Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 53 Metascore
    • 72 Critic Score
    If these grand strategy titles were your cup of tea, I would recommend this game. The complexity of the game makes it a poor choice for twitch gamers.
    • 76 Metascore
    • 87 Critic Score
    With the deep character growth system in place here I could have been content with twice that amount of game time.
    • 68 Metascore
    • 70 Critic Score
    A fun little card game, and it holds up well on the GBA. It was a little hard to adjust to since I'm not an avid Yu-Gi-Oh player, but once I got the hang of it, I did find myself enjoying the game quite a bit.
    • 69 Metascore
    • 82 Critic Score
    A pretty solid game with only one major downside: load times.
    • 69 Metascore
    • 73 Critic Score
    There's a great deal fun to be had, but the control difficulties and the fact that these games get pretty old pretty fast (even with the added extras and mission modes) almost dilute whatever fun is there.
    • 41 Metascore
    • 25 Critic Score
    While it's slightly fun for maybe ten minutes, the boring gameplay, "pop-up" problems, and lack of variety in levels, AI, or weapons make Alien Blast one of those games that you can laugh about how bad it is.
    • 85 Metascore
    • 80 Critic Score
    While most of the player base may feel left out by this expansion, it is nice to see SOE address some of the high-end bottlenecks.
    • 60 Metascore
    • 65 Critic Score
    It's very sad to see a game such as this, where the enemy actually seems like they want you to kill them. They are completely predictable, and most times will just run straight at you, leaving themselves open for a quick combo attack.
    • 54 Metascore
    • 30 Critic Score
    The box may say this is "the biggest combat simulator of all time," but for me it was the biggest frustration simulator of all time.
    • tbd Metascore
    • 40 Critic Score
    Has some ideas that could constitute a decent game but end up getting lost in a cornucopia of poor presentation, bad camera angles and lackluster game play.
    • 73 Metascore
    • 81 Critic Score
    Though the Vietcong engine is beginning to show its age, it can more than hold its own with the other realistic wartime shooters it currently shares rack space with.
    • 79 Metascore
    • 80 Critic Score
    A fun, good-looking game that challenges all comers, and still isn't as sickeningly masochistic as, say, "Contra: Shattered Soldier."
    • 66 Metascore
    • 60 Critic Score
    I can feel its charm and want to like it, but at the end of the day AFDS doesn't deliver what it is supposed to: high velocity action with white knuckles wrapped around your controller. What you are left with feels worn out, slowed down and paper thin. A shame really.
    • 58 Metascore
    • 64 Critic Score
    It comes to be what the public expects from the Adventure Company. The quality is there from the previous titles, but so are the flaws.
    • 65 Metascore
    • 76 Critic Score
    One of the best storylines I've seen for a while, but to my surprise it also had poor game play. It's probably one of the first times I've seen such reverse psychology.
    • 64 Metascore
    • 68 Critic Score
    Picture a Sonic game that struggles to go at 30 frames per second, in an age where even the Dreamcast didn't do Sonic that injustice. Sometimes it's like playing a slideshow on fast-forward. It's impossible to be precise with one's movements, or sometimes to even see where the characters are going. Not fun at all.
    • 73 Metascore
    • 73 Critic Score
    Another issue is with control. It's not as bad as the camera; but the trouble is, it often works in tandem with the camera. This can make for some very strange play. Outside of that, it's quite loose, and takes some getting used to.
    • 78 Metascore
    • 82 Critic Score
    The lack of four-player co-op is regrettable, and the lack of graphical sheen is disappointing, but the highly addictive gameplay is fully intact.
    • 83 Metascore
    • 80 Critic Score
    With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.
    • 66 Metascore
    • 75 Critic Score
    Though it did seem repetitive in several parts, I found it to be a fun way to pass the time. On the other hand however, I really don't think this game stayed true to the Fallout series, and I was definitely expecting more.
    • 42 Metascore
    • 55 Critic Score
    Sadly, this game is no "Ikaruga," or even a "Crimson Skies"; the truth of the matter is that I could be playing my old copy of AstroBlast on my old Atari 2600 (well, if it still worked) and get the same amount of "rush" shooting random rocks as I could at shooting down ships and their shields in this game.
    • 80 Metascore
    • 83 Critic Score
    It was a nice idea, but I just can't relate to it as well as I do with "NBA Street." If you are a Madden fan, I suggest you stay away, but if you are a Blitz fan, try this game out. This may be your next favorite arcade football game.
    • 81 Metascore
    • 85 Critic Score
    The only caveat is that true novices to this gaming genre will have to take a quickie crash course in Pigskin 101.
    • 81 Metascore
    • 80 Critic Score
    Sound effects are excellent and provide all the "Bang" "thud" and "oompf" you would expect from the excellent sound department at Electronic Arts.
    • 69 Metascore
    • 75 Critic Score
    A surprisingly creative, fun take on mascot-driven fighting games.
    • 72 Metascore
    • 75 Critic Score
    The Gamecube version is the most stable and playable.
    • 71 Metascore
    • 70 Critic Score
    A good little mindless shooter title. I would recommend it for those long waits in line or long drives (in the passenger seat please) when a player does not want the difficulty of trying to figure out some puzzle or read any long dialogs.
    • 65 Metascore
    • 69 Critic Score
    It’s fun, but it’s basically the same game from five or so years ago which was basically free with Half-Life – that is to say, innovation isn’t exactly seeping out of the sides of this game.
    • 61 Metascore
    • 60 Critic Score
    Going online will pit you against some opponents that are much more fun to play, but the problems with the clunky controls are never alleviated.
    • 78 Metascore
    • 69 Critic Score
    An interesting romp and a nice technical achievement; fans of Max Payne or anyone interested would do well to check it out - but should be warned that the game is not the end-all be-all of isometric shooters on the GBA.

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