Worth Playing's Scores
- Games
For 6,725 reviews, this publication has graded:
-
61% higher than the average critic
-
6% same as the average critic
-
33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Fight Night 2004 | |
|---|---|---|
| Lowest review score: | Navy SEALs: Weapons of Mass Destruction |
Score distribution:
-
Positive: 3,893 out of 6725
-
Mixed: 2,422 out of 6725
-
Negative: 410 out of 6725
6725
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Does exactly what it sets out to do and no more by laying down a passable combat engine and little else. In a way it's almost refreshingly straightforward.- Worth Playing
- Read full review
-
- Critic Score
Oh yes. Also, you can install this game, put the CD away, and run it without the CD in the drive. Thank you very much, developers. With companies bending over backward to install broken copy protection schemes left and right, the lack thereof is refreshing.- Worth Playing
- Read full review
-
- Critic Score
With a huge songbank in the game and a setup that is more conducive towards building strong routines when in multiplayer instead of straight competition, hooked gamers will have an easy time spending countless hours with this game over the next few months.- Worth Playing
- Read full review
-
- Critic Score
It is a lot faster paced than "Blade Warriors" and surprisingly you can somewhat button mash in this game (Usually doesn't work out though since the game requires a massive amount of skill).- Worth Playing
- Read full review
-
- Critic Score
The biggest plus is the fact that it's a whole lot easier to pin, escape, counter, and it's a huge step up in graphics department, although the game's voiceovers and the movement residing solely on the digital pad ruins this for me.- Worth Playing
- Read full review
-
- Critic Score
If you are an adamant fan of "Duel Masters," this may be your new best friend. However, due to the repetition and because it isn't at the same level as "Magic," this is not my cup of tea.- Worth Playing
- Read full review
-
- Critic Score
While not immense, the replayability is significant due to increases in difficulty level and the sheer size of the game.- Worth Playing
- Read full review
-
- Critic Score
If you can get over the admittedly wonky premise, you'll find an intense, involving horror experience.- Worth Playing
- Read full review
-
- Critic Score
It does have its fair share of flaws and rough edges, but it also has quite a few areas where it absolutely shines.- Worth Playing
- Read full review
-
- Critic Score
This is the most fun I have had with a role-playing game in a very long time. It drips with an attitude that is wonderfully anarchic and cynical.- Worth Playing
- Read full review
-
- Critic Score
I have to subtract a point for what, in my opinion, is a total lack of overall upgrading. While there are hundreds of more things to do in San Andreas, I feel, in my heart of hearts, that the game looks and plays just like its two predecessors.- Worth Playing
- Read full review
-
- Critic Score
This is what a sequel should be ' they aren't trying to reinvent the genre or completely change how the game is played, they are taking what worked before and adding logical next-steps to it, making it better and fuller.- Worth Playing
- Read full review
-
- Critic Score
If you are a flight sim gamer, you need this title.- Worth Playing
- Read full review
-
- Critic Score
I'm not happy that players can't completely divorce themselves from the ground game if they want, as well as the fact that an overt Imperial from the ground game can advance down the Rebel Pilot missions if they so choose, and vice versa.- Worth Playing
- Read full review
-
- Worth Playing
- Read full review
-
- Critic Score
The “At-Once-Turn-System” adds a welcome strategic element to dungeon-crawling, but monotony and repetition destroy any redeeming value the system might have.- Worth Playing
- Read full review
-
- Critic Score
Goes back to those simpler times of morally questionable, top-down gameplay, but a lame story, shoddy control, and uncooperative camera derail any standards that its brethren have set.- Worth Playing
- Read full review
-
- Critic Score
Brings the first two games to the Xbox warts and all, with a boatload of extra content that'll take hours to unlock. Live subscribers and fighting-game fans should be sure to grab a copy, but if you didn't like DOA or DOA2 before now, this isn't going to change your mind.- Worth Playing
- Read full review
-
- Critic Score
Some of the subject matter might be a little risqué for the younger audience, but for those who are of age, this title is a solid adventure with a great sense of humor.- Worth Playing
- Read full review
-
- Critic Score
It may lack multiplayer or online play, which many, including myself, were hoping for, but the single player campaign clearly makes up for this.- Worth Playing
- Read full review
-
- Critic Score
The definition of mediocrity. It is an amusing game with good play mechanics and solid physics. It is also an irritating game with long waits between turns, annoying voiceovers, and silly obstacles that are often not conducive to the type of golf game this is.- Worth Playing
- Read full review
-
- Critic Score
One of those games that tries to be ahead of its time, and tries to bend a genre to its will. Games that attempt the latter tend not to do a very good job.- Worth Playing
- Read full review
-
- Critic Score
One of the biggest issues with this game is the common sense factor, meaning that the common sense of a person starts to balk at some of the things expected in the game.- Worth Playing
- Read full review
-
- Critic Score
The game setup is also much easier than any others in the Contra series that I've played, but at the same time, it still more difficult than a wide variety of games.- Worth Playing
- Read full review
-
- Critic Score
If I were to say one thing to sum up this game, I think it would be “short.” I was able to clear through Crisis Zone in a couple of hours, and I was even taking breaks to write things down.- Worth Playing
- Read full review
-
- Critic Score
The fairly sloppy control made the parts where I was actually interacting with the game less than ideal.- Worth Playing
- Read full review
-
- Critic Score
The sun sensor hook is great, as is the game's awareness of time and location.- Worth Playing
- Read full review
-
- Critic Score
In spite of the awful gameplay, the instant-death mazes, the inventory items that are nearly invisible, and the useless filler of arcade "puzzles", I kept playing because I wanted to see how this game was going to fail at being dramatic this time.- Worth Playing
- Read full review
-
- Worth Playing
- Read full review
-
- Critic Score
The single player campaign starts off incredibly well, evoking thoughts of "Oh my god, they finally made a decent single-player Tribes experience," and then declines to the lowest possible point not five levels into the game.- Worth Playing
- Read full review