Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 61 Metascore
    • 40 Critic Score
    In a year beholden to console gaming's finest offerings, this is impossible to recommend.
    • 61 Metascore
    • 60 Critic Score
    If there’s a space in your heart for the Transformers then there’s definite appeal here, but as a regular Joe looking for an action game, there’s plenty better on the market.
    • 61 Metascore
    • 30 Critic Score
    Facebreaker shows some promise at the start; it’s plucky, full of spunk, and mildly charming. But play it more and it becomes apparent that it’s nothing but a one tricky pony. That charm and dazzle soon withers away along with your enthusiasm, and Facebreaker ends up punching itself in the face.
    • 61 Metascore
    • 60 Critic Score
    Dead Island: Riptide is simply more of the same dumb fun, and while it still might not be the game it could be, I’ve learned to embrace it for what it is, absurd.
    • 61 Metascore
    • 50 Critic Score
    Evoland is a small game, but if there’s anything it could have learned from the big titles it draws inspiration from is that it should have picked one style of gameplay and fleshed it out. Instead there’s several subpar reflections of olden styles, painted in a fresh coat of nostalgia.
    • 61 Metascore
    • 80 Critic Score
    It’s a punishing game but rewarding in equal measures, and will draw you in like no other racing game quite has managed so far this generation - bring on BAJA 2: World Tour.
    • 61 Metascore
    • 50 Critic Score
    ACE has mostly succeeded in creating an interesting setting – but the joy of exploration is quickly tempered by the game’s reliance on fighting mechanics that are too simple, and too rough to be engaging.
    • 61 Metascore
    • 70 Critic Score
    With a decent array of modes and a charming exterior, you could do a lot worse for your money than PictoImage.
    • 61 Metascore
    • 60 Critic Score
    It's a hint of what could be a fun little title, if the level design was scripted tighter.
    • 61 Metascore
    • 40 Critic Score
    The game’s combat system needs an overhaul, the levels lack inspiration, and the presentation will make your eyes water. When compared with its contemporaries, this game lacks the shine and polish that gamers are expecting when they try out their DS for the first time. This is shameful way to start the new batch of DS games.
    • 61 Metascore
    • 50 Critic Score
    There could have been so much more to Samurai Warriors Chronicles…but there isn't. Unlike its source material, this game will never make history.
    • 60 Metascore
    • 30 Critic Score
    It's a shame that our final goodbyes to the cityscape of Omega is so passionless and dull. If Bioware intends to release more episodic content for ME3, I hope they don't rely on their increasingly tired combat system to do all of the work next time round. Let's have some more of that character back, okay?
    • 60 Metascore
    • 80 Critic Score
    Add in an epic, bombastic orchestral score by Kevin Riepl (he also worked on Gears of War) and a surprisingly robust and easy-to-use level creation tool and you have one of the better games to be released so far in 2011. Highly Recommended.
    • 60 Metascore
    • 70 Critic Score
    The major characters are all here and in full action, giving a decent variety of fighters to choose from. However, the bland, uninspired combat system leaves something to be wished, no matter how many Rave and Shadow Stones materialize onscreen.
    • 60 Metascore
    • 60 Critic Score
    The whole game feels like a bland and unambitious platformer with a Crash Bandicoot skin stuck over the top to increase sales. It’s shamelessly repetitive and predicable and collecting mojo feels even more pointless than Wumpa fruit did, but none of that truly matters when playing.
    • 60 Metascore
    • 50 Critic Score
    Bottom line: the whole game feels remarkably uncomfortable despite looking so smooth and natural.
    • 60 Metascore
    • 50 Critic Score
    While it tries to do a lot with its MMO style quests, EXP, multiple campaigns and Conquest mode, it never really focuses on making the basic gameplay mechanics a success.
    • 60 Metascore
    • 80 Critic Score
    Building zoos is a piece cake and there are enough options to satisfy most players. Serviceable graphics detract from the experience, as do technical limitations, but those can be forgiven.
    • 60 Metascore
    • 60 Critic Score
    To their credit, Trion Worlds’ support has been admirable so far, and there’s hope for growth, but in its current state Defiance strikes a precarious balancing act between fleeting enjoyment and impeding flaws.
    • 60 Metascore
    • 50 Critic Score
    Conflict: Vietnam earns another medal for a split-screen co-operative mode for up to four players. When your friends are controlling each person in your squad the game becomes much, much more enjoyable.
    • 60 Metascore
    • 60 Critic Score
    Fans will be happy with its fairly large roster of classic Guilty Gear characters, but gamers savvy with Jump Superstars and Bleach DS may not be impressed.
    • 60 Metascore
    • 70 Critic Score
    Although one could classify Wario: Master of Disguise as a platformer, I'd say it has more in common with a puzzle-genre game. Apart from the boss encounters, there isn't a lot of action here.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero is strictly amateur hour. Everything from its awful production values to the way it bungles simple platforming is an indicator that the developers lack direction. Even if the player manages to look past the dearth of new concepts and the poor execution, the crashes and profoundly obnoxious pop-up messages will ensure they've given up on Zack Zero long before the credits role.
    • 60 Metascore
    • 80 Critic Score
    The side missions are exciting, and the brawls and precision aiming are superior to most of the gameplay mechanics in "GTA." It’s just too bad the whole game feels unpolished and the slowdown is so annoying.
    • 60 Metascore
    • 50 Critic Score
    Ill conceived and illogical if following orders, Heavy Squad is the weakest slice of this anthology.
    • 60 Metascore
    • 60 Critic Score
    The graphics are piss poor and the AI a joke most of the time, but generally this is the best of the bunch.
    • 60 Metascore
    • 20 Critic Score
    Touch Detective is terrible in all the ways that make an adventure-puzzler (like the aforementioned Phoenix Wright, or Monkey Island, or Grim Fandango, or etc.) worth its salt. Go spend your £20 on Cluedo, because at least then you're controlling the pathfinding.
    • 60 Metascore
    • 60 Critic Score
    While Space Siege is by no means bad, it is a very typical and uninspired video game.
    • 60 Metascore
    • 70 Critic Score
    A nifty little gaming card of good-old addictive goodness, and a bargain bin must-have if I ever saw one.
    • 60 Metascore
    • 60 Critic Score
    It’s not that the Art of Fighting Anthology is necessarily bad. It’s just that its games haven’t aged well.
    • 60 Metascore
    • 50 Critic Score
    The game reminded me very much of Teenage Mutant Ninja Turtles (which did not go down well with this particular reviewer at the time, or now even).
    • 60 Metascore
    • 50 Critic Score
    This deserves pride of place in a gaming museum, but sadly not in your DS.
    • 60 Metascore
    • 50 Critic Score
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
    • 60 Metascore
    • 30 Critic Score
    It may have been fun back in the 1990s but now there’s just not enough depth to gain any sort of prolonged enjoyment out of it. Short bursts in multiplayer can be mildly enjoyable, but for 800 points it’s simply not worth it. It’s crazy to think they were originally going to charge 1200 for what is a bare-bone remake.
    • 60 Metascore
    • 50 Critic Score
    It's a shallow, lazily-upgraded and rushed game that could have done with being taken back to the drawing board at an early stage to better encompass the power of the new hardware on offer.
    • 60 Metascore
    • 70 Critic Score
    Even with a few muscle knots, MicroBot is a thoroughly enjoyable adventure through the human body for any gamer with an ounce of patience.
    • 59 Metascore
    • 30 Critic Score
    Mister Slime is the dictionary definition of bland.
    • 59 Metascore
    • 40 Critic Score
    Even Shikigami fans in particular will be displeased, because MLB2 isn't the flawless port that it easily could have been, featuring horrible dubs: Like school in summertime – no class (An enemy really pulls that unfunny Fat Albert insult out of his ass, I kid you not.)
    • 59 Metascore
    • 50 Critic Score
    Splatterhouse is wildly gory and wildly uneven. It has unrealized potential, and maybe if the kinks were worked out it would've been a great action game.
    • 59 Metascore
    • 40 Critic Score
    With better pacing and a lot more balancing, Mars: War Logs could have been a fresh, satisfying take on BioWare’s proven formula. Its intriguing premise and characters eventually succumb to its broken systems, creating a fiction you’ll hope sooner to finish than completely understand.
    • 59 Metascore
    • 40 Critic Score
    With poor combat and clumsy controls, repetitive gameplay, and many frustrating design issues, Hyrophobia is not the wet dream we all wanted, just a conceptual one.
    • 59 Metascore
    • 50 Critic Score
    For what it’s worth, you could do a hell of a lot worse than The Spiderwick Chronicles. It seems perfectly happy to get through the six or so hours of game time merely meeting criteria to an acceptable standard and never anything more.
    • 59 Metascore
    • 50 Critic Score
    It's not that From the Abyss is a bad game. It's just that it doesn't do anything interesting or innovative.
    • 59 Metascore
    • 40 Critic Score
    If this was the final project of a programming student who waited to the last minute to complete, then we can at least chalk up all the errors and poorly written storyline as factors needing improvement. Sadly this is not the case.
    • 59 Metascore
    • 50 Critic Score
    This is a very basic FPS game that might entertain you for a while, but it’s pretty boring and repetitive and I just couldn’t get that excited about it. Sure, it’s got a lot of flash, but there’s no substance to the game.
    • 59 Metascore
    • 50 Critic Score
    It’s never truly bad, so I guess that’s admirable, but now that I’ve been there, I certainly won’t go back again (see if you can catch the nerdy reference in that sentence).
    • 59 Metascore
    • 50 Critic Score
    It’s not an abominable game, and is moderately entertaining in short bursts. It’s just that there are so many better alternatives out there that you’d be hard pressed to find a reason to pick this out of the bunch.
    • 59 Metascore
    • 60 Critic Score
    An above-average eye(s)-trainer.
    • 59 Metascore
    • 40 Critic Score
    Something like Fist of the North Star deserved something better than just a blatant copy/paste job. Ultimately, all the buckets of blood in the world fail to hide this is the same thing players have grown disenchanted with a generation ago.
    • 59 Metascore
    • 50 Critic Score
    With its inadequate online play, starved features, and questionable arcade perfection, Mortal Kombat Arcade Kollection is, at best, a nostalgic purchase.
    • 59 Metascore
    • 60 Critic Score
    Despite the bugs and flaws here and there, the idea behind making a magazine empire is quite compelling, and it’s actually pulled off well. Just be sure to proceed with caution.
    • 59 Metascore
    • 50 Critic Score
    Sorry, Victorious Boxers veterans. This game is a step back from the titles you know and love. This was the series’ chance to shine, and it’s been doomed to obscurity yet again.
    • 59 Metascore
    • 40 Critic Score
    For a game where the sole mechanic is to draw lines, it’s ironic that not long after starting, you’ll feel like the ink is already starting to run dry.
    • 59 Metascore
    • 20 Critic Score
    It may be dubbed the ultimate collection but even on consoles the BFG Edition is far from ideal. As a PC game its existence is highly questionable; any esoteric changes made on id's part have already been done better by a dedicated modding community.
    • 59 Metascore
    • 60 Critic Score
    Murdered is a game that does a lot of things sub-par, but what it does offer is an engaging, well written story. You just have to look past the mess.
    • 59 Metascore
    • 70 Critic Score
    It's a bog-standard shooter with some cool graphics. Honestly, Alpha Prime feels like the product of a first-person-shooter checklist. It hits all the marks that, if missed, would bring a game's score down. Multiple enemy types? Check. Narrative? Check. Slow-motion? Check. Good graphics? Double check. Aside from the embarrassing acting.
    • 59 Metascore
    • 40 Critic Score
    All in all, Entwined is a flawed game with some good ideas, but none of them coalesce in a cohesive, interesting way.
    • 58 Metascore
    • 80 Critic Score
    Sometimes it's frustrating and sometimes it puts you on edge.
    • 58 Metascore
    • 30 Critic Score
    Archaic button mashers such as Beijing 2008 just aren’t relevant anymore.
    • 58 Metascore
    • 50 Critic Score
    The awkward camera, the incredibly repetitive levels, and lackluster enemies make the game seem far more tedious than it should have been. The concept of having a traditional samurai stuck in the middle of a spaghetti Western is hilarious in itself, but it can’t save the game from its own mediocrity.
    • 58 Metascore
    • 70 Critic Score
    It looks great and the core gameplay mechanic is solid, but you just can't help thinking we've seen most of this before. It's certainly easier to play than "The Sims" and it features better A.I., but it doesn't feature as much depth as EA's title.
    • 58 Metascore
    • 60 Critic Score
    The combat mechanics are easy to exploit, effectively leaving the gameplay unbalanced and somewhat shallow. The utterly lacking multiplayer and somewhat inaccurate motion sensing don’t help, either. But hey, at least your arms will get a workout.
    • 58 Metascore
    • 50 Critic Score
    Its simplistic gameplay and utter lack of complicated mechanics make it far easier to pick up, but the shallow gameplay will be a turnoff to skateboarding game enthusiasts.
    • 58 Metascore
    • 50 Critic Score
    It's not a bad action game by definition, but it lacks everything that made the series endearing, making it an overall unmemorable outing for fans that fell in love with the white-knuckle action and hair-pulling difficulty found in previous Ninja Gaiden titles.
    • 58 Metascore
    • 50 Critic Score
    At around 40 minutes Battle of Forli is also an extremely short piece of DLC. The cheap price of 320 Microsoft Points can justify it, but for such a small amount of content and the same gameplay we’ve already spent 15 hours playing, it isn’t really worth it.
    • 58 Metascore
    • 30 Critic Score
    TMNT feels like a really, really early build of Prince of Persia: Sands of Time, stripped to its bare bones and given a movie license to shift copies.
    • 58 Metascore
    • 40 Critic Score
    An unfortunate conclusion to a once promising trilogy.
    • 58 Metascore
    • 60 Critic Score
    If you’ve grown weary with the formula that Capcom has regurgitated on a yearly basis, Star Force just isn’t nourishing enough.
    • 58 Metascore
    • 40 Critic Score
    As an ARPG it’s average at best, but its MMO trappings only compound the frustration.
    • 58 Metascore
    • 60 Critic Score
    Until K2 pull their finger out and bring the game engine into the 21st Century, Tenchu will be remembered as a Playstation classic with a load of all too similar sequels.
    • 58 Metascore
    • 50 Critic Score
    The franchise to this point has been both slick and punishing, providing a variety of ways to hone Ryu's ninja craft; Ninja Gaiden 3's new direction simply doesn't cut it – especially when played alone.
    • 58 Metascore
    • 40 Critic Score
    Though the collection features a few gems like Billiards and Laser Hockey, much of the lineup is composed of half-assed mini-games with little to no depth whatsoever.
    • 58 Metascore
    • 60 Critic Score
    Mega Man X7 is a decent follow-up to the travesty of a game that was Mega Man X6, but it will still come off as a lacking action title for the gamers that have never been interested in the series. Nice try, Capcom.
    • 58 Metascore
    • 50 Critic Score
    It’s not really all that scary, and the action isn’t all that great. There. That wasn’t so hard.
    • 57 Metascore
    • 60 Critic Score
    The menus are needlessly tedious to use.
    • 57 Metascore
    • 40 Critic Score
    Maybe the fans will find something enjoyable about controlling their favorite heroes via a randomized deck of cards. For the rest of you, go play some Solitaire. You deserve it.
    • 57 Metascore
    • 50 Critic Score
    If none of this sounds particularly interesting, it’s because it isn’t. There’s nothing inherently wrong with STX, but that everything it does has been done better before. Its slapdash blending of styles reinforces its image as a generic title trying to catch up to the first Gears of War while jumping on the military shooter bandwagon and being cartoony at the same time.
    • 57 Metascore
    • 30 Critic Score
    The most innovative feature is that different creatures may appear depending on what time you dive.
    • 57 Metascore
    • 40 Critic Score
    Even if the game were technically sound, Puzzle Quest 2 has since been released, so going with the lesser option of Puzzle Chronicles would be a poor investment on just about every level.
    • 57 Metascore
    • 50 Critic Score
    The thought of turning epic Gundam combat into a fighting game is quite awesome, but Battle Assault falls far short of its potential. The story and characters are almost non-existent, giving you a game with little personality.
    • 57 Metascore
    • 50 Critic Score
    Those going into SOL: Exodus should be warned that it's a thoroughly average space shooter that doesn't innovate and is going to deliver a boilerplate experience.
    • 57 Metascore
    • 80 Critic Score
    I was literally crying with laughter when I pulled this out of the post bag at the office, waiting to rip it to pieces and label it as a glorified sex toy. Well it is, but there’s some damn fine gameplay there too.
    • 57 Metascore
    • 60 Critic Score
    Lord of the Rings: Conquest is indeed awesome, but it’s the kind of awesome derived from watching people falling out of trees on YouTube or seeing your friend get punched in the nuts at a party. It’s the sort of game nobody in their right mind can take seriously, but because it’s so ludicrous, it winds up being fun.
    • 57 Metascore
    • 70 Critic Score
    Behind the poor soundtrack, outdated visuals and general lack of presentation is a beat-em-up with rock-solid gameplay mechanics and ample multiplayer appeal.
    • 57 Metascore
    • 50 Critic Score
    The game is £20 and does have an online mode, but why bother? There are better FPS's out there, better robot transforming games out there (like Robotech: Battlecry for instance) and better games with bikes in.
    • 57 Metascore
    • 50 Critic Score
    Breach suffers from being bland. There is no visual style, it sounds dull, and without hardcore mode turned on the level design is uninspired and weapons lack impact.
    • 57 Metascore
    • 40 Critic Score
    There's some initial promise here, but it's ultimately a regressive, if not a lateral move from the last game, hampered mostly by its own lack of ambition, scope, and an overly demanding release schedule.
    • 57 Metascore
    • 50 Critic Score
    Rockstar take three years to produce masterpieces, benchmarks of game design, but Reflections have taken almost double that time and give us an unfinished, unpolished mess.
    • 57 Metascore
    • 50 Critic Score
    Naturally, mediocre graphics can be overlooked if the gameplay is there, but some considerable problems hinder this aspect of the game as well.
    • 57 Metascore
    • 60 Critic Score
    It’s cheap, plays well and is a nice little time waster. Unfortunately, it's a forgettable experience that will only occupy you for a few hours.
    • 57 Metascore
    • 70 Critic Score
    Modern TCG fans will probably either love it for being simple and different, or hate it for being old and unlike the current game.
    • 56 Metascore
    • 40 Critic Score
    The only thing Death By Cube has to offer that its competition doesn't is an excessive level of blood (or red robot oil), but that alone doesn't warrant a purchase.
    • 56 Metascore
    • 50 Critic Score
    A likeable adventure. While it contains many frustrating aspects that gamers would do well to stand, there’s something in the game that makes it oddly appealing.
    • 56 Metascore
    • 50 Critic Score
    There are a number of good ideas in Spartan, and though they aren’t particularly well-executed, some of them are fun to tinker around with and try out. But only tinker: Spartan is a slow and boring game that few will enjoy.
    • 56 Metascore
    • 40 Critic Score
    Despite its solid foundations, Velvet Assassin doesn’t have the brute strength to be anything more than a brief distraction for extremely patient, hardcore fans of the traditional stealth genre.
    • 56 Metascore
    • 30 Critic Score
    Even to the most hardcore of point-and-click fanatics, I cannot wholeheartedly recommend Da New Guys, and if we were still in the '90s this would remain so.
    • 56 Metascore
    • 30 Critic Score
    While its console counterpart had no problem loading up, the PSP version of All In suffers from some atrocious load times that cripple the experience (four minutes to get into a game!) which turns an average poker simulation into a game that you really shouldn’t even bother with.
    • 56 Metascore
    • 40 Critic Score
    Unless DynamoKid has some drastic updates down the line, there isn't any compelling reason to download it.
    • 56 Metascore
    • 40 Critic Score
    The “multiplayer only” tag is sure to put many off from considering the purchase at the current time.
    • 56 Metascore
    • 70 Critic Score
    Given the obvious attention that was put into rebuilding the game in HD it's extremely disappointing that the 8-bit graphics are the superior choice.

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