Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 56 Metascore
    • 40 Critic Score
    Despite its solid foundations, Velvet Assassin doesn’t have the brute strength to be anything more than a brief distraction for extremely patient, hardcore fans of the traditional stealth genre.
    • 71 Metascore
    • 40 Critic Score
    This is a sub-par licensed shooter without any real sense for what it wants to accomplish.
    • 57 Metascore
    • 40 Critic Score
    Maybe the fans will find something enjoyable about controlling their favorite heroes via a randomized deck of cards. For the rest of you, go play some Solitaire. You deserve it.
    • 62 Metascore
    • 40 Critic Score
    The problem is that the motion sensing is abysmal; the game will frequently misread your commands, resulting in your character shuffling through the stances until he either miraculously makes it through or smashes his head into a bloody pulp.
    • 51 Metascore
    • 40 Critic Score
    The exact opposite of the film series. While the movies feature lavish visual effects, the game does not thanks to a poor frame rate and second-rate animations. Although the movies have impressive action and swashbuckling swordplay, the game is burdened with a clunky fighting system that rarely delivers thrills.
    • tbd Metascore
    • 40 Critic Score
    It comes without recommendation, and yet there’s persistence from within to keep this installed. Toilet paper has never been so charming, though it remains anything but a source of necessary entertainment. It has absolutely no reason to exist and for that I salute it.
    • 48 Metascore
    • 40 Critic Score
    Rather than begging the question of whether or not the Dreamcast title is still relevant, this port clearly indicates that it isn't.
    • 66 Metascore
    • 30 Critic Score
    The camera does not work well enough to capture everyone on screen at any one time. Much of the game was spent battling with the camera, in open spaces, spinning it around to find where the other unseen opponents were. It gets worse within enclosed spaces, when there’s little room to maneuver.
    • 69 Metascore
    • 30 Critic Score
    When you play a game and find the most immersive sections are cut-scenes and the game isn’t called Metal Gear Solid, then you know something isn’t quite right.
    • tbd Metascore
    • 30 Critic Score
    It doesn't play well, it's unfriendly to the first-time user and it looks downright lacklustre. It may entertain some less-accustomed gamers for an hour or so and the soundtrack is impressive but that is not enough to forgive what is a completely uninspiring and underwhelming title.
    • 64 Metascore
    • 30 Critic Score
    For some, it may be enough to simply have a new Nascar experience, but as a game, it’s not going to hold an appeal for anyone beyond those who simply want a straightforward replication of the sport.
    • 47 Metascore
    • 30 Critic Score
    To say that Mahjong Tales: Ancient Wisdom is overpriced at $10 would be a bit of an understatement. To be honest I had a hard enough time dragging myself to play the game for free.
    • 57 Metascore
    • 30 Critic Score
    The most innovative feature is that different creatures may appear depending on what time you dive.
    • 51 Metascore
    • 30 Critic Score
    From an intriguing prospect to an abysmal game, Fairytale Fights has turned out more like a horror story.
    • 75 Metascore
    • 30 Critic Score
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
    • 49 Metascore
    • 30 Critic Score
    While on paper that might sound like a good idea, in practice not so much. Cars are sluggish and painful to manage while the core gameplay feels unbalanced and oversimplified.
    • 53 Metascore
    • 30 Critic Score
    A brief distraction from a never-ending chain of blockbuster epics.
    • 43 Metascore
    • 30 Critic Score
    Though you'll often be angry at it, Naughty Bear finds a way to make you smile at least once each level, even if you are reloading it for the third or fourth time. It's an example for every game design classroom of what not to do, but almost in spite of the developers, somehow, there's an entertaining game here that you'll inexplicably come back to.
    • 64 Metascore
    • 30 Critic Score
    The awkward touchscreen controls forced upon a 2D platformer cause physical discomfort and turns the difficulty ramp up from a hard incline to near vertical. Instead, a low-key PC release with controller support would have been better suited. It wouldn’t have resolved all issues, a straight port never will, but it would have lowered the hurdles that cause a barrier to entry here.
    • 42 Metascore
    • 30 Critic Score
    Throughout its run-time, which seems like an eternity (though likely isn’t), Star Trek is a consistently underwhelming and frequently frustrating experience; it’s mostly ugly, it plays alright and does little of interest with a great license.
    • 51 Metascore
    • 30 Critic Score
    The machine gun fires with the same "oomph" that you'd expect if you were firing a pellet gun. There's no power to the shots.
    • 55 Metascore
    • 30 Critic Score
    The original Bomberman just wasn't a very good game back in 1987, and bringing it back unaltered as a "classic"; doesn't change that simple fact.
    • 44 Metascore
    • 30 Critic Score
    The great license and the professional players just can't make for an entertaining title thanks to a weak graphics engine and poor AI.
    • 50 Metascore
    • 30 Critic Score
    X-Blades is a whole load of bad ideas pushed together into one colossal mistake. It’s pretty and titillating, but just like a real prostitute, your money is better spent elsewhere.
    • 53 Metascore
    • 30 Critic Score
    It lacks just about everything that a quality game needs in this day and age. While the absence of a story may not impact your experience, the shoddy controls and bland attack system will leave you craving for something more.
    • 50 Metascore
    • 30 Critic Score
    Family Guy tries to appeal to everyone by having three different genres in one short game and it fails miserably.
    • 54 Metascore
    • 30 Critic Score
    Ghost Rider is the classic example of what happens when videogames meet a license. That's all I can say to wrap this one up.
    • 48 Metascore
    • 30 Critic Score
    It’s floundering helplessly in transition from PC to Xbox 360.
    • 58 Metascore
    • 30 Critic Score
    Archaic button mashers such as Beijing 2008 just aren’t relevant anymore.
    • 36 Metascore
    • 30 Critic Score
    A bad game. You might assume that a company as reputable as the History Channel might take more care to protect their license, but it's clear that they just wanted to make a quick buck.
    • 58 Metascore
    • 30 Critic Score
    TMNT feels like a really, really early build of Prince of Persia: Sands of Time, stripped to its bare bones and given a movie license to shift copies.
    • 56 Metascore
    • 30 Critic Score
    While its console counterpart had no problem loading up, the PSP version of All In suffers from some atrocious load times that cripple the experience (four minutes to get into a game!) which turns an average poker simulation into a game that you really shouldn’t even bother with.
    • 50 Metascore
    • 30 Critic Score
    Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived.
    • 62 Metascore
    • 30 Critic Score
    It's nowhere being as wealthy as Dead Money, it's more dishonest than Honest Hearts, and compared to Big MT, it's the real Big Empty.
    • 54 Metascore
    • 30 Critic Score
    Fans of the ancient myths will want to give this blandly rewritten adventure a wide berth as will RPG fans and people waiting patiently for the next God of War. There’s no challenge here, no excitement and ultimately no game worth playing. What a wasted opportunity.
    • 53 Metascore
    • 30 Critic Score
    It wouldn't even set the last generation of consoles alight.
    • 62 Metascore
    • 30 Critic Score
    When the included episode and a couple of the music tracks are the highlights of the game, there is something not right about the entire package.
    • 48 Metascore
    • 30 Critic Score
    Honestly, there aren’t any pros of playing this over buying a few Japanese comics or light novels instead if this is the sort of thing you’re looking for, and at least you can go at your own pace versus not being able to wade through the mostly trite dialogue.
    • 65 Metascore
    • 30 Critic Score
    The game is a real mess, with shoddy graphics, a badly constructed and executed plot, repetitive and flawed gameplay, bland multiplayer elements and a serious lack of atmosphere.
    • 69 Metascore
    • 30 Critic Score
    It seems set with doing the bare minimum (a lot of the time, not even that) and expects it to be acceptable just because it’s splashing around in a small pond starved of enough shooters to hold the flag without it.
    • 28 Metascore
    • 30 Critic Score
    If only more time were spent developing a more stimulating AI, or adding a better selection of mini games, then things may have turned out differently. But for what Ping Pals offers, you can’t escape the feeling you’ve been cheated out of your money.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero is strictly amateur hour. Everything from its awful production values to the way it bungles simple platforming is an indicator that the developers lack direction. Even if the player manages to look past the dearth of new concepts and the poor execution, the crashes and profoundly obnoxious pop-up messages will ensure they've given up on Zack Zero long before the credits role.
    • 59 Metascore
    • 30 Critic Score
    Mister Slime is the dictionary definition of bland.
    • 43 Metascore
    • 30 Critic Score
    Here’s how Rengoku works: take something cool and mess it up. It’s that simple. They took robots and they made them boring and stupid.
    • 54 Metascore
    • 30 Critic Score
    The idea of changing your foes into blocks and using them to solve puzzles is an interesting, if not unoriginal idea. The painfully simple puzzles, hindered platforming aspects, cruddy combat mechanics, pathetic presentation, and a truly loathsome saving system all combine to make this one of the last great disappointments on the GBA.
    • 55 Metascore
    • 30 Critic Score
    Much like a classic hamburger, the original BurgerTime's all right for what it is and there's little necessity for improvement. It can still be improved upon, but not without first undermining its simplicity and turning it into something else.
    • 45 Metascore
    • 30 Critic Score
    What's most disappointing about The Cartel is that it feels like a point of no return for what was once a promising franchise. It has really dropped the ball on the whole Western motif in favor of mostly grim urban environments and an almost actively disengaging plot.
    • 60 Metascore
    • 30 Critic Score
    It may have been fun back in the 1990s but now there’s just not enough depth to gain any sort of prolonged enjoyment out of it. Short bursts in multiplayer can be mildly enjoyable, but for 800 points it’s simply not worth it. It’s crazy to think they were originally going to charge 1200 for what is a bare-bone remake.
    • 39 Metascore
    • 30 Critic Score
    Deep Black: Reloaded features incredibly repetitive gameplay and broken, frustrating shooting. It's devoid of the smoothness in controls and exciting action that made the Gears of War series such a joy to play.
    • 75 Metascore
    • 30 Critic Score
    Without the tactile use of a proper analogue stick, or a significantly more forgiving sense of level design, Cling! is a game only suitable for the most dedicated masochists. And, before playing this, I might have included myself in that distinguished fraternity.
    • 56 Metascore
    • 30 Critic Score
    This could have actually been an interesting game, but unfortunately it's uninspired and boring licensed drivel that few people are going to enjoy.
    • 62 Metascore
    • 30 Critic Score
    There’s a mixed bag of ideas present in Wanted: Weapons of Fate, but as a whole it feels terribly rushed.
    • tbd Metascore
    • 30 Critic Score
    Paranormal feels like an alpha build of a final idea, weighted down by the worst horror movie genre nonsense and the current obsession with walking at a snail’s pace to build faux tension.
    • 56 Metascore
    • 30 Critic Score
    Even to the most hardcore of point-and-click fanatics, I cannot wholeheartedly recommend Da New Guys, and if we were still in the '90s this would remain so.
    • 79 Metascore
    • 30 Critic Score
    We want interesting levels. We want a variety of enemies that challenge us. We want cool guns to kill them with. Instead, the developers did what they wanted. They put doors on ceilings and tables on walls and little switches to hit to pull you where they want you to go. They forgot everything that makes games fun.
    • 63 Metascore
    • 30 Critic Score
    It's weird, very weird. Mini-game compendiums are usually a mixed bag of sweet and sour, but WTF contains more of the cringing variety.
    • 54 Metascore
    • 30 Critic Score
    Vancouver 2010 has its moments, but they’re exhausted within an hour’s play.
    • tbd Metascore
    • 30 Critic Score
    It’s just a really, really shallow game with not a whole lot going on with it.
    • 43 Metascore
    • 30 Critic Score
    Star Wars The Clone Wars: Republic Heroes feels like a cheap cash-in to milk the Star Wars franchise around Christmas time.
    • 52 Metascore
    • 30 Critic Score
    The great license and the professional players just can't make for an entertaining title thanks to a weak graphics engine and poor AI.
    • 60 Metascore
    • 30 Critic Score
    It's a shame that our final goodbyes to the cityscape of Omega is so passionless and dull. If Bioware intends to release more episodic content for ME3, I hope they don't rely on their increasingly tired combat system to do all of the work next time round. Let's have some more of that character back, okay?
    • 63 Metascore
    • 30 Critic Score
    Whether or not this is worth the 400 Microsoft points, is entirely up to how much fun you think you can squeeze out of a very limited game with next to no variety.
    • 44 Metascore
    • 30 Critic Score
    While it presents a few neat ideas, Paint By DS is disappointing on nearly every level. It's dull, boring, and what's more, absolutely heartless.
    • 46 Metascore
    • 30 Critic Score
    The great license and the professional players just can’t make for an entertaining title thanks to a weak graphics engine and poor AI.
    • tbd Metascore
    • 30 Critic Score
    The great license and the professional players just can’t make for an entertaining title thanks to a weak graphics engine and poor AI.
    • 71 Metascore
    • 30 Critic Score
    From the sleep-inducing gameplay to the wooden dialogue and stale story, the whole project feels phoned in Hunting ghosts has never been so bad.
    • 48 Metascore
    • 30 Critic Score
    Daylight is just another copycat horror game; not terrible, just uninspired and incredibly dull. Its selling point will be its procedurally generated levels, but a game designed around replayability should at least be worth playing the first time.
    • 55 Metascore
    • 30 Critic Score
    For a JRPG, having no worthwhile character development or well-written plot is a death sentence, and Hyperdimension Neptunia Victory is guilty on all accounts. Its annoying characters will test even the most ardent of JRPG players and its ho-hum, dungeon-crawling gameplay leaves much to be desired. Even with the excuse of being a niche title, Hyperdimension Neptunia Victory doesn’t meet even the most basic requirements expected of the genre.
    • tbd Metascore
    • 30 Critic Score
    It’s simply a repetitive Skinner Box but without any sugar pellets along the way to an anticlimactic conclusion.
    • 40 Metascore
    • 30 Critic Score
    If the wonky controls were worked out, the game would be substantially improved right there.
    • 44 Metascore
    • 30 Critic Score
    An uninspired mess.
    • 53 Metascore
    • 30 Critic Score
    One big, kaiju-sized lump of crap. The monster selection is crap, the gameplay is crap, the audio is crap, but the graphical presentation is fairly good. So, does that sound like a game you would enjoy?
    • 40 Metascore
    • 30 Critic Score
    Unfinished and rotten to the core.
    • 62 Metascore
    • 30 Critic Score
    No wonder it was so hard to get into this clubhouse, it appears the foundations are fatefully unstable.
    • 33 Metascore
    • 30 Critic Score
    It’s horribly unexciting thanks to a total lack of speed and absolutely no challenge from your computer controlled “opponents.”
    • 44 Metascore
    • 30 Critic Score
    A missed opportunity.
    • 42 Metascore
    • 30 Critic Score
    Its story amounts to little more than misfired jokes about an obnoxious perv trying to look up as many skirts as possible.
    • 49 Metascore
    • 30 Critic Score
    All in all, the shoddy in-game physics, sense of weightlessness given to the cars, and jaded track designs should be enough to turn the average consumer away.
    • 67 Metascore
    • 30 Critic Score
    Just Cause reeks of wasted potential. The story could have been interesting, but the generic characters and bland execution aren’t endearing in the slightest.
    • 38 Metascore
    • 30 Critic Score
    This is a broken, dismal game that manages only to disappoint across its meager four hours. Fans looking for a longer experience can ramp up the difficulty level, but this just means you'll be bored AND frustrated. If you want an authentic Battleship experience, go buy the board game and avoid this dreck.
    • 43 Metascore
    • 30 Critic Score
    A by-the-numbers shooter that fails to take advantage of its license.
    • 38 Metascore
    • 30 Critic Score
    Better yet, let’s just leave the on-rails style in the ’90s where it belongs. It’s been a nice ride, but we need to start moving on.
    • 61 Metascore
    • 30 Critic Score
    Facebreaker shows some promise at the start; it’s plucky, full of spunk, and mildly charming. But play it more and it becomes apparent that it’s nothing but a one tricky pony. That charm and dazzle soon withers away along with your enthusiasm, and Facebreaker ends up punching itself in the face.
    • 45 Metascore
    • 20 Critic Score
    While I make it a goal to play every game I review to completion, there’s just no way that I am going to waste more my life playing this game.
    • 38 Metascore
    • 20 Critic Score
    After the excellence of Telltale’s The Walking Dead, it’s clear that Survival Instinct is the weaker of this species.
    • 38 Metascore
    • 20 Critic Score
    There is nothing here for anyone - not even the most ardent of Godzilla fans. It’s like if someone took your favourite ever franchise, made a half-arsed game out of it then spat in your face asking for money.
    • 37 Metascore
    • 20 Critic Score
    The characters have no personality whatsoever. The missions are a joke; the ridiculously horrible AI makes beating every objective a five-minute walk in the park at best.
    • 64 Metascore
    • 20 Critic Score
    Final Fantasy Crystal Chronicles: Echoes of Time on Wii is a complete mess. It’s simply unpleasant to play, which is a real shame, because content-wise it’s not half bad.
    • 33 Metascore
    • 20 Critic Score
    The game is short, damn short. It can be finished in about an hour or so, and once you have sussed out the way the simple 'strategy' part works, all further enjoyment can only be derived from the main missions, which I'm sure you'll realise by now, can't save this Superman.
    • 37 Metascore
    • 20 Critic Score
    The gameplay is broken in countless ways and the A.I. is comical at best. It's an ugly, unoriginal, inadequately tested and terribly implemented mess that has no place in anyone's game collection.
    • 52 Metascore
    • 20 Critic Score
    It’s just an awful game, pure and simple. The action is broken due to the graphical problems, and the lack of variations causes my brain to hurt. Instead of buying this garbage, give the original film a purchase.
    • tbd Metascore
    • 20 Critic Score
    For now, the wise choice would be for everyone else to wait it out.
    • 43 Metascore
    • 20 Critic Score
    I suppose things could've been worse: they could've done a poorly emulated version of the Intellivision hit "Maze-A-Tron."
    • tbd Metascore
    • 20 Critic Score
    Am I Hero? isn’t morally questionable in the manner of other titles recently reviewed, but this doesn’t excuse the laziness and one hopes that a $49.99 IAP never happens, for I shall make a stand against it. I am hero.
    • 45 Metascore
    • 20 Critic Score
    It’s tempting to support a game that’s been through struggles and survived out the other side, especially when it carries a popular name, but Aliens: Colonial Marines should have remained vaporware.
    • 60 Metascore
    • 20 Critic Score
    Touch Detective is terrible in all the ways that make an adventure-puzzler (like the aforementioned Phoenix Wright, or Monkey Island, or Grim Fandango, or etc.) worth its salt. Go spend your £20 on Cluedo, because at least then you're controlling the pathfinding.
    • 17 Metascore
    • 20 Critic Score
    Yaris might be free, but not even that can justify the space required to download the game. After all, what's your time worth?
    • 48 Metascore
    • 20 Critic Score
    Uninspired, dull, and pestering for more money, this fits in nicely with the volume of film tie-ins.
    • 48 Metascore
    • 20 Critic Score
    Harry Potter and the Half Blood Prince is a throwback to the bad old days of EA; a shameless and shameful cash-in that barely qualifies as a full game.
    • tbd Metascore
    • 20 Critic Score
    Pantheon is not a game: it's an experiment on the addiction of instant gratification combined with in-app purchases that grant rewards.

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