User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
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  1. Jun 23, 2021
    10
    A departure from the Soulsborne formula, while Sekiro has some of those features (Gourd seeds reminding Souls players of Estus flask upgrades for example) from Miyazaki's past games the entire experience is still brand new & was originally going to be another game in the Tenchu series.
  2. Jun 23, 2021
    10
    Everything is very simple: You don't learn mechanics - git gud. This is the best experience i ever got.
  3. Jun 23, 2021
    10
    If u have already played ds series and bloodborne, u can have a try on this game. But once again Sekiro is way harder than other game made by Miyazaki. Just prepare to die endless times.
  4. Jun 23, 2021
    10
    Sekrio, the game is truly a masterpiece of the souls' style. Some people may look at this and think, just another Souls game, nothing new. That would be doing a big disservice to all the hard work the developers put into making this game. It improved on many things its predecessors were built upon, even adding new elements and removing others in favor of more fluid gameplay. Miyazaki youSekrio, the game is truly a masterpiece of the souls' style. Some people may look at this and think, just another Souls game, nothing new. That would be doing a big disservice to all the hard work the developers put into making this game. It improved on many things its predecessors were built upon, even adding new elements and removing others in favor of more fluid gameplay. Miyazaki you crazy genius you did it again. Expand
  5. Jun 23, 2021
    10
    An absolute masterpiece with unique, reaction based combat that rewards quick decision making, aggressive play and resilience. Although it's not a Soulsborne, you get the same sense of accomplishment from overcoming challenges, and let me tell you, this game got quite a bit of them, including one of the best and most challenging final bosses I've ever experienced. The story and lore areAn absolute masterpiece with unique, reaction based combat that rewards quick decision making, aggressive play and resilience. Although it's not a Soulsborne, you get the same sense of accomplishment from overcoming challenges, and let me tell you, this game got quite a bit of them, including one of the best and most challenging final bosses I've ever experienced. The story and lore are very interesting, and feel like a mix of traditional storytelling combined with elements of Miyazaki's obscure and vague style. I highly recommend this game to people who seek a challenging game that doesn't hold their hand. Expand
  6. Jun 23, 2021
    10
    Just finished the game 50 hrs for me . It’s really satisfying when u beat the bosses and multiple ending with different final bosses for different endings . I just love the game .. combat , story , music everything. I’ve beaten final boss with luck involvement and ending that I got is not really great ! So time to play again!
  7. Jun 23, 2021
    10
    Remember when in Dark Souls 2 the monastery scimitar was broken and had 0 frames of startup on its parry animation? That's the main mechanic in this game, except when you land it, the enemy doesn't stop attacking, so you need to do about eight in a row.
  8. Jun 23, 2021
    10
    "Parry this you filthy casual" on a whole new level. Parrying death sim for the win.
  9. Jun 23, 2021
    10
    Fresh setting
    - reduced RPG elements
    - fast-paced combat
    - hard bosses (some of the endgame bosses made me doubt I'd ever finish this game)
  10. Jun 22, 2021
    10
    It's not Dark Souls. It's neither harder nor easier, it's different. And that's great!
    A few topics to consider:
    • The combat is extremelly satisfying and fair; • No bs monster placing (sup DS2); • No janky hitboxes; • There are no weapons or armor in the game (but there's still equipment to be found and crafted); • The bosses are an absolute blast to fight; • The story is not as
    It's not Dark Souls. It's neither harder nor easier, it's different. And that's great!
    A few topics to consider:
    • The combat is extremelly satisfying and fair;
    • No bs monster placing (sup DS2);
    • No janky hitboxes;
    • There are no weapons or armor in the game (but there's still equipment to be found and crafted);
    • The bosses are an absolute blast to fight;
    • The story is not as convoluted as in the DS series, and I loved it.
    All in all, a game with a good amount of challenges, exploration and good combat!
    Expand
  11. Jun 22, 2021
    10
    One of the greatest game i've ever played. This a must play for soulsborne fans.
  12. Jun 22, 2021
    10
    This game is something else... You feel every strike of your blade and it's so satisfying if you manage to parry several fast attacks in a row. I played a lot of games and I can easily say that this game offers the best combat/fight system to date. It's extremely rewarding and makes you feel like a total badass. Your prosthetic arm gives you a a lot of addition tactics in battle due to theThis game is something else... You feel every strike of your blade and it's so satisfying if you manage to parry several fast attacks in a row. I played a lot of games and I can easily say that this game offers the best combat/fight system to date. It's extremely rewarding and makes you feel like a total badass. Your prosthetic arm gives you a a lot of addition tactics in battle due to the collection of gadgets you can attach to it. Also you can learn unique combos, strikes and skills. So yeah like I said pretty awesome gamplay wise. The story is nothing too spectacular but keeps you motivated.
    Every region has some sort of verticality for your movement with the grappling hook. Stealth makes many parts a lot easier. I think Dark Souls 1 and Bloodborne have still better regions and atmosphere but thats my opinion. I'd say this game is not as hard as Dark Souls 1 or Bloodborne due to the fact it's way fairer and stealth makes -like I said- almost every part easier except for the bosses ofc .. In addition you almost never die because of some BS. Ye it has a steep learning curve but it's very rewarding. After Bloodborne my favorite Soulsborne like game.
    Go buy it, you won't regret it.
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  13. Jun 22, 2021
    10
    Sekiro: Shadows Die Twice, A 16th century supernatural ARPG from the legendary studio FromSoftware and mastermind Hidetaka Miyazaki, the man that gave us the phenomenal Bloodborne and Dark Souls franchise. Sekiro is based in a fictional version of 16 Century Japan where you play a Shinobi called Sekiro meaning One-Armed Wolf. The game starts with an opening cinematic about the conflict inSekiro: Shadows Die Twice, A 16th century supernatural ARPG from the legendary studio FromSoftware and mastermind Hidetaka Miyazaki, the man that gave us the phenomenal Bloodborne and Dark Souls franchise. Sekiro is based in a fictional version of 16 Century Japan where you play a Shinobi called Sekiro meaning One-Armed Wolf. The game starts with an opening cinematic about the conflict in Ashina coming to an end, You see Sekiro as a child, as a man (Owl) walks up to him and asks the "Starving Wolf" to join him, He trains the child "relentlessly" to become a master Shinobi.
    You start the game of in a cell pit as someone throws down the clue to your escape, this first chapter is sort of a way to help you get a feel for the game and it's controls, if your used to the typical Dark Souls gameplay you're going to have to adjust your playstyle as Sekiro is all about posture, at the bottom of the screen your posture is displayed and at the top your enemies, you have to deflect to build up posture, blocking works but not as well, you have a very small time frame to deflect so your reflexes have to be on point as that could lead to death. In previous FromSoftware games dying was the worst thing that could happening, in Sekiro they took a different approach as you can resurrect once after each death, some enemies have this as well, above their health there is a red indicator so you know how many times they can resurrect.
    Expand
  14. Jun 22, 2021
    10
    The combat is the most rewarding system I have come across to date and it just keeps pulling you in for more. Feeling and hearing those perfectly timed parries and seeing the enemy posture meter fill up is incredibly satisfying, and it's something few games manage to pull off. The deathblows look great and all the animations feel fluent and spot on. Scenery is astonishing. I loved everyThe combat is the most rewarding system I have come across to date and it just keeps pulling you in for more. Feeling and hearing those perfectly timed parries and seeing the enemy posture meter fill up is incredibly satisfying, and it's something few games manage to pull off. The deathblows look great and all the animations feel fluent and spot on. Scenery is astonishing. I loved every single area in the game and everything from ambience and music to environmental storytelling was perfect. Please play this game, for your own sake. Expand
  15. Jun 22, 2021
    10
    I have never been more in love with a game that punishes you as hard as Sekiro does.
  16. Jun 22, 2021
    10
    Sekiro is truly a FromSoftware game. Great atmosphere, exploration and combat. The difficulty varies from hard to brutal - and you're awarded for playing an intense and aggressive style of combat.
  17. Jun 22, 2021
    10
    A stunning and incredible game. One of the most mechanically satisfying games I think I've ever played. It's hard but fair and aesthetically apes (sorry) the Ninja films of old. It won't be for everyone but I think it's telling that I completed it and instantly started a NG+. Will live with me for a while.
  18. Jun 22, 2021
    10
    Sekiro: Weebs Die Twice is an action-adventure game developed by FromSoftware.
    The game takes place in the the Sengoku period (1467-1600). Sekiro the One-armed Wolf is the main protagonist that is bound to protect a young lord named Kuro.
  19. Jun 22, 2021
    10
    Sekiro: Shadows Die Twice: Dark Souls the Anime is an excellent game with exceptional, finely tuned combat and great level design that lets it stand above the rest of From Software's already outstanding catalouge.
  20. Jun 22, 2021
    10
    + It has the open ended level design of Dark Souls 1, with you being able to take out bosses in the order you want via map branching at a certain point.
    + The combat is very good. It's the first combat system I've seen that manages to pull off fast swordfighting convincingly while not being a clunky mess or guess work. Some moves are very satisfying to pull off, like Lightning Reversal or
    + It has the open ended level design of Dark Souls 1, with you being able to take out bosses in the order you want via map branching at a certain point.
    + The combat is very good. It's the first combat system I've seen that manages to pull off fast swordfighting convincingly while not being a clunky mess or guess work. Some moves are very satisfying to pull off, like Lightning Reversal or Mid-air Deathblows, and the sound effects of deflecting just makes it all more satisfying.
    + The story has the most branching of any FromSoft game yet (which isn't a lot, admittedly), with some bosses being exclusive to certain choices, and one of them is the first time FromSoft has done something of the sort.
    + Resource scarcity is done very well, making the consumables you pick up through exploration and mini-boss killing extremely valuable.
    + All the encounters are designed to encourage players to use consumables instead of just hoarding them.
    + The big majority of the tools are good or great.
    + There isn't a single area that makes me think "I don't wanna go through this annoying ♥♥♥♥ again", unlike all the past FromSoft games.
    + Final boss forces you to use everything you've learned throughout the game while not feeling unfair.
    + Trademark Miyazaki-led enemy placement and usage. Unlike Dark Souls 2 and Dark Souls 3's DLC, which had Tanimura's handiwork, this game doesn't bombard you with extremely annoying waves of enemies in closed spaces that you have to bruteforce your way through with no other options or trick to the encounters.

    - Emblem system is annoying. I honestly wish it'd just replenish when you rested/communed at an idol and didn't require buying them. There are some times where you're banging your head against a boss encounter but you run out of emblems and gold to buy them. The system as-is does not really encourage experimentation a lot.
    - Most of the soundtrack is trash - which doesn't surprise me considering Yuka Kitamura composed most of it. There are a couple songs that I liked and got me in the mood, but I noticed there was a 2nd composer, and I'm willing to bet they had his hand, just like Bloodborne and Dark Souls 3.
    - One particular optional boss fight is terrible and ignores 90% of the combat mechanics in the game, which leaves a very bad taste in your mouth. It's a Bloodborne boss in Sekiro. It just doesn't work.
    - Hitboxes on grabs are (still) totally, now a problem exacerbated by the reduced iframes. Both beast bosses use these fairly often, and if a death results from a bad hitbox it can be pretty triggering.
    Excellent game.
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  21. Jun 21, 2021
    10
    In a nutshell, it's part Souls part Tenchu. This is a fast-paced action-esque Souls-like game with some stealth and less emphasis on customisations and stats. On the other hand, it's a Tenchu with challenging combat plus a lot more boss fights.
  22. Jun 21, 2021
    10
    One of the best Stealth / Hack and Slash games to exist. Feels more like Onimusha than it does Demon Souls. Requires patience and rhythm style parrying in swordplay. Love the overall Japanese Aesthetic and Atmosphere. You truly feel like a badass Ninja once you master the mechanics.
  23. Jun 21, 2021
    10
    Love the setting of the game and the gameplay! Different from your typical Souls-like game.
  24. Jun 21, 2021
    10
    Sekiro is a great game that is quiet challenging even if you have beaten the souls series multiple times. The combat is very fast paced and with "posture" being a major player with in the system it takes some getting used to coming from two handed great swords. Parrying is another major part of the combat system and you probably wont get very far without it. Each enemy give experienceSekiro is a great game that is quiet challenging even if you have beaten the souls series multiple times. The combat is very fast paced and with "posture" being a major player with in the system it takes some getting used to coming from two handed great swords. Parrying is another major part of the combat system and you probably wont get very far without it. Each enemy give experience points that can be used to unlock skills. Unlocking skills does make things like sneaking around and using "Sugars" and other items to last longer but you can certainly get through the game without spending them. I didn't use the "special move" skills much as they took along time to come out and i didn't find the pay off to be worth the risk. You can scroll through your inventory during combat as time is paused which is different to Dark Souls. This makes it so that you can find the item you want and use it without having to run away, scroll through your hot bar and make enough distance so you can use the item all at the same time. All in all, I think Sekiro was fun to play and very satisfying to complete but I didn't enjoy it as much as I thought I would. I would still recommend Sekiro but don't go in thinking it's like Dark Souls because you will be disappointed. Expand
  25. Jun 21, 2021
    10
    Sekiro: Shadows Die Twice? Well, its probably at least in my top three for From Software games.
  26. Jun 21, 2021
    10
    Sekiro is FromSoft's peak in their time developing games, in my opinion. Them approaching a traditional japanese setting with their own fantasy/folklore elements really delivered a special game, and this time without a convoluted story, easy-to-miss sidequests or absurd game design. They delivered an unforgiving, brutal and fast-paced samurai action tale that also happens to have the bestSekiro is FromSoft's peak in their time developing games, in my opinion. Them approaching a traditional japanese setting with their own fantasy/folklore elements really delivered a special game, and this time without a convoluted story, easy-to-miss sidequests or absurd game design. They delivered an unforgiving, brutal and fast-paced samurai action tale that also happens to have the best combat and bosses across their titles. Overall, I am extremely pleased with everything, from voice acting (japanese), music, gameplay, graphics, level design, story, game length. If anything, they should work on their lipsync and models, but in the grand scheme of things, I can see why this game earned the GOTY awards it did. A must-have for anyone looking for a challenging but fair experience. Expand
  27. Jun 21, 2021
    10
    die simulation, although often die but this game makes me feel exciting, frustrated and slamming the controller. need patience and must dare to die first.
    for the contents of game play is very good, the delivery of the story is easy to understand but it must really explore all the corners of the game.
    really really like the character of a sekiro.
    good job form software and activision
  28. Jun 21, 2021
    10
    This game is difficult if you are used to playing Dark Souls-ish games as it makes you unlearn a lot of the mechanics from those games. Instead of block/rolling/continuous evasion, this game forces you to go head-on and clash the glorious nippon steel with your foes at full throttle.
    If you keep your block up, prepare to get punished after getting posture broken. The trick is to learn the
    This game is difficult if you are used to playing Dark Souls-ish games as it makes you unlearn a lot of the mechanics from those games. Instead of block/rolling/continuous evasion, this game forces you to go head-on and clash the glorious nippon steel with your foes at full throttle.
    If you keep your block up, prepare to get punished after getting posture broken. The trick is to learn the enemies attack patterns and deflect his attacks by just blocking the instant his/her damage is about to hit you. All the other while, you need to be aggressive and target their posture meter down to get deathblows. If you consider enemies having just 2 resource bars (health and posture in sekiro instead of health and stamina from souls games), then focusing on posture breaks is what works in Sekiro. At the end of the day Sekiro's combat seems close to a rhythm game.
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  29. Jun 21, 2021
    10
    Well wow! It's fresh it's fun, and it's still frustrating ( well typical Miyazaki fashion) lol. Bosses are always epic, and hard at the same time you still feel the pump and excitement when you beat a boss just like other soulsbornekiro game ( You see what i did there? Okay fine ignore it.)
  30. Jun 21, 2021
    10
    Sekiro est FromSoftware qui améliore son jeu. Il s'agit d'une évolution de la série Souls en termes de gameplay cinématographique. Le jeu d'épée est, à mon humble avis, le meilleur jeu jamais offert. La traversée est agréable. Les boss sont parmi les boss les plus durs, les plus enragés et les plus amusants de tous les jeux. Le jeu a cependant des règles très strictes. Et chaque mort estSekiro est FromSoftware qui améliore son jeu. Il s'agit d'une évolution de la série Souls en termes de gameplay cinématographique. Le jeu d'épée est, à mon humble avis, le meilleur jeu jamais offert. La traversée est agréable. Les boss sont parmi les boss les plus durs, les plus enragés et les plus amusants de tous les jeux. Le jeu a cependant des règles très strictes. Et chaque mort est de ta faute. Expand
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]