VGC's Scores

  • Games
For 386 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 31 out of 386
395 game reviews
    • 90 Metascore
    • 60 Critic Score
    Hollow Knight: Silksong is caught in a web of trying to bind two conflicting genres together, with the expectations and norms of each half damaging the other. The beauty of its art design and precise, joyful feel of its movement are inarguable wonders, but the tiring and demotivating nature of its sadistic approach to challenge ripples throughout the entire experience of exploration and combat. It's more of what was good about Hollow Knight, but it failed to avoid some very clear pitfalls in design on its long path to release.
    • 87 Metascore
    • 60 Critic Score
    If you can suffer through the clunky menus, endless dull dialogue and 100 visits to the cafe, then there’s an excellent racing game somewhere hidden in Gran Turismo 7. It’s baffling that the game does its best to impede you from getting to the track, but when you actually get there, there’s a lot of fun to be had.
    • 85 Metascore
    • 60 Critic Score
    Despite some ambitious ideas, beneath the surface Echoes of Wisdom is surprisingly uneven Zelda adventure. Few of its headline mechanics are utilised to their potential which means that, while enjoyable and charming, it ultimately feels less essential than other modern 2D entries.
    • 85 Metascore
    • 60 Critic Score
    Iron Man VR feels far more at home on the Quest 2 because the nature of its action is best suited to untethered play. There are still some issues with the game itself, however, that mean that even though we recommend it, we don't do so wholeheartedly.
    • 84 Metascore
    • 60 Critic Score
    As long as you don’t mind a bit of mindless and aimless wandering, Lil Gator Game is a laid back and relaxing platformer (if a short one) that’s ably carried by its brilliantly funny dialogue.
    • 84 Metascore
    • 60 Critic Score
    For all the deafening noise and fury of its street battles and set-pieces, The Division 2 is, at heart, a game of co-operative tidying up with incrementally better guns.
    • 83 Metascore
    • 60 Critic Score
    Sucker Punch’s Kurosawa homage has atmosphere and sharp combat, but it's weighed down by the genre’s more perfunctory tropes.
    • 83 Metascore
    • 60 Critic Score
    While it’s weird to see Nintendo deliver such a safe sequel, there’s no denying the continued pull of Splatoon’s splotchy skirmishes. Seasoned inklings can dive straight in; casual dabblers might find it a bit bare.
    • 82 Metascore
    • 60 Critic Score
    A bloated, showy post-apocalyptic melodrama that makes a meal of some engrossing mechanics and themes.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age: The Veilguard feels like BioWare playing it too safe. While it nails what it does best, like the excellent cast and interpersonal relationships, from a gameplay perspective it feels out of date.
    • 81 Metascore
    • 60 Critic Score
    As a sequel, The Outer Worlds 2 doesn't strive to reinvent its past foundation and does little to stand out in the RPG genre. If you're looking for new toys to play with, you'll find plenty of weapons and a much-improved gunplay to boot. Just don't expect to carry many memories of your time in Arcadia with you.
    • 81 Metascore
    • 60 Critic Score
    Hellblade 2 is a mechanically dated game carried along by its incredible presentational flair. For a game shown alongside the debut of Series X, it's not reflective of the story Xbox is trying to tell with its first party. As a result, it's disappointing.
    • 81 Metascore
    • 60 Critic Score
    Kena: Bridge of Spirits is a completely inoffensive, if somewhat bland adventure that will mildly entertain for the duration of its runtime, but won’t live long in the memory.
    • 80 Metascore
    • 60 Critic Score
    Fire Emblem Engage is a great strategy game, but we don’t think it’s a great modern Fire Emblem game. Whether the reverence for the social elements of Three Houses came as a surprise to the team or not, the dearth of those moments in Engage makes it feel like it’s missing half of its core at times.
    • 80 Metascore
    • 60 Critic Score
    Bayonetta Origins sometimes feels like an idea half explored. In combat, two sets of fists are better than one, but adventuring never ignites in the same way. There’s a level of invention and style we’ve come to expect from the studio, but this isn’t quite Pure Platinum.
    • 80 Metascore
    • 60 Critic Score
    More of a side-step than an evolution from Nioh 2, Wo Long is inventive and an adventure worth taking even if it’s technically suspect on PS5, but won’t live massively long in the memory once you’ve slain your final boss.
    • 80 Metascore
    • 60 Critic Score
    The Origami King contains some of the series’ standout moments – almost all of them related to its enjoyable script and wonderful, varied environments – but it also frustrates with some disappointing new features and all-too-familiar missteps.
    • 80 Metascore
    • 60 Critic Score
    Judgment is plenty entertaining, but it is just a muted Yakuza game in disguise. And after so many games of smashing faces into concrete, we hoped for a little more than that.
    • 79 Metascore
    • 60 Critic Score
    In the last few years, there has been a lot of pent up demand for a single-player centric game like this and hopefully, Respawn will be allowed to explore some of its better ideas in a future release.
    • 79 Metascore
    • 60 Critic Score
    As a whole, Final Fantasy XIV: Dawntrail is a stronger start to the next ten years of the game than we expected. But that doesn't make it immune to key criticisms. The game has come a long way, and there's only so much you can expect to change again without a full-blown sequel. Even still, the highs and lows felt too much like a literal rollercoaster over the 2+ weeks of evenings it took to power through its story content.
    • 79 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins will offer enough for fans, but won't blow the minds of new players or series regulars. The scale of the game's battle and rock solid performance are impressive, but there's little to write home about outside of that.
    • 79 Metascore
    • 60 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is an amusing, if underwhelming way to kill time before Yakuza 9, but considering the speed at which RGG is releasing new games in the series, you probably don't have to wait that long for the next traditional entry.
    • 78 Metascore
    • 60 Critic Score
    A hugely entertaining love letter to Breath of the Wild let down by uneven performance that scuppers the game’s ludicrous highs.
    • 78 Metascore
    • 60 Critic Score
    Metroid Prime 4: Beyond feels like a game stuck between two worlds. When it’s emulating previous entries, Beyond is a blast, with excellent boss battles, and some truly gorgeous environments to explore. But this is eventually bogged down by out-of-place additions, awkward storytelling, and overly aggressive hand-holding that spoils the discovery.
    • 78 Metascore
    • 60 Critic Score
    This game should go down as one of the best sports games ever, instead it's a chilling reminder of the chokehold microtransactions have over the genre.
    • 78 Metascore
    • 60 Critic Score
    Crisis Core Reunion has plenty to offer as a remaster, with improved visuals and tighter combat than the PSP original. The fragmented structure of the game, however, remains more suited to a handheld machine, and a poor English script is sadly unchanged. If you’re hankering for more Final Fantasy VII, though, it’s well worth diving in.
    • 77 Metascore
    • 60 Critic Score
    Elden Ring Nightreign is an overly clumsy attempt to graft multiplayer antics to one of the best RPGs ever. While its rougelike elements may entertain, a lack of variety and uneven combat system ultimately make for a curious sideshow that doesn't come close to the series that shares its name.
    • 77 Metascore
    • 60 Critic Score
    As the first entirely new Monkey Ball game in 12 years, fans of the series will at least be happy to have a selection of new stages to play through. Performance issues and a relatively sparse multiplayer offering prevent it from being considered among the best the series has to offer, however.
    • 77 Metascore
    • 60 Critic Score
    With improved presentation and controls, Donkey Kong Returns is the definitive version of a classic platformer. Though it lacks the variety and bold ideas of its sequel, and offers little new content, it's a worthwhile experience for those who missed it the first time around.
    • 77 Metascore
    • 60 Critic Score
    In a franchise that doesn't change much year-to-year, EA Sports FC 26 takes that to the extreme. While it's by default the best football game on the market, and competing at the highest level of Ultimate Team remains enjoyable, we expected a more revolutionary entry. Promoted as the game that would fix years of issues that have plagued players, most of them remain. Cynical changes to Ultimate Team make the mode worse for free-to-play players, and the game's other modes are barely looked at.
    • 77 Metascore
    • 60 Critic Score
    South of Midnight is a gorgeous adventure with wonderful performances, striking visuals and solid platforming gameplay. Its combat, however, is repetitive and reductive in equal measure, letting the overall package down considerably.
    • 76 Metascore
    • 60 Critic Score
    The tactical flexibility in Bravely Default 2 is among the best in class, and tinkering with its possibilities is a fine pass-time in itself. But it gets bogged down in a churn of routine battles, wayward balancing and humdrum fantasy. While the original game’s compact focus felt comfy on a 3DS, the Switch magnifies the blemishes of the sequel and leaves it looking a little underdressed.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever is another solid enough sports game from Camelot, but a disappointingly short single-player offering and a real risk of imbalance – whether using Fever Rackets or not – means what could have been fantastic will have to settle for simply being good.
    • 76 Metascore
    • 60 Critic Score
    There’s nothing wrong with a game about doing simple things, and enjoying a relaxing journey in between, but in Sable, we could never relax.
    • 76 Metascore
    • 60 Critic Score
    Tales of Kenzera: ZAU feels like a studio stretching its legs for the first time. Visually inventive, and full of great platforming, average combat and exploration lets it down.
    • 76 Metascore
    • 60 Critic Score
    Mario vs Donkey Kong offers a notable step up in visual quality from its 20-year-old source material, but the same can't be said for the gameplay mechanics, which remain largely unchanged. While it will no doubt appeal to purists who loved the GBA original, those discovering it for the first time may find it too easy and not up to the same standards as modern, similarly priced Mario releases.
    • 76 Metascore
    • 60 Critic Score
    Dying Light 2: Stay Human feels like it lost its direction somewhere along the way. It begins as an interesting zombie game wherein the threat feels tangible, your character feels weak, and the world feels primed for a dynamic story. However, the further you get into the game, a lot of its early ideas feel sidelined for a generic zombie plot, uninspiring combat, and the absence of any kind of danger.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Ronin is a fine open world adventure that never elevates itself to greatness. Fun Team Ninja combat will drag you through, but pointless open world fluff and questionable visuals sadly result in 'just another' open world game.
    • 76 Metascore
    • 60 Critic Score
    The Switch games attraction is the same as it’s always been for the WarioWare series – personality, replayability and humour – with the added bonus of a strong multiplayer suite. Its latest gimmick isn’t as strong as in previous entries, but it’s not enough to spoil the throwaway fun.
    • 76 Metascore
    • 60 Critic Score
    Cronos is a perfectly acceptable survival horror that looks astonishing at times and has an engaging plot (albeit a very confusing one) to ensure players reach the end. That said, there isn't a lot here that hasn't been seen in other survival games before it, and the combination of annoying enemy AI and no real difficulty settings mean some players will have a frustrating time of things.
    • 76 Metascore
    • 60 Critic Score
    Wild Hearts is a solid enough first attempt at taking on the Monster Hunter crown, but its occasionally frustrating battles, its rather small number of monsters and the fidgety nature of its admittedly inventive gadget system mean you have to put up with a fair degree of irritation if you want to see it through.
    • 76 Metascore
    • 60 Critic Score
    Despite its enjoyable campaign, Black Ops Cold War feels like an anachronistic package. The era of one game containing three completely disparate modes feels so long ago in the age of Warzone.
    • 75 Metascore
    • 60 Critic Score
    EA Sports FC 24 isn't the huge departure that we'd hoped for. While Ultimate Team devotees will likely be happy, the rest of the game feels like an afterthought in the transition away from the FIFA license.
    • 75 Metascore
    • 60 Critic Score
    Star Wars Outlaws is a pulpy, Uncharted-style adventure that doesn't quite fulfill its potential. Kay and Nix lead a great cast through a well-paced, punchy story, but the game's Reputation system, and syndacite storyline in general feels undercooked.
    • 75 Metascore
    • 60 Critic Score
    Evil Genius 2 captures the spirit of the original and still provides plenty of entertaining moments as a result, but the fiddly interface and the lack of any options to manually control its often moronic minions makes it a real exercise in patience at times.
    • 75 Metascore
    • 60 Critic Score
    WarioWare games require precise controls to ensure their microgames can be navigated without frustration. Move It's motion controls introduce inaccuracies that are frequent enough to dampen the experience, turning what should be a brilliant game into merely a good one.
    • 75 Metascore
    • 60 Critic Score
    At times it feels like the game’s incredible art direction, music and visual style deserve a game that’s better mechanically, but when it all comes together, Ghostwire Tokyo is one of the more unique games in the triple-A space, if you can ignore its gameplay stumbles.
    • 75 Metascore
    • 60 Critic Score
    No More Heroes 3 is exactly what fans of the series have been waiting for – an authentic sequel that continues the story of Travis Touchdown. If you loved the previous games, you’ll love this. However, it doesn’t offer anything new to improve on the series’ flaws,, meaning anyone who isn’t a devotee may want to try the original first to see if its quirky, sharp-tongued style is for them.
    • 75 Metascore
    • 60 Critic Score
    Demon Turf looks fantastic and its platforming mechanics are brilliantly satisfying, but it's let down by boring combat and occasionally confusing level design. It's still worth a look, but it's not the best.
    • 74 Metascore
    • 60 Critic Score
    As the third game in the Famicom Detective Club series, Emio: The Smiling Man is a faithful entry that fits perfectly alongside the 2021 remakes of the first two titles. It fits in a little too well, however, because its gameplay hasn't changed much from the 1980s originals, meaning its 'choose every option until you move on' dialogue system ends up feeling like a boring box-ticking exercise rather than an intuitive investigative process. The story is great but it's strictly for those who love visual novels, no matter how linear.
    • 74 Metascore
    • 60 Critic Score
    Those with an interest in Nintendo's history should undoubtedly pick up Famicom Detective Club, and those simply looking for a couple of good mystery yarns will have a fun time with it too. Just be aware that it’s a very linear adventure, and once you’re done there’s very little replay value.
    • 74 Metascore
    • 60 Critic Score
    It seems backhanded to say that a game is only worth playing if you can find people to distract you from the actual game, but if your group wants something mindless to wind down after an intense night on Warzone or Rainbow Six: Siege, Back 4 Blood is ideal.
    • 74 Metascore
    • 60 Critic Score
    Those with an interest in Nintendo's history should undoubtedly pick up Famicom Detective Club, and those simply looking for a couple of good mystery yarns will have a fun time with it too. Just be aware that it’s a very linear adventure, and once you’re done there’s very little replay value.
    • 74 Metascore
    • 60 Critic Score
    An oddly brief experience that feels unfinished to an extent. The fact that there are already two paid DLC packs on the way and Mojang is promising a number of free updates suggest that it expects players to stick with it and keep playing as new content is added.
    • 73 Metascore
    • 60 Critic Score
    We can’t recommend Rainbow Six Extraction if you’re planning on playing alone, especially on PlayStation platforms where you’re expected to pay £40 for the privilege, but if your regular gaming group is bored of the game you play every night, and they all have Game Pass, Extraction will provide laughs.
    • 73 Metascore
    • 60 Critic Score
    At launch, Call of Duty Vanguard feels like a solid step-up from Black Ops Cold War, but falls short of the benchmark that was Modern Warfare 2019. Together, Vanguard's three pillars make for a game that we’re frankly surprised is as cohesive and enjoyable as it is.
    • 73 Metascore
    • 60 Critic Score
    Grid Legends doesn't do anything particularly wrong, but doesn't do anything particularly interesting either. Its racing gameplay is typically solid, as is the Codemasters way, but this studio has pushed the limits of the genre far higher in the past than it does with this relatively safe offering.
    • 73 Metascore
    • 60 Critic Score
    Disney Illusion Island looks and sounds incredible and doesn't do much wrong in terms of gameplay. It doesn't really do much to advance the Metroidvania genre, though, and while it's clearly designed to appeal to younger players the convoluted ending and hit-and-miss jokes mean we ended simply enjoying it, rather than loving it.
    • 73 Metascore
    • 60 Critic Score
    For retro enthusiasts with access to likeminded friends and family, this Switch challenge collection is a genuine local multiplayer hit. For solo players and those looking to compete with others online, however, it’s a far less impressive package.
    • 73 Metascore
    • 60 Critic Score
    The Russo brothers have turned Marvel in to cinematic masterpieces. If you’re looking for a gaming equivalent, Ultimate Alliance 3 isn’t it, though that was never its intention. But if you’re looking to get your favourite heroes together to kick ass with friends then you’ll have a Hulk-smashing time.
    • 73 Metascore
    • 60 Critic Score
    Mario Strikers: Battle League feels like it will be an excellent single-player offering in a year, once much more content is added. At the moment, it’s incredibly thin, and while the online modes are fun, those looking to play alone will be left wanting.
    • 72 Metascore
    • 60 Critic Score
    Fast, colourful, robustly made... but Team Sonic Racing’s seven-year-old predecessor was more transformative in every sense.
    • 71 Metascore
    • 60 Critic Score
    While not short on ideas, Skybolt Zack’s combination of fast-paced action platforming with rhythm-like colour coordination may be too frustrating for some.
    • 71 Metascore
    • 60 Critic Score
    The Medium won't give you any sleepless nights, but treat it as a paranormal thriller rather than an all-out horror game and you'll find an interesting story (albeit a disturbing one at times) that will encourage you to push through its slightly repetitive split-screen gimmick to find out how it all ends. A short but intriguing tale.
    • 71 Metascore
    • 60 Critic Score
    As an RPG, Miitopia is about as light as it gets, meaning anyone looking for a modicum of depth will be let down. It's content being a light-hearted, laugh-focused piece of entertainment that doesn't require much thought or skill, and as long as you're content with that too you should have a good time.
    • 70 Metascore
    • 60 Critic Score
    I honestly feel silly for getting my hopes up and expecting more from a remaster, such as finally having the ability to jump, but love makes you do stupid things, even if it is just a video game.
    • 70 Metascore
    • 60 Critic Score
    Super Rush plays a great game of golf but is somewhat more restrained than other Mario Golf titles. Future DLC could potentially change this, but at launch it's merely entertaining, not essential.
    • 70 Metascore
    • 60 Critic Score
    A year from now we’re unlikely to be able to recount an incredible puzzle or ingenious solution, but Silt’s lasting impression of incredible art and perfectly pitched atmosphere will be giving us nightmares for some time.
    • 69 Metascore
    • 60 Critic Score
    Man of Medan seems like a good start for the Dark Pictures Anthology, but as a standalone title it somewhat stutters out of the starting blocks.
    • 69 Metascore
    • 60 Critic Score
    The Callisto Protocol delivers the violence, intensity and horror that lives up to its Dead Space predecessor, but with deeper strategic combat. However, a cliché story and lack of original ideas means that it has one tentacle stuck in the past.
    • 69 Metascore
    • 60 Critic Score
    In full flow, Daemon X Machina can be exceptional... But it’s a thrill that fades with repetition, in a structure that falls uncomfortably between a Platinum style linear action game and the long haul loop of a Monster Hunter.
    • 68 Metascore
    • 60 Critic Score
    A charming and entertaining resurrection for a much-loved retro series, with a fun multiplayer mode and clever level design. It’s a very short adventure, though, which makes its premium price point difficult to justify.
    • 67 Metascore
    • 60 Critic Score
    It will take time, but if the teams at Hardball Games can add some variety to the formula, Outrage: Fight Fest has all the makings of a champion. For now though, despite a strong idea, the experience is pulling its punches.
    • 67 Metascore
    • 60 Critic Score
    Oddworld: Soulstorm is an advancement on previous games in the series in every way, but that’s both its biggest achievement and the source of its problems. The complexity and variety in its locations is commendable, as is the wealth of tools at your disposal for dealing with its many tricks and foes. But many of its systems don’t work together reliably, or don’t respond with the necessary speed, which leaves an experience that’s rarely as entertaining as it promises to be.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty Black Ops 7's multiplayer is some of the finest the series has had to offer in years. It's just a shame it's tied to a baffling, turgid, ridiculous campaign that makes a great argument for stopping Call of Duty campaigns all together. 7 games is plenty. The Black Ops series has run its course.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu is full of simple puzzles, witty dialogue and Pokemon to discover. It won't thrill older fans from a gameplay perspective, and it's visually inconsistent, but it will likely introduce thousands of young fans to a whole new genre of video games.
    • 64 Metascore
    • 60 Critic Score
    A clever and neatly crafted puzzle game that could do with some richer presentation and another layer of intricacy. Not quite a blinder, but worth a peek.
    • 64 Metascore
    • 60 Critic Score
    Omega 6's strengths lie in the characters and world created by former Nintendo artist Takaya Imamura, while its weaknesses are mainly due to the game built around them. Had it been shaped into a more linear visual novel those strengths could have come more to the fore, but the adventure gameplay and awkward Rock-Paper-Scissors battle mechanic get in the way at times. Its low price still makes it worth a look, however.
    • 63 Metascore
    • 60 Critic Score
    New Colossus fans will probably dislike its unfocused narrative and fussy levelling system, but Youngblood offers plenty of blood and thunder if you give it time.
    • 63 Metascore
    • 60 Critic Score
    Portal and Hazard Zone save 2042 from being a real low point in the series, which has swapped iconic, high octane moments for needless scale, without filling in any of that space.
    • 62 Metascore
    • 60 Critic Score
    Concord is an enjoyable shooter, kneecapped by a $40 price tag and a bland cast of characters. When it arrives on PlayStation Plus, which feels almost certain at this point, its worth picking up, but only with the enthusiasm you'd treat any other free-to-play fare.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive is a lovely little multiplayer game let down by a dearth of content. As long as you get get to grips with its control scheme you'll have a great time on the court and will likely get your $20's worth, but Nintendo needs to update this game with new features or modes if it doesn't want to see the community moving on after a couple of months.
    • 60 Metascore
    • 60 Critic Score
    Those looking for a more solid FPS might want to look elsewhere, but it’s a fine alternative to the team shooter, where you can have the camaraderie without the people.
    • 60 Metascore
    • 60 Critic Score
    Endless Ocean's procedural generation keeps its exploration engaging enough for a while, but its Story mode is extremely poor. As long as you're willing to forgo plot (and any meaningful interaction with the species you encounter) in favour of exploring random underwater environments, there's still a good deal of fun to be had here.
    • 59 Metascore
    • 60 Critic Score
    Snow Day is a fun enough co-op action game while it lasts, but its repetitive nature (both in terms of its environments and its low number of stages) means you'll tire of it eventually. Dialogue is typically fantastic and the art style works better than we expected, but its low price is a key indicator of how relatively light it is on content at launch.
    • 57 Metascore
    • 60 Critic Score
    At its core, Ultimate Sackboy is a fun mobile platformer with charm and responsive controls. Its progression system, however, has that tell-tale restrained feel of a free-to-play game, where progress is slow if you keep your wallet in your pocket.
    • 57 Metascore
    • 60 Critic Score
    Equal parts stunning achievement and terrible mess, for every wonder in Cyberpunk 2077 on PS4 there’s a handful of frustrations. Performance issues affect not just how the game looks, but how it plays and feels, constantly taking bites out of what would otherwise be an impressive and exhilarating experience.
    • 56 Metascore
    • 60 Critic Score
    TMNT Arcade: Wrath of the Mutants is a perfectly servicable beat 'em up that hardly redefines the genre but is solid enough, particularly if you can find some like-minded TMNT fans to play local co-op with you. Given its arcade origins it's extremely brief, so players will need to be pwilling to replay it multiple times to get their money's worth.
    • 54 Metascore
    • 60 Critic Score
    While not the same level of technical mess as the Switch edition, the PlayStation 5 version still suffers from some hiccups that it really shouldn’t, and the changes to how the characters look won’t be for everyone, but it’s still a good way to play three of the best games ever made.
    • 54 Metascore
    • 60 Critic Score
    Welcome Tour breaks down the Switch 2 console and controllers to an impressive degree, sharing a wealth of behind-the-scenes insights into Nintendo's hardware development research. Its level of depth won't appeal to everyone, however, and while its tech demos and mini-games are fun enough they lack longevity, meaning once you've seen everything on offer here your $10 has pretty much run its course.
    • 54 Metascore
    • 60 Critic Score
    Funko Fusion is fun to play and its TT Games / Lego series ancestry is clear to see, but its frequent backtracking, its slightly off comedy and the way some franchises get less love than others mean that fun is often experienced with an asterisk. It's worth a play, as long as you don't mind collectathons and replaying levels.
    • 53 Metascore
    • 60 Critic Score
    Solar Crown is a perfectly enjoyable open-world racing game with solid handling and plenty to do, but its world map is too large to maintain a consistent level of detail and it loses some personality as a result. This, combined with occasional frame rate issues even in Performance mode give the game an unpolished feel. If you're looking for a new open-world racer we'd still recommend it, as long as you don't expect anything particularly innovative.
    • tbd Metascore
    • 60 Critic Score
    From Space doesn't bring a lot of new ideas to the table but succeeds where it needs to, delivering an entertaining twin-stick shooter. It won't change the world, but for the price it'll give you a few fun evenings.

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