Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 63 Metascore
    • 50 Critic Score
    It’s played safe, and although its jokes might make one playthrough worthwhile even they struggle to maintain the interest of a game severely lacking the nuance and depth of its contemporaries.
    • 66 Metascore
    • 50 Critic Score
    Honest Hearts was promised as a long awaited harvest, but is rather, a shrub grown from the soils of poor choices.
    • 54 Metascore
    • 50 Critic Score
    The jokes are pulled from all over the place and most of them fall flat, and no one gameplay mechanic is particularly impressive. It feels like it doesn't quite know what it wants to be, whether it's an old school throwback or a more modern shooter, and in the end it succeeds at being neither.
    • 76 Metascore
    • 50 Critic Score
    As with their past work, Genius Sonority has interesting ideas that regularly get in their own way. Denpa Men 2: Beyond the Wave’s no different and the iteration never comes together. It makes only a bit of forward progress with eShop’s limitations putting strain on the potential. They came by wave and so they went.
    • tbd Metascore
    • 50 Critic Score
    Even with the lack of challenge and the minimal accomplishment, vParticle+ has an aesthetic that works, handles well and is a smooth, if not simple, experience while it lasts.
    • 60 Metascore
    • 50 Critic Score
    The game reminded me very much of Teenage Mutant Ninja Turtles (which did not go down well with this particular reviewer at the time, or now even).
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, stellar graphics can’t save Pokemon Battle Revolution from utter mediocrity.
    • 77 Metascore
    • 50 Critic Score
    Project Origin delivers an experience that will have you turning off the console, and not the lights.
    • 55 Metascore
    • 50 Critic Score
    The Incredible Hulk is an enjoyable experience that has been let down by bugs and glitches.
    • 66 Metascore
    • 50 Critic Score
    I do know that every time I sit down to play this game, after sitting through the too-long-for-what-you-get loading screens, I just want to turn it off, and that’s not a feeling that I want to have when playing a game.
    • 81 Metascore
    • 50 Critic Score
    Even with all of its issues Bomberman Ultra! can still be a blast if you have a bunch of like-minded friends nearby and six extra DualShock 3s, but for those potential online bombermen and women out there, better wait for a patch or the inevitable sequel.
    • 75 Metascore
    • 50 Critic Score
    The most disturbing thing about .Hack is how short it is. Perhaps the whole series, or at least two of the games, could have easily fit on one disc.
    • 60 Metascore
    • 50 Critic Score
    This deserves pride of place in a gaming museum, but sadly not in your DS.
    • 60 Metascore
    • 50 Critic Score
    While it tries to do a lot with its MMO style quests, EXP, multiple campaigns and Conquest mode, it never really focuses on making the basic gameplay mechanics a success.
    • 63 Metascore
    • 50 Critic Score
    Instead of sticking to a formula that is for all intense purposes simplistic genius, Team 17 have decided to go for a game with a remarkably unnecessary amount of complexity.
    • 61 Metascore
    • 50 Critic Score
    A game that just sort of ‘exists’. Dinosaur enthusiasts and fans of the card game and TV show are sure to love the cartoon shenanigans, but for everyone else, it’s most likely not worth your time or your dinosaurs.
    • 70 Metascore
    • 50 Critic Score
    Maybe it’s worth checking out for the average ’90s Gamer and a new generation but the original remains the primary experience.
    • 66 Metascore
    • 50 Critic Score
    There’s a good game here and it’s certainly the contemporary title 2K was looking for, but it’s Firaxis’ “outdated” effort that comes out on top if you want a modern taste of XCOM.
    • 60 Metascore
    • 50 Critic Score
    It's a shallow, lazily-upgraded and rushed game that could have done with being taken back to the drawing board at an early stage to better encompass the power of the new hardware on offer.
    • 57 Metascore
    • 50 Critic Score
    Rockstar take three years to produce masterpieces, benchmarks of game design, but Reflections have taken almost double that time and give us an unfinished, unpolished mess.
    • 71 Metascore
    • 50 Critic Score
    Silent Hill: Homecoming feels tired. The series is past its best and is in need of a complete re-work.
    • 58 Metascore
    • 50 Critic Score
    The franchise to this point has been both slick and punishing, providing a variety of ways to hone Ryu's ninja craft; Ninja Gaiden 3's new direction simply doesn't cut it – especially when played alone.
    • 67 Metascore
    • 50 Critic Score
    As far as pitching and hitting are concerned, MLB 2K8 is great. But presentation counts, and when a weak presentation is coupled with fielding issues, it's a lot harder to enjoy this game.
    • 80 Metascore
    • 50 Critic Score
    For any PS3 owners craving a game of pinball on the system, this is currently the best (and only) choice, that is if the much older but more dependable likes of Pinball Illusions don’t appeal.
    • 62 Metascore
    • 50 Critic Score
    Some of the latter missions are quite fun and Ace Kill skill adds some interesting variety but it seems unlikely the average player will get that far as they’re inundated with a never ending sea of German fighters, useless comrades and clichéd World War II stories of heroics.
    • 77 Metascore
    • 50 Critic Score
    Play it for the laid back narrative and faithful recreation of 1970s rural Japan, not for a deep monster-battling system or a well-told story.
    • 51 Metascore
    • 50 Critic Score
    Confrontation is an unfortunate a mess of a game, cluttering enough junk to prevent whatever good that lies within from shining through.
    • 64 Metascore
    • 50 Critic Score
    There is some charm to this little indie game. It's bright, it's colorful and it's unique amongst RPG's with a stylized combat system that manages to successfully replicate the series of games it is based on. The foundation, however, is weak, boring and repetitive. The only incentive to survive its repetitive battles is that you won't have to attempt them a second time.
    • 57 Metascore
    • 50 Critic Score
    Naturally, mediocre graphics can be overlooked if the gameplay is there, but some considerable problems hinder this aspect of the game as well.
    • 70 Metascore
    • 50 Critic Score
    Payday delivers the kind of multiplayer co-op shooter that's been absent on PSN, although its appeal is undercut slightly by weak presentation values and an absent online community.
    • 57 Metascore
    • 50 Critic Score
    Breach suffers from being bland. There is no visual style, it sounds dull, and without hardcore mode turned on the level design is uninspired and weapons lack impact.
    • 55 Metascore
    • 50 Critic Score
    More than anything, Haze feels like an appalling waste; a waste of a talented development team on a premise which never sounded impressive or interesting, and a waste of time and money which could have been put to much better use elsewhere.
    • 64 Metascore
    • 50 Critic Score
    A far from essential purchase and is only recommended for Fallout completists.
    • 77 Metascore
    • 50 Critic Score
    There's enough good in this episode to make The Siege of Spinner Cay a little bit more than just a mandatory stepping stone to the next chapter. But one can only hope, however, that this isn't the beginning of a mid-season slump.
    • 67 Metascore
    • 50 Critic Score
    Had care and attention been given to those (not to mention some reworked visuals), it would've made for a far more compelling package instead of two classics saddled with three duds.
    • 59 Metascore
    • 50 Critic Score
    Sorry, Victorious Boxers veterans. This game is a step back from the titles you know and love. This was the series’ chance to shine, and it’s been doomed to obscurity yet again.
    • 70 Metascore
    • 50 Critic Score
    Sporos is an inoffensive and mechanically sturdy puzzle machine.
    • 61 Metascore
    • 50 Critic Score
    ACE has mostly succeeded in creating an interesting setting – but the joy of exploration is quickly tempered by the game’s reliance on fighting mechanics that are too simple, and too rough to be engaging.
    • 54 Metascore
    • 50 Critic Score
    It does show a couple original ideas, but they’re never fully executed, and it’s full of small, annoying bugs that sour the experience.
    • 61 Metascore
    • 50 Critic Score
    There's nothing fundamentally wrong with Jeremy McGrath's Offroad so much as there's no compelling reason to recommend it over other racing titles that have more depth, variety, and make for a more engrossing racing experience for the same asking price. Instead, it's a barebones package with a famous name in the title that nails the basics and nothing else.
    • 52 Metascore
    • 50 Critic Score
    Multiplayer options, offline and online, are perhaps the best way to experience 187 Ride or Die, but it's little consolation for the mediocre singleplayer modes.
    • 56 Metascore
    • 50 Critic Score
    A workout that doesn't work out. The flavor is that of a party game, but within multiplayer it grants no Kinect functionality for other players.
    • 69 Metascore
    • 50 Critic Score
    Alex Kidd & Co. is a fine, if not uneven addition to Sega’s ongoing Vintage Collections. it finds the return of a couple brands which molded Sega into the company they are today and a retro arcade-centric racing game that’s been broadly overlooked with time.
    • 54 Metascore
    • 50 Critic Score
    It's a shame that a game with so much promise in the areas that maybe we underestimate in games such as the story and scripting, can fare so badly in the audiovisual experience and general gameplay.
    • 69 Metascore
    • 50 Critic Score
    With average graphics, adequate story, standard music and decent battles you truly end up with an average, run-of-the-mill game. Is it worth its selling price? That comes down to how bored you are.
    • 77 Metascore
    • 50 Critic Score
    Despite its engaging combat, Tales of Graces f fails to distinguish itself from so many other JRPGs that have the exact same elements and handle them much better.
    • 55 Metascore
    • 50 Critic Score
    It's fun for very young kids who may love the pokemon characters but be unable to cope with the complex rpg mechanics of the GBA titles.
    • 64 Metascore
    • 50 Critic Score
    Even "Kingdom Hearts," arguably aimed at an even younger audience than this, offered more meat.
    • 68 Metascore
    • 50 Critic Score
    For those of us who are open to innovation and who appreciate the fantastical, immersive experiences the craft can throw up, Overlord: Dark Legend is destined to feel like something of a wasted opportunity.
    • 70 Metascore
    • 50 Critic Score
    Despite its fantastic, straightforward combat, Rainbow Moon is a game that buckles under the weight of its bloated runtime.
    • 58 Metascore
    • 50 Critic Score
    The awkward camera, the incredibly repetitive levels, and lackluster enemies make the game seem far more tedious than it should have been. The concept of having a traditional samurai stuck in the middle of a spaghetti Western is hilarious in itself, but it can’t save the game from its own mediocrity.
    • 68 Metascore
    • 50 Critic Score
    At times, it can become annoying how slowly the Bones move around the screen, but it does add just a little more longevity to this first installment, which clocks in at just several hours long.
    • 72 Metascore
    • 50 Critic Score
    But once those colourful environments are replaced with dull mechanical labs, and the few rocket pack-related ideas presented in the first stage are reused ad infinitum, any initial enthusiasm is dispelled quickly.
    • 71 Metascore
    • 50 Critic Score
    As insulting as the gameplay is, the storyline should be highly commended. It’s not too often that a narrative in a game is so successfully thought out and executed.
    • 48 Metascore
    • 50 Critic Score
    The game is nothing more than a poorly veiled series of connect-the-dot challenges.
    • tbd Metascore
    • 50 Critic Score
    The repetitive gameplay will probably stop most kids really engaging with it, and the educational value is debatable. A budget purchase only.
    • 54 Metascore
    • 50 Critic Score
    Dream Trigger 3D has a lot of interesting ideas, but rarely implements them well. The gameplay mechanics are needlessly contrived; by the time you've gotten over the learning curve, you'll probably want to stop playing.
    • 75 Metascore
    • 50 Critic Score
    Gunslinger feels like a by-the-numbers shooter with a narrative gimmick that, put in the right hands, could’ve made for a truly compelling experience. As it stands, it overall feels like a way to pad out the length (it’s already pretty short at about five hours).
    • 52 Metascore
    • 50 Critic Score
    An interesting experiment in genre-bending. Unfortunately, the process wasn't handled with enough care for the result to be anything more than an interesting interlude in between sessions of Call of Duty 4 and Halo 3.
    • 54 Metascore
    • 50 Critic Score
    A great looking game with no personality.
    • 57 Metascore
    • 50 Critic Score
    If none of this sounds particularly interesting, it’s because it isn’t. There’s nothing inherently wrong with STX, but that everything it does has been done better before. Its slapdash blending of styles reinforces its image as a generic title trying to catch up to the first Gears of War while jumping on the military shooter bandwagon and being cartoony at the same time.
    • 72 Metascore
    • 50 Critic Score
    Instead of putting in the muscle to make a Bond game worthy of the canon, we have been given a port of a remake of a Nintendo 64 game. GoldenEye 007: Reloaded isn't worth your time.
    • 71 Metascore
    • 50 Critic Score
    There are several disparate elements of it that are truly great, and only occasionally do they cross paths, revealing the game that could have been.
    • 57 Metascore
    • 50 Critic Score
    The game is £20 and does have an online mode, but why bother? There are better FPS's out there, better robot transforming games out there (like Robotech: Battlecry for instance) and better games with bikes in.
    • 66 Metascore
    • 50 Critic Score
    Why, Sega? Why did you do this? Why did you botch what was potentially the most amazing Sonic game of this generation? All that can be done is to hope the next attempt succeeds where this failed so horribly.
    • 77 Metascore
    • 50 Critic Score
    The maddening difficulty level of this game destroys it. If you’re truly patient, then maybe, just maybe you might be able to get something out of it.., but if you’re like me who plays games to be entertained, I think you’re going to find yourself wanting to return this one.
    • 59 Metascore
    • 50 Critic Score
    It’s never truly bad, so I guess that’s admirable, but now that I’ve been there, I certainly won’t go back again (see if you can catch the nerdy reference in that sentence).
    • 76 Metascore
    • 50 Critic Score
    No matter how engaging the last several hours are, there's still a ridiculous giant cat and a host of other obnoxious characters that ruin it.
    • 58 Metascore
    • 50 Critic Score
    At around 40 minutes Battle of Forli is also an extremely short piece of DLC. The cheap price of 320 Microsoft Points can justify it, but for such a small amount of content and the same gameplay we’ve already spent 15 hours playing, it isn’t really worth it.
    • 47 Metascore
    • 50 Critic Score
    An ambitious and in ways progressive survival horror game, whose ambition is hampered by its own numerous flaws. Whether these problems are a result of porting a current-gen title to a last-gen console remains to be seen, but the PS2 edition is very clearly a stripped down version of the impressive 360 game Atari have been displaying.
    • 59 Metascore
    • 50 Critic Score
    This is a very basic FPS game that might entertain you for a while, but it’s pretty boring and repetitive and I just couldn’t get that excited about it. Sure, it’s got a lot of flash, but there’s no substance to the game.
    • 77 Metascore
    • 50 Critic Score
    Though one could claim that the campaign and online rewards/achievements and the mediocre level of character customization online make the game worth looking into, in truth, this is a title that doesn't warrant your attention unless you're starved for a taste of Transformers flavour and the most basic gaming experience.
    • 64 Metascore
    • 50 Critic Score
    Considering the level of flexibility, it's still likely you won't be totally happy with Conduit 2; the campaign is lazy, marred with bad AI, lots of balance issues, poor writing and impotent weaponry. The multiplayer is the sole reprieve, but even then, it's still only a relative high point.
    • 75 Metascore
    • 50 Critic Score
    So, King Of Fighters might be a much-loved series amongst its hardcore fans and it might deliver in all the areas that those familiar with the franchise would expect, but measured toe-to-toe against modern fighting games it just doesn’t fare well.
    • 61 Metascore
    • 50 Critic Score
    There could have been so much more to Samurai Warriors Chronicles…but there isn't. Unlike its source material, this game will never make history.
    • 69 Metascore
    • 50 Critic Score
    Ultimately, Max and the Magic Marker may be like many other puzzle and platforming games, but it's rarely as accomplished.
    • 62 Metascore
    • 50 Critic Score
    Players that pick this game up will find a game that is certainly playable, but if you let this pass by, you won't miss much.
    • 61 Metascore
    • 50 Critic Score
    Evoland is a small game, but if there’s anything it could have learned from the big titles it draws inspiration from is that it should have picked one style of gameplay and fleshed it out. Instead there’s several subpar reflections of olden styles, painted in a fresh coat of nostalgia.
    • 76 Metascore
    • 50 Critic Score
    Taken as a whole, Dead Space 3 is far more infuriating than it is bad.
    • 59 Metascore
    • 50 Critic Score
    With its inadequate online play, starved features, and questionable arcade perfection, Mortal Kombat Arcade Kollection is, at best, a nostalgic purchase.
    • 64 Metascore
    • 50 Critic Score
    For a title that many cult followers have demanded others to acknowledge, the disregarding scrutiny on Capcom's part does more harm than good for the cause.
    • 55 Metascore
    • 50 Critic Score
    This is one for the hardcore basketball fans only, as they are likely to enjoy the short-burst addictive action it has to offer. With that said, don’t expect to find any challenge here.
    • 79 Metascore
    • 50 Critic Score
    But despite its benefits, the plot is bland, predictable, and utterly cliche. By limiting Samus in such a nonsensical way, the game goes against everything the series is about. The exploration aspects are severely limited, and the linear designs are watered down versions of the stuff you'd find in the previous games.
    • 61 Metascore
    • 50 Critic Score
    It’s hard to review a game like this, even with my years of experience, because nothing, good or bad, really stands out. This is a strictly average game that isn’t going to enhance or blight your collection.
    • 70 Metascore
    • 50 Critic Score
    If you look at that game it’s difficult to see how this has taken such a giant leap backwards. With any hope the next iteration in this series will gravitate towards previous successes.
    • 80 Metascore
    • 50 Critic Score
    At first glance the lack of direction appears to be a weakness, but in actuality Legendary Heroes requires you to assist it, to give it the direction it needs.
    • 48 Metascore
    • 50 Critic Score
    It’s a shame, really. It’s sad to see one of the most popular handheld games of its time be devolved into this poor excuse of a card game.
    • 53 Metascore
    • 50 Critic Score
    Its brevity doesn’t merit the fifty dollars you’ll have to shell out for it. The missions are a simplistic mishmash of killing, transporting, and exploration.
    • 70 Metascore
    • 50 Critic Score
    All style and no substance is an appropriate way to describe the entire game, really.
    • tbd Metascore
    • 50 Critic Score
    The bundled games are competent, albeit boring, and the software did lock up on me twice. The graphics are serviceable for a Mini, though I thought Smashout was very dull looking.
    • 71 Metascore
    • 40 Critic Score
    The blue stuff could be an analogy for the game at large – unexpected, cool to look at, but utterly, maddeningly infuriating and with little resemblance to what the forces that birthed it set out to achieve.
    • 52 Metascore
    • 40 Critic Score
    This is another sad case of a cash-in title that will only appeal to absolute die-hard fans of the Transformers series and in particular the new film.
    • 71 Metascore
    • 40 Critic Score
    For ancient king and Elvish lord, Guardians of Middle-earth is stuck in the Mystical Bog of Latency Irritation. Its system's solidly built and there's the appearance of depth crying to be uncovered. However, those cries aren't being heard. This isn't the first time a multiplayer-only XBLA title has effectively been broken online. It deserved a better fate than this.
    • 63 Metascore
    • 40 Critic Score
    By trying to match up to juggernauts such Gears of War and Halo, Fracture ultimately becomes a prisoner shackled by predictability and poor design.
    • 49 Metascore
    • 40 Critic Score
    It's not a bad game, it's just one of the most tediously easy, generic and downright bland games of the year.
    • 63 Metascore
    • 40 Critic Score
    All in all, The Undergarden is definitely a game that is to be avoided by puzzle enthusiasts, ultra violent droogies, or people who like to be given a clear purpose before giving anything their attention.
    • 65 Metascore
    • 40 Critic Score
    It's far too long and tedious, allowing us to save along the way, when its old school appeal would have been better served by fewer levels, no saves and less repetition.
    • 62 Metascore
    • 40 Critic Score
    Despite its intriguing but flawed multiplayer suite, Kane & Lynch 2: Dog Days is one of the most underwhelming shooters of recent memory.
    • 61 Metascore
    • 40 Critic Score
    In a year beholden to console gaming's finest offerings, this is impossible to recommend.
    • 49 Metascore
    • 40 Critic Score
    It’s good value for money to those who are interested (It lasts about 8 hours and contains the biggest selection of unlockable concept art and character costumes I’ve ever seen), but even if it’s not as bad as you’d expect, it’s still pretty bad on the larger scale of platformers.

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