Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 56 Metascore
    • 55 Critic Score
    Syndrome has a foundation in place to be a creepy horror story that focuses on the desolation of outer space and the madness it can bring, but the execution is a few light years behind. It might give players something more to try out for a Halloween-themed gaming binge, but players might also die of boredom long before they succumb to shock.
    • 58 Metascore
    • 55 Critic Score
    Space Hulk: Deathwing is a sadly boring and uninspiring shooter. A repetitive single player that could have been saved by a strong multiplayer is just lost due to technical issues and the sad fact is that the game simply isn't good enough.
    • 56 Metascore
    • 55 Critic Score
    Deadly Premonition 2: A Blessing in Disguise is as bonkers as you’d expect and fans will no doubt enjoy catching up with Agent York, but a lack of atmosphere, dull action, serious technical issues, and the creeping sense that Swery is becoming a touch too self-aware conspire to kill the fun. Deadly Premonition 2 is for the hardcores – most other folks can safely close their investigation after finishing the first game.
    • 63 Metascore
    • 55 Critic Score
    Shadow Warrior 3 offers some competent (albeit mostly borrowed) core shooting mechanics and first-person platforming, but uninspired, repetitive level design, irritating enemies, and a withering onslaught of dad humor may leave you longing for relief before the game’s relatively-brief campaign wraps up. Shadow Warrior 3 isn’t without its moments, and may be worth a shot at a considerable discount, but this franchise is still eclipsed by the FPS big boys.
    • 75 Metascore
    • 55 Critic Score
    WarioWare: Move It! is a touch too clever for its own good, taking a concept that’s best when kept simple and drowning it in fussy unreliable motion controls and overelaborate microgames. There are still some flashes of that old anarchic fun here, but even those who have loved past WarioWare games may find this vacation-themed entry a bad trip.
    • 66 Metascore
    • 55 Critic Score
    WWE 2K18 is great if creating wacky wrestlers is all you’re interested in, but those looking for solid in-ring action or a compelling career mode will be let down yet again. If WWE 2K18 were a wrestler, it’d be Jinder Mahal – all flashy show muscles, no fundamentals. I realize a lot of hardcore fans will buy WWE 2K18 regardless of reviews, but if you actually want the series to change, it might be time to tap out.
    • 71 Metascore
    • 55 Critic Score
    Not a Hero isn’t terrible. It’s a decent snack, but that’s all it is. This is exactly the kind of ponderous actionfest Resident Evil 7 was supposed to be the cure to. If you’re one of the dozen people who thought Resident Evil 6 was the series’ highpoint, you’ll love Not a Hero. Most everyone else will be glad it’s free.
    • 69 Metascore
    • 55 Critic Score
    Fallout 76: Wastelanders is a clear improvement on Fallout 76, with NPC's actually making West Virginia feel like it's worth exploring and doing things in for the first time since the game was released. The new quests are entertaining and engaging, featuring characters that are genuinely enjoyable to interact with and will put a smile on your face. Sadly, these are still too far apart and the core problems that held Fallout 76 back remain, particularly as a new character has to play the interminably dull and lifeless original content just to experience what was brought in with Wastelanders. It also doesn't help that this is riddled with bugs and the game has a number of issues with the mechanics that are only fixed by microtransactions and a subscription service.
    • 75 Metascore
    • 55 Critic Score
    There's no questioning that Get Even offers a different dimension to the first person shooter genre, yet it struggles to maintain the aspects that make it most unique, quickly devolving into a repetitive cycle.
    • 60 Metascore
    • 55 Critic Score
    Drag x Drive delivers some moments of frenetic multiplayer fun, but an inflexible and physically-demanding control scheme, lack of personality, and dearth of content severely limits the game's long-term appeal. Drag x Drive could have been a solid addition to a larger Wii-Sports-style collection designed to show off the Switch 2's mouse functionality, but on its own, the game is far from a slam-dunk purchase.
    • 55 Metascore
    • 55 Critic Score
    Bright Memory isn't inherently bad, but it feels like a demo for a game that promises to be bigger and better. In addition to that, it's not the best showcase for the new features of the Xbox Series X|S. Regardless, it's a fun romp, but you shouldn't go in expecting this to feel like a full-fat action shooter, because it's not that, not yet.
    • 56 Metascore
    • 55 Critic Score
    Recompile is stylish and well-written, but its messy Metroidvania structure and clumsy platforming corrupt what fun it might have offered. Maybe this game would have been easier to recommend a decade ago, but in a world where Hollow Knight and Axiom Verge exist, and an actual Metroid game is coming out in around a month, Recompile just isn’t up to code.
    • 54 Metascore
    • 55 Critic Score
    While AWAY: The Survival Series nails its nature doc narration conceit, it doesn’t have anything particularly enlightening to say. The game does sometimes succeed as a straightforward cinematic adventure, but rough controls and a general lack of polish derail the rollercoaster far too often. Playing AWAY can be compelling at times, particularly if you’re an animal lover, but you might find queueing up a few episodes of Planet Earth more fulfilling.
    • tbd Metascore
    • 55 Critic Score
    Mark McMorris Infinite Air is a disappointing snowboarding game, despite great world editing tools. Its needlessly complex tricks system hinders most of the enjoyment you could potentially have on the slopes.
    • 74 Metascore
    • 55 Critic Score
    The makers of Omensight probably wish they had an infinite time loop of their own. Painfully repetitive and lacking in polish, this game clearly needed a bit longer in the oven. Forgiving Majora’s Mask fans may find Omensight’s story and action enjoyable enough, but many who buy the game will want to turn the clock back on their weekend.
    • 64 Metascore
    • 55 Critic Score
    Redeemer is a flawed title at best. It's a brawler at heart and succeeds on that line, offering visceral and often entertaining combat. However, the inclusion of cheap enemies and a hugely fluctuating difficulty curve makes for often irritating experiences in a number of levels. Though not a large concern for the genre, the story is a mess throwing in characters and concepts with no explanation.
    • 69 Metascore
    • 55 Critic Score
    Outcast - A New Beginning is a missed opportunity, abandoning the unique elements of its predecessor for a conventional open-world design that doesn't work well. With uninspired open-world exploration, clunky movement, lackluster combat, and mediocre quest design, it's a hard sell for everyone but Cutter Slade's biggest fans who wish to know how the character's story continues, as there are far superior titles on the market that have executed similar concepts much more effectively.
    • 60 Metascore
    • 55 Critic Score
    Medieval Kingdom Wars is a very ambitious game, one that certainly has the potential to be far better if Reverie sticks to their promise and keep up with updates and fixes. At the moment it's a little better than adequate, it can even be good at times. It just has a few too many flaws and can hit too many boring patches, preventing it from reaching that higher level.
    • 69 Metascore
    • 55 Critic Score
    Fire Emblem Warriors on 3DS isn’t a bad experience at all, but any gamer with the option of purchasing the Switch version instead would be foolish to pick this up. The lower character count, vastly downgraded graphics and less ergonomic design of the 3DS all factor together to make this a less-worthwhile version of a game that only dedicated Fire Emblem or Dynasty Warriors fans should buy, even in its best state.
    • 73 Metascore
    • 55 Critic Score
    A confusing product. It’s too complex and longwinded for kids, but too easy, repetitive, and derivative for most adults. The game was made with fans of the original Cyber Sleuth in mind, but will frustrate those same fans with its rampant rehashing. Hardcore Digimon devotes may find something to enjoy here, but most will want to forget Hacker's Memory.
    • 68 Metascore
    • 55 Critic Score
    The Occupation structures itself in an interesting way, sets a unique tone, and toys with some potent topics, but lacks the depth or polish needed to live up to its potential. Like a disappointing newspaper article, you’re left with more questions than answers and wishing somebody would do the subject proper justice. The Occupation is, unfortunately, pretty vacant.
    • 53 Metascore
    • 54 Critic Score
    From a safe yet unwieldy control scheme to a lack of cohesive content, The Assembly has the edges of a complete adventure game with just a few too many pieces missing from being able to assemble the complete picture.
    • 68 Metascore
    • 54 Critic Score
    It’s hard to imagine Blade & Soul propelling itself to the top of an already overflowing market.
    • 56 Metascore
    • 54 Critic Score
    If you look up "average" in the gaming dictionary, a poster for this game will sit next to it. It's not a broken mess, but it's so run-of-the-mill you won't ever feel like you've missed out if you don't play it.
    • 63 Metascore
    • 54 Critic Score
    Devilian is a well functioning MMO/ARPG but has nothing to set it apart from others, except possibly visuals. The real money elements aren't intrusive and wont force you to spend money, which is always a positive.
    • 59 Metascore
    • 54 Critic Score
    Necropolis is an interesting dungeon crawler that sadly fails to live up to its full potential due to a severe lack of content and sense of progression. The game isn't exactly bad, as there are some interesting ideas, but it features so little incentive to play again that most will end up abandoning it after a few runs.
    • 64 Metascore
    • 53 Critic Score
    Fated: The Silent Oath is a brief Nordic experience that teases something greater, but will ultimately leave the player wondering if there is more to come.
    • 47 Metascore
    • 52 Critic Score
    7 Days to Die features a very interesting mix of role playing games and survival games mechanics, with customization possibilities and multiplayer features deepening the experience considerably. Sadly, everything is damaged by the horrible interface and menu system, a sub-par presentation, some serious technical issues and a general lack of focus.
    • 60 Metascore
    • 52 Critic Score
    Dolmen innovates the Soulslike genre with how it handles Energy and ranged combat but lacks a clear vision of what makes these games enjoyable beyond just some interesting mechanics.
    • 54 Metascore
    • 50 Critic Score
    The Settlers: New Allies isn't quite the return to Settlers that fans of the franchise would want. Shallow across all areas, with basic city-building and very basic strategy elements, held together by an average narrative. It's not a bad game, but it's also not good.

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