Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 56 Metascore
    • 40 Critic Score
    In addition to poor audio and visual qualities, including large re-use of assets, Empyre is let down by the poor world and character building. Sadly, in addition to this are poor audio and visual qualities. Sadly, I can't say much positive about the game, besides it having an interesting setting and a decent combat system, neither of which are used as well as they could be.
    • 69 Metascore
    • 40 Critic Score
    While The Outlast Trials is a game that can be completed, it has many issues that currently keep it from being a fun experience. The game is very repetitive and cumbersome while the balance that it has is all over the place. Unfortunately, these issues seem to be only fixable with a lot of reworks and massive patches. Even then, it still won't address the boring gameplay loop and the lack of actual challenge outside of modifiers that only exist to make the game even more frustrating. This is a game that only hardcore Outlast fans can be invested on and thus, it is hard to recommend.
    • 52 Metascore
    • 40 Critic Score
    Mighty No. 9 was designed to be a spiritual successor to Mega Man. If any of that spirit was ever here, it's long since decayed. The game is incredibly frustrating, suffers from bad design choices throughout and offers only middling enjoyment.
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is a textbook example of a bad horror sequel that mostly sticks to its predecessor’s formula, without really understanding what made it work. Between a jumbled story, shortage of tension, annoying new mechanics, and a flagrant lack of polish, Broken Porcelain in a follow up only a mother could love.
    • 38 Metascore
    • 40 Critic Score
    I honestly didn’t hate Hello Neighbor, but an interesting setup and good intentions don’t make up for sloppy design, unwieldy controls, AI that isn’t half as smart as advertised, and a myriad of other issues. A very specific type of player who loves finding secrets and proposing fan theories may be able to overlook Hello Neighbor’s problems, but most will want to bury the game in the backyard.
    • 63 Metascore
    • 40 Critic Score
    Trailblazers isn’t a bad game, it just doesn’t do anything to make me ever want to go back to it. The multiplayer portion of the game does not have enough players to get into matches consistently (or ever, in my case) leaving the lackluster single player content. There’s also the local multiplayer but, just like the single-player content, you and your friends will get bored relatively quickly. To top everything off, the price of the game is far too high for what you are getting, making it difficult to convince anyone you know to pick it up.
    • tbd Metascore
    • 40 Critic Score
    While it’s visually appealing scenes are impressive enough to pique the interest of potential players, it's stale gameplay and painfully slow leveling system lack the fresh and creative experience that you’d expect to find here.
    • 43 Metascore
    • 38 Critic Score
    Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
    • 38 Metascore
    • 36 Critic Score
    Umbrella Corp is a game that should have been scrapped, not released. It may have started with the best intentions, but the end result is a game that relies on tired gameplay and a familiar name. Going back to the drawing board would have been better than what was released now.
    • tbd Metascore
    • 35 Critic Score
    Gensokyo Defenders is a tedious game at the best of times, constantly throwing walls of text at you, most of which is littered with mistakes and also incomprehensible if you don't have a copy of the Touhou Project Wikia memorised. The gameplay is decent enough, to a point, though features a stupidly steep difficulty curve and suffers from the aforementioned tedium. Unless you desperately want a tower defence game, give this a miss.
    • 63 Metascore
    • 35 Critic Score
    Skully is a masterclass in bad platformer design. Characters that are a chore to handle, sloppy level design, lousy camera controls, irritating puzzles, and a general lack of personality combine to create a profoundly tedious experience. If challenge is literally all you care about (even if it’s wildly unfair), Skully might be worth a shot at a steep discount. Everyone else should spare themselves the headache.
    • 36 Metascore
    • 35 Critic Score
    Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.
    • 48 Metascore
    • 35 Critic Score
    Demon Skin is a game that tries; it shows potential but fails due to missed opportunities and a lack of refinement. The combat is decent – though it can suffer from movement issues and unfair AI - and the game features good environments, but everything else proves to be a letdown. The story is incomprehensible, with no buildup, engagement or payoff, and the level design features far too many annoying, inexplicable, and often cheap instakill traps. It's not impossible to find some good aspects, but they're fighting a tidal wave of nitpicks and negatives.
    • 60 Metascore
    • 35 Critic Score
    Fort Solis is technically great from a graphical and audio perspective. The issue is that the narrative and gameplay do not match up, being poor by any standards. It's challenging to get into Fort Solis, from poor pacing and storytelling to gameplay that is boring at the best of times - primarily thanks to some of the slowest movement speeds in gaming today. When you are in, you'll be glad to get back out as soon as possible.
    • 45 Metascore
    • 30 Critic Score
    Narcos: Rise of the Cartels is the perfect example of one decision ruining any chance a game had of being reasonable. An X-COM style real-time tactics game where you can only use one character per turn, which limits tactical options and essentially grinds the game to a halt as soon as you take to the field. Compounded by moronic AI in repetitive missions that are made so easy the squad-building and permadeath is rendered pointless. The game has a few interesting aspects, such as a unique third-person shooter twist on overwatch mechanics found in other games. All in all, this isn't the way to experience Narcos - watch the show instead.
    • 37 Metascore
    • 30 Critic Score
    Underworld Ascendant touches on something but never really grasps it. It doesn't utilise any of the improvements from its long absence from the industry and even falls flat compared to the game it is meant to be the successor of.
    • 58 Metascore
    • 30 Critic Score
    Dr. Mario World wants your money, and it really doesn't care if you have fun while it tries to pry your wallet open, and that really is the biggest damnation I can give to a mobile game. Don't bother downloading this, it's not even worth your time as a free curiosity. A massive disappointment, and one of the worst Nintendo licensed games I have ever played.
    • 43 Metascore
    • 30 Critic Score
    React Games may have had good intentions with Super Dungeon Bros, but it's miles off competing with the likes of Gauntlet or even older games like Castle Crashers. The game lacks originality, starving players of any truly enjoyable gameplay and its half-hearted attempt at embracing a rock theme doesn’t amount to anything particularly unique or cool.
    • 59 Metascore
    • 30 Critic Score
    South Park: Snow Day! is a roguelike shooter experience that is short and extremely mediocre to the point of being bad. While it isn't incredibly broken, it still fails to provide a meaningful experience, especially compared to the games that came before it. The shift from 2D to 3D isn't important at all. Rather, it's the incredibly repetitive and boring approach it takes alongside its formulaic plotline that makes it feel like one of the worst episodes in the series.
    • 49 Metascore
    • 30 Critic Score
    There’s no reward here. Nothing to feel good about. Heck, even the environments aren’t that interesting to look at. This game is bad. It’s just, bad. It’s the concept of Journey, the visuals of Rime but washed out, and the controls of The Last Guardian, but the positives of none of those games. It is a pretender. No original ideas, no grand concept, just borrowed features from games far better than it.
    • 43 Metascore
    • 30 Critic Score
    WWE 2K20 is a slap in the face. I’m sure plenty of passionate people worked on this game, but the fact that 2K Games was willing to release it in such a sorry state shows they believe WWE hardcores will blindly gobble up whatever they shovel at them. WWE 2K20 is ugly, broken, uninspired junk, written and presented with contempt for pro wrestling and its fans. I know buying the annual WWE game is a tradition for a lot of people, but I strongly urge you to reconsider this year. If 2K and Visual Concepts can’t do better than this, it may be time to hang up their boots.
    • 70 Metascore
    • 30 Critic Score
    REVEIL feels like a game that tries to be like its inspirations but fails to deliver on what makes them stand out. The game doesn't appropriately do much with the potential it has and the atmosphere and tension it builds doesn't really go anywhere. The twist at the end also comes out of nowhere and exists only to deliver a shock that really isn't deserved.
    • 58 Metascore
    • 30 Critic Score
    The reason why the Battle Modes are so disappointing is because it’s so hectic.
    • tbd Metascore
    • 20 Critic Score
    Orange Cast is a bad game. Featuring an incomprehensible plot, terrible dialogue and localisation, several bugs and issues, and a general lack of quality, there's little to like about the game. There's always the chance that this could interest somebody, but I can't honestly see who this would be.
    • 42 Metascore
    • 20 Critic Score
    Nickelodeon Kart Racers is, simply, a very very bad game. With basic at best visuals, terrible audio design and quality, as well as just downright bland kart racing, this isn't the kart racer for you.
    • 46 Metascore
    • 15 Critic Score
    Babylon's Fall is a terrible experience all the way throughout. Reaching the endgame and postgame content (when the game actually becomes quite good) doesn't matter because the journey to get to that point is the most painfully boring affair in gaming. The game's dull story and horrendous visuals certainly don't do this game any favors.

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