Twinfinite's Scores

  • Games
For 1,570 reviews, this publication has graded:
  • 50% higher than the average critic
  • 6% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Total War: Three Kingdoms
Lowest review score: 20 Super Duper Party Pooper
Score distribution:
1577 game reviews
    • 81 Metascore
    • 90 Critic Score
    Ties That Bind Part I was the perfect way for The Walking Dead: A New Frontier to start. It reintroduced us to grown-up Clementine, provided ample time for us to get to know Javier and the rest of his group, and gave us plenty of moments for us to decide what kind of a guy we wanted him to be.
    • 75 Metascore
    • 60 Critic Score
    The interior of the tenement building is a fantastic nest of voyeurism, and the game injects the awful things you’re doing with a sense of tongue-in-cheek wickedness. It may not be beauty that lives in the eye of this one, but Beholder does have some intelligent moral conundrums to levy at you. Unfortunately, the repetition and dull play leave a big hole in the middle where the game’s heart should beat.
    • 58 Metascore
    • 80 Critic Score
    It’s surprising how thoroughly I ended up enjoying Space Hulk: Deathwing. Its bulky, typical Warhammer 40,000 design is noticeable throughout, even though it implements a welcome sense of atmosphere that is rather rare within the franchise. Incoherent mission structures, some muddy textures, and unsteady performance issues may drag the experience down a bit, but its glorious action more than makes up for that, packing the expected punch with a wide arsenal of phenomenal weapons at your disposal.
    • 75 Metascore
    • 80 Critic Score
    While it didn’t quite deliver the emphatic finale that Batman and Bruce deserved in terms of pulse-racing content, it did resolve the overarching issues plaguing Gotham and set things up for the seemingly inevitable sequel. And it’s thanks to Telltale’s dedicated efforts in creating a believable, unique, and unpredictable story, that I’m eager for its arrival.
    • tbd Metascore
    • 90 Critic Score
    All together, Anthology does a masterful job of adding to the existing story without being caught up in what came before. The two pieces of the game’s whole are separate entities tied together by common threads, but capable of standing alone in their own right.
    • 73 Metascore
    • 60 Critic Score
    While the core experience of Super Mario Maker stays the same on 3DS, the exclusion of certain aspects definitely hurts the game. Not being able to upload and share your courses is incredibly disappointing, and somewhat defeats the purpose. The overall presentation is great, but the exclusion of features like a course search and amiibo support also feel like strange decisions.
    • 85 Metascore
    • 80 Critic Score
    Shadow Tactics: Blades of the Shogun will have you plotting the art of war like a master tactician. You will forge elaborate plans and test them in the fires of a a beautifully realised Edo-period Japan.
    • 82 Metascore
    • 90 Critic Score
    The Last Guardian isn’t perfect — its mechanical slips are present if occasional — but the experience is so very special, and uniquely beautiful to the end.
    • 72 Metascore
    • 70 Critic Score
    Dead Rising 4 evokes much of the same style and quirkiness that the first two games did, but ultimately isn’t able to spread that fun across the entire experience.
    • 63 Metascore
    • 50 Critic Score
    This game of fisticuffs quickly falls flat due to its lack of expected depth and content most modern fighting games can offer.
    • 37 Metascore
    • 40 Critic Score
    Crystal Rift features some interesting puzzles and may be simple and easy to grasp, but the poor visuals, easily manipulated enemies, limited field of view in standard play, and difficult virtual reality movement means it pales in comparison to the dungeon crawlers of old.
    • 60 Metascore
    • 90 Critic Score
    This is a game that wears its heart – as well as it’s influences – on its sleeve, and will charm you throughout.
    • 62 Metascore
    • 60 Critic Score
    The puzzles are very simple and the set-up and plot have all been done before. The lovingly-crafted animation, uncluttered play, and warm, sharply-written characters could have converged onto a winner here. Sadly, though, there is the distinct feeling that Pewter Games have made a test balloon, a game that teases something bigger yet to come. For all the fondness you might have for it, when the credits roll after what feels like the end of part one, the game is regrettably very aptly named.
    • 72 Metascore
    • 70 Critic Score
    Let It Die feels pretty damn polished for a game that costs nothing to play. In spite of the terrible menus and potentially broken PVP aspects, Let It Die is still very much a fun roguelike action RPG you can easily sink hours into.
    • tbd Metascore
    • 80 Critic Score
    The game can be finished in a single sitting. It’s $4.99 on Steam; it’s $2.99 on iOS and Android; and it’s an odd one to recommend to people, because it will divide. There are some hilarious reviews from miffed players complaining about paying money to tap their phones occasionally and stare at odd images for an hour or so. It’s difficult to argue with that complaint not only because that is what’s going on, but because if this game resonates with you you’ll have a tough time explaining to people why.
    • 71 Metascore
    • 70 Critic Score
    The developers deserve credit for trying something different instead of just being another SSX clone. If you are willing to fully embrace and appreciate what makes Steep unique, namely its take on group play, the ability to create your own authentic looking videos, and freedom to explore a mountain at your own pace, your trip to the Alps will have been one worth taking.
    • 65 Metascore
    • 80 Critic Score
    Even though the game basically pulls you from one remarkable situation to the next, that is kind of the point, and I really enjoyed my time with Maize. It has that self-aware LucasArts ridiculousness that is wonderfully endearing, and seeing as we’re currently lacking in adventure games, Maize is a welcome breath of fresh air.
    • 80 Metascore
    • 80 Critic Score
    If you’re a big fan of Cities: Skylines, this expansion is one you should at least have on your radar. It increases the difficulty, introduces some pretty long, unique scenarios, and lets you feel like a malevolent god with the ability to just drop a meteor right on the city center, if you wanted to.
    • 81 Metascore
    • 90 Critic Score
    Final Fantasy XV was quite different from everything I had ever expected an entry to be, but it turned out to be exactly what I had been looking for.
    • tbd Metascore
    • 80 Critic Score
    Regardless of the lack of new content, this game was and still is a seriously funny, perhaps underrated title from the PS2 era. The gameplay still feels solid on a fancy new controller, and it’s always going to be an interesting premise, in this case executed well. If you’re looking for a nostalgic way to pass the time, I’d like to think this is the game for you.
    • 87 Metascore
    • 100 Critic Score
    Pokemon Sun and Moon does more than just appeal to players’ nostalgia; it harnesses and combines it with new experiences to provide something that feels both familiar and fresh. The new experiences are bursting at the seams with new content and creatures, and it’s undoubtedly one of the best experiences available from the 3DS’ library, and the best Pokemon games to release since the beloved era of Gold and Silver.
    • 87 Metascore
    • 100 Critic Score
    Pokemon Sun and Moon does more than just appeal to players’ nostalgia; it harnesses and combines it with new experiences to provide something that feels both familiar and fresh. The new experiences are bursting at the seams with new content and creatures, and it’s undoubtedly one of the best experiences available from the 3DS’ library, and the best Pokemon games to release since the beloved era of Gold and Silver.
    • 72 Metascore
    • 60 Critic Score
    It’s difficult to ignore the lacking story and largely dead play areas. If you’re a fan of Dragon Ball in general you’ll find smiles and some fun here, but if you’re looking for an amazing RPG experience, you may want to look elsewhere.
    • 73 Metascore
    • 70 Critic Score
    Clocking in at about an hour and a half, episode four did what it had to do to drive the story along without overstaying its welcome. While I would have liked a little more explanation from one of the plot points that was skimmed over way too quickly, Guardian of Gotham was otherwise a prime example of Telltale’s character development and relationship expertise.
    • 78 Metascore
    • 80 Critic Score
    The main ailment that plagues the Amnesia series is its subject matter. It sounds far more damning a criticism than it ever ends up being, given that the games are there principally to scare you and impart a mood, a tone. The plots and characters are stretched to breaking point in more ways than one.
    • 62 Metascore
    • 60 Critic Score
    Small Radios Big Televisions isn’t a bad game by any means, its beautifully animated style, coupled with a synth led soundtrack, creates an amazing environment in which to explore its well-thought-out puzzles and interesting level design. At times though, it just lacks direction.
    • 68 Metascore
    • 50 Critic Score
    Mario Party: Star Rush has some fun and original mini-games, and looks great. Toad Scramble’s new fast-paced simultaneous is enjoyable enough, but it’s too bad it can’t be played online. What is also unfortunate is that luck plays way too much into who wins and loses and will inevitable frustrate players. Some minor tweaking along with the inclusion of online play could have made this one of the best entries in the series in a long time, but instead, it’s another disappointment.
    • 75 Metascore
    • 80 Critic Score
    When it all clicks Killing Floor 2 is a fantastic, thrilling experience that delivers tense gameplay moments in a brilliant bloody display.
    • 84 Metascore
    • 90 Critic Score
    The game is beautiful, yet minimal in its art direction. It provides so much, yet it’s all so easy to work. The rides can be as intricate or as simple as you’d like. You can create custom monstrous coasters and buildings, or you can use pre-built ones. You can hire staff and keep supplementing the turnover, or you can train them and keep them happy for the long haul. It’s all just done so well that this is a must have for any management, RollerCoaster Tycoon, or generally good PC game fan.
    • 69 Metascore
    • 70 Critic Score
    It’s great to see how far the games have come in terms of managing all those damn menus, presenting an experience that is true to the source material, and figuring out how to take the combat system and make it fun and fluid. But in the end, it feels a bit too safe.
    • 82 Metascore
    • 90 Critic Score
    They managed to retain that core ambition that they had the first time around, but adjusted quite well to the criticisms levied against their project. What resulted is a game that is the same at heart, but is alive with variety and a hero we could actually stand behind without question. Watch Dogs 2 is what a sequel should be in every sense. A bigger, better, bolder take on what the first entry only treads.
    • 80 Metascore
    • 80 Critic Score
    If you walk into Tyranny ready for a one-of-a-kind role-playing experience, then you’re in for an unforgettable journey.
    • 88 Metascore
    • 90 Critic Score
    Dishonored 2 is the bigger, badder, and bolder version of the original game, thanks to its densely packed world and wonderfully enjoyable mechanics. Even though the experience only has nine main missions, the amount of replayability and exploration offered allows this title to always feel exciting. This is only enhanced by the interesting characters and story that string each level together.
    • 64 Metascore
    • 50 Critic Score
    Robinson: The Journey was one of my most anticipated VR titles and the final outcome is incredibly disappointing. The control scheme feels like an afterthought, motion sickness plagues the exploration and puzzle-based gameplay, and a number of technical hiccups lead to things taking far longer than they really should or, in some cases, so infuriating you’ll feel like giving up.
    • 80 Metascore
    • 80 Critic Score
    2017’s iteration of Football Manager is still the irresistible management sim with a seemingly endless number of statistics to track and players to look after.
    • 84 Metascore
    • 90 Critic Score
    BlazBlue: Central Fiction is a game that knows exactly what it is and doesn’t attempt to be anything more or less. It just so happens that what it is, is an experience no one should miss out on. I’m certainly glad I didn’t.
    • 65 Metascore
    • 60 Critic Score
    When there are games out there like Rez and Geometry Wars that reinvent that chassis, it’s difficult to play something like Xenoraid and feel… well, much at all.
    • 78 Metascore
    • 70 Critic Score
    Though I wasn’t sold on the futuristic setting for the campaign, it still showed promise for the future of the franchise when it comes to storytelling and character development. And while its multiplayer feels far safer than the disappointing experience to be had in Ghosts, Zombies in Spaceland is one of the most enjoyable incarnations of the mode since its inception both when you’re playing with friends and alone. It’s not the quantum leap fans may have hoped for, but it’s a solid starting point for future expeditions.
    • 64 Metascore
    • 70 Critic Score
    Despite it bringing classic issues along with it that can lead to a rather inconsistent difficulty, I quite enjoyed my time with Super Rad Raygun, although it could have been a bit more fine-tuned and polished.
    • 84 Metascore
    • 90 Critic Score
    Season 1 delivered near flawlessly. IO Interactive has built a framework that they can keep building on for years to come here, and we can’t wait to dive back into more missions in season 2.
    • 78 Metascore
    • 70 Critic Score
    Xanadu Next is definitely a game that feels dated by many standards with its lack of a detailed map, frustrating menus, and simple combat. Even despite all this, there was an immense draw to the game with its gameplay loop that proved to be incredibly fun, and really made me want to keep going.
    • 81 Metascore
    • 90 Critic Score
    Nothing less and little more than Skyrim. That is either exceptionally exciting or a respectable pass, depending on how much Dhovakiin thirst the last five years has left you with. I certainly have enjoyed retreading these paths for the dozenth time. Though an inch of fatigue and diminished mod offerings weigh on me, this is a Skyrim more accessible, more colorful, and equally as lovable as the one I’ve known.
    • 78 Metascore
    • 80 Critic Score
    The Sims 4: City Living gets an absolute recommendation for fans looking for a new way to play.
    • 68 Metascore
    • 40 Critic Score
    It’s adequate; it has compelling moments; it passes the time, until enough time passes and you’ve had your fill. To say that it’s repetitive would be akin to calling an online shooter or a sports game repetitive: whilst it absolutely is, it all comes down to whether or not the fun can sustain the repetition.
    • 63 Metascore
    • 70 Critic Score
    Despite my flat first impressions of the game, I’m very happy to have seen it through to the end.
    • 69 Metascore
    • 40 Critic Score
    The only fun in Farming Simulator 17 comes from you, and when you need to actively search for fun in a game, you know you’re not dealing with a good one.
    • 77 Metascore
    • 70 Critic Score
    Fans who want more combat without all the interrupting dialogue can test their mettle against other players at the online coliseum, so I’d highly encourage series fans to give this one a go. On the other hand, if you’re looking to play a Final Fantasy game for the first time and are wondering if this is a good entry point, it is not. Newcomers will have a far better experience playing one of the classics instead.
    • 89 Metascore
    • 80 Critic Score
    Though its single-player campaign is a little lackluster when it comes to story, it does a good enough job at providing some context to the chaos of the online component, and the mix of platforming and shooting stopped the experience from getting too repetitive. In terms of multiplayer, Titanfall 2 is a sequel in every sense of the word. It’s bigger, better, and nips many of the issues with its predecessor in the bud.
    • 64 Metascore
    • 80 Critic Score
    While Oh…Sir! isn’t a particularly extensive or detailed game, it’s a blast to play if only to see how ridiculous and over-the-top your insults can become.
    • 71 Metascore
    • 70 Critic Score
    Dark Souls III: Ashes of Ariandel is possibly the weakest of all the Souls-Borne expansions, but that doesn’t mean it’s bad.
    • 78 Metascore
    • 50 Critic Score
    If you’re a fan of juvenile jokes or simply looking for something that feels like an off-brand Deadpool, it may be perfect for you. Still, with technical issues and a flat story, the $39.99 price on Steam feels like a bit of a reach.
    • 88 Metascore
    • 100 Critic Score
    Civilization VI is still the supreme deity of historical turn-based strategy games. Sure, there are a few technical issues. Load times can be lengthy, and multiplayer could definitely be a lot more stable. However, none of those problems are big enough issue to put a dent in Civilization VI’s armor. If you love the series, history, politics, and/or turn-based games, Civilization VI is a must own.
    • 73 Metascore
    • 80 Critic Score
    New World order was an enlightening episode with one hell of a latter half. The highs were huge and while a few of the quieter moments lacked quite the impact players may expect, were certainly providing a platform for the finale to spring from.
    • 72 Metascore
    • 70 Critic Score
    The combat, mechanics, and visuals are definitely better than its predecessor, as is Conton City and its myriad of quests. However, the constant feeling of “I swear I’ve done this before” can weigh down on the player at times.
    • 69 Metascore
    • 60 Critic Score
    This is a series that needs to take a few years off and go back to the locker room if it ever hopes to be taken seriously again.
    • 89 Metascore
    • 90 Critic Score
    Battlefield 1 is a hugely refreshing take on not only the series but the shooter genre in general.
    • 79 Metascore
    • 80 Critic Score
    If you haven’t been a fan before, you won’t be a fan now. There’s not enough new to call this a revamp to the formula; it’s just the same, solid game that it’s always been, returning with the same things you loved or issues you may have felt.
    • 59 Metascore
    • 70 Critic Score
    Chase: Cold Case Investigations ~Distant Memories~ may not be a terribly long experience, but it definitely feels like it’s introducing some interesting characters and concepts.
    • 84 Metascore
    • 90 Critic Score
    Thumper is an incredible assault on the senses when played in virtual reality. The speed at which you have to turn corners and hit notes in a stunningly designed world makes for an intense and enjoyable ride. Any PlayStation VR owner should pick it up, even if it’ll make you want to go to bed after one level.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, if you don’t mind paying for what could be only an hour of gameplay to experience the excellent story and compelling characters of Rocksteady’s Arkham games, except this time in virtual reality, then Arkham VR will probably be perfect for you and for showing off your new kit to friends and family.
    • 64 Metascore
    • 40 Critic Score
    What you’re left with is an interesting curio, a relic from a bygone era by a talented developer. Whilst it’s clear to see the game’s ambition and the fact that it’s utterly unique, it’s also encumbered by a bizarre control scheme, some experimental storytelling techniques that don’t pull together well, and some cringe-worthy navel-gazing dialogue that disappears up its own bottom.
    • 77 Metascore
    • 80 Critic Score
    The game’s tongue-in-cheek humor and over-the-top satire of joyfully ’90s tropes is similar in wit and execution to Grand Theft Auto. It’s akin to looking down at your feet and seeing the culture around you reflected in a filthy, muddy puddle – and then jumping wholeheartedly into it with both feet and making a fine mess.
    • 76 Metascore
    • 80 Critic Score
    A game that any fan of Mario should play. It’s an incredibly fun experience, where the strong points of the game more than make up for its shortcoming.
    • 73 Metascore
    • 80 Critic Score
    A game that takes the Left 4 Dead formula and pushes it over the edge.
    • 58 Metascore
    • 60 Critic Score
    An extremely polished game that throws players directly into the world of Gensokyo, delivering a well-crafted translation from the series’ 2D-roots to a 3D-setting. While it definitely didn’t have the highest budget — a fact made apparent by the utter lack of voice acting or music during the pre-fight dialogue sequences — the music that is present during the dungeon exploration is actually quite fascinating even if it does get repetitive the more time you spend playing.
    • 52 Metascore
    • 40 Critic Score
    There’s potential here, and a lot of the game’s promise is steeped in maybes and the possibilities that lay behind future updates; right now, Eternal Crusade is an undercooked, bare-bones affair that can, at times, produce a compelling shootout, but on the whole remains a rote and subpar game.
    • 70 Metascore
    • 70 Critic Score
    The fights are too simple and the very frequent fetch quests are too taxing to hold interest. Even the pretty art style, fun dialogue, and immersive city (complete with metro rides) aren’t enough to make the game last [for] you.
    • 72 Metascore
    • 70 Critic Score
    The fights are too simple and the very frequent fetch quests are too taxing to hold interest. Even the pretty art style, fun dialogue, and immersive city (complete with metro rides) aren’t enough to make the game last [for] you.
    • 83 Metascore
    • 80 Critic Score
    Dragon Quest Builders gives players the freedom to do whatever they want, while making sure they don’t get bored of that freedom too quickly by restricting how they get materials and recipes. This smart concept, mixed with the villager management and RPG elements make this one of the freshest experiences in the series.
    • 71 Metascore
    • 90 Critic Score
    Altogether, its daft enemy AI and some wonky camera controls can’t bring down this phenomenal stealth experience. Aragami is pure eye candy with its feudal Japan-inspired visual style, which perfectly complements its unique and engaging shadow concept.
    • 88 Metascore
    • 70 Critic Score
    Even if you’re not going to end up staying for the story, at least the brutal combat itself will keep you satisfied for hours on end. Stay merciless, Lara.
    • 69 Metascore
    • 60 Critic Score
    Exist Archive may test your time and patience, but if you’re willing to make that commitment, you should find a worthwhile experience.
    • tbd Metascore
    • 60 Critic Score
    This journey takes you across the beautiful steampunk city of Watchtower, which is a joy to behold. Sadly, the annoying gibberish voice acting does damage the emotional experience to some degree, but you’ll be far too busy scratching your head solving one of Clockwork’s enjoyable puzzles with the use of its largely functional time-bending puzzle mechanics.
    • 68 Metascore
    • 80 Critic Score
    Mafia III took me through a grand tale of loss and, in the end, after all of my macho escapades, I was left more empty, realizing no amount of killing could change what was done. For that reason, Mafia III is not a game to be missed by anyone.
    • 84 Metascore
    • 100 Critic Score
    As a complete package, Gears of War 4 is everything I could have asked for and more. Yes, I’ve got a few slight gripes with the lackluster final fight in the closing moments of the campaign and Horde 3.0’s class system, but as a whole, this is one game that every Gears fan needs to own.
    • 85 Metascore
    • 80 Critic Score
    FIFA 17 dramatically outshines its rival off the pitch with its re-creation of the match-day atmosphere. On the pitch, the transition to Frostbite has improved the look and feel of the game but a few gameplay inconsistencies frustrate and the returning server issues are just as prevalent as always.
    • 72 Metascore
    • 70 Critic Score
    Describing its world as an “ancient German future,” Lichtspeer is filled with amusing overtones, and the enemies themselves are often ridiculous and fun. Whether it’s viking penguins aboard longships or blue-skinned giants in sunglasses, there’s a comical feel to the whole thing that helps keep it entertaining.
    • 76 Metascore
    • 90 Critic Score
    If anything, Clustertruck is a simple, novel idea fleshed out and turned into a viable game. At its current price, it’s also worth every penny, and I can see myself using this for study breaks, a filler game for listening to podcasts, and that’s not counting my current strive to get to the top of the leaderboards.
    • 62 Metascore
    • 30 Critic Score
    It isn’t the first game that had something to prove, and many others have come and surmounted all obstacles put before them. This latest entry into Sonic’s legacy simply failed to do so. While the game works well (I experienced no bugs whatsoever), it’s just not very fun to play. The story lacks substance, the action is slow and very by-the-numbers, and there is no real challenge at any point. The Sonic franchise has been in a rapid decline and it needs a game that will reinvigorate the series and restore faith from fans. Unfortunately, Fire and Ice is not now, nor will it ever be, that game.
    • 72 Metascore
    • 80 Critic Score
    Even with its few faults, Rise of Iron is an impressive expansion. Just when everyone thought Destiny was finally dying and we were moving to the sequel, Bungie went and spiced it up again with something fun and challenging.
    • 74 Metascore
    • 80 Critic Score
    It is easy to come away from Virginia inspired and reeling from the vision that the team at Variable state have conjured; it is impossible to come away unchanged.
    • 67 Metascore
    • 80 Critic Score
    While its story and approach play it safe, the smooth gameplay and optional “perma-death” Hard Mode still bring plenty to enjoy. With a wide variety of weapons and spells to choose from and a unique experience behind each randomly-generated door, it keeps things fresh without stepping too far outside of established comfort zones.
    • 73 Metascore
    • 70 Critic Score
    Batman: The Telltale Series is still firing on all cylinders in terms of story, and is introducing new and more complex dynamics to character relationships with Bruce and Batman, as we should know to expect from the studio. Due to this, I find myself less enthused about pulling off slick combos as Batman, and more about watching how he and his human side tackle this sticky situation and the consequences of their choices.
    • 68 Metascore
    • 70 Critic Score
    Its combination of the English language, beautiful orchestral score from Curry, and picturesque environments create a perfectly moody and melancholy escape.
    • 91 Metascore
    • 100 Critic Score
    A truly great racing experience. The fact that the developers were able to combine their premier arcade racing with a new layer of depth and control is something definitely of note. It’s proof that an accessible game doesn’t have to be overly simple and can provide options to the full spectrum of fans, from those wanting to just drive around all the way to those who really want to fine-tune their own monstrous machines for the road.
    • 69 Metascore
    • 50 Critic Score
    PES 2017 on PC is a mess, especially when comparing it to the PS4/Xbox One version.
    • tbd Metascore
    • 80 Critic Score
    An entertaining, challenging game that will put your resource management skills to the test. Even with a lack of any real tutorial and some bad animations this was still a game worth picking up.
    • 75 Metascore
    • 60 Critic Score
    What RIVE does well is in its design of levels and enemies.
    • 75 Metascore
    • 90 Critic Score
    If you, like me, occasionally need a rest from fast-paced, action-first gaming, I truly cannot recommend Seasons after Fall enough. The art alone is sufficient to offer a unique and worthwhile experience, and the light yet engaging gameplay offers a wonderful way to experience it.
    • 64 Metascore
    • 50 Critic Score
    Blade Arcus from Shining is one of the best games to pick up if your interested in learning or teaching someone how to play a traditional 2D anime fighter. The simple mechanics and beautiful visuals are enough to keep someone enticed long enough to feel adequately comfortable to move onto more popular and complex fighters. But the bare-bones content and uninteresting story/characters certainly won’t keep most around very long outside that.
    • 64 Metascore
    • 40 Critic Score
    There is a clarity to proceedings that invokes the memory of a time when games were uncluttered with narrative baggage, when a single, simple idea was front and center, and gameplay spoke louder than all else. In that sense, playing Boulder Dash now is a nice little hook, and it will keep you entertained for a short while, but with irritating barriers to progress, and a lack of any depth or nuance, it will be a short while indeed.
    • 84 Metascore
    • 90 Critic Score
    Apocalypse’s brand new story, engaging characters, and deep gameplay systems are more than enough to warrant a playthrough for fans both new and old. If you’re looking for a lengthy, satisfying handheld RPG to play, Apocalypse is a great candidate.
    • 73 Metascore
    • 90 Critic Score
    If you’re not very into management games, I could definitely see Project Highrise being an absolute bore as you wait for earnings to come in. I mean, you’re building a tower, not saving the world from aliens. But for fans of the genre or curious gamers, whether you’re playing through the games scenarios or in sandbox mode, this is one of the best management games to come out this year.
    • 75 Metascore
    • 90 Critic Score
    If you’re looking for something to break through the mould, look no further than Event [0], an innovative indie title with a lot of charm.
    • 78 Metascore
    • 80 Critic Score
    NHL 17 continues the overall trend of the series, but brings some much-needed new content that builds on what’s already there.
    • 66 Metascore
    • 60 Critic Score
    A short, sweet tale, which you’ll enjoy mostly for its delightful visuals and enchanting soundtrack. The overt homages to The Legend of Zelda can sometimes feel more like blatant imitation than respectful tribute, and we wish there was a little more punchiness to the combat, but developers Cornfox Bros demonstrate competent game design here, and Oceanhorn subsequently represents one of the better mobile to console ports out there right now.
    • 63 Metascore
    • 70 Critic Score
    While its platforming and shooting gameplay was fun, if not a tad basic, the story is there to do little more than drive things forward, and the environment it all comes in is dull and not enjoyable to explore. When combined with the need to do exactly that, some crashes causing you to exit and reload, and painful load times, ReCore becomes more of a drag, the more you play. If you’ve got the patience to put up with its load times, and technical blips, there’s a fun and interesting take on the platforming genre here. Just don’t expect the most polished or groundbreaking experience, though.
    • 78 Metascore
    • 90 Critic Score
    Hue
    Hue is easily one of the best additions to the genre in a very long time.
    • 71 Metascore
    • 80 Critic Score
    A deeply-involved game with a huge number of things to keep players busy. With a freshly-generated map and sequence of events for each new start, the experience is ever-changing and presents a wide variety of ways for players to approach it.
    • 72 Metascore
    • 80 Critic Score
    For the most part, Mandatory Happiness is a Psycho-Pass game made specifically for Psycho-Pass fans. The story has no real bearing on the overall plot of the series, but it definitely adds a lot to the compelling universe, and even provides useful explanations for some lore points brought up in the TV show (hyper oats, anyone?). Mandatory Happiness is a great supplement to the already fantastic Psycho-Pass story.

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