Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 73 Metascore
    • 70 Critic Score
    Does exactly what it sets out to do and no more by laying down a passable combat engine and little else. In a way it's almost refreshingly straightforward.
    • 79 Metascore
    • 87 Critic Score
    Oh yes. Also, you can install this game, put the CD away, and run it without the CD in the drive. Thank you very much, developers. With companies bending over backward to install broken copy protection schemes left and right, the lack thereof is refreshing.
    • 67 Metascore
    • 85 Critic Score
    With a huge songbank in the game and a setup that is more conducive towards building strong routines when in multiplayer instead of straight competition, hooked gamers will have an easy time spending countless hours with this game over the next few months.
    • 73 Metascore
    • 85 Critic Score
    It is a lot faster paced than "Blade Warriors" and surprisingly you can somewhat button mash in this game (Usually doesn't work out though since the game requires a massive amount of skill).
    • 80 Metascore
    • 85 Critic Score
    The biggest plus is the fact that it's a whole lot easier to pin, escape, counter, and it's a huge step up in graphics department, although the game's voiceovers and the movement residing solely on the digital pad ruins this for me.
    • 66 Metascore
    • 75 Critic Score
    If you are an adamant fan of "Duel Masters," this may be your new best friend. However, due to the repetition and because it isn't at the same level as "Magic," this is not my cup of tea.
    • 75 Metascore
    • 82 Critic Score
    While not immense, the replayability is significant due to increases in difficulty level and the sheer size of the game.
    • 84 Metascore
    • 90 Critic Score
    If you can get over the admittedly wonky premise, you'll find an intense, involving horror experience.
    • 71 Metascore
    • 76 Critic Score
    It does have its fair share of flaws and rough edges, but it also has quite a few areas where it absolutely shines.
    • 76 Metascore
    • 80 Critic Score
    This is the most fun I have had with a role-playing game in a very long time. It drips with an attitude that is wonderfully anarchic and cynical.
    • 95 Metascore
    • 90 Critic Score
    I have to subtract a point for what, in my opinion, is a total lack of overall upgrading. While there are hundreds of more things to do in San Andreas, I feel, in my heart of hearts, that the game looks and plays just like its two predecessors.
    • 81 Metascore
    • 85 Critic Score
    This is what a sequel should be ' they aren't trying to reinvent the genre or completely change how the game is played, they are taking what worked before and adding logical next-steps to it, making it better and fuller.
    • 76 Metascore
    • 85 Critic Score
    If you are a flight sim gamer, you need this title.
    • 77 Metascore
    • 79 Critic Score
    I'm not happy that players can't completely divorce themselves from the ground game if they want, as well as the fact that an overt Imperial from the ground game can advance down the Rebel Pilot missions if they so choose, and vice versa.
    • 77 Metascore
    • 80 Critic Score
    It even plays a lot better than "Donkey Konga."
    • 57 Metascore
    • 50 Critic Score
    The “At-Once-Turn-System” adds a welcome strategic element to dungeon-crawling, but monotony and repetition destroy any redeeming value the system might have.
    • 68 Metascore
    • 60 Critic Score
    Goes back to those simpler times of morally questionable, top-down gameplay, but a lame story, shoddy control, and uncooperative camera derail any standards that its brethren have set.
    • 83 Metascore
    • 82 Critic Score
    Brings the first two games to the Xbox warts and all, with a boatload of extra content that'll take hours to unlock. Live subscribers and fighting-game fans should be sure to grab a copy, but if you didn't like DOA or DOA2 before now, this isn't going to change your mind.
    • 75 Metascore
    • 87 Critic Score
    Some of the subject matter might be a little risqué for the younger audience, but for those who are of age, this title is a solid adventure with a great sense of humor.
    • 84 Metascore
    • 92 Critic Score
    It may lack multiplayer or online play, which many, including myself, were hoping for, but the single player campaign clearly makes up for this.
    • 74 Metascore
    • 65 Critic Score
    The definition of mediocrity. It is an amusing game with good play mechanics and solid physics. It is also an irritating game with long waits between turns, annoying voiceovers, and silly obstacles that are often not conducive to the type of golf game this is.
    • 61 Metascore
    • 77 Critic Score
    One of those games that tries to be ahead of its time, and tries to bend a genre to its will. Games that attempt the latter tend not to do a very good job.
    • 69 Metascore
    • 60 Critic Score
    One of the biggest issues with this game is the common sense factor, meaning that the common sense of a person starts to balk at some of the things expected in the game.
    • 65 Metascore
    • 86 Critic Score
    The game setup is also much easier than any others in the Contra series that I've played, but at the same time, it still more difficult than a wide variety of games.
    • 66 Metascore
    • 68 Critic Score
    If I were to say one thing to sum up this game, I think it would be “short.” I was able to clear through Crisis Zone in a couple of hours, and I was even taking breaks to write things down.
    • 47 Metascore
    • 54 Critic Score
    The fairly sloppy control made the parts where I was actually interacting with the game less than ideal.
    • 78 Metascore
    • 81 Critic Score
    The sun sensor hook is great, as is the game's awareness of time and location.
    • 54 Metascore
    • 40 Critic Score
    In spite of the awful gameplay, the instant-death mazes, the inventory items that are nearly invisible, and the useless filler of arcade "puzzles", I kept playing because I wanted to see how this game was going to fail at being dramatic this time.
    • 66 Metascore
    • 69 Critic Score
    Standard fare, neither horrible nor amazing.
    • 83 Metascore
    • 82 Critic Score
    The single player campaign starts off incredibly well, evoking thoughts of "Oh my god, they finally made a decent single-player Tribes experience," and then declines to the lowest possible point not five levels into the game.

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