TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 70 Metascore
    • 60 Critic Score
    On the one hand the art style, atmosphere, and interesting story premise are things that are worth experiencing. However the pacing of the puzzles can be frustrating, especially when what would appear to be the obvious solutions don’t work in a world where regular logic usually applies.
    • 72 Metascore
    • 60 Critic Score
    Heidelberg 1693 is a neat action platformer with some memorable enemy design and boss battles, but it often feels as if the level design is at odds with the limitations of the weapon that sets the game apart. Still, I feel suitably proud that I managed to finish it and it still comes recommended for fans of titles like Ghosts n Goblins.
    • 58 Metascore
    • 60 Critic Score
    Within it’s ocean depths, there’s plenty of fun to be found in coming back to Hungry Shark World every once in a while. The game’s point system makes it competitive enough for players who want to beat their personal best score, but the game really puts emphasis on running the same stages with different sharks which can start to grind. So while the game itself is pretty fun, Hungry Shark is one of those games best played in short bursts.
    • 62 Metascore
    • 60 Critic Score
    Etherborn has so much potential, but its best moments are over far too quickly, leaving little replay value aside from showing people how cool the design is.
    • tbd Metascore
    • 60 Critic Score
    There's a lot to like about Yaga; intriguing world building, superb characterisation, conversational tactics and a clear passion for Slavic mythology all tick my 'Yes' boxes. But the uninspired combat, slow movement, ineffective forging and annoying bad luck mechanic. It's an unsatisfying folktale then, the kind where the storyteller insists on coughing and saying 'erm' a lot, when all you want them to do it get on with it and get to the good bit.
    • tbd Metascore
    • 60 Critic Score
    Clue: Murder By Death fully immerses the player in a thoroughly realised 1930’s era country estate murder mystery with the welcome addition of cute, cartoony visuals. Sadly, the game is somewhat let down by a frustrating two-hour real-time playthrough limit that collides with tedious character walking speeds and frequent clunky load screens.
    • 72 Metascore
    • 60 Critic Score
    Shards of Darkness could have been a big step forward for the series, giving you a more rounded set of gameplay possibilities, alongside the better looking environments and other areas. Alas it’s not as big an improvement as I’d hoped and is let down by bugs and inconsistencies. It’s a stealth game with one foot stuck in the past, and that remains both a blessing and a curse.
    • 60 Metascore
    • 60 Critic Score
    Despotism3K is full of humour that had me laughing a lot, but the high degree of difficulty and randomisation and arbitrary choices that can end a run in a moment had me swearing at it a lot, too. You end up replaying gameplay that doesn't change all that much between runs. Still, it's a good distraction if you don't want to play a huge adventure game, and instead want to throw some puny humans into a bioreactor.
    • 57 Metascore
    • 60 Critic Score
    Despite the flaws of Epic Mickey 2 I’ve found myself enjoying the game more than I would have thought. The story is charming enough to keep encouraging you through Oswald’s idling and the poor depth of field, with the Mad Doctor’s songs arguably the best moments of the game. The touch screen abilities don’t quite work and you’ll find yourself quickly reverting back to old fashioned buttons.
    • 49 Metascore
    • 60 Critic Score
    Night Book is a good example of the kind of modern FMV game that Wales Interactive produce. It brings together an interesting story with some strong performances and a topical site of anxiety. At a run time of about 45 minutes for each playthrough this is perfect for a quick play with a glass of wine but may not feel like the best value. There's plenty of replayability though if you want to unlock all the endings, but many of them involve only slight variations of events you’ll have seen before. Night Book is very much an FMV interactive experience rather than a game but it is undoubtedly a solid example of its kind. Just don’t go into it expecting much in the way of gameplay.
    • 72 Metascore
    • 60 Critic Score
    The Saboteur feels a little rushed and incomplete but has an unexplainably fun side to it. Frustrating and boring at times, it does give way to some great moments and conversation pieces.
    • 66 Metascore
    • 60 Critic Score
    Black Ops 7 really demonstrates the difficulties of Call of Duty's yearly release schedule and going back-to-back with its sub-series. It's not as rushed-feeling as Modern Warfare III was, that's for sure, but it's also not a consistent experience. The multiplayer and Zombies are solid continuations from last year, but there's not too much excitement in that, especially after the energy-sapping co-op campaign and Endgame.
    • 67 Metascore
    • 60 Critic Score
    If you come into this expecting a setting, cast or narrative similar to any of the anime, you might be left disappointed and confused. It’s still a fun, addictive game with the flashy combat you’d expect from a Warriors-style game, but you might have to tune out the story in order to enjoy it. In a franchise where story is so key, that’s a huge bummer.
    • 59 Metascore
    • 60 Critic Score
    The Academy isn’t a bad game, per se, but promises far more than it delivers. Its influences are too clearly worn on its sleeve and it ends up less than the sum of its parts. The school is too small and the puzzles just not exciting enough to really draw you in. The target audience is probably much less jaded than me and younger players will probably enjoy the combination of Hogwarts-esque schooling and puzzles, but it’s a difficult title to recommend for experienced puzzle gamers.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for a game that has punishing fights, but is a bit easier than Souls then this is it. However the story and lore just aren’t that interesting, despite a good premise and Harkyn doesn’t have much personality. There’s also quite few bugs that really need addressing, like clipping through the environment and objects, or the enemies that just stop moving completely, yet can still deal damage, or suddenly develop the ability to fly.
    • 68 Metascore
    • 60 Critic Score
    Where the Heart Leads offers a supremely compelling and fascinating overall narrative, one that is filled with genuinely meaningful choices – surely a rarity in video games? Unfortunately, its tall tale is also bogged down with numerous presentation issues that result in dull characterisation. Overall an uneven experience that’s both brilliant and boring – sometimes at the same time.
    • 60 Metascore
    • 60 Critic Score
    With its gorgeous visual style and some fun origami transformations, Hirogami has some high points to enjoy, but it sadly does have a few too many paper cuts that become consistent frustrations. It's not overly challenging, but lowering the difficulty does lend itself to a kind of relaxing, almost meditative experience at times, at least when the camera and other quirks aren’t getting in the way.
    • 67 Metascore
    • 60 Critic Score
    Such is the fickle world of gaming that the game can be found – one week after release – for £19.99. At that price, despite its flaws, the game is well worth a look, so the score's a cleavage heaving, upskirt looking, foul mouthed...
    • 76 Metascore
    • 60 Critic Score
    The team at Milestone have been crafting racing games for more than three decades now, Screamer proving that they aren't afraid of taking risks and trying something new. From its surprisingly fleshed out storylines to its advanced racing gameplay concepts, there are plenty of intriguing ideas at works here though not all them are executed well.
    • 67 Metascore
    • 60 Critic Score
    There isn't much to say about Zombie Army VR. It's not bad, but it also doesn't stand out from the zombie shooter hordes, and it even fumbles the series' only truly distinctive feature, the X-ray killcams. It's a by the numbers zombie shooter in VR that might be enjoyable enough if zombie shooting if your gaming version of comfort food, but there are better options out there.
    • 63 Metascore
    • 60 Critic Score
    Airheart presents an interesting idea with hints of brilliance, but fails to deliver a game with staying power. Whilst the upgrade system is satisfying, it’s let down by repetitive gameplay and UI issues that get in the way even when playing with the endearing crafting system.
    • 67 Metascore
    • 60 Critic Score
    Nine Parchments is a solid release. Its gorgeous art style, dependable controls and fun co-op play almost hide a multitude of sins. Almost. Unfortunately, with a poor save system and combat mechanics that never really develop from the first level onwards, Nine Parchments soon becomes a slog that is less than magical.
    • 65 Metascore
    • 60 Critic Score
    Conarium is a good example of a Lovecraftian game. It focuses on the atmosphere and lore that characterises the genre whilst mostly avoiding the worst excesses. It tells an intriguing story well despite the slightly dodgy voice acting and presents a good approximation of the impossible non-Euclidean geometry of the Elder God’s world. If you like a touch of Cthulhu in your life, then you could do worse than venturing into Conarium’s brand of madness.
    • 71 Metascore
    • 60 Critic Score
    Spanning several hours and sporting a number of more traditional game features, Kona feels far meatier compared to your average walking sim. The combination of nonlinear design and survival mechanics certainly help to dispel some of the issues I have with the genre. That said, the vagueness surrounding some puzzles, frequent backtracking, and a somewhat dissatisfying finale left me with mixed feelings despite introducing some welcome changes to the formula.
    • 66 Metascore
    • 60 Critic Score
    Not quite a triumph, then, but it’s leagues ahead of The Order Of The Phoenix – and if we’re being cheeky with the scores, hardcore Harry Potter fans should treat this as an [80].
    • 73 Metascore
    • 60 Critic Score
    Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times.
    • 75 Metascore
    • 50 Critic Score
    There is absolutely nothing wrong with Graceful Explosion Machine, and if you enjoy chasing high scores then it will provide you with a decent challenge. For the the rest of us, it’s a dinky little shooter that you can complete in a couple of hours and will forget about in half that time.
    • 62 Metascore
    • 50 Critic Score
    Merely okay. There is little new here, but it’s functional enough that fans of the series will find much to enjoy as they explore the land of Ooo.
    • 64 Metascore
    • 50 Critic Score
    If you like Pokémon Go but you’re more invested in the Harry Potter Wizarding World, then this game may be for you. Pokémon Go has matured incredibly well since launch, so perhaps Wizards Unite will follow the same path to success, but for now, there isn’t much to be excited about. If you were hoping that Wizards Unite would rival the cultural phenomenon that was and is Pokémon Go, you’ll be bitterly disappointed.
    • 61 Metascore
    • 50 Critic Score
    I often feel uncomfortable playing military shooters. Is it really morally acceptable for me to be having fun in a virtual playground that depicts a real life conflict in which thousands lost their lives? I don't know the answer, but thankfully Tannenberg never forces me to consider this ethical question. Tannenberg has some good ideas, but it's a slightly dull online FPS that never really gets going. As a budget multiplayer shooter there's some satisfaction to be had, but overall this is a far too limited and sluggish experience.

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