VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 82 Metascore
    • 70 Critic Score
    The humour is thankfully intact, but the mysteries grow as ornate and heavily threaded as Sholmes’s overcoat.
    • 81 Metascore
    • 80 Critic Score
    Wings of Ruin may not make a hardened hunter of you, but nor does it want to. It would rather bring you along for its own wondrous ride.
    • 87 Metascore
    • 80 Critic Score
    Chicory: A Colorful Tale is bound to the template set forth by The Legend of Zelda, but, rather than offering reflexive glibness, or inking the affair with irony, its critique wraps warmly around its subject, like a scarf.
    • 66 Metascore
    • 60 Critic Score
    It’s to Flight School Studio’s credit that, though the clashes at the game’s core left me underwhelmed, the whole thing didn’t feel hollowed-out. This is down to Annika, who sits at its heart and drives it on.
    • 80 Metascore
    • 70 Critic Score
    If I didn’t feel the sugary twinge of sentiment in Alba: A Wildlife Adventure, it is down to its pastel starkness.
    • 88 Metascore
    • 80 Critic Score
    Even if you have your doubts, it’s difficult not to smile at the graphical and cinematic fireworks on display; Sony ordered a parade for the PS5, and Insomniac has served it to us. The arsenal has been upped, and size, it turns out, does matter.
    • 66 Metascore
    • 70 Critic Score
    The fun of playing these games, especially these days, lies in the director, Ryuchi Nishizawa, whose approach to genre was one of precise and genial disregard.
    • 64 Metascore
    • 70 Critic Score
    If the DNA of Biomutant sparks a re-evolution of some of the genre’s dull spots, perhaps we can forgive the dull spots present here.
    • 79 Metascore
    • 70 Critic Score
    Though it comes with a crop of upgrades, and its graphics have been brushed to a smooth shine, what it offers, despite its title, is the joy of the old.
    • 84 Metascore
    • 50 Critic Score
    Reaching the credits, I sat back, exhausted and disappointed at where the series had ended up.
    • 86 Metascore
    • 90 Critic Score
    Complex systems are made simple, by committing their clutter to muscle memory, and play—good play, at any rate—requires that you, like Selene, ride its enigmatic loop.
    • 83 Metascore
    • 60 Critic Score
    Taro’s approach is of a restless rarity; he swaps genres as though trying to scratch an itch.
    • 67 Metascore
    • 60 Critic Score
    In that image lies the appeal—and for some the off-putting twinge—of Oddworld: a bleak and black-hearted concoction, laced with snickering humour and shot through with hope.
    • 73 Metascore
    • 50 Critic Score
    The best time I had with the game was a ten-minute stretch that contained (a) no crashes or bugs, (b) the right level and world tier—essentially, a measure of enemy toughness—and (c) a harmony of tactics, sorcery, and gunfire.
    • 51 Metascore
    • 20 Critic Score
    If only Naka, staying true to form, had given the whole thing a dose of high speed; his work only holds together when it hurtles past our eyes, growing vivid with velocity.
    • 88 Metascore
    • 80 Critic Score
    There is enough fun available for those who are happy to muddle through, and the winning combination of Wirebug and Palamute adds enough zip to each fight that you can swing over much of its more intricate baggage. Whether that counts for or against the game, I still haven’t decided; fortunately, no small measure of its power lies outside the combat, patrolling the glittering plains, and down in Kamura, amid the cats. It’s more than steel and hunters.
    • 70 Metascore
    • 60 Critic Score
    The puzzles compel, while the narrative stalls, and there is something worthy in that mismatch. I only wish that breakup at its core yielded something worth holding on to.
    • 82 Metascore
    • 70 Critic Score
    It’s worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish.
    • 75 Metascore
    • 70 Critic Score
    We get a story whose late twists are telegraphed within the first hour or so, and an ending drenched with homage to the Shape of Water. The journey, however, is worth taking. I relished the spectacle of a stranded ship, its hull gashed with Godzilla-sized claw marks. And, in the wavering depths of a dream sequence, Norah swimming down towards a pair of glowing eyes. Still, that sort of thing is par for the course, when you’re in Lovecraftland. What rescues the game from the descent into cliché isn’t a rise to sanity. Nor is it the call of the sea. It’s Harry. You believe in Norah because she believes in him, and even when the plot goes bats you want to see them back together. Who would have thought that the solution to madness might be marriage? Thanks, Old Pal.
    • 71 Metascore
    • 50 Critic Score
    Bloober Team has summoned a rich atmosphere, under all that writing, and one or two sequences offer glimpses of a purer game.
    • 84 Metascore
    • 70 Critic Score
    As much as Hitman III was a pleasure to play, it left me longing for the mood of the old games—for that European concoction of sirens and splashing rain, drenched in Jesper Kyd’s cold scores. I’m as excited as anyone for Project 007, but I wonder how long we will be left looking for 47—a wraith in a red tie, who has proven elusive enough to slip IO’s grasp.
    • 57 Metascore
    • 80 Critic Score
    The troubled launch and the shoddy state of the last-gen versions will hurt nobody more intensely than the artists and developers, who may well have come to resemble the characters of their own creation—frazzled, fused to their computers, and wired into the limbo of non-stop work.
    • 76 Metascore
    • 70 Critic Score
    What I didn’t expect from the new Call of Duty was downtime, and the suggestion, at least in the first half, that guns, while great for going in blazing, can provide just as potent a thrill when holstered.
    • 77 Metascore
    • 70 Critic Score
    I would prescribe The Pathless to anyone feeling numbed and locked by our days of inanition; it’s perfect if you feel your home becoming an isle on the edge of the world.
    • 79 Metascore
    • 80 Critic Score
    Where Sackboy: A big Adventure proves most winsome isn’t in its play but in the surfeit of its surrounding glitter.
    • 92 Metascore
    • 90 Critic Score
    If you wish to see what your new console can do, this is the game to get; it provides the most whimper for your buck.
    • 83 Metascore
    • 90 Critic Score
    The developer, SIE Japan Studio, has forged a platformer from the same blend of delirium and precision that blows through Super Mario, and then filled it with fossils.
    • 65 Metascore
    • 60 Critic Score
    Far more than the combat—whose charm ebbs away on a tide of repetition after the first few hours—the draw of The Falconeer is its suggestion that, while we may be shaped by our stories, they don’t pin us down, that the mere act of living is to take flight from the past.
    • 80 Metascore
    • 60 Critic Score
    Sadly, that string of hours, spent clambering up towers and defogging the map, bounding across the fields in a hopeful, happy loop, was the last of the fun on offer.
    • 85 Metascore
    • 80 Critic Score
    The developer, Insomniac Games, has a similar storytelling confidence to that of Naughty Dog—a natural cinematic ease, bolstered by money and technology, which gives equal weight to ground-level struggles as to those beyond the rooftops.
    • 84 Metascore
    • 90 Critic Score
    This is the crux of Yakuza: Like a Dragon. It is fascinated by the way that games lurk at the soft verges of life, vesting our days with dreams.
    • 70 Metascore
    • 50 Critic Score
    Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
    • 75 Metascore
    • 70 Critic Score
    In the earlier, sandy hours, that restlessness is a boon—the work of a developer surveying the drier sweeps of a genre and divining a bright pool of ideas.
    • 70 Metascore
    • 60 Critic Score
    It was clearly forged from a love of Solitaire, and even its failures feel like restless, riffled expressions of that love.
    • 85 Metascore
    • 60 Critic Score
    Whatever the antic designs of Dr. Tropy, there is a deeper story here, and it’s one that centres on a far sadder subject: it’s about time.
    • 79 Metascore
    • 70 Critic Score
    You could argue that Squadrons breaks no fresh ground, that it is merely the latest in a prized patch of genre; but the ground, fresh or otherwise, was left behind long ago, and being the latest is no bad thing.
    • 76 Metascore
    • 70 Critic Score
    It’s in the art direction of the Definitive Edition, led by Petr Motejzik, that you catch the developers’ obsessions: their love of long-coated ne’er do wells; of chrome shining through the wet; and of crime fiction, free of the emotional collateral and ruin of real crime.
    • 89 Metascore
    • 80 Critic Score
    The new studios pay both respect and homage to the original releases by valuing their clarity above all else.
    • 67 Metascore
    • 70 Critic Score
    There may well be the feeling of a missed opportunity here, but no matter. Almost worthy is still pretty good.
    • 64 Metascore
    • 70 Critic Score
    The more I played the less the goings-on of the narrative bothered me, and the more I relished the wavelike rhythm of the action: the roll and crash of sailing and breaking to alight for supplies.
    • 67 Metascore
    • 70 Critic Score
    What’s on offer here is a version of what would only have been available, back then, from a top-flight studio; a haven for those who crave a hit of Tartakovsky; and a hack-and-slash hardly ahead of the curve but happy to polish the past.
    • 84 Metascore
    • 80 Critic Score
    Blending both adventure and management sim, the player cares for these characters and wanders into the wonder of this world, which lights up with each new island discovered. It explores the role of both parties in death; is it the responsibility of the spirit or the Spiritfarer to sew together the uncomfortable threads of loss?
    • 76 Metascore
    • 70 Critic Score
    If you’re willing to devote a weekend to its mood of windbitten despondency (it’s only fifteen or so hours long), you will not emerge from Mortal Shell unrewarded.
    • 64 Metascore
    • 60 Critic Score
    The designs of Elizabeth’s family aren’t so much foreshadowed as foreshouted, and the plot soon wavers off-key and winds up shipwrecked. But something about it hangs around, like the hum of an unsettling tune.
    • 60 Metascore
    • 10 Critic Score
    Fight Crab shares a lot of similarities with the glorious gladiatorial battles of Ancient Rome, which were what made primary school history lessons actually fun. Though, like the sporting spectacle, it might not be everyone's cup of tea.
    • 70 Metascore
    • 70 Critic Score
    I would recommend the remake to anyone with a nostalgic thirst for the original, but so, too, to those that like their laughs with a dark bite.
    • 75 Metascore
    • 70 Critic Score
    Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.
    • 81 Metascore
    • 90 Critic Score
    The story of Necrobarista isn't lost in its bold anime-inspired style and maximalist presentation. These elements mix and swirl together like a cup of damned good coffee.
    • 83 Metascore
    • 80 Critic Score
    The game may never have been as sweet as it was in the first of the three main areas, but, to its credit, that’s because I was swept along by the story.
    • 71 Metascore
    • 70 Critic Score
    Where Little Orpheus differs from its predecessors, and what marks it as a curious mobile game, is that you appreciate it most when you aren’t playing.
    • 62 Metascore
    • 70 Critic Score
    Disintegration poses interesting questions about how we will define the human experience in a recognisable future. It's not going to answer those questions, sadly, but the gameplay is so creatively rewarding and satisfying. Plus, cool robots.
    • 93 Metascore
    • 90 Critic Score
    Where it succeeds isn’t in how close it scrapes to the level of prestige TV, or to films. Its coup is not, “Look how closely we can make games resemble highbrow art.” It’s more, “Look what previously fenced-off realms we can get interactivity into."
    • 65 Metascore
    • 70 Critic Score
    As with the rest of the game, outside of the more focused platform sequences, I was boosted through by the breezy mood more than anything else. Skelattack is a masterpiece in the art of the pleasant.
    • 71 Metascore
    • 70 Critic Score
    The chief pleasures on offer are those of the power fantasy and of the newly burgeoning subgenre that we might call the zoological misadventure.
    • 82 Metascore
    • 80 Critic Score
    It rarely swells beyond the sum of its parts; with parts as precision-tooled as this, it doesn’t need to.
    • 78 Metascore
    • 80 Critic Score
    John Wick Hex could have been a number of different games, none of them as strange and satisfying as this.
    • 82 Metascore
    • 80 Critic Score
    When the credits rolled, I felt better, gunning for action, as if life were a thing to rage through with a smile on your face. How often does that happen?
    • 77 Metascore
    • 70 Critic Score
    Does it succeed? Well, I don’t know—I’m not an astronaut—but I can report that it has a pleasing gravity.
    • 74 Metascore
    • 70 Critic Score
    Pack up your troubles in your old kit bag, but don't drop them in the sea, and mind out for the runaway chickens, and remember to lift with your noodley arms rather than your legs.
    • 87 Metascore
    • 80 Critic Score
    As a result of magnifying such a comparably miniscule portion of play, the pacing in the remake lumbers. Still, the prospect of leaving planet Earth for a few hours comes at a premium in our present moment.
    • 75 Metascore
    • 70 Critic Score
    As the mission wears on, its conceit gathers cobwebs, but do we always need to be blown away?
    • 79 Metascore
    • 80 Critic Score
    Resident Evil 3 is a play for our imagination as much as our memory. It understands that the fear we felt long ago didn’t fade; it took root in our brains and mutated into myth. And this is what it might look like.
    • 85 Metascore
    • 80 Critic Score
    With Nioh 2, Team Ninja has done a better job than anyone else at making smart innovations to a treasured design template.
    • 87 Metascore
    • 80 Critic Score
    It’s only when you stop playing, feeling somehow frazzled, energised, and jittery, that you realise the game has as much in common with the audiovisual arts as it does with a double-shot of espresso.
    • 90 Metascore
    • 90 Critic Score
    Animal Crossing: New Horizons is beautiful and peaceful, offering safe harbour from the stresses of everyday life. There’s so much to do and so much to see, so what’s wrong with making a back seat?
    • 90 Metascore
    • 90 Critic Score
    In the beauty stakes and beyond, there are very few, in the rarefied realms of indie or AAA, who can challenge it.
    • 89 Metascore
    • 80 Critic Score
    Dreams is devoted to the realisation of exciting wishes, and with it Media Molecule has its defining, if not quite definable, game.
    • 88 Metascore
    • 80 Critic Score
    Those intoxicated by the game’s dreamy brew may argue that there are no detours—that, like the Zero, you’re either on it or you’re not. If you’re anything like me and Conway, however, you’ll be somewhere in-between.
    • 59 Metascore
    • 50 Critic Score
    Tactics is for those who’ve watched The Dark Crystal, but it doesn’t hold a candle to the depth and richness of the show. You should give that a go, though. I know it’s got Muppets in it. It’s still good.
    • 77 Metascore
    • 70 Critic Score
    You could consider the game’s numerous glitches as a kind of meta-contribution to this aesthetic, but, having laboured through a number of instances where my HUD was obscured by the lingering letterbox format of the kill cam, or where I have been inexplicably insta-killed, I have come to the conclusion that I would prefer a patch.
    • 76 Metascore
    • 70 Critic Score
    It’s a game of MacGuffins, so to speak—what you’re doing and why you’re doing it is inessential to the joys and the juice on offer.
    • 72 Metascore
    • 50 Critic Score
    Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
    • 79 Metascore
    • 60 Critic Score
    It isn’t that we miss the mists of Arcadia Bay specifically, or that we long to retread old ground; it’s the slow etching of stories, scattered with care.
    • 67 Metascore
    • 80 Critic Score
    With Shenmue III, we are offered a glimpse into a gifted mind, constantly turning the everyday into play.
    • 80 Metascore
    • 90 Critic Score
    Pokémon Sword and Shield is a bold move into a new generation. There are technical hiccups, but those pale in comparison to the bustling Wild Area and the charming Gen 8 additions.
    • 80 Metascore
    • 90 Critic Score
    Pokémon Sword and Shield is a bold move into a new generation. There are technical hiccups, but those pale in comparison to the bustling Wild Area and the charming Gen 8 additions.
    • 80 Metascore
    • 90 Critic Score
    Pokémon Sword and Shield is a bold move into a new generation. There are technical hiccups, but those pale in comparison to the bustling Wild Area and the charming Gen 8 additions.
    • 79 Metascore
    • 80 Critic Score
    Star Wars Jedi: Fallen Order has a string of wisely chosen influences, and it delivers on the long-overdue promise of a fun Jedi action-adventure. Bugs and design wrinkles irritate.
    • 69 Metascore
    • 70 Critic Score
    A fun collection of events, Mario & Sonic at the Olympic Games Tokyo 2020 has some chaff amongst the wheat, but overall, this an entertaining package that will no doubt be a party favourite.
    • 82 Metascore
    • 80 Critic Score
    Death Stranding is filled with things that must be seen, a sprawling, genre-spanning sci-fi adventure from a developer like no other. It's tackier clumps of writing and stunt casting seem overwrought, but its direction and its stars shine brightest.
    • 80 Metascore
    • 70 Critic Score
    Call of Duty: Modern Warfare’s campaign is more throwaway blockbuster than challenging look at conflict, but its mission variety makes for an enjoyable few hours. And even with the disappointing Spec Ops, a wealth of entertaining multiplayer modes makes this a worthwhile addition to any Call of Duty fan’s collection.
    • 86 Metascore
    • 80 Critic Score
    Luigi's Mansion 3 is a beautifully animated adventure with satisfying puzzles and gadgets; it suffers slightly for its length, but a deep well of charm and humour win the day.
    • 85 Metascore
    • 90 Critic Score
    The Outer Worlds is a kooky space opera with beautiful aesthetics, a deeply engaging cast of characters, and a tightly focused storyline. Kick the hornets' nest, smoke the insects out, or sneak past: your choice might just topple a mega-corporation or two.
    • 67 Metascore
    • 70 Critic Score
    An accomplished, excellent remake hampered only by some dated game design, MediEvil is a marvellously macabre medley of mayhem and mirth.
    • tbd Metascore
    • 70 Critic Score
    If you’ve got a mind for puzzles, Kine is great. If you’re into the narrative, Kine might make you feel like an afterthought.
    • 83 Metascore
    • Critic Score
    A fitness game that actually works, Ring Fit Adventure is colourful, fun, and offers a comprehensive workout.
    • 87 Metascore
    • 90 Critic Score
    Link’s Awakening is happy to be history, and it defies you not to be, as well.
    • 65 Metascore
    • 80 Critic Score
    The Bradwell Conspiracy is a quiet exploration of resistance under capitalism, and the repercussions of a 'better' world. The environments are extravagantly detailed and the puzzles become increasingly intricate, towards a denouement that's shocking yet grounded in our own experiences.
    • 56 Metascore
    • 70 Critic Score
    It’s easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It’s a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.
    • 75 Metascore
    • 70 Critic Score
    At times, Concrete Genie can be a little too pleasant, which makes the action-packed conclusion really jarring. Still, the contrast between Ash's fantasy and his reality is truly stunning.
    • 76 Metascore
    • 80 Critic Score
    Neo Cab is a captivating exploration of a cyberpunk city, not including the pretty visuals and ambient synth soundtrack. However, its satellite stories gripped me and the core narrative feels like a detour.
    • 70 Metascore
    • 50 Critic Score
    I can’t speak for anime fans, but die-hard FromSoftware devotees, as well as those who thirst for a really good vampire game – currently a malnourished bunch – are both parishes to which I belong. And I suspect both will wish for more bite.
    • 71 Metascore
    • 60 Critic Score
    The Sojourn is a well-made puzzle game with a firm challenge and fresh mechanics layered in throughout, but the symbolism draped over it all is vague and boring.
    • 78 Metascore
    • 70 Critic Score
    Best enjoyed at a breezy remove, Borderlands 3 provides a punchy shooting experience, a massive open world, and some eye-rolling, adolescent humour.
    • 81 Metascore
    • 80 Critic Score
    Untitled Goose Game encapsulates the pleasure in poking fun without ever turning nasty. And you're a goose, which is great.
    • 84 Metascore
    • 90 Critic Score
    Everything works in concert in Sayonara Wild Hearts. It’s sublime.
    • 78 Metascore
    • 70 Critic Score
    A formulaic Metroidvania with satisfying combat and a thick mood in the air, Blasphemous uses its pixel art style and fixation on religious iconography to establish a powerful vision of a forsaken world.
    • 51 Metascore
    • 60 Critic Score
    Headspun is intriguing and takes creative risks by blending genres together. It's a shame about those few missing links.
    • 84 Metascore
    • 80 Critic Score
    The Coalition has slightly fiddled with the formula, and whilst some adjustments need to be refined for future entries, Gears 5 is ultimately the gorgeous third-person shooter you want it to be.

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