VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 60 Metascore
    • 60 Critic Score
    Other than the odd set-piece, Blacksite has nothing to warrant recommending it above the other big hitters and some severe technical issues drag it down considerably.
    • VideoGamer
    • 76 Metascore
    • 60 Critic Score
    Evolve should have been great. It isn't. Worse still is that its core idea feels as if it has been undermined by over-complication and, more disappointingly, the worst practices of modern publishing.
    • 77 Metascore
    • 60 Critic Score
    Smaller in scale than HoYo's other gacha games, Zenless Zone Zero is off to a good start. While the game suffers from pacing issues and a lack of variety, the combat is excellent in ZZZ. It helps it's backed up by an intriguing story and solid gameplay.
    • 65 Metascore
    • 60 Critic Score
    Despite some charming touches, and the slightly amateurish but strangely appealing voice cast, it's an inescapable fact that Barrow Hill adds very little new to the genre.
    • 61 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 72 Metascore
    • 60 Critic Score
    A decent, if fairly by the numbers, port of the Wii game.
    • 68 Metascore
    • 60 Critic Score
    Flock! is an enjoyable game when it all works, but it's far too easy to encounter one of its many soul destroying problems that'll make you wish you were playing something else. It's certainly something quite unique on the current crop of systems, but that doesn't stop if from being a disappointment.
    • 72 Metascore
    • 60 Critic Score
    A decent, if fairly by the numbers, port of the Wii game.
    • 74 Metascore
    • 60 Critic Score
    Despite the game's many other successes, everyone else should approach this with caution.
    • 55 Metascore
    • 60 Critic Score
    It's one of the most painful types of disappointing game because it's very clear that it could have been something so much better, but this sodden and poor treatment of a co-op baddie-thwacker ensures Fable Heroes never manages to become the fun game it deserves to be.
    • 72 Metascore
    • 60 Critic Score
    It just doesn't have the scope to match Rockstar's efforts though, and the driving sections aren't thrilling enough to get the pulse really racing.
    • 80 Metascore
    • 60 Critic Score
    As much as I want to commend Treyarch for essentially reducing Black Ops to fit on the Wii, it's impossible to engage with the game when so much of what's been lost is absolutely crucial to the overall experience.
    • 67 Metascore
    • 60 Critic Score
    In that image lies the appeal—and for some the off-putting twinge—of Oddworld: a bleak and black-hearted concoction, laced with snickering humour and shot through with hope.
    • 71 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 64 Metascore
    • 60 Critic Score
    On paper, Alpha Protocol sounds incredibly alluring, combining the best elements of the role-playing and action genres with a refreshing concept. In executing that concept, however, the game falls apart at the seams.
    • 71 Metascore
    • 60 Critic Score
    Basic crafting, unlockable abilities, exploration, and shootouts with looters all provide some structural complexities. But unfortunately, still hidden underneath that crust is an astonishingly boring apocalypse.
    • 61 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 71 Metascore
    • 60 Critic Score
    Basic crafting, unlockable abilities, exploration, and shootouts with looters all provide some structural complexities. But unfortunately, still hidden underneath that crust is an astonishingly boring apocalypse.
    • 66 Metascore
    • 60 Critic Score
    It's the sort of thing where I can't decided whether I think it's stupid or I think it's stupid but I love it.
    • 70 Metascore
    • 60 Critic Score
    There are two campaigns to play through, an extra series of 50 brief assignments to complete, and a smattering of new items and artworks to unlock; to this extent, the game is quite generous, but I think that most players would have preferred less content and more room to manoeuvre.
    • 64 Metascore
    • 60 Critic Score
    The Wii version, however, suffers from a point drop simply because it's a lazy port that's got no effort behind it. So, as with so many Final Fantasy games, Crystal Chronicles: Echoes of Time is one for the fans.
    • 70 Metascore
    • 60 Critic Score
    EA Sports UFC is simply ok when it should have been great. Considering how long it's been in development, and the breadth of content at EA's disposal, I can’t help but be disappointed by what’s on offer.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, Rag Doll Kung Fu comes across as something of a tech demo, the kind of thing you might expect Healey and co showed to Sony executives when trying to get LBP off the ground.
    • 74 Metascore
    • 60 Critic Score
    Despite some effort to make Reflex more than just another MX vs ATV game, it's ended up feeling very similar to what's gone before it.
    • 70 Metascore
    • 60 Critic Score
    This is a Batman game where it's kind of more fun when you're not Batman.
    • 62 Metascore
    • 60 Critic Score
    This rough port simply can't compete with the original PS2 games.
    • 57 Metascore
    • 60 Critic Score
    Unless you fall in love with the deathmatch modes, the main draw here is the two campaigns - and most gamers will be able to cut their way through both in under five hours. Even if you're a massive fan of the series, we'd advise you to approach this game with caution.
    • 67 Metascore
    • 60 Critic Score
    Alien Breed 2's major problem is that it feels dated. The gun-play is very simple and there's nothing clever bolted on top to make the game feel fresh. It's a smart looking game, and has some thrilling moments, but these days we expect more from our downloadable titles.
    • 69 Metascore
    • 60 Critic Score
    Badman isn't bad, it's just unnecessarily difficult, too complex and seemingly has a mind of its own.
    • 69 Metascore
    • 60 Critic Score
    So, there's little doubt that Ninja Gaiden 3 Razor's Edge is a superior game to Ninja Gaiden 3, but in a console market that's about to be assaulted by Dante, Raiden and even Kratos, it's seriously lacking in precision and balance. And considering the subject matter, you'd think that would be paramount.
    • 50 Metascore
    • 60 Critic Score
    Despite a lead character that isn't the most likeable we've come across and some pretty repetitive gameplay, X-Blades still manages to be decent fun.
    • 69 Metascore
    • 60 Critic Score
    Rare's piratical playground looks lovely, but you have to make a bit too much of your own fun. The sound and the fury of the waves is lovely, but for Sea of Thieves to be properly good it needs to give the players more to work with.
    • 75 Metascore
    • 60 Critic Score
    The shortness of the experience is very disappointing, especially as this is the last game in the series, and the lack of original music simply adds to the feeling that Me & My Katamari simply isn't the game it could have been.
    • 75 Metascore
    • 60 Critic Score
    A seductive art style, hazy synth sounds, and some well-designed puzzles give The Gardens Between a pleasant mood, but it doesn’t stay in the mind long after the credits.
    • 58 Metascore
    • 60 Critic Score
    With the strategising gone, all that's left is a poor narrative and mediocre shooting.
    • 65 Metascore
    • 60 Critic Score
    Opoona is stuck in a rather unfortunate position. The problem is that hardcore RPG fans looking for Wii RPGs will grow bored quite quickly and newcomers to the genre might not even want to play an RPG in the first place.
    • 60 Metascore
    • 60 Critic Score
    There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics. Buy if you're a mega fan, but avoid if you like your games with even a tiny amount of depth.
    • 67 Metascore
    • 60 Critic Score
    Shoots itself gruesomely in the foot by frequently diverting you away from its best bits. On the 360 it's also a visually inconsistent game: grand views of city squares impress, but you'll be battling blocky geometry and muddy textures alongside Nazis and Communists.
    • 60 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 75 Metascore
    • 60 Critic Score
    Sticker Star's lavish tapestry of neat touches keeps you pushing forwards in spite of the wonky puzzling and boring combat, and its vibrant, buoyant world marries so well with the script's deliciously wry take on Mario's classic tropes. It's just a real shame that the rest of the game feels paper thin.
    • 67 Metascore
    • 60 Critic Score
    Assassin's Creed Chronicles: China feels like an Assassin's Creed game without the sense of adventure and scope, and a Prince of Persia game without the cool platforming and exciting combat. That combination doesn't make for a bad game, with the brief campaign offering some entertainment, but it's difficult to get overly excited about.
    • 63 Metascore
    • 60 Critic Score
    With the strategising gone, all that's left is a poor narrative and mediocre shooting.
    • 64 Metascore
    • 60 Critic Score
    WRC 2 is a minor improvement on last year's game, but that isn't good enough. Other than the official WRC license all the game has going for it is a decent (but not brilliant) driving model. Everything else here feels dated and pales in comparison to numerous other games in the genre.
    • 79 Metascore
    • 60 Critic Score
    A middle of the road, B-tier serving of polygonal slop that, while decked out with some power fantasy-satisfying grand-scale combat, quickly turns into a repetitive slog with very little in the way of a meaningful pay off.
    • 58 Metascore
    • 60 Critic Score
    With the strategising gone, all that's left is a poor narrative and mediocre shooting.
    • 79 Metascore
    • 60 Critic Score
    In short bursts, it's everything you'd assume it would be, and if your expectations don't go any further than that you won't be disappointed. Ignore the (awful) narrative, shoot some fools and enjoy...As a total package, though, Wolfenstein continually feels disjointed and doesn't know exactly what it wants to be - the overall experience is jarring. And the boss fights suck...
    • 65 Metascore
    • 60 Critic Score
    WRC 2 is a minor improvement on last year's game, but that isn't good enough. Other than the official WRC license all the game has going for it is a decent (but not brilliant) driving model. Everything else here feels dated and pales in comparison to numerous other games in the genre.
    • 62 Metascore
    • 60 Critic Score
    It will be an incredibly dividing game though, with many people unable to forgive its considerable flaws, others completely taken in by the technology and others unsure what to think either way. We certainly felt the earth move but not in the way we'd hoped.
    • 71 Metascore
    • 60 Critic Score
    For those who have played the game to death on an older console, the 'Rebirth' mode and assorted other extras may offer enough incentive to drop the cash on it again, and for the ten people who are yet to play Resident Evil, it's certainly worth experiencing for the first time, despite its rather aged control scheme.
    • 55 Metascore
    • 60 Critic Score
    Start the Party's problem is that at £30 the content on offer feels too slight and the fun will start to run out a lot sooner than you'd like.
    • 71 Metascore
    • 60 Critic Score
    The challenge of Transference's puzzles tapers off, and there's little subtlety when it comes to certain themes, but great use of some grim audio make this a decent little horror game.
    • 57 Metascore
    • 60 Critic Score
    Ultimately there's not a whole lot to it, but if you can ignore the odd Kinect upset there's a competent brain training experience for those willing to embrace it.
    • 55 Metascore
    • 60 Critic Score
    It is unforgivable that a game should take three or four of your precious hours to get up to speed, but if that is something you can bear, then Alicia and the game she inhabits might be just what you're after.
    • 69 Metascore
    • 60 Critic Score
    The DJ system is unique and intuitive, the visuals well polished and, even with my rock/punk roots, the soundtrack is a commendable mix of uncensored beats. Nevertheless, the broken fighting mechanics and sluggish pacing are enough to keep this game from reaching true icon status.
    • 62 Metascore
    • 60 Critic Score
    With a license that seemed tailor made for the video game treatment and a competent developer (Grin, makers of the PC GRAW titles and the forthcoming Bionic Commando) in charge, there was a chance this would be something really rather good. What we ended up with is a perfectly passable, often enjoyable game, but not something that will be remembered once you've beaten it over the course of a few evenings.
    • 68 Metascore
    • 60 Critic Score
    WRC is the best racing game Milestone has put out in quite some time, but it's woefully lacking in terms of presentation. With racing games it's not just about an authentic driving model, as you need the in-game visuals to put you in the virtual driver's seat.
    • 70 Metascore
    • 60 Critic Score
    If you squint, you could be playing Outriders—with less satisfying shooting, granted, but with a superior world grafted onto the action.
    • 66 Metascore
    • 60 Critic Score
    WRC is the best racing game Milestone has put out in quite some time, but it's woefully lacking in terms of presentation. With racing games it's not just about an authentic driving model, as you need the in-game visuals to put you in the virtual driver's seat.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately Islands of Wakfu only currently supports two difficulty settings, Initiate and Goddess Mode – the latter of which removes the threat of death altogether.
    • 63 Metascore
    • 60 Critic Score
    A decent enough kid's game that certainly does a fair amount to distinguish itself, but in the end it is just another Pokemon style challenge.
    • 72 Metascore
    • 60 Critic Score
    So while Mario Party continues on its inevitable course for world domination in Japan, we're left scratching our heads. We'd rather be partying with Wario Ware Touched!
    • VideoGamer
    • 60 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 67 Metascore
    • 60 Critic Score
    This all sounds a bit doomy and dour, but the truth is that Operation Anchorage is neither brilliant nor terrible: it's simply a sidestep that doesn't quite work. It's linear, simplistic and extremely un-Fallouty, but it does have couple of decent items and it offers a fresh change of scenery.
    • 71 Metascore
    • 60 Critic Score
    Guilty Gear fans are going to be disappointed with Battle Fantasia, of that there is no doubt. Despite looking like it should be an incredibly hardcore fighter, what with the heavy anime-influence and Japanese voice work, it turns out that it's heavy on accessibility, with only the parry system requiring any practice.
    • 61 Metascore
    • 60 Critic Score
    A far bigger problem is simply the fact that the game gets boring all too quickly.
    • 67 Metascore
    • 60 Critic Score
    Feels like a hardened old-skool title wrapped up in some lavish next-gen visuals that have unfortunately lost much of their sparkle in the port to PS3. Annoyances with the difficulty spikes are likely to mar the enjoyment for a fair few players and it's hard to recommend this over the far more polished Xbox 360 game.
    • 54 Metascore
    • 60 Critic Score
    Despite its problems, Homefront: The Revolution isn't the disaster many would have anticipated, and it gets a lot right. If you're after a Far Cry game this year but don't want to throw sticks at mammoths, then it's worth checking out.
    • 76 Metascore
    • 60 Critic Score
    No-one seems to have quite figured out how to do these correctly, but Gunslinger's combo of using the sticks to position the draw hand and focus your target – as well as waiting for the right time to shoot – is pretty good. Much like the game as a whole then.
    • 76 Metascore
    • 60 Critic Score
    I want to like Plain Sight, I really do. It's effortlessly cool and carries off a unique concept with style and flair. Sadly though, I never found myself enjoying it all that much.
    • 76 Metascore
    • 60 Critic Score
    The elementary combat system is entertaining, but ultimately overshadowed by a hopelessly contrived plot. Mr Scratch's presence could have been something special, and it's regrettable that his performance is throwaway. As with the rest of the game, a lack of cohesion and clear thought from Remedy ensures American Nightmare feels like a missed opportunity.
    • 68 Metascore
    • 60 Critic Score
    The sensitive controls are a huge hurdle that needs to be crossed for newcomers, but existing fans of THQ's extreme sports series will soon ease into a competent handheld game.
    • 62 Metascore
    • 60 Critic Score
    Listen, it’s a Worms game. It’s the same as every other Worms game. It has exploding sheep and comedy regional accents. That’s the joke, take it or leave it.
    • 73 Metascore
    • 60 Critic Score
    The shock value of Ladykiller in a Bind's sex scenes wear off the more they occur, but that doesn't take away from the interesting manipulation game that sees you trying to gain votes from your classmates.
    • VideoGamer
    • 64 Metascore
    • 60 Critic Score
    Starts strongly, but soon fades into a slog through samey puzzles and ever-weaker environments.
    • 60 Metascore
    • 60 Critic Score
    Don't take those goggles off just yet. Some things change, but some things stay the same.
    • 71 Metascore
    • 60 Critic Score
    Mindless entertainment is all well and good but, at its worst, Shank's gameplay is as ugly as the underworld of thugs, drunks and violence that make up the game's universe.
    • 50 Metascore
    • 60 Critic Score
    Wolfenstein Cyberpilot's formulaic combat and missions underwhelm, but the premise and the novelty are intriguing, offering a fresh slant on a dark vision.
    • 75 Metascore
    • 60 Critic Score
    Mindless entertainment is all well and good but, at its worst, Shank's gameplay is as ugly as the underworld of thugs, drunks and violence that make up the game's universe.
    • 63 Metascore
    • 60 Critic Score
    It looks great and has more character than any sports game I've ever played, but its gameplay is too shallow and unrewarding to provide long-term entertainment.
    • 65 Metascore
    • 60 Critic Score
    On balance, the new Extinction map is probably the best thing here: cohesive and rewarding, it's everything the main game isn't these days.
    • 72 Metascore
    • 60 Critic Score
    Despite being an impressive achievement for the DS - just as the original game was earlier this year - we simply can't get on with the cramped control peripheral and tinny music.
    • 55 Metascore
    • 60 Critic Score
    Despite the fairly clunky gameplay mechanics, the so-so acting and the new character, you're still wandering around an island that you've spent hours watching on TV, doing things that you've seen characters do, which makes up for many of these problems.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors 9 still has the 'levelling hundreds of dudes without breaking a sweat' core loop so you feel like a badass, but the open world removes some of the depth. Fans can still enjoy, but it won't win any new hearts this time.
    • 64 Metascore
    • 60 Critic Score
    After EA's recent run of quality, it came as quite a shock that Undercover simply doesn't feel ready. The in-game performance is frankly terrible and one of the main event types is deeply flawed. We can't deny that there's still fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Resonance is an impressive achievement for its tiny indie developer: a vast and intriguing adventure game made mostly by one person, filled with mystery, and confronting issues a lot bigger than most games dare to touch. Keep that in mind and you might be able to forgive its missteps. I almost could. But not quite.
    • 84 Metascore
    • 60 Critic Score
    Games like The Walking Dead are rare, and if you've played the first episode you'll be compelled to pick up Starved for Help, but prepare for the possibility of frustration and at worst, incompletion.
    • 59 Metascore
    • 60 Critic Score
    Again, it’s a shame, because there’s good here, but it’s often buried beneath a quagmire of frustration...So, yes, this is a better game than its more powerful counterpart, but Lost World on the 3DS, despite a few excellent asides, remains a largely average, occasionally frustrating outing for Sonic. Again.
    • tbd Metascore
    • 60 Critic Score
    There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics. Buy if you're a mega fan, but avoid if you like your games with even a tiny amount of depth.
    • 64 Metascore
    • 60 Critic Score
    Frontier ultimately stands as a fun, polished motorcycle game bloated by its own free-to-play filler. It has plenty to offer – including some brilliantly spectacular visuals. Things are a little too repetitive, however, and something special is lost through Frontier’s particular capitalist make-up.
    • 58 Metascore
    • 60 Critic Score
    If you stick to multiplayer Maelstrom has a lot to offer but an abundance of basic flaws mean it's no challenge for the big boys of the genre.
    • 74 Metascore
    • 60 Critic Score
    This is pure throwback FPS fun, an updated take on the '97 3D Realms original. As such, the objectives are barely removed from that of the archetypal Doom: kill everything, find the key and get to the door.
    • 71 Metascore
    • 60 Critic Score
    Phantasy Star 0 doesn't quite live up to the memory of Phantasy Star Online from 2000, which if nothing else, highlights just how far the genre has come in the last ten years.
    • 69 Metascore
    • 60 Critic Score
    Nothing more than an occasionally attractive run of the mill FPS, backed up by a decent multiplayer mode that stands out due to the relative weakness the Wii has in this area.
    • 74 Metascore
    • 60 Critic Score
    The Thaumaturge shows plenty of promise, but lets itself down somewhat by failing to play to its strengths. Warsaw and its history and culture is a joy to experience when the game properly engages with it, but an insistent focus on a comparatively dull main story ultimately detracts from this for a fun yet frustrating experience.
    • 64 Metascore
    • 60 Critic Score
    White Knight Chronicles isn't a bad game; there's a decent amount of content on offer and some interesting innovations, but – and returning to this ongoing theme of expectation - it should have been something better.
    • 58 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 73 Metascore
    • 60 Critic Score
    Enjoyable enough, but overall it adds little to Revelations 2.
    • 72 Metascore
    • 60 Critic Score
    We can't help but feel that Burst Limit is an opportunity lost.
    • 77 Metascore
    • 60 Critic Score
    For every devilish puzzle that you crack, there's a moment of annoyance due to the clunky controls or slow character movement.
    • 75 Metascore
    • 60 Critic Score
    The gameplay is solid enough, but it just seems to be lacking effort, failing to make best use of the PSP hardware (multiplayer dogfights, but no online support) and not taking the series forward creatively.

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