Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • tbd Metascore
    • 50 Critic Score
    About as average as a strategy game can get. It’s certainly not terrible, and there’s a lot of missions spread across two campaigns to enjoy – if you enjoy it, that is. The graphics and sound are fine, but the gameplay is far from perfect, and doesn’t try to push the boundaries of ingenuity.
    • 63 Metascore
    • 82 Critic Score
    Gangland delivers where it counts. It’s hard to stop playing, you want to play it when you’re not and it makes you hungry for ziti.
    • 61 Metascore
    • 80 Critic Score
    I had a hard time trying to get Rio to do exactly what I wanted. Aside from that, the battle system was pretty solid, mixing up timing requirements and hitting the enemy at the right spots. I also love the fact that there is no ammo.
    • 63 Metascore
    • 70 Critic Score
    Truly, I did not want to finish this game. I found it to be as endearing as The Phantom Menace (which does not even warrant an underline).
    • 91 Metascore
    • 95 Critic Score
    The graphical intensity of the 3D environments is breathtaking.
    • 70 Metascore
    • 94 Critic Score
    LoC puts each and every mech simulator ever made to shame. If you have ever fantasized what it really would be like to pilot a hulking mountain of metal and weaponry there is no doubt that Steel Battalion: Line of Contact is as close to that fantasy as anything can get.
    • 64 Metascore
    • 70 Critic Score
    The graphics are uninspiring, and the gameplay is extremely simplistic and often boring. This game needs a shot in the arm - more exiting waves, a better selection of music…something.
    • 73 Metascore
    • 87 Critic Score
    Pitfall's main game is very short, as I blazed through it in seven hours. While it does have a few secrets, such as the ability to play as Nicole and the unlockable Pitfall games you can find in a shrine near your starting point (complete with a giant Mayan monument to the Atari 2600), Pitfall is still a bit on the brief side.
    • 73 Metascore
    • 75 Critic Score
    If you can deal with the occasional platform jumping mishaps and sometimes slutty camera system, you should find a lot to like here.
    • 84 Metascore
    • 93 Critic Score
    EA Canada has done a stellar job in taking the Bond license and creating an experience that is right up there with watching the multi-million dollar budget movies.
    • 68 Metascore
    • 94 Critic Score
    The moves in the game look magnificent: crisp, clean and fast-paced. It's as if you are watching a movie rather than playing a game.
    • 93 Metascore
    • 92 Critic Score
    The game is really advanced and can beat the pants off of "FIFA" any day.
    • 83 Metascore
    • 91 Critic Score
    No game has ever captured the feel of its movie counterpart so well. If EA ever realizes how much they are missing out on by passing up Live they could have a masterpiece on their hands.
    • 84 Metascore
    • 85 Critic Score
    They have made a Bond game with an identity all its own - the GoldenEye precedent has been broken.
    • 74 Metascore
    • 83 Critic Score
    The avatar system is a beefier system than what you'll find in any other RTS game on the market and offers for a little higher degree of flexibility and even strategy, outfitting your avatars with various weapons and spells in order to complement the other normal units of your attacking force.
    • 64 Metascore
    • 82 Critic Score
    A pretty solid game with only one major downside: load times. This has got to be the game with the longest load time on the PS2 aside from love smash which will never make it to the states.
    • 85 Metascore
    • 92 Critic Score
    I love the fact that the arrows actually stick to enemies when you shoot them. It is extremely clear when you face a boss; looking at the side on which you fire, you can see how many times he has been hit.
    • 68 Metascore
    • 82 Critic Score
    It’s got flashy combat, an undeniably well-designed lead character, and a lot of ninja action. It’s just that the further you go, the less fun the game becomes, so you’d do better to rent this one.
    • 53 Metascore
    • 72 Critic Score
    If these grand strategy titles were your cup of tea, I would recommend this game. The complexity of the game makes it a poor choice for twitch gamers.
    • 76 Metascore
    • 87 Critic Score
    With the deep character growth system in place here I could have been content with twice that amount of game time.
    • 68 Metascore
    • 70 Critic Score
    A fun little card game, and it holds up well on the GBA. It was a little hard to adjust to since I'm not an avid Yu-Gi-Oh player, but once I got the hang of it, I did find myself enjoying the game quite a bit.
    • 69 Metascore
    • 82 Critic Score
    A pretty solid game with only one major downside: load times.
    • 69 Metascore
    • 73 Critic Score
    There's a great deal fun to be had, but the control difficulties and the fact that these games get pretty old pretty fast (even with the added extras and mission modes) almost dilute whatever fun is there.
    • 41 Metascore
    • 25 Critic Score
    While it's slightly fun for maybe ten minutes, the boring gameplay, "pop-up" problems, and lack of variety in levels, AI, or weapons make Alien Blast one of those games that you can laugh about how bad it is.
    • 85 Metascore
    • 80 Critic Score
    While most of the player base may feel left out by this expansion, it is nice to see SOE address some of the high-end bottlenecks.
    • 60 Metascore
    • 65 Critic Score
    It's very sad to see a game such as this, where the enemy actually seems like they want you to kill them. They are completely predictable, and most times will just run straight at you, leaving themselves open for a quick combo attack.
    • 54 Metascore
    • 30 Critic Score
    The box may say this is "the biggest combat simulator of all time," but for me it was the biggest frustration simulator of all time.
    • tbd Metascore
    • 40 Critic Score
    Has some ideas that could constitute a decent game but end up getting lost in a cornucopia of poor presentation, bad camera angles and lackluster game play.
    • 73 Metascore
    • 81 Critic Score
    Though the Vietcong engine is beginning to show its age, it can more than hold its own with the other realistic wartime shooters it currently shares rack space with.
    • 79 Metascore
    • 80 Critic Score
    A fun, good-looking game that challenges all comers, and still isn't as sickeningly masochistic as, say, "Contra: Shattered Soldier."

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