User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 7, 2023
    2
    **** company. Game's alright though. Just still salty that they prioritized the cash-grab that was Diablo immortal and scammed people with Over**** 2 before we got an actual somewhat passable game. Opinion may change in the future but for now, I can't in good conscience give then anything higher.
  2. Jun 12, 2023
    2
    Looks good, sounds good, but the game just isn't Diablo.

    Too streamlined for consoles. No customization really between characters, can respec at any time to match loot, so there's really no reason to role play or try and play a certain way with a character. Defeating instances or big monsters on maps drop cartoonishly large chests that loot box "explode" when you click them sending
    Looks good, sounds good, but the game just isn't Diablo.

    Too streamlined for consoles. No customization really between characters, can respec at any time to match loot, so there's really no reason to role play or try and play a certain way with a character.

    Defeating instances or big monsters on maps drop cartoonishly large chests that loot box "explode" when you click them sending gold out randomly and rare items. Loot drop experience feels like junk and breaks immersion.

    Sellers in towns only sell like 3 items and you have to wait an hour of in game time to get new items, or go out and loot where there's other players randomly in your game and they're level 36 and you're in a level 6 area. Why is this only online and forced multiplayer? BTW Server issues kick you out and throw you into a queue to join back into the game, only to get to the top of the queue and be dropped for server error ###### aka, the server is down.. uh just tell me the server is down so I don't wait 5 minutes in a queue to learn what should have been told to me when I got booted from the game in the first place.

    It feels like I'm playing a mobile game made for a younger audience, despite the 4+ minute cutscenes which are far too frequent and eye-rollingly cliche. Paraphrasing (almost exact):
    Bad dude, "They've been corrupted, mother."
    Lillith, "soon they will all fall under my spell."
    Bad dude, creepily, "yes mother..."
    ugh..

    Oh and if you play necromancer, the first skill you take overrides your left click so you can never basic melee attack ever again. Even if you resbind the skill to right click later, your left click stays empty and you can no longer attack. I thought I was stupid and couldn't find the rebind button in the options. Googled it and a reddit post shows up from the open Beta, "Warning if you play necromancer, you can't attack with melee." Still not fixed 2 months after they fully released the game for $70?? My dude is literally holding a dagger with a special effect, but I can't use it. wth??

    Don't even get me started on the complete lack of skills/spells that matter in each skill "tree" (which is just a straight path now, no multiple tabs or play styles), you're basically thrown into a cookie cutter character that would play well on a controller, post-lobotomy.

    This game costs too much when it has clear design flaws and blatant errors, "always online" that you can't connect to, an oversimplified experience playing generic character #3 of 5, and a story that made me eye roll more than a few times.

    I really wanted to like this game, I was willing to over look a lot, but I can't even connect to play the game, and when I do get to play, I can't even swing my weapon. I thought they learned their lesson on D3? 1.9/10.
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  3. Jun 8, 2023
    2
    Generic, boring, repetitive and offers no real challenge. Extremely pricey.

    Putting everything aside, what disappointed me the most was the fact that the "Return to darkness" was a lie. Even with better graphics the game does not even get close to offering you the same immersion and feeling that D2 used to have (as it was proposed). They just made D4 less flashy and more gory compared to
    Generic, boring, repetitive and offers no real challenge. Extremely pricey.

    Putting everything aside, what disappointed me the most was the fact that the "Return to darkness" was a lie. Even with better graphics the game does not even get close to offering you the same immersion and feeling that D2 used to have (as it was proposed). They just made D4 less flashy and more gory compared to D3.

    I would give it a solid 5/10; But because they lied and brought my expectations up, a 2/10 the maximum I can give, being generous.
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  4. Jun 9, 2023
    0
    Always online SINGLEPLAYER??? I've never felt more scammed after buying a game in my entire life. Thank god that i had the option to refund the game. Also why is there no music in the game? Did Blizzard go cheap on the music too?
  5. Jun 25, 2023
    0
    Besides ok graphics and gothic atmosphere, story and music, this is just Diablo 3. Avoid getting it as seriously as you did avoid getting covid.
  6. Jun 8, 2023
    0
    This is just a pathetic game. Server crashes, open world lagggggggggggg when I have zero desire to play an MMO, and a non existent end game.

    Blizzard has just become a joke at this point for its product, and an institution of sexual exploitation not video game production.

    Please just sell the Diablo trademark to a company that actually gives a chit.
  7. Jun 10, 2023
    0
    not playable offline. lack of offline mode is a dealbreaker. an offline mode and mod-support would save this joke of a game. contains microtransaction scam. blizzard is greedy.
    again there is a rating disparity between user rewievs and "professional" critics. same as with diablo 3. wonder why that is....
  8. Jun 8, 2023
    0
    Fix your potato servers already!
    You keep mocking us with every game and i really regret buying this turd.
  9. Jun 7, 2023
    0
    I own Diablo 1, 2 and 3. As soon as they announced this would be a live service, I knew this game was doomed to become a failure to casual players.
    I just can't stand the sight of a random barbarian named HelloKitty wandering the town, while I heard a quest giver speech.
    The immersion of this game was completely spoiled on purpose. If you are a fellow causal player, I recommend you stay
    I own Diablo 1, 2 and 3. As soon as they announced this would be a live service, I knew this game was doomed to become a failure to casual players.
    I just can't stand the sight of a random barbarian named HelloKitty wandering the town, while I heard a quest giver speech.
    The immersion of this game was completely spoiled on purpose.
    If you are a fellow causal player, I recommend you stay away from this MMORPG-like garbage.
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  10. Jun 7, 2023
    3
    Drab, buggy, shallow looking, and worst crime of all for a Diablo entry, it has a boring endgame loop, even D3 had it better than D4.
    What's that? You wanted a full review? I'm afraid you'll have to wait for me to be able to complete it.
    In the meantime, would you like for me to charge you 25 bucks to switch the font to something else?
  11. Jun 7, 2023
    0
    Non-innovative, uninspiring, simple, repetitive game. The skills feel unimpactful, the combat feels stiff, the itemizations don't produce an impactful difference. I honestly don't see how this game is much different than Diablo Immortal with a bigger price tag, along with a shop selling skins for $25 for...horse armor. Blizzard's outrageous greed continues while producing subpar games.
  12. Jun 7, 2023
    2
    It's money-grab before blizzard is sold to Microsoft. Boring repetitive game play, not worth the money.
    The world is empty and gives the impression that it has been enlarged to add only mounts.
    Can't tell any difference between 20lvl and 80lvl.
  13. Jun 8, 2023
    2
    Nice visuals and atmosphere, but that's about it. The gameplay, which is most important, is awful for this genre. It is the most tedious arpg I've ever played. Also, the endgame is severly even if you actually wanted to play it after the tedium of levelling.
  14. Jun 10, 2023
    0
    To be clear up front, this game is a 5/10. I’m giving it a 0 to offset a 10. This game is NOT a 10. It’s also NOT a 0, I’m simply creating balance. Now to my review.

    What can I say that hasn’t already been said? For a $70 game you receive: - Overall lack of imagination - Mediocre character creation - OK but forgettable soundtrack (sound design is well done, I will say) - Level scaling
    To be clear up front, this game is a 5/10. I’m giving it a 0 to offset a 10. This game is NOT a 10. It’s also NOT a 0, I’m simply creating balance. Now to my review.

    What can I say that hasn’t already been said? For a $70 game you receive:

    - Overall lack of imagination
    - Mediocre character creation
    - OK but forgettable soundtrack (sound design is well done, I will say)
    - Level scaling that robs you from ever feeling powerful
    - OK skill tree and skills, nothing mind blowing
    - An open world that feels the same no matter where you go
    - Same with enemies, largely forgettable
    - Repetitive dungeons, as others have said, that feel like they’re reskinned
    - Great cut scenes
    - Bland boss fights
    - Boring items that are just another number check, no real uniqueness
    - Micro transactions in a $70 GAME!
    - Decent story

    For the amount of production time, money and effort put into this I expected so much more. Blizzard has let me down for the last time. I’m now convinced (between D4 and Immortal, hell, even the D3 real money AH) they’ve gone the way of greed over passion, like so many other AAA developers have over the last several years. You may get some fun out of this, $30 worth of fun. Definitely not $70 worth of fun.
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  15. Jun 7, 2023
    4
    Fairly disappointing. We were told we'd have more control over builds, but I feel like I have less choice vs diablo 3. Also, D3's graphics were better, it didn't suffer from being open world, and combat felt better and faster. D4 is so dull in every way. Definitely not worth the price.
  16. Jun 12, 2023
    0
    Awesome game, ruined by the constant medalling by the devs. Stop nerfing the fun out of the game.
  17. Jun 8, 2023
    0
    A lackluster and uninspired, not to say half-assed, assortment of various systems.

    There are just too many aspects insufficiently thought through and half-baked or which simply have no proper purpose in this game. Take the open world for example. What is the purpose of going from an Act-based story with distinct and closed levels, to an open world with a seamless transition from
    A lackluster and uninspired, not to say half-assed, assortment of various systems.

    There are just too many aspects insufficiently thought through and half-baked or which simply have no proper purpose in this game.

    Take the open world for example. What is the purpose of going from an Act-based story with distinct and closed levels, to an open world with a seamless transition from region to region? There simply is none, for the sake of fun. While it might seem it does, especially during the first few hours, the players quickly notices that the open world is just shallow in its current state with nothing to offer and no purpose to be fulfilled. World Events are the only things that could possibly justify the existence of the open world, if they weren't as boring and pointless as they are. The World Bosses are Loot Pinatas that you hit till it dies. Chances of an unsuccessful encounter are slim to nigh inexistant. Same with the Horde Event. It simply isn't suspenseful, nor difficult, nor challenging. It is just a random event you go to and absolutely meaningless. Hell Tides and Strongholds are somewhat better, but cannot compensate the lack of open world activities, with Strongholds being one-time only event with no further importance. You free them and you are done with it. No dynamics and no importance to story or world.
    Furthermore, the open world is empty of any other challenges that are not tied to times events. Monster density is low. It is actually so low that you'd be wasting time at any point at which you don't just ride hard to get to the next dungeon.
    Of course, Mounts and Skins are more prevalent in an Open World where one can randomly encounter other players. $$$.

    Why do I stress the point of open world this much? Because Blizzard made sure to advertise it with every opportunity. And it is simply not as good as they try to make it. Its existence is not justified and Diablo 4 would have been better off being a more classic approach to how story and areas are tied together.

    The Itemization lacks depth. Just like in D3, you stack Toughness and Damage as much as you can. There's barely any utility modifiers on items. It is a GearCheck game where your brain is simply not needed beyond thinking up a build (which the aren't many viable ones) or picking one from the dozen websites that offer 'the best farming build'. If you try to make an unconventional build you quickly realize how these attempts will falter easily. The good old Frenzy Barb? Has no place in this game. Because Frenzy is a Generator. And Generator are simply **** by design. They are not meant to be for the purpose of critically damaging the enemy. They are meant to generate buffs, like increased Toughness, or generate Resource, to use with Core Skills. Therefore, all items will be designed around Core Skills, in one way or another. The lack of total skills, not just core skills, also adds to the fact that there's simply not enough diversity when it comes to builds.

    Monster diversity is a fake. Yes, there are plenty of different enemies, but they feel the exact same way. Especially in higher levels one will not give two-****s about how to approach a new pack. You go in balls out and give it all you have, spam you Core and activate your ult and chances are high that the pack you've just encountered is dead. Skills that pixel-stack enemies also help.

    There's plenty more, like:
    - the music being generic,
    - the campaign/story being a drag, with missions/quests that are as boring as they could possibly be,
    - boring and repetitive collection of renown
    - PvP being a complete mess
    - social features consisting of utterly pathetic integrations, like the Clan feature that's just a second friendlist and nothing more, the chat being useless and already full of Gold sellers and RM traders and plenty more
    - the QoL not a priority, starting with a bag for Gems, which, as soon as you have 10 of each, you simply don't ever need to pick up again
    - scaling of monsters making leveling up and gaining "stronger" skills feel like nothing, unnoticable, whether you play on level 20 or on level 70, fights will feel the exact same and the difficulty will be indistinguishable,
    - the most boring crafting systems, barely an improvement to that of D3
    - and so much more....

    The only way that people really give this an 8+ is because they haven't played this game beyond the campaign or are simply so starved of ARPGs that they don't give a crap about it.

    Diablo 4 is the absolute minimum that could have been done, but it is praised by critics as the "holy grail of ARPG".

    4/10, but giving it a 0/10 because of all the casuals that give it a 10 without even experiencing the endgame.
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  18. Jun 7, 2023
    2
    This review contains spoilers, click expand to view. Good:
    Dark themed,
    Voice acting

    Bad :
    Early Access when create a challenge to run 100lvl
    Memory leak
    Only 2 cinematics
    No item customization
    No sets per class
    Not working global chat
    Boring endgame
    Buy to play game with battlepasses
    Only few enemy models
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  19. Jun 7, 2023
    0
    story : 0/10
    dungeon : 0/10
    graphic : 4/10
    skill UI : 0/10
    Level scaling is terrible.
  20. Jun 9, 2023
    0
    Overall, the game falls short in several areas, making it a disappointing experience.
    The concept of level scaling is flawed, as players consistently feel weaker after leveling up unless they acquire new weapons. This undermines the sense of progression and leaves players questioning the purpose of leveling. Furthermore, the lack of mob density in the early stages of the game dampens the
    Overall, the game falls short in several areas, making it a disappointing experience.
    The concept of level scaling is flawed, as players consistently feel weaker after leveling up unless they acquire new weapons. This undermines the sense of progression and leaves players questioning the purpose of leveling. Furthermore, the lack of mob density in the early stages of the game dampens the excitement and exploration.

    Itemization is another letdown, as the focus seems to be solely on acquiring higher numerical values rather than hunting for unique and interesting items. With the existence of a global loot table, the open world becomes irrelevant, reducing the sense of exploration and variety. Additionally, as players progress through the world tiers, lower-tier items become obsolete, making their continued drop rate puzzling and frustrating.

    Furthermore, the game's item progression system suffers from a lack of balance and pacing. Once players reach a higher world tier, they are suddenly flooded with higher rarity items within a matter of an hour or two. This rapid influx of powerful gear provides a quick dopamine rush, but it also diminishes the sense of meaningful item progression. The problem becomes more apparent when players remain within the same world tier for an extended period. During this time, the advancement in item quality and effectiveness becomes almost negligible. It creates a stagnant experience where the excitement of finding better gear is greatly diminished.

    The skill system also suffers from imbalance and lack of coherence. While percentage damage from equipped weapons may work for certain classes like barbarians, it feels out of place for others like sorcerers. This discrepancy in skill mechanics undermines the overall cohesion and strategic depth of the gameplay.

    The user interface is another weak point, with inconsistent quality. The skill tree is unreadable, impeding players from making informed decisions about character progression. Furthermore, the item description tables suffer from poor design choices, making it difficult to gather crucial information about items. The overall design and visibility issues significantly detract from the user experience.

    The Paragon Board, intended to provide additional customization options, ends up feeling repetitive and lacking in diversity. The emphasis on percentage damage, resource bonuses, and generic damage increases results in different classes feeling remarkably similar, reducing the incentive to experiment with different playstyles.

    In terms of monetization, the game's release strategy raises concerns. Claiming a premiere date of 6.6 and offering a $20 Early Access option merely four days earlier feels disingenuous. Furthermore, the offer of Early Access for a short duration of only four days diminishes the value of the additional payment. It appears as if the intention was to capitalize on the fact that June 2nd fell on a Friday and June 6th on a Tuesday, maximizing profits rather than providing a genuine Early Access experience.

    Overall, these practices cast a shadow on the game's integrity and consumer trust. Players who paid $70 instead of $90 were not given a true premiere experience but rather what could be considered a "Later Access" to the full version 1.0 of the game on June 2nd. This approach undermines the expectations and fairness associated with Early Access models, where players typically support a game's development in its earlier stages. As a result, the game's monetization strategy leaves players feeling exploited and dissatisfied.

    In summary, the game suffers from a lack of complexity, opting for complicated mechanics that fail to deliver engaging gameplay. Issues with level scaling, mob density, itemization, skill mechanics, UI design, monetization choices, and item progression all contribute to a disappointing experience. Rather than providing a captivating Hack n' Slash adventure, the game relies on forced travel to prolong gameplay, further detracting from the overall enjoyment. As a result, the game falls short of its potential, leaving players longing for a more satisfying and well-rounded experience.
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  21. Jun 8, 2023
    2
    Sigh. It's really easy to overlook the huge amount of effort the designers, modellers, artists, developers, audio engineers, etc put into a title like this, just to see it come crashing down with short-sighted decisions by executives like implementing premium currency, mediocre updates to the gameplay and going so bloody woke.

    Truly disappointing from a gamers perspective.
  22. Jun 8, 2023
    3
    Everything is bad in the game 1. New leveling system 2. Game dynamics 3. Plot 4. Graphics
    I couldn't find anything that made me want to keep playing - an absolute disappointment. All the critics' scores are just bought
  23. Jun 8, 2023
    4
    Diablo 4 out of 10

    -Contains an extensive cash shop -Campaign puts an emphasis on very boring open-world questing ala Lost Ark -Scaling system ensures you get weaker with every level-up -Schizophrenic skill balancing, some abilities will do 200x more damage than others -Short campaign, likely launched unfinished to sell you a $70 expansion pack -Boring daily chores as if it's a
    Diablo 4 out of 10

    -Contains an extensive cash shop
    -Campaign puts an emphasis on very boring open-world questing ala Lost Ark
    -Scaling system ensures you get weaker with every level-up
    -Schizophrenic skill balancing, some abilities will do 200x more damage than others
    -Short campaign, likely launched unfinished to sell you a $70 expansion pack
    -Boring daily chores as if it's a mobile or browser game
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  24. Jun 7, 2023
    3
    As a huge ARPG fan, Diablo 4 was a big letdown. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback.

    The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. This was by far the #1 complaint of players. This
    As a huge ARPG fan, Diablo 4 was a big letdown. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback.

    The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. This was by far the #1 complaint of players. This remains the case in D4. There was potential to see huge power in paragon trees and the skill tree, but most of it is relatively minor with a handful of potent points spent throughout the leveling process. This means a "build" is less impactful than just getting synergistic gear, and the result is whatever "build" has the most synergies ends up being the strongest build rather than being given a choice.

    This illusion of choice was a big complaint during the D4 betas, and it's still one of the biggest problems after launch. So many skill points and paragon options are bad, making everything feel relatively forced. We left feedback that most of this stuff needed to be buffed, but instead Blizzard nerfed some of the really cool skills and we were left with even less choice. A big yikes there. This also messed with balance, and nothing feels worse in an "MMO-lite" ARPG than picking the wrong class because your class sucks. Everyone wants to feel powerful, and in a good ARPG everyone is powerful.

    The level scaling didn't go away or have meaningful limitation to it leading to issues changing builds if you lose power, making farming essentially impossible. It feels terrible in solo play as was mentioned repeatedly during betas, but opens up parties to low-level carry. Leveling up should not be a punishment. This also negatively impacts end-game. D4 shipped with an incredibly poor endgame, amounting to essentially just watered down D3 grifts or PoE maps, but there's no real reason to do these since enemies outside of this end-game content scale beyond story level, all the way up to 95. This isn't even a problem in D3 because while it has scaling, you so quickly exceed the scaling of enemies in adventure mode or even torment XVI that everything but high GRs is trivial. In D4, you can easily end up in a situation where your sigils are weaker than world and regular dungeon enemies, and therefore less rewarding.

    The narrative storytelling is heavily weakened by the open-world aspect of the game. Other games that have done this have also sacrificed story for exploration and gameplay. While this works for games like BOTW where they absolutely nailed exploration, it doesn't when there's almost nothing in the world for you to do. BOTW doesn't have a meaningful story. D4's story is weak and forgettable, and the narrative set pieces suffer the same weakness. Think back to D2 or D3 or even PoE. You can picture in your mind exactly how the story flowed between acts because of the narrative set pieces you remember. Do you remember anything like that in BOTW? I don't, and I 100%ed it twice and beaten it dozens of times, all in entirely different ways. The same goes for D4. But collecting a Lilith statue or clearing out a stronghold is even less memorable than a shrine or even some korok seeds.

    The game looks great, it sounds great, and the gameplay is responsive and fun. That's about where the positives end. For all the talk of a "smooth launch" the game still crashes regularly and has a lot of bugs found in beta. And if your connection is spotty, it's unplayable, even as a solo game. The rest of the game is a lackluster imitation of better ARPGs and overall D4 is just a forgettable mess of what was potential. They might fix most of this in future expansions and seasons, but you're paying $70 for the potential that spending more money in the future might fix the problems. That's unacceptable.
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  25. Jun 7, 2023
    3
    A bunch of meaningless MMO elements, an excessively large map with a sparse number of monsters, uninspired and uninteresting repetitive dungeons, sudden and unwarranted nerfs, I suggest renaming it to Diablo of World.
  26. Jun 7, 2023
    0
    The open world is big and empty, and it takes longer to walk than to fight monsters
    Late dungeon mechanics are too repetitive
    Gameplay feels slow and tedious
  27. Jun 9, 2023
    3
    After a long wait, some disappointing releases of the franchise and a massive marketing campaign building up the hype, we can finally play the long awaited sequel of Diablo 3. But the hype didn't last long. What we find is a barebones diablo game, that looks nice, true, but is lacking on all other fronts and seriously, is nothing but a let down. Lets start with the positives:

    PRO: - Game
    After a long wait, some disappointing releases of the franchise and a massive marketing campaign building up the hype, we can finally play the long awaited sequel of Diablo 3. But the hype didn't last long. What we find is a barebones diablo game, that looks nice, true, but is lacking on all other fronts and seriously, is nothing but a let down. Lets start with the positives:

    PRO:
    - Game looks fantastic - World is immersive and grim
    - Sound is good
    - Combat feels nice
    - Its easy to get into the game
    - The game will probably be supported and enhanced for a long time to come

    CON:
    - Level scaling is HORRIBLE. Every level of your character does not strengthen your character, but in fact weakens him. - Power almost ONLY comes from items, nothing else (mostly due of the scaling)
    - After a short while you wi start to wonder, why you even play this game. You never really feel any stronger in a game about character progression and power fantasy. Enemies are always gonna stay the same strength relative to you (or even stronger)
    - No Runes/Runewords (which was promised)
    - No Set items
    - Currently no special unique items (that only drop in WT4, but are disabled without any notice)
    - No trading
    - Very few items in general
    - Very small amount of build diversity
    - Itemization is super bland (most aspects are just X skill does 20% Increased Y)
    - No mercenaries
    - No farming act bosses
    - Only one pinnacle boss
    - Dungeons are largely boring and there are very few Dungeon bosses
    - No offline mode
    - No search function in your stash
    - No Group finder
    - Horrible mob density
    - many missing quality of life features from previous games.
    - and many more.. This game is super bare-bones, the world looks amazing, and the skills that do exist play smooth, but this game is basically a skeleton lacking any real depth, and for the AAA price tag it has, that isn’t enough for most people. On top of that, it feels that the number 1 priority for Blizzard was the console market, not the PC user and that shows.

    I am very disappointed of the low quality of the game and how much content is missing. The money for all the crazy ad campaigns should have put in developer hours.
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  28. Jul 26, 2023
    0
    As modern Blizzard's designer said, this game is DEAD.

    Allow me to be honest. This game is mediocre to low-tier quality, with an inappropriate price point, battle passes, and some unnecessary mechanics like scaling and horses, etc. etc. Not to mention that the combat in it is dull, the world bosses are boring, and as mentioned in one of the reviews, it has meaningless MMO elements.
    As modern Blizzard's designer said, this game is DEAD.

    Allow me to be honest. This game is mediocre to low-tier quality, with an inappropriate price point,
    battle passes, and some unnecessary mechanics like scaling and horses, etc. etc.

    Not to mention that the combat in it is dull, the world bosses are boring, and as mentioned in one of the reviews, it has meaningless MMO elements.

    The locations look visually appealing, although they lack the desired level of darkness and tend to be monotonously grey and repetitive.
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  29. Jun 8, 2023
    0
    - No lfg
    - No search inventory/skills
    - No sets
    - No overlay map
    - Uniques gatekeeping
    - No trade
    - No leaderboard
    - No global chat
    - No playtime stats
    - No monster compendium/bestiary
    - Max party 4
    - 4 classes (7 d2r 7 d3)
    - No builds loadout
    - No zoom
    - NO ENDGAME
  30. Jun 8, 2023
    0
    Lets make a game that is live service, but the plot twist is that you cant lose connection, or you lose all your consumables and the progress in your nightmare dungeons, but you do all the time anyway. YOU ARE NOT POE, so please take your fortnite ass somewhere else, sincerely the people that actually play games.
  31. Jun 14, 2023
    5
    Decent story and start. Gameplay starts off kind of fun because it's new, but ends up far more boring than D3. Diablo Bore, Diablo uninstall. I got it for free and I would still return it if I could.
  32. Jun 13, 2023
    4
    The campaign is very short and extremely simple.

    The 'game' is what happens after the campaign. Just keep killing monsters, so you can kill the same monsters, but faster. That's it, that's your goal, and the entire game. Properties and stats are convoluted beyond intuitive notion. You are conditioned to build predetermined synergies in your character. A big illusion of choice,
    The campaign is very short and extremely simple.

    The 'game' is what happens after the campaign. Just keep killing monsters, so you can kill the same monsters, but faster. That's it, that's your goal, and the entire game.

    Properties and stats are convoluted beyond intuitive notion.

    You are conditioned to build predetermined synergies in your character. A big illusion of choice, since it all comes down to bigger numbers. There are some different skills that you can change accordingly to some personal preferences, but still, you can't escape the synergies to make them work.

    The endgame is just repetitive and meaningless. You don't have clear goals, just mark some checkboxes and optimize your damage as much as you can through min-max of stats.

    Diablo is much closer to an incremental game or a slot machine than an actual game.

    Lost Ark is better in every single way. Unfortunately, Lost Ark is doomed by its monetization. Diablo, despite being an inferior game as a whole, still doesn't really force you to pay for anything outside the overpriced price tag. Seriously. Diablo is incredibly overpriced for what it actually is.

    Why didn't Blizzard create a brand new game in the Diablo universe? Why didn't Blizzard try to create a whole new concept for isometric ARPG games? It's just the same thing from the past, an outdated design that makes no sense to exist other than tradition and lack of better ideas.

    People have the expectation of staying in the game for the 'endgame'. The core campaign, the core progress is no longer the focus.

    Blizzard knows that very well. They've made the entire game around the concept of farming nonstop to keep min-maxing (through forced build concepts). All right, that's not a problem, but why do you have such an awful feeling of progression and decision making? Or the overall lack of necessity to even pursue that in the first place? Usually, it's fun to make stronger characters, so you can see them perform better in new and better content, and keep pushing through. In Diablo that's not even the case. You have "Capstone Dungeons". That's the best they have to offer. Let alone the fact that it's all repetitive, but I'll skip that.
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  33. Jun 11, 2023
    0
    Been waiting for Diablo 4 for so long. Finally the game arived but it'd totally overpriced. The Inventory is even smaller than in Diablo 3 which is just redicolous. How on earth can you fail so miserably and put a much smaller inventory when people clearly been beging for years to have a bigger one in Diablo 3.

    Skill Tree is a joke, why it's so small. It's the same issue like in Diablo
    Been waiting for Diablo 4 for so long. Finally the game arived but it'd totally overpriced. The Inventory is even smaller than in Diablo 3 which is just redicolous. How on earth can you fail so miserably and put a much smaller inventory when people clearly been beging for years to have a bigger one in Diablo 3.

    Skill Tree is a joke, why it's so small. It's the same issue like in Diablo 3 where almost every class had the same build.

    No crafting , No item trading and that in an online game in 2023

    In Diablo 3 people where asking to put all gems into your secret stash to save some free inventory slots and what did they do in Diablo 4? They made these gems take even more inventory space than in Diablo 3.

    Normal monsters without any buffs keeps stunning you even when you are in your berserk mode.

    It even has Season Pass on it which is Pay2Win no matter how you see it. Skins are totally overpriced. Since the game is so hard overpriced, I'm skipping on it. Played the Beta and thats it.
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  34. Jun 7, 2023
    1
    The staff who make up the Cathedral of Light dungeon and the staff who designed the Inquisitor obviously want to **** Blizzard.
  35. Jun 8, 2023
    0
    The game is good, but there is still that bad connection with the blizzard servers (as usual) and this is sad because this company is very mercenary and has horrible servers as well as the team that tries to somehow fix it, but it ends up getting worse ...
  36. Jun 8, 2023
    0
    15 hours wait time to login atm. For the price of the game it would be really nice to be able to actually play it. No game = no score.
  37. Jun 11, 2023
    4
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's unending hunger for wallet. This approach tarnishes the franchise's legacy, betraying loyal fans and prioritizing profit over delivering a complete and satisfying gaming experience. It's disheartening to see a beloved series succumb to such blatant greed after the disasterpiece that was Diablo Immortal.

    These days the only thing Legendary in a Diablo game is the greed of it's creators."
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  38. Jun 7, 2023
    4
    BORING and UNINNOVATIVE

    What a waste of my $70. So many people at Blizzard worked on this game. So many people failed to make a good game.

    At least the graphics aren't a travesty like with Diablo 3.
  39. Jun 8, 2023
    0
    This is not Diablo. Its just a WoW in the Diablo Universe. At least the graphics are great.
  40. Jun 12, 2023
    3
    Diablo IV, the highly anticipated entry in the renowned franchise, falls disappointingly short of its predecessors and fails to carve its own path. It shamelessly borrows from other successful action RPGs, lacking the depth and substance that made games like Diablo II and Path of Exile so beloved. Despite commendable graphics and cinematics, Diablo IV feels like a hollow imitation, failingDiablo IV, the highly anticipated entry in the renowned franchise, falls disappointingly short of its predecessors and fails to carve its own path. It shamelessly borrows from other successful action RPGs, lacking the depth and substance that made games like Diablo II and Path of Exile so beloved. Despite commendable graphics and cinematics, Diablo IV feels like a hollow imitation, failing to innovate and introduce captivating new mechanics. The lack of gameplay and substance, repetitive quests, and diluted skill systems contribute to a monotonous experience that pales in comparison to its predecessors. Additionally, Blizzard's sales and marketing practices, including exorbitant pricing, cast a shadow over the game's potential. Diablo IV leaves fans longing for a transformative and remarkable experience that matches the legacy of the earlier titles.

    Note breakdown:

    Story: 3/10
    The story of Diablo IV receives a low rating due to its failure to capture the essence of the original Diablo games. It takes itself too seriously, abandoning the over-the-top and hilarious elements that made the earlier installments enjoyable. The attempt to incorporate deep and complex themes falls flat, resulting in a shallow and misinformed narrative.

    Dungeons: 2/10
    Diablo IV's dungeons suffer from a lack of creativity and engagement. They feel arbitrary and fail to provide interesting challenges or rewards. Unlike the previous games in the series, which featured memorable and interconnected dungeon experiences, Diablo IV's dungeons feel uninspired and unremarkable.

    Graphics: 7/10
    The graphics in Diablo IV are a standout aspect, receiving a relatively high rating. The game boasts visually impressive cinematics and detailed environments. While the overall art style aligns with the dark and gritty atmosphere, it lacks the distinctive visual flair that could have set it apart from its predecessors.

    Skill UI: 2/10
    The skill UI in Diablo IV falls short of expectations. It lacks depth and complexity, resulting in limited choices and a lack of meaningful customization. The simplified skill system fails to offer players the opportunity to create unique and specialized character builds, diminishing the long-term appeal and replayability of the game.

    Combat: 6/10
    The combat in Diablo IV receives an average rating. While it offers moments of excitement and impact, it suffers from balance issues and lacks innovation. The battles take place on a generic open-world battlefield, lacking the variety and strategic depth found in previous Diablo games. The combat experience, while enjoyable to a certain extent, fails to deliver a truly engaging and memorable experience.

    Itemization: 1/10
    Diablo IV's itemization is heavily criticized, earning it a low rating. The system lacks depth and complexity, leaving players with a simple and uninteresting loot progression. The absence of significant items such as sets and runewords, coupled with a lack of reward anticipation, diminishes the sense of accomplishment and satisfaction that should come from acquiring powerful gear. This aspect severely hampers the long-term motivation to continue playing the game.
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  41. Jun 10, 2023
    4
    The whole game feels and plays as if many of the design decisions they made were to please shareholders.

    I am sure that no game designer came to a project meeting and said: "Hey guys, I have a brilliant idea to have an open world in the game, it will be so much fun because of this, that and this". Instead, they were given a task to squeeze as much money from D4 as possible, therefore
    The whole game feels and plays as if many of the design decisions they made were to please shareholders.

    I am sure that no game designer came to a project meeting and said: "Hey guys, I have a brilliant idea to have an open world in the game, it will be so much fun because of this, that and this".
    Instead, they were given a task to squeeze as much money from D4 as possible, therefore it has to be "always online with open world". So not because it will be good for a player and will introduce cool features and mechanics, but because this way Blizzard can sell cosmetics.

    It is not the worst game on the market, but I am sure that without "Diablo" name behind it and all the hype created by Blizzard no one in his right mind would pay 70+ bucks for this title.
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  42. Jun 12, 2023
    3
    Story: 1/10 Diablo 1 and 2 story was much more nuanced and not in your face. It left things to your imagination. This is just a continuation of Leah's debacle, following on the part of the story from her greatgrandmother-four times removed.
    Control/Gameplay: 3/10 It feels very nice to control at start, responsive and satisfying. But then you realize you just following the same rotation
    Story: 1/10 Diablo 1 and 2 story was much more nuanced and not in your face. It left things to your imagination. This is just a continuation of Leah's debacle, following on the part of the story from her greatgrandmother-four times removed.
    Control/Gameplay: 3/10 It feels very nice to control at start, responsive and satisfying. But then you realize you just following the same rotation and hardly ever doing any decision other than positioning.
    Ambience/Graphics: 7/10 A great improvement over diablo 3. But somewhat janky in regards to the character outfits... maybe 3d is not the way to go, should have a dark cartoony or voxels vibe. It can be better.
    Build diversity: 3/10 There are quite a few builds, but if you wanna progress you only really have 1 to pick from. Even with group play there is in total 2 more that might be worthwhile.
    Itemization: 1/10 Just not there. No feeling of "oh I got my axe", "omg amazing helm dropped", just bland stat sticks that have +x% more than previous. All those multiple conditionals give you serious irk.

    Final Average Score: 3/10 PoE2 can't come soon enough. Those summer teasers + the wait for ExileCon are where i'm focusing my attention.
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  43. Jun 7, 2023
    3
    Boring, the first arpg I've played where I've been outright bored. Combat is average at best, UI is a hybrid of mobile and console, graphics really aren't special. Always online without an offline is a joke, but needed to showcase the MACRO-transactions.

    Was looking forward to Druid, but it's an awful class to play as. Slow, clunky and in every way worse than D2 and Last Epoch druid.
    Boring, the first arpg I've played where I've been outright bored. Combat is average at best, UI is a hybrid of mobile and console, graphics really aren't special. Always online without an offline is a joke, but needed to showcase the MACRO-transactions.

    Was looking forward to Druid, but it's an awful class to play as. Slow, clunky and in every way worse than D2 and Last Epoch druid. Not to mention the appearance looks terrible.

    Once the honeymoon phase is over and more people reach the non existent endgame, more will see this as the worst Diablo game, and one of the worst arpgs ever. Enough with all the useless marketing and use that money to make a half decent arpg, not some hybrid mmo-lite aprg that fails at both.
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  44. Jun 8, 2023
    4
    Unfortunately, very mediocre game at best. Let's start with bunch of totally unnecessary changes: the whole franchise was always an ARPG, but now it's a strange version of MMOARPG of its own; tetris-style inventory management was one of the foundations of Diablo itemization - now gone, replaced by Windows-8-tiles; slashing countless hordes of demons & undead? Not anymore because you haveUnfortunately, very mediocre game at best. Let's start with bunch of totally unnecessary changes: the whole franchise was always an ARPG, but now it's a strange version of MMOARPG of its own; tetris-style inventory management was one of the foundations of Diablo itemization - now gone, replaced by Windows-8-tiles; slashing countless hordes of demons & undead? Not anymore because you have to travel from one hub to another, with completely empty areas in between. And when you eventually reached the dungeon you've been heading to you realized it has exactly the same 5 type of Bosses at the end :( Most of the skill do not feel impactful enough, even though the animation looks nice. Graphics in general? Very uneven; with few breathing ares to majority of okeyish till complete crap... Only in music you can sense a remaining spirit of Sanctuary actually. Long story short: it's a decent game but a terrible Diablo (where in fact from the original Diablo only name left).

    Graphics: 6/10
    Music: 7/10
    Gameplay: 4/10

    Total: 5,6/10 (which is in reality ~4/10 if you're not a Diablo-freak like me). Very disappointed eventually ;(
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  45. Jun 7, 2023
    4
    Not that a bad game but 70$ is far too much for what it is : a diablo 3 HD...
  46. Jun 9, 2023
    4
    Short remark: You clearly see that most of the critic reviews are bought and they are having fear writing against Blizzard. If they would write a bad review, they will be uninvited for future events and so instead of writing honestly, they just give out the things blizzard wants to read about their "great game"

    Now, to the REVIEW: Since you can't apply a rating of an indie developer
    Short remark: You clearly see that most of the critic reviews are bought and they are having fear writing against Blizzard. If they would write a bad review, they will be uninvited for future events and so instead of writing honestly, they just give out the things blizzard wants to read about their "great game"

    Now, to the REVIEW:
    Since you can't apply a rating of an indie developer studio here, the rating for Diablo 4 is definitely and justifiably harsher.

    The Good Sides:
    + Story
    + Campaign
    + Sound
    + Graphics

    The Bad Sides:
    - The areas are all "the same", dull and dreary
    - Open world farming is already extremely boring after about 10-20 levels (I reached level 70, and have W4 gear and can easily work in the world tier. Necromancer, btw.)
    - Dungeons are all the same. No real variety. The same randomly generated level sections in dungeons appear far too often.
    - Enemy variety is not given.
    - Campaign bosses were so easy, that it felt lackluster and was done literally in a minute most of the time.
    - Item level and item depth is kept ridiculously simple.
    - There are currently only 4 REAL playable builds for each class. These can be easily gleaned from the skills and damage types.
    - There are really only 1 to a maximum of 2 final playable builds per class, which also make sense, are fun and can kill properly at all.
    - The lack of variety of surprises and "AHA" moments are just sad.
    - Diablo 3 and 2, despite its difficulties, had extremely more variety and game depth than Diablo 4 has at launch.
    - LAGS since the release took place. Ridiculous. Rubberbanding and much more.
    - Masses of bugs. Multiplayer dungeons, quests and much more.
    - EXTREMELY lack of communication from the developers to the players; Simple example here is simply increasing the level of the world bosses from 70 to 90. Without proper note or patch notes.
    - The developers clearly show that they don't care about the community and players.
    - Playable builds that are fun and on which players sat for a long time to build this min-max, are simply nerfed and tossed away by the devs through patches
    - The developers have made a lot of bad design decisions regarding the gameplay. It constantly feels like no one from the QA team has actually played and tried the final game.
    - The developers are taking the "NERF" design approach instead of "balancing". Everything is generated to death here and screwed down, instead of balancing everything up equally, so that other builds also make sense and offer gameplay fun. Instead, the current game fun is simply removed.
    - In the current games scene known and already established games like Path of Exile, Diablo 3 and many other smaller studios have proven that you do not have to reinvent the wheel.
    Here Blizzard and the development team of Diablo 4 fail in the design aspect all along the line.
    - Builds are all predetermined when you look at the aspects and unique items. There are playable builds desired and wanted by the developers, and that's it. No diversity and freedom in your own exploration.
    - As a result of the previous point, players who have put an extreme amount of time into the game have to search and rebuild BUILDS to be efficient. Own builds are hard.

    This game is not for hardcore fans of the genre, nor is it a good game for casual gamers. Too much grind, too simple, to much from everything that is bad, and not enough from everything that could make it good and worthwhile.

    All in all, the game is a 4/10, just barely.

    From Blizzard you expect much more, but the quality and what the company once stood for (in the past) is nowadays just gone. They simply pull a second EA image. Great.
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  47. Jun 8, 2023
    4
    This review contains spoilers, click expand to view. The game has stunning graphics, a perfect 10, but the content is extremely boring and filled with unnecessary delays and repetitions. While playing through the main quests for two days, I've dozed off at least 10 times... I've never encountered a game that has made me feel this way.
    10 for graphics,3 for playing contents
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  48. Jun 7, 2023
    0
    It feels like they took the code from Diablo 3 and just modified a few things here and there.
    So far im not impressed by the game and i actually find it pretty boring to play it.
  49. Jun 12, 2023
    4
    The leveling and story are great so for a regular single player RPG it could had been great ! BUT...

    But when you buy a Diablo it's meant to be farm and a little UI or inventory problem is a huge pain when you have to do it 100times and you know it's the wow devs who was on D4 : c*ckblocks EVERYWHERE (surely to sell you the solution later) : - you have to go gamble or dez ? too bad you
    The leveling and story are great so for a regular single player RPG it could had been great ! BUT...

    But when you buy a Diablo it's meant to be farm and a little UI or inventory problem is a huge pain when you have to do it 100times and you know it's the wow devs who was on D4 : c*ckblocks EVERYWHERE (surely to sell you the solution later) :
    - you have to go gamble or dez ? too bad you need to past this wall and waste 20sec
    - your inventory is full at lvl 58 ? too bad : you will now have to dez and review every single item without any search bar and you waste sooo much time to read everything...
    - no sigils or gem bags : your full every 20 minutes : HAVE to dez everything again goodbye ways to change spec
    - you reached lvl60 ? welcome to grind HELL until 70 ! this is pure pain....

    This is the definition of a pure gem corrupted by greed : make furstration => sell solution. They will kill the retention in no time with that type of thinking what a shame....
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  50. Jun 8, 2023
    1
    Pro: Sound, partly graphics, partly gameplay
    Cons: Story, content, long term goals, interesting progression missing
    I don´t know what Diablo 4 wanted to be but ultimatively it just feels and players like a game that got visually made interesting to sell it without considering that a game needs proper indepth content to keep you entertained. Skill tree for characters is so lackluster
    Pro: Sound, partly graphics, partly gameplay
    Cons: Story, content, long term goals, interesting progression missing

    I don´t know what Diablo 4 wanted to be but ultimatively it just feels and players like a game that got visually made interesting to sell it without considering that a game needs proper indepth content to keep you entertained. Skill tree for characters is so lackluster that you have barely build diversity. Story is horrible at its best parts with a lot of fast introduced characters you never care about or know anything about them. Setting is interesting and nice but not diverse. Graphics for enviroment look amazing at times and overall it has the blizz like gameplay feeling which is smooth but it is just missing so many elements that make good ARPG. Finding uniques feels great but the system how you transfer them only once to new gear makes it so that you often feel bad finding an upgrade but you don´t use it because you are missing the legendary effect.

    The game being an open world ARPG didn´t really add anything or made it better. Yes you will encounter other players in the world but it adds nothing for you. There is no synergy or interactions between players and overall I wouldn´t even notice if there were no players.

    The scaling system is also somewhat two edged. While content always stay somewhat difficult you also never feel like you actually get stronger. Its a weird system at its core but can´t decide if I like it or hate it.

    Overall.. 70€ price tag is kind of heavy and expectations were kind of high. If you casually looking for a "feels good to play ARPG" and don´t mind the money I would say go for it. If you are looking for a really story driven RPG consider just watching the lore on youtube videos that potentially explain it better then the ingame story. If you are looking for an indepth ARPG feeling with lots of builds and monster slaying I would probably recommend Path of Exile or other games in that genre over that game.

    If you haven´t played D2 remake yet I recommend it over this game. Just wait a bit if you have the time until D4 potentially got some necessary changes
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  51. Jun 8, 2023
    4
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good: - The campaign was decent. The story was fairly well written and easy to follow. - Graphics are top notch. Art style is definitely better/more normal for a Diablo game. - Audio is always amazing. - Cinematics are very well done. - Combat is mostly
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good:
    - The campaign was decent. The story was fairly well written and easy to follow.
    - Graphics are top notch. Art style is definitely better/more normal for a Diablo game.
    - Audio is always amazing.
    - Cinematics are very well done.
    - Combat is mostly what you would think of in any Diablo game, with caveats below.

    Bad:
    - World zones are extremely claustrophobic compared to previous Diablo games. The lack of open spaces is very jarring for an isometric game.
    - Lack of variations of monsters. There's like, 8 monsters with different skins.
    - Dungeons are dull walking simulators that all look the same with little variation.
    - Mob spawns are very anemic vs other Diablo games.
    - Zones are either Desert or Swamp. No clear "this is this zone" when you get to it besides maybe Dry Steppes.
    - No clear "end of act" step (new zones in previous games) which gives the perception of a really long winded single act story.

    Ugly:
    - Skill trees are more like skill twigs. Very little variation in skills and poor loot itemization force you to play one way to progress in any meaningful way.
    - Combat can get dull fast due to mobs scaling in level, which gives the perception of never getting more powerful as you progress through the story due to said mobs basically becoming bullet sponges.
    - Itemization is extremely poor and most force you to build one way. This is more telling when they announced that item sets won't even be in the game until "tail end of 2023" if that even happens. The current amount of unique items is pretty poor.
    - Endgame seems to be focused to multiplayer groupings, but zero social tools to form said groups in game or out.
    -The release was obviously rushed judging from the problems above. This feels more like a open beta/early access release vs a full $100 retail game.
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  52. Jun 9, 2023
    0
    And the big problem is that this loop begins once the story is over. So you've got to want to spend a hundred hours doing the same dungeons and the same events to get stuffs that will be deleted 99% of the time.

    Because after a while of farming the same loop and every one-shot, you won't even be able to calculate the stuffs. What's the point of trying to improve your stuff when even the
    And the big problem is that this loop begins once the story is over. So you've got to want to spend a hundred hours doing the same dungeons and the same events to get stuffs that will be deleted 99% of the time.

    Because after a while of farming the same loop and every one-shot, you won't even be able to calculate the stuffs. What's the point of trying to improve your stuff when even the bosses at the end of dungeons are one-shots?

    The game is really aimed at fans of the license or casual players who want a game where every one-shot is fun and not a headache.
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  53. Jun 7, 2023
    1
    I played for about 40 hours. Like D3, D4 can't find a trace of past glory in the past. They are parasites of masterpieces made by their predecessors. Honestly, it's more fun to watch D2's Cinematics.
  54. Jun 8, 2023
    0
    70€ for a bad game. not worth. just a disappointment. don't buy wait for sale atleast.
  55. Jun 13, 2023
    0
    70 bucks for a game with a cosmetic cash shop AND battlepass. Sincerely, go eat D blizzard.
  56. Jun 10, 2023
    3
    If the game was F2P, it would be a 7/10. Decent amount of content. But, there's no reason this should be $70 given how quickly the bulk of the content is consumed. Hardly any build variety, spending too much time running around instead of killing monsters. The open world concept was poorly implemented across the board. At some points, it felt like there was no reason for anything to beIf the game was F2P, it would be a 7/10. Decent amount of content. But, there's no reason this should be $70 given how quickly the bulk of the content is consumed. Hardly any build variety, spending too much time running around instead of killing monsters. The open world concept was poorly implemented across the board. At some points, it felt like there was no reason for anything to be open world as players sometimes didn't even show up for hours at a time. I would've enjoyed being able to see all my clan members running about, and even joining them in towns or certain areas of the game. Everything just feels half-finished. And, it's clear they plan on finishing the game over the next few years with your initial $70+ investment, as well as the insanely overpriced cosmetic microtransactions. This game is not made by a good faith company. Expand
  57. Jun 8, 2023
    0
    Very bad. Stupid remaster of 3 diables without any changes. Do they want 80 euro for this **** **** you. Blizzard has lost her trust
  58. Jun 8, 2023
    0
    Terrible game optimization since beta, same RAM/VRAM leak problem, same TERRIBLE 1% fps, stuttering and rubbering, this game has a fake open world. Still gameplay issues, balance of skills is broken, game has no trade, so many account bound items, it is not an mmo. Even an loot + exp have programmed level cap, its a total crap, if mob have 20 levels above than you, you still drop yourTerrible game optimization since beta, same RAM/VRAM leak problem, same TERRIBLE 1% fps, stuttering and rubbering, this game has a fake open world. Still gameplay issues, balance of skills is broken, game has no trade, so many account bound items, it is not an mmo. Even an loot + exp have programmed level cap, its a total crap, if mob have 20 levels above than you, you still drop your "itemlevel" items and exp, this is ridiculous for ARPG. Game is terrible. Expand
  59. Jun 8, 2023
    3
    Another failure by blizzard.
    Very few builds, combat earner/spender feels really clunky and not fun to play, on top of that endgame feels empty and lacks the goal unlike other ARPGS out there.
    If you are experienced ARPG player DO NOT BUY THIS
  60. Jun 12, 2023
    2
    Fine graphics, beautiful cinematics, somewhat OK combat. Story had a nice beginning but the end is just terrible. These things don't make a good ARPG / Hack and Slash game... all the rest is pretty garbage.

    Terrible balancing, only 2 builds for each class are viable in the endgame, if your build cannot apply vulnerability you are trolling and your build is garbage, most boring
    Fine graphics, beautiful cinematics, somewhat OK combat. Story had a nice beginning but the end is just terrible. These things don't make a good ARPG / Hack and Slash game... all the rest is pretty garbage.

    Terrible balancing, only 2 builds for each class are viable in the endgame, if your build cannot apply vulnerability you are trolling and your build is garbage, most boring itemization in an ARPG i've ever seen, rubberbanding in town for no reason, the game is branded as a hybrid MMO but only brings the worst parts of an MMO without bringing the good things. Boring sidequests, renown grind and altars of lilith ruin the game experience.

    Worst things the monetization hasn't even started yet, they will shove the season pass down your throat for EXTRA STASH TABS, RENOWN SKIP, LEVEL BOOST, ATROCIOUS MICROTRANSACTIONS and MUCH MUCH more to come. Don't even bother
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  61. Jun 9, 2023
    0
    It pains me greatly that after a whole decade, that's all Blizzard was able to give us.

    The gameplay is still the same, virtually no evution whatsoever. The graphics are lacking. The story had potential but has completely gone south.

    The economic model just harms this shell of a AAA game further.

    I am truly saddened.
  62. Jun 9, 2023
    3
    The pure business decision to make the game always online made it unplayable for me. As I started the game, after already few steps, I saw a terrible rubber banding and it never stopped. Tried every tip from online forums and nothing worked. After hitting the enemy it lasted like 2-3 (!) seconds for every hit to get registered, the same with collecting items. Because of lag the enemyThe pure business decision to make the game always online made it unplayable for me. As I started the game, after already few steps, I saw a terrible rubber banding and it never stopped. Tried every tip from online forums and nothing worked. After hitting the enemy it lasted like 2-3 (!) seconds for every hit to get registered, the same with collecting items. Because of lag the enemy movement was rather teleporting from one point to another. It ruined the immersion of the game completly and was very frustrating. Than i was thrown out of the game because server...
    I managed to get a refund.
    At this point i don't understand the management people from Blizzard an i feel sorry for the developers. It seems that they just never learn that providing a good gaming experience in the first place ist the conditio sine qua non. This decision to make game always online was clearly made to remain absolute control over my single player experience and they ruined it. I read about people waiting 'ages' in queues just to start a single player. Who has time for it?!
    I'm 40 years old, I have played all Diablo games excluding Immortal, I have not complained about Diablo III - i had fun playing it, i don't care about meta since i don't have enough time. All i wanted is casual game to relax. I paid 100€ and was soooo disappointed
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  63. Jun 7, 2023
    3
    I am really dissappointed by what the game turned out to be.

    From the first announcements of the new title to the diablo series onwards I was very hyped. Whatever we saw looked promising. Now we got our hands on the game and what is to say? The gameplay is slow and tedious - you dont get in a real "flow" with the characters as it was possible in diablo 3. Furthermore the game is very
    I am really dissappointed by what the game turned out to be.

    From the first announcements of the new title to the diablo series onwards I was very hyped. Whatever we saw looked promising. Now we got our hands on the game and what is to say? The gameplay is slow and tedious - you dont get in a real "flow" with the characters as it was possible in diablo 3. Furthermore the game is very prone to bugs. I have not played for that long but I have seen it all: Horses run into invisible walls and are unable to move, movement skills bug you out of the map, enemies are bugged out of the map, in dungeons for "kill" objectives there are just not enough enemies in the dungeon... I could continue the list on and on and on. It feels almost like blizzard never playtested their own game. The further you get into the game the more bugs are there as well - so by the end of the story and while doing the endgame be ready to be frustrated.
    The open world aspect seemed promising, but is a real turnoff for me. I'd rather like to play on my own. Worldbosses and events are a nice idea, but given how many players are afk during these events and just scale them up... It's annoying - please just let me play on my own and cut this source of annoyment out.
    The shop... I dont even say much to this... 25 bucks for a skin in a game I already payed a full price for... No! This is common practice nowerdays, but players just should not accept this behaviour from developers...
    The story was okay. Nothing new but boring and really just stretched out in some parts...

    All in all d4 looked promising but is boring, slow, feels old and bugged. Maybe get it somewhen if it maybe drops to a price around 20 bucks - because its definetly not worth 70.
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  64. Jun 8, 2023
    4
    i really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if youi really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if you wanted early access and the battlepass. Then $100 for the ultimate version which doesn't really give you much more than the $90 version. Expand
  65. Jun 11, 2023
    0
    *Note how the positive reviews just say "x is good" "y is great" about different elements without addressing gameplay or what you actually do as a player.

    -Level ups make you feel weaker due to the level scaling, making it less fun to progress -Very little randomization - the open world is fixed and the dungeons become very repetitive very quickly. (especially when compared to previous
    *Note how the positive reviews just say "x is good" "y is great" about different elements without addressing gameplay or what you actually do as a player.

    -Level ups make you feel weaker due to the level scaling, making it less fun to progress
    -Very little randomization - the open world is fixed and the dungeons become very repetitive very quickly. (especially when compared to previous diablo games)
    -excessively monetized with 2 planned expansions, battlepass, and $28 cosmetics
    -Story is complete in 6-10hours of gameplay (and lacks the titular character diablo)
    -social elements like trading, world chat, do not exist despite the emphasis on "playing with others"
    -itemization is very bland with an illusion of choice, no iconic sets
    -Excessive balance patching with multiple classes already being harshly nerfed despite the game being out for only a few days

    Do not buy
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  66. Jun 13, 2023
    4
    No CGI between Acts, boring Story, boring actors, boring bioms, price is much too high for this game
  67. Jun 15, 2023
    4
    This is the first Game of this genre where im bored after a week...
    interesting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting execution
  68. Jun 11, 2023
    0
    Blizzard comes out with this overpriced piece of garbage in 2023. Cash shop. Battle pass. And a box price of 80-100 USD.
    Minions completely broken on the necromancer, dying instantly. Resistance mechanics completely broken (see Kripparian's video). Gameplay a **** of the same dungeon copy and pasted throughout the world about 100 times.
    Best way I can summarize this is, if the game came
    Blizzard comes out with this overpriced piece of garbage in 2023. Cash shop. Battle pass. And a box price of 80-100 USD.
    Minions completely broken on the necromancer, dying instantly. Resistance mechanics completely broken (see Kripparian's video). Gameplay a **** of the same dungeon copy and pasted throughout the world about 100 times.
    Best way I can summarize this is, if the game came out in 2010, for free (with a cash shop), I might be tempted to give it a 5 or 6 out of 10.
    But this is just pure Blizzard greed pumping money out of its fanbase, killing/milking whatever reputation the Diablo franchise once had.
    **** every single developer / executive who participated in this willingly.
    -Corp
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  69. Jun 8, 2023
    4
    Diablo 4, coming soon to mobile device near you.

    In many aspects feels like mobile version of Diablo instead of an actual PC release. Pros : -Story has been fine thus far. -Animations are pretty smooth. -No loading screens between zones in the open world but occasionally refuses to grant passage due to the invisible loading screens. Cons: -Map is too big and soulless. Mount after
    Diablo 4, coming soon to mobile device near you.

    In many aspects feels like mobile version of Diablo instead of an actual PC release.
    Pros :
    -Story has been fine thus far.
    -Animations are pretty smooth.
    -No loading screens between zones in the open world but occasionally refuses to grant passage due to the invisible loading screens.
    Cons:
    -Map is too big and soulless. Mount after chapter 4 but you have already wasted tons of time running about.
    -Combat only total of 5 abilities (basic, core and 2 abilities and one ultimate) right for mobile, not for PC.
    -Mob scale with you during story, no power fantasies to be had here. Be it level 10 or level 38 it all feels the exactly the same save for skill points but no big enough change to actually witness mobs dying that much faster.
    -Content gets boring and repetitive fast.
    -Victim of "Gets better in the late game" syndrome. The game should be at least decent or good from the get go not when you have sunk x amount of hours into it.
    -No innovations, only downgrades even when compared to Diablo 3 with the exception of Error 37 which they avoided this time.

    To sum it up this is a soulless husk of a game from a game company who were top of their game back nearly 13 years ago who became complacent with the easy money flow from Diablo Immortal.
    Just don't buy this game, rather go back to Diablo 3.
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  70. Jun 8, 2023
    3
    Level scalling ruin everything. Mobile game mentality, no surprise, we feel the massive influence of mobile games in this game, the items are created so as not to create any surprises in the loot, everything is designed to follow the player's progress in a linear fashion, it's the worst of what we can do in terms of play.

    I won't talk about the scenario, 90% of which is absolutely
    Level scalling ruin everything. Mobile game mentality, no surprise, we feel the massive influence of mobile games in this game, the items are created so as not to create any surprises in the loot, everything is designed to follow the player's progress in a linear fashion, it's the worst of what we can do in terms of play.

    I won't talk about the scenario, 90% of which is absolutely useless, a kind of slightly more mature disney with futile and hollow discussions, sorry, monologues.

    The ost is boring, no music stays in mind... In the end the game is hollow, gives all the impression that we can have mobile games. Guess that Poe 2 is going to destroy Diablo "again"
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  71. Jun 7, 2023
    4
    Tl;dr While the cinematics and impactful action show exceptional craftsmanship, they barely conceal what Diablo 4 is at its core: A grimdark demon cookie clicker that revolves around user retention and mindless busywork.

    Monetisation isn't the only problem of D4 but still a central one. When a 69$ game (at minimum) features in-app-purchases at 99$, that you can buy an unlimited number
    Tl;dr While the cinematics and impactful action show exceptional craftsmanship, they barely conceal what Diablo 4 is at its core: A grimdark demon cookie clicker that revolves around user retention and mindless busywork.

    Monetisation isn't the only problem of D4 but still a central one. When a 69$ game (at minimum) features in-app-purchases at 99$, that you can buy an unlimited number of times, and an upcoming battle pass, it's not just about "cosmetics". It's about its consequences for game design, about the fear of missing out, about game mechanics that try to nudge you towards paying that 99$ regularely. It's about gameplay that turns into a chore you endure because of sunk cost fallacy. And yes, that's exactly how D4 quickly starts to feel.

    Setting and atmosphere: D4 is "dark" and "gritty" again. Well yes, the writers can now comfortly tread the well-trodden paths in the wake of Game of Thrones, Witcher 3, and their many copycats. But there is one very essential difference in comparison to the first two Diablo games: D4 takes itself way, way too seriously.

    By doing that, regrettably, D4 entirely misses and contradicts the tone of the original Diablo games, as the reviewer of The Guardian benevolently put it. D1 and D2 had a "dark" setting but they were also over-the-top and hilarious. They relied on their simple setting. Just like Doom or "Heavy Metal F.A.K.K.". Yes, a big evil hidden somehwere below the church of a once tranquil village were more than enough to build up tension and an eery atmosphere. D1 and D2 didn't need tragic family dramas or discussion about overcoming human nature. The only thing that really is horrible in D4 is its attempt to add "deep quality HBO content" to a simple formula, resulting in an extremely shallow and heavily misinformed kitchen psychology. Even Genshin Impact had a more profound side story about humanity emancipating from gods and demons.

    Considering lore, D4's main antagonist Lilith (and Inarius) were hinting at an elegant solution to the games' central conflict with a nod to the ambivalent myths the lore has been inspired by. But not in the days of live service games where conflicts must go on forever.

    D1 was a dive into a crypt of ever increasing madness, D2 was an adventurous trek, hunting the "dark wanderer" which caused mayhem wherever he went, always just a step ahead, with interesting locations that build up on each other. D4's battles are fought on a big, grey, largely indistinctive "open world" battlefield and in dungeons populated with arbitrary packs of demons and monsters.

    Multiplayer: Also gone are the days of casually joining a game called "Act 1 Andariel" or "Act 3 Quest 2" with your friend, easily grouping up with up to 8 players. I remember D2 games as exactly that: Fun parties most of the times, like randomly joining a party of 6 barbarians all shouting war cries, whirling and jumping around. Just join a game, say "Hi!" and write "TP plz", and off you go - fun times. I never played alone even with the option to play offline. Now you have to look for other groups and players doing the same quests, join a clan, ask around, invite them, etc. It's possible but needlessly complicated and it's no wonder then that even many streamers play this game alone or just with their buddy.
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  72. Jun 8, 2023
    3
    Ugly animation. Overpriced
    Disconnected
  73. Jun 8, 2023
    0
    Grałem 5 dni i co już nie ma co robić.
    FABUŁKA
    GRAFICZKA
    MUZYCZKA
    Itemizacja do wyjebania
    brak endgame
    jakieś kurwa wspinanie się po scianach
    dungeons powtarzalne i chujowe
    I WIELE WIELE INNYCH.
  74. Jun 8, 2023
    1
    gra jest dobra ale po 50 poziomie dopiero ale do tego czasu jest nudna. system dodawanie punktów automatyczny. skalowanie potworów dramat. poziomu trudności to nie ma.
    zakładasz potężny item i nie czujesz równicy i przypływu mocy.
    gra jest dbra aby pograc pare dni . potem idzie na półke dlatego za taką cene dostaje słaba ocene przy kosztach 200zł dostało by smiało 5 lub 6 w opinie a
    gra jest dobra ale po 50 poziomie dopiero ale do tego czasu jest nudna. system dodawanie punktów automatyczny. skalowanie potworów dramat. poziomu trudności to nie ma.
    zakładasz potężny item i nie czujesz równicy i przypływu mocy.
    gra jest dbra aby pograc pare dni . potem idzie na półke dlatego za taką cene dostaje słaba ocene
    przy kosztach 200zł dostało by smiało 5 lub 6 w opinie a tak to 1
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  75. Fuz
    Jun 8, 2023
    0
    - There shouldn't be a shop in a **** full priced game.
    - Always online for a single player game
  76. Jun 8, 2023
    0
    A very repetitive and frustrating game. Bad boring D3 graphics. Unbalanced classes, lack of an interesting endgame. Lack of character development. This game is more like an add-on for d3, and certainly not worth the money that the greedy Blizzard asks for it. Another speculation on the old d2.
  77. Jun 8, 2023
    0
    Требует привязки к онлайну. К проекту за 70 долларов прикрутили магазин в котором продаются вещи по 25 долларов.
  78. Jul 19, 2023
    0
    Great when it works.
    It's a Diablo game. You kill monsters, get loot, improve, rinse, repeat. Good gameplay, although a bit too basic. Too easy on world 1.
    Now, the game is forced online, so, when the servers don't work, like right now, you can't play. That's the definition of a broken game, hence the 1. score. Update. After the lastest "patch", which is probably the biggest nerf bat
    Great when it works.
    It's a Diablo game. You kill monsters, get loot, improve, rinse, repeat. Good gameplay, although a bit too basic. Too easy on world 1.
    Now, the game is forced online, so, when the servers don't work, like right now, you can't play. That's the definition of a broken game, hence the 1. score.
    Update. After the lastest "patch", which is probably the biggest nerf bat I've ever seen, and a giant FU to the players, it gets a ZERO. Just don't play this thing.
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  79. Jun 8, 2023
    4
    Boring game. I am a Diablo fan and I don't enjoy giving it a low grade but it is what it is. Diablo 3 was a let down. This is at least as bad if not worse.
    Music and graphics are fine, but the rest is just not fun. Also littered with micro-transactions in-game purchases, the same monetization disease that have been poisoning the games.
  80. Jun 8, 2023
    0
    Diablo 4 falls short in every aspect that defines a successful and enjoyable game. It offers nothing new or exciting to the franchise, recycling the same formulaic gameplay and mechanics that we've seen before. The story, which should have been a compelling driving force, is a complete disaster, lacking any depth or coherence. It pains me to say it, but Diablo 4 deserves a resounding 0/10Diablo 4 falls short in every aspect that defines a successful and enjoyable game. It offers nothing new or exciting to the franchise, recycling the same formulaic gameplay and mechanics that we've seen before. The story, which should have been a compelling driving force, is a complete disaster, lacking any depth or coherence. It pains me to say it, but Diablo 4 deserves a resounding 0/10 rating. I can only hope that future installments in the series will return to the roots that made Diablo so beloved and innovative in the first place. Expand
  81. Jun 8, 2023
    1
    After 11 years of development we get that? What a joke.
    Boring, shallow, LOTS of backtracking, world scaling is biggest JOKE, hideous asset reuse (celars are joke), console UI, dumb story, lack of enemies diversification, bosses are big joke, solo unfriendly, lack social features, clunky mounts, non-skippable dialogues, loading screens, bugs at the end, idiotic story, ending.
  82. Jun 8, 2023
    4
    Reskinned Diablo 3, except even D3 had more build variety and more impressive bosses for when it was released.

    Story and the writing is mid and very symptomatic of current age, evil presented as sympathetic, the good corrupted, typical. The core gameplay is solid, ranged classes have smoother experience, since they dont have to deal with the movement of ranged enemies and melee
    Reskinned Diablo 3, except even D3 had more build variety and more impressive bosses for when it was released.

    Story and the writing is mid and very symptomatic of current age, evil presented as sympathetic, the good corrupted, typical.
    The core gameplay is solid, ranged classes have smoother experience, since they dont have to deal with the movement of ranged enemies and melee characters have to be much more proactive in boss fights to stay alive, but all classes, even the melee ones are viable.
    Good audiovisuals and competent art design, even with the bland soundtrack. And its worth noting since its rare nowadays, its well optimized, runs great.
    But overall its a huge disappointment. If this game came out in 2012, I´d be playing the **** out of it like I did with D3 despite the hate that game got, but re-releasing the same game in different coat, with renamed systems and worse UI, its not fresh enough. The itemization isnt exciting enough to grind nightmare dungeons and I doubt their seasonal content will be very inspiring, most likely uber versions of bosses and new gems/legendary items.

    If your plan with this game is to beat the main story, maybe few times with different classes and be done with it, it might be worth buying, but if you hoped like me for this to be your new grind game for months or even years to come, this aint it, at least not for me.
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  83. Jun 8, 2023
    1
    The gameplay is nice when it works. Unfortunately, its a 50-50 chance to login and currently, as of Friday, the servers are not working. Didnt we have a beta to fix it?
  84. Jun 8, 2023
    1
    Constant rubberbanding and lagging. Happened in beta and has not improved at all after realease. Fps drops from 144 to 4. Yes, 4. EU servers. 1gbit fiber optical connection.
  85. Jun 13, 2023
    0
    HORRIBLE!! Game was so not ready for release. Constant nerfs, Way over priced. Level scaling is horrid. Mounts feel terrible. Game gets really stale after 50. At no point will you feel powerful.
  86. Jun 24, 2023
    3
    Game becomes rather boring. Fast. Blizzard is also trying to monetize anywhere it can when they already jacked the game up $70 - never mind we all aren't making more money when we're actually paying through the nose for everything thanks to inflation. Some of the goofy cosmetic microtransactions are $25 for an outfit. I normally wouldn't care if some moron somewhere wants to pay theseGame becomes rather boring. Fast. Blizzard is also trying to monetize anywhere it can when they already jacked the game up $70 - never mind we all aren't making more money when we're actually paying through the nose for everything thanks to inflation. Some of the goofy cosmetic microtransactions are $25 for an outfit. I normally wouldn't care if some moron somewhere wants to pay these people money for dumb stuff like that but the problem is these people are perpetuating the greed that lives at companies like Bethesda and Blizzard. Bottom line, the game is boring. If you enjoy doing the same thing over and over again, while not giving a toss about some silly story, it might be for you - but why not go do the same thing over and over again in Path of Exile? Lastly, this thing is named Diablo right? Where's Diablo? I guess that will be something you will be handing over more cash for later. Expand
  87. Jun 12, 2023
    4
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown. Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown.

    Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about being creative. Don't hold your breath for Blizzard to be able to properly balance it to open things up either. They never managed to get it right in Diablo III or World of Warcraft.

    Combat - You really have to be a masochist to enjoy combat in D4. Combine painful resource management with long cooldown timers and super-inflated health pools of bosses makes for a frustrating experience. It just feels completely tedious at times. I'd also like to mention that the actual combat abilities in this game are borrowed directly from previous Diablo games with nothing new and fresh. That might even be okay if they improved them somehow and yet almost all of the visuals for class abilities look extremely uninspired for a AAA title in 2023. Playing as a sorcerer you have a choice between a blue lazer beam, a white lazer beam or a red lazer beam core ability. Hydra almost looks identical to the D3 version. When Diablo 3 was released in 2012, the spell effects look lightyears better for it's generation than the current iteration does.

    Dungeons - Blizzard implemented too many quest like mechanics into the gameplay of D4. Most dungeons require you to do multiple objectives in order to eventually get to the boss room, such as collecting anima from specific mini bosses scattered throughout or worst of all, killing every single monster in the dungeon. This will often leave you backtracking half way through the dungeon to kill the one monster you missed. Compared to it's predecessor where you only had to simply wonder aimlessly the the map and kill a certain threshold of monsters to summon the boss, it feels completely unnecessary and takes away from just being able to enjoy the combat aspect of the game.

    Leveling - While the storyline is decent leveling can feel like a slog. You'll travel long distances at times with sparse numbers of monsters while other such as the last act are like an hour long gauntlet of demons from the gates of hell. Some of the bosses can take upwards of 10 minutes to kill. A long and epic boss fight every now and then wouldn't be so bad if there were some perceived payoff in the feeling of power growth, but thanks to monster scaling, there's not.

    Overall - Imagine trying to somehow combine the MMO and ARPG genres and taking the worst, most annoying elements from each and calling it Diablo 4. That's what we have here. If I really wanted to grind 10,000 side quests collecting bear arses for some character I care nothing about or backtracking through dungeons, I would play World of Warcraft. If I wanted to run around in circles for 60 seconds waiting for one of my abilities to come off cooldown, I would rather just play a turn based strategy game. It took me nearly two weeks to complete the campaign because everything just pissed me off from resource starved combat to the overabundance of quest mechanics that I would just eventually quit. I did finally finished the campaign out of what felt like pure obligation since I spent $100 on the game and my nostalgia for previous Diablo titles...but this ain't Diablo.
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  88. Jun 8, 2023
    4
    Progression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, hasProgression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, has Blizzard learned nothing? Has no one seen how much players rejoiced over D2R, an almost 23 year old game at this point that still holds up and is great to play. And what about POE that builds up greatly on D2? And yeah that one is perhaps not for the casual gamer, but then I say this, D4 is not for a hardcore ARPG gamer. Monetization is just the final nail, 4/10. Expand
  89. Jun 7, 2023
    3
    The last good game made by Blizzard was the the first Overwatch. And it looks like it will stay this way unless something changes drastically.
    Diablo IV may feel ok generally as a game , but for a Diablo game not even close
  90. Jun 8, 2023
    4
    I don't really understand the concept; if they want to resemble an MMO, Blizzard should have better know-how.
    Very monotonous but fun to build skills.
    If the price was half the price, I would have rated it a little better.
  91. Jun 8, 2023
    4
    Great story and atmosphere, after that everything could be summarized with two words unsatisfying gameplay.

    - There is no real power progression, you are just trying to keep up with the level scaling of monsters - Item stats are boring and uninspired % bonus damage for enemies near you, far away from you, vulnerable or whatever status, no real interesting stats. - Every build plays
    Great story and atmosphere, after that everything could be summarized with two words unsatisfying gameplay.

    - There is no real power progression, you are just trying to keep up with the level scaling of monsters
    - Item stats are boring and uninspired % bonus damage for enemies near you, far away from you, vulnerable or whatever status, no real interesting stats.
    - Every build plays very similarly where you pick a basic auto attack skill and are forced to spam it to generate some kind of energy to spend on some "big attack" which depending on the class is often not even that satisfying
    - Most builds revolve around the same core skills, the only thing you would usually change is the main dps skill that you try to scale with gear

    I have no idea who designed and play tested this and thought it was good, truly mind boggling, even though I managed to accumulate 50 hours, I still feel ripped off for what I paid.
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  92. Jun 8, 2023
    3
    I absolutely agree, buying the game did not pay off the expectations that tormented my imagination in anticipation of the return of an interesting part of my favorite series.

    I bought an account on June 7, and after 5 hours I sold it to a new owner for almost 50% cheaper. I've been a fan of the series since 2000, when I was little, I watched my older brother play, I played myself. I ran
    I absolutely agree, buying the game did not pay off the expectations that tormented my imagination in anticipation of the return of an interesting part of my favorite series.

    I bought an account on June 7, and after 5 hours I sold it to a new owner for almost 50% cheaper.

    I've been a fan of the series since 2000, when I was little, I watched my older brother play, I played myself. I ran to a friend with a floppy disk with saves to transfer the characters to his PC, and look at the clothes and brag about what I found.

    Years passed, d3 came out, I bought it right away, the game was difficult in a group, I remember the auction, but there was interest, only monotonous, not random locations annoyed, but there was interest.

    When I found out that there would be Diablo 4, gloomy and interesting in a new way - like everyone was waiting for her 4-5 years since the first news.

    Bought. The disappointment went on for about 2 hours of play. A ton of information falls on you, empty locations, some huge texts constantly falling out, constant dialogues that seem to be supposed to entertain the course of action, but there was something here, as if they wanted to please you.

    Played as a robber, switched to a necromancer, haven’t leveled up yet, but I can already summon 4 skeletons, what?? .

    Over time, a dull and sad impression begins to be created that you are not playing Diablo, but some kind of Chinese MMORPG, only inter-game videos remind you of Diablo itself.

    The mini map is always open, and on the map itself they show where to go, where to poke, although I chose the "Veteran" option, it seems to be for those who have already played Diablo and understand what's what.

    I reach the city where they give me a chest and then... Pause. No progress, the game is in the 2nd hour, and everything is already being dumped to the maximum.

    In addition to raising the level and poking at talents, I don’t feel the growth of the character and much interest in what is happening.

    The fight with the npc is very boring, routine, the mobs attack you in a crowd and you don’t understand what’s going on in this mess, poke at skills and just look at how many “life bottle numbers” you have and in my case “how many of these skeletons”, since in this mess, it’s not clear where ours are, where strangers are.

    There is no reduction UI, at least I didn’t find it, because the pop-up text on the floor of the screen was constantly annoying. It was possible to close the character window only with the ESC button, it was impossible to assign an alternative to it, I constantly pressed the spacebar on the machine, which pretty pissed me off since it was inconvenient to constantly reach for ESC.

    The plot is probably interesting, it’s cool that they made it possible to play on my PC in 2015 without problems, but this didn’t help much, since the game lacks a “soul”, even d3, which not everyone liked with its cartoonishness and rich colors, is clearly distinguished by its simple interest and progress.

    In this game, you come from the first level just stupidly poke with one mouse button and a couple of buttons, while not immediately understanding what is happening after this in a couple of hours, nothing interesting happens.

    You also start using the portal very quickly, you don’t need anything to “learn” it either.

    I got the impression that, as a mobilized conscript, they throw me under Bakhmut, put a saucepan on my head, give me a rifle with 5 rounds of ammunition and shout “GO SHOOTING!” they are thrown at the front line, without any explanation of what SHOULD BE DONE. Absolutely dull gameplay, I am very disappointed.

    All the laudatory reviews of some American companies, nothing more than a desire to earn as much as possible from a PR company, my advice, just play a friend's account for a couple of hours, if there is one, before going broke, you might like it, or maybe not, since everything looks interesting on streams and videos from YouTube, but unfortunately not in fact.

    I am a fan of the Diablo game series, and I want to tell everyone who reads this post - this is not the same game and not the same Diablo, although they want to visually present it to us exactly as Diablo.
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  93. Jun 7, 2023
    4
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10 As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10

    As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately fails to capture the magic and innovation that made its predecessors so beloved.

    First and foremost, the storyline in Diablo 4 feels lackluster and unengaging. The narrative lacks the depth and intricacy that Diablo fans have come to expect. The plotline follows a predictable and clichéd path, offering little in the way of surprises or genuine moments of intrigue. The characters, both old and new, lack compelling development, leaving them feeling like mere cardboard cutouts instead of fleshed-out personas.

    One of the most significant disappointments in Diablo 4 lies in its gameplay. While the core mechanics of the series are still present, the overall experience feels stale and uninspired. Combat, a crucial aspect of any action RPG, fails to deliver the visceral thrill that the franchise is renowned for. The combat encounters lack variety, becoming repetitive and monotonous after only a few hours of play. The absence of new and exciting abilities further exacerbates the feeling of tedium, leaving players yearning for more.

    The visual presentation of Diablo 4 is undoubtedly a high point, showcasing the dark and gothic aesthetic the series is known for. However, the game's graphics alone cannot save it from its inherent flaws. Despite the atmospheric visuals, the world itself feels strangely lifeless and uninspiring. The environments lack the detailed interactivity that would make them truly immersive, leaving players feeling detached from the game world.

    Furthermore, the implementation of microtransactions in Diablo 4 is a significant detriment to the overall experience. The game seems designed to push players towards purchasing additional content, creating a pay-to-win dynamic that undermines the integrity of the gameplay. This blatant money-grabbing strategy detracts from the core enjoyment and fairness that should be inherent in any game.

    Lastly, the multiplayer aspect, which has always been a strong suit of the Diablo series, disappoints in Diablo 4. The multiplayer functionality is riddled with connectivity issues, frequent crashes, and a lack of stability. These problems hinder the cooperative and competitive experiences that made previous Diablo games so enjoyable with friends.

    In conclusion, Diablo 4 fails to live up to the legacy of its predecessors. The lackluster story, uninspiring gameplay, and issues with multiplayer functionality make for a disappointing experience overall. While the visuals may temporarily captivate, they cannot compensate for the game's fundamental flaws. Diablo 4 is a dark descent into mediocrity, and I cannot recommend it to anyone seeking a truly captivating and memorable gaming experience.
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  94. Jun 8, 2023
    4
    An ordinary game with monetization mechanisms unfitting for its current retail price. The story is also unsatisfying because of the ending that leaves more questions.
  95. Jun 8, 2023
    3
    There's potential with Season 1 here but overall it feels like another flopped release. Blizzard fanboys will keep buying their overpriced trash and still defend lackluster gameplay and crappy mechanics to their death cause they grew up with the series.

    Besides that the game has lackluster build diversity for a 70€ ARPG in 2023, if it was maybe 2012 this would be acceptable i guess.
    There's potential with Season 1 here but overall it feels like another flopped release. Blizzard fanboys will keep buying their overpriced trash and still defend lackluster gameplay and crappy mechanics to their death cause they grew up with the series.

    Besides that the game has lackluster build diversity for a 70€ ARPG in 2023, if it was maybe 2012 this would be acceptable i guess. Gameplay feels slow and whilst this might be cause of the class and build i played. I doubt the generator mechanic will effectively change with many characters.

    Endgame feels boring and the endless amount of Blizzard fanboys defending this, don't get me wrong, there is "endgame content" but it boils down to leveling up your stats and nothing more. "That's every APRG", yeah but atleast other ones make it fun instead of doing "Nightmare Dungeons" which are truly a nightmare with the same enemy density as the normal dungeons which where already a sleepfest. Even though this is how many ARPG's function it still feels extremely lackluster compared to other ARPGS.

    Not every game needs to go on a power trip, but in Diablo IV i still feel the same at level 70+ as if i was level 20-. Which is to say after you reach level 50ish barely anything will ever change about your build except stats.

    No social aspect besides "emotes", zoomed in camera, buggy horse, crappy battlepass system, boring bosses, underwhelming skills that "develop" with legendaries.

    I'll give the art team credit though, they put out some amazing results for such a mediocre product. The cutscenes especially deserve praise, even though the story is **** The only reason people are calling it "good" is cause this game was advertised to an audience that plays every mainstream AAA game "FIFA" etc. and ARPG players. No one follows the story in any ARPG for that matter, so not like it makes much of a difference, it's essentially a one and done job.

    Do yourself a favour and buy Last Epoch instead or literally go play just about any indie game, as it's guaranteed to leave you with a more sustained and memorable experience then the endless amount of regret you'll wail in of spending 70+€ for this ****
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  96. Jun 7, 2023
    0
    I want to say its hot garbage... but its not. It has some interesting points... the talent tree seems a bit inspired by Path of Exile. I want to give it points there... but it doesn't deserve them. D4 has an obvious design bent that feeds you toward the monetization system. Not at first, of course, but much like the from in the slowly boiling pot of water... it lures you in with easy gameI want to say its hot garbage... but its not. It has some interesting points... the talent tree seems a bit inspired by Path of Exile. I want to give it points there... but it doesn't deserve them. D4 has an obvious design bent that feeds you toward the monetization system. Not at first, of course, but much like the from in the slowly boiling pot of water... it lures you in with easy game play which give few and worse rewards as the game progresses. They clearly tried to revive a similar feel to some aspects of D2, but fell woefully short. The game just isn't good. Especially not at $70. It might rate $40... maybe. Expand
  97. Jun 13, 2023
    1
    Still worse than Path of exile .
    The only good thing about this game is the campaign. Diablo fans might like it.
    END game in this game is just awful and yea, i get 70 level and 4 level town. Farm boring dungeons with ridiculous goals like killing all mobs. It is not clear how this game was tested if blizzard removed aspects from the game after killing hardcore lilit . Boring, lifeless,
    Still worse than Path of exile .
    The only good thing about this game is the campaign. Diablo fans might like it.
    END game in this game is just awful and yea, i get 70 level and 4 level town. Farm boring dungeons with ridiculous goals like killing all mobs. It is not clear how this game was tested if blizzard removed aspects from the game after killing hardcore lilit . Boring, lifeless, soulless garbage that hypes the fans of the series
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  98. Jul 19, 2023
    0
    Pro's

    Large open world Better character customization Classic encounters and Easter eggs Con's Bad gear itemization Bad PvP with forced PVP for 100% zone completion Too many exploits and no punishment for people exploiting Repetitive grind in all the wrong areas Harsh class nerfs Constant server problems End-game is not solo friendly Not enough storage for loot
    Pro's

    Large open world
    Better character customization
    Classic encounters and Easter eggs

    Con's

    Bad gear itemization
    Bad PvP with forced PVP for 100% zone completion
    Too many exploits and no punishment for people exploiting
    Repetitive grind in all the wrong areas
    Harsh class nerfs
    Constant server problems
    End-game is not solo friendly
    Not enough storage for loot
    Desperately needs QOL upgrades
    Many bugs and issues
    Technical issues such as bricking GPUs/0 FPS spikes
    Worst class balance in the history of the franchise

    Major cons

    Seasons, forcing you to rerolling your characters from level 1 with just cosmetic items baited on a paid carrot
    Horrendous patches, game breaking patches

    After giving Blizzard the benefit of doubt, they continue with horrendous game destroying patches and seem to have nothing but contempt for the playerbase.

    As a veteran of the entire series, I hate to say it but Diablo IV is a step backwards and not forwards and is entirely due to the live service model, this is more akin to a psudeo MMO than the single player/solo experience of the previous iterations and I don't know how to feel about that especially as future content unlocks that could require a full group, so the game moves more in a direction of a true MMo rather than the classic experience.

    Graphics are a step up from Diablo 3, but after 10+ years you would expect so. I have no complaints here, everything looks more dark gothic in nature with dreary backgrounds and destroyed ruins to explore that adds to the atmosphere, whilst the sound and music is passable it isn't nearly on par with Diablo 2.

    Gameplay is a mixed bag, its highly repetitive and honestly? Its Diablo! That part was to be expected, but this time the repetitiveness comes in forms of repeating the same dungeons, the same events and fighting the same monsters over and over, it definitely feels like less monster variations than previous games.

    Itemization is terrible, far worse than any other previous diablo game. Its basically like the borderlands series with 3+ million items and only a bunch of them are any good, 9 out of 10 times you'll be scrapping/selling items over and over again, very rarely will you find anything useful which creates tedium, coupled with poor skill sets and heavily nerfed builds so that players are mostly forced into meta builds right from the start and never deviate from those paths.

    Gems are a wasted opportunity as well serving barely any point outside of Topaz for a base attack buff, everything else is lacking significantly. Another issue is levelling exploits that are not being patched and being actively abused by many people to hit the level cap in hours, because blizzard would rather not ban any youtube influencers or streamers who are the main abusers.

    Server stability is terrible, on a good day you'll face a lot of rubberbanding or severe frame rate drops for no real reason, login servers are constantly overloaded and/or crash often for hours at a time aka something that has always happened.

    Class balance is an absolute joke, it always has been in the series but Diablo 4 takes that imbalance and goes way beyond anything that should be acceptable, the main culprit here is the excessive nerfs that happened after beta because a few people found builds and in the early game they were powerful, repeat here "early game" because the beta only had access to the first act and up to level 25, because of this several classes especially the sorcerer are nearly unviable in endgame dungeons not to mention absolutely require BIS gear to be even functional especially after T30+ nightmare dungeons, whilst other classes can just breeze through, this issue has been made worse by all the exploiters complaining about content because they abused their way to level 100 in 1/10th of the time.

    PvP is similar to the division style of risk vs reward, and we all know how that turned out right? The PvP in D4 is worse, mostly griefers camping the PvE parts of the fields of hatred or the statues of Lilith knowing that people will try to unlock the full zone completion, and did I mention that PvP right now is also once again, entirely unbalanced with rogues entirely having the ability to perm stunlock players?

    To summarize, Diablo 4 is a big disappointment for the franchise. Has far too many issues to overcome and we all know, the fixes will be excuses for new 'seasons' forcing players who have spent hundreds of hours on their characters to basically start over. The game is entirely tedious once you have finished the main story since you can basically go straight to WT3 and get a carry to WT4 and then its just mindless grind, find a few item upgrades and rinse and repeat and if you didn't take advantage of any of the levelling exploits, then reaching 100 will take you a long time but in the long run, it'll be a meaningless achievement.
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  99. Jun 16, 2023
    0
    $70 game wearing the corpse of the Diablo franchise for Blizzard to further sell a 'battle pass' SEASONALLY.
  100. Jun 7, 2023
    3
    Diablo 3 get's a 3. This is basically a Diablo 3 reboot. Who asked for it? No one did. But Blizzard being a scummy company they are will try to drain every cent from their customers. I'm not even going to talk about all the issues that this game has just watch some reviews or play it.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.