Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 58 Metascore
    • 60 Critic Score
    With sluggish movement and imprecise aiming, the game does not meet shooter standards, and to make things worse, the terrain is limited and may give you a tough time in finding the way around blocked objects.
    • 88 Metascore
    • 90 Critic Score
    The spot-on controls, variety, and slick presentation prove that this little woodland creature can run with the big boys in Sony’s platformer stable.
    • 71 Metascore
    • 65 Critic Score
    There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps.
    • 87 Metascore
    • 95 Critic Score
    Where most expansion packs merely add more of the same levels and maybe a few additional weapons, United Offensive adds incredibly fresh content, weapons that are actually new and both require and open up different tactics than those found in the original, and gameplay enhancements that makes a person wonder how they ever got through the first Call of Duty without deeply wishing for them.
    • 85 Metascore
    • 90 Critic Score
    A very addicting, extremely fun and even thought-provoking game that will suck you into its world and keep you entertained till the very end … which just happens to be another one of its shortcomings. Right as you feel that you are starting to get into Fable, the game ends; the main quest and game can be completed from start to finish in as little as eight hours.
    • 58 Metascore
    • 74 Critic Score
    I enjoyed this game completely and appreciated all of its little nuances, but I believe that the lack of replay value is detrimental and turns it into "another shooter game."
    • 35 Metascore
    • 55 Critic Score
    Suffers from mediocrity. It is a solid game, but there is nothing outstanding about it that would draw players to it, or make the title worth acquiring. The game implements the two signature characters poorly, which makes for annoying gameplay, and there is no multiplayer portion whatsoever.
    • 35 Metascore
    • 47 Critic Score
    For non-gaming dorks out there looking for some amusement in this title, the sonic aspects of it are where it's at.
    • 86 Metascore
    • 84 Critic Score
    A solid expansion, with enough neat new toys to keep the existing players something to tide them over for a while. It’s also a good sign from SOE that they aren’t focusing the end-game solely on the need to be in a large raiding guild.
    • 77 Metascore
    • 69 Critic Score
    Delivers a simple, action-oriented, fast-paced "RTS light" experience.
    • 60 Metascore
    • 60 Critic Score
    A very average shooter – as was its predecessor, "Conflict: Desert Storm" – that will receive attention only because of its setting.
    • 59 Metascore
    • 50 Critic Score
    I love the depth of play, I feel challenged by the game's AI, and I feel a real sense of accomplishment when I complete a scenario. On the other hand, I think the game should represent the advances the gaming industry has made in the past five years.
    • 93 Metascore
    • 90 Critic Score
    It feels good to turn something as hopeless as a wreck into something at least slightly useful. I’m surprised other racing games haven’t tried to employ something like this before!
    • 73 Metascore
    • 45 Critic Score
    A simple cash cow. Cheap concept, cheap marketing, cheap licensing, cheap development costs. Only a few unsuspecting souls need to waste their hard-earned dollars on this trash in order for Atari to turn a profit. And they probably will.
    • 76 Metascore
    • 87 Critic Score
    The pedestrian gameplay is overcome by the incredible visuals and audio. The story is also the best of all the SH games to date.
    • 94 Metascore
    • 99 Critic Score
    I am no longer a fan but now a full-fledged junkie! I would certainly consider Burnout 3 to be the "GoldenEye" of racing games!
    • 66 Metascore
    • 40 Critic Score
    I found Medieval Conquest completely unplayable, a confusing mess of a game that beat my sensibilities as a gamer to a pulp. It's entirely possible that someone else more in tune with the wavelength of this title will have a ball with it.
    • 68 Metascore
    • 60 Critic Score
    The Redemption is not great. It is not good. But it is sure as shoes better than Atari’s first attempt at doing the license justice, Rise of the Machines, a terrible first-person shooter with more in common with "Fugitive Hunter" than "Halo."
    • 68 Metascore
    • 89 Critic Score
    Each character is strikingly similar in appearance to the movie actors.
    • 51 Metascore
    • 45 Critic Score
    A muddy, hard to handle shooter with no real plot or enthusiasm. It's just "go there, shoot this, shoot this too, okay go here now," over and over again.
    • 66 Metascore
    • 89 Critic Score
    Each character is strikingly similar in appearance to the movie actors.
    • 61 Metascore
    • 75 Critic Score
    Its crazy camera makes running and gunning difficult, and being stealthy is too much work and takes too much time. Had the game stuck with its unique, brainy moments, it would have been a much better experience.
    • 70 Metascore
    • 84 Critic Score
    The new addition of the empire mode and addition of the political policy, a stronger focus on strategy and improved character edit mode and the addition of new moves and combos really gives the game a kick.
    • 81 Metascore
    • 92 Critic Score
    The dungeon can keep you occupied for ages, so there is really no end to the game, yet one thing to note is that there is no new game.
    • 70 Metascore
    • 80 Critic Score
    You can play until you achieve a perfect stable and set some insanely incredibly record. If you are a horse fan, this may be the best game available at this time.
    • 66 Metascore
    • 69 Critic Score
    Does a lot of things right, yet for some reason, they tend not to matter as much because it's just so hard to get into the game and stay there enough to appreciate them.
    • 69 Metascore
    • 72 Critic Score
    The campaign mode is outstanding and provides quite a few hours of fun and mayhem. Who can resist fun and mayhem? The lack of multiplayer severely hurts this title for me, but the cost helps ease some of the pain.
    • 62 Metascore
    • 72 Critic Score
    The campaign mode is outstanding and provides quite a few hours of fun and mayhem. Who can resist fun and mayhem? The lack of multiplayer severely hurts this title for me, but the cost helps ease some of the pain.
    • 90 Metascore
    • 91 Critic Score
    A wholly enjoyable follow-up to the original and manages to keep things fun for a long, long time with its lengthier single-player adventure, host of streamlined gameplay additions, and extensive multi-player modes.
    • 79 Metascore
    • 80 Critic Score
    It's an impressive title that champions quality and heart over quantity, mainly because there was no other choice.

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