Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 67 Metascore
    • 60 Critic Score
    This story, theme and gameplay of Lost Planet basically boil down to "Starship Troopers" + Armored Core – Fun = Lost Planet.
    • 67 Metascore
    • 80 Critic Score
    It may be a little tough for folks new to the genre as the tutorial is a little sketchy but the manual does offer quite a bit of help. If you're looking for a good squad based, tactical strategy game UFO: Aftermath is definitely worthplaying.
    • 67 Metascore
    • 75 Critic Score
    Armed Seven is a solid old-school shooter with some new mechanics.
    • 67 Metascore
    • 79 Critic Score
    A good entry into the turn-based strategy genre. It doesn’t offer a depth of play of some of the bigger titles, but it is fun and, more importantly, easy to pick up but difficult to master.
    • 67 Metascore
    • 65 Critic Score
    Ultimately, MediEvil doesn't have much going for it except for nostalgia. Everything about it is unexceptional, and it feels lackluster when compared to similar recent attempts to update PS1 classics. Without a fondness for Sir Dan and his antics, I'd be hard-pressed to say why MediEvil is worth playing. It's a game for fans, but little has been done to make this offering stand out. Perhaps it would've been better if Sir Dan had been left to his peaceful rest, but we can hope for a genuine next-gen MediEvil someday in the future.
    • 67 Metascore
    • 70 Critic Score
    The beginning will probably put you off a bit, but if you're able to make it past that, there's some genuinely fun gameplay here that's worth checking out.
    • 67 Metascore
    • 75 Critic Score
    Tony Hawk's Pro Skater HD is a good, but not great, nostalgia trip for those who fell in love with the series when it debuted.
    • 67 Metascore
    • 75 Critic Score
    Open Roads is a nice little narrative adventure that scores through its visuals, good writing, and excellent voice cast. It's pretty short and linear, and not all aspects of the story were quite as well executed as others. Overall, it's a great narrative indie game that feels like a natural extension of Gone Home.
    • 67 Metascore
    • 80 Critic Score
    Platforming fans and fans of the original Flash game will enjoy this title the most. As for everyone else, playing through the demo just might be enough to entice you to spend $10 to give this one a spin.
    • 67 Metascore
    • 80 Critic Score
    As far as the franchise goes, Metal Slug XX is pretty accessible, and most action-oriented gamers will enjoy it.
    • 67 Metascore
    • 65 Critic Score
    Tom Clancy's Splinter Cell Trilogy should have been a must-have game. After all, each of these games still adhere to the strict emphasis on stealth that made the series so popular in the first place, and all three have stories that are interesting without being too convoluted. Unfortunately, the graphics don't feel worthy of being called HD, and the frame rate feels like it's making the system struggle.
    • 67 Metascore
    • 70 Critic Score
    If you're a big Full Metal Alchemist fan, or even just enjoy flipping through manga or catching the show on Cartoon Network, then Crimson Elixir is definitely worth a rental.
    • 67 Metascore
    • 62 Critic Score
    A mixed bag. It certainly adds plenty for loyal players, but I think it fails to do much to bring in new faces or draw former players back into the fold.
    • 67 Metascore
    • 70 Critic Score
    Senran Kagura is a difficult game to recommend because it often gets in its own way. If you're in it for the characters or the artwork, Senran Kagura amply provides.
    • 67 Metascore
    • 80 Critic Score
    Compared to the first volume, Namco Museum Archives Volume 2 feels like a better package of games all around. While there are still a large number of arcade-to-NES ports here, the genre variety is much broader, and fewer games have made appearances on previous compilations. There are still a few clunkers here, but most of the titles are solid, and while nothing is as sought-after as Splatterhouse: Wanpaku Graffiti was, there's still a good collection here. For the retro fans, this is worth checking out for $19.99.
    • 67 Metascore
    • 70 Critic Score
    The genius of the exploration in the game still shines through. Tomb Raider: Legend deserves to be played, but should only be played on a PSP if you do not have an Xbox 360, PlayStation 2, Xbox, or a capable PC.
    • 67 Metascore
    • 62 Critic Score
    The controls are hit-and-miss, and although you can play with a friend, you won't be able to progress through the circuits together, which makes it a moot point.
    • 67 Metascore
    • 64 Critic Score
    Teenage Zombies: Invasion of the Alien Brain Thingys is the kind of game that you can take with you on a trip and play in bite-sized chunks, but the forgettable puzzles and overabundance of dull stages do nothing to help the feeling that it's trying to drag out the dead for as long as it can.
    • 67 Metascore
    • 75 Critic Score
    The name of the game is simplicity. Nelke and the Legendary Alchemists: Ateliers of the New World offers an experience that takes aspects of many genres and boils them down to the basics, for better and for worse. This mix of mindlessness and analysis creates an entrancing paradox that's fun to experiment with. While the game has little in terms of innovation or challenge, it offers itself as an escape into a weird world that you can invest in as much as you want, allowing a haven of your own design that grants success with some effort, patience and time. It'll suck you right in if you can stomach the syrupy sweetness and hollow banter.
    • 67 Metascore
    • 75 Critic Score
    Coupled with a solid co-op mode, the game tacks on several more hours to its relatively short eight-hour campaign. The thin story and dodgy AI are balanced against great set pieces and a decent ending that almost begs for a sequel.
    • 67 Metascore
    • 87 Critic Score
    In a sea of look-alike poker game clones, WCP2 stands out as the one that feels most like playing an actual game of poker against actual people, for better or worse.
    • 67 Metascore
    • 50 Critic Score
    With its banal art style, nebulous lore, and generic take on dungeon-crawling, Unexplored lacks the necessary panache to make a dent. The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.
    • 67 Metascore
    • 78 Critic Score
    Alien Shooter: Vengeance doesn't deliver anything fancy or new to the table, and it certainly doesn't win any awards fro graphical realism. However, the game does present solid arcade-style gameplay that is relatively simplistic but pretty fun at the same time.
    • 67 Metascore
    • 70 Critic Score
    Your enjoyment of SOCOM 4: U.S. Navy SEALs will depend heavily on what you're expecting from the game. Those looking for a great single-player experience won't find it here because of some bad AI and a focus on gunplay as opposed to tactics. Those looking for a strong multiplayer game will be disappointed to find that while the new modes are fun enough, the old modes that made SOCOM unique are gone, making the game stand out less in a rather crowded genre. New players may be fine with what's here, but for fans of the series, it is a disappointing entry that should be relegated to rental status.
    • 67 Metascore
    • 70 Critic Score
    This will make no converts to the rally sport field, but those already singing with the off-road choir will get a blast out of the ability to drive like a maniac through the mountains when they're away from home.
    • 67 Metascore
    • 80 Critic Score
    Despite its flaws, The Undergarden is both accessible and enjoyable for all types of audiences. Whether you're a hardcore player looking for a break or a causal gamer wanting to try something new, this is one experiment in gameplay that's worth checking out.
    • 67 Metascore
    • 55 Critic Score
    Tate Multimedia tried to pack too much into Steel Rats for all of its parts to work together in a fun and cohesive way. It can be done, as proven by roguelike rhythm game Crypt of the Necrodancer, which stuck to the core elements of each genre. Frequently in Steel Rats, the solution is to use one tactic and move on, or skip it entirely rather than fumbling through the different genres. When this kind of gameplay meets the unassuming visuals and banal audio, the title becomes lackluster.
    • 67 Metascore
    • 65 Critic Score
    Overall, Fantasy Wars was rather disappointing, since it had the potential to be so much more.
    • 67 Metascore
    • 55 Critic Score
    Unless there's a sale or free PSN Plus download in the future, you can pass on Do Not Fall's mediocre experience.
    • 67 Metascore
    • 70 Critic Score
    Visually vibrant, solid play mechanics and colorful characters make Wreckateer an attractive game for the casual set, but quirky Kinect controls keep it from greatness. This is the perfect example of a game where Kinect should have been an option, rather than mandatory.
    • 67 Metascore
    • 69 Critic Score
    Only true strategy nuts should get Panzer Tactics DS, since they tend to prefer gameplay over graphics and other niceties. For a PC-era game, it doesn't translate over to the handheld all that well.
    • 67 Metascore
    • 80 Critic Score
    Gotham Knights stands in the shadow of giants, and while it doesn't necessarily stand as an equal, it's a valiant effort. There's clearly a lot of love and care put into the game, and while it doesn't hit every mark, it hits more than it misses. The only thing that really drags it down are some technical issues and a slight drought of unique open-world content to complete. It's a great attempt to figure out how you do Batman without Batman, and this title should scratch the itch of any Batman fan.
    • 67 Metascore
    • 80 Critic Score
    A cute, charming RPG that feels as a great gateway game for people who are interested in the genre.
    • 67 Metascore
    • 60 Critic Score
    What ultimately dooms Hyperballoid HD to relative obscurity is the fact that it doesn't do anything to stand apart from the crowd.
    • 67 Metascore
    • 70 Critic Score
    Nights of the Azure is an acceptable but unexceptional action game.
    • 67 Metascore
    • 75 Critic Score
    Cursed Mountain is a very good surprise for all survival horror Wii owners.
    • 67 Metascore
    • 65 Critic Score
    I'm crossing my fingers that Close Combat returns to what it was rather than continue with what it is.
    • 67 Metascore
    • 70 Critic Score
    For rhythm fans who want something different and a little tougher, Kickbeat is worth checking out.
    • 67 Metascore
    • 65 Critic Score
    Below is divisive. Few will argue about the bleak beauty of the game, but everything else sets it up as a title you'll either love or hate, with few reservations. From the lack of instructions to the slow pace and the combat and survival mechanics, there are things that seem to conflict with one another but work fine at the same time. It is a game that asks you to stick with it for a while, and you'll be rewarded with an atmosphere that allows you to interpret things your way. Given some of the game's shortcomings, not everyone will have the commitment to playing until they encounter that "Eureka!" moment. As such, Below gets a cautious recommendation if you weren't already sold on the idea.
    • 67 Metascore
    • 80 Critic Score
    Scratches is not "F.E.A.R." – it is infinitely more subtle. It is not "Monkey Island" – it is far darker with less arbitrary puzzles. Scratches is a work of art in the horror genre, and if you aren't willing to appreciate it as such, you should not bother.
    • 67 Metascore
    • 70 Critic Score
    Power Chord is a perfectly competent but entirely unexceptional roguelike deck builder. Once you take away the rock 'n' roll theme, it's pretty much another Slay the Spire clone that doesn't do enough to differentiate itself from the rest. It looks nice and plays well, but it doesn't stand out. If you've already burned through the other games in the genre and want something new, Power Chord will be the nice snack, but don't expect it to be a long-term engagement.
    • 67 Metascore
    • 75 Critic Score
    Full Metal Schoolgirl is both ridiculous and addictive. The hack-and-slash and shooting gameplay isn't hindered by the inclusion of a stamina meter, and the constant slew of upgrades keeps the roguelike gameplay feeling fresh even after going through 100+ levels. The presentation has occasional hiccups, as does some parts of the gameplay, but there's nothing that actively takes away from a fun experience. Don't expect anything groundbreaking, but those looking for action in a cheesy setting won't be disappointed by Full Metal Schoolgirl.
    • 67 Metascore
    • 75 Critic Score
    Despite the aforementioned low replay value, however, I'm glad PaRappa the Rapper was released. It still holds up even today, and perhaps having some renewed attention given to the Hip-Hop Hero will convince Sony to have a development house revamp PaRappa the way it should have been revamped, instead of the horrific sequel we got five years ago.
    • 67 Metascore
    • 79 Critic Score
    I think it's quite entertaining and does many things just right. However, it's clearly unfinished and was rushed out the door.
    • 67 Metascore
    • 70 Critic Score
    If you can forgive the controls, Azkend 2: The World Beneath can be a fun puzzle game.
    • 67 Metascore
    • 85 Critic Score
    With a huge songbank in the game and a setup that is more conducive towards building strong routines when in multiplayer instead of straight competition, hooked gamers will have an easy time spending countless hours with this game over the next few months.
    • 67 Metascore
    • 68 Critic Score
    The graphics need to be overhauled, the missions need to be more diverse, and I would definitely like to see a deeper diplomatic side to the game. The bottom line, however, is that if you like strategy and micromanaging a lot, you should give this a try, but if you are easily bored, you'd probably want to pass on this title.
    • 67 Metascore
    • 70 Critic Score
    Real Heroes: Firefighter isn't a perfect game by any means. Everything here, from the graphics to the sound to the controls, comes off as average with a few issues sprinkled here and there.
    • 67 Metascore
    • 48 Critic Score
    With the difficult camera angles, blurry death sequences, bugs and glitches, playing Manhunt 2 really was like doing to the doctor — it'll hurt like hell, but something tells you that you have to do it. I shouldn't think of a game like that.
    • 67 Metascore
    • 85 Critic Score
    If all you want is to play through the video game equivalent of a Marvel movie, then it does an excellent job. If you're hoping for something you can play for infinite hours with constant updates, the truth is that it's too early to tell. What we played was fun for a few hours of co-op, but I have my doubts about its long-term viability. It's by far the best Avengers game ever made, and with the exception of Hulk (whose Hulk: Ultimate Destruction remains the pinnacle of Hulk gameplay), it features the best video game version of the superheroes to date.
    • 67 Metascore
    • 65 Critic Score
    The Looney Tunes license is well used, but it narrows the game's audience in an unintuitive direction.
    • 67 Metascore
    • 70 Critic Score
    Final Fantasy Anniversary Edition is an excellent visual upgrade to the original version with support for the PSP's widescreen enhanced graphics, but it only slightly improves on gameplay and offers just a small amount of new additional content.
    • 67 Metascore
    • 75 Critic Score
    A surprisingly solid RPG, and one that I think a lot of people will probably miss solely because of the cover art.
    • 67 Metascore
    • 75 Critic Score
    Clean up some of the camera issues, add some length, and this could have been the PSP launch title to own, but as it is, the title is worth a weekend rental.
    • 67 Metascore
    • 64 Critic Score
    The title is plagued with too many issues to be a big contender this year, which is a shame because the core gameplay is a lot of fun, proving that this series, like the young NBA hopefuls, is full of great promise and potential.
    • 67 Metascore
    • 56 Critic Score
    At the heart of things MX vs. ATV: Untamed is an ambitious title whose execution fails to live up to the lofty standard set by previous entries in the series.
    • 67 Metascore
    • 65 Critic Score
    Altogether, I enjoyed MLB Power Pros for the PS2, but I don't think it's a perfect casual game experience. It still straddles the line between hardcore and casual, and it occasionally dips too far into either side to be enjoyed by everyone
    • 67 Metascore
    • 65 Critic Score
    At the end of the day, The King of Fighters Collection: The Orochi Saga for the PS2 ends up appealing only to those gamers who have no other way of playing the five games included in this compilation. A quirky default control scheme, numerous load screens, and some audio bugs will annoy those looking for arcade-perfect conversions of these games on their PS2s.
    • 67 Metascore
    • 65 Critic Score
    Overall, Shiness: The Lightning Kingdom isn't that bad. The story is good enough, if a tad generic, while the characters are likeable if you can get past their odd dialogue and exaggerated reactions. Outside of a pretty finicky magic and parry system, the combat is done well for those who crave real-time action over menus, and some of the other systems bring some depth to that. Presentation is decent, but the camera can be enough to put off some people. If you're craving a game that sticks to some JRPG standards, Shiness isn't a bad one to check out once you're done with the heavy-hitters on the system.
    • 67 Metascore
    • 60 Critic Score
    The European aspects with gallant warriors fighting off the impending doom of dragons is incredibly fun in this game. It's the perfect amount of challenge, and it almost presents the player with a JRPG-Musou hybrid that's rewarding to play. However, music and story are largely lacking in the game, either being convoluted or unimaginative, if not both. Given the overly complex customization and sexist tones, the whole project drops from above average to lackluster. Shining Resonance: Refrain is a learning opportunity in recognizing when parts of a game are overextended or outdated.
    • 67 Metascore
    • 60 Critic Score
    Warhammer 40,000: Mechanicus is incredibly intriguing and draws in the player with its world-building and tone. The art and music provide just enough to pique one's interest, but as a game, Mechanicus leaves a lot to be desired. I makes itself into such a cookie-cutter experience that progression doesn't feel rewarding, and it reduces the battles to pauses in narrative progression. Top that off with insufferably written narrators, and you get an experience that's tough to sell. The concept and world of Mechanicus are interesting, but the follow-through, laced with lethargic gameplay and sometimes indecipherable characters, is lacking.
    • 67 Metascore
    • 55 Critic Score
    Unlike many games, Transformers is actually less than the sum of its parts. It may look and sound kind of nice, and give you all sorts of things to do, but who cares when it's just not any fun and you want it to transform into another game after 30 minutes of play time?
    • 67 Metascore
    • 77 Critic Score
    Hey, Ice King! does what a good licensed game is supposed to do but few actually accomplish nowadays: It's well-crafted game that shows care and polish, but it also serves as a good gateway to the "Adventure Time" cast, world and style of humor, with fan service besides.
    • 67 Metascore
    • 75 Critic Score
    Retro gamers will likely get more mileage out of Legacy of Ys: Books I & II than anyone who expects this to redefine the way that action RPGs are played on the DS.
    • 67 Metascore
    • 65 Critic Score
    The game is even fun at first, until you hit the curse of repetitive gameplay and inconsistent AI, which is where it all falls apart.
    • 67 Metascore
    • 65 Critic Score
    The addition of motion controls is an interesting experiment, but the actual execution leaves a bit to be desired when you find yourself with a couple bogeys on your tail.
    • 67 Metascore
    • 70 Critic Score
    The good news is that Crash Team Rumble isn't a bad game, mechanically. The play mechanics are solid, characters are well defined, and matches can be quick, which does well to compensate for the differently paced progression on characters and the season pass. Despite this, the concept is already a difficult sell, and with the absence of offline modes, the title is solely dependent on a player base to ensure that there is actually a game to play. The low price in this space, when compared to other titles from major publishers, might make it appealing for curious players, and they'll have a good time with it, but be warned that there is the real possibility of this being a title with a short life span if there aren't many other players who are either open to the idea or outright enamored by it.
    • 67 Metascore
    • 84 Critic Score
    One of the most balanced, well thought out action/adventure titles out there. It's a bit of a shame that it took so long for this title to be completed as it would have had a much larger impact on the market a few years ago then it will now.
    • 67 Metascore
    • 75 Critic Score
    While the story is certainly on the light side and the sound is kind of weak, the gameplay and the puzzles more than make up for it.
    • 67 Metascore
    • 58 Critic Score
    The high concept of reality blood sports shows is fairly cool, but they didn't develop it far enough.
    • 67 Metascore
    • 60 Critic Score
    The biggest draw is the Nerf gun that comes packaged with it, but surely you can find a nice Nerf gun for the $60 that this game is going to cost you. I'd advise parents and gamers to avoid this one, as you could spend your money on far better Nerf products than this amalgamation.
    • 67 Metascore
    • 58 Critic Score
    Unfortunately, due to the shortcomings and bad translations, it's just not as good as it could have been.
    • 67 Metascore
    • 75 Critic Score
    Resident Evil Code: Veronica X is a must-have game, but only if you fall under certain requirements. You have to be fine with more puzzles and obscure item hunts than combat. There must be a comfort level with the various odd camera angles that the game seems to love. The fact that some of the dialogue is off and that some of the voices are laughable shouldn't pose much of a problem to you. You also have to be fine with the graphical improvements being good but not mind-blowing. If you can live with all of this, then you'll certainly enjoy this classic entry in the series because of the story and action. If any of the aforementioned aspects bother you, then stick with the franchise games from Resident Evil 4 onward.
    • 67 Metascore
    • 40 Critic Score
    To sum up things, I didn't care for Mahjong Cub3D. I'm all for interesting ways to play established games, and while the developers were clearly trying to change up the formula, I don't feel like it worked.
    • 67 Metascore
    • 65 Critic Score
    Amazingly enough, Warhammer 40,000: Kill Team is still an enjoyable game in spite of all its technical issues, and that's a credit to the purity of its design. If you're a fan of Warhammer 40,000 or killing stuff in general, chances are good you'll enjoy giving this one a go. Just don't be surprised if it feels like the Orks did some of the programming.
    • 67 Metascore
    • 65 Critic Score
    Disneyland Adventures walks a fine line between triumph and disappointment. The park section is awesome, and even though the target audience means that the quests are easy, you'll still be fascinated at how much there is to do and how the park's magic translates quite well digitally. The minigames are more disappointing, since the regular controller makes some of them more difficult to play, while the appearance of bugs that weren't in the original title is equally disappointing. For a Disney aficionado, this title is still worth checking out if you can get it for cheap.
    • 67 Metascore
    • 70 Critic Score
    For newcomers to the series, Neptunia ReVerse isn't a bad starting point. The story is breezy and the overall gameplay is good, even if you have to deal with uneven difficulty. For veterans, the new fishing minigame is cute, but Arrange mode throws off the balance and isn't much of an incentive to return to the game. Overall, it isn't a bad PS5-exclusive RPG, but you might want to wait for the team to develop something new for the platform.
    • 67 Metascore
    • 68 Critic Score
    At $20 and with its multiplayer mode, State of Emergency is worth picking up by anyone in of some incredibly mindless destructive fun.
    • 67 Metascore
    • 80 Critic Score
    Is Joy Ride Turbo worth checking out? Absolutely! It doesn't reinvent the wheel and actually seems quite content to imitate the standard Mario Kart formula. However, that formula is pretty well realized, and even without an interesting license to back it up, it's a lot of fun to play with friends.
    • 67 Metascore
    • 65 Critic Score
    Shenmue III is a game for the fans … and only for the fans. It feels like what would have happened if the Shenmue series had continued on the Dreamcast. This is delightful if you were hoping for a continuation of the franchise, but unfortunately, the appeal stops there for most casual players. If you're a fan of playing old, quirky games, you'll find something to like here, but if you can't tell Shenmue from Shamu, you probably won't understand the hype. It's nice to revisit a long-dead franchise, but if Shenmue IV gets made, one can only hope that it's slightly more ambitious.
    • 67 Metascore
    • 75 Critic Score
    For the most part, however, Outlaw Tennis manages to pull off something I didn't think it could do: it blends goofball antics and serious tennis kind of nicely.
    • 67 Metascore
    • 75 Critic Score
    Big Rumble Boxing: Creed Champions is a pleasant surprise for fans of arcade-style boxing games. It might not overflow with modes, and the lack of online play hurts, but the Arcade mode offers some well done, if ridiculous stories. The mechanics are simple to understand but deep, allowing for some technically smart fights to occur. In the end, the game won't go down as a classic, but it provides a fun experience and would be a good addition to your local versus game lineup.
    • 67 Metascore
    • 70 Critic Score
    Aliens: Fireteam Elite is tricky to judge. The gameplay loop is repetitive and retreads a lot of the tropes found in similar co-op shooter experiences. Its presentation is good but inconsistent. What it does well is capturing the visuals and sound of the movies and distilling them into a well-established formula. There's a good variety of combat classes and engaging ways to customize and improve builds, so players are incentivized to continue playing and get better as the difficulty ratchets up to add a thrilling survival component. I am concerned about the title's online matchmaking, which we were unable to test. Since the title does not support crossplay, the game's longevity and player base will depend on early adopters and future content releases to prove that this online shooter is here to stay.
    • 67 Metascore
    • 69 Critic Score
    Roughly equal parts frustration and stupidly compelling gameplay.
    • 67 Metascore
    • 60 Critic Score
    Travis Strikes Again: No More Heroes feels less like a passion project and more like an obligation to return to an old hit. It has some of the same style and punk feeling of the Wii original — but much less of it. Instead, it feels spread out far too thin, and the moments of tedium tend to outweigh the absurdity that made the previous game so enjoyable. There's some fun to be had here, and fans will probably be glad to get a chance to see Travis one more time, but it's certainly not the No More Heroes sequel they were waiting for. However, there are some hints that Travis Strikes Again is just a prelude to something more.
    • 67 Metascore
    • 75 Critic Score
    A person who loves the Books and/or the Movies should enjoy this game. Their love of all things Harry Potter will get beyond the game's few shortcomings.
    • 67 Metascore
    • 65 Critic Score
    Ultimately, Harmony of Despair is an interesting take on multiplayer gaming, but it isn't really Castlevania in anything other than name only.
    • 67 Metascore
    • 75 Critic Score
    It won't change the opinions of those who despise the series or adore it, but for those on the fence, don't be surprised if you are hooked after a rental.
    • 67 Metascore
    • 65 Critic Score
    Final Fantasy Dissidia NT is a tough game to like. It's a bare-bones arcade port with a scant new roster, convoluted mechanics, and a story mode that leaves much to be desired. If you're willing to push past all of that, there's a lot of fun beneath the awkward exterior. Players have to be enough of a Final Fantasy fan to persevere and enough of a fighting game fan to feel comfortable with the mechanics. There's something here for fans of the franchise who are willing to put in the effort, but as a single-player game, it pales in comparison to its predecessors.
    • 67 Metascore
    • 85 Critic Score
    Utilizing thought-provoking puzzles and intuitive gameplay makes State of Mind a fun experience that keeps us hooked until the very end. With so much to look at and explore, the title does an excellent job of world-building and creating a fully realized society. It's a deep game with much lore that adds to the genre. Where State of Mind excels in providing excellent gameplay, visuals and plot hooks, it falters in being able to answer many of the questions that it poses. Depending on which ending players arrive at, you could be left asking, "Is that it?" Despite its flaws, however, State of Mind kept us hooked until the very end. If one can overlook the plot inconsistencies, State of Mind is a deep story about the "what-ifs" of humanity's future.
    • 67 Metascore
    • 65 Critic Score
    Bright Memory: Infinite looks incredible for a game from a small development team, and the core sword-and-gun gameplay is fun enough. However, everything surrounding those two elements feel unpolished and poorly thought-out. The incoherent story, the non-combat gameplay mechanics, and general lack of quality control drag down the entire thing. If you're looking for a quick and breezy shooter to tide you over for an afternoon, Infinite might be fun for you. Otherwise, there's nothing here that you can't see in videos that show off its rain-soaked beauty.
    • 67 Metascore
    • 82 Critic Score
    From monster books on the loose, to rascally pixies, to angry ghosts, there’s no shortage of content. On this point alone, I could recommend the game.
    • 67 Metascore
    • 75 Critic Score
    Overall, Code of Princess is quite good if you're a fan of brawlers.
    • 67 Metascore
    • 75 Critic Score
    Foremost, the voice acting is pitch-perfect, with each line evoking the correct emotion from its audience.
    • 67 Metascore
    • 75 Critic Score
    It never really takes the kid gloves off and makes you deal with the realities of running a real estate empire.
    • 67 Metascore
    • 80 Critic Score
    The plot's probably one of the best written in the series to date, although even as a fan of RE, I have to admit that's not saying a hell of a lot.
    • 67 Metascore
    • 64 Critic Score
    It is ultimately this lack of personality, engagement and in-depth contextualization that makes East India Company just another run-of-the-mill trading game that doesn't really live up to the allure of the greatest historical simulation games that can actually transport you back and let you loose in another time and place.
    • 67 Metascore
    • 77 Critic Score
    The straightforward combat system and satisfying method in which new moves and combos are acquired will be a sheer delight for anyone looking to get down with some no-nonsense button mashing.
    • 67 Metascore
    • 60 Critic Score
    The Godfather II is an offer that you probably should refuse.
    • 67 Metascore
    • 80 Critic Score
    The battle graphics are plain vanilla and could have been much better without too much effort. PH also lacks the depth to call it a great game. Everything from trading to battles is straight-forward and streamlined. However, there are enough simple elements gathered together into the game that you can get hours of enjoyment out of it.

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