Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 82 Metascore
    • 60 Critic Score
    It seems Capcom ran out of inspiration partway through making Mega Man 11, as only half the game’s stages, bosses, and Special Weapons are up to series standards. There’s some old-school fun to be had with the Blue Bomber’s latest if you can ignore the bad stuff, but given the eight-year wait, this feels like a Mega misfire.
    • 60 Metascore
    • 60 Critic Score
    With the current flood of action role-playing games inspired by the Souls series, Stray Blade wasn't setting out to light the world on fire, but the game did have the potential to be much better than it turned out to be. While the experience isn't entirely unplayable when everything clicks together, the clunky execution of most of its gameplay mechanics makes it difficult to recommend the game to anyone but those who live and breathe ARPGs and need to play each and every one of them.
    • 56 Metascore
    • 60 Critic Score
    Ary and the Secret of Seasons is a lovely looking game with some truly smart gameplay ideas, but all of that is plagued by screen-tearing, performance issues, animation bugs, and a general lack of polish in almost every aspect. After a few patches and a sale Ary could become someone's favourite game, but the fact it launched in this state is just a shame.
    • 70 Metascore
    • 60 Critic Score
    Pokémon Unite is a genuinely fun and charming game, with quick and accessible combat with enough tactical element to keep it interesting, while not overwhelming newcomers to the genre. However, it is predatory in all the worst ways, copying the worst tactics of pay-to-win free-to-play games, such as five currencies, loot boxes, buyable (with real-money) boosts, and items that influence battle, and more. While the game can be fun, the predatory tactics leave a nasty taste in the mouth.
    • 75 Metascore
    • 60 Critic Score
    Evil Genius 2: World Domination has a certain nostalgic charm, and not just because of its retro 007 stylings. It feels like something you might have found on your dad or friend’s computer back in the Windows 3.1 era and sunk a few diverting hours into. Unfortunately, a lack of depth, challenge, and modern features makes the game hard to fully recommend in 2021. Some fun can be had if you keep your expectations in check, but don’t count on Evil Genius 2 taking over your world.
    • tbd Metascore
    • 60 Critic Score
    The Surge 2: The Kraken offers a new area to explore, new enemies to fight, new items to find and new side-quests to complete. Sadly, the new content is not particularly meaningful, and the short length makes the DLC a worthy purchase only for those who love the main campaign.
    • 59 Metascore
    • 60 Critic Score
    Summer in Mara can be endearing and sometimes evokes the spirit of better games like Harvest Moon, Stardew Valley, and Wind Waker, but poor UI, confusing mechanics, and repetitive quest design harshes the game’s mellow vibe. Perhaps Summer in Mara can be improved with updates, but for now, I’d only book myself on this island cruise at a discount.
    • 80 Metascore
    • 60 Critic Score
    Hand of Fate 2 captures some old-school RPG charm, but deals a few too many bad cards in the process. The game’s appealing premise is marred by unsatisfying progression, punishing randomness, and clunky combat. Nostalgic RPG fans will find things to appreciate here, but given the popularity and diversity of actual tabletop gaming these days, it’s hard to fully recommend the half-stacked Hand of Fate 2.
    • 79 Metascore
    • 60 Critic Score
    Amazing art style, tedious battle system and a difficulty that's aimed at young children - not one for Monster Hunter fans, but maybe their kids. If they like Rock, Paper, Scissors, that is.
    • 70 Metascore
    • 60 Critic Score
    At first, Tokyo Dark seems to be little more than a pale replica of better Japanese adventure and horror games. The game’s presentation is amateurish, its characters are stereotypical, and its depiction of Tokyo doesn’t break any new ground. Thankfully, the game’s innovative SPIN system and focus on player choice heightens what would otherwise be an uninspired homage. Tokyo Dark falls well short of greatness, but hardcore point ‘n’ clickers looking for something a bit different may want to give the game a stab.
    • 72 Metascore
    • 60 Critic Score
    I found myself wishing that something would appear to redeem Mordheim: City of the Damned, but as it began to feel like every action in the game was taking a few agonizing seconds too long, I realised that I’d lost hope in much the same way as the residents of the eponymous city. Mordheim isn’t a dangerous place, it’s just a bit dull.
    • 65 Metascore
    • 60 Critic Score
    Kirby Fighters 2 is an adorable, polished brawler that is sure to make you smile - but not for long. The game is great while you're unlocking and using new abilities, but you'll soon be forced into repetition after repetition while playing, and that'll suck the fun out of things. Good for young gamers and less experienced players, but there are better options.
    • 67 Metascore
    • 60 Critic Score
    Sea of Thieves is a daring attempt by Rare but also a lacking one on so many fronts. While the graphics are fantastic and the game has a unique charm, ultimately the world feels empty, devoid of content and features. Sailing with friends can be an exhilarating experience at first, but when there's not much to do the fun dies down pretty quickly.
    • tbd Metascore
    • 60 Critic Score
    With little additional story and gameplay content, Stranger of Paradise: Final Fantasy Origin - Wanderer of the Rift is yet another endgame expansion that doesn't introduce enough new features to make most players return to the Strangers' world worthwhile. Only hardcore players who want to explore the maximum potential of the game's mechanics will find some value in an expansion that feels even more disappointing than the one that came before it.
    • 60 Metascore
    • 60 Critic Score
    Tennis World Tour 2 is an undeniable improvement on the original release and it's also arguably a great tennis game for those who can get into it. Aesthetically, it looks good from afar, with fluid animations and speed that honestly gives the feel of a tennis match and features a wide number of game modes, giving you a lot to play through. The problem, however, is that the core game mechanics are inaccessible and unapproachable, offering no settings to reduce the reliance of awfully specific precision-based button pressing which can ruin the core career mode. A mixed bag, this will appeal for fans of tennis, but the opaque nature of the gameplay makes it too hard to recommend.
    • 72 Metascore
    • 60 Critic Score
    Dark Devotion looks good and clearly has a lot of imagination behind it, but the systems that keep repeating throughout the game don't do much except getting you lost, confused, or frustrated.
    • 81 Metascore
    • 60 Critic Score
    Atlas Reactor has enough going for it that it is definitely worth trying out if you are in the mood for a tactical turn-based game. As someone who isn’t huge fan of turn-based games, I can’t say Atlas Reactor does anything to convince me that I should play it every day. While there is so much to do in Atlas Reactor, including Ranked PvP, daily contracts and even a poor story mode (essentially more contracts), I simply don’t find the game enjoyable enough to keep going back to. That being said, the game is F2P (to a certain extent) and what you play during that time will be enough to convince you whether or not you’ll want to spend money on it.
    • 68 Metascore
    • 60 Critic Score
    Maneater isn’t exactly Jaws, but it isn’t Sharknado either. Crunching up hapless beachgoers and exploring underwater wonders is fun, even if the game’s bite is often blunted by clunky controls, repetitive missions, and a myriad of technical issues. Proceed with caution, but if you’re into sharks and can keep your expectations in check, Maneater’s treacherous waters may be worth wading into.
    • 64 Metascore
    • 60 Critic Score
    The Council began strong, but for whatever reason has become weaker with more or less each episode. This finale feels like the death rattle of an interesting, albeit failed experiment.
    • 51 Metascore
    • 60 Critic Score
    Were it not for the lack of resources and having to push the game out, I can honestly say that Dance of Death: Du Lac & Fey could have been a very good game, though not without the known issues of the tediously slow movement. All in all, if you want to play through an interesting story with a compelling core cast of characters, masterfully voice acted, then you could do a lot worse than Dance of Death: Du Lac & Fey.
    • 70 Metascore
    • 60 Critic Score
    Nobunaga's Ambition: Taishi is an interesting, but painfully slow and uninvolving strategy game that I want to praise more, but in comparison to its contemporaries, I can't help but feel it still needs work. Shame, as the strategy flavor of Nobunaga's Ambition has always appealed to me, but in practice it feels sluggish and makes me yearn for strategy games I'll enjoy that much more.
    • 69 Metascore
    • 60 Critic Score
    Unfortunately God Eater 2: Rage Burst just drips of mundanity. Boring combat, characters, environments... It is not a bad game, just not a particularly good one.
    • 51 Metascore
    • 60 Critic Score
    With its unique setting and interesting story mechanics powered by time-traveling, great sense of scale, and nice visuals, The Waylanders had the potential to be a remarkable role-playing game. The uneven pacing of the story, writing with wild quality shifts, the rather run-of-the-mill combat, the clunky interface, and a general lack of polish, however, make the game often frustrating to play, preventing it from reaching the heights it could have achieved.
    • 51 Metascore
    • 60 Critic Score
    A gorgeous looking co-op zombie shooter that's plagued with a horde of technical issues and diseased-ridden AI, Overkill’s The Walking isn’t a terrible game but compared to more polished cooperative shooters, it just comes up short in so many ways.
    • 68 Metascore
    • 60 Critic Score
    With its setting and story, Steelrising could have been the Bloodborne-inspired Soulslike that many have been waiting for since the release of From Software's masterpiece. Unfortunately, the game developed by Spiders doesn't manage to be anything more than a middling game, with its gameplay issues making it hard to recommend to those who are not die-hard fans of the genre.
    • 65 Metascore
    • 60 Critic Score
    Not Tonight 2 looks to build upon Not Tonight and the Papers, Please formula, but veers too far away from what gave the first its impact. One-off challenges and the veering between serious and slapstick make the game feel too unfocused, ultimately detracting from the game. It's not bad by any stretch of the imagination, it still looks and sounds great, but there are a few too many negatives and it's ultimately a shadow of the first.
    • 75 Metascore
    • 60 Critic Score
    Observation spins a solid sci-fi yarn steeped in ominous atmosphere, but it fails to live up to its intriguing “Play as HAL 9000!” pitch. Too much of the game feels like irritating busy work as you wait for something interesting to happen. Folks who care about story first and foremost will want to give Observation a look, but those hoping for both an engaging plot and mechanics may find this space odyssey a drudgery.
    • 65 Metascore
    • 60 Critic Score
    The Crow's Eye is a strange title. It's a horror game in some ways, with great atmosphere for the most part. However, it's also not scary. For the most part it's more of a puzzle game, than horror game and has side-stories far more compelling than the main plot. In all, it offers an interesting, if flawed experience.
    • 69 Metascore
    • 60 Critic Score
    Jurassic World Evolution is lavishly produced and sporadically engaging, but it fails to infuse the park simulation genre with much big-screen excitement. If cloning cool-looking dinosaurs and dealing with a few light management elements is enough for you, Jurassic World Evolution should satisfy, but if you’re looking for a deeper level of strategy or true dino chaos, you’ll likely be disappointed. I’d recommend most Jurassic Park fans wait until this one, uh, finds a way to the bargain bin.
    • 71 Metascore
    • 60 Critic Score
    With average quest design, a lack of polish, and a forgettable story, Assassin’s Creed Shadows: Claws of Awaji shows how the series’ quantity-over-quality approach is continuing to fail. While the Bo weapon for Naoe and the excellent Nowaki questline stand out, they’re drowned by questionable design choices that undermine the experience, making the expansion worthwhile only for the most die-hard fans.

Top Trailers