VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 76 Metascore
    • 70 Critic Score
    RoboCop: Rogue City is a game dripping with love and appreciation of the source material, made by RoboCop fans, for RoboCop fans. But frustrating late game combat and clumsily resolved story beats raise questions of whether it's for everyone else, too.
    • 78 Metascore
    • 70 Critic Score
    A gritty and tough combat game that is both fun and rewarding. UFC 5 will keep you coming back until you are the champ.
    • 81 Metascore
    • 90 Critic Score
    Ghostrunner 2 is bottled mechanical magic, a blisteringly-paced celebration of movement where death is a rite of passage.
    • 74 Metascore
    • 80 Critic Score
    Cities Skylines 2 is a well-loved home that picks smart renovation over a sweeping revolution. With incredible visuals and immaculate detailing, few cities can eclipse this colossal effort in terms of sheer freedom and choice.
    • 90 Metascore
    • 100 Critic Score
    It's hard to find fault in a game that will no doubt have you hankering for a radioactive spider bite of your own. Reality being what it is, you’re better off playing Marvel’s Spider-Man 2 over and over again.
    • 75 Metascore
    • 80 Critic Score
    Lords of the Fallen is a game that wears its passion and love of the genre on its sleeve. A gorgeous world, gripping gameplay, enthralling bosses, and depthless worldbuilding persist in spite of some rough edges and a struggling sense of unique identity.
    • 74 Metascore
    • 40 Critic Score
    Total War Pharaoh is a fun game, but one that lacks ambition. It squanders its potential with meagre gameplay, story, soundtrack, and performance, and fails to add anything of note to the Total War series, or leave an impression of its identity.
    • 71 Metascore
    • 80 Critic Score
    Hard-hitting, fact-paced, and action-packed. NHL 24 has hit the sweet spot between challenging and enjoyable.
    • 57 Metascore
    • 50 Critic Score
    If Cricket 24 can capture the full essence and atmosphere from it's new licenses, the game can be elevated to new heights.
    • 76 Metascore
    • 70 Critic Score
    Despite its faults and playing it very safe, Assassin's Creed Mirage is a step in the right direction for Ubisoft, an exercise in concision and a solid attempt to rekindle what made early AC games memorable.
    • 83 Metascore
    • 90 Critic Score
    Forza Motorsport’s refined handling, next-gen visuals, and responsive physics tempt you with an accessible yet familiar thrill, especially when you avoid spiraling into a bend.
    • 88 Metascore
    • 80 Critic Score
    While Separate Ways plays it very safely, it is an easy recommendation for those who want some more Resident Evil 4 Remake in their lives.
    • 75 Metascore
    • 70 Critic Score
    The rating would be much higher if the game wasn't being held back by the prevailing bugs. The sky is the limit for FC once EA iron out the creases.
    • 66 Metascore
    • 80 Critic Score
    As any larcenist knows, all the best robberies begin discreetly before snowballing into a wild frenzy soundtracked to upbeat electronic music. Payday 3 does this with brimming style, before running away with the money.
    • 89 Metascore
    • 90 Critic Score
    Back with a vengeance, Phantom Liberty builds on the high notes of Cyberpunk 2077 to deliver a gripping storyline packed with both heartfelt moments and refined RPG systems.
    • 82 Metascore
    • 90 Critic Score
    With gorgeous next-gen visuals, spine-wringing combos, and new Kameo fighters, Mortal Kombat 1 is less a reboot and more an accessible yet fulfilling return to form.
    • 83 Metascore
    • 80 Critic Score
    Lies of P is a masterclass in utilising passion and inspiration to create something distinct. While its execution isn’t perfect, the enthralling grimdark world of Krat and the overall excellent gameplay make for a fun experience many Souls-like fans are sure to enjoy.
    • 85 Metascore
    • 90 Critic Score
    Starfield is the enchantment and wonder of space bottled and fleshed out into something grand and ambitious, thoughtful and attentive, janky at times, often funny, but always charming.
    • 87 Metascore
    • 80 Critic Score
    Stunning vistas paired with a stirring soundtrack and refined combat shoulder Sea of Stars, one of 2023’s most charming RPGs.
    • 65 Metascore
    • 60 Critic Score
    Immortals of Aveum has the potential to be great, with its fun and varied combat, but is ultimately let down by a lacklustre story, poor writing, unlikeable characters, and dull side content. The game frequently introduces interesting concepts, but repeatedly fails to capitalise on them, leaving behind an underwhelming mish-mash of underdeveloped mechanics and uninteresting story beats.
    • 86 Metascore
    • 100 Critic Score
    Armored Core 6 Fires of Rubicon is a masterful return to form for the series that incorporates the modern design philosophies of From Software. It’s a dystopian world with a brutally gorgeous aesthetic and refined gameplay elevated by exceptional boss battles. Any fan of the series new or old will find something to love.
    • 86 Metascore
    • 100 Critic Score
    Armored Core 6 Fires of Rubicon is a masterful return to form for the series that incorporates the modern design philosophies of From Software. It’s a dystopian world with a brutally gorgeous aesthetic, and refined gameplay elevated by exceptional boss battles. Any fan of the series new or old will find something to love in this title.
    • 65 Metascore
    • 80 Critic Score
    Overall, Madden 24 hits all the right spots with exciting gameplay, incredible graphics, and fun new game modes. It is extremely difficult to put the controller down regardless of its flaws.
    • 96 Metascore
    • 100 Critic Score
    Baldur’s Gate 3 gracefully spins atop a tightrope guided by dice rolls as it delivers the player-driven excellence of a tabletop road trip.
    • 70 Metascore
    • 70 Critic Score
    Stray Gods is at times a heartwarming and expertly crafted musical experience. However, certain narrative choices, along with some minor audio and performance issues, leave the game feeling like it could have spent a little more time in the oven.
    • 87 Metascore
    • 70 Critic Score
    Pikmin 4 is an incredibly charming and fun experience for the most part, but its new additions aren't quite revolutionary enough to stave off a feeling of repetitiveness in the later hours.
    • 79 Metascore
    • 80 Critic Score
    F1 Manager 2023 improves on its predecessor in every way possible, with new driver development attributes, sprint races, more depth in car part development, more driver tactics, realistic tyre degradation, a whole new mode full of real-life scenarios, and more. The downtime between races is still a little dull, but it's finally a worthy pickup for every Formula One fan.
    • 75 Metascore
    • 80 Critic Score
    Telltale’s entry to The Expanse feels like an obvious move. A world rife with conflict, character and violence is reimagined through the snarky and laser-focused lens of Camina Drummer - and it’s brimming with life and excitement. This carefully spun narrative buries the arbitrary action gameplay, and is totally worth the few hours you’ll need spare to sink this game.
    • 80 Metascore
    • 80 Critic Score
    Remnant 2 successfully evolves on its predecessor, isolating and expanding upon the best aspects to create a cohesive and challenging shooter experience, supplemented by stunningly designed environments and a unique story system. A cooperative game at heart, its single-player campaign takes a hit, but never enough to substantially detract from the game’s successes.
    • 81 Metascore
    • 80 Critic Score
    Jagged Alliance 3 is a worthy successor to the franchise that brings modern graphics and characters to life in engaging turn-based tactical combat. Its world is well-built and its supporting elements add much. But the game remains rough around the edges here and there, with a fairly standard storyline and a learning curve that could be more accessible.
    • 78 Metascore
    • 90 Critic Score
    Oxenfree 2: Lost Signals feels like an evolution of its predecessor. It presents us with a new perspective of both Edward’s Island and Camena that both add to the overall mystery of the paranormal world they reside in but also keep to the series’ down-to-earth storytelling.
    • 77 Metascore
    • 80 Critic Score
    The game isn’t above jolting you with the odd jump scare, but it’s far happier to politely trouble your sleep.
    • 64 Metascore
    • 70 Critic Score
    AEW Fight Forever title is a solid debut for the rapidly rising wrestling company, offering a healthy mix of gaming nostalgia and outright chaos. But whilst their debut title is a fun pickup for wrestling fans, unless Yuke’s keep on top of their updates, there are doubts as to whether this title will stand the test of time.
    • 87 Metascore
    • 70 Critic Score
    Final Fantasy 16 is a rich, visually arresting spectacle with engrossing set pieces let down by a bloated story and stifled combat.
    • 79 Metascore
    • 90 Critic Score
    Trepang2 is an excellent ultra-violent shooter that balances intensely satisfying combat and stealth gameplay with a tight, engaging narrative full of mystery. With perfect pacing, immersive boss fights and a thought-provoking ending, it achieves everything it aims for with the precision and technique of a super soldier.
    • 82 Metascore
    • 80 Critic Score
    F1 23 is a fast-paced thrill-ride plunging you into the extraordinary world of Formula One. Braking Point 2 is a huge success, and while other elements of the game have barely changed, the gameplay itself is as addictive as it is enthralling.
    • 78 Metascore
    • 70 Critic Score
    Though held back from greatness by gameplay flaws and performance issues, System Shock still presents a fascinating world and interesting story that'll be more than worth the effort for dedicated players.
    • 86 Metascore
    • 100 Critic Score
    Diablo 4 feels like the apex of the series, bringing together everything great about the previous entries. It isn't without its minor flaws, and the success of the endgame content is still up in the air, but for once Diablo has a gripping story, phenomenal graphics, and a gameplay loop that doesn't innovate too much but is certainly better than its predecessor.
    • 96 Metascore
    • 100 Critic Score
    Tears of the Kingdom is a masterpiece on all fronts. A consummate masterstroke of game design and worldbuilding, unrepentant in its pursuit of player freedom, well-deserving of a place among the greatest games of all time.
    • 73 Metascore
    • 80 Critic Score
    Lego 2K Drive is a breezy kart-like racing game with plenty of things to do, a unique twist in its customisation options and overall, the kind of fun you’d expect from a Lego game - although its microtransactions leave an uneasy taste in the mouth.
    • 85 Metascore
    • 90 Critic Score
    One of the best Star Wars games of all time, Jedi Survivor delivers on everything Fallen Order set up and then some. A space-faring epic full of twists and turns, with rock-solid combat, and a gorgeous universe holding numerous secrets mean the Jedi games are unmissable for any Star Wars fan.
    • 53 Metascore
    • 70 Critic Score
    Frankly, it’s a relief to see real neck-biters treated with the proper pulp care. Arkane Austin gets right to it: teeth, claws, and clear agendas.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2 is the loud, boisterous, vibrant cousin to Dying Light 2, with a meaty combat system, insufferable characters, and a much smaller but densely packed world.
    • 78 Metascore
    • 80 Critic Score
    There aren’t many boxing games around, unfortunately, and so while Creed: Rise to Glory – Championship Edition isn’t perfect, it’s a must-have for fans of the sport. But even PSVR 2 owners wanting a game that will give them a good workout should check it out, thanks to its demanding physicality. Whether you’re completing a training montage or going toe-to-toe with imposing opponents keen to knock your block off, this is a title that entertains, and exercises, in equal amounts.
    • 65 Metascore
    • 70 Critic Score
    Minecraft Legends is a worthy spin-off from the main game, but doesn't break any new ground in the real-time strategy genre, instead acting as an accessible entry point for the younger generation.
    • 70 Metascore
    • 80 Critic Score
    A strong, compelling narrative that's only made better by great visuals and superb voice acting.
    • 81 Metascore
    • 80 Critic Score
    WWE 2K23 isn't a revolution, but a welcome evolution to the series with just enough new features that are sure to please WWE fans and newcomers alike.
    • 80 Metascore
    • 70 Critic Score
    Wo Long: Fallen Dynasty is an engrossing, dense, and hard-fought slog, but nevertheless a slog weighed down by some heavy recycling and inconsistent difficulty.
    • 79 Metascore
    • 70 Critic Score
    Even when the trappings are more traditional, as they are in Return to Dreamland Deluxe, Kirby is Kirby. You get to the end with the distinct feeling that the tilts and tumbles haven’t stopped, that you haven’t quite pinned down its charm, and that you will be back, before too long, with an urge for more.
    • 86 Metascore
    • 90 Critic Score
    Complex systems are made simple, by committing their clutter to muscle memory, and play—good play, at any rate—requires that you, like Selene, ride its enigmatic loop.
    • 94 Metascore
    • 100 Critic Score
    God of War Ragnarok is a masterpiece, dense in its strewn spectacle and narrative bulk, nearly overwhelming in its vast scale.
    • 80 Metascore
    • 90 Critic Score
    Home to some of the most immersive experiences, detailed graphics, and engaging features in the sports game industry, NBA 2K23 has set the bar of excellence for what a world class sports game is truly made of. Though its clear-cut inconsistencies across the next and current generation editions diminishes its overall potential, NBA 2K23 has still risen to the top as one of the best sports games of the year.
    • 66 Metascore
    • 70 Critic Score
    In the end, Gotham Knights is, like the studio’s earlier contribution to the saga, Batman: Arkham Origins, a decent game haunted by the notion of not being the main event.
    • 82 Metascore
    • 90 Critic Score
    A Plague Tale: Requiem is a visually stunning and emotive fable that pierces through the noise of the most contested of release periods as a captivating triumph.
    • 76 Metascore
    • 70 Critic Score
    FIFA 23 is the best feeling football game currently on the market, the gameplay is much better this time around than it was in FIFA 22. It's just a shame the lack of attention to the single player game modes, and Pro Clubs, lets the rest of the game down.
    • 79 Metascore
    • 80 Critic Score
    Metal: Hellsinger merges rhythm, violence, and the fury-laden chugs of metal to create a unique kind of carnage that's a pleasure to conduct despite, at times, feeling repetitive.
    • 89 Metascore
    • 90 Critic Score
    The Last of Us Part I is a beautiful thing to behold, honouring your recollection by surpassing it.
    • tbd Metascore
    • 80 Critic Score
    From control to innovation, Madden 23 delivered one of its best full game experiences to date. However, a push for creativity has led to stark inconsistencies from year to year, leaving many unsatisfied with modes like Face of the Franchise.
    • 61 Metascore
    • 40 Critic Score
    The problem with the new Saints Row is not just that the characters are boring, or that the combat is by-the-numbers and benumbed by unempowering perks, but that the brief snatches of fun—the wingsuit deployed from a high rise, the hand-brake turn through a curtain of tyre smoke—are nothing new, and are done better in other games.
    • 83 Metascore
    • 80 Critic Score
    This is where Stray succeeds. It offers us delectable opportunities to act out the behaviour that so bewilders us, in very celebration of that bewilderment.
    • 74 Metascore
    • 40 Critic Score
    What we have here is a developer that is happy to nudge us with knowing jokes, but who doesn’t dare to frighten us. We might call it a Craven effort. As for the ending, there isn’t one—just a montage of postscripts, detailing the fates of the various characters. Only, we already know their fates, having been at least partially responsible for them. As the credits rolled, the sweetness of the humour had grown stale, and I felt distinctly unsated, though hardly hungry for more. I hate to say it, but Supermassive has made a Butterpop.
    • 69 Metascore
    • 70 Critic Score
    If you want a transporting reverie, a game you can slip into as if you had closed your eyes, then here it is. No trek required.
    • 82 Metascore
    • 60 Critic Score
    There just isn’t enough juice in the combat, the cover shooting, or the endless hoovering of collectibles.
    • 89 Metascore
    • 80 Critic Score
    What saves Norco is that the visions on offer belong as much to the imagined as the troublingly real.
    • 73 Metascore
    • 80 Critic Score
    You can sense, in Weird West, a developer both returning to his obsessions and toiling on a fresh frontier.
    • 85 Metascore
    • 80 Critic Score
    Despite its obvious muses, Tunic manages to rise above mere flattery, by paying deeper homage to the medium itself.
    • 75 Metascore
    • 70 Critic Score
    Most potent of all, there is a strain of urban fear running through its design—not of monsters but of the city itself as an isolating entity, rendering you unreachable.
    • 87 Metascore
    • 100 Critic Score
    Polyphony has delivered an airtight flight from the everyday, rich in escape yet rooted in anything but fantasy.
    • 65 Metascore
    • 60 Critic Score
    If only Dalcò, rather than honouring his heroine by smothering her search for truth in confounding gloom, had abided by her love of illumination.
    • 96 Metascore
    • 90 Critic Score
    There are no other dynamics quite like it in games; they acquaint us with an array of miseries and charge us money for the privilege.
    • 81 Metascore
    • 80 Critic Score
    Maybe the visions in Sifu lie in the traumatised mind of the main character, who remains more elusive than any of his foes. The game’s tagline ponders, “Is one life enough to know kung fu?” But, in the fractured figure of its hero, a deeper realisation occurs. It may not be enough to know yourself.
    • 84 Metascore
    • 70 Critic Score
    Whether OlliOlli World charms you or chafes at your patience will depend on your appetite for such whimsy.
    • 76 Metascore
    • 70 Critic Score
    Indeed, if, like me, you have a weakness for the zombie-hued, and for the sway and flail of first-person platforming, then Dying Light 2 is easy to recommend.
    • 71 Metascore
    • 50 Critic Score
    More than any other studio, Ubisoft is willing to mutate its existing IPs until they scarcely resemble what they once were.
    • 77 Metascore
    • 80 Critic Score
    Where Solar Ash goes from an intriguing ambient platformer to one of the year’s most fascinating releases is in its fixation on living as an act of being stuck.
    • 87 Metascore
    • 80 Critic Score
    With Halo Infinite, 343 Industries seems to want to break the cycle and start afresh. The irony is that it has done so by drawing closer to the past.
    • 73 Metascore
    • 70 Critic Score
    There remains about Pokémon Brilliant Diamond the glint of something far gone, and there is something warmly reassuring about the place.
    • 73 Metascore
    • 70 Critic Score
    There remains about Pokémon Brilliant Diamond the glint of something far gone, and there is something warmly reassuring about the place.
    • 54 Metascore
    • 60 Critic Score
    If these games shaped or changed you, you might find the notion of their being shaped and changed, in turn, an unwelcome one.
    • 73 Metascore
    • 70 Critic Score
    Its narrative is fractious and slight, compared to Sledgehammer’s previous work, but the chance for a chaotic, target-rich experience with friends exerts a stronger pull than usual.
    • 92 Metascore
    • 80 Critic Score
    It may well be more of the same, but Mexico beckons, ravishing the eye and devouring up the miles.
    • 80 Metascore
    • 70 Critic Score
    Where Marvel’s Guardians of the Galaxy proves most winsome, however, is in its twining of the intergalactic and the terrestrial.
    • 72 Metascore
    • 40 Critic Score
    If only House of Ashes were possessed with something malevolent enough to actually scare us; sadly, it commits a litany of sins, none of them original.
    • 74 Metascore
    • 70 Critic Score
    We have been given a finely tooled zombie shooter, but it lacks the power of the original. This has less to do with its diminished darkness—Left 4 Dead was a far gloomier ride, lit by the panicked sway of torches—and more to do with us. And with the years. There is plenty to enjoy here, and I heartily recommend it to any who relish killing the dead. But Turtle Rock Studios wants to take us back to another time, and it’s 2 Late 4 That.
    • 88 Metascore
    • 80 Critic Score
    Where the studio succeeds—and where Metroid Dread elevates from noble and flawed effort to inspired riff—is in its embrace of the unreachable.
    • 73 Metascore
    • 50 Critic Score
    As it happens, though I played for much longer, I had had more than my fill after the first four hours, with no desire to venture back in. Strange to tell, I mourn the very things—the scalable vantages, the unlockable skills—that Ubisoft has left behind for the sake of freshness.
    • 81 Metascore
    • 70 Critic Score
    Whether you demand more than comfort from your games will inform the way you see Kena: Bridge of Spirits; is it merely a graphically sumptuous example of design that you wish we would leave behind, or is it a vivifying tribute to a rich precursor legacy?
    • 71 Metascore
    • 70 Critic Score
    It offers an otherworldly break from the busyness of life, and, when you do return to Earth, you will do so with a smooth landing, and without stress.
    • 60 Metascore
    • 50 Critic Score
    In an odd way, then, Glass Bottom Games has captured the truth of the situation; contrary to its mission of cuteness, it has made a game that feels hollow-boned, caged by unflattering mechanics.
    • 88 Metascore
    • 80 Critic Score
    If there is something lacking in Deathloop, it has to do with emotional staying power. As one egghead, in a scratchy projector film, began to unreel the mythology (“Long ago, the isle of Blackreef experienced a cataclysmic event which tore the fabric of”—and so forth), I realised that I couldn’t care less. Blackreef can go hang. I suspect that the only things that will stick with me—the only things coated with enough Residuum to survive a hard reset—are Colt and Julianna. And maybe that isn’t all bad news. I may replay it at some point, and when I do I’ll be even more like Colt, waking on a beach with the vague prickle of familiarity, and the need to break free.
    • 81 Metascore
    • 70 Critic Score
    True Colors is the best game in the series since Before the Storm, and it will satisfy your narrative craving for a time.
    • 80 Metascore
    • 50 Critic Score
    The lack of challenge in The Artful Escape, not just in its play but in its emotional texture, somewhat shreds the odyssey.
    • 75 Metascore
    • 70 Critic Score
    Grasshopper jumbles together the conventions of the hack and slash with a slew of other ideas, and, if it all hangs together, it’s precisely because of the Hang: the relaxed air of logorrhea and pop cultural reference that wafts through it.
    • 72 Metascore
    • 50 Critic Score
    There are, of course, multiple endings, and the minutes leading up to each resolution can be flavoured with violence and revelation, or laced with deceit. The question is: Do we care?
    • 87 Metascore
    • 80 Critic Score
    The sequel, by definition, cannot pack the same shock, but it arrives bearing new gifts.
    • 70 Metascore
    • 60 Critic Score
    If you squint, you could be playing Outriders—with less satisfying shooting, granted, but with a superior world grafted onto the action.
    • 74 Metascore
    • 80 Critic Score
    Art of Rally is that rarest of things: the video game as essay. Now and then, the medium throws up chewy cogitations on the nature of choice and of play—usually so inward-gazing as to cause neck ache—and you feel like saying, “Would you kindly shut up, and let me get back to it.” But the developers have instead filed a report on something they love, taking the delicious murk of their favoured sport, scouring it clean, and schooling us lightly in its history. The danger of doing that, of course, is in boring us, but Art of Rally, while a glittering reflection, is anything but dull. To do something dangerous with style may be art, but Funselektor has done something dangerous with art, and arrived at pure style.
    • 65 Metascore
    • 60 Critic Score
    Last Stop is most enjoyable when it isn’t going anywhere. The end of each episode may hook you with a cliffhanger, but, when you look back on the game, the story fails to hang around. Instead, the scenes that stick in the memory don’t mean much at all.
    • 68 Metascore
    • 50 Critic Score
    In The Ascent, which offers a menu of main and side missions and runs to over twenty hours, there is only one strategy: shoot those in front of you until they are in front of you no longer. True, we get the standard stream of skill points, to feed into our preferred areas: aim, balance, movement speed, etc. And you can upgrade your cyberdeck, the better to melt the circuits of enemies and locked doors. But it all comes back to open-plan gunning, and it takes more than ballistics to persuade us of real freedom.
    • 81 Metascore
    • 90 Critic Score
    It’s not quite that I had forgotten how good it was—more that I needed the intervening years to realise it.

Top Trailers