TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 64 Metascore
    • 60 Critic Score
    While I appreciated the insight into the folklore of the Taramuhara people, Mulaka as a game is about as average as an action adventure title gets. It’s got some great ideas lurking within, but the overall structure is incredibly dated and only really saved thanks to the subject matter. As a game, it’s not really doing much that hasn’t been done better before, but as a cultural insight, it has a lot to offer those interested.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, with so many games around at this time brimming with originality and quality, it is easy to overlook this game and the experience left me feeling a little hollow. But if you have time, then pop this in your rental queue and you might be pleasantly surprised.
    • 59 Metascore
    • 60 Critic Score
    Warcraft III: Reforged is built upon such strong foundations, yet manages to be somewhat unremarkable in 2020, mired by technical hiccups and Blizzard’s clumsy messaging.
    • 72 Metascore
    • 60 Critic Score
    Shadows: Awakening ultimately fails to be the action RPG that fans of the genre need. It has some interesting ideas and decent writing, but the story shifts to the backburner after a while and the side missions and combat aren’t enough to maintain interest through the grind it turns into. It’s not bad, it’s just not particularly inspiring either. If you need a new diablo-like and a lack of polish or a glut of grind doesn’t bother you, there are definitely worse options out there.
    • 74 Metascore
    • 60 Critic Score
    Gestalt: Steam & Cinder is a charming metroidvania with a unique world that's ultimately undone by its overstuffed and underwhelming storytelling.
    • 71 Metascore
    • 60 Critic Score
    On paper Ride 3 offers a lot of variety both in terms of quantity of bikes and track options. It’s possibly the most refined Milestone game to date and you could spend 20 hours playing through the career and have a perfectly acceptable experience, but you’ll be left wanting more. It does little to innovate or move the genre forward. In many ways, Ride 3 is like eating a 14 piece KFC bargain bucket all to yourself. Initially it’s satisfying and feels like great value for money, but about halfway through, indigestion starts to make you question why you didn’t just get a Zinger burger instead. Sometimes, less is more.
    • tbd Metascore
    • 60 Critic Score
    Overall this is a competent, attractive version of mahjong solitaire, though not without its flaws.
    • 71 Metascore
    • 60 Critic Score
    There are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.
    • 81 Metascore
    • 60 Critic Score
    OTXO puts a roguelike spin on the familiar Hotline Miami murderfest formula, but it doesn't quite nail the landing. While moment-to-moment combat is fast and flashy and unforgiving, there isn't enough care put into the roguelike structure of the experience to make new runs feel justified or exciting.
    • 73 Metascore
    • 60 Critic Score
    Without a single player campaign and only a small selection of effectively interchangeable game modes, Rainbow Six Siege is a game with a fairly limited scope. However, there’s still a solid and very enjoyable tactical shooter at its core, especially when played with friends, and it’s one which will only grow over time as Ubisoft add more maps and content.
    • 55 Metascore
    • 60 Critic Score
    The relatively unique Georgian setting and the brewing civil war are all but set aside for a by the numbers story of revenge and betrayal, while Jon isn’t a very likeable protagonist. The various bugs and crashes also need to be addressed in future patches, as they can ruin the experience. Sniper Ghost Warrior 3 has the sniping down to a tee, which should be expected with the number of years CI has been working on the series, but the surrounding package could be better.
    • 49 Metascore
    • 60 Critic Score
    Well, we’ve enjoyed our time battling the Draelus, and for the price tag it’s hard to argue against the value. There are issues that need addressing, so perhaps with enough attention Tiki Games will be able to deliver a sequel?
    • 70 Metascore
    • 60 Critic Score
    Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn’t have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn’t a bad game, nor is it as great as it could be.
    • 68 Metascore
    • 60 Critic Score
    If repetition isn’t a problem for you, however, and you just want to blast-off into space and shoot down enemies by the bucketload, then this game is definitely something you should look into.
    • 63 Metascore
    • 60 Critic Score
    Youngblood feels like Wolfenstein got drunk and ended up at the wrong party. It’s still able to pull off some of the same old tricks, but it feels wildly out of place alongside RPG-style levelling from Destiny or The Division. The next entry needs to go back to the previous formula, let me shoot my way through hordes of Nazi’s and spin a good yarn. Go home Wolfenstein, you’re drunk.
    • 69 Metascore
    • 60 Critic Score
    Serial Cleaners comes with a new style and attitude, taking inspiration from some of the great crime films of the 80s and 90s to tell a four-sided tale. It's an enjoyable return for the original game's quirky take on crime scene cleaning, but only takes a few small steps forward, leaving the limits of its stealth-action gameplay evident to see.
    • tbd Metascore
    • 60 Critic Score
    Pro Foosball has plenty going for it and at times it certainly feels like you are playing a game of real table football. I had a good time with it and think it could be fun with friends.
    • 69 Metascore
    • 60 Critic Score
    Ghostbusters: Spirits Unleashed has potential, but game balance, a lack of content and some uninspired gameplay makes me want to come back to it after a few updates. Busting ain’t making me so feel good right now.
    • 79 Metascore
    • 60 Critic Score
    If you don't care about narrative, don't need the latest and greatest game engine powering your HD shooters and can live with the confused juxtaposition of stealth and over-the-top action braggadocio then you'll love it. If you want a tense, tight, stealthy experience then you'll probably love around half of it and loathe when it robs you of that pleasure.
    • 72 Metascore
    • 60 Critic Score
    Namco Museum is only really worth purchasing if you either have an unhealthy obsession with at least three of Namco’s arcade classics, or want an immensely fun party game and don’t care too much about the price or extras. It’s great to see that they won’t be forgotten, but aside from Sky Kid there were no games that I hadn’t already played that I liked. Namco Museum is certainly well put together and presented, but the selection of games just aren’t completely enticing.
    • 76 Metascore
    • 60 Critic Score
    Dear Me, I Was offers reflection on a life accompanied by eye-catching art and gentle piano music. There's very limited interactivity though, and while the story is relatable at some points, it's not particularly unique. It is worth picking up if you're looking for something that will make you sit back and reflect, but it feels as though Dear Me, I Was will only appeal to a very specific audience.
    • tbd Metascore
    • 60 Critic Score
    UBOAT is fascinating and ambitious in its concept to faithfully encapsulate the experience of being a World War II submarine captain. Like any sim, it’s a slow burn: this isn’t one for action lovers or casual players wanting to fire a torpedo every five seconds. Boffins will delight in the attention to detail, but the inherent plate-spinning and fiddly console controls drain some of that potential fun factor.
    • 79 Metascore
    • 60 Critic Score
    I wanted to love River City Girls. A modern side scrolling beat 'em up, from a proven developer like WayForward, with bright, bold visuals, and two kick-ass heroines should have been great. Instead, thanks to way too much repetitive grinding, River City Girls is a bit boring. Something I never thought I'd say about a game that has high school children hitting zombie cheerleaders with wrenches.
    • 73 Metascore
    • 60 Critic Score
    I've played R-Type across many systems since 1987, and Final 2 is not the glorious swan song the series deserves. It's still R-Type, so fans will find some things to like, but it has flat, dull presentation and some odd design choices that diminish the shoot 'em up great.
    • 60 Metascore
    • 60 Critic Score
    As an educational tool, Beyond Eyes did a great job of teaching me of the struggles people face when their vision is impaired... As a game though, Beyond Eyes is about plodding through a maze with barely any meaningful plot until right at the end.
    • 83 Metascore
    • 60 Critic Score
    Gorogoa’s main problem lies with its outdated linear approach. It’s a fantastic, distinctive looking game with a solid hook for progression through its puzzles, but it ironically doesn’t take a lot of risks. If you want a good hour or so to play a unique puzzle game, Gorogoa will fill that void, but just don’t expect it to do much more than that.
    • 78 Metascore
    • 60 Critic Score
    Sagebrush's story isn't one that will leave a lasting impression and the pacing can feel off, but it is succinct, suspenseful, and on sale for less than a fiver, making it well worth your time if 90s cult thrillers are your jam.
    • 68 Metascore
    • 60 Critic Score
    After MXGP Pro settled into a hardcore dirt biking niche, MXGP 2019 surprisingly steps away from that feel just one year later. It tries to combine multiple elements like track creation and player challenges, while still representing an official championship and gets lost on the way. It’s neither an arcade racer nor a serious simulator and the end result is quite bland.
    • tbd Metascore
    • 60 Critic Score
    I think ultimately that Sovereign Syndicate should have focused on one character, or allowed me to choose one and have the others become part of their storyline. Then you could re-experience the game from the other characters' perspectives. As it is, the pacing just doesn't do the game any justice. There is stuff to like here, the world is deep, the story is interesting, and it's releasing at a budget-friendly price, but I have to say that a game set in a steampunk London with minotaurs, centaurs, and dwarves roaming around really seems like it could have been much more than this.
    • 66 Metascore
    • 60 Critic Score
    Impressive multiplayer functionality and social tools contrast with frequent loading screens and clunky main menus.

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