Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 58 Metascore
    • 65 Critic Score
    With its charming characters and engaging story, Little Witch Academia: Chamber of Time could have been so much more. Sadly, the dungeon crawling experience is damaged by bad enemy AI, clunky controls and a terrible performance that make the experience very unpleasant. The game does have some interesting features and mechanics, as well as a well-done presentation, but they're not enough to make the game a must-have for those who aren't fans of the anime.
    • 80 Metascore
    • 65 Critic Score
    Remnant II is an impressive technical and artistic accomplishment in some ways, offering an intermittedly-striking, cutting-edge procedural world that’s satisfying to unravel. Unfortunately, a forgettable story, middle-of-the-road gunplay, dull loot, and some performance issues means this fantastic world isn’t always that fun to inhabit. Some folks, particularly those with a regular co-op party, will be drawn into this dark multiverse, but others may find Remnant II only provides scattered fragments of excitement amidst the frustration.
    • 80 Metascore
    • 65 Critic Score
    WWE 2K25 doesn’t manage to build on the momentum created by the last few entries in the series. For every step forward, such as online MyGM or the varied Bloodline 2K Showcase, there’s a step back, like the lifeless MyRise career mode and some questionable changes to core gameplay. The biggest blemish is The Island hub, which excels at separating players from their money and not much else. There’s certainly still fun to be had with WWE 2K25, but the series risks dropping back to the midcard if it continues on this new trajectory.
    • 76 Metascore
    • 65 Critic Score
    Season: A letter to the future offers plenty of moments of low-key beauty and, at its best, makes you truly feel part of a unique and enigmatic world on the verge of great upheaval. Unfortunately, the game’s abrupt ending and reluctance to make meaningful statements about the subjects it brings up may leave you questioning what it all meant. While an often-pleasant slice of virtual tourism, as a complete game this one feels a bit underseasoned.
    • 69 Metascore
    • 65 Critic Score
    Manticore is a fun and simple space combat game that feels unfortunately marred by a genre that still doesn't understand its audience.
    • 74 Metascore
    • 65 Critic Score
    Oriental Empires offers more than enough to keep long time strategy fans happy. It looks great and does try one or two new things that don't turn out as well as they could, lacking the depth and variety to push it into being a great game.
    • 65 Metascore
    • 65 Critic Score
    ATOM RPG is a game so clearly designed for mouse and keyboard on PC that you should only play it on Nintendo Switch if you already have experience with the game. Going in as a complete newbie will be a brutal lesson in patience and frustration, and you need the kind of knowledge of how to play and the ease of use that comes with the PC version first. Ultimately, that makes ATOM RPG an interesting, but incredibly difficult game to recommend.
    • 78 Metascore
    • 65 Critic Score
    Forgotton Anne tries so hard to look and feel great. The first part is easily accomplished, the second one not so much as the game strives to be an emotional, imaginative adventure, but fails to communicate with the player all the way through.
    • 68 Metascore
    • 65 Critic Score
    It’s hard to escape the feeling that the current-gen version of NBA 2K21 is merely a rushed appetizer before the next-gen main course. Yes, NBA 2K21 can still be a great time, but stagnant presentation, copy-and-pasted modes and features, and new mechanics that clearly weren’t fully worked out combine to make the game feel like a half-hearted buzzer beater throwaway.
    • 71 Metascore
    • 65 Critic Score
    Detective Pikachu is a mystery game built for kids, and that is clear throughout, though adult gamers can still have fun with the mysteries and world of Pokémon. Simple, charming, though certainly far from essential.
    • 80 Metascore
    • 65 Critic Score
    Arise: A Simple Story is a beautiful, moving experience I couldn’t stop swearing at. The game delivers a lovely yarn and some clever level design, but clunky controls and an infuriating camera leave this platformer stranded in purgatory. Arise’s story may be worth your time, but only if you’re the patient type. Simple as that.
    • 71 Metascore
    • 65 Critic Score
    The Sojourn is the equivalent of one of those big books of crosswords you can buy at the supermarket check-out. Its puzzles are well-constructed and provide a nice mental workout, but they’re all rather one-note, and the game’s world is dry as toast. If you’re a hardcore puzzle nerd, give The Sojourn a shot, but those expecting to be taken on a deeper journey may be disappointed.
    • 64 Metascore
    • 65 Critic Score
    Nights of Azure is a game of wasted potential. The game's dark tone and setting is ultimately ruined by the excessive presence of comic relief, which takes a lot of the tension out of the terrible choice Arnice has to take to save the world. With an experience that gets stale way too quickly, Nights of Azure true saving grace are the game's two main characters and the development of their relationship, which takes some interesting turns. A shame, as the game could have been so much more.
    • 59 Metascore
    • 65 Critic Score
    Warlander offers a very interesting spin on the Dark Souls formula, featuring a deep stamina-based combat system featuring limb cutting mechanics, interesting setting and progression mechanics inspired by roguelike games. Sadly, the general lack of polish and low amount of content damage the experience in the end, making Warlander a game that can be recommended only to the most die-hard fans of the Souls series.
    • 74 Metascore
    • 65 Critic Score
    Trackmania is a nice addition to the series, one that looks and sounds great and, even when it's incredibly frustrating, it's fun. The downside is the new monetisation system, a subscription service that looks like it could segregate the community. The game is very extensive and if the audience picks it up, it could be great for the same reason the other Trackmania games were: user-created content using an outstanding track creator and editor.
    • 65 Metascore
    • 65 Critic Score
    Kao the Kangaroo is a mixed bag. Far from bad, it offers decent platforming across several well-designed levels, though some issues hold it back. Some bugs certainly impact gameplay, with camera control also a gameplay-inhibiting factor. The lack of real challenge throughout most of the game will also be a limiting factor for replay value, though there is a level of exploration and several collectibles to find. While certainly not up there as one of the best platformers, Kao isn't a bad way to pass your time, and it's fortunately not priced as high as most new releases.
    • 78 Metascore
    • 65 Critic Score
    Sonic Origins does well by Sega’s classics, but only to a point. While the action feels true to the 16-bit originals, an abbreviated list of games, lack of features and archival goodies, and frustrating crashes keep this collection a step short of greatness. Hardcore Sonic fans looking to relive some of the hedgehog’s best games in widescreen HD ought to have fun, but others may wish Sega had reached harder for that shiny gold ring.
    • 70 Metascore
    • 65 Critic Score
    Sudden Strike 4 is a sound tactical game with a great depth of units and tactical options. It is, however, let down by limited AI which leaves missions feeling more like set problems to solve rather than dynamic battlefields, limiting any replay value.
    • 71 Metascore
    • 65 Critic Score
    GRIP is a technically sound game and can genuinely offer some exciting racing, as you try to dodge enemy weapons, track hazards and more, all at insane speeds. However, it can also be a confusing game to navigate and also has very unfair rubber-banding which can screw you over more than half the time as you'll find a well-placed rocket right up your rear-pipe just before you hit the finish line.
    • 66 Metascore
    • 65 Critic Score
    Fairy Tail is a very similar game to the Atelier series, only one borrowing characters and story direct from another source material. The story here, based on two separate narrative arcs, works well with how it's laid out and is laid out in a way that doesn't stop newcomers to the franchise. Other aspects, however, are mixed. The turn-based combat is far more tactical than the average JRPG, offering an interesting grid-based system that helps to keep it engaging. There's a decent amount of character interaction and humour to be found within but the massive, overhanging issue is that the quests and the game in general demand far too much busywork of you in terms of building your guild, character relations, character and guild ranks and more than I care to remember. Fairy Tail has somehow managed to keep my interest but I can't deny it has too much grinding that gets boring.
    • 63 Metascore
    • 65 Critic Score
    Should Jon Shafer’s At the Gates be judged for what it is now, or what it has the potential to become? The experience is hamstrung by glitches, oversights, and unfinished systems, but playing a 4X game from the perspective of the barbarians remains a fantastic concept and some of that Civilization “one more turn” allure is still intact. Forgiving types may want to give At the Gates a try now, but most others should probably leave the game out in the cold until a few updates are released.
    • 72 Metascore
    • 65 Critic Score
    Not bad by any means, but the seriously plodding pace for the first few episodes kills much of the excitement in Batman - The Telltale Series. Though the game really picks up for a great crescendo in the latter two episodes.
    • 70 Metascore
    • 65 Critic Score
    Lego Horizon Adventures carries over a lot of the things previous Horizon games did well, offering lush visuals, a likable cast, and a wide range of robo dinos to take down. Unfortunately, not everything survived blockification, with an overly-simplified story, sometimes-unsatisfying core gameplay, bland level design, and an overall lack of content resulting in a Lego game that’s a few bricks shy of a load.
    • 72 Metascore
    • 65 Critic Score
    Evil Dead: The Game does a solid job of carving out its own bloody, aggressive take on the asymmetric multiplayer formula, but some nagging gameplay issues, frustrating single-player content, and a failure to fully capture the series’ groovy attitude hold the game back. Hardcore Evil Dead fans should find plenty to like here, but with competitors like Dead by Daylight around, this game hasn’t really earned its “hail to the king” moment.
    • 76 Metascore
    • 65 Critic Score
    While I can't flaunt the game for anything bar a broken inventory system, I struggle to find anything outstanding to say about it as well.
    • 61 Metascore
    • 65 Critic Score
    Curse of Osiris offers little as far as content is concerned. The brief campaign is forgettable and treated more like hold-over content than a proper full expansion. The only real redeeming feature about Curse of Osiris are the Raid Lairs.
    • 67 Metascore
    • 65 Critic Score
    Wonderfully inventive, InnerSpace is a very interesting game. Although it is regrettably missing something to keep the players coming back, it is a lovely, gentle, and relaxing game.
    • 81 Metascore
    • 65 Critic Score
    Would I recommend giving it a go? For the art style alone, I probably would, yes. It's an absolutely gorgeous game, and there were moments that I genuinely had a smile on my face. It was a shame that there were other moments when I literally sighed and said, "I've had enough now," although this may not be the same for everybody.
    • 76 Metascore
    • 65 Critic Score
    Mario Tennis Fever still scores points for its core gameplay, particularly when playing against other people, but the game’s frustrating new Fever Racket gimmick and underwhelming single-player modes don’t bring all that much to the court. The result is a game that can be fun at times, but doesn’t stand out from other recent Mario Tennis games in a way that’s likely to raise Switch 2 owners’ temperatures.
    • 71 Metascore
    • 65 Critic Score
    The Sims 4: Lovestruck does do a good job at sprucing up the game and trying to make it a little bit more dynamic, the same way Growing Together did. However, some of the features were incredibly lacking, and I felt that there could have been much more added to make it worthwhile. I really liked the new interactions that they added to the game, but aside from that, the expansion was still quite flat.

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