Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 56 Metascore
    • 55 Critic Score
    Syndrome has a foundation in place to be a creepy horror story that focuses on the desolation of outer space and the madness it can bring, but the execution is a few light years behind. It might give players something more to try out for a Halloween-themed gaming binge, but players might also die of boredom long before they succumb to shock.
    • 58 Metascore
    • 55 Critic Score
    Space Hulk: Deathwing is a sadly boring and uninspiring shooter. A repetitive single player that could have been saved by a strong multiplayer is just lost due to technical issues and the sad fact is that the game simply isn't good enough.
    • 56 Metascore
    • 55 Critic Score
    Deadly Premonition 2: A Blessing in Disguise is as bonkers as you’d expect and fans will no doubt enjoy catching up with Agent York, but a lack of atmosphere, dull action, serious technical issues, and the creeping sense that Swery is becoming a touch too self-aware conspire to kill the fun. Deadly Premonition 2 is for the hardcores – most other folks can safely close their investigation after finishing the first game.
    • 63 Metascore
    • 55 Critic Score
    Shadow Warrior 3 offers some competent (albeit mostly borrowed) core shooting mechanics and first-person platforming, but uninspired, repetitive level design, irritating enemies, and a withering onslaught of dad humor may leave you longing for relief before the game’s relatively-brief campaign wraps up. Shadow Warrior 3 isn’t without its moments, and may be worth a shot at a considerable discount, but this franchise is still eclipsed by the FPS big boys.
    • 75 Metascore
    • 55 Critic Score
    WarioWare: Move It! is a touch too clever for its own good, taking a concept that’s best when kept simple and drowning it in fussy unreliable motion controls and overelaborate microgames. There are still some flashes of that old anarchic fun here, but even those who have loved past WarioWare games may find this vacation-themed entry a bad trip.
    • 66 Metascore
    • 55 Critic Score
    WWE 2K18 is great if creating wacky wrestlers is all you’re interested in, but those looking for solid in-ring action or a compelling career mode will be let down yet again. If WWE 2K18 were a wrestler, it’d be Jinder Mahal – all flashy show muscles, no fundamentals. I realize a lot of hardcore fans will buy WWE 2K18 regardless of reviews, but if you actually want the series to change, it might be time to tap out.
    • 71 Metascore
    • 55 Critic Score
    Not a Hero isn’t terrible. It’s a decent snack, but that’s all it is. This is exactly the kind of ponderous actionfest Resident Evil 7 was supposed to be the cure to. If you’re one of the dozen people who thought Resident Evil 6 was the series’ highpoint, you’ll love Not a Hero. Most everyone else will be glad it’s free.
    • 69 Metascore
    • 55 Critic Score
    Fallout 76: Wastelanders is a clear improvement on Fallout 76, with NPC's actually making West Virginia feel like it's worth exploring and doing things in for the first time since the game was released. The new quests are entertaining and engaging, featuring characters that are genuinely enjoyable to interact with and will put a smile on your face. Sadly, these are still too far apart and the core problems that held Fallout 76 back remain, particularly as a new character has to play the interminably dull and lifeless original content just to experience what was brought in with Wastelanders. It also doesn't help that this is riddled with bugs and the game has a number of issues with the mechanics that are only fixed by microtransactions and a subscription service.
    • 75 Metascore
    • 55 Critic Score
    There's no questioning that Get Even offers a different dimension to the first person shooter genre, yet it struggles to maintain the aspects that make it most unique, quickly devolving into a repetitive cycle.
    • 60 Metascore
    • 55 Critic Score
    Drag x Drive delivers some moments of frenetic multiplayer fun, but an inflexible and physically-demanding control scheme, lack of personality, and dearth of content severely limits the game's long-term appeal. Drag x Drive could have been a solid addition to a larger Wii-Sports-style collection designed to show off the Switch 2's mouse functionality, but on its own, the game is far from a slam-dunk purchase.
    • 55 Metascore
    • 55 Critic Score
    Bright Memory isn't inherently bad, but it feels like a demo for a game that promises to be bigger and better. In addition to that, it's not the best showcase for the new features of the Xbox Series X|S. Regardless, it's a fun romp, but you shouldn't go in expecting this to feel like a full-fat action shooter, because it's not that, not yet.
    • 56 Metascore
    • 55 Critic Score
    Recompile is stylish and well-written, but its messy Metroidvania structure and clumsy platforming corrupt what fun it might have offered. Maybe this game would have been easier to recommend a decade ago, but in a world where Hollow Knight and Axiom Verge exist, and an actual Metroid game is coming out in around a month, Recompile just isn’t up to code.
    • 54 Metascore
    • 55 Critic Score
    While AWAY: The Survival Series nails its nature doc narration conceit, it doesn’t have anything particularly enlightening to say. The game does sometimes succeed as a straightforward cinematic adventure, but rough controls and a general lack of polish derail the rollercoaster far too often. Playing AWAY can be compelling at times, particularly if you’re an animal lover, but you might find queueing up a few episodes of Planet Earth more fulfilling.
    • tbd Metascore
    • 55 Critic Score
    Mark McMorris Infinite Air is a disappointing snowboarding game, despite great world editing tools. Its needlessly complex tricks system hinders most of the enjoyment you could potentially have on the slopes.
    • 74 Metascore
    • 55 Critic Score
    The makers of Omensight probably wish they had an infinite time loop of their own. Painfully repetitive and lacking in polish, this game clearly needed a bit longer in the oven. Forgiving Majora’s Mask fans may find Omensight’s story and action enjoyable enough, but many who buy the game will want to turn the clock back on their weekend.
    • 64 Metascore
    • 55 Critic Score
    Redeemer is a flawed title at best. It's a brawler at heart and succeeds on that line, offering visceral and often entertaining combat. However, the inclusion of cheap enemies and a hugely fluctuating difficulty curve makes for often irritating experiences in a number of levels. Though not a large concern for the genre, the story is a mess throwing in characters and concepts with no explanation.
    • 69 Metascore
    • 55 Critic Score
    Outcast - A New Beginning is a missed opportunity, abandoning the unique elements of its predecessor for a conventional open-world design that doesn't work well. With uninspired open-world exploration, clunky movement, lackluster combat, and mediocre quest design, it's a hard sell for everyone but Cutter Slade's biggest fans who wish to know how the character's story continues, as there are far superior titles on the market that have executed similar concepts much more effectively.
    • 60 Metascore
    • 55 Critic Score
    Medieval Kingdom Wars is a very ambitious game, one that certainly has the potential to be far better if Reverie sticks to their promise and keep up with updates and fixes. At the moment it's a little better than adequate, it can even be good at times. It just has a few too many flaws and can hit too many boring patches, preventing it from reaching that higher level.
    • 69 Metascore
    • 55 Critic Score
    Fire Emblem Warriors on 3DS isn’t a bad experience at all, but any gamer with the option of purchasing the Switch version instead would be foolish to pick this up. The lower character count, vastly downgraded graphics and less ergonomic design of the 3DS all factor together to make this a less-worthwhile version of a game that only dedicated Fire Emblem or Dynasty Warriors fans should buy, even in its best state.
    • 73 Metascore
    • 55 Critic Score
    A confusing product. It’s too complex and longwinded for kids, but too easy, repetitive, and derivative for most adults. The game was made with fans of the original Cyber Sleuth in mind, but will frustrate those same fans with its rampant rehashing. Hardcore Digimon devotes may find something to enjoy here, but most will want to forget Hacker's Memory.
    • 68 Metascore
    • 55 Critic Score
    The Occupation structures itself in an interesting way, sets a unique tone, and toys with some potent topics, but lacks the depth or polish needed to live up to its potential. Like a disappointing newspaper article, you’re left with more questions than answers and wishing somebody would do the subject proper justice. The Occupation is, unfortunately, pretty vacant.
    • 53 Metascore
    • 54 Critic Score
    From a safe yet unwieldy control scheme to a lack of cohesive content, The Assembly has the edges of a complete adventure game with just a few too many pieces missing from being able to assemble the complete picture.
    • 68 Metascore
    • 54 Critic Score
    It’s hard to imagine Blade & Soul propelling itself to the top of an already overflowing market.
    • 56 Metascore
    • 54 Critic Score
    If you look up "average" in the gaming dictionary, a poster for this game will sit next to it. It's not a broken mess, but it's so run-of-the-mill you won't ever feel like you've missed out if you don't play it.
    • 63 Metascore
    • 54 Critic Score
    Devilian is a well functioning MMO/ARPG but has nothing to set it apart from others, except possibly visuals. The real money elements aren't intrusive and wont force you to spend money, which is always a positive.
    • 59 Metascore
    • 54 Critic Score
    Necropolis is an interesting dungeon crawler that sadly fails to live up to its full potential due to a severe lack of content and sense of progression. The game isn't exactly bad, as there are some interesting ideas, but it features so little incentive to play again that most will end up abandoning it after a few runs.
    • 64 Metascore
    • 53 Critic Score
    Fated: The Silent Oath is a brief Nordic experience that teases something greater, but will ultimately leave the player wondering if there is more to come.
    • 47 Metascore
    • 52 Critic Score
    7 Days to Die features a very interesting mix of role playing games and survival games mechanics, with customization possibilities and multiplayer features deepening the experience considerably. Sadly, everything is damaged by the horrible interface and menu system, a sub-par presentation, some serious technical issues and a general lack of focus.
    • 60 Metascore
    • 52 Critic Score
    Dolmen innovates the Soulslike genre with how it handles Energy and ranged combat but lacks a clear vision of what makes these games enjoyable beyond just some interesting mechanics.
    • 54 Metascore
    • 50 Critic Score
    The Settlers: New Allies isn't quite the return to Settlers that fans of the franchise would want. Shallow across all areas, with basic city-building and very basic strategy elements, held together by an average narrative. It's not a bad game, but it's also not good.
    • 72 Metascore
    • 50 Critic Score
    However fun it might look, some core parts of the game feel forgotten, abandoned or ignored. It's such a great concept and that makes it so sad it didn't even feel like a diamond in the rough.
    • 64 Metascore
    • 50 Critic Score
    The Resident Evil multiplayer curse continues. Resident Evil Resistance presents some promising ideas, and messing with people as the Mastermind has its moments, but unsatisfying action, clunky level design, a lack of content, and manipulative microtransactions snuff out the game’s potential. Sadly, trying to wring more than a few minutes of fun from Resident Evil Resistance is futile.
    • 69 Metascore
    • 50 Critic Score
    The best thing you can say about New Tales from the Borderlands is that it makes you appreciate just how good the folks at Telltale Games were at what they did. While Gearbox’s latest is more technically impressive than Telltale’s series, stale, irritating characters, a slapdash plot, and choices that don’t feel like they matter turn the game’s brief runtime into a slog. These Tales are new, but they’re definitely not improved.
    • 60 Metascore
    • 50 Critic Score
    Flint: Treasure of Oblivion is a game that undoubtedly required way more time in the oven. While its engaging story, captivating presentation, and the charismatic pirate captain James Flint pull players into the adventure early on, the experience is marred by a horrendous interface, clunky controls, poor tutorials, and the subpar execution of several mechanics. As a result, the game is hard to recommend except to the most dedicated tactical role-playing game enthusiasts willing to overlook its many glaring flaws.
    • 68 Metascore
    • 50 Critic Score
    The dream of having a proper version of FIFA that you can take outside with you is finally here, except it’s essentially a port of a three-year-old game… Does that really matter? Well, it depends on how desperate you are to play FIFA on a handheld. This is by far the best version of a handheld FIFA, so if that’s all you are after then you are sorted. However, the price point (£50/$60) combined with the cut content makes this difficult to recommend to anyone with a current generation console.
    • 58 Metascore
    • 50 Critic Score
    Wanted: Dead feels like a callback to the worst games of the Xbox/PS2 era. The game has a distinct lack of polish when it comes to its enemy design, and, combined with the horrid voice acting and confusing storyline that's only explained through supplementary material, it feels like the ultimate case of wasted potential that could've become something better had the developers put a bit more thought into it.
    • 72 Metascore
    • 50 Critic Score
    Call of Juarez: Gunslinger is a six year old game that is showing signs of its age, and has not been brought in the modern generation gracefully. The visuals are often ugly, and the gunplay is below the standard seen on Nintendo Switch or anywhere else. For your money, you can play a much better game on this console. I could only possibly recommend this game for people nostalgic for the game, but even then it's likely to ruin those rose-tinted memories.
    • 42 Metascore
    • 50 Critic Score
    I don't hate The Elder Scrolls: Blades, at least conceptually. Bethesda's lightweight F2P Elder Scrolls game has all the hallmarks of the franchise but delivers them all in such a hollow way that it loses everything that makes the franchise beloved. You might find some enjoyment in the game, as I have done, but you will inevitably become weary of the dungeons, frustrated with the timers, and on Nintendo Switch, you will find the performance to be at times unbearable. Fans of The Elder Scrolls deserve better than this, but it's all they will get until The Elder Scrolls VI launches years from now.
    • 55 Metascore
    • 50 Critic Score
    Unfortunately The Seven Deadly Sins: Knights of Britannia just doesn’t do justice to the series at all. There are a few hours of fun to be had here, certainly, but even dedicated fans will find that it doesn’t last long enough. Repetitive battles and shallow combat just don’t keep things interesting for long enough, even if there are several characters to use. Add a point to the score if you're a fan, remove one if you don't know what SDS is.
    • 68 Metascore
    • 50 Critic Score
    The Falconeer doesn’t do anything glaringly wrong, and yet, the overall experience doesn’t really click. The game looks lovely, controls well, and offers surprising depth considering it was created by a single developer, but an uninvolving world, repetitive missions, and combat that isn’t as visceral as it should be grounds its potential. Like many flights, The Falconeer is kind of exciting when you first take off, but by landing time you just want the experience to be over.
    • 66 Metascore
    • 50 Critic Score
    Ultra Street Fighter II: The Final Challengers is nice for fans of the series, but anyone else might feel ripped off paying full retail price for a game with so little new content. Great for online play, bad for basically everything else.
    • 69 Metascore
    • 50 Critic Score
    WWE 2K17 is superior in a few ways to its predecessor, with a much improved wrestling system. At the same time, loading times are worse and there's a lack of Showcase leaves a gap the MyCareer and Universe modes simply can't fill. Aesthetically lacking and, frankly, boring too much of the time, it's hard to recommend this. Particularly when considering the prohibitive DLC practices that keep active members of the roster behind a pay wall.
    • 75 Metascore
    • 50 Critic Score
    The Assassin's Creed 3 Remaster improved the graphics and very little else. There is a reason this game is one of the least popular in the series history and without anything done to address its previous faults, its age makes it even more unpalatable.
    • 59 Metascore
    • 50 Critic Score
    Road Redemption delivers exactly what it promises – an accurate recreation of decades-old racing games that maybe weren’t all that hot to begin with. If you legitimately love and have continued to play Road Rash all these years, by all means, give Road Redemption a shot. You’ll probably enjoy it. If the 16-bit era was before your time, or you haven’t touched Road Rash since you returned it to Blockbuster Video in 1993, be prepared for a bumpy ride.
    • 68 Metascore
    • 50 Critic Score
    I'm sorry Kill la Kill fans, but IF is not the game you were waiting for. The new story is disappointing, and the arena fighting is just not as deep as you want. There aren't enough modes to satisfy, and even the presentation feels like a step down from the usual Arc System Works titles. It still has that strong anime aesthetic, but other than that, it fails to impress. Once again, fans deserve better.
    • 67 Metascore
    • 50 Critic Score
    While Kirby’s Dream Buffet offers some fleeting fun and excitement, a lack of multiplayer options, laggy online action, poor splitscreen performance, and an inflated price tag combine to sour what could have been a tasty multiplayer snack.
    • 55 Metascore
    • 50 Critic Score
    Railroad Corporation is a mixed bag, to be generous to the game. While it has certain strong points like the corporation building aspects, featuring a large variety of structures and businesses to supply and even own, as you utilise them to expand your corporation and develop the towns and cities around you. These cities react to your network of railways and businesses, creating the feeling of a living world. The problem, however, is that fundamental basics like even building your tracks is finicky at best, most of the time just annoying. Railroad Corporation can absorb you into it, it's certainly stole hours off of me, but the best I can say is that it's left early access too early and could certainly have done with a little more time.
    • 65 Metascore
    • 50 Critic Score
    When it comes to anti-gravity racing games on PC, there really aren’t that many that could possibly match the level of games such as Wipeout and F-Zero. Antigraviator is enjoyable in short bursts, though that soon wears off once you’ve put enough time in. Sadly, that amount of time is roughly an hour or so before you start to realize the game is very one-dimensional.
    • 48 Metascore
    • 50 Critic Score
    Despite some interesting mechanics that make the game feel like a true adaptation of a tabletop RPG, The Dark Eye: Book of Heroes is a cRPG that needed a lot more time in the oven. With some technical issues to boot, it is really impossible to recommend the game in its current state to any type of RPG enthusiast, as there are classic and modern games that offer much better experiences.
    • 60 Metascore
    • 50 Critic Score
    Suicide Squad: Kill the Justice League has a sprinkling of that classic Rocksteady charm, delivering polished visuals, fluid traversal and combat, and some snappy repartee, but the whole experience is bogged down by dreary, repetitive mission design, empty live service elements, and a feel-bad story that’s mean-spirited to the point of feeling oddly resentful. Perhaps most damning, not even the thing promised in the game’s title – fighting and dispatching the Justice League – ends up being particularly fun or memorable. Those who really want to see what becomes of the Arkhamverse may not be able to resist picking this up, but I suggest waiting for a steep discount before subjecting yourself to this tedious team-up.
    • 60 Metascore
    • 50 Critic Score
    WWE 2K Battlegrounds is clearly a rush job, but the game’s simple, fundamentally sound action can be a real breath of fresh air at times. Unfortunately, that air is tainted by overbearing microtransactions that feel particularly crass given the game’s cartoony, kid-friendly aesthetic. Battlegrounds could have been a contender if 2K had truly believed in the game, but once again, the publisher only seems to be interested in wrestling open fans’ wallets.
    • 69 Metascore
    • 50 Critic Score
    Mario & Sonic at the Olympic Games Tokyo 2020 is not a good minigame collection. While the minigames here aren't absolutely atrocious, none of them are particularly good or outstanding. Disappointing motion controls and a boring minigame selection really hamstring this crossover, and when games like Super Mario Party are available, I just can't bring myself to recommend it at all.
    • 53 Metascore
    • 50 Critic Score
    Test Drive Unlimited Solar Crown offers some solid fundamentals in terms of driving mechanics and course design, to the point the game might have been worth a qualified recommendation despite its surprisingly-bland recreation of Hong Kong, so-so visuals, and spotty performance, but ultimately, the game’s egregious always-online requirements make that impossible. Persistent server issues and a completely unreliable cloud save system send this racer careening off-track and it’s going to take some serious elbow grease to get this Solar Crown shining like it ought to.
    • 59 Metascore
    • 50 Critic Score
    Expedition Zero is an interesting game with some good ideas and exceptional atmosphere use. Still, the positives are let down by several bugs, issues around areas of the game feeling unfinished and other frustrations. There's certainly a chance you'll have some good moments with the game, but I can only imagine these moments will be outweighed by other less fun and more annoying moments.
    • 64 Metascore
    • 50 Critic Score
    Ancestors: The Humankind Odyssey was such an interesting idea on paper but from its complex and unexplained environment to the severe lack of exciting objectives and goals to work towards, the game doesn't quite manage to entice the player to make the very best of humanity.
    • 49 Metascore
    • 50 Critic Score
    PixelJunk Raiders has a unique vibe and some interesting ideas, including smart implementation of Stadia’s State Share feature, but it isn’t anywhere near as fleshed out or polished as it needs to be. Cheapo presentation, clunky combat, unbalanced roguelike mechanics, and a lack of variety combine to extinguish the game’s promise. PixelJunk Raiders may stand out like a minor oasis on the desolate Stadia release calendar, but there’s a much wider, more vibrant world of roguelike-flavored games out there to explore.
    • 62 Metascore
    • 50 Critic Score
    Dangerous Driving is, at best, a rough early prototype of a proper Burnout successor. The basic mechanics and sense of speed are there, but they’re badly undermined by bland track design, infuriating AI, a lack of features, and a host of other issues. Those feeling nostalgic for Burnout would be best served taking the classics out for another spin, rather than taking a chance on this lemon.
    • 67 Metascore
    • 50 Critic Score
    The Dark Crystal: Age of Resistance Tactics is, at its very best, a mediocre game with some decent ideas - these primarily being the character customisation/job system and a few different types of battles thanks to map changes or interesting bosses that require tactical planning. However, any positives are bogged down by the silly decisions like requiring multiple clicks for every single action, even the basics, ignoring decades of turn-based tactics innovation and progression. Add onto this a barely-scraped story and an average, often lifeless, presentation and you have a game that can play well, but mostly plays slow.
    • 63 Metascore
    • 50 Critic Score
    The Suicide of Rachel Foster tackles challenging subject matter and bravely invites comparisons to recent indie favorites, but all the ambition in the world can’t make up for an unengaging story, clunky gameplay, and some unfortunate tone-deaf moments. If you loved Gone Home or Firewatch, you’re better off just playing them again – Rachel Foster is a ghostly shadow of those classics.
    • 56 Metascore
    • 50 Critic Score
    Necromunda: Hired Gun has a certain grungy charm and offers up some clever ideas, but unrefined core mechanics, messy level design, and a shameful lack of polish ultimately add up to Necro-no-fun-da. Hardcore Games Workshop fanatics might still find something to enjoy here, but I recommend you don’t hire this gun at anything but a steep discount.
    • 36 Metascore
    • 50 Critic Score
    Alekhine's Gun comes with an interesting story and some decent gameplay mechanics which are ruined by sub-par execution. The lack of features that are standard in modern video games such as auto-save and the ability to skip cutscenes, sluggish performance, convoluted controls and mediocre gunplay are just some of the most glaring issues of the game. More development time might have made Alekhine's Gun a better game, but in its current state and with a full price tag, the game is hardly worthy of anyone's time.
    • 65 Metascore
    • 50 Critic Score
    Aven Colony has the trappings of a good city-building game but simply lacks the depth to make it so. While the game looks great and plays well, the setting of space is underused outside of its aesthetic and the lack of variety or challenge inevitably leaves the game feeling dull.
    • 78 Metascore
    • 50 Critic Score
    SNK 40th Anniversary Collection is an interesting package, but even with the upcoming titles to be added, I have to question its value. Luckily, this is not a full price package, but even then many gamers will doubt the value proposition, quite rightly. I'm not saying don't buy the SNK 40th Anniversary Collection, but whether you'll keep playing the game after a few multiplayer sessions with friends is questionable indeed.
    • 61 Metascore
    • 50 Critic Score
    Tales of the Shire is a frustrating missed opportunity. Decent cooking mechanics aside, nearly everything else you’d hope to see from a cozy hobbit life sim is either missing or half-heartedly executed. Meanwhile, those familiar with developer Weta Workshop for their contributions to the groundbreaking Lord of the Rings films will likely be surprised by how technically inept the game is. Even the smallest person can change the course of the future, but in this case, our furry-footed friends simply fall short.
    • 52 Metascore
    • 50 Critic Score
    Fallout 76 lacks the heart and soul of what is a Bethesda RPG. The exclusion of NPC's and, in general, decent quest givers makes an emotional (or any) connection to the world near-on impossible and manages to shatter any immersion.
    • 68 Metascore
    • 50 Critic Score
    Gundam Versus takes inspiration from across the Gundam universe and just throws it all unceremoniously into a bucket. What could've been, and should've been, a celebration of Gundam history comes across as a cheap cash-grab. I can't recommend this in good faith to anyone but the most mecha obsessed.
    • 67 Metascore
    • 50 Critic Score
    Red Faction: Guerrilla’s biggest strength is without a doubt the sheer amount of fun you can have smashing things across Mars. Sadly, that initial enjoyment doesn’t last long as you proceed to do the same missions over and over again.
    • 62 Metascore
    • 50 Critic Score
    Terminator: Resistance Enhanced is not a good game. It is a perfectly average title from a decade or two ago that is somehow being released now. Despite its relatively shiny graphics, there is nothing interesting beneath the chrome.
    • 58 Metascore
    • 50 Critic Score
    Peaky Blinders: Mastermind is an average game at best. It features interesting puzzles and a decent enough art style, but the story feels shallow, offering nothing major to draw you in. It does feel like Peaky Blinders at face value and the puzzles, with the time-travel mechanics allowing you to create the perfect plan, makes you feel like you are part of one of Tommy Shelby's schemes, but this is still mostly superficial. It's short and inoffensive but, at the same time, it doesn't do anything to make it feel more than 'average'.
    • 65 Metascore
    • 50 Critic Score
    If you’re going to clone a unique, yet flawed game like The Banner Saga, it’s crucial that you significantly improve the experience in some way. Ash of Gods: Redemption doesn’t, replicating its inspiration’s problems, but not its singular vision. Ironically, folks who have never played The Banner Saga will get the most out of this glorified fangame – those who have will likely find Ash of Gods a gray, lifeless imitation.
    • 51 Metascore
    • 50 Critic Score
    Generation Zero is a game that has fantastic potential but falls short in so many areas. The Excellent combat and generally great atmosphere is let down by a myriad of bugs, a very limited range of enemies to face off against, boring quests and a world that is just too large and sterile, particularly if played alone. The potential of bug fixes and increased enemy types would make this a fantastic budget purchase, but until that time it's one I would miss unless you know at least two others to co-op with.
    • tbd Metascore
    • 48 Critic Score
    With the clunky interface and gameplay, combined with the price and lack of content, it's impossible to recommend Life in Bunker now. Does it have potential? Most certainly, but for now, it's unrealised potential.
    • 53 Metascore
    • 47 Critic Score
    Solid core mechanics are not enough to make Die by the Blade the compelling spiritual sequel of the Bushido Blade series fans have been waiting for a long time. Bland character design, clunky animations, horrendously slow progression system, extreme lack of content and mediocre visuals are only some of the issues that mar an experience that is very hard to recommend to anyone in its current state.
    • 60 Metascore
    • 45 Critic Score
    Windbound wants to offer a deep story backed up by rewarding exploration, crafting and survival in a beautiful open world. However, it only really lands the beautiful open world part of this, with it getting close to the line with the rewarding exploration and crafting aspects. The problem is that for all it wants to offer, Windbound is just too shallow and repetitive and offers no real replay value.
    • 51 Metascore
    • 45 Critic Score
    At the end of the day, playing Syberia 3 is an exercise in patience that’s hardly worth the effort. With bad writing, immersion killing issues such as bad English voice acting, unresponsive controls and general lack of polish, there’s almost no reason for adventure games fans to pick up Syberia 3. Puzzles are the only saving grace of a game that definitely required more time in the oven.
    • tbd Metascore
    • 45 Critic Score
    Ultimately, I couldn’t enjoy my time with First Strike Final Hour. It feels like the worst parts of micro-management games, without any of the growth and payoff you earn from those titles. While not the worst RTS by any measure, it’s certainly not one of the better ones on Steam.
    • 62 Metascore
    • 45 Critic Score
    God of Rock has to be one of the worst attempts at combining rhythm games with other genres. While the game has a solid foundation, it really doesn't have much else as it fails as both a rhythm game and its fighting game aspects feel more like an overcomplication of something that already works well in other versus rhythm games.
    • 62 Metascore
    • 45 Critic Score
    My concern with Predator: Hunting Grounds is a simple one. If Illfonic doesn't fix the issues with getting in a game and a few bugs like AI enemies glitching into the floor, as well as develop some content to actually liven it up, it'll become another Evolve. If the issues are fixed and a bit of content is made, I could genuinely see this having a decent following. I know I'd come back to it.
    • 56 Metascore
    • 45 Critic Score
    The Walking Dead Onslaught is, at best, a mixed bag of a game. The VR aspects are well made, Survios using their VR experience and making a very accessible title. They have also made a game that features genuinely enjoyable zombie-killing combat. However, the problem is that this combat is surrounded by several bad elements that drag it down. Level design is just bad, missions being dull, uninspired, taking place in terribly repetitive corridors. There's a massive amount of grind used to pad out the game length, acting as a barrier to story missions. Even then, the story is shoddy, the only advantage being some decent voice acting by three actors from the show. All in all, I could only recommend this to huge fans of TWD and those happy enough to deal with quite a few negatives to play some reasonably entertaining combat.
    • 50 Metascore
    • 45 Critic Score
    Lust for Darkness is an erotic psychological horror that relies too heavily on the shock value of nudity and gore in a way that that isn't handled with any level of maturity or seriousness nor has the gameplay chops to back it up. A couple of cheap jump scares is all you'll really take away from this short budget title.
    • 74 Metascore
    • 45 Critic Score
    Despite being a masterpiece of split universes and the often futile attempts to fight fate, we're living in the timeline where the original source code for Chrono Cross was lost to the scars of time and the remaster that exists in this age wasn't given the focus that one of the greatest JRPGs of all time deserves.
    • 62 Metascore
    • 45 Critic Score
    FlatOut 4 is a frequently irritating game that's held down by incredible amounts of grind, it has some saving graces with a variety of game modes and track types, but they don't do enough to balance out against the negatives like AI, physics and more.
    • 44 Metascore
    • 45 Critic Score
    Husk is a psychological horror game with broken combat and stealth systems that consistently undoes any sense of tension it tries so hard to build.
    • 57 Metascore
    • 45 Critic Score
    Eclipse: Edge of Light has a few neat ideas, but nothing that isn’t done better anywhere else.
    • 66 Metascore
    • 45 Critic Score
    Maybe the hidden message of the game is "patience is a virtue", but I don't need five to six hours of trudging through extremely littered forests and streets telling me that. Maybe you will like A Quiet Place: The Road Ahead, but I sadly didn't.
    • 46 Metascore
    • 43 Critic Score
    At only ten hours long, Arc of Alchemist won't waste much of your time. This wasteland has seen better days and couldn't come as recommended to any but the most ardent of Idea Factory fans.
    • 64 Metascore
    • 42 Critic Score
    Gal*Gun Double Peace is certainly a title that’s not for everyone, but if those titulating screenshots get your heart going ‘doki-doki,’ you’re exactly the kind of person that Double Peace was made for.
    • 43 Metascore
    • 40 Critic Score
    Dead or Alive Xtreme 3 brings you fewer features, girls, minigames and an altogether lesser experience. What it does have, however, are exceptional visuals and design on the nine girls. Let's face it though, that's what you go for when you buy a Dead or Alive Xtreme game, or any Dead or Alive game now. Does that make Dead or Alive Xtreme 3: Fortune worth it? No.
    • 56 Metascore
    • 40 Critic Score
    Skater XL is, simply put, an unfinished product. It's a Skateboarding Simulation Game without the game. A barebones five developer-created maps and three user-created maps have no path, purpose or direction with just a handful of 'challenges' that are identical to tutorials. The skateboarding itself is great, the tricks satisfying to perform and a joy to pull off, particularly due to the control scheme. Will you enjoy it? Possibly, if you're happy making your own fun and you like skateboarding. If you expect a video game, you're going to be sorely disappointed.
    • tbd Metascore
    • 40 Critic Score
    Closers has all of the mundane yet addictive hallmarks of a game that wants you to play every single day, but without any fun gameplay to warrant playing it twice. Maybe good if going in with friends, but there are other games, free or otherwise, more deserving of your time.
    • 43 Metascore
    • 40 Critic Score
    La Quimera is an incomplete game, a mixture of stitched together parts that don't come together to make a full image. The amount of bugs are clear indicators that this game needed more time in development, but so is the underwhelming story and gameplay that aren't given enough time to go anywhere. If La Quimera was communicated as an Early Access release, then I'd be more hopeful for what's to come, but if this is meant to be the full game, it's not one that's worth your time.
    • 53 Metascore
    • 40 Critic Score
    Basically, don’t bother with Monopoly on Switch until it becomes way cheaper, and with far fewer bugs and glitches.
    • 47 Metascore
    • 40 Critic Score
    Extinction presents a handful of decent ideas, but they’re executed with all the precision and grace of Godzilla stomping through Tokyo. Buying this sloppy, ugly, derivative, repetitive, technically inept, and unfairly difficult monstrosity is guaranteed to leave your weekend in ruins.
    • 47 Metascore
    • 40 Critic Score
    A disappointment, even when compared to mobile games. I’ve never been bored while playing a game involving high-speed motorcycles and bikers doing radical stunts, but I suppose there’s a first time for everything. Fans of the original games should steer clear of this game, as it will only disappoint you.
    • 38 Metascore
    • 40 Critic Score
    Dying: Reborn is a textbook example on how to set up the groundwork for an 'Escape Room' experience, but it largely feels unfinished and content is repeated in order to fill in those gaps.
    • 62 Metascore
    • 40 Critic Score
    Daymare 1998 is meant to be a blast from the past but all it really does is destroy your old memories of those 90s horror games you played so long ago.
    • 50 Metascore
    • 40 Critic Score
    Rune II lacks the imagination, experimentation and fleshed out mechanics that would have made stomping through the Viking end times a fun experience.
    • 68 Metascore
    • 40 Critic Score
    Broken Lines is a game that frustratingly misses nearly every shot it tried to make. While there are moments of fun to be found, they are unfortunately buried in trenches of tedium and disappointment.
    • 55 Metascore
    • 40 Critic Score
    Space Hulk Deathwing Enhanced Edition doesn't feel enhanced. The gunplay and enemies are boring, the story isn't interesting and the crashes (on PlayStation 4) are very frustrating.
    • 38 Metascore
    • 40 Critic Score
    I can’t recommend an imbalanced and severely dated multiplayer offering and a campaign that doesn’t come anywhere close to the highs of Remedy’s other titles. If nothing else, at least look at CrossfireX’s dollar store variant of de_dust2 for your own curiosity.

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