Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 47 Metascore
    • 50 Critic Score
    Taking the series out of the Wild West has stripped The Cartel of character. While I understand Techland's desire to move forward, its lost its edge. In a crowded genre, The Cartel is solid, at times fun, but ultimately uninspiring.
    • 40 Metascore
    • 50 Critic Score
    Xtreme 2 succeeds as a budget game - it just doesn’t cater to any audience in particular. A lack of focus is the overarching problem with this decent budget title.
    • 77 Metascore
    • 50 Critic Score
    A lazy port that could have offered players more. In a crowded and competitive marketplace, only those most nostalgic gamers should purchase this. Everyone else will get enough from the demo.
    • 71 Metascore
    • 50 Critic Score
    It's important, however, that one doesn't expect Parasite Eve III when popping this into their PSP, as that would surely result in acute disappointment.
    • tbd Metascore
    • 50 Critic Score
    With no atmosphere or end goal this suffers from a lack of depth or progress. Add the inability to save your current game, and it becomes a whirl through the same scenario.
    • 67 Metascore
    • 50 Critic Score
    Inconsistency is the name of the game. Resident Evil 6 tries so much to be all things to all people, and it ends up just being bloated, unwieldy, and frustrating.
    • 60 Metascore
    • 50 Critic Score
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
    • 50 Metascore
    • 50 Critic Score
    Investing time and money into Baroque comes down to your tolerance for the genre - those experienced with ‘roguelike’ dungeon crawlers should find a lot of hidden depth here mixed in with an engaging story. For everyone else, Baroque is a more often than not, distant, vague and unfairly difficult experience you could probably do without.
    • 75 Metascore
    • 50 Critic Score
    I think Battle out of Hell is a fresh coat of paint for an old car that has a lot of unattended problems under the hood.
    • 71 Metascore
    • 50 Critic Score
    You could come into March of the Eagles expecting a glorified game of Risk and go away quite satisfied. That’s reductive perhaps, but there is a solid if unspectacular base strategy game here that’s deep enough for grand strategy fans to sink their teeth into. There’s just not a lot else to enjoy.
    • 72 Metascore
    • 50 Critic Score
    It can be a lot of fun and beating up familiar looking green-clad elves forces a wry smile, but for the most part the poor combat, paper-thin strategy and technical limitations hinder a product laced with potential.
    • 75 Metascore
    • 50 Critic Score
    Beatbuddy has style and charm in abundance, but lacks the mechanics to be truly enjoyable.
    • 76 Metascore
    • 50 Critic Score
    But I think it's safe to say that when a game is both a retread and short, there's definitely something wrong with it. Silent Hill 4 is such a game.
    • 75 Metascore
    • 50 Critic Score
    We’re just left with one more game that relies on frustrating elements to make a short game seem longer, and one more game that settles at just average.
    • 74 Metascore
    • 50 Critic Score
    In the end, Ridge Racer 6 isn’t a broken game in any sense, it’s just boring and I don’t care to play it.
    • 66 Metascore
    • 50 Critic Score
    It doesn't entirely make sense as a whole product. The best thing that can be said is it's the best Tony Hawk Robomodo's made.
    • 74 Metascore
    • 50 Critic Score
    Playing through Way of the Samurai unlocks a battle mode for you and a friend, but it’s still missing something, and just remains average, which is the main fault of the game.
    • 79 Metascore
    • 50 Critic Score
    Nobody is suggesting that such a marriage of styles and boundary pushing storytelling shouldn’t be attempted in gaming, and in that Hell’s Highway is incredibly brave, but arguably any effort to be both an enjoyable first person shooter and stony-faced anti-war tale is doomed from the outset. Something must be compromised, it’s just a shame that in this case it happens to be the whole package.
    • 50 Metascore
    • 50 Critic Score
    The idea of barricading yourself from zombie hordes and working cooperatively to survive is a solid scenario. However, the controls and constant QTE's hinder interaction and the game hastily leaps into repetition.
    • tbd Metascore
    • 50 Critic Score
    While the effects are stolen, the main theme is painfully catchy. A mix of electronic grime and beats, the looped theme will soon drill a cavity into your cranium, filling it in with the resonance of Jersey GTL.
    • 70 Metascore
    • 50 Critic Score
    Even little tasks, such as assigning new officers to freshly conquered fiefs become annoying. Running an empire is no easy task, and I didn’t find it particularly appealing in Nobunaga’s Ambition: Rise to Power.
    • 71 Metascore
    • 50 Critic Score
    The new additions to in the DS version are pleasant enough, but it’s not enough to make the game feel new or exciting.
    • 67 Metascore
    • 50 Critic Score
    The lack of all the assorted tweaks & tune-ups that the series has seen since 1987 diminishes its appeal somewhat, with the more Final Fantasy games you’ve played likely to correlate with less enjoyment you’ll be able to extract from this one (fanboyism withstanding).
    • 71 Metascore
    • 50 Critic Score
    We are captivated, taken by Hotsuma's grace of movement, the clarity of his sword's simplistic song, the will of the wind that fills his scarf. But far too soon, much like the programmers responsible: we’ll forget.
    • 79 Metascore
    • 50 Critic Score
    Future Soldier does what is expected. It does little else and rarely deviates from the concepts accepted as standard. There's a sense of regret there with the opportunity to be something bigger, something more, but rather than expounding on the stylistic ambition, Future Soldier camouflages itself with borrowed ideas, blending seamlessly into a crowded genre.
    • 76 Metascore
    • 50 Critic Score
    Garbed in retro aesthetics, an upbeat soundtrack, engaging puzzles, and a story that whispered promises of a long and grandiose experience, Resonance was definitely armed to the teeth. As a puzzle packed title, it does well enough to keep players immersed and plugged in. But as a story driven spectacle, expected from any point-and-click title, having things dim down prematurely is a sure disappointment and is best kept as a one time foray.
    • 62 Metascore
    • 50 Critic Score
    So that's L2 "PvP" for you -- seemingly dangerous at first, but then a disappointment and apparent breeding ground for grief and exploitation. Under any other name, it would just be consensual duels. And other companies were doing those competently years ago. The catch is that this is supposed to be the main draw of this modern MMOG. Without it, there's nothing but a steady stream of intolerably slow-moving experience bars and arrogant, immoral players.
    • 69 Metascore
    • 50 Critic Score
    There’s nothing new or interesting about this game; it’s just another horribly mediocre third-person shooter with the words “James Bond” stapled on. When all is said and done, From Russia With Love lacks an important quality that previous Bond titles had: fun.
    • 57 Metascore
    • 50 Critic Score
    Those going into SOL: Exodus should be warned that it's a thoroughly average space shooter that doesn't innovate and is going to deliver a boilerplate experience.
    • 70 Metascore
    • 50 Critic Score
    There’s a lack of tension and attachment to these characters. You feel like you’re watching rather than playing and contributing to a piece of interactive fiction, dampening the effect of even its most affecting moments.
    • 59 Metascore
    • 50 Critic Score
    For what it’s worth, you could do a hell of a lot worse than The Spiderwick Chronicles. It seems perfectly happy to get through the six or so hours of game time merely meeting criteria to an acceptable standard and never anything more.
    • 62 Metascore
    • 50 Critic Score
    Disney and Pixar have a cash cow phenomenon on their hands that is well deserved. This is what makes the game’s mediocrity all the more infuriating. Aside from the authentic look of the title, and perhaps also the jazzy and bombastic tunes, The Incredibles disappoints on every other level.
    • 55 Metascore
    • 50 Critic Score
    Like every other console poker game on the market, it simply can’t compete with the real experience of playing poker. All In has a lot of goods but an equal number of bads that keep it from being anything but an average poker simulation that fails to captivate and engage the player.
    • 68 Metascore
    • 50 Critic Score
    Clash in the Clouds is a decent enough diversion until the main event, Burial at Sea, eventually arrives. For as long as the leaderboards and museum can keep you entertained, there’s nothing inherently wrong with what Clash in the Clouds is offering.
    • 79 Metascore
    • 50 Critic Score
    Too easy for older gamers, and a little over the heads of younger gamers, Quantum Conundrum finds itself in a sort of purgatory between the two, and like a younger brother it can't help but live in the shadow of its older sibling's success.
    • 71 Metascore
    • 50 Critic Score
    If the peripheral wasn’t plagued with pestering annoyances and the ability to induce cramp after half an hours play, this may have been more of a success. With a lack of original or even quality track listing, this game begins to wear thin after only one play through.
    • 86 Metascore
    • 50 Critic Score
    Try to play it seriously and only anger and frustration awaits. It’s lovable in attitude for a short while but once you begin repeating cycles it soon runs out of fuel. Much like the car now abandoned on that highway.
    • 49 Metascore
    • 50 Critic Score
    Yaiba is weird. It’s dumb, insanely frustrating and to be honest, kind of insulting. However, regrettably, it’s also a bit fun.
    • 56 Metascore
    • 50 Critic Score
    A likeable adventure. While it contains many frustrating aspects that gamers would do well to stand, there’s something in the game that makes it oddly appealing.
    • 71 Metascore
    • 50 Critic Score
    It’s sad to watch as the Bloody Roar series goes to hell. It has a decent gimmick to make it stand out among other fighters. If only the minds behind this game actually sat down and figured out how to implement the gimmick properly, it could have the makings of something great.
    • 58 Metascore
    • 50 Critic Score
    It's not a bad action game by definition, but it lacks everything that made the series endearing, making it an overall unmemorable outing for fans that fell in love with the white-knuckle action and hair-pulling difficulty found in previous Ninja Gaiden titles.
    • 58 Metascore
    • 50 Critic Score
    It’s not really all that scary, and the action isn’t all that great. There. That wasn’t so hard.
    • 79 Metascore
    • 50 Critic Score
    It has some great moments in gaming, but most of the time there is only frustration awaiting you at every turn. While it could have been a great start for a new franchise, DICE should have made the game more friendly and open.
    • 55 Metascore
    • 50 Critic Score
    If you’ve not been convinced by Koei’s previous games then Warriors Orochi is unlikely to persuade you otherwise.
    • 52 Metascore
    • 50 Critic Score
    Perfectly fine in execution, its refusal to deviate or break the mould holds back its ideas from becoming fully realised and providing real character or polish.
    • 65 Metascore
    • 50 Critic Score
    After experiencing The Godfather II in its entirety, it’s impossible to deny that this is an unfinished, irrational product that fails to capitalise on the license which has been well and truly worn out after two poor iterations.
    • 49 Metascore
    • 50 Critic Score
    ROTT is a long forgotten fast-paced FPS that is exploding with style, let down by a lazy port. Take the time to master the control scheme though and you'll find ROTT a lot of fun to play and jam-packed with innovative features.
    • 68 Metascore
    • 50 Critic Score
    This is a game that wears out its welcome several hours into the show. Eight hours of the same mindless killing of identical waves of bugs is a tiresome ordeal. Earth Defense Force 2017 Portable is a game with too much filler and not enough ambition, packaged in bargain bin wrappings.
    • 59 Metascore
    • 50 Critic Score
    Splatterhouse is wildly gory and wildly uneven. It has unrealized potential, and maybe if the kinks were worked out it would've been a great action game.
    • 78 Metascore
    • 50 Critic Score
    35% of it is quite good. It’s just that other 65% that is disappointingly lackluster. The moments where you’re soaring through the countryside burninating trolls and stuff are great but the bland dungeons are far too prevalent.
    • 78 Metascore
    • 50 Critic Score
    If you can, I recommend actually skipping past this game and trying instead to find a copy of "Red Faction 2." It’s really a much more refined game and there’s really no connection between the two games at all so you won’t miss a thing. [Sept 2005]
    • 61 Metascore
    • 50 Critic Score
    The plot wavers between comic-book badassery and awkward melancholy, making you wonder whether the writing team couldn’t come to an agreement on what kind of story they wanted to tell.
    • 73 Metascore
    • 50 Critic Score
    Although Path of Neo is an improvement from Enter the Matrix, it should have been much better than it turned out. I have a feeling this is going to be one of the final nails in the once lucrative and respectable Matrix franchise.
    • 72 Metascore
    • 50 Critic Score
    The hideous load times serve the player well, allowing him or her to reflect on what they could better be doing with their time than such run of the mill drudgery. Something enriching, perhaps, because life’s short enough as it is.
    • 75 Metascore
    • 50 Critic Score
    If you've ever gotten caught up in a multiplayer game of Jam at the arcade or experienced the console conversions during the mid-'90s, this NBA Jam reboot is likely the closest anyone's come to getting it right since Midway's Hangtime series.
    • 74 Metascore
    • 50 Critic Score
    It could have been great, but some poor design choices, like the way your allies cannot fall in battle, really ruin the experience.
    • 63 Metascore
    • 50 Critic Score
    I simply wish there was more of it. Not necessarily in terms of length, but more combat, a more fleshed out story and more player agency. It has the ingredients to be great but it’s too restrictive and those aspects of its design are used so sparingly or aren’t yet fully formed, that it’s simply disappointing.
    • 55 Metascore
    • 50 Critic Score
    If you’re not a fan of Lost in any way, there is just no way I can possibly recommended this game to you.
    • 67 Metascore
    • 50 Critic Score
    The overall experience of Adventure Time is just fine if not hampered by its reliance on old design. It’s inoffensive and is a fun one-off novelty at best.
    • 76 Metascore
    • 50 Critic Score
    Voiceovers by Bruce Campbell and some excellent unlockable features just aren’t enough to make this game worthwhile. Watch the movies or read the comic instead.
    • 80 Metascore
    • 50 Critic Score
    Fable III attempts to radically reinvent the franchise, a reinvention that fans neither wanted nor asked for. Instead of following on the success of the previous entries, Fable III tries to be something other than it is, but I don't think the developers were even sure what this is supposed to be.
    • 45 Metascore
    • 50 Critic Score
    Amongst videogames, PDC World Championship Darts 2009 is peerless. But until the catchy theme tunes, drunken camaraderie and meaty dart-meeting-board thwack of the real game can be condensed into a handheld games console, the physical alternative will be an adversary no software can overcome.
    • 59 Metascore
    • 50 Critic Score
    It's not that From the Abyss is a bad game. It's just that it doesn't do anything interesting or innovative.
    • 72 Metascore
    • 50 Critic Score
    By now, you’ve probably forgotten about the killer vagina. But while The Awakened should have been an adventure memorable for its gutsy Lovecraftian/Holmesian hybrid plot – a dark, unpredictable tale of an arcane sect responsible for kidnappings, bloody murders and dismemberments – most of that gets buried behind the sluggish game.
    • 45 Metascore
    • 50 Critic Score
    Has far too many bugs to be worthy of your consideration. If you’re looking for a rich fantasy world then try out Morrowind or Arx Fatalis. If you’re looking for some multiplayer fun then stick with Diablo II.
    • 60 Metascore
    • 50 Critic Score
    Bottom line: the whole game feels remarkably uncomfortable despite looking so smooth and natural.
    • 66 Metascore
    • 50 Critic Score
    And that symbolises the entire experience, really. It seems strange that to get my RPG fix in 2009, four years after this generation hit the scene, I have to dust off my PS2 to give me the type of experience that so many of us have been longing for in current-gen glory.
    • 65 Metascore
    • 50 Critic Score
    At least MoF is easy to get into, furnishing the player with plenty of quests and side-quests for the checklist-happy RPG fan.
    • 66 Metascore
    • 50 Critic Score
    This is an excellent case of style dripping over substance and if you can forgive its dire lack of the latter, you're sure to enjoy what laughs you'll get out of it.
    • 71 Metascore
    • 50 Critic Score
    Sir Hammerlock's Big Game Hunt isn't an awful expansion, but it is woefully underwhelming when compared to the wealth of content the others have provided.
    • 67 Metascore
    • 50 Critic Score
    Supersonic Acrobatic Rocket-Powered Battle-Cars is one of those “what if” games. What if the controls weren’t a mess? What if the multiplayer mode wasn’t riddled with bugs?
    • 63 Metascore
    • 50 Critic Score
    The perfect rental.
    • tbd Metascore
    • 50 Critic Score
    Magic School Bus: Oceans is a decent enough product, but I didn't feel that it seized enough of the opportunities afforded by the license.
    • 44 Metascore
    • 50 Critic Score
    As you attempt to cut through your enemies in grisly fashion you’ll recall a simpler time, where you rode a purple chicken and kicked gnomes in their fannies.
    • 57 Metascore
    • 50 Critic Score
    The thought of turning epic Gundam combat into a fighting game is quite awesome, but Battle Assault falls far short of its potential. The story and characters are almost non-existent, giving you a game with little personality.
    • 81 Metascore
    • 50 Critic Score
    Borderlands has a lot of growing to do. The concept is strong, but in execution, it just doesn’t work very well.
    • 50 Metascore
    • 50 Critic Score
    Compared to the hype, Two Worlds is a bitter disappointment.
    • 76 Metascore
    • 50 Critic Score
    An underwhelming conclusion for Sony’s duo on the PlayStation 3. It’s a fine game; it’s pretty, it’s got the series’ trademark weaponry, and yet, it’s just another Ratchet game.
    • 70 Metascore
    • 50 Critic Score
    It’s a game whose flaws consistently work against its plusses. The atmosphere is brilliant as always, the scoring and sound effects magnificent (better than ever, perhaps) – but with this latest effort, which definitely falls short, I wonder if it isn’t time for Konami to consider an overhaul of Resident Evil 4 proportions.
    • 60 Metascore
    • 50 Critic Score
    Ill conceived and illogical if following orders, Heavy Squad is the weakest slice of this anthology.
    • 58 Metascore
    • 50 Critic Score
    Its simplistic gameplay and utter lack of complicated mechanics make it far easier to pick up, but the shallow gameplay will be a turnoff to skateboarding game enthusiasts.
    • 71 Metascore
    • 50 Critic Score
    Half-Life 2 has a better story, F.E.A.R. has better combat (complete with bullet time) and Gears of War looks better.
    • 75 Metascore
    • 50 Critic Score
    But if you have more MS points than you know what to do with, The Maw is perhaps worth the proverbial weekend fling. Just don’t expect it to stay around long enough for a commitment.
    • 75 Metascore
    • 50 Critic Score
    Prince of Persia is a great series with a lot of potential, but the developers just didn't hit the mark with this entry.
    • 59 Metascore
    • 50 Critic Score
    It’s not an abominable game, and is moderately entertaining in short bursts. It’s just that there are so many better alternatives out there that you’d be hard pressed to find a reason to pick this out of the bunch.
    • 60 Metascore
    • 50 Critic Score
    Conflict: Vietnam earns another medal for a split-screen co-operative mode for up to four players. When your friends are controlling each person in your squad the game becomes much, much more enjoyable.
    • 75 Metascore
    • 50 Critic Score
    If you must complete every game you play, then don’t bother. Still haven't found anyone on Xbox LIVE or on public message boards who has even claimed to have completed the game 100%.
    • 56 Metascore
    • 50 Critic Score
    There are a number of good ideas in Spartan, and though they aren’t particularly well-executed, some of them are fun to tinker around with and try out. But only tinker: Spartan is a slow and boring game that few will enjoy.
    • 63 Metascore
    • 50 Critic Score
    All of the information and progress is efficiently stored, which beats writing things out by hand. Alternatively, running for a while and checking some forums could be just as effective for many people.
    • 66 Metascore
    • 50 Critic Score
    City Life is a game that took social generalisations and completely sensationalised them to the point of an unrealistic nature and made them unworkable with the concept of the game.
    • 71 Metascore
    • 50 Critic Score
    If this is the only version of Madden NFL 08 that you have access to, then you should still play it, but you’re not going to get the same enjoyment out of it as someone who has the 360 version is going to. But, despite the flaws, it is clear to see that there’s potential here.
    • 71 Metascore
    • 50 Critic Score
    If From Russia With Love could be solely judged on its sheer Bond-ness, it would receive high marks thanks to the stunning music, the incredibly detailed in-game Sean Connery and the excellent voice acting. However, as an actual game, this one just doesn't do enough to impress.
    • 66 Metascore
    • 50 Critic Score
    Simply put, Rotastic is on the wrong platform. Its casual foundations are squarely rooted in the iPhone market and it's a shame that it has gone for the console market instead.
    • 63 Metascore
    • 50 Critic Score
    Across the 2nd Dimension can easily be summed up by the mini games – including ski ball and a crane game – that bookend every stage: pleasant, but monotonous.
    • 50 Metascore
    • 50 Critic Score
    With such monotonous gameplay, the excellent RPG elements used to pimp out characters proves to be useless.
    • 76 Metascore
    • 50 Critic Score
    Strider isn’t the lightning-in-a-bottle remake that Bionic Commando Rearmed was. That was a clever reimagining, where the updates enhanced the experience rather than detracted, and every new armament felt like a natural requirement of the combat mechanics. Here, it’s overstuffed with nary a worthy challenge in sight.
    • 74 Metascore
    • 50 Critic Score
    It's expanded beyond any plausible scientific explanation, with what is left being a cumbersome, grotesque mish-mash of disparate elements, barely strung together and about as subtle as a hammer to the thumb.
    • 74 Metascore
    • 50 Critic Score
    Snapshot is not a title where you can sit down and expect to strap yourself in for an instant gratifying haul.
    • 68 Metascore
    • 50 Critic Score
    Although the title is easily accessible, well-decorated and simply constructed, there is very little here to justify a full price tag.
    • 72 Metascore
    • 50 Critic Score
    It may be harsh to call Super Swing Golf terrible, but it does have a lot of flaws. The poor controls, badly designed courses and an unneeded level of wackyness provide nothing more but a few hours of distraction.

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