Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 70 Metascore
    • 65 Critic Score
    The single player mode is one of the worst attempts at a Bomberman adventure yet, and the multiplayer mode is fun but still sits below the bar set by multiple Bomberman titles that have released over the years.
    • 72 Metascore
    • 80 Critic Score
    I still highly recommend this expansion to current owners of Raven Shield, but for the rest of you, you may want to save a few bucks and wait until the “Deluxe Edition” comes out.
    • 57 Metascore
    • 50 Critic Score
    Overall, this game was pretty bad, and I did not enjoy it. It was a nice concept to have a game completely devoted to Corvettes, but the game physics need to be fixed.
    • 63 Metascore
    • 75 Critic Score
    This is also one of those games that outright begs for a bigger, badder and hotter (pun fully intended) sequel.
    • 90 Metascore
    • 89 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 82 Metascore
    • 91 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 66 Metascore
    • 70 Critic Score
    It is actually above-average, and one of the better games out there in comparison to the majority of what has been released these past few years.
    • 77 Metascore
    • 91 Critic Score
    The ability to play through the game in the first person viewpoint really does kick up the immersion and suspense factor, as you lose the vision of your sides and immediately behind you that you have in third person view.
    • 90 Metascore
    • 91 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 85 Metascore
    • 84 Critic Score
    The affect of aging on the game hasn’t exactly been akin to that of a fine wine, but the assortment of improvements made to it are reason enough to play through the game all over again.
    • 89 Metascore
    • 89 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 57 Metascore
    • 69 Critic Score
    All the elements of a good shooter are here. Good graphics, good sound, good depth, bloody gameplay...it just doesn't add up. There's a stubborn sloppiness to the game that makes it tough to recommend.
    • tbd Metascore
    • 50 Critic Score
    About as average as a strategy game can get. It’s certainly not terrible, and there’s a lot of missions spread across two campaigns to enjoy – if you enjoy it, that is. The graphics and sound are fine, but the gameplay is far from perfect, and doesn’t try to push the boundaries of ingenuity.
    • 63 Metascore
    • 82 Critic Score
    Gangland delivers where it counts. It’s hard to stop playing, you want to play it when you’re not and it makes you hungry for ziti.
    • 61 Metascore
    • 80 Critic Score
    I had a hard time trying to get Rio to do exactly what I wanted. Aside from that, the battle system was pretty solid, mixing up timing requirements and hitting the enemy at the right spots. I also love the fact that there is no ammo.
    • 63 Metascore
    • 70 Critic Score
    Truly, I did not want to finish this game. I found it to be as endearing as The Phantom Menace (which does not even warrant an underline).
    • 91 Metascore
    • 95 Critic Score
    The graphical intensity of the 3D environments is breathtaking.
    • 70 Metascore
    • 94 Critic Score
    LoC puts each and every mech simulator ever made to shame. If you have ever fantasized what it really would be like to pilot a hulking mountain of metal and weaponry there is no doubt that Steel Battalion: Line of Contact is as close to that fantasy as anything can get.
    • 64 Metascore
    • 70 Critic Score
    The graphics are uninspiring, and the gameplay is extremely simplistic and often boring. This game needs a shot in the arm - more exiting waves, a better selection of music…something.
    • 73 Metascore
    • 87 Critic Score
    Pitfall's main game is very short, as I blazed through it in seven hours. While it does have a few secrets, such as the ability to play as Nicole and the unlockable Pitfall games you can find in a shrine near your starting point (complete with a giant Mayan monument to the Atari 2600), Pitfall is still a bit on the brief side.
    • 73 Metascore
    • 75 Critic Score
    If you can deal with the occasional platform jumping mishaps and sometimes slutty camera system, you should find a lot to like here.
    • 84 Metascore
    • 93 Critic Score
    EA Canada has done a stellar job in taking the Bond license and creating an experience that is right up there with watching the multi-million dollar budget movies.
    • 68 Metascore
    • 94 Critic Score
    The moves in the game look magnificent: crisp, clean and fast-paced. It's as if you are watching a movie rather than playing a game.
    • 93 Metascore
    • 92 Critic Score
    The game is really advanced and can beat the pants off of "FIFA" any day.
    • 83 Metascore
    • 91 Critic Score
    No game has ever captured the feel of its movie counterpart so well. If EA ever realizes how much they are missing out on by passing up Live they could have a masterpiece on their hands.
    • 84 Metascore
    • 85 Critic Score
    They have made a Bond game with an identity all its own - the GoldenEye precedent has been broken.
    • 74 Metascore
    • 83 Critic Score
    The avatar system is a beefier system than what you'll find in any other RTS game on the market and offers for a little higher degree of flexibility and even strategy, outfitting your avatars with various weapons and spells in order to complement the other normal units of your attacking force.
    • 64 Metascore
    • 82 Critic Score
    A pretty solid game with only one major downside: load times. This has got to be the game with the longest load time on the PS2 aside from love smash which will never make it to the states.
    • 85 Metascore
    • 92 Critic Score
    I love the fact that the arrows actually stick to enemies when you shoot them. It is extremely clear when you face a boss; looking at the side on which you fire, you can see how many times he has been hit.
    • 68 Metascore
    • 82 Critic Score
    It’s got flashy combat, an undeniably well-designed lead character, and a lot of ninja action. It’s just that the further you go, the less fun the game becomes, so you’d do better to rent this one.

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