VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 63 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 52 Metascore
    • 60 Critic Score
    However Joyride is no worse than any launch title to come out of Wii in its earliest year. It sets its aim toward the casual family market and hits it, bull's-eye. In terms of light-weight casual games it gains points if only for the novelty value of not having a controller, and that's its niche.
    • 73 Metascore
    • 60 Critic Score
    The game suffers from far too many core gameplay problems for it to be a worthy contender to "PES 6," and it's only really the online play that is worth investing any time in. You can have a decent few hours playing online or perhaps with friends that don't know any better, but EA needs to change things considerably next year.
    • 70 Metascore
    • 60 Critic Score
    So, as with the last round of DLC, it's the Extinction episode that stands out. Players have to make their way through the depths of a large boat, fighting off alien hordes and the aforementioned kraken as they do so. Far more enjoyable than the other maps, it's a bright spot on an otherwise uninspired pack.
    • 57 Metascore
    • 60 Critic Score
    The near crippling PSP only feature: an abundance of loading. Players of The Sims 2 Pets on the PSP will have to suffer 3-4 seconds of loading almost every time they open a menu or attempt to interact with something in the game.
    • 67 Metascore
    • 60 Critic Score
    The core idea of turning cooking into a series of mini-games works well, and the gameplay is simple enough for almost anyone to enjoy. Sadly, a lack of variety does make it a game that won't be played much once the novelty factor has worn off.
    • 71 Metascore
    • 60 Critic Score
    Nothing more than a disappointing distraction.
    • 73 Metascore
    • 60 Critic Score
    Ultimately this is pretty yet uninspired.
    • 72 Metascore
    • 60 Critic Score
    A wondrous world and keenly felt themes are slighted by unsubtle writing.
    • 65 Metascore
    • 60 Critic Score
    Harms Way is a free game, and a very good one at that, but it feels like it's lacking the content to make it anything more than a fun way to spend a few hours and then never come back to.
    • 62 Metascore
    • 60 Critic Score
    ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
    • VideoGamer
    • 55 Metascore
    • 60 Critic Score
    Unless you fall in love with the deathmatch modes, the main draw here is the two campaigns - and most gamers will be able to cut their way through both in under five hours. Even if you're a massive fan of the series, we'd advise you to approach this game with caution.
    • 77 Metascore
    • 60 Critic Score
    Compared to the recently released "Saints Row," The Godfather feels pretty dated. It just doesn't have the variety or presentation to match THQ's made for next-gen offering, with the driving being the biggest disappointment.
    • 74 Metascore
    • 60 Critic Score
    Despite a fundamentally flawed default control scheme and somewhat bland visuals, Innocent Aces remains a solid flight-sim.
    • 73 Metascore
    • 60 Critic Score
    This will be good fun for Star Wars fanatics who want to see how Renegade Squadron fits in with the overall Star Wars story, and the game's best feature - online multiplayer - should keep most entertained for a good few hours. But this isn't an essential PSP purchase.
    • 69 Metascore
    • 60 Critic Score
    Nail'd impresses in its opening moments and is fun to hop into for a quick burst, but once you've seen a few of the sights you're left with a game that struggles to excite where it really matters.
    • 85 Metascore
    • 60 Critic Score
    It's a not a bad game by any stretch of the imagination, just a slightly poor use of the license.
    • 77 Metascore
    • 60 Critic Score
    While it can look nice under the right conditions (usually during well-lit cutscenes or when the sun goes down), Sleeping Dogs: Definitive Edition is the least impressive new-gen remaster I've seen so far. And as somebody who played through the entirety of the game upon its original release, the visual tweaks on offer here did little to convince me that I need to play it, or more importantly pay for it all over again.
    • 73 Metascore
    • 60 Critic Score
    The racing is by no means terrible, and will serve its purpose for those interested in a Cars video game, but had that aspect been nailed, the whole experience would have been elevated a notch or two.
    • 59 Metascore
    • 60 Critic Score
    The racing is competent, the game modes are plentiful and it's an impressive technical achievement, but that doesn't make it a fun game to play.
    • 82 Metascore
    • 60 Critic Score
    Revelations hooked long-time fans with the promise it would return to the series' survival horror roots, but couldn't resist an attempt at reaching a wider audience. Instead of producing a splintered and botched attempt at blending action and horror, Capcom should have stuck to its guns.
    • 68 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 68 Metascore
    • 60 Critic Score
    A decent RPG, but there's really nothing new or anything it does particularly well to make it truly standout.
    • 71 Metascore
    • 60 Critic Score
    Certain key aspects of the game don't feel like they've had enough time spent on them, so the result is a game that is on the right tracks but more of a taster of things to come than something Vita owners should celebrate.
    • 71 Metascore
    • 60 Critic Score
    While the tactical combat is still the best around, more casual gamers hoping for a military action fix may find it too frustrating, too inconsistent and too cold for their liking.
    • 68 Metascore
    • 60 Critic Score
    The visual design is absolutely sublime, but these cinematic influences create a wonky gameplay experience much too afraid to do anything but guide the player through tedious chunks of unwanted script. Deadlight does not create a compelling narration no matter how hard it tries, and it's galling to see Tequila Works choose to sacrifice an entertaining game in the process.
    • 64 Metascore
    • 60 Critic Score
    We'd like to recommend The Fallen King, but because of the stylus control scheme and the unforgivable lack of an alternative, we can't.
    • 75 Metascore
    • 60 Critic Score
    It's just that while being a competent and perfectly enjoyable pick'n'mix of some of the best games of the last 10 years, Yakuza doesn't excel at any aspect it borrows. It isn't greater than the sum of its parts.
    • 71 Metascore
    • 60 Critic Score
    Nothing more than a disappointing distraction.
    • 55 Metascore
    • 60 Critic Score
    Rabbids 3D is an enjoyable 2D platformer, but like much of the 3DS' launch line-up it doesn't offer anything wholly original or outstanding. As the only 2D platforming title available for the handheld Ubisoft might find Rabbids 3D achieves strong sales, but surely Nintendo will deliver something considerably better in the future.
    • 69 Metascore
    • 60 Critic Score
    It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.
    • 57 Metascore
    • 60 Critic Score
    A fairly deep fighting experience that may not be as accessible or immediate as some of the competition, but is rewarding enough for those who are willing to put in the time.
    • 67 Metascore
    • 60 Critic Score
    Resident Evil 6 is not one but four games, and Capcom has done a beautiful and stupid thing in its attempt to recreate a rich, diverse and storied series into one single title.
    • 72 Metascore
    • 60 Critic Score
    Your overall experience of Arkham City isn't affected in the slightest by what's happened here, and while the core mechanics are punchy and gratifying there's a very real sense Harley's real revenge is that she managed to get you to slap down seven quid for this.
    • 63 Metascore
    • 60 Critic Score
    Despite well-written central characters that, at their best, radiate charm and intrigue, Vampire The Masquerade - Bloodlines 2 is an overstretched affair darkened by the shadows of its own limitations. Those looking for a well-realized vampire fantasy will find part of what they’re looking for here. However, should they stray from the central story or look too closely at The Chinese Room’s Seattle-by-night or the systems that underpin it, they will find themselves disappointed.
    • 68 Metascore
    • 60 Critic Score
    Where it innovates in design, Outcast: A New Beginning simultaneously stumbles over its own two feet with a clunkiness emblematic of other games in its niche. The game isn’t better or worse than its competitors – but it’s different enough to deserve some attention.
    • 62 Metascore
    • 60 Critic Score
    As an arcade blaster it does a reasonable job, but repetition ensures that even the ridiculous-but-fun Ace Kills get old quickly.
    • 66 Metascore
    • 60 Critic Score
    The werehog levels reek of an idea born out of trying to turn Sonic into something that kids like, instead of just giving them the Sonic many of us grew up with. We didn't need gimmicks back then and we don't think kids need them now either. Ultimately we can't help but feel disappointed... yet again.
    • 71 Metascore
    • 60 Critic Score
    Despite getting a name check in the title, the cats are at best some sort of bizarre comedy foil for the canines.
    • 71 Metascore
    • 60 Critic Score
    It fails to match the sum of its parts. The drug dealing aspect is really the game's only defining feature, and with the rest of the game being merely competent in all areas, the Scarface licence is left to do all the hard work.
    • 70 Metascore
    • 60 Critic Score
    The puzzles compel, while the narrative stalls, and there is something worthy in that mismatch. I only wish that breakup at its core yielded something worth holding on to.
    • 71 Metascore
    • 60 Critic Score
    Despite getting a name check in the title, the cats are at best some sort of bizarre comedy foil for the canines.
    • 71 Metascore
    • 60 Critic Score
    Despite getting a name check in the title, the cats are at best some sort of bizarre comedy foil for the canines.
    • 67 Metascore
    • 60 Critic Score
    It ticks all the boxes for those fans though, with only the slightly underwhelming visuals likely to disappoint.
    • 75 Metascore
    • 60 Critic Score
    SiN Episodes: Emergence has a number of shortcomings, but its weak storyline is the most noticeable. The success of the series as a whole is riding on this first episode, but other than being a fun shooter, it does nothing to hook the player.
    • 74 Metascore
    • 60 Critic Score
    The standard tilting-world stages are fun, although they'd arguably work better with a standard GameCube controller, but the mini-games only really serve as something else to put on the back of the box.
    • 64 Metascore
    • 60 Critic Score
    There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics. Buy if you're a mega fan, but avoid if you like your games with even a tiny amount of depth.
    • 73 Metascore
    • 60 Critic Score
    A laughably-shambolic campaign and multiplayer that is merely serviceable and too timid to step out of Battlefield 4's shadow.
    • 72 Metascore
    • 60 Critic Score
    For every moment where the ideas seem fresh, the gameplay feels awkward, often to the extent that the fundamental mechanics feel broken. You're certainly an army of two, but you might not want to see your partner again once you're finished.
    • 77 Metascore
    • 60 Critic Score
    The Godfather feels pretty dated but it's still a solid and often entertaining free-roaming action title. The Wii game includes some pretty solid controls that for once haven't been simply tacked on to an existing release.
    • 71 Metascore
    • 60 Critic Score
    In the end, WWE Smackdown! Vs RAW 2008 will sell regardless of its quality, but it's not going to get many newcomers if the series continues to stagnate in what can only be described as last-gen gameplay in new-gen clothes.
    • 70 Metascore
    • 60 Critic Score
    Tokyo Dark is an enjoyable supernatural mystery that holds your attention up until the end, which makes the disappointing execution of the SPIN system a real shame.
    • 82 Metascore
    • 60 Critic Score
    There just isn’t enough juice in the combat, the cover shooting, or the endless hoovering of collectibles.
    • 72 Metascore
    • 60 Critic Score
    A fun take on both stealth games and genre films, Serial Cleaner will be way more enjoyable if it can fix a bad lighting bug that made it almost unplayable.
    • 54 Metascore
    • 60 Critic Score
    The cold, harsh truth is that Backbreaker feels like a Euphoria tech demo. It comes as no surprise to learn that the game was once designed as a downloadable title to showcase NaturalMotion's clever physics skills. Perhaps it should have remained as such.
    • 70 Metascore
    • 60 Critic Score
    While the tactical combat is still the best around, more casual gamers hoping for a military action fix may find it too frustrating, too inconsistent and too cold for their liking.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Ronin is a competent open-world game that suffers from too much bloat. While there are story pacing problems and too many meaningless interactions, Rise of the Ronin is the best iteration of Nioh’s systems translated into an open-world game.
    • 73 Metascore
    • 60 Critic Score
    The new gesture controls simply don't work well enough, and in a game that promotes button bashing the constant use of the Wii-mote is more than a little tedious.
    • 57 Metascore
    • 60 Critic Score
    KOFXII's biggest problem is that the fighting game bar has been raised considerably in the last 12 months, with the release of Street Fighter IV in particular showing how reboots should be done.
    • 63 Metascore
    • 60 Critic Score
    Personally, I'm a bit mystified about why this game even exists. The concept behind the Star Wars Battlefront games is sound, but I can't see why anyone would think that the PSP could be a good platform for this kind of outing.
    • 81 Metascore
    • 60 Critic Score
    Sunset Overdrive has some excellent ideas, but its triumphs are sadly suffocated beneath ultra-repetitive mission design and unsatisfying enemy encounters.
    • 66 Metascore
    • 60 Critic Score
    Without any of the really cool extra stuff that we saw in Ghost Squad for the Wii, such as the leaderboards that encourage extended play, this collection feels a little lazy.
    • 65 Metascore
    • 60 Critic Score
    Without any truly brilliant missions to balance things out, the single-player campaign never really gets off the ground. Multiplayer games are a lot more fun, but if you have no interest in taking to the skies with other people, this isn't a squadron that you want to be part of.
    • 70 Metascore
    • 60 Critic Score
    ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
    • 63 Metascore
    • 60 Critic Score
    On paper, Alpha Protocol sounds incredibly alluring, combining the best elements of the role-playing and action genres with a refreshing concept. In executing that concept, however, the game falls apart at the seams.
    • 60 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 54 Metascore
    • 60 Critic Score
    The biggest and most infuriating problem comes from your team-mates' seemingly predetermined locations to take cover.
    • 73 Metascore
    • 60 Critic Score
    Available for less than £10 online, the many great physics-based puzzles and unrelenting feeling of fear are well worth the asking price, but don't expect a game that will compete with multi-million pound projects.
    • 59 Metascore
    • 60 Critic Score
    What is truly disappointing, though, is not the end of nuclear warfare in puzzle games, but the fairly heavy graphical reworking that Lemmings has become victim to. Good graphics don't make good games; so bad graphics shouldn't necessarily make bad games. But what defined the success of the original Lemmings was the enormously irresistible character your tiny sprites projected.
    • 77 Metascore
    • 60 Critic Score
    If you're likely to get together with at least two friends and have the required extra hardware, there's enough here to warrant a purchase - just know that you're essentially buying the game for three incredibly fun party games. If you're going to be playing solo, there are better options available for the Wii U.
    • 73 Metascore
    • 60 Critic Score
    Although the controls in this Wii version of Medal of Honor Heroes 2 are superior to those in the PSP version (if you can get the hang of them), I found myself having more fun with the handheld game.
    • 74 Metascore
    • 60 Critic Score
    What it does do is offer a tech demo-style example of what Move can do in the basic realm of mini-games.
    • 70 Metascore
    • 60 Critic Score
    It was clearly forged from a love of Solitaire, and even its failures feel like restless, riffled expressions of that love.
    • 64 Metascore
    • 60 Critic Score
    The Golf Club is functional. That is a huge plus for many people wanting to do away with the flash and gimmicks found in EA's golf series, but this isn't an excuse for the presentation to be as sloppy as it is.
    • 65 Metascore
    • 60 Critic Score
    Fans of the show are likely to get a kick out of the solid virtual representation of the key characters and locations and will probably enjoy the combat for a few hours. Problems will become more and more intolerable though, especially towards the end of the game where bosses are bordering on unfair, and platforming sections repeatedly make you want to quit the game there and then. Hardcore fans of the genre are even less likely to get anything from the game.
    • 73 Metascore
    • 60 Critic Score
    There's no denying that GUN Showdown is an entertaining game, but you'll have to overcome the incredibly awkward controls in order to get any enjoyment from it.
    • 69 Metascore
    • 60 Critic Score
    The Fall is at times rewarding but, unfortunately, often frustrating. It’s certainly ambitious and a step towards progression in mobile gaming, intending to deliver a comprehensive blockbusting experience. Ultimately, it falls short of the mark.
    • 60 Metascore
    • 60 Critic Score
    While the control scheme for the PSP version of ProStroke Golf is a great attempt to bring the console game to the handheld, it doesn't quite feel as intuitive, and ends up being a little over complex for a PSP game.
    • 72 Metascore
    • 60 Critic Score
    Quite how Gearbox's pocket shooter turns so many negatives into such a playable game is inexplicable, but sometimes the most unpolished combat boots are the most comfortable.
    • 58 Metascore
    • 60 Critic Score
    It has more than enough good ideas to make a brilliant, must-own game, but features even more bad game design and gameplay issues. As such it's without doubt the biggest disappointment this generation of consoles has seen and a game that's impossible to recommend.
    • 84 Metascore
    • 60 Critic Score
    Endless runners rarely offer up too much variety, but there is something oddly appealing about Into The Dead. Let's keep it simple: if you like zombies, buy it. Yeah.
    • 68 Metascore
    • 60 Critic Score
    A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming.
    • 73 Metascore
    • 60 Critic Score
    The new levels are a nice bonus, but half the fun of the PSP game was feeling like you'd achieved something when completing a level; on the PlayStation 2 that feeling is all but gone.
    • 71 Metascore
    • 60 Critic Score
    Like having a pint at home on your own, TouchMaster just can't hope to compete with the allure of a good old boozer.
    • 81 Metascore
    • 60 Critic Score
    If you take just the combat and the music from Stellar Blade, you’ve got a fantastic game. Sadly, this is not the whole package.
    • 65 Metascore
    • 60 Critic Score
    As an arcade blaster it does a reasonable job, but repetition ensures that even the ridiculous-but-fun Ace Kills get old quickly.
    • 44 Metascore
    • 60 Critic Score
    As it is Big Beach Sports will provide some fairly limited, short term fun, but when available for less than £20 maybe that's not such a bad thing.
    • 75 Metascore
    • 60 Critic Score
    The core racing, platforming and puzzling is good, albeit hindered slightly by the visuals, but without the competitive edge that the PC game offered there's little here to make you come back.
    • 59 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 76 Metascore
    • 60 Critic Score
    While there's no denying that the core platforming is pleasant and the visuals are a cut above the majority of iOS games, Crescent Moon's charming little game lacks the creativity its presentation suggests is going to be bursting from every seam. Fun while it lasts, but a little too safe to be considered one of the genre's best on iOS.
    • 65 Metascore
    • 60 Critic Score
    Loco Mania's basic premise is absurdly simple but good design means there is plenty of complexity and depth to be found. If you have a deep seated love of trains then Loco Mania will be a treat, but at this price it represents great value for money for almost anyone looking for a logical puzzle game.
    • 63 Metascore
    • 60 Critic Score
    The Order is a beautiful dud. Instead of building the core mechanics and then wrapping everything else around it, instead it appears Ready at Dawn made a movie and wondered how to put a game into it. By all accounts it still hasn't worked it out.
    • 76 Metascore
    • 60 Critic Score
    Those that have finished Human Revolution will simply be grateful for more Deus Ex, but taken out of the context of the main game, with its hub worlds, huge cast of characters and grandiose conspiracy, it doesn't offer enough to be considered an essential add-on.
    • 75 Metascore
    • 60 Critic Score
    Despite some effort to make Reflex more than just another MX vs ATV game, it's ended up feeling very similar to what's gone before it.
    • 70 Metascore
    • 60 Critic Score
    Just Cause 4’s thrills give way to repetition and a dull mission structure, but it’s a ridiculous roller coaster while in full swing.
    • 75 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 62 Metascore
    • 60 Critic Score
    Other than the odd set-piece, Blacksite has nothing to warrant recommending it above the other big hitters and some severe technical issues drag it down considerably.
    • VideoGamer
    • 63 Metascore
    • 60 Critic Score
    It will be an incredibly dividing game though, with many people unable to forgive its considerable flaws, others completely taken in by the technology and others unsure what to think either way. We certainly felt the earth move but not in the way we'd hoped.
    • 67 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 66 Metascore
    • 60 Critic Score
    A surprisingly competent and occasionally very entertaining little game.

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