TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 63 Metascore
    • 60 Critic Score
    Ultimately, Vertical Drop Heroes HD is fun for a few hours, but gets repetitive quickly. The asking price is low so it might be worth a look if it really tickles your fancy, but Rogue Legacy is only £4 more expensive and accomplishes similar ideas more effectively and with more depth.
    • 61 Metascore
    • 60 Critic Score
    The in game world is absolutely huge and it’s filled with a great deal of content – it looks brilliant at times too. Although the handling takes some time getting used to it does feel natural as the game begins to open up. Despite that, the driver AI can be infuriating at times, as with the traffic placement which I refuse to believe is a coincidence. The online doesn’t feel well integrated either and the story is uninspiring.
    • 70 Metascore
    • 60 Critic Score
    Dark Nights with Poe and Munro is, as a drama, objectively terrible, but there's a chance it could be a cult hit. It's like watching an amateur dramatics presentation in your local village hall, but on a PlayStation 5. If you can grab some friends, copious amounts of alcohol and embrace the ridiculousness, you will have some fun.
    • 69 Metascore
    • 60 Critic Score
    Raji: An Ancient Epic is a solid first attempt for Nodding Head Games, but there are issues that will need to be addressed for future games. The Indian setting and use of Hindu mythology differentiates Raji from similar titles, lending it a fast-paced story and interesting protagonist, but the presentation, quality of voice acting and platforming all need improvement.
    • 59 Metascore
    • 60 Critic Score
    An interesting but inconsistent bundle of smaller experiences, and it’s full of games that feel too beholden to the tech demos that they’re derived from. The London Heist cries out for a few more set pieces, Danger Ball could be bettered with multiplayer and more variety in gameplay, and it’s only really Scavengers Odyssey that feels like it’s getting close to the size and scale of a full release in its own right – even that ends on a cliffhanger of sorts.
    • 63 Metascore
    • 60 Critic Score
    Hood: Outlaws and Legends has some good ideas, but the execution is a little lacking. The one mode here is enjoyable but it gets very repetitive, with the clunky combat, slow matchmaking and poor, though admittedly amusing AI, taking the fun out of it. With more variety, whether in the form of different modes or with each map having its own objectives, this could have been a winner, but as it stands it's got a lot of squandered potential.
    • 76 Metascore
    • 60 Critic Score
    I have enjoyed playing The Division: Resurgence, but it's a rediscovered joy of improving my character stats and churning through looter shooter missions. There's the foundations here for more, but with a low stakes main story, and too many points of friction through the UI and gameplay, the main thing it's made me want to do is go back and play the console games.
    • 61 Metascore
    • 60 Critic Score
    Good games make headlines and bad games will also generate column inches, the one thing you don’t want you game to be is average, but sadly that is what Demon’s Crystals is. It plays perfectly well and is free from problems and bugs, but it’s totally forgettable without a speck of originality. At just £3.99, it’s a good price for a few hours entertainment if you have some friends on the couch to play with.
    • 64 Metascore
    • 60 Critic Score
    It may be a visually sound package that throws a few unique spins on the Silent Hill template, though the sometimes awkward puzzles and irredeemably abysmal combat are enough to drag Downpour down the gutter and towards mediocrity.
    • tbd Metascore
    • 60 Critic Score
    Gravity Heroes is a curious proposition. The core gameplay elements are rock solid, the four-player gravity switching leading to plenty of chaotic fun, but the concept as a whole feels under-explored and the intense difficulty will can soon become a joyless slog.
    • 64 Metascore
    • 60 Critic Score
    Elex II is a perfect continuation of the Piranha Bytes RPG formula, but it is unlikely to win over new fans. The graphics and gameplay are very similar to the first game and are beginning to feel increasingly dated, a feeling exacerbated by all the fantastic games released in the last few months. If you’re already a fan of Piranha Bytes then this is exactly what you’ve been waiting for, for good and ill.
    • 59 Metascore
    • 60 Critic Score
    Anthem is a song that we've heard a few too many times before. Here's a game that promises a grand vision of an open world, of a co-op RPG shooter that you can play for dozens of hours with your friends, but at launch it simply doesn't live up to expectations. The core exosuit flying, the Javelin design, the interwoven combat and the gorgeous world BioWare have created are all excellent, but at launch it's lumbered by bugs, technical hitches and odd or uninspired design decision. I want to like this game, but sometimes it doesn't make it easy.
    • 54 Metascore
    • 60 Critic Score
    After a day of playing Mario Kart World and Fast Fusion, Welcome Tour was a light, engaging way to wind down from high speed thrills. While it could arguably be a free pack-in exhibit, the £8 asking price is low enough that you shouldn’t feel too hard done by for the curious. If you want a undemanding and easily digested introduction to the way the Switch 2 works, then look no further. If you want an actual game, buy one of the other launch titles.
    • 71 Metascore
    • 60 Critic Score
    Whether you’re a Sudoku enthusiast or a new player, Hexologic is a puzzle game that’s easy to pick up and learn. If you’re looking to pick your brains at clever numerical puzzles, this game will keep you busy with its wide selection. It may not be one to try and beat in one go, but it’s definitely worth picking up if you like your Sudoku with a twist.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League is a perfect example of how live services can sap all the energy out of a game experience. The story, the character and gameplay all range from good to fantastic, but the missions grow stale before too long, the loot system's few bright spots are tarnished by the chore of everything else you earn, and the story and characters all but evaporate once you reach the endgame.
    • 68 Metascore
    • 60 Critic Score
    Tohu is a mixed bag. It delivers such beauty and curious treasures, but it loses some of its shine thanks to tediously hard puzzles and a hint system that proves to be a greater hindrance than the actual puzzles. For those who love a challenge, Tohu will tick all the right boxes for you. However, I found it to be lacking in depth for a game that showed such promise; the trailer, imagery, and story all hold the potential to deliver more and it just falls short, or at least it did for me.
    • 73 Metascore
    • 60 Critic Score
    Freedom Wars Remastered offers one of the more intriguing visions of the future, but where its setting is thoroughly futuristic, its gameplay remains firmly in the past.
    • 61 Metascore
    • 60 Critic Score
    Deiland: Pocket Planet is a game and concept with a lot of heart and potential, but a few issues bring the experience down. A patch or two this could easily turn into a brilliant short story for any indie gamer, but for now it's an interesting tale that needs a little more time on it.
    • tbd Metascore
    • 60 Critic Score
    An uninspired strategy RPG, Disciples: Domination offers an unremarkable experience that fails to stand out in a crowded genre. There are a few flashes of brilliance here and there – primarily with the morally challenging decisions that need to be made in the throne room – but otherwise this latest entry in the Disciples series fails to offer a compelling world to save.
    • 63 Metascore
    • 60 Critic Score
    It fails to do anything that really pushes the series forward, borrowing heavily from previous games while adding a few extra bells and whistles.
    • 64 Metascore
    • 60 Critic Score
    The barriers that Windbound puts up makes it a tough game to enjoy, at least initially. It will take time to appreciate what it brings to the survival genre with its clever boat-building and authored open world action, though these smart nuances often go hand-in-hand with tedious, sometimes frustrating stretches of playtime.
    • 68 Metascore
    • 60 Critic Score
    With the mainline Musou series entering a new era, Warriors Abyss is a fun yet flawed repurposing of past games that feels like a sendoff, as if Omega Force is closing the book after a very long chapter.
    • 58 Metascore
    • 60 Critic Score
    For all its good ideas, inventive uses of the Joy-Con and potential as a fantastic party game, 1-2-Switch has just as many fumbles that make it far from an essential Switch launch title. It can be a lot of fun, but it fails to keep you in the moment, takes too long to explain and set up each game, and no amount of immature giggling at euphemistic games can manage to rescue it from itself. It might be quick on the draw, but what follows is more of a confused fumble.
    • 64 Metascore
    • 60 Critic Score
    Symphony of the Machine is a pleasant enough puzzle game, with its laser beam manipulation requiring a little out of the box thinking at times. However, it’s a concept that we’ve seen before in VR, and niggles with moving around and interacting with this 3D space left me feeling a tad frustrated and disappointed.
    • 64 Metascore
    • 60 Critic Score
    Snooker 19 is a solid snooker simulation that will definitely appeal to fans of the sport. The relative lack of modes and some major oversights do hold it back, and so it is difficult to recommend unreservedly. It might be Lab42's first attempt with the official license, but right now Snooker 19 feels too much like style over substance. Not so much a 147 as a battling 50 ending in an unfortunate in-off whilst amongst the reds.
    • 74 Metascore
    • 60 Critic Score
    I really wanted Alien: Rogue Incursion to be good and it starts so well, but then things just fall apart. There are many bad design decisions in the game so that you feel like you are fighting them rather than the Xenomorphs.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Sweet Surrender is too repetitive. It's fun shooting and slicing up robots with a wide variety of weapons, but the environments and upgrades quickly become repetitive and it lacks the variety and meta progression that roguelites use to entice you back into another run.
    • 68 Metascore
    • 60 Critic Score
    Golf With Your Friends has all the rage-inducing charms of minigolf to savour while playing with your chums. With plenty of varied courses to play through and some good variations, there's a lot of fun to be had, even if the game often feels inconsistent and unpolished.
    • 55 Metascore
    • 60 Critic Score
    I’m certainly eager to see where nDreams take us to next, as they hone their craft in developing for virtual reality, but The Assembly is sadly just a first step on that journey. It does some interesting things, with a nicely constructed story split between two characters and contrasting styles of gameplay, and it gets the controls right for first person exploration in VR, but without that, it would struggle to stand out from the crowd. [Tested with Oculus Rift]
    • 73 Metascore
    • 60 Critic Score
    Revolution has failed to take a step away from the shadow of UNS3, and will have to remain all that it looks to be: a filler while we wait for the final main-story instalment.

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