Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
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  1. Mar 29, 2019
    100
    The combat system is fantastic and innovative, hellishly difficult, but its humiliation and battle are incredibly fulfilling. Sekiro looks great, moves great, and the design environment and levels are phenomenal.
  2. Mar 22, 2019
    100
    While more difficult initially, it becomes more approachable and easier the further in you get and the more you adapt to the combat. Since you are not leveling in the same way as the other games, scaling does not work the same way. Once you master the basics, you can master the game. Sekiro is an absolute must buy for From Software fans and anyone willing to put in the work to really get a grasp of the flow of combat.
  3. Apr 9, 2019
    95
    The joyous sense of freedom in being able to engage and disengage a situation as I effortlessly transitioned between stealth and combat- the feeling of excitement as the awe-inspiring bosses and set pieces set the bar to new heights both in spectacle and design, Sekiro is a masterpiece that will influence future games to come for generations.
  4. Mar 31, 2019
    95
    Sekiro: Shadows Die Twice is a magical journey and an experience like no other for every fan of Japanese culture and intense video games. Master Miyazaki did it again.
  5. Mar 21, 2019
    95
    Sekiro: Shadows Die Twice manages to live up to its monstrously high expectations in nearly every way. Its high-risk combat system is as satisfying as it is punishing, and its level design begs you to explore every inch of the world. While its locations and enemies aren’t as varied as in previous From Software games, you’ll hardly notice when you’re locking swords with opponents across several beautiful settings. Sekiro tells an intriguing tale about loyalty and mortality packed with surprises and easy-to-miss side stories.
  6. Mar 21, 2019
    95
    Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it’s something amazing all its own.
  7. Apr 5, 2019
    92
    It is a game that will be more to the taste of Bloodborne players than Dark Souls players, but if you enjoy tough yet rewarding gameplay, and an interesting world exploration, filled with scenery and intermittent boss fights, Sekiro will be for you.
  8. Mar 29, 2019
    92
    Sekiro: Shadows Die Twice is not a soulsborne, and it’s not another Tenchu. However, the breathtaking landscapes of a war-torn Japan and a mysterious but compelling story make a perfect outline for a rhythmic, stimulating and particularly challenging gameplay.
  9. Mar 25, 2019
    92
    A brutal, uncompromising action game with sensational sword combat. From Software has done it again.
  10. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]
  11. Apr 1, 2019
    90
    Sekiro is an extremely challenging, beautiful game that's very much worth the time to learn. Just prepare to die even more than you probably thought.
  12. Mar 29, 2019
    90
    Sekiro is a tremendously fun and difficult game -- everything from the combat to the world itself is crafted in a masterful way. Even after spending around 40 hours to beat it, I still want to come back for more in the coming weeks.
  13. Mar 28, 2019
    90
    Boasting the best swordfighting in the business, Sekiro is a game of rare but deserved self-assurance. You’ll despair as it breaks you down, but then you’ll exult as it builds you up. It’s a journey like little else in gaming, and if you’re up for the challenge, you absolutely have to play it.
  14. Mar 26, 2019
    90
    Sekrio: Shadows Die Twice continues FromSoftware’s dominance, showcasing that it’s on another level when it comes creating action games in fantastical worlds. You’re going to die, and you’re go die a lot. But these brilliant gameplay systems that come together to form experiences that we don’t see in other triple-A games is why people get excited for what Hidetaka Miyazaki is doing at FromSoftware. Between Bloodborne, Demon’s Souls, the three Dark Souls games and now with Sekiro: Shadows Die Twice, Miyazkai has all but solidified himself as one of the greatest game directors of this decade.
  15. Mar 21, 2019
    90
    Sekiro: Shadows Die Twice is an incredible blend of story, gameplay and world design. I don't think it trumps Bloodborne, personally, but it may well be the next best game that FromSoftware has created. It definitely has the most experimental aspects and rises above so many of its peers because it dares to punish you for not paying attention. As ever, the elation you find when overcoming a challenge is unparalleled. This is one for the masochists and the hard-headed, but it will welcome any who have the patience to learn it. Sekiro is bloody brilliant.
  16. A new gift from the Software company to the game world.
  17. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  18. Mar 21, 2019
    88
    You should know exactly what kind of player you are. If you're like me, Sekiro could be your match of the year for 2019. But you have to be ready to hit your head against the wall in a dead end until the brick wall breaks. Not everyone has such a thick skull. I understand. In that case, you might want to consume Dark Souls as a lighter starter snack. Never thought that I would ever write that.
  19. Mar 21, 2019
    85
    Doubt no more: From Sekiro is a true From Software game, demanding and technical. Despite its not-so-inspired stealth sequences, Sekiro rewards the player each step he/she takes, with visceral sword-fighting and gorgeous landscapes.
  20. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  21. 80
    FromSoftware comes through once more to show they aren’t just a one-trick pony: Sekiro: Shadows Die Twice is an all-around great, engaging stealth-action game.
  22. Apr 9, 2019
    80
    For those who lack the time or the inclination or the dexterity or the capabilities, Miyazaki’s insistence on perching his finely-wrought combat systems on a sheer cliff-face of difficulty seems more and more indefensible with every masterpiece he cranks out. Even as we admire his handiwork, it’s hard to shake the feeling that if he traded in some of his stubborn design cruelty for just a touch of empathy, it would be all the greater.
  23. LEVEL (Czech Republic)
    Apr 4, 2019
    80
    FromSoftware scores again! Sekiro is a challenging, gorgeous, mysterious, and fortunately, a highly entertaining game that has few flaws. [Issue#294]
  24. Mar 22, 2019
    80
    FromSoftware draws inspiration from its best games to create something wholly new, with a refined and polished combat system, some spectacular boss fights and an interesting approach to character development. The game has some issues with replayability, but is perhaps the developer’s strongest title in terms of a single playthrough.
  25. Apr 20, 2019
    70
    Jumping off Dark Souls, FromSoftware removed all the best components of its hit series in order to make Sekiro. It's a decent slasher if you like honing reflexes or breaking bricks with your forehead. More casual players will quickly get bored, though.
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  1. Mar 21, 2019
    I’m definitely having more fun with this than any From Software game up to this point. And I’m going to try to keep letting it win me over. Hopefully, I’ll return to this review a full convert...For now, however, I’m confident that people who like Soulsborne games are going to find a lot to love.
  2. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats. A brutal master who snaps the shield and broadsword out of your hands, and looks you up-and-down for what you are capable of. No more blocking, chump. You’re going to learn ballet. [RPS Bestest Bests]
User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
  1. Mar 23, 2019
    3
    This review contains spoilers, click full review link to view. Apparently Miyazaki didn't think he could refine the Dark Souls formula anymore, so he chose to deconstruct it instead. Sekiro is all about the removal of variety. Do you enjoy pure magic/ranged builds? They're gone. Do you prefer to be more agile or more tanky? You get to be agile, period. Do you like acquiring/customizing/upgrading weapons and armor? Too bad, they're gone. Do you like duels with other players or co-op with your friends? All multiplayer features are gone.

    So what do you get to do now? You get to parry (deflect) all the things! Yay! Wait, I could play like that in Souls games too. Well, now it's the ONLY way to play! Yaaaaay! You also get a jump button so you can jump over sweeping attacks. Except when none of those things work.

    You see, there are two bosses in the game, with different skins on them. The first one is the boss whose posture you can break. You beat this boss by standing absolutely still wherever you want, it doesn't matter where, and you play the s****y rhythm game where you press L1, A or B until he gets sick of it and falls over and lets you stab him in the face. The second boss is the one that breaks your posture if he sneezes in your general direction, regardless of what you are doing. You beat this boss by running around and waiting for him to finish his 20 second long mad flails of 1-shot attacks until you get an opening to go in and hit him once for 0.2% of his HP. Rinse and repeat. Honorable mention goes to a third category of boss, the one where the person who designed it was forgotten in a cubicle somewhere for the last 3 years and still thinks he is making a Souls game, so he sets the fight in a 2x2 room with a 6 foot tall ceiling where the objective is to get the camera unstuck from the corner where it's stuck after you gently touched the thumbstick, which made Sekiro dart across the room and slam into a wall, because he moves at 10 times the speed in this game.

    Also note: If one of those two bosses seems too hard for you, that's probably because you missed a prosthetic arm tool, sold by a midget dressed in grey rags, crouched behind a grey rock on the side of a grey mountain, who spawns only after you talk to a totally different guy in another place and timeline altogether about something completely irrelevant. This prosthetic arm tool is specifically designed to trivialize that one boss fight and is useless for anything else. Lovely.

    Have fun!
    Full Review »
  2. Mar 22, 2019
    10
    Sekiro: Shadows Die Twice: Dark Souls the Anime is an excellent game with exceptional, finely tuned combat and great level design that lets itSekiro: Shadows Die Twice: Dark Souls the Anime is an excellent game with exceptional, finely tuned combat and great level design that lets it stand above the rest of From Software's already outstanding catalouge. 10/10 Full Review »
  3. Mar 23, 2019
    4
    Shame on me for riding the hype train and buying this day one. I knew this wasn't a Dark Souls game, but I still had hopes that it would haveShame on me for riding the hype train and buying this day one. I knew this wasn't a Dark Souls game, but I still had hopes that it would have that From Software game-play. It kind of does, but it doesn't. They got rid of stamina, neutered dodge rolling, and made parrying the name of the game. I personally find it super tedious and just... not fun. Furthermore, this is the only play-style available to you the whole game. I do not find this appealing and it felt like I was playing a generic action title.

    I also didn't enjoy the world that the game took place in... just kind of samey and boring. Stealth felt tacked on. I just felt bored by the whole ordeal and could not press on...

    I'm happy people are enjoying it, but unfortunately it's not for me. Bummer.
    Full Review »