Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 80 Metascore
    • 92 Critic Score
    It is a good game that is well thought-out, plays well (assuming you take the time to learn the game) and is a very satisfying experience.
    • 60 Metascore
    • 64 Critic Score
    The sheer amount of repetition in this title makes it seem longer than it already is and considering that it spans three movies worth of content that is quite a feat.
    • 82 Metascore
    • 85 Critic Score
    If Raven Software had just put some more polish on the graphics, found some better voice actors, ramped up the difficulty at the end and put it online, this could have been a contender for RPG of the year.
    • 75 Metascore
    • 75 Critic Score
    It's a shame that the gameplay had to be so shallow because the story is so great. In a game about psychic powers, you really should be able to use them more often.
    • 82 Metascore
    • 80 Critic Score
    That whole “live the battles” slogan surrounding this game? It’s actually true. Who’d have thought there would be truth in advertising?
    • 86 Metascore
    • 95 Critic Score
    Simply a great game. The streamlined gameplay stressing combined arms tactics over brute force should and will appeal to any RTS gamer who is looking for something new.
    • 80 Metascore
    • 78 Critic Score
    Hopefully LucasArts will address the latency issue which would vastly improve the overall experience. As it stands if you are a fan of Star Wars you should pick this up without hesitation.
    • 77 Metascore
    • 90 Critic Score
    I would highly suggest NHL 2005 for anyone who likes sports games, but the controls are too complex for casual non-fans who just want to pick up a game and play effectively.
    • 68 Metascore
    • 75 Critic Score
    An amazing action/shoot-"em-up of the sort that casual gamers everywhere seem to crave, yet never notice sitting on the shelves in front of them.
    • 57 Metascore
    • 85 Critic Score
    Functionally, the game was almost perfect, with only minor issues with the AI of the team members. The ability of the medic to heal the player to a certain amount, but with some damage that stays with the player through a mission or two is about as realistic as a game could get.
    • 90 Metascore
    • 84 Critic Score
    The children are fantastic addition to the game, and they do a great job at raising some serious hell as well. I never understood what Junior’s fascination with the toilet bowl was all about, though.
    • 82 Metascore
    • 89 Critic Score
    Unless you’re a shooting god, it’ll be a while before you beat this… and even then, once you do, you’ll unlock lots of new ways to play it all over again.
    • 58 Metascore
    • 60 Critic Score
    With sluggish movement and imprecise aiming, the game does not meet shooter standards, and to make things worse, the terrain is limited and may give you a tough time in finding the way around blocked objects.
    • 88 Metascore
    • 90 Critic Score
    The spot-on controls, variety, and slick presentation prove that this little woodland creature can run with the big boys in Sony’s platformer stable.
    • 71 Metascore
    • 65 Critic Score
    There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps.
    • 87 Metascore
    • 95 Critic Score
    Where most expansion packs merely add more of the same levels and maybe a few additional weapons, United Offensive adds incredibly fresh content, weapons that are actually new and both require and open up different tactics than those found in the original, and gameplay enhancements that makes a person wonder how they ever got through the first Call of Duty without deeply wishing for them.
    • 85 Metascore
    • 90 Critic Score
    A very addicting, extremely fun and even thought-provoking game that will suck you into its world and keep you entertained till the very end … which just happens to be another one of its shortcomings. Right as you feel that you are starting to get into Fable, the game ends; the main quest and game can be completed from start to finish in as little as eight hours.
    • 58 Metascore
    • 74 Critic Score
    I enjoyed this game completely and appreciated all of its little nuances, but I believe that the lack of replay value is detrimental and turns it into "another shooter game."
    • 35 Metascore
    • 55 Critic Score
    Suffers from mediocrity. It is a solid game, but there is nothing outstanding about it that would draw players to it, or make the title worth acquiring. The game implements the two signature characters poorly, which makes for annoying gameplay, and there is no multiplayer portion whatsoever.
    • 35 Metascore
    • 47 Critic Score
    For non-gaming dorks out there looking for some amusement in this title, the sonic aspects of it are where it's at.
    • 86 Metascore
    • 84 Critic Score
    A solid expansion, with enough neat new toys to keep the existing players something to tide them over for a while. It’s also a good sign from SOE that they aren’t focusing the end-game solely on the need to be in a large raiding guild.
    • 77 Metascore
    • 69 Critic Score
    Delivers a simple, action-oriented, fast-paced "RTS light" experience.
    • 60 Metascore
    • 60 Critic Score
    A very average shooter – as was its predecessor, "Conflict: Desert Storm" – that will receive attention only because of its setting.
    • 59 Metascore
    • 50 Critic Score
    I love the depth of play, I feel challenged by the game's AI, and I feel a real sense of accomplishment when I complete a scenario. On the other hand, I think the game should represent the advances the gaming industry has made in the past five years.
    • 93 Metascore
    • 90 Critic Score
    It feels good to turn something as hopeless as a wreck into something at least slightly useful. I’m surprised other racing games haven’t tried to employ something like this before!
    • 73 Metascore
    • 45 Critic Score
    A simple cash cow. Cheap concept, cheap marketing, cheap licensing, cheap development costs. Only a few unsuspecting souls need to waste their hard-earned dollars on this trash in order for Atari to turn a profit. And they probably will.
    • 76 Metascore
    • 87 Critic Score
    The pedestrian gameplay is overcome by the incredible visuals and audio. The story is also the best of all the SH games to date.
    • 94 Metascore
    • 99 Critic Score
    I am no longer a fan but now a full-fledged junkie! I would certainly consider Burnout 3 to be the "GoldenEye" of racing games!
    • 66 Metascore
    • 40 Critic Score
    I found Medieval Conquest completely unplayable, a confusing mess of a game that beat my sensibilities as a gamer to a pulp. It's entirely possible that someone else more in tune with the wavelength of this title will have a ball with it.
    • 68 Metascore
    • 60 Critic Score
    The Redemption is not great. It is not good. But it is sure as shoes better than Atari’s first attempt at doing the license justice, Rise of the Machines, a terrible first-person shooter with more in common with "Fugitive Hunter" than "Halo."

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