Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 69 Metascore
    • 65 Critic Score
    Override: Mech City Brawl features a fun and engaging combat, featuring giant mechs facing against each other, or against giant aliens. It's slightly marred by an unwieldy camera which loves to obscure your view of the fight and limited single-player options. However, this is made up by it being one of the better party or online games out there, when you have the people online, particularly as you can group up with up to three other players to control the same or different mechs.
    • 68 Metascore
    • 65 Critic Score
    It’s well polished and offers moments of great fun, especially in co-op, but as a single player experience the game is slow and starts to drag quite quickly. In some aspects it feels rough and unfinished. As it stands, if you have a friend to play Solstice with, you’re likely to enjoy your time with it - but if you’re going to attempt the game solo, then maybe wait for a sale.
    • 66 Metascore
    • 65 Critic Score
    It's an improvement on the previous iteration, even if only visually. Aside from that, it feels like the same game but ever so slightly improved. That's the real shame, the jump from Milestone's ageing engine to Unreal had a lot of potential. Considering everything, do I recommend MotoGP 18? If you want a motorbike racing game now, then go for it. If not, you may be better waiting for Ride 3.
    • 74 Metascore
    • 65 Critic Score
    The steep learning curve paired with the limited tutorial, lack of any significant matchmaking options and the currently low player count make it hard to recommend Mirage: Arcane Warfare to anyone who isn't already a fan of their previous game Chivalry: Medieval Warfare. There's a lot of room to improve, though.
    • 62 Metascore
    • 65 Critic Score
    Everything Torchlight III does, it does worse than one of its contemporaries. Primarily Diablo. While what is here looks good and plays fine, it's repetitive and lacks the magic of games it shares a genre with. But all of that could've been forgiven if it had at least allowed me to suffer through it with a friend in local multiplayer, but it couldn't even do that. If you get the urge to play Torchlight III, just play Diablo III instead.
    • 66 Metascore
    • 65 Critic Score
    The appeal of Pokémon Champions is narrower than you might expect, as hardcore VGC vets or those hoping for a Pokémon Stadium-like experience will likely be disappointed by the game's small Pokédex and other limitations. The real target audience is clearly newcomers curious about competitive play, and the game does a fairly good job of welcoming them in without emptying their pockets. The nitty gritty of PvP Pokémon battling has worked for 30 years, and it's not broken here, but a lot more could have been done to support the experience. Of course, plenty can change with updates, but as is, this game is a Pokémon Contender at best.
    • 69 Metascore
    • 65 Critic Score
    Ghost Recon Wildlands is just another in the long line of Ubisoft's vapid open world games packed full of content (collectibles and quests) with no real meaning. The setting is absolutely stunning and a joy to view, but there's nothing in the world to actually incentivise you to travel around. It's a sturdy, but average shooter with no variety. At the end of it all, it's mostly boring interspersed with moments of fun.
    • 77 Metascore
    • 65 Critic Score
    Be prepared to study outside of the game as the tutorials simply do not cut it. UFC 3 is the best game in the series so far, however the developers still have a long way to go before it reaches the heights of the other EA Sports titles.
    • 67 Metascore
    • 65 Critic Score
    Edge of Eternity aims for the stars and manages to reach a few of them, delivering a compelling plot and an expansive, varied, and often-beautiful world. Sadly, clunky dialogue, issues with exploration and combat, and a pervasive level of jankiness hold the game back. You have to admire Midgar Studio for pushing themselves, but as is, the Edge of Eternity may be too jagged for some.
    • 63 Metascore
    • 65 Critic Score
    Empire of Sin is a sincere love letter to a fascinating moment in American history and delivers all the style, swagger, and Tommy-Gun-inflicted violence you’d expect. Unfortunately, somewhat shallow sim elements, pushover AI, and a serious lack of polish means this probably won’t be your next great strategy obsession. That said, if you love gangster stuff, Empire of Sin might still be an offer you can’t refuse.
    • 79 Metascore
    • 65 Critic Score
    Dying Light: The Beast's parkour mechanics and crunchy melee combat are the two load-bearing pillars that make it a game worth leaping into, with support from a beautiful world to explore (minus the infected) and a tense day and night cycle that greatly raises the stakes on its survival elements. Beyond that, the mechanical and narrative pacing, inconsistent writing and narrative tone, and world design choices that feel antithetical to the series in the first place all bring it to a fairly uninteresting experience that is only worth it for however long you want to turn your brain off and enjoy watching digital infected brains go *splat.*
    • 78 Metascore
    • 65 Critic Score
    SUPERHOT: MIND CONTROL DELETE is an engaging, albeit shallow experience. The combat is outstanding and still one of the best you can experience, only enhanced by the new abilities featured in this standalone. However, where the combat has improved, the taut and well-thought-out nature of the levels is lost due to the roguelike nature of the game, with the thought and surprise of the originals story lost in what is mostly meandering waffle here. Is it a good game? Yes, it's well worth playing if you just want the combat. If you want more, you'll likely be disappointed.
    • 61 Metascore
    • 65 Critic Score
    Alfred Hitchcock - Vertigo is an interesting narrative-driven adventure game, or more like an interactive story, which incorporates several themes from Hitchcock's work. While not linked to the film of the same name, Vertigo is similar in many ways and - like Vertigo - features a compelling and well-told story with (mostly) interesting and well-developed characters. However, this story is countered by distracting facial animation, issues with balancing the generally good audio, and other technical problems. Alfred Hitchcock - Vertigo isn't a bad interactive story, I'd even recommend the story, it misses the mark on too much for me to not offer some caution.
    • 76 Metascore
    • 65 Critic Score
    WWE 2K22 is a major improvement over its insulting predecessor, featuring some smart tweaks to core gameplay and fan-favorite modes. That said, promises of a “completely rebuilt” experience ring hollow as it’s clear old tech is still being used, and while the action has been refined, it remains a notch below most other fighting or combat sports games you could name. Your reaction to the game will largely hinge on how you felt about 2K’s series before its hiatus, with those that still saw promise likely to have a good time. That said, don’t expect WWE 2K22 to transcend mid-card status if your patience was already at an end.
    • 65 Metascore
    • 65 Critic Score
    Just Cause 4 delivers a truly astounding open world that lacks much to do beyond “blow up more gas tanks.” A shallow story, an absence of interesting NPCs, and frustrating mission design make for an uninvolving game that sometimes feels like a job to play. There is fun to be had in Just Cause 4, but only if you stage a revolution against what the game wants you to do.
    • 56 Metascore
    • 65 Critic Score
    Crucible in its current form feels uninspired in a lot of ways. While the heroes themselves would fit great into smaller arena matches, throwing sixteen players into an oversized MOBA map sours what makes Crucible unique among other hero shooters.
    • 75 Metascore
    • 65 Critic Score
    Tainted Grail: The Fall of Avalon is an ambitious passion project that clearly invokes some of the highlights of Bethesda's signature RPG series while retaining some unique quirks all their own. Unfortunately, the first few steps out of Early Access show that this adventure into Avalon could have used a little more time fending off the Red Death.
    • 47 Metascore
    • 65 Critic Score
    Terminator: Resistance is the kind of shooter-meets-RPG hybrid you've seen a dozen times before, and isn't a particularly impressive one. But everything it does, it does well enough to pass. I can't bring myself to hate Terminator: Resistance, I think it's a fun, cheesy game, but I also wouldn't be able to forgive myself if I recommended that anyone bought it at full price.
    • 57 Metascore
    • 65 Critic Score
    Griefhelm isn't a bad game, but the parts that make it good only work in isolation, not with each other. That drags the whole experience down, however excited you might be for the battles.
    • 72 Metascore
    • 65 Critic Score
    Sword of Legends Online has so much to offer, but it's sadly gated off by utterly terribly localisation in the text, the cutscenes, voice acting and - worst of all - the UI. If you can get around this and the horribly slow and tedious levelling process, there are a wealth of features to dig into, some that give this one of the better endgames in any MMO, particularly a non-subscription and non-P2W title. With excellent combat, only enhanced as the game progresses, and features like player housing, pets, extra narrative elements like character biographies (somewhat more understandable than the core story) and more, it's worth the grind, even though the grind is atrocious. On balance, for MMO fans who are used to, and can put up with this sort of nonsense.
    • 78 Metascore
    • 65 Critic Score
    EA Sports UFC 5 doles out impressive blood-soaked Frostbite visuals and a double-dose of M-rated attitude, but don’t let the new swagger sway you. While the action remains satisfying enough, it hasn’t evolved in any significant way, and a lack of compelling content continues to be an issue for the series. UFC 5 may deliver the razzle dazzle, but it needs to work on its fundamentals.
    • 77 Metascore
    • 65 Critic Score
    MLB The Show 22 is one of the most conservative annual sports titles I’ve played in some time. Aside from a few minor mechanical tweaks and a handful of ancillary features like online co-op and new commentary, this is essentially the same game we got last year. It’s a shame because the franchise’s core gameplay remains rock-solid, but it’s increasingly difficult to ignore its lack of ambition. Those new to the series can add at least a point to my score, but longtime fans aren’t getting much to cheer for.
    • 69 Metascore
    • 65 Critic Score
    Sea of Solitude is sadly the least-essential EA Originals title to date. The game has heart and delivers a few brief powerful moments, but it’s held back by erratic design and a lack of content. Sea of Solitude is a pleasant-enough wade, but it isn’t the dramatic deep dive it could have been.
    • 62 Metascore
    • 65 Critic Score
    Destruction AllStars certainly has its charm. It exudes personality, thanks to a varied cast of characters that - despite having zero story - seem to have something about them that makes you want to learn more about them, such as their name. You’re here for the cars, and they are fun. The smashing, or destruction, of other cars, is a genuinely fun experience that's made all the better by each character having their own ability to mix things up. The game modes do keep things ticking over, though It needs to be said that the game needs to add more in the future to keep things fresh. This isn't a bad start for Destruction AllStars, but it's also one that needs to focus on the strengths and drop the weaknesses - particularly the abysmal on-foot gameplay - to make this game the online draw it could be.
    • 73 Metascore
    • 65 Critic Score
    The Lamplighters League is an interesting and ambitious, albeit flawed, tactical adventure which invokes the fantastical elements of Indiana Jones (plus you're fighting Nazi's). The blow by blow gameplay is well developed and features interesting and varied characters, in both gameplay and narrative, but is let down by a large amount of repetition. A few technical flaws also let the game down in a market where stronger competition has already done the game thing. It's a decent game, and you could have a good time with it, but one to pick up on discount.
    • 62 Metascore
    • 65 Critic Score
    Kingdom Under Fire II is one of the most internally divisive games I've ever played. Some parts are genuinely fantastic while others are mind-numbingly horrible. The third-person character combat is up there as one of, if not the best I've ever encountered in an MMO. On top of that is a fun and engaging strategy element, one where you can seamlessly move between commanding your troops and yourself, to fighting on the front lines with them. However, the MMO part in-between the fighting and strategy is interminably boring, showing a dated sensibility and more time-wasting than could ever be reasonably expected. I genuinely thought I was going to hate it, going by the start, but I now genuinely, almost begrudgingly, like it and against all odds I will be playing more.
    • 65 Metascore
    • 65 Critic Score
    Red Solstice 2: Survivors is, at best, a slightly above-average game. For every fun aspect, such as the genuinely fun action-packed nature of the run-and-gun gameplay, there are downsides such as incredibly repetitive missions outside of the core campaign. However, you then find an excellent range of creatures and a good amount of character customisation, really boosting the game, for it to then be let down by the base and region-building feeling tacked on, and then the game is impacted by a fair few bugs. If you liked the first Red Solstice, and other similar shooters, you'll enjoy this, though arguably in shorter sessions or with other people online.
    • 68 Metascore
    • 65 Critic Score
    Port Royale 4 is a solid trading and building management sim. The improved visuals, as well as some improved mechanics, help set this apart, as does the tactical turn-based ship combat. It's very user-friendly and intuitive, particularly with the city building and trade-route creating aspects. However, it isn't without flaws. Side quests feel very repetitive and don't really give you enough to do and the campaign can be too rigid, not giving you the amount of time you'd need to do anything other than the bare minimum for the tasks set. If you like this sort of game, Port Royale 4 is likely just up your alley, but I can't see it converting anybody to the cause.
    • 69 Metascore
    • 65 Critic Score
    Immortals of Aveum makes a solid early impression with engaging magic-infused FPS action and eye-catching Unreal Engine 5 visuals, but a predictable plot, irritating characters, and repetitive, by-the-books level design dims the game’s razzle-dazzle. Immortals of Aveum will be worth it for some shooter and fantasy fans, particularly at a discount, but don’t expect your memories of the game to live forever.
    • 63 Metascore
    • 65 Critic Score
    It has some good elements, but they are often covered by the average, meaning little gets the chance to stand out. Were it a little tighter, a little faster and not requiring you to do so much busy work, I could see this being a more enjoyable experience.

Top Trailers