Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 43 Metascore
    • 40 Critic Score
    La Quimera is an incomplete game, a mixture of stitched together parts that don't come together to make a full image. The amount of bugs are clear indicators that this game needed more time in development, but so is the underwhelming story and gameplay that aren't given enough time to go anywhere. If La Quimera was communicated as an Early Access release, then I'd be more hopeful for what's to come, but if this is meant to be the full game, it's not one that's worth your time.
    • 53 Metascore
    • 40 Critic Score
    Basically, don’t bother with Monopoly on Switch until it becomes way cheaper, and with far fewer bugs and glitches.
    • 47 Metascore
    • 40 Critic Score
    Extinction presents a handful of decent ideas, but they’re executed with all the precision and grace of Godzilla stomping through Tokyo. Buying this sloppy, ugly, derivative, repetitive, technically inept, and unfairly difficult monstrosity is guaranteed to leave your weekend in ruins.
    • 47 Metascore
    • 40 Critic Score
    A disappointment, even when compared to mobile games. I’ve never been bored while playing a game involving high-speed motorcycles and bikers doing radical stunts, but I suppose there’s a first time for everything. Fans of the original games should steer clear of this game, as it will only disappoint you.
    • 38 Metascore
    • 40 Critic Score
    Dying: Reborn is a textbook example on how to set up the groundwork for an 'Escape Room' experience, but it largely feels unfinished and content is repeated in order to fill in those gaps.
    • 62 Metascore
    • 40 Critic Score
    Daymare 1998 is meant to be a blast from the past but all it really does is destroy your old memories of those 90s horror games you played so long ago.
    • 50 Metascore
    • 40 Critic Score
    Rune II lacks the imagination, experimentation and fleshed out mechanics that would have made stomping through the Viking end times a fun experience.
    • 68 Metascore
    • 40 Critic Score
    Broken Lines is a game that frustratingly misses nearly every shot it tried to make. While there are moments of fun to be found, they are unfortunately buried in trenches of tedium and disappointment.
    • 55 Metascore
    • 40 Critic Score
    Space Hulk Deathwing Enhanced Edition doesn't feel enhanced. The gunplay and enemies are boring, the story isn't interesting and the crashes (on PlayStation 4) are very frustrating.
    • 38 Metascore
    • 40 Critic Score
    I can’t recommend an imbalanced and severely dated multiplayer offering and a campaign that doesn’t come anywhere close to the highs of Remedy’s other titles. If nothing else, at least look at CrossfireX’s dollar store variant of de_dust2 for your own curiosity.
    • 56 Metascore
    • 40 Critic Score
    In addition to poor audio and visual qualities, including large re-use of assets, Empyre is let down by the poor world and character building. Sadly, in addition to this are poor audio and visual qualities. Sadly, I can't say much positive about the game, besides it having an interesting setting and a decent combat system, neither of which are used as well as they could be.
    • 69 Metascore
    • 40 Critic Score
    While The Outlast Trials is a game that can be completed, it has many issues that currently keep it from being a fun experience. The game is very repetitive and cumbersome while the balance that it has is all over the place. Unfortunately, these issues seem to be only fixable with a lot of reworks and massive patches. Even then, it still won't address the boring gameplay loop and the lack of actual challenge outside of modifiers that only exist to make the game even more frustrating. This is a game that only hardcore Outlast fans can be invested on and thus, it is hard to recommend.
    • 52 Metascore
    • 40 Critic Score
    Mighty No. 9 was designed to be a spiritual successor to Mega Man. If any of that spirit was ever here, it's long since decayed. The game is incredibly frustrating, suffers from bad design choices throughout and offers only middling enjoyment.
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is a textbook example of a bad horror sequel that mostly sticks to its predecessor’s formula, without really understanding what made it work. Between a jumbled story, shortage of tension, annoying new mechanics, and a flagrant lack of polish, Broken Porcelain in a follow up only a mother could love.
    • 38 Metascore
    • 40 Critic Score
    I honestly didn’t hate Hello Neighbor, but an interesting setup and good intentions don’t make up for sloppy design, unwieldy controls, AI that isn’t half as smart as advertised, and a myriad of other issues. A very specific type of player who loves finding secrets and proposing fan theories may be able to overlook Hello Neighbor’s problems, but most will want to bury the game in the backyard.
    • 63 Metascore
    • 40 Critic Score
    Trailblazers isn’t a bad game, it just doesn’t do anything to make me ever want to go back to it. The multiplayer portion of the game does not have enough players to get into matches consistently (or ever, in my case) leaving the lackluster single player content. There’s also the local multiplayer but, just like the single-player content, you and your friends will get bored relatively quickly. To top everything off, the price of the game is far too high for what you are getting, making it difficult to convince anyone you know to pick it up.
    • tbd Metascore
    • 40 Critic Score
    While it’s visually appealing scenes are impressive enough to pique the interest of potential players, it's stale gameplay and painfully slow leveling system lack the fresh and creative experience that you’d expect to find here.
    • 43 Metascore
    • 38 Critic Score
    Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
    • 38 Metascore
    • 36 Critic Score
    Umbrella Corp is a game that should have been scrapped, not released. It may have started with the best intentions, but the end result is a game that relies on tired gameplay and a familiar name. Going back to the drawing board would have been better than what was released now.
    • tbd Metascore
    • 35 Critic Score
    Gensokyo Defenders is a tedious game at the best of times, constantly throwing walls of text at you, most of which is littered with mistakes and also incomprehensible if you don't have a copy of the Touhou Project Wikia memorised. The gameplay is decent enough, to a point, though features a stupidly steep difficulty curve and suffers from the aforementioned tedium. Unless you desperately want a tower defence game, give this a miss.
    • 63 Metascore
    • 35 Critic Score
    Skully is a masterclass in bad platformer design. Characters that are a chore to handle, sloppy level design, lousy camera controls, irritating puzzles, and a general lack of personality combine to create a profoundly tedious experience. If challenge is literally all you care about (even if it’s wildly unfair), Skully might be worth a shot at a steep discount. Everyone else should spare themselves the headache.
    • 36 Metascore
    • 35 Critic Score
    Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.
    • 48 Metascore
    • 35 Critic Score
    Demon Skin is a game that tries; it shows potential but fails due to missed opportunities and a lack of refinement. The combat is decent – though it can suffer from movement issues and unfair AI - and the game features good environments, but everything else proves to be a letdown. The story is incomprehensible, with no buildup, engagement or payoff, and the level design features far too many annoying, inexplicable, and often cheap instakill traps. It's not impossible to find some good aspects, but they're fighting a tidal wave of nitpicks and negatives.
    • 60 Metascore
    • 35 Critic Score
    Fort Solis is technically great from a graphical and audio perspective. The issue is that the narrative and gameplay do not match up, being poor by any standards. It's challenging to get into Fort Solis, from poor pacing and storytelling to gameplay that is boring at the best of times - primarily thanks to some of the slowest movement speeds in gaming today. When you are in, you'll be glad to get back out as soon as possible.
    • 45 Metascore
    • 30 Critic Score
    Narcos: Rise of the Cartels is the perfect example of one decision ruining any chance a game had of being reasonable. An X-COM style real-time tactics game where you can only use one character per turn, which limits tactical options and essentially grinds the game to a halt as soon as you take to the field. Compounded by moronic AI in repetitive missions that are made so easy the squad-building and permadeath is rendered pointless. The game has a few interesting aspects, such as a unique third-person shooter twist on overwatch mechanics found in other games. All in all, this isn't the way to experience Narcos - watch the show instead.
    • 37 Metascore
    • 30 Critic Score
    Underworld Ascendant touches on something but never really grasps it. It doesn't utilise any of the improvements from its long absence from the industry and even falls flat compared to the game it is meant to be the successor of.
    • 58 Metascore
    • 30 Critic Score
    Dr. Mario World wants your money, and it really doesn't care if you have fun while it tries to pry your wallet open, and that really is the biggest damnation I can give to a mobile game. Don't bother downloading this, it's not even worth your time as a free curiosity. A massive disappointment, and one of the worst Nintendo licensed games I have ever played.
    • 43 Metascore
    • 30 Critic Score
    React Games may have had good intentions with Super Dungeon Bros, but it's miles off competing with the likes of Gauntlet or even older games like Castle Crashers. The game lacks originality, starving players of any truly enjoyable gameplay and its half-hearted attempt at embracing a rock theme doesn’t amount to anything particularly unique or cool.
    • 59 Metascore
    • 30 Critic Score
    South Park: Snow Day! is a roguelike shooter experience that is short and extremely mediocre to the point of being bad. While it isn't incredibly broken, it still fails to provide a meaningful experience, especially compared to the games that came before it. The shift from 2D to 3D isn't important at all. Rather, it's the incredibly repetitive and boring approach it takes alongside its formulaic plotline that makes it feel like one of the worst episodes in the series.
    • 49 Metascore
    • 30 Critic Score
    There’s no reward here. Nothing to feel good about. Heck, even the environments aren’t that interesting to look at. This game is bad. It’s just, bad. It’s the concept of Journey, the visuals of Rime but washed out, and the controls of The Last Guardian, but the positives of none of those games. It is a pretender. No original ideas, no grand concept, just borrowed features from games far better than it.

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