XboxEra's Scores

  • Games
For 738 reviews, this publication has graded:
  • 52% higher than the average critic
  • 10% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Senua's Saga: Hellblade II
Lowest review score: 10 Demolish & Build Classic
Score distribution:
  1. Negative: 39 out of 738
756 game reviews
    • 89 Metascore
    • 70 Critic Score
    Destiny 2: The Final Shape mixes incredible environmental art, fun gameplay, and a compelling new subclass with a boring story full of predictable cliches. It’s not the rebirth of Destiny 2 that some were hoping for, but it’s still as fun to play as ever. If you felt burnt out this expansion isn’t likely to change that. If you want to ignore a disappointing story and enjoy a gorgeous new area to play through with a plethora of fun new toys then this one is worth checking out once the server issues clear up, if the $50 price tag doesn’t scare you off.
    • 88 Metascore
    • 70 Critic Score
    Wolfenstein II: The New Order is almost great but is held back by a number of issues. A few design choices Machine Games made far too often took me out of the game and frustrated me to no end. For such a great feeling game, the lack of damage indicators to and from enemies made the game feel off far too many times. An outdated health system forced me to play the game differently than I wanted to. Instead of the clear intent at fast paced chaotic action the game does so well, I was too often hiding behind cover, scouring for health packs, and dying in seconds due to frequent difficulty spikes. Even with these issues, I still had an overall positive experience with the game due to strong story beats and chaotic moment to moment action. Wolfenstein II is a game I would recommend to anyone but is a game that may leave you feeling a bit frustrated in the end.
    • 86 Metascore
    • 73 Critic Score
    Make no mistake, I had fun playing DRAGON QUEST III. I appreciate what it’s done and brought to the table. But over the course of its runtime, I found myself losing interest thanks to a bombardment of random encounters and not enough between all that. So many games have come since then (and are still coming out today!) that have been greatly influenced by this JRPG classic, bringing their own twists and turns to storytelling and battle systems. There’s a good time to be had here in the HD-2D Remake, but if you’ve never played DRAGON QUEST III before, walk in with tempered expectations and to be down a few more hours than the game really should’ve been.
    • 85 Metascore
    • 70 Critic Score
    The game has a lot of good things going for it. The narrative, puzzles, combat and new game mechanics make for an interesting and worthwhile experience but the extended game length is unnecessary and makes it feel like the story is being padded out to breaking point.
    • 85 Metascore
    • 70 Critic Score
    TUNIC is both an incredible and incredibly frustrating title. The combat lets down what otherwise is a masterpiece.
    • 84 Metascore
    • 65 Critic Score
    If you want to play games that respect your gaming time this is probably not for you. This game has a lot going for it but at the same time contains many things that diminish its playability.
    • 82 Metascore
    • 70 Critic Score
    Signalis is a rather fascinating adventure with gorgeous retro visuals and excellent audio colluding with an exciting story and lore and great story to offer a world absolutely worth exploring. It’s therefore also a huge shame that it’s let down by repetitive and annoying puzzles that have the player run back and forth in identical corridors, a painfully limited inventory and an unimpressive combat model. Fans of old school horror games and space sci-fi should still find Signalis an interesting experience, and those subscribed to Game Pass can try it day one on the service.
    • 82 Metascore
    • 70 Critic Score
    Magical Delicacy is a beautiful albeit tedious 2D Metroidvania. It’s fun is hampered by clunky platforming and resource management that get in the way of what I want to be—a witch that can cook, not a scavenger.
    • 82 Metascore
    • 65 Critic Score
    Armored Core VI: Fires of Rubicon is an odd return to what has been a mostly mediocre series. It fixes multiple issues, mainly control-wise from the past titles, without adding much else. It isn’t great to look at, and while it can be fun to play, its poor balance as you progress kills any joy to be found after not too long.
    • 81 Metascore
    • 70 Critic Score
    For fans of the series and its world, I think they’ll definitely find yet another fun, physics-based adventure here.
    • 80 Metascore
    • 65 Critic Score
    I think HYPERCHARGE Unboxed’s biggest strength has been its marketing over the years. They’re not going for some live service title that is your forever game. The base game is $30 and if you have friends to play with you’ll get a week or two of fun out of the campaign as you try to unlock everything. It’s never bad, it’s never great, it’s fine.
    • 79 Metascore
    • 65 Critic Score
    Yakuza Kiwami 3 is a mostly competent remake of an original that needed an update. The combat and upgrade changes are welcome, though those in the ending and its attempt to justify the expansion are not. If you’re a longtime fan of the series, there may be enough here to drive you mad. If you’re a lesser fan like me or brand new to it all, there’s enough fun to be had here that it’s worth checking out.
    • 79 Metascore
    • 70 Critic Score
    Now mind, if you do enjoy the oppressive approach to randomness and lack of resources, Daemonhunters is a great XCOM-like with your favourite band of Marines. Even a newcomer could pick up this game pretty quickly thanks to a solid tutorial and a decent user experience. It’s a blast up until the chaos begins and that just might be a make it or break it moment for the player.
    • 78 Metascore
    • 70 Critic Score
    Hell Is Us is a game of two tales. One of a gripping world with devastating stories of humanity and lack thereof, challenging the player to truly think about their actions, understand the morbidly beautiful world around them, be able to solve intriguing puzzles and challenges without holding their hand, including the soulslike-inspired combat itself. The other tale, however, is of aimless wandering, tons of trial and error, getting stuck on some convoluted multi-level puzzle in some needlessly large and maze-like area, or dying to to some clunky combat features in some oddly designed areas. Such incredible highs with such frustrating lows are a rare sight, and your overall enjoyment of the game will largely depend on how much you tolerate the latter. I still feel like recommending Hell Is Us, to some people at least, because it is a unique experience worth digging into. Just, remember to arm yourself with a lot of patience – and maybe a guide or two.
    • 78 Metascore
    • 70 Critic Score
    Another Crab’s Treasure is a balls-hard Soulslike that was one of the most frustrating experiences of my reviewing career until I gave in and used its game-saving accessibility options. Once the difficulty was better balanced the game’s humor and heart were able to shine through.
    • 78 Metascore
    • 72 Critic Score
    What kept me going was the excellent presentation and cool beats alongside the game’s short and sweet narrative campaign. The game supports multiple languages and the typeface for each one is simply gorgeous. I personally kept it in Japanese just because it almost looked like I was reading the game off an eReader. The game has plenty of bespoke panels that fly in and out effortlessly. If you are a fan of manga or manhwa and are curious about Asian stories (and in particular, those about countries under Japanese rule during the late 1800s), I can easily recommend this game. This is one of those few times I’ll take style over substance. I look forward to seeing what else this developer will come up with.
    • 78 Metascore
    • 70 Critic Score
    The Pathless has a nice visual design and cleverly designed puzzles to solve. The movement mechanic is different but may not be to everyone’s taste and could even be off-putting for some. My main issue is that once gameplay has been established in the first and second sections it is pretty much repeated for the remainder of the game. I am sure that there are people out there (completionists especially) who will love this game as it is, but I cannot help but feel that a bit more inventiveness and a less cliché story would have made it much better.
    • 78 Metascore
    • 65 Critic Score
    PGA Tour 2K25 is a golf video game. It is neither offensive nor special in any way. It can be shockingly expensive vs. the amount of content on offer, starting at $70 and going all the way up to $120. If you haven’t played a round of videogame golf in a long time it may be worth a go if you can split the cost with some friends. Outside of that, and especially if the crashing issues are happening, it’s tough to recommend.
    • 78 Metascore
    • 69 Critic Score
    Return to Grace is a short but sweet narrative adventure game. The puzzles are infrequent and never frustrating, while the storytelling and voice acting do an admirable job in telling this futuristic tale about the hopes and dreams of humanity. I think it’s well worth checking out on Game Pass.
    • 78 Metascore
    • 65 Critic Score
    I like every part of Alien: Rogue Incursion except for the most important one, the combat. It looks amazing, sounds great, and has a solid story. I am sad to say that I found said combat, and how often it was forced upon me, to make the game tough to recommend at launch. Not only that, but this is a ‘surprise’ Part One. At $40 I hope that the full package, many patches later, can find the brilliance that’s hidden underneath this game’s faults.
    • 78 Metascore
    • 60 Critic Score
    I wouldn’t recommend this at full retail price. However, it’s on Game Pass for Xbox and PC, which I would recommend if you’re interested and have about 8-10 hours to kill.
    • 77 Metascore
    • 70 Critic Score
    Grim Guardians: Demon Purge is a good action platformer that comes together remarkably well. Another score for Inti Creates’ catalogue of fun 2D platformers.
    • 77 Metascore
    • 68 Critic Score
    Warhammer 40,000: Shootas, Blood, & Teef is a hilarious, fun, and joyous game. It knows what it is, and it leans heavily into being dumb and fun.
    • 77 Metascore
    • 68 Critic Score
    A Little to the Left is at its absolute best when it’s focusing on finding just the right spot for everyday things, and at its worst when it’s operating on its own, chaotic-puzzle logic. Those two worlds and design choices are at odds in my opinion, and collide to unfortunately produce an uneven end result. However, I feel confident in saying any puzzle game fan will find something to like and perhaps even love here, and with it being available to try on Xbox Game Pass, it’s worth a download.
    • 77 Metascore
    • 65 Critic Score
    Puzzle Quest: Immortal Edition is an absolutely inessential upgrade for what is quite the timeless classic. It’s still a mighty fun and deep single player RPG campaign, with a ridiculously addictive core gameplay and plenty of content to boot. But the few changes and additions barely warrant a new version, especially if you already own the previous backwards compatible Xbox 360 or PC version, with the lack of any sort of multiplayer being a bizarre omission. It’s quite the classic single player experience, but this remaster doesn’t quite change enough to become an essential buy.
    • 77 Metascore
    • 70 Critic Score
    Big Helmet Heroes is a charming little cooperative beat ’em up that’ll be a delight to smaller family members and parents alike. A lack of unique objectives throughout most of the stages might be a bit of a bore and visibility issues can sometimes frustrate, but there’s enough here for an amusing local coop experience.
    • 77 Metascore
    • 71 Critic Score
    From cute visuals to the occasional brow-furrowing object hunt, Hidden Through Time 2 is a mostly relaxing object hunting game. Lots of levels to take on that’ll keep you busy for some hours. Though the time mechanism isn’t all that and the single-looping songs might get a bit unpleasant, it shouldn’t stop you from getting a warm feeling of finding a well-hidden book.
    • 77 Metascore
    • 70 Critic Score
    Overall I’d argue this is probably the best Double Dragon game yet. It does just enough to modernise the franchise without straying from the path well traveled and alienating fans of the franchise. Which is a particularly tough task given the age of the series and the seemingly directionless path it has taken over the journey. The omission of online co-op is a bummer, but given the state of online co-op in scrolling beat ’em ups, I feel like this complaint loses more and more steam with every game that doesn’t include it. I feel like Rise of Dragons lays a pretty good foundation should they choose to continue making more games going forward. If the next game can tighten and speed up the combat and go back to a more conventional control scheme it could be something truly great.
    • 77 Metascore
    • 73 Critic Score
    Soul Hackers 2 is a solid game. It’s not the most impressive technically and you can see the budget constraints, but it tells a fascinating story with a style few can match. If you’re a fan of Dungeon Crawling JRPGs then you should check this one out.
    • 77 Metascore
    • 60 Critic Score
    While I enjoyed catching up with some of the familiar faces, Coffee Talk Episode 2 doesn’t add anything to make for a better experience and overall feels lesser than the first. Thankfully, Game Pass makes this an easy recommendation for the music alone, but I don’t think you’d be missing out on much if you stopped with the first game.
    • 77 Metascore
    • 55 Critic Score
    Summing things up, Whilst looking nice, the game is overly complex and pretty boring. If you don’t care about the story, characters, mythology, or plot branches which are on display from the start of each act, this soon becomes a slog to play through. If you are a fan of the genre, this would be worth checking out if it comes to Game Pass, but I cannot recommend buying it. Coming from Don’t Nod, this is a disappointing game.
    • 77 Metascore
    • 70 Critic Score
    Yeah, Rita’s Rewind doesn’t quite stand toe to toe with the greats of the genre, even the modern ones, but it’s still a very worthy entrant into this classic genre still in the midst of a high quality revival.
    • 77 Metascore
    • 70 Critic Score
    Schim is certainly cute, charming, and has a surprisingly emotional look into the themes of depression and midlife crisis. Perhaps it could dig deeper into its arguments, and maybe even dare a bit more with its gamepaly. Similarly, with a length of only about 3 hours and limited replayability, the launch price of 24.99USD/24,99EUR feels a little excessive, and I would absolutely recommend waiting for a sale. But when that sale does arrive, give Schim your consideration: it’s a quite beautiful little game with an intriguing concept and even a good message to give to its players.
    • 76 Metascore
    • 50 Critic Score
    The Legacy of Kain Soul Reaver 1 & 2 Remastered feels barebones. You get these titles with a few new bells & whistles and not much else. It is thoroughly disappointing for a game that was in more need of a full gameplay remake than just a graphical uplift. With so many great remaster/collection packages hitting, I wish this one had been given a little more love.
    • 76 Metascore
    • 65 Critic Score
    Star Wars: Dark Forces Remastered is a remaster done right. Its main issue is the game it is remastering doesn’t hold up to modern titles well enough. If you have that itch to dive back in and the $30 price isn’t too much then it is well worth the price. If you don’t have those feelings though, it’s tough to recommend.
    • 76 Metascore
    • 63 Critic Score
    A new score and weapon mechanic compliments Contra: Operation Galuga’s fun gameplay, but they can’t cover for levels that feel poorly paced and uninteresting enemy design.
    • 76 Metascore
    • 70 Critic Score
    Robocop: Rogue City is a 7, but it’s a really fun 7. It knows what it is, and it sticks to that no matter what. The writing isn’t the best, and some of the characters look straight out of a $3 steam simulator title. Still I had a ton of fun beating this one over the course of a day and a half so if you love the series it’s well worth checking out.
    • 76 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Splintered Fate is a decent game. The Casey Jones & the Junkyard Jam DLC is worth it if you’re interested in the base title, though I’d only give it a full recommendation if you have a friend or three to play with.
    • 76 Metascore
    • 72 Critic Score
    Lost Eidolons: Veil of the Witch is a solid roguelite strategy RPG. I think players will enjoy the roguelite mechanics and world mythos very much, but combat and level design leave a lot to be desired. Still, it’s not a bad experience—I am quick to drop a boring SRPG, but this one kept me engaged throughout the entirety of my playthrough.
    • 76 Metascore
    • 73 Critic Score
    I’d like to say something more original or outstanding about ArcRunner, but in so many ways it’s as generic of a cyberpunk third person roguelite shooter as it gets. Solid visuals, a decent soundtrack, enjoyable but not outstanding gameplay, though impacted by a low variety that becomes evident when grinding through near identical scenarios one after another. And yet, I had a great time with this game, with tight difficulty and risk vs reward gameplay making it an enjoyable way to pass a couple evenings in this relatively unexciting April of new releases. If you need some mindless action that plays and looks pretty good, do keep an eye out for this one.
    • 75 Metascore
    • 72 Critic Score
    Close to the Sun is short, sweet, and a solid yarn. It takes an interesting alt-history setting and is pretty enough to put up with occasionally clunky gameplay. It’s short at only 3 hours for a full playthrough, so it’s worth giving it a try if you have any interest in the premise.
    • 75 Metascore
    • 68 Critic Score
    Fashion Police Squad is smart, plays pretty well, and doesn’t overstay its welcome. It’s priced at $20 on Steam, and if that holds true for the Xbox launch then this one is an easy recommendation for any lover of first-person shooters and fashion.
    • 75 Metascore
    • 70 Critic Score
    Episode Aigis is a great addition to Persona 3 Reload, if only for the additional story content and new battle challenges. But this episode sheds too much from the base game, leaving a tedious adventure in the wake for those looking for The Answer.
    • 75 Metascore
    • 73 Critic Score
    If you are a fan of Dead Rising there’s a good chance you will really like this remaster. If you’ve never played the game before and want a fun zombie slaughter simulation, this game still holds up well, but you’ll have to look past some of the game’s flaws and remind yourself that it is still bound by 360-era design.
    • 75 Metascore
    • 70 Critic Score
    JoJo is a pretty solid fighter and a pretty good upgraded port to boot. Some may find the price somewhat prohibitive given the semi-bare bones modes on offer combined with the fact that we are ultimately talking about a port of a niche near decade old fighter, but if you can look past that, there’s fun to be had. Jo Jo Manga/Anime fans should definitely be giving this a go.
    • 75 Metascore
    • 70 Critic Score
    To wrap things up Wavetale is a heart-warming story of discovery and reconciliation. Traversal of the islands requires players to overcome some rather creative platforming challenges and never gets repetitive. Although it takes a while to get going, the story is well written and the adaptive music and environmental design of Strandville bring the place to life. This title has a lot going for it and although it is not the longest experience, it is well worth several hours of your time.
    • 75 Metascore
    • 73 Critic Score
    #Blud is a damned funny title with a great art style. While the combat and puzzles could leave me feeling a bit burnt out at times it’s still an easy recommendation for anyone looking for a beautiful, funny dungeon crawler.
    • 74 Metascore
    • 73 Critic Score
    Caravan SandWitch is a beautiful adventure that covers stories of struggles and grief, paired with pleasant French vocals and a vibrant art style. And even though I found its main progression to be tedious, I did enjoy exploring the world of Cigalo and learning about its lovely peoples. If you seek a nomad’s adventure, van included, look no further than this little journey right here.
    • 74 Metascore
    • 50 Critic Score
    TopSpin 2K25 is a massive disappointment. Feeling more like beta software, with a lack of modes, players, and fun. I cannot recommend this one at the egregious $70 price point.
    • 74 Metascore
    • 70 Critic Score
    I’m torn on Knock on the Coffin Lid. When all elements align, it’s an audiovisually striking turn-based card game with an interesting lore, good player agency, and an addictive combat loop, one that’s easy to understand but hard to master. Yet, a series of difficulty spikes, an obtuse build system,m and a massive amount of repetition ensure that most of the hours spent in the game are wasted behind trial and error and replaying through many times seen before content, with even a handful design oddities that would need a quality-of-life patch or two. It could have been one of the finest card games on the console, but a handful of bizarre design choices don’t allow the game to reach its full potential.
    • 74 Metascore
    • 65 Critic Score
    It is a really solid platformer with a tonne of variety and stuff to do. But I want to be very clear, I don’t think this game is for the gamer who actually grew up on the Smurfs. It’s for their children, who probably don’t even know who the Smurfs are.
    • 74 Metascore
    • 70 Critic Score
    The game’s variety is not very high in fact, and once you see all the transforming vehicle has to offer, it doesn’t really have many new tricks left up its sleeve. It only lasts a couple hours so it’s certainly not a grave issue, but it’s quite noticeable that Agent Intercept was a fun, if basic mobile game, and the transition to consoles hasn’t really added much value to it.
    • 74 Metascore
    • 65 Critic Score
    Random glitches aside this is indeed a relaxing exploration game. You identify interesting locations, make your way to them, explore the area and collect things. This is a very inoffensive way to game for a while and I would recommend it.
    • 74 Metascore
    • 67 Critic Score
    It is a faithful 1:1 port of the mobile game, for better or worse. The controls work well in the end but did require some time to get used to. At only $10 at launch, it’s an easy purchase if you’re already a fan or someone new to the series. Here’s to hoping that this is just the start of the franchise porting over to consoles.
    • 74 Metascore
    • 74 Critic Score
    Despite everything, however, I had a great time with Nicktoons & The Dice of Destiny. The simple gameplay formula and the local co-op options turn this ARPG romp into an accessible entry point into this exciting genre, with the 9 playable Nicktoons characters offering sufficiently diverse skills to bother trying ’em all. It’s a short game, with a very limited loot and build variety. Yet, the game’s solid pacing, cute presentation and fun combat still carry the experience all the way to the end, and I could see many younger folks have a blast, as their RPG-ified SpongeBob fights side-by-side with Jimmy Neutron against evil wizards and robots. I certainly had a lot fun, and I’m not even that young anymore!
    • 73 Metascore
    • 68 Critic Score
    Despot’s Game: Dystopian Army Builder is a really fun if slightly flawed strategy game that I’m glad I decided to check out. While it’s not something I might recommend to most for a purchase it is definitely worth trying out on Game Pass if you are subscribed.
    • 73 Metascore
    • 60 Critic Score
    The plot certainly goes to some very weird places, and while I appreciate the ‘message’ and themes, it barely held my attention. In the end, I’m left with a game that offers no challenge, outside of wrestling with an occasionally frustrating camera. It’s cute, quirky, and occasionally drew a smile, but to a T feels like a wasted concept that really isn’t a huge amount of fun to actually play.
    • 73 Metascore
    • 52 Critic Score
    I think Disney Illusion Island is built on a solid foundation, but sadly everything around it (be it level design, art, and objectives) are underwhelming. This is a game for the Disney faithful at best, because even for young children, there are an overwhelming amount of fantastic 2D Metroidvania titles to choose from. Unless you really like Donald Duck (and I solemnly raise my hand for the walking TNT box!), Illusion Island likely isn’t going to be worth your time.
    • 73 Metascore
    • 60 Critic Score
    Don’t get me wrong – Plants vs. Zombies: Replanted is… fine, for the most part. If you’re not a purist, and can accept a few occasional glitches, it’s a decent way to experience a classic. But the very few improvements don’t quite offset the game’s increased price, nor its technical and design woes. I can’t say with certainty if art was enhanced via AI, as some seem to claim. Regardless, it is a bit of a moot remaster; unless you’re on a platform, such as Nintendo Switch, without access to prior versions of this fantastic game. If you’re on Xbox, like us, you’re better off with the excellent Xbox 360 version – which is still backwards compatible to this day.
    • 73 Metascore
    • 70 Critic Score
    Blades of Fire is not going to be a game for everyone. It’s beautiful, runs great, and has some design decisions that made me pull my hair out. It’s incredibly long, and I do not think that it benefits the game in any meaningful way.
    • 73 Metascore
    • 73 Critic Score
    Sherlock Holmes The Awakened does what a good remake should, and remakes the entire game. New graphics, gameplay, story elements, dialogue, and more all work to bring together an experience any fan of detective-focused gameplay will love. It has some issues with signposting and movement bugs, but if you love Sherlock Holmes then this is a trip worth taking.
    • 73 Metascore
    • 65 Critic Score
    If you are curious about this game, I think you should just jump in and experience it. If for nothing else besides going through this surreal and bizarre story.
    • 73 Metascore
    • 63 Critic Score
    Unfortunately, for the good that Infinity Strash does for the serialised manga, it shorts itself through poor retellings of the anime episodes, simple but ultimately boring combat, and a Temple system that really doesn’t mesh well with the main campaign. But if you’re a shounen or Dragon Quest diehard, Dai’s adventures are a fun spectacle—but I think I’d rather watch the anime.
    • 72 Metascore
    • 60 Critic Score
    Road 96: Mile 0 may be an interesting experience to anyone new to the universe but can hardly be classed as an essential play. Mixing rhythm gaming sections into the standard walking simulator gameplay is somewhat jarring and frankly unnecessary. It may have been a better idea to release a standalone title for rhythm fans than taint the gameplay style that had worked so well previously. This game can easily be avoided without really missing out on anything, especially for fans of the original game for whom the narrative is already flawed.
    • 72 Metascore
    • 70 Critic Score
    Sniper Elite: Resistance is available on Day One on Game Pass, and that’s how I’d recommend anyone but the most ardent fan of the series plays it. At $60 MSRP it’s a big ask for something that can be completed in a night or two. While there is some replay value on offer there isn’t enough new here for those familiar with the series to warrant a full purchase. If you love Sniper Elite and want more though, then you’ll find nothing here to displease you.
    • 72 Metascore
    • 65 Critic Score
    This is a well-written and visually impressive game that conveys the developer’s clear love of its cinematic serial-based inspirations. It is a chilled experience and a fairly pleasant way to spend five hours. Unfortunately, the simple control scheme proves to be not up to the standard required for a game in this genre, and after a rather weak ending there is very little replayability for all but the most hardcore achievement hunters.
    • 72 Metascore
    • 50 Critic Score
    Alan Wake: The Lake House is a disappointing finale to the game’s content. It was released alongside a solid quality-of-life update, and if you have already spent the extra money on the Deluxe Edition/Upgrade then you might as well check this one out. Just use a guide to keep frustration down.
    • 72 Metascore
    • 65 Critic Score
    Formula Legends is a wasted opportunity. A lovely artstyle, an interesting driving model, a lot of love for the history of Formula 1 are felt through and through, but the inconsistent physics, poorly balanced AI, various glitches and a complete lack of multiplayer end up severely hampering the experience. I feel like it’s only a handful of updates away from becoming a truly enjoyable arcade romp, but as of today, I only feel like recommending it to hardcore fans of the genre who can probably close an eye on a lot of issues.
    • 72 Metascore
    • 69 Critic Score
    As a remake of a 2006 title is one of the best looking to date. It doesn’t add or change much to the overall package but if you’re looking for some good fun, especially with a friend, then Destroy All Humans! 2 – Reprobed is worth picking up if the price is right.
    • 72 Metascore
    • 60 Critic Score
    I’ve rarely been so disappointed in a game. Clash is stunning to look at and listen to. It has excellent 1 on 1 combat set in a uniquely crazy world. The utter lack of care for its player’s time and obtuseness to the point of maddening frustration hold back what should be one of the year’s most compelling titles. If you have the skill, patience, and a walkthrough guide this one may be worth a look at on sale.
    • 72 Metascore
    • 55 Critic Score
    It’s a really unfortunate development for me that I just couldn’t find much enjoyment in the simple act of actually just playing this game. It undermined the quality of everything around it and the issue is, gameplay/combat/control is the most important aspect of this genre and if it’s not up to snuff, then the rest falls down around it.
    • 72 Metascore
    • 70 Critic Score
    Graphically the game looks average at best. It is a muddy and grimy-looking affair. The lighting system works well for the dark settings but a lot of the texture work for the environment and some of the enemies look last gen.
    • 71 Metascore
    • 70 Critic Score
    This game reminds me of another Bandai Namco-published series, God Eater, in a lot of aspects. From mission setup down to multiplayer progression and level design. I think if you like those games, you’ll find fun in BATTLE ALLIANCE. And despite the grinding, there’s enough content to go over for in a single campaign playthrough with a season pass (sold separately, of course) of content that will come later. I liked the story and its original characters, even if I can’t say I enjoy the presentation of prior Gundam events very much.
    • 71 Metascore
    • 65 Critic Score
    I can’t stress enough how close Embers is to something great here. Strayed Lights is just a few design decisions, tweaks and adjustments away from being fantastic. It’s a beautiful world you want to explore, but you just need a touch more guidance to feel less aimless. Even as someone who cares little for story in games, a little something here might help players feel more connected with the world.
    • 71 Metascore
    • 70 Critic Score
    And hey, if it wasn’t your cup of tea in the end, at least you’ll have another way to play the original PAC-MAN, which unlocks on story completion.
    • 71 Metascore
    • 65 Critic Score
    At the end of each mission/day, it’s hard to tell how much food everyone needs, there isn’t a bar or gauge to let you know. I also ran into the issue where I couldn’t access my crafting tables and machines … half the game is crafting and building your base. If you can’t do that at the end of the day when you get supplies, what’s the point??
    • 71 Metascore
    • 50 Critic Score
    Silt is a rather short, basic to control game. The story was intriguing from the start, and if you can look past how bland and unfun it is to play at times it might be worth checking out. For me though a nice art style and possibly interesting story simply isn’t enough to overcome how poor feeling and frustrating I found everything else.
    • 71 Metascore
    • 68 Critic Score
    Spirit Mancer offers a nice variety of cards to build your deck with, both beforehand and on the fly. And the hub has enough to keep you busy for a short while before you jump into the next mission. And though combat does become repetitive not too long into the game’s runtime, Spirit Mancer’s beautiful presentation, co-op mode, and unique take on deckbuilding combat makes it a fun romp within the genre.
    • 71 Metascore
    • 50 Critic Score
    Alien: Rogue Incursion Part One – Evolved Edition’s name is nearly as long as its runtime on console. I was able to clear the entire game in roughly 3 hours, though I knew where to go and what to do after having played it once in VR. Without that immersive interactivity, what was already a mediocre title is made that much worse.
    • 70 Metascore
    • 70 Critic Score
    Don’t Stop, Girlypop! presents a brilliant audiovisual experience, combining over-the-top “girly” Y2K aesthetics with one of the fastest FPS modules on the market. If you’re a fan of the 2000’s pop culture, the high-energy female vocaled pop music of the era and have been dying to dazzle your weapons in a shooter, this game is for you. Those searching for an Ultrakill-tier boomer shooter, however, might walk away disappointed, as underneath it all is a slightly clunky, not particularly memorable sequence of arenas with big hordes of enemies and weak platforming on the side.
    • 70 Metascore
    • 66 Critic Score
    No One Lives Under the Lighthouse is a solid low-budget indie horror that aims a little too high with its gameplay mechanics. They only happen in certain endings, and its short run time means any horror fan will gladly seek them all out. At a $12 MSRP it is a no brainer if you enjoy getting the shit scared out of you.
    • 70 Metascore
    • 74 Critic Score
    SYNDUALITY Echo of Ada is a strange game for sure. It’s an enjoyable enough mecha-based extraction shooter, with serviceable combat and traversal and with the excitement of this genre’s formula. Said gameplay loop does very little to stand out from the crowd, despite a somewhat unique presentation, and the technical woes and limited content and variety thereof, end up limiting its potential. It’s also a paid game with tons of baffling microtransactions, timers to wait out, massive grinds and glacial progress, which could make you lose interest rather quickly. At its core, Bandai Namco’s latest is a solid extraction shooter, make no mistake. If you’re looking for that, jump in; this is certainly a very solid game in a vacuum, mechanically stronger than my score would imply. Arriving this late into the genre, however, it really should be offering more and better content than it does to really stand out – and it should respect players’ time and effort more.
    • 70 Metascore
    • 55 Critic Score
    I’m glad I had the chance to play Digimon Survive, but I’ll just keep playing Digimon World 4 and Rumble Arena for my fill of Digi-goodness.
    • 70 Metascore
    • 59 Critic Score
    The Callisto Protocol is a gorgeous mess. I cannot recommend it at the full launch price. The combat is miserable, and the story is simply not interesting. If you are a massive fan of survival horror it lets you down by not being scary either, instead relying on jump scares the entire time. It is highly competent technically though, and I hope the team at Striking Distance gets more time for their next title, which very well could be a sequel to this one.
    • 70 Metascore
    • 70 Critic Score
    On the field has seen a marked improvement over last year. The overall presentation is great, but the microtransaction heavy focus still detracts from things for those interested in the FUT mode. Being tied to the online servers for so much of the game’s functionality is worrisome when the servers have been in such rough shape during this launch period. Also, the game is $70 on series consoles which is a big ask for a yearly title. Overall it’s a step in the right direction that I hope carries the franchise back to its once great heights.
    • 70 Metascore
    • 66 Critic Score
    When I found matches, I had some good fun running dungeons with folks. There’s something special about watching twenty people unleash explosions all over your screen, a health bar being whittled down faster than pizza leftovers in a family of six, and callouts coming left and right. SWORD ART ONLINE Fractured Daydream brings about the chaotic nature of MMOs I really haven’t seen in a long time, especially in casual play, and for all its caveats it’s not a bad cooperative action game—but do mind the fractures.
    • 70 Metascore
    • 68 Critic Score
    It feels pretty good, looks great, and as long as the price isn’t too bad it’s worth checking out.
    • 69 Metascore
    • 68 Critic Score
    Enotria: The Last Song is a beautiful, weird tale that almost nailed the gameplay and customization side of a Soulslike. It is by no means a bad game, it’s just not one I can easily recommend for all but the most ardent players of the genre.
    • 69 Metascore
    • 70 Critic Score
    If you can handle some curious design quirks, a few bugs, and don’t mind poking around in the dark looking for clues, The Last Case of Benedict Fox might just be a breath of fresh air.
    • 69 Metascore
    • 71 Critic Score
    Star Overdrive has a lot of great ideas and a beautiful presentation while also being encumbered by frustrating platforming and combat systems. It’s hard to ignore the latter when the game’s best part is frequently put on hold to engage with tedious platforming puzzles and enemies that send out protagonist flying into the sand with no reserve. But this game has some of the smoothest hoverboard play I’ve seen from a game in years and, if you too enjoy the feeling of bursting through sandy dunes while pumping it up with a lovely sci-fi aesthetic, I think you’ll very much enjoy playing Star Overdrive.
    • 69 Metascore
    • 72 Critic Score
    Completing the main story in any of the 3 available difficulties is once again a 3-4 hour affair, but the game doesn’t quite end there. If you loved the minigames from the campaign, these can also be played in local co-op up to a combination of 4 human or AI players, either picking specific activities yourself or letting it assign us a random one with combined scores across all of them at the end to declare a winner. As said, these minigames range from decent to poor, with a handful of convoluted rules, unoptimal controls, unreliable hitboxes and so on hampering the experience. It certainly ain’t no Mario Party and it won’t be a mainstay in evenings with your friends, but it can be a decent way to pass the time for an hour or two, adding a bit more meat to the package.
    • 69 Metascore
    • 74 Critic Score
    Floppy Knights is a fun game that is really close to being a great one. Its major flaw for me is how long everything takes. From mission length to waiting on enemy turns, and the slow loading of the menu system it can be a drag.
    • 69 Metascore
    • 55 Critic Score
    Outcast: A New Beginning does its best to invoke a sense of wonder as you jetpack 4 feet off of the ground in an occasionally beautiful alien world. Weak writing, terrible performance, and repetitive quest design work together to make it a dour experience in the end.
    • 69 Metascore
    • 50 Critic Score
    I think it is fair to say that Deliver Us Mars is a frustrating experience and somewhat of a let-down compared to Deliver Us The Moon. While the environmental art style, musical score, platforming and accessibility settings are of a high standard, far too many aspects of the game are poor. This becomes even worse when you consider that this is the glitchiest game I have ever played on my Xbox Series X.
    • 69 Metascore
    • 68 Critic Score
    If you’re expecting more action and puzzles, then boy, you might bounce right off this one once you’ve finished gawking at how pretty it all is. My advice? Take it slow, and enjoy every moment with this bizarre and eccentric cast of characters. Games like Harold Halibut don’t come around very often.
    • 69 Metascore
    • 60 Critic Score
    Shadows of Doubt should be great. A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release. If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic. For now, though the game is a mere shadow of its potential.
    • 69 Metascore
    • 70 Critic Score
    If not for some of the problems I encountered, Little Nightmares 3 would be a rock solid continuation of the franchise from Supermassive Games. While it doesn’t quite hit the narrative and atmospheric highs of Little Nightmares 2, it brings in some smart new ideas, two player co-operative play and makes for another wonderfully sickening time in Nowhere. It’s just a shame it was such a frustrating journey.
    • 69 Metascore
    • 63 Critic Score
    Though Sociable Soccer 24 offers fun arcade football action (and with a lot of teams to boot), its slower speed and poor AI makes matches feel samey very quickly. This impacts the progression more than I would have liked, making climbing the ranks very uninteresting. But there’s a solid arcade game in here and I hope to see improvements made to the core gameplay overtime.
    • 69 Metascore
    • 68 Critic Score
    Ereban: Shadow Legacy is an occasionally pretty, decently fun title. It’s not too long, and if you’re into collecting things there’s a solid reason to replay each chapter. I’m not sure when it is going to hit Xbox but if you have even a decent PC and love stealth platformers then this could be one worth picking up.
    • 69 Metascore
    • 55 Critic Score
    Eternal Hope is a beautiful, great-sounding disappointment. Even at its low price, it’s hard to recommend. With a playtime of no more than two hours and seemingly no replay value there are far better options out there for your time and money, but not many that look so danged pretty.

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