Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 72 Metascore
    • 97 Critic Score
    The best of the Test Drive series and a personal favorite. The game is realistic in execution. The music rocks. The gameplay is a blast.
    • 69 Metascore
    • 83 Critic Score
    You’ll most likely complete Ghosthunter in only a few short sittings, but between the impressive visuals, multi-faceted gameplay, and solid combat dynamics, chances are you’ll have fun the entire time.
    • 72 Metascore
    • 40 Critic Score
    First, as a gamer, I give this game an abysmal 1 out of 10. It is dull, uninspired, graphically inferior, sound deserted, and ultimately, unsatisfying. However, if this is marketed as educational software, specifically at the Middle- and High-School level, and not targeted at the gaming community, this could be an exceptional introduction to the world of National Politics, indeed. [As educational software - score = 70]
    • 81 Metascore
    • 80 Critic Score
    I thoroughly enjoyed Chessmaster 10th Edition. Whether or not you'll want to pick it up depends on several factors. The most important is, if you already have a version that works just fine on Windows 2000 or XP, and the learning tools are still working for you, you'll probably take a pass on this one.
    • 91 Metascore
    • 92 Critic Score
    One of Madden's weak points has always been its commentary, and after fifteen years, it still needs work.
    • 84 Metascore
    • 80 Critic Score
    I found the single player mode of this game to very exciting and enticing, and I enjoyed the realism, strategy and cinematic moments that occurred during actual game play.
    • 87 Metascore
    • 81 Critic Score
    Hardcore DOOM fans will enjoy the fact that DOOM 3 is just like their baby, only with a facelift and some fancy new gameplay features, but everyone else might want to tread with caution as DOOM 3’s initial scares and wows over the graphics give way to predictable, uninspired gameplay all too quickly.
    • 67 Metascore
    • 84 Critic Score
    One of the most balanced, well thought out action/adventure titles out there. It's a bit of a shame that it took so long for this title to be completed as it would have had a much larger impact on the market a few years ago then it will now.
    • 46 Metascore
    • 50 Critic Score
    The platformer is very cleverly planned out, and I applaud them for that, but the game sucked. I couldn’t help but go “What the hell?!” every five seconds.
    • 72 Metascore
    • 80 Critic Score
    In addition to being easy, Sudeki is ridiculously short, clocking in at twenty-five hours max. For a game that was purported to be the first real epic RPG on Xbox, this is almost incomprehensible.
    • 45 Metascore
    • 60 Critic Score
    An exercise in utterly wasted potential. The designers seemed to forget that what made Prince of Persia and games like it so special was that the engine worked with you, not against you, to make progression possible. Here, it's you versus the game every step of the way ... ball dropped.
    • 47 Metascore
    • 60 Critic Score
    The combat system is extremely unintuitive and, like the rest of the game, sacrifices most of the actual gameplay for cinematic moments.
    • 89 Metascore
    • 80 Critic Score
    It’s also extremely disappointing to see EA do such a sloppy job on a port to Xbox. There is no excuse for any game being ported from Playstation 2 to have slow-down on Xbox when there is none in the PS2 version.
    • 71 Metascore
    • 68 Critic Score
    The new abilities, such as deflecting arrows, are a welcome addition, but what the series could really use is a combat system that involved more than pressing two buttons in random combinations, a system that has worked well for the previous games in the series but has finally become stale.
    • 86 Metascore
    • 90 Critic Score
    Buy this sucker. It's got "diamond in the rough" written all over it.
    • 74 Metascore
    • 83 Critic Score
    Despite the game’s flaws – and it does have them – track building and racing is surprisingly fun and addictive. You might find yourself hooked. I was.
    • 77 Metascore
    • 84 Critic Score
    At times Soldiers plays more like a 3rd person action RPG, but that’s not a bad thing. I originally felt that Soldiers does both RTS and action RPG at the same time, only neither one very well. That would be unfair as the nuances of this game reflect the uncompromising nature of Codemasters’ philosophy on gaming and the creative ingenuity of 1C.
    • 61 Metascore
    • 62 Critic Score
    For all the Yu-Gi-Oh fans out there, it is 10 out of 10, but unfortunately, not everybody is.
    • 80 Metascore
    • 88 Critic Score
    Has a great engine, and it’s easily the best superhero game ever...The real problem is that the further you get in the story mode, the less fun Spider-Man 2 becomes.
    • 83 Metascore
    • 91 Critic Score
    Not only the very best super hero game ever made, but it is also the very best movie based game ever made.
    • 75 Metascore
    • 45 Critic Score
    A wonderful idea bogged down by lousy execution.
    • 80 Metascore
    • 79 Critic Score
    The game play is engaging if you’re willing to work through some control issues. I only wish the multiplayer mode was better and more popular.
    • 77 Metascore
    • 78 Critic Score
    This is an arcade blast based on timing and violence, and it’s a ton of fun if you don’t approach sports games as simulations of the real thing. This is a videogame in every sense of the phrase.
    • 77 Metascore
    • 78 Critic Score
    This is an arcade blast based on timing and violence, and it’s a ton of fun if you don’t approach sports games as simulations of the real thing. This is a videogame in every sense of the phrase.
    • 57 Metascore
    • 75 Critic Score
    Give this game a chance. Yes, it's got the Acclaim name on it, and the engine is less refined than others. However, the incredible cast alone is with the price of admission, and the game itself is fun enough.
    • 79 Metascore
    • 81 Critic Score
    MTV MG3 is a way to try your hand at mixing and sampling without spending thousands on synthesizer equipment, and find out how difficult it is to make a solid three-minute track.
    • 72 Metascore
    • 69 Critic Score
    Most importantly, the Master Class is hard as hell--but if you wish to be at all proficient at this game, the Master Class is required. This is where most people fall off the bridge—yours truly included.
    • 57 Metascore
    • 55 Critic Score
    Solid vehicle controls, great physics, good graphics, not even Hollywood voice actors can save Driv3r. This game is mediocrity in every sense of the word, and it’s all the designers’ fault.
    • 56 Metascore
    • 49 Critic Score
    A potentially great game released in what looks, sounds, and plays like the game never left beta stages.
    • 68 Metascore
    • 60 Critic Score
    It's odd that a series I regard so highly would be repackaged into a huge mess of a port. It's a shame that the game arrived to Nintendo's platform in such poor form.

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