Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 82 Metascore
    • 60 Critic Score
    Little Nightmares II often manages to recapture the unsettling essence of Tarsier Studios’ original game, but almost every attempt to expand the formula falls flat, resulting in an experience as lumpy and misshapen as the game’s shambling monstrosities. If you loved the original Little Nightmares and need to know what happens to Six next, this sequel might be worth your time, but more fair-weather fans may regret reliving this particular bad dream.
    • 68 Metascore
    • 60 Critic Score
    The Long Journey Home is a roguelike that tries to do things differently but it still fails to become accessible enough to a wider audience. While there are some interesting mechanics and features, the bad controls for both ship and lander and the lack of precise information will put more than a few players off.
    • 79 Metascore
    • 60 Critic Score
    Rollerdrome produces some badass moments with its combination of X Games action and bullet-time violence, but it doesn’t replicate what made the OlliOlli games such Zenlike fun. Those looking for a challenge will find it here, but given Rollerdrome’s bland presentation, imperfect controls, and grueling approach to level design, many players will quickly skate on to something else.
    • 76 Metascore
    • 60 Critic Score
    Chorus is undoubtedly ambitious, with Fishlabs undeniably putting in a lot of effort into their first full title. Aesthetically, there's a lot to praise the game for, with a photo mode that genuinely feels useful to capture the visual splendour of space and the action of combat. Combat here is also fun, responsive, and generally great to play, even if it can feel overused due to a significant lack of variety in the rest of the game. Add this lack of variety to an ambitious story, but poorly developed, and you get Chorus. For every positive, there is an undeniable negative. Is it worth playing? I would say yes, but how much mileage you get out of it will be very subjective.
    • 63 Metascore
    • 60 Critic Score
    Wolfenstein: Youngblood just never finds the right groove. The game’s needless RPG elements, microtransactions, and sloppy non-linear structure are obvious mistakes, but it also has some surprising basic level design and pacing problems. Wolfenstein: Youngblood can still be good, visceral fun in fits and starts, but overall, the game lacks the maturity of the elder Blazkowicz’ adventures.
    • 77 Metascore
    • 60 Critic Score
    While Still Wakes the Deep offers up its fair share of thrills, railroad-style level design, a short runtime, and a surprisingly superficial story result in an experience that may entertain in the moment, but will likely be forgotten rather quickly. Still Wakes the Deep may well float your boat at a discount, but there are better, scarier fish in the sea.
    • 64 Metascore
    • 60 Critic Score
    Kapital: Sparks of Revolution is a perfectly serviceable city building game that attempts to add class struggle and other aspects such as state corruption and intervention into the mix. While it doesn't achieve everything it set out to do, the ideas are there and offer something interesting to play. Where it added some of these interesting ideas, it has also sadly skimped on other core areas; there is only one map, and the balance isn't great with the game constantly threatening to overwhelm you. All things considered, I'd still recommend it for fans of the genre, just with the knowledge that it isn't the most detailed and better options exist.
    • 65 Metascore
    • 60 Critic Score
    With its ancient China setting, Immortals Fenyx Rising: Myths of the Eastern Realm could have expanded the main game's experience in a lot of meaningful ways, but Ubisoft Chengdu preferred to play it safe, presenting an expansion that expands very little. Lacking the good writing and the hilarious characters of the main campaign, not to mention any major gameplay change, this DLC expansion is a worthwhile purchase only for those who haven't had enough of the puzzle-solving seen in Fenyx's adventure. Everyone else will find this adventure in the Eastern Realm a little stale.
    • 71 Metascore
    • 60 Critic Score
    Don’t get me wrong, despite the relatively negative tone of this review, Little Nightmares III does have its moments and can be fun with another human player. The game just doesn’t stand out in any particular way and with a relatively brief 4-hour runtime, this will likely be one of those dreams that fades from your mind not long after you wake up.
    • 62 Metascore
    • 60 Critic Score
    Urban Empire aims to offer an interesting mix of political intrigue with city-building creativity and management. However, it doesn't give anywhere near enough information or allow enough freedom to make it as compelling as the idea could have been.
    • 82 Metascore
    • 60 Critic Score
    It seems Capcom ran out of inspiration partway through making Mega Man 11, as only half the game’s stages, bosses, and Special Weapons are up to series standards. There’s some old-school fun to be had with the Blue Bomber’s latest if you can ignore the bad stuff, but given the eight-year wait, this feels like a Mega misfire.
    • 60 Metascore
    • 60 Critic Score
    With the current flood of action role-playing games inspired by the Souls series, Stray Blade wasn't setting out to light the world on fire, but the game did have the potential to be much better than it turned out to be. While the experience isn't entirely unplayable when everything clicks together, the clunky execution of most of its gameplay mechanics makes it difficult to recommend the game to anyone but those who live and breathe ARPGs and need to play each and every one of them.
    • 56 Metascore
    • 60 Critic Score
    Ary and the Secret of Seasons is a lovely looking game with some truly smart gameplay ideas, but all of that is plagued by screen-tearing, performance issues, animation bugs, and a general lack of polish in almost every aspect. After a few patches and a sale Ary could become someone's favourite game, but the fact it launched in this state is just a shame.
    • 70 Metascore
    • 60 Critic Score
    Pokémon Unite is a genuinely fun and charming game, with quick and accessible combat with enough tactical element to keep it interesting, while not overwhelming newcomers to the genre. However, it is predatory in all the worst ways, copying the worst tactics of pay-to-win free-to-play games, such as five currencies, loot boxes, buyable (with real-money) boosts, and items that influence battle, and more. While the game can be fun, the predatory tactics leave a nasty taste in the mouth.
    • 75 Metascore
    • 60 Critic Score
    Evil Genius 2: World Domination has a certain nostalgic charm, and not just because of its retro 007 stylings. It feels like something you might have found on your dad or friend’s computer back in the Windows 3.1 era and sunk a few diverting hours into. Unfortunately, a lack of depth, challenge, and modern features makes the game hard to fully recommend in 2021. Some fun can be had if you keep your expectations in check, but don’t count on Evil Genius 2 taking over your world.
    • tbd Metascore
    • 60 Critic Score
    The Surge 2: The Kraken offers a new area to explore, new enemies to fight, new items to find and new side-quests to complete. Sadly, the new content is not particularly meaningful, and the short length makes the DLC a worthy purchase only for those who love the main campaign.
    • 59 Metascore
    • 60 Critic Score
    Summer in Mara can be endearing and sometimes evokes the spirit of better games like Harvest Moon, Stardew Valley, and Wind Waker, but poor UI, confusing mechanics, and repetitive quest design harshes the game’s mellow vibe. Perhaps Summer in Mara can be improved with updates, but for now, I’d only book myself on this island cruise at a discount.
    • 80 Metascore
    • 60 Critic Score
    Hand of Fate 2 captures some old-school RPG charm, but deals a few too many bad cards in the process. The game’s appealing premise is marred by unsatisfying progression, punishing randomness, and clunky combat. Nostalgic RPG fans will find things to appreciate here, but given the popularity and diversity of actual tabletop gaming these days, it’s hard to fully recommend the half-stacked Hand of Fate 2.
    • 79 Metascore
    • 60 Critic Score
    Amazing art style, tedious battle system and a difficulty that's aimed at young children - not one for Monster Hunter fans, but maybe their kids. If they like Rock, Paper, Scissors, that is.
    • 70 Metascore
    • 60 Critic Score
    At first, Tokyo Dark seems to be little more than a pale replica of better Japanese adventure and horror games. The game’s presentation is amateurish, its characters are stereotypical, and its depiction of Tokyo doesn’t break any new ground. Thankfully, the game’s innovative SPIN system and focus on player choice heightens what would otherwise be an uninspired homage. Tokyo Dark falls well short of greatness, but hardcore point ‘n’ clickers looking for something a bit different may want to give the game a stab.
    • 72 Metascore
    • 60 Critic Score
    I found myself wishing that something would appear to redeem Mordheim: City of the Damned, but as it began to feel like every action in the game was taking a few agonizing seconds too long, I realised that I’d lost hope in much the same way as the residents of the eponymous city. Mordheim isn’t a dangerous place, it’s just a bit dull.
    • 65 Metascore
    • 60 Critic Score
    Kirby Fighters 2 is an adorable, polished brawler that is sure to make you smile - but not for long. The game is great while you're unlocking and using new abilities, but you'll soon be forced into repetition after repetition while playing, and that'll suck the fun out of things. Good for young gamers and less experienced players, but there are better options.
    • 67 Metascore
    • 60 Critic Score
    Sea of Thieves is a daring attempt by Rare but also a lacking one on so many fronts. While the graphics are fantastic and the game has a unique charm, ultimately the world feels empty, devoid of content and features. Sailing with friends can be an exhilarating experience at first, but when there's not much to do the fun dies down pretty quickly.
    • tbd Metascore
    • 60 Critic Score
    With little additional story and gameplay content, Stranger of Paradise: Final Fantasy Origin - Wanderer of the Rift is yet another endgame expansion that doesn't introduce enough new features to make most players return to the Strangers' world worthwhile. Only hardcore players who want to explore the maximum potential of the game's mechanics will find some value in an expansion that feels even more disappointing than the one that came before it.
    • 60 Metascore
    • 60 Critic Score
    Tennis World Tour 2 is an undeniable improvement on the original release and it's also arguably a great tennis game for those who can get into it. Aesthetically, it looks good from afar, with fluid animations and speed that honestly gives the feel of a tennis match and features a wide number of game modes, giving you a lot to play through. The problem, however, is that the core game mechanics are inaccessible and unapproachable, offering no settings to reduce the reliance of awfully specific precision-based button pressing which can ruin the core career mode. A mixed bag, this will appeal for fans of tennis, but the opaque nature of the gameplay makes it too hard to recommend.
    • 72 Metascore
    • 60 Critic Score
    Dark Devotion looks good and clearly has a lot of imagination behind it, but the systems that keep repeating throughout the game don't do much except getting you lost, confused, or frustrated.
    • 81 Metascore
    • 60 Critic Score
    Atlas Reactor has enough going for it that it is definitely worth trying out if you are in the mood for a tactical turn-based game. As someone who isn’t huge fan of turn-based games, I can’t say Atlas Reactor does anything to convince me that I should play it every day. While there is so much to do in Atlas Reactor, including Ranked PvP, daily contracts and even a poor story mode (essentially more contracts), I simply don’t find the game enjoyable enough to keep going back to. That being said, the game is F2P (to a certain extent) and what you play during that time will be enough to convince you whether or not you’ll want to spend money on it.
    • 68 Metascore
    • 60 Critic Score
    Maneater isn’t exactly Jaws, but it isn’t Sharknado either. Crunching up hapless beachgoers and exploring underwater wonders is fun, even if the game’s bite is often blunted by clunky controls, repetitive missions, and a myriad of technical issues. Proceed with caution, but if you’re into sharks and can keep your expectations in check, Maneater’s treacherous waters may be worth wading into.
    • 64 Metascore
    • 60 Critic Score
    The Council began strong, but for whatever reason has become weaker with more or less each episode. This finale feels like the death rattle of an interesting, albeit failed experiment.
    • 51 Metascore
    • 60 Critic Score
    Were it not for the lack of resources and having to push the game out, I can honestly say that Dance of Death: Du Lac & Fey could have been a very good game, though not without the known issues of the tediously slow movement. All in all, if you want to play through an interesting story with a compelling core cast of characters, masterfully voice acted, then you could do a lot worse than Dance of Death: Du Lac & Fey.
    • 70 Metascore
    • 60 Critic Score
    Nobunaga's Ambition: Taishi is an interesting, but painfully slow and uninvolving strategy game that I want to praise more, but in comparison to its contemporaries, I can't help but feel it still needs work. Shame, as the strategy flavor of Nobunaga's Ambition has always appealed to me, but in practice it feels sluggish and makes me yearn for strategy games I'll enjoy that much more.
    • 69 Metascore
    • 60 Critic Score
    Unfortunately God Eater 2: Rage Burst just drips of mundanity. Boring combat, characters, environments... It is not a bad game, just not a particularly good one.
    • 51 Metascore
    • 60 Critic Score
    With its unique setting and interesting story mechanics powered by time-traveling, great sense of scale, and nice visuals, The Waylanders had the potential to be a remarkable role-playing game. The uneven pacing of the story, writing with wild quality shifts, the rather run-of-the-mill combat, the clunky interface, and a general lack of polish, however, make the game often frustrating to play, preventing it from reaching the heights it could have achieved.
    • 51 Metascore
    • 60 Critic Score
    A gorgeous looking co-op zombie shooter that's plagued with a horde of technical issues and diseased-ridden AI, Overkill’s The Walking isn’t a terrible game but compared to more polished cooperative shooters, it just comes up short in so many ways.
    • 68 Metascore
    • 60 Critic Score
    With its setting and story, Steelrising could have been the Bloodborne-inspired Soulslike that many have been waiting for since the release of From Software's masterpiece. Unfortunately, the game developed by Spiders doesn't manage to be anything more than a middling game, with its gameplay issues making it hard to recommend to those who are not die-hard fans of the genre.
    • 65 Metascore
    • 60 Critic Score
    Not Tonight 2 looks to build upon Not Tonight and the Papers, Please formula, but veers too far away from what gave the first its impact. One-off challenges and the veering between serious and slapstick make the game feel too unfocused, ultimately detracting from the game. It's not bad by any stretch of the imagination, it still looks and sounds great, but there are a few too many negatives and it's ultimately a shadow of the first.
    • 75 Metascore
    • 60 Critic Score
    Observation spins a solid sci-fi yarn steeped in ominous atmosphere, but it fails to live up to its intriguing “Play as HAL 9000!” pitch. Too much of the game feels like irritating busy work as you wait for something interesting to happen. Folks who care about story first and foremost will want to give Observation a look, but those hoping for both an engaging plot and mechanics may find this space odyssey a drudgery.
    • 65 Metascore
    • 60 Critic Score
    The Crow's Eye is a strange title. It's a horror game in some ways, with great atmosphere for the most part. However, it's also not scary. For the most part it's more of a puzzle game, than horror game and has side-stories far more compelling than the main plot. In all, it offers an interesting, if flawed experience.
    • 69 Metascore
    • 60 Critic Score
    Jurassic World Evolution is lavishly produced and sporadically engaging, but it fails to infuse the park simulation genre with much big-screen excitement. If cloning cool-looking dinosaurs and dealing with a few light management elements is enough for you, Jurassic World Evolution should satisfy, but if you’re looking for a deeper level of strategy or true dino chaos, you’ll likely be disappointed. I’d recommend most Jurassic Park fans wait until this one, uh, finds a way to the bargain bin.
    • 71 Metascore
    • 60 Critic Score
    With average quest design, a lack of polish, and a forgettable story, Assassin’s Creed Shadows: Claws of Awaji shows how the series’ quantity-over-quality approach is continuing to fail. While the Bo weapon for Naoe and the excellent Nowaki questline stand out, they’re drowned by questionable design choices that undermine the experience, making the expansion worthwhile only for the most die-hard fans.
    • 62 Metascore
    • 60 Critic Score
    The Starfield Shattered Space expansion leaves a lot to be desired. While it introduces a more focused and engaging story compared to the base game, the average map and quest design, along with the lack of new features, turn the adventure in Va'Ruun'kai into a bit of a slog rather quickly. Although the tighter focus is welcome, the Starfield experience as a whole needs something more substantial to reach its full potential.
    • 82 Metascore
    • 60 Critic Score
    Rock Band Rivals offers less than expected, considering the state in which Rock Band 4 was released back in October last year. The content provided is not quite sufficient when taking the length of the Rockudrama and the poorly executed Rivals mode into consideration.
    • 73 Metascore
    • 60 Critic Score
    Iron Danger is a compelling real-time tactics game that's held together by its core feature and a few interesting characters. Sadly, the story is bland other than a few interesting characters and while the core gameplay elements result in a strong tactical game, the controls frequently frustrate and impede the fun you can have.
    • 60 Metascore
    • 60 Critic Score
    The Dead Island 2 Haus DLC is nothing more than a quick romp that can be moderately fun if played in the middle of the campaign for a little 2 hours or so diversion, but it simply doesn't offer enough for returning players, as it only exacerbates how the game tends to become a little repetitive a dozen hours in.
    • 70 Metascore
    • 60 Critic Score
    Despite its appeal to nostalgia and the phenomenal success of the first game, Super Meat Boy Forever fails to deliver its promises and ends up undermining the IP and design of the game it's based upon.
    • 69 Metascore
    • 60 Critic Score
    Pokémon Sword and Shield's Isle of Armor Expansion gives the game the best environment and world design Pokémon has had in any 3D game, mainline, or spin-off, but very little else. If you're a Pokémaniac who is dead-set on completing another Pokédex, you'll love this, but if you want to do something other than filling out a list, this is not for you. This is not the whimsical world-traveling adventure mainline Pokémon games are, this is just boring.
    • 50 Metascore
    • 60 Critic Score
    Dynasty Warriors 9 Empires attempts to mix features introduced in Dynasty Warriors 9 with strategy elements but fails to do so due to a variety of issues, such as the low difficulty level, limited character creation options, and a generally unpolished experience. A better implementation of open-world mechanics would have done wonders to update the Empires' experience, but Omega Force decided to play it extremely safe, resulting in a game that only die-hard fans of the series will enjoy.
    • 60 Metascore
    • 60 Critic Score
    Should you get Payday 2 on Switch? Well if you want an interesting multiplayer shooter and don’t have access to it on other platforms, sure. Otherwise? Probably not. Maybe wait to see how things are after an update or two.
    • 60 Metascore
    • 60 Critic Score
    Brawlout isn’t terrible, but it’s a struggle to recommend to anyone. If you play Smash Bros. by yourself a lot, maybe this has the kind of content you’ll enjoy, but with no reason for casual players to get involved, and an inferior competitive game compared to Smash, Brawlout isn’t a game I’d put on my wishlist.
    • 53 Metascore
    • 60 Critic Score
    Foreclosed's visual style is nice, the cyberpunk aesthetic is one I fell in love with and wished could be explored more in-depth, and the plot is by the numbers but still engaging. Unfortunately, all of these good things are held back by a lackluster upgrade system, a laughably incompetent enemy AI, and sometimes downright insulting level design that feels more like it’s built around trial and error rather than tactical usage of resources and abilities. The game should be approached with caution as it can provide a fun experience but also a mildly infuriating one.
    • 63 Metascore
    • 60 Critic Score
    Murderous Pursuits is an entertaining, inventive, and accessible online multiplayer experience hobbled by its technical issues, stingy amount of content, and lack of polish. The game’s developers are promising to brush up and expand the game over the coming months, but will it ever reach its full potential? Only time will tell. There’s fun to be had at this murder party, but you’re probably best showing up fashionably late.
    • 66 Metascore
    • 60 Critic Score
    Killer Klowns from Outer Space serves up a sum total of five maps and a single game mode of launch. Those maps are a decent size and feature some randomization, but after only 4 or 5 hours, I felt I’d pretty much mastered them. I give IllFonic credit for not stuffing the game with microtransactions at launch, but with the lack of content on offer, $40 is a big ask, particularly given how thin the source material is. While IllFonic has vaguely promised some post-launch content is on the way, I question how many scarves they can pull out of their sleeves.
    • tbd Metascore
    • 60 Critic Score
    Panic Porcupine is very much as you could expect as a homage to Sonic the Hedgehog, though it certainly stands alone with a much higher level of difficulty torn straight out of the guts of Super Meat Boy. While more than passable, it has a few core issues in a game like this, one being input lag. Still, despite the problems I found, I can genuinely imagine this being an enjoyable title for fans of the genre.
    • 60 Metascore
    • 60 Critic Score
    KING Art's take on the series was supposed to introduce it to a new generation of fans, but as things stand, it would be better for those interested in it to get the older Black Mirror games, as the reboot is marred by a variety of issues that prevent from being a memorable experience. There is a decent adventure game hidden somewhere beneath the mediocre writing, bland characters, and technical issues, but it would be better to look elsewhere to get a better experience.
    • 80 Metascore
    • 60 Critic Score
    Darkwood is a fine open-world survival experience, and spins a good yarn, but doesn’t quite succeed as a horror game. The ominous veneer wears off quickly enough, and you’re left with a somewhat cumbersome Don’t Starve clone. Darkwood has its moments and will please a certain dedicated breed, but less masochistic general gaming audiences may find the title more tedious than terrifying. Don’t venture into these woods unless you’re prepared to rough it.
    • 67 Metascore
    • 60 Critic Score
    There is something enjoyable in Steel Rats, but there is a lot it doesn't get quite right. Against the other games of the season, Steel Rats just can’t compete, nor can it live up to the game most people will associate it with.
    • 62 Metascore
    • 60 Critic Score
    Rise of Industry is fundamentally sound, but it goes from boom to bust too quickly. Poor tutorials make the game hard to get into, and once you do get the hang of things, you’ll find the magic is short-lived due to a lack of depth and polish. There is fun to be had with Rise of Industry, but budding tycoons concerned about value may want to invest elsewhere.
    • 62 Metascore
    • 60 Critic Score
    Perish is a game that can accomplish its objectives but requires a lot more polishing. The game offers a great way for up to four players to enjoy a shooter experience in which you can face off against several hellish creatures cooperatively. While those are definite pluses, the aforementioned issues can take players away from the experience.
    • 71 Metascore
    • 60 Critic Score
    Confirms all the issues that have emerged in the previous episodes. With very little character development for secondary characters and villains, uneven pacing and short total play time, The Walking Dead Michonne fails to become a truly compelling experience.
    • 67 Metascore
    • 60 Critic Score
    Dissidia Final Fantasy NT should be a celebration of the series as a whole and instead makes the franchise feel washed up. Character interactions are nice and graphics are definitely pretty, but mechanically the game feels behinds its competition and far more frustrating. Only recommended for the most hardcore of Final Fantasy fans, but even then, no local multiplayer? What’s the point?
    • 57 Metascore
    • 60 Critic Score
    One Punch Man: A Hero Nobody Knows is more ambitious than it needed to be, to its own detriment. While the main missions and combat are very enjoyable, forced, lacklustre side content spoils the pacing and makes the game tedious to play. Still very fun for the right fan, but not without a sale.
    • 74 Metascore
    • 60 Critic Score
    Story of Seasons: Trio of Towns is out-done by other farming games on the market and even games from its own series. Not exactly a low-point in the franchise, but not worth playing over other titles.
    • 69 Metascore
    • 60 Critic Score
    Lost Sphear is a competently assembled retro product that may dredge up fond memories of older, better JRPGs, but it lacks a personality of its own. The unique, melancholy world of I Am Setsuna has been replaced by soulless tropes, and incrementally improved battle mechanics and dungeons don’t make up for that loss of identity. Sadly, the makers of Lost Sphear have lost the thread.
    • 69 Metascore
    • 60 Critic Score
    Ashes of the Singularity is a beautiful game, but that's sadly the best that can be said. It's just shallow. It will offer some enjoyment, but the game just doesn't hit what it wants to be and stumbles too much along the way with even the basics, even punishing you for doing what the developers tell you to do.
    • 70 Metascore
    • 60 Critic Score
    Ironically, AER Memories of Old doesn’t leave much of a lasting impression. It feels like a prototype you might show a publisher to convince them to fund a full game. What’s here is charming, but it feels underbaked compared to the games it patterns itself after. If you’re looking for a laid-back Zelda-like adventure and don’t mind spending $15 for a single play session, AER Memories of Old is a pleasant-enough distraction, just don’t expect to be swept off your feet.
    • 71 Metascore
    • 60 Critic Score
    Although I would always prefer if each episode was slightly longer, it felt as though there was too much filler in this one.
    • 67 Metascore
    • 60 Critic Score
    Killing Floor 3 isn't a bad game in a lot of ways. The base pitch of killing Zeds can be fun, and when you get some friends together to properly line up different Perks, it can be a good time to pull different abilities together and get some good teamwork flowing. But there are better games you can play to accomplish all the things that Killing Floor 3 accomplishes, and with the flat sounding weapons and so little to do, on top of the early technical problems, Killing Floor 3 is not the kind of game you should run to your computer to check out at launch. Maybe in a year, though.
    • 83 Metascore
    • 60 Critic Score
    Helldivers 2 is broken at launch. That much is almost unquestionable. The game has many high highs and also abysmally low lows. While I can recommend it for players who are seeking a good time due to the physics and the wacky situations a group of players can find themselves in at lower difficulties, it also is a tough recommendation for players seeking thrills with challenging yet fair content. That may change in the future if the developers can fix all the bugs and connection problems.
    • 69 Metascore
    • 60 Critic Score
    High on Life is likely a divisive game. While the gameplay is more than sufficient - if you're happy with an unrefined, almost arcade-style shooter - you then come to the dialogue and "comedy", which, to me, was overdone to the point of annoyance. Funny to begin with but repeated so much that a drinking game would lead to liver failure. Fortunately, being on game pass, you don't have to fork out too much to see if you like it.
    • 68 Metascore
    • 60 Critic Score
    The Chant offers a far-out setting, unique upgrade system, and some vintage charm, but restrictive level design, listless combat, and dingy visuals strike a sour note. While old-school survival horror fans may find The Chant appealing, wider audiences probably won’t be drinking the Kool-Aid.
    • 61 Metascore
    • 60 Critic Score
    There are so many things I can complain about with Naruto to Boruto: Shinobi Striker, but ultimately, I can't help but admire the effort. It's not a cinematic experience like the Ultimate Ninja Storm games, and it won't take you through the story of Naruto or even Boruto, but when the multiplayer games work in your favour, it feels good, and unique. It's just a shame it doesn't feel good for long.
    • 72 Metascore
    • 60 Critic Score
    Dragon Ball Fusions isn't bad by any measure, but I'd struggle to call it exciting. The fact is, only big Dragon Ball fans are going to keep returning to Dragon Ball Fusions, casual fans need not apply.
    • 64 Metascore
    • 60 Critic Score
    Dead Reset is worth experiencing for its performances, its tense atmosphere built on strong lighting and sound design choices, and well-paced story that makes you want to keep finding out what will happen next, but its entertainment value wanes after you've hit the credits. It's less enticing on replays or 'resets,' and its worst attributes don't help carry the experience beyond a single play through.
    • 66 Metascore
    • 60 Critic Score
    Payday 3 is a game that looks like it ticks the right boxes to look like a next-gen game and nothing else. The game offers a fun and addicting gameplay loop but it's unfortunately bogged down by a series of bugs and glitches that hamper the experience overall. It also doesn't help that the game's launch state is one of the worst in recent memory in a year that had excellent game releases.
    • 65 Metascore
    • 60 Critic Score
    MachiaVillain has a decent amount going for it, there's little doubt there. The concept is fun and one that isn't explored enough, with the added twist of a Cabin in the Woods vibe only helping matters. Once you get into it, the gameplay is engaging, particularly building. It does turns into a bit of a slog as you advance through the ranks though. A lot is also buried beneath the large amount of micromanagement.
    • tbd Metascore
    • 60 Critic Score
    While Freelancer Mode introduces a lot of new elements to the table, it also brings a myriad of bugs and issues that can take away from the overall experience. The freelancer mode is by no means bad, but it definitely has issues executing its concept due to its flawed RNG and mechanics.
    • 72 Metascore
    • 60 Critic Score
    Need for Speed Heat ditching its predecessor’s heavy-handed microtransactions and live-service nonsense is commendable, but in most other ways, this is actually a step back for the series. The game provides some solid arcade thrills, but a limited map, so-so visuals, slapdash action, and irritating cops weigh the experience down. If you’re desperate for a new open-world racer, Need for Speed Heat may be worth a spin, but most will want to wait until this one hits the used car lot.
    • 43 Metascore
    • 60 Critic Score
    The Gundam Breaker series finally hit the West, but it couldn't have done it in a worse way. New Gundam Breaker is not a bad game at all, but the many issues, such as low mission variety, performance issue, and mediocre story mode, outweigh its best features, mainly the huge amount of Gunpla models and the vast customization possibilities that come with it.
    • 62 Metascore
    • 59 Critic Score
    The Station fails to captivate despite its interesting ideas and puzzles. The setting is nice, but the script and narrative couldn't quite deliver on the core concept.
    • 51 Metascore
    • 58 Critic Score
    Carmageddon: Max Damage is an ugly, annoying and downright tiresome game. Particularly so when played too much. But it's not without its charms. A strong variety in weapons, vehicles and maps. Crude humour that can work, at times. It's actually good in small doses, but not worth the current entry fee.
    • 59 Metascore
    • 58 Critic Score
    Final Fantasy Crystal Chronicles Remastered is certainly prettier than the GameCube release, but with a definitive lack of local co-op and some bafflingly poor online multiplayer choices, that’s about all this remastered classic has going for it.
    • 74 Metascore
    • 58 Critic Score
    Portal Knights is a Minecraft-alike with a lot of personality and a lot of promise, but in its current state, I just couldn’t enjoy it. It feels bloated in places, empty in others, and just can’t compare to other games in the block-placing, creation “genre”. Fun for a while, but outstays its welcome too quickly.
    • 66 Metascore
    • 57 Critic Score
    Echoes of the End has more bad than good to it, and the jank of its technical issues running throughout all aspects of the game bring down even its best elements, like its strong visual presentation, character-driven storytelling, and some fun platforming and puzzle challenges. The combat both overall fails to innovate and pass the standard bar for interesting, and as a whole package it's likely not worth your time when you need to get five-chapters deep in a 10-chapter story to get to its best bits.
    • 54 Metascore
    • 56 Critic Score
    Homefront: The Revolution is a disappointment no matter how you slice it. Maybe Deep Silver Dambuster can improve it over time and when that happens, the game could be worth a purchase in a sale; as it is, though, it simply cannot be recommended with many better options available for gamers.
    • 70 Metascore
    • 56 Critic Score
    Have you played Hyrule Warriors on Wii U? Do you own a Wii U? If the answer to either of those questions is "Yes" then you shouldn't bother with Hyrule Warriors Legends.
    • 59 Metascore
    • 56 Critic Score
    I do hope they bring Mario Party to Switch soon, but until then, this honestly isn’t a very good replacement. Not worth it unless it’s a gift for a younger gamer, or you happen to get together with friends and 3DS consoles often.
    • tbd Metascore
    • 55 Critic Score
    Rumbleverse occasionally delivers the type of bruising highlights that look good on livestreams, but is held back by a lack of content and unbalanced mechanics that actually discourage the brawling that’s supposed to be the game’s bread and butter. You may want to go a few rounds with Rumbleverse given its nonexistent entry fee, but don’t expect it to go the distance.
    • 76 Metascore
    • 55 Critic Score
    Battlestar Galactica Deadlock is a competent, if somewhat unbalanced and painfully slow, tactical space combat sim. Unfortunately, it’s not much of a Battlestar Galactica adaptation, as it totally lacks the series’ personality, immediacy, and heart. Those obsessed with the nitty-gritty of BSG’s space battles may want to give Deadlock a shot, but most fans will probably want to give this unrefined nugget a pass.
    • 65 Metascore
    • 55 Critic Score
    Empyreal's ambition to do something different is commendable, but it's ultimately the only thing it truly has going for it. While character customization and the Cartogram system are solid enough, the forgettable and generic story and characters, average and clunky combat and the lack of proper multiplayer mechanics make the game a frustrating experience that gets tiring very quickly and one that only the most diehard ARPG fans might briefly appreciate.
    • 69 Metascore
    • 55 Critic Score
    Ultimately, I'm disappointed to have to say that I wouldn't recommend Deliver At All Costs. It's a game that tries to do way too much, and because it fails at so much of what it tries, it sours the experience of the things it was doing really well when you first start playing.
    • 67 Metascore
    • 55 Critic Score
    Can I recommend The Lego Ninjago Movie Video Game? For kids, if they have an interest in Ninjago and the developers can fix the crashes, yes. For everyone else? Please don’t bother.
    • 47 Metascore
    • 55 Critic Score
    Agony is the best video game representation of Hell ever created, but it's the only thing the game has got going for itself. With its lack of gameplay direction, poorly explained mechanics and bad pacing, playing Agony can be a hellish experience, and not for the reasons the development team intended.
    • tbd Metascore
    • 55 Critic Score
    Parking Tycoon: Business Simulator is exactly what you expect it to be. It's a functional "quick" simulation game in the same vein as so many releasing now. It's not bad, but with a very narrow focus, it loses steam incredibly quickly. With a reliance on time-wasting to pad the playtime, this is one that you could pick up cheaply and enjoy.
    • 59 Metascore
    • 55 Critic Score
    X4: Foundations is a far superior game to the last outing and is already on the right path to success, thanks to Egosofts diligent work in fixing issue s and enhancing the game. However, in its current state, it's still lacking core elements that help to make the game what it could be. Thanks to a broken in-game economy and an almost non-existent story, it can force you down paths and become boring, quickly. However, improvements to the war system has nullified this to an extent. It's a game on the rise and one to keep an eye on, likely worth buying in the near future.
    • tbd Metascore
    • 55 Critic Score
    Hellraid looks good but offers none of the originality that Techland brought to the zombie genre, focusing on all the wrong parts of Dying Light and all the most predictable parts of the fantasy universe instead.
    • 67 Metascore
    • 55 Critic Score
    I like Miitopia, but I can’t really recommend it to anyone. Maybe people who still regularly play Miitomo (do people still do that?) but other than that… Just, don’t bother. It’s a game that plays itself, and you’re supposed to derive your entertainment from simply watching things happen. It’s a struggle to suggest this even to younger gamers - I can see what Nintendo wanted to do here, but Miitopia is honestly a flop.
    • 54 Metascore
    • 55 Critic Score
    Grand Theft Auto: The Trilogy – The Definitive Edition collects some truly groundbreaking games that still provide their share of nostalgic fun, but little has been done to make them shine here in 2021. Ultimately, a shoddy visual upgrade, choppy performance, and a lack of meaningful updates or extras may leave you questioning why you loved them in the first place. Perhaps this collection can be brought up to snuff with updates from Rockstar (or modders), but for now, its Wanted Level remains low.
    • tbd Metascore
    • 55 Critic Score
    At best, MotoGP 17 can be described as a stopgap. With only minor at best improvements, the game leaves a lot of areas lacking. The major feature is a new career mode which is engrossing as you work your team up through the ranks. Sadly, the game does have plenty of bugs and technical issues, as is the norm for Milestone games at release.
    • 69 Metascore
    • 55 Critic Score
    Daemon X Machina can really look visually stunning and sound amazing. But when playing the game, I just can't shake a feeling of disappointment. Daemon X Machina can be beautiful and ugly, and only the biggest mech fans will be able to look past the less flattering half of the game's visage. Great music and a great sense of style can't mask the fact that this game feels either boring or frustrating to play.
    • 57 Metascore
    • 55 Critic Score
    Two years ago, I can imagine Kirby: Battle Royale having a great online following and loads of people getting together at StreetPass events to play with one another. Now? Kirby: Battle Royale is honestly best left in the past. Nintendo still has a chance to redeem this game, simply by porting it to the Switch and allowing for multiplayer on a single, big screen. But until then? Just don’t bother. The minigames aren't all bad, but it just doesn’t feel worth it as a full price retail release.

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