshing out the storyline, making the combat more diverse and creating a game that is more exciting, it would have probably been the best game ever made.
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  87. Aug 16, 2016
    5
    I had absolutely no knowledge of this game until the day before release when I saw that amazing commercial that shows you flying from space to a huge planet's surface with no loading times all the while involved in a dogfight with enemy ships. It looked incredible and I decided to get it the following day. The first hour or so of the game was quite exhilarating. Starting the game on anI had absolutely no knowledge of this game until the day before release when I saw that amazing commercial that shows you flying from space to a huge planet's surface with no loading times all the while involved in a dogfight with enemy ships. It looked incredible and I decided to get it the following day. The first hour or so of the game was quite exhilarating. Starting the game on an alien planet with your ship damaged and being left to your own devices to solve the problem without being led by the hand is really tense and fun. Overcoming the first handful of hurdles in the game is the best part of the game, there is a genuine sense of danger and discovery. Unfortunately the first hour of gameplay is basically all you continue to do for the rest of the experience; fixing ship, exosuit and weapon parts by mining minerals from planets surfaces and creating items that will let you warp to the next solar system. Every planet is new in the sense that the colours are different, the conditions vary and the flora and fauna are generated randomly from a pool of variables. This is pretty cool to see initially, but you soon realise that there is just no reason for any of this. There is no real game here, only an exploration sim that lures you in with mystery. I do have to admit that the mystery is pretty enticing, but the gameplay elements of this game are extremely lazy so playing isn't exactly tons of fun. There is very little to actually do and the lack of variation is truly disappointing. The game has nice presentation for the most part; the music is fantastic, the colours, the lack of loading screens, it feels extremely vast but this comes at a price. While the planets are huge and the amount of space travel you can undertake mirrors the vastness of our actual universe, there really isn't much to see on planets apart from the rock formations and plants. You will not see anything that you haven't already seen except with variations in placement, over and over again. While the vastness is quite awe inspiring, the actual graphics aren't anything to write home about. In fact, they're quite obviously dated. Space fights are quite satisfying when you win but mostly because they're so awkwardly designed that you're surprised to even be able to pull them off. The fact that you have to recharge your ship in the inventory menu during battles through a series of navigations and clicks while combat continues unpaused is a head scratching choice. The puzzles in the game are very simple, mostly either multiple choice riddles or numeric ones. I've seen the same type of numeric riddle with exactly the same numbers three times already and it's things like this that make you question just how much forethought went into this. As a game, this fails. As a technical achievement, it succeeds to a certain extent, but once the brief initial excitement of flying from a planet into outer space has worn off there isn't much to marvel at apart from some pretty colours. It seems to me that this game is primarily trying to be an exploration simulator with philosophical undertones and it gets some things right and some things wrong, but the main issue is the lack of what's on offer to do. Exploring shouldn't be this repetitive and it shouldn't yield such a small plethora of results. The fact that this is being sold as a $60 game is cheeky. There isn't $60 worth of content here. If this game was $20 or less I might be fairly satisfied but honestly, if you have a limited budget for gaming I would definitely not spend your money on this game, I don't totally regret doing so as I really wanted to check it out as I love science fiction and mystery, but I do feel a bit cheated by the price. Expand
  88. Aug 15, 2016
    7
    It's hard to explain what kind of game No mans sky is and even harder to explain the feelings of discovery and wonder that it offers consistently. The first session of play will confuse you, bemuse you and slowly you will understand the mechanics and you will be off on your adventure. What is the goal, well that's hard to explain, all you really do is fly from planet to planet, system toIt's hard to explain what kind of game No mans sky is and even harder to explain the feelings of discovery and wonder that it offers consistently. The first session of play will confuse you, bemuse you and slowly you will understand the mechanics and you will be off on your adventure. What is the goal, well that's hard to explain, all you really do is fly from planet to planet, system to system discovering and learning more about ancient alien cultures and abandoned structures. If you are expected a tight story and all out action and adventure this isnt the game for you, however if you are after a slow paced often jaw dropping technical milestone in gaming give it a shot. Solid 7 for me Expand
  89. Aug 25, 2016
    6
    The game has a huge potential. The first few hours are fantastic. You can really feel the size of the universe and your own insignificance. Unfortunately it's full of bugs and repetitive gameplay. You start exploring your first planet and mine resources. Then you woud travel to second planet, you explore some more and mine resources. After couple more planets the game starts to drag. AndThe game has a huge potential. The first few hours are fantastic. You can really feel the size of the universe and your own insignificance. Unfortunately it's full of bugs and repetitive gameplay. You start exploring your first planet and mine resources. Then you woud travel to second planet, you explore some more and mine resources. After couple more planets the game starts to drag. And that's the problem, basically. It lacks appealing content that keeps you playing more. I really hope in future updates that will make the vast universe more fun to explore. Expand
  90. Aug 13, 2016
    5
    This review is based on the first 7 hours. I hope the developers will listen to the community and make the changes needed to make this game good. I think it has a lot of potential but it feels like I'm playing a alpha-build with few bugs. I know this game was way over-hyped. The developers themselves made a statement before release that the game might not be what the consumers expected.This review is based on the first 7 hours. I hope the developers will listen to the community and make the changes needed to make this game good. I think it has a lot of potential but it feels like I'm playing a alpha-build with few bugs. I know this game was way over-hyped. The developers themselves made a statement before release that the game might not be what the consumers expected. They probably anticipated the wave of disappointed gamers because of on of the most hyped game in years. My advice is to really understand what kind of game this is before making a full-price purchase. I really hope I can change this score up to an 8 within the next six months. Please give this game a touch of life, and please listen to the consumers. Expand
  91. Aug 15, 2016
    5
    It misses something. I don't know exactly what it is, but there's definitely something. I kept looking for it for hours but I'm starting to feel that this is it.

    The game offers very little. They've focused on the engine, the visuals, the audio but the game itself isn't fun, it's very boring, actually. Too bad, I had high expectations for this game..
  92. Aug 16, 2016
    5
    I want to like this game more than I do. The game is breathtakingly vast, an endless cosmos to explore. It accurately captures the crushing loneliness of space by throwing you out into the universe and making you survive on planets with lethal weather conditions or atmosphere's. Visually the game is appealing. Seemingly infinite worlds are flourishing with weird and wonderful creatures.I want to like this game more than I do. The game is breathtakingly vast, an endless cosmos to explore. It accurately captures the crushing loneliness of space by throwing you out into the universe and making you survive on planets with lethal weather conditions or atmosphere's. Visually the game is appealing. Seemingly infinite worlds are flourishing with weird and wonderful creatures. The issue i have is the quick notice of repetition. Yes you can mine various minerals and isotopes to help you survive. Yes there are different starships for you to pilot, and yes there are Quintillion's of planets. This is an issue however, as once you have done what there is to to, once you have warp jumped, once you have experienced the different types of hazardous planets and once you have seen wildlife, there really isn't anything else to do. The game lacks any objective. You find yourself warping from star system to star system, only to feel the the current one, was just like the last. The grind kicks in, and it just gets boring. You can discover Alien ruins and learn words to i think four different languages, but all they do is allow you a slightly better understanding of an npc that has no character. All NPC's are routed to the spot and just offer you dialog which if you select the right choice, rewards you with the same stuff you can find. Hooray i can explore ancient Alien ruins to allow me to learn the dialect of said alien races....only for him to give me a small upgrade to my mining tool... It's a shame as the concept of No Man's Sky is brilliant and i have a massive love of Astronomy. The issue resides with a huge game, with no fill. Randomly generated planets just generate same-ish planets that don't add much to a pointless grind. Perhaps in the future, we can get a No Man's Sky like it was hyped up to be. Expand
  93. Aug 21, 2016
    7
    The game was overhyped? Yes it was, possibly.
    Does is stand for the expectation? Well, it depends on what you actually expected.
    I am a fan of open world games that doesn't really force you to do things in a single, predetermined way. No man's sky is an ultimate open world game - you don't really have to do anything specific. Just fly from planet to planet, from planetary system to
    The game was overhyped? Yes it was, possibly.
    Does is stand for the expectation? Well, it depends on what you actually expected.

    I am a fan of open world games that doesn't really force you to do things in a single, predetermined way. No man's sky is an ultimate open world game - you don't really have to do anything specific. Just fly from planet to planet, from planetary system to another one and just inhale the scale, the freedom and the subtle diversity of each world.
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  94. Oct 20, 2016
    7
    Maybe not the game some people feel they were promised (I pretty much ignored the hype), but it's still worth a look, and the soundtrack is excellent.
  95. Aug 22, 2016
    6
    All in all, No Man's Sky has an interesting galaxy to spend some time in...if you are in the right mood for it, anyway. I enjoyed my time with the game, but it rarely wowed me and I was disappointed to find that I couldn't build a base to call my own or even construct my own ship. It seems like the latter would be easy, seeing as it didn't take too long before I started to find doubles ofAll in all, No Man's Sky has an interesting galaxy to spend some time in...if you are in the right mood for it, anyway. I enjoyed my time with the game, but it rarely wowed me and I was disappointed to find that I couldn't build a base to call my own or even construct my own ship. It seems like the latter would be easy, seeing as it didn't take too long before I started to find doubles of blueprints and there are always enough resources to find. Who knows, stuff like that could be added in later updates. However, right now? It simply is NOT worth the €60 price. If you're interested in a relaxing game where you explore space (and maybe have a few podcasts to catch up on) get No Man's Sky, but wait for a significant price drop first. Expand
  96. Sep 29, 2016
    5
    Not enjoyable, managing your always plummeting resources is frustrating and boring. Sean Murray's comments on finding your friends in game were completely false. He absolutely lead us to believe it had multiplayer gameplay. Ironically, if they actually had multiplayer it would have helped this game tremendously.
  97. Sep 1, 2016
    7
    No Man’s Sky
    vastly underwhelming…
    I went into no man’s sky with low expectations... And at first no man’s sky exceeded these expectations... Everyone starts on a random planet at the edge of the universe, you’re tasked with collecting materials to repair your ship… This is a great tutorial to help you understand the basics of the game… You then go to points in the galaxy you’re in
    No Man’s Sky
    vastly underwhelming…
    I went into no man’s sky with low expectations... And at first no man’s sky exceeded these expectations...
    Everyone starts on a random planet at the edge of the universe, you’re tasked with collecting materials to repair your ship…
    This is a great tutorial to help you understand the basics of the game…
    You then go to points in the galaxy you’re in for other parts to give an understanding of the game even more… and the further you go the more intriguing this game gets…
    And once you finally have all of your ship parts, the universe is yours to either explore freely or travel towards the center of the universe…
    To travel towards the center you need materials to craft up to power cells…
    These materials are all reasonably accessible.. some more abundant than others depending on the planet you visit…
    1 power cell will let you travel 100-300 light years at a time to a different planetary system..
    You can also explore these planets for plant and animal species, which is really fun to do initially…
    But it doesn’t take long for the no man’s sky game play loop to get tiring…
    Wide as an Ocean, deep as a puddle…
    I don’t care that animals have different mixtures of body parts or plants have slight variations than plants on other planets..
    Every animal... every plant... they are all the same thing with different skins… that’s it... and the skin isn’t even that different most of the time..
    I find procedural generation to be one of the laziest forms of game design and roll my eyes every time I hear the phrase and no man’s sky is a prime example of why…
    This is 40 hours of the same thing….
    All you do is repeat the first 2 hours of the game 20 times…
    These worlds are not alive... animals aren’t eating, sleeping, fighting, mating… they’re just there..
    walking around looking the animals on earth with parts of other animals from earth…
    doing nothing but occasionally attacking you…
    Don’t get me wrong, I was in a trance for a good 15 hours playing no man’s sky, and 15 hours is well worth $60, but the game was just not intriguing enough to keep me wanting to continue forward…
    I shouldn’t have a planet figured out before I even set foot on it…
    But here I was, I knew what to look for to get certain materials, because again these planets are all the same only differing in color or elemental danger that never really mattered...
    and once you do get sucked into the game, you have to deal with these annoying sentinel creatures that shoot you for mining materials…
    A very unnecessary nuisance that I believe ruins the potential Zen like experience no man sky has going for it…
    you can also find ship and mining tool upgrades on these planets as well as these word stones to help you understand the alien creatures that inhabit a trading station in every star system that you can use to sell valuable materials and purchase materials needed to craft a new item or upgrade…
    These stations also have other galactic travelers that you can sell items to, buy from, or purchase their ship from…
    No man’s sky is a very relaxing and casual experience, simple loop, simple crafting, and may be one of those games you return to every now and then when you’re bored…
    But its uninteresting beyond the first couple of hours and at the end of the day is just another lazy feeling procedurally generated survival game grind fest…
    I give no man’s sky a 7/10
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  98. Sep 4, 2016
    7
    A game like Godzilla might deserve a score like a 4 or less, but No Man's Sky, albeit far from a great game, is still a decent game. I think exploration is the name of the game by the way of having to craft and craft and craft, and ... Even though the game is procedurally generated, I find the color and the different formations, valleys, cliffs, etc are really beautiful, some more so thanA game like Godzilla might deserve a score like a 4 or less, but No Man's Sky, albeit far from a great game, is still a decent game. I think exploration is the name of the game by the way of having to craft and craft and craft, and ... Even though the game is procedurally generated, I find the color and the different formations, valleys, cliffs, etc are really beautiful, some more so than others. Yes, there is really little if any story to this game and I found the journey to Atlas puzzling, interesting, and lacking of many storybook ideas, which surely was intentional. This game was never meant to be a story as much as it was an exploration. I would have given this game an 8 had I not run into issues with reaching Atlas and the galactic core. But this game deserves a 7 in my view. Expand
  99. Aug 18, 2016
    6
    Mi sono avvicinato a NMS senza pregiudizi di sorta, e se da un lato posso dirmi tuttora soddisfatto ( se non meravigliato) per l' eleganza con cui viene rappresentato il mondo di gioco e la poesia digitale che scaturisce dalla sua proceduralità, dall' altro devo ammettere di essere rimasto estremamente deluso dalla stabilità/qualità del codice e (ancora peggio) dagli orrori di design cheMi sono avvicinato a NMS senza pregiudizi di sorta, e se da un lato posso dirmi tuttora soddisfatto ( se non meravigliato) per l' eleganza con cui viene rappresentato il mondo di gioco e la poesia digitale che scaturisce dalla sua proceduralità, dall' altro devo ammettere di essere rimasto estremamente deluso dalla stabilità/qualità del codice e (ancora peggio) dagli orrori di design che affliggono i comparti più importanti del gameplay. Si comincia male, armeggiando con un inventario striminzito e cercando di gestire al meglio una curva di apprendimento piuttosto ripida, che costringe fin da subito a raccogliere risorse per sopravvivere e a fronteggiare le noiosissime e antipaticissime sentinelle. Col tempo le cose migliorano ma la noia si presenta piuttosto presto: troppi pianeti, molti di questi estremamente simili e 'brutti' e un gameplay che sembra non decollare mai. Si spendono ore a racimolare risorse per poter saltare da una galassia all' altra, in attesa che cambi qualcosa, che arrivi 'la svolta'. Una svolta che arriverà troppo tardi quando probabilmente molti si saranno già addormentati.
    I crash continui e frequenti poi non aiutano di certo: il codice è davvero troppo acerbo per un impianto così 'esoso' in termini di grandezza del mondo di gioco. Il pop up è sempre visibilissimo e piuttosto fastidioso, con montagne, erba e risorse che compaiono/scompaiono e vengono rilocate a pochi passi dal giocatore. Disorientante.
    Un'occasione sprecata per un gioco dal grande fascino ma confezionato da persone senza l'esperienza necessaria, e forse con un briciolo di presunzione di troppo.
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  100. Sep 7, 2016
    7
    Like CALENDULA, No Man's Sky will get a 7. At first, it feels very impressive that you can visit billions of billions of planets (or simply quintillions of planets). After a few hours of game play, I started to see limitations, we can't even name planets, creatures, and spaceships. And for some reason, we spawn on different plants light-years away, making it almost impossible to meet eachLike CALENDULA, No Man's Sky will get a 7. At first, it feels very impressive that you can visit billions of billions of planets (or simply quintillions of planets). After a few hours of game play, I started to see limitations, we can't even name planets, creatures, and spaceships. And for some reason, we spawn on different plants light-years away, making it almost impossible to meet each other in multiplayer. After about ten hours of game play, it gets very boring. Expand
Metascore
71

Mixed or average reviews - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 96
  2. Negative: 1 out of 96
  1. May 8, 2020
    80
    While I’m sure developer Hello Games is still tweaking things and perhaps even creating more content for No Man’s Sky, the current state of affairs is a strong one. This galactic opus still offers an infinite amount of content for those who want to lose themselves among the stars, but now also contains a concrete throughline that will satisfy a wider array of players. It can be irritating at times, but it’s also full of stunning moments and the satisfaction of building a virtual life among the stars. Four years after launch, it’s finally a journey worth taking.
  2. Feb 10, 2017
    60
    The world of No Man's Sky is insanely vast and beautiful, but there’s nothing to do in it! There’s no goal, no destination, no ending, nothing!
  3. Dec 1, 2016
    60
    While No Man's Sky is engrossing for the first few hours, repetition starts to set in and the proceedings grow dull. The developers stated that they plan to add significant features such as base building which could dramatically change the game for the better. There's a promising foundation present, so it's possible to envision a more substantial game down the line. As it currently stands, though, our excitement to cross the universe faded sooner than we expected.