TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 71 Metascore
    • 60 Critic Score
    GRIP: Combat Racing is an unpolished gem that’s currently too flawed to fully recommend. When it comes together – particularly in multiplayer – GRIP is capable of providing some of the most engaging future racing this side of Wipeout 2097, but it’s all too easy for it to fall apart, especially when you’re placed in the hands of the game’s cheating AI.
    • 68 Metascore
    • 60 Critic Score
    Much like the console Mario Party on the Wii U, getting the most out of the game means you probably should have a compatible Amiibo on hand. For some modes this can mean that you gain a perk, such as an extra power up collected every time in Coinatholon or an extra try in the Challenge Tower. This could be used as an unfair advantage against human players in a game where luck is the main concept, which may not sit well with some players.
    • tbd Metascore
    • 60 Critic Score
    Just like with its bizarre setting and over-the-top visuals, the overall experience of Aerial Knight’s Dropshot is uneven. There’s complete brilliance in places, such as the thrilling races, but they come alongside some rather uninspired and borderline frustrating combat. If I could just have a game full of the rival chases, and get rid of the fighting, this would be terrific. As it is, it’s alright.
    • 65 Metascore
    • 60 Critic Score
    Neptunia: Sisters VS Sisters has some fun ideas and absolutely beautiful visuals, but with an incredibly flawed combat system that fails to learn from its predecessors, we're ultimately left with another clunky spinoff that fails to move the needle for the franchise. There's so much room for exploring new, exciting, and impactful ideas in the world of Neptunia, but Neptunia: Sisters VS Sisters is adamant in taking another step sideways rather than pushing the series forward.
    • tbd Metascore
    • 60 Critic Score
    Azure Saga: Pathfinder is a competent but generic game that will likely only appeal to fans of the genre, to fall back on a reviewer’s cliché. The cutesy graphics and interesting ecological sci-fi narrative are effective and the combat mechanics skilfully bring together inspirations from across the history of the genre, but it does little to innovate the JRPG. I spent most of my playthrough ticking off an imaginary bingo card of genre clichés in my head and was ready to shout ‘House’ way before the final boss.
    • 63 Metascore
    • 60 Critic Score
    I hate being that guy who basically says "this isn’t the game I wanted to play", but in Skully’s case it seems the most appropriate conclusion. So much of the game concentrates on mechanics that were rightfully abandoned and too little fulfils the marble rolling promise of its early footage. Looks like I’m still waiting, like a strangely bearded Cinderalla, to go to the ball.
    • 68 Metascore
    • 60 Critic Score
    Football Manager 26 is the first step of a new era, and as we're seeing with some of the biggest clubs in the country, any new era comes with the challenge of rebuilding and both setting and meeting expectations. Football Manager 26 can get better with updates, but I doubt that this entry will be the one to make the most of the switch to the new engine, overhauled UI and new features. It might take one or two more years for this rebuild to really meet its potential.
    • 82 Metascore
    • 60 Critic Score
    Project Cars 2 is a game that doesn’t manage to capitalise on a lot of the enthusiasm that was generated for the original. Too buggy and not as accessible for newcomers as it should be, a lot of the genuine improvements are lost behind a veil of annoyance and frustration. Hopefully Slightly Mad Studios stick with it, because the wider range of racing disciplines, the refined career, and the improvements to LiveTrack and weather are all fantastic and deserve a better, more polished product to bring them to as many people as possible.
    • 62 Metascore
    • 60 Critic Score
    Monster Menu: The Scavenger’s Cookbook is a dish that aims to bring together various ideas from dungeon-crawling JRPGs, roguelikes, and cooking games, but only a few satisfying flavours from each of those emerge. Only JRPG addicts with a trained palette will be able to find the enjoyment here to warrant digging into the entire dish.
    • 71 Metascore
    • 60 Critic Score
    Cosmic Picnic have created a good game and if you like tough roguelikes then you’ll have some fun with this.
    • 66 Metascore
    • 60 Critic Score
    A new game in the vein of GTA Chinatown Wars is something that should work quite well, but while American Fugitive has some good ideas it fails to deliver on the execution, especially with the Switch version's wonky frame rate. American Fugitive takes the promise it had, prangs it on a lamp post, and gives it a wanted level.
    • 57 Metascore
    • 60 Critic Score
    Challenging but without the same painstaking depth as most fighting games, Griefhelm neatly distils the thrills of facing your opponent in a mortal melee. The campaign has some clever ideas to help extend longevity with multiplayer being a welcome addition, though the core gameplay can grow repetitive after a while. Still, it's a fun take on the genre and one that will hopefully grow and galvanise over time.
    • 58 Metascore
    • 60 Critic Score
    If you have seen and enjoyed Tron: Legacy, then it may be worth picking up Evolution to explore the universe a little further. However, if you happen to be a gamer with no connections to the series, it's difficult to recommend.
    • 58 Metascore
    • 60 Critic Score
    While there is a bit more depth than first appears in SkyScrappers it doesn’t often rely on any of this. It is fairly easy to accidentally die because you didn’t see a falling rock or fall behind because the platforms are just slightly out of reach. The game itself can be a fair bit of fun with friends, but the single-player is little more than an hour long tutorial and sadly there isn’t anything else to do.
    • 72 Metascore
    • 60 Critic Score
    Dead Rising 4: Frank’s Big Package is perhaps the perfect Christmas game; stuffed to the gills with content that swiftly loses its novelty, with the overall effect being a kind of overfed sleepiness. In this case, less could have been more.
    • 64 Metascore
    • 60 Critic Score
    Yonder: The Cloud Catcher Chronicles is a beautiful canvas that needs more detail to make it a masterpiece. Gemea is an enchanting location and the majority of systems in the game function well, but the magic hook is missing. The story isn’t engrossing and the quests just blend into each other for the most part, as do the characters that give them. Gemea is magical, the content not so much.
    • 74 Metascore
    • 60 Critic Score
    Fans of the genre will definitely find their fix here. God Wars may not push the envelope though adheres to what can make tactical RPGs so deep and rewarding. With a little more care given to the story, friendly AI, and graphics, this could easily have been a much-needed triumph for Kadokawa Games.
    • 75 Metascore
    • 60 Critic Score
    The Legend of Steel Empire is a fun side-scrolling shooter set in an interesting alternate history timeline. The gameplay is easy to get to grips with, allowing people of all skill levels to deal with enemies. However, the short length of the campaign is not truly worth the asking price, so I'd recommend waiting for a sale to pick it up.
    • 79 Metascore
    • 60 Critic Score
    As a game Eldest Souls does not hide the fact it is a tough game but it is trying to outshine in a genre that has had better examples, and better bosses over the years. Eldest Souls is by no means a bad game but it does rely on players having luck on their side a little bit too much, and that can make it a frustrating experience rather than a fun or engaging one.
    • 70 Metascore
    • 60 Critic Score
    SpongeBob SquarePants: The Cosmic Shake is a decent 3D platformer filled with all the SpongeBob humour you'd expect, but it feels like a step back when compared to the far more imaginative Battle for Bikini Bottom: Reheydrated. The lack of alternate characters or costume abilities really hurt it, as does the very linear level design, so while there’s still fun to be had but I was left with a general feeling of disappointment.
    • 71 Metascore
    • 60 Critic Score
    9 Monkeys of Shaolin is so close to being a really good side-scrolling brawler that it physically hurts. Hurts worse than a rolling cartwheel kick to the soft and delicates. There's a truly brilliant, satisfying, fun and deep combat system here, but whether you can see it beneath the shadows, silhouettes, staircases and stupid Green Tea meters is another thing entirely.
    • 69 Metascore
    • 60 Critic Score
    By acting as a simulation rather than embracing the promotion silliness, WWE 2K17 misses the mark wildly. What chance they had to make MyCareer a marquee game mode and a game changer was wasted by half-baked ideas.
    • 75 Metascore
    • 60 Critic Score
    With more depth to the combat, Crossing Souls could be a great game. As it stands, though, the lack of difficulty means that the only reason to drive forward is the story, so a recommendation relies heavily on your view of the 80s and reference-heavy stories set during that decade.
    • 64 Metascore
    • 60 Critic Score
    Even with a one-year gap between them, there are enough similarities between Liberation and Black Flag to recommend the former. It’s certainly not the best game in the franchise though does open up yet another chapter in the Assassin’s Creed saga. Still, those who have become particularly attached to Black Flag may find it hard to hoist up their sails and touch down in New Orleans.
    • 63 Metascore
    • 60 Critic Score
    SkateBIRD is a charming game with fun writing and a great soundtrack, but can’t strike a good balance between offering precision boarding and silly physics chaos.
    • tbd Metascore
    • 60 Critic Score
    The debut release from Gylee Games has a lot going for it; a charming cartoony aesthetic and reliably punchy fisticuffs being at the forefront of that particular list. Yet, it also feels too light on content, suggesting we might have to wait for a sequel before Ra Ra Boom’s true potential is realised.
    • 60 Metascore
    • 60 Critic Score
    Was Uppers worth the years-long wait to be able to play it in English? Probably not. Even as a fan of the titles Honey Parade Studios puts out, there's something disappointing about the way Uppers is too scared to fully commit to the gritty, hot-blooded front that it puts up. By having one foot in there and another firmly planted in the same-old T&A antics of the studio, it fails at truly capturing either aesthetic successfully. It's still a fun brawler with satisfying combat, and it looks amazing on PC, but there are plenty of areas where it could be improved on.
    • 65 Metascore
    • 60 Critic Score
    An ambitious RTS/Twin Stick hybrid with a lot of potential and some great moments, let down by technical issues, inconsistent flow, and a lack of tutorials. One to keep an eye on if the premise appeals, but not worth diving into straight away.
    • tbd Metascore
    • 60 Critic Score
    Shadow Fight Arena is another case of a perfectly good game that would be better if it wasn't free to play and loaded microtransactions. In spite of this though, you can quite easily ignore them and play the game, you'll just progress and unlock fighters much more slowly. The combat gameplay is still really enjoyable though. Carefully dodging a few attacks and responding with a perfectly timed blow to finish a match will never get dull.
    • 63 Metascore
    • 60 Critic Score
    Pop-Up Pilgrims is far from a must-have for PlayStation VR though helps demonstrate the tech’s implementation in terms of clever gameplay mechanics and not just immersive dioramas.

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