Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 36 Metascore
    • 50 Critic Score
    Alekhine's Gun comes with an interesting story and some decent gameplay mechanics which are ruined by sub-par execution. The lack of features that are standard in modern video games such as auto-save and the ability to skip cutscenes, sluggish performance, convoluted controls and mediocre gunplay are just some of the most glaring issues of the game. More development time might have made Alekhine's Gun a better game, but in its current state and with a full price tag, the game is hardly worthy of anyone's time.
    • 65 Metascore
    • 50 Critic Score
    Aven Colony has the trappings of a good city-building game but simply lacks the depth to make it so. While the game looks great and plays well, the setting of space is underused outside of its aesthetic and the lack of variety or challenge inevitably leaves the game feeling dull.
    • 78 Metascore
    • 50 Critic Score
    SNK 40th Anniversary Collection is an interesting package, but even with the upcoming titles to be added, I have to question its value. Luckily, this is not a full price package, but even then many gamers will doubt the value proposition, quite rightly. I'm not saying don't buy the SNK 40th Anniversary Collection, but whether you'll keep playing the game after a few multiplayer sessions with friends is questionable indeed.
    • 61 Metascore
    • 50 Critic Score
    Tales of the Shire is a frustrating missed opportunity. Decent cooking mechanics aside, nearly everything else you’d hope to see from a cozy hobbit life sim is either missing or half-heartedly executed. Meanwhile, those familiar with developer Weta Workshop for their contributions to the groundbreaking Lord of the Rings films will likely be surprised by how technically inept the game is. Even the smallest person can change the course of the future, but in this case, our furry-footed friends simply fall short.
    • 52 Metascore
    • 50 Critic Score
    Fallout 76 lacks the heart and soul of what is a Bethesda RPG. The exclusion of NPC's and, in general, decent quest givers makes an emotional (or any) connection to the world near-on impossible and manages to shatter any immersion.
    • 68 Metascore
    • 50 Critic Score
    Gundam Versus takes inspiration from across the Gundam universe and just throws it all unceremoniously into a bucket. What could've been, and should've been, a celebration of Gundam history comes across as a cheap cash-grab. I can't recommend this in good faith to anyone but the most mecha obsessed.
    • 67 Metascore
    • 50 Critic Score
    Red Faction: Guerrilla’s biggest strength is without a doubt the sheer amount of fun you can have smashing things across Mars. Sadly, that initial enjoyment doesn’t last long as you proceed to do the same missions over and over again.
    • 62 Metascore
    • 50 Critic Score
    Terminator: Resistance Enhanced is not a good game. It is a perfectly average title from a decade or two ago that is somehow being released now. Despite its relatively shiny graphics, there is nothing interesting beneath the chrome.
    • 58 Metascore
    • 50 Critic Score
    Peaky Blinders: Mastermind is an average game at best. It features interesting puzzles and a decent enough art style, but the story feels shallow, offering nothing major to draw you in. It does feel like Peaky Blinders at face value and the puzzles, with the time-travel mechanics allowing you to create the perfect plan, makes you feel like you are part of one of Tommy Shelby's schemes, but this is still mostly superficial. It's short and inoffensive but, at the same time, it doesn't do anything to make it feel more than 'average'.
    • 65 Metascore
    • 50 Critic Score
    If you’re going to clone a unique, yet flawed game like The Banner Saga, it’s crucial that you significantly improve the experience in some way. Ash of Gods: Redemption doesn’t, replicating its inspiration’s problems, but not its singular vision. Ironically, folks who have never played The Banner Saga will get the most out of this glorified fangame – those who have will likely find Ash of Gods a gray, lifeless imitation.
    • 51 Metascore
    • 50 Critic Score
    Generation Zero is a game that has fantastic potential but falls short in so many areas. The Excellent combat and generally great atmosphere is let down by a myriad of bugs, a very limited range of enemies to face off against, boring quests and a world that is just too large and sterile, particularly if played alone. The potential of bug fixes and increased enemy types would make this a fantastic budget purchase, but until that time it's one I would miss unless you know at least two others to co-op with.
    • tbd Metascore
    • 48 Critic Score
    With the clunky interface and gameplay, combined with the price and lack of content, it's impossible to recommend Life in Bunker now. Does it have potential? Most certainly, but for now, it's unrealised potential.
    • 53 Metascore
    • 47 Critic Score
    Solid core mechanics are not enough to make Die by the Blade the compelling spiritual sequel of the Bushido Blade series fans have been waiting for a long time. Bland character design, clunky animations, horrendously slow progression system, extreme lack of content and mediocre visuals are only some of the issues that mar an experience that is very hard to recommend to anyone in its current state.
    • 60 Metascore
    • 45 Critic Score
    Windbound wants to offer a deep story backed up by rewarding exploration, crafting and survival in a beautiful open world. However, it only really lands the beautiful open world part of this, with it getting close to the line with the rewarding exploration and crafting aspects. The problem is that for all it wants to offer, Windbound is just too shallow and repetitive and offers no real replay value.
    • 51 Metascore
    • 45 Critic Score
    At the end of the day, playing Syberia 3 is an exercise in patience that’s hardly worth the effort. With bad writing, immersion killing issues such as bad English voice acting, unresponsive controls and general lack of polish, there’s almost no reason for adventure games fans to pick up Syberia 3. Puzzles are the only saving grace of a game that definitely required more time in the oven.
    • tbd Metascore
    • 45 Critic Score
    Ultimately, I couldn’t enjoy my time with First Strike Final Hour. It feels like the worst parts of micro-management games, without any of the growth and payoff you earn from those titles. While not the worst RTS by any measure, it’s certainly not one of the better ones on Steam.
    • 62 Metascore
    • 45 Critic Score
    God of Rock has to be one of the worst attempts at combining rhythm games with other genres. While the game has a solid foundation, it really doesn't have much else as it fails as both a rhythm game and its fighting game aspects feel more like an overcomplication of something that already works well in other versus rhythm games.
    • 62 Metascore
    • 45 Critic Score
    My concern with Predator: Hunting Grounds is a simple one. If Illfonic doesn't fix the issues with getting in a game and a few bugs like AI enemies glitching into the floor, as well as develop some content to actually liven it up, it'll become another Evolve. If the issues are fixed and a bit of content is made, I could genuinely see this having a decent following. I know I'd come back to it.
    • 56 Metascore
    • 45 Critic Score
    The Walking Dead Onslaught is, at best, a mixed bag of a game. The VR aspects are well made, Survios using their VR experience and making a very accessible title. They have also made a game that features genuinely enjoyable zombie-killing combat. However, the problem is that this combat is surrounded by several bad elements that drag it down. Level design is just bad, missions being dull, uninspired, taking place in terribly repetitive corridors. There's a massive amount of grind used to pad out the game length, acting as a barrier to story missions. Even then, the story is shoddy, the only advantage being some decent voice acting by three actors from the show. All in all, I could only recommend this to huge fans of TWD and those happy enough to deal with quite a few negatives to play some reasonably entertaining combat.
    • 50 Metascore
    • 45 Critic Score
    Lust for Darkness is an erotic psychological horror that relies too heavily on the shock value of nudity and gore in a way that that isn't handled with any level of maturity or seriousness nor has the gameplay chops to back it up. A couple of cheap jump scares is all you'll really take away from this short budget title.
    • 74 Metascore
    • 45 Critic Score
    Despite being a masterpiece of split universes and the often futile attempts to fight fate, we're living in the timeline where the original source code for Chrono Cross was lost to the scars of time and the remaster that exists in this age wasn't given the focus that one of the greatest JRPGs of all time deserves.
    • 62 Metascore
    • 45 Critic Score
    FlatOut 4 is a frequently irritating game that's held down by incredible amounts of grind, it has some saving graces with a variety of game modes and track types, but they don't do enough to balance out against the negatives like AI, physics and more.
    • 44 Metascore
    • 45 Critic Score
    Husk is a psychological horror game with broken combat and stealth systems that consistently undoes any sense of tension it tries so hard to build.
    • 57 Metascore
    • 45 Critic Score
    Eclipse: Edge of Light has a few neat ideas, but nothing that isn’t done better anywhere else.
    • 66 Metascore
    • 45 Critic Score
    Maybe the hidden message of the game is "patience is a virtue", but I don't need five to six hours of trudging through extremely littered forests and streets telling me that. Maybe you will like A Quiet Place: The Road Ahead, but I sadly didn't.
    • 46 Metascore
    • 43 Critic Score
    At only ten hours long, Arc of Alchemist won't waste much of your time. This wasteland has seen better days and couldn't come as recommended to any but the most ardent of Idea Factory fans.
    • 64 Metascore
    • 42 Critic Score
    Gal*Gun Double Peace is certainly a title that’s not for everyone, but if those titulating screenshots get your heart going ‘doki-doki,’ you’re exactly the kind of person that Double Peace was made for.
    • 43 Metascore
    • 40 Critic Score
    Dead or Alive Xtreme 3 brings you fewer features, girls, minigames and an altogether lesser experience. What it does have, however, are exceptional visuals and design on the nine girls. Let's face it though, that's what you go for when you buy a Dead or Alive Xtreme game, or any Dead or Alive game now. Does that make Dead or Alive Xtreme 3: Fortune worth it? No.
    • 56 Metascore
    • 40 Critic Score
    Skater XL is, simply put, an unfinished product. It's a Skateboarding Simulation Game without the game. A barebones five developer-created maps and three user-created maps have no path, purpose or direction with just a handful of 'challenges' that are identical to tutorials. The skateboarding itself is great, the tricks satisfying to perform and a joy to pull off, particularly due to the control scheme. Will you enjoy it? Possibly, if you're happy making your own fun and you like skateboarding. If you expect a video game, you're going to be sorely disappointed.
    • tbd Metascore
    • 40 Critic Score
    Closers has all of the mundane yet addictive hallmarks of a game that wants you to play every single day, but without any fun gameplay to warrant playing it twice. Maybe good if going in with friends, but there are other games, free or otherwise, more deserving of your time.

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