TheGamer's Scores

  • Games
For 1,254 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1273 game reviews
    • 72 Metascore
    • 50 Critic Score
    It's creative, but it's also a bit of a mess. Lego 2K Drive mixes Forza Horizon and Mario Kart together, but it's not as good as either of them, and doesn't bring much new to the table either. There are building blocks here for Lego to use for future IP-less games, but this doesn't quite put them all together in a way that will interest anyone who isn’t still in primary school.
    • 72 Metascore
    • 70 Critic Score
    I didn’t know how much I would gel with Megaton Musashi W: Wired as I don’t consider myself much of a mech fan, but I was surprised by how invested in the narrative and gameplay I became. Though the story’s pacing could have been polished better and combat can get a bit repetitive, it’s an enjoyable experience that I fear many will miss out on this year as it has snuck in under the radar. If you love anime, mechs, or even just like beating down aliens (and other players online) in your own customised exoskeleton, give Wired a shot.
    • 72 Metascore
    • 80 Critic Score
    I'm very happy that the wait was worth it. Oddworld: Stranger's Wrath is still a unique experience that manages to blend its platforming and FPS gameplay mechanics pretty well. There are some parts that haven't aged as well as others, but if you're looking for a game where you fire smack-talking chipmunks at criminals with names like Joe Momma, then this will fit perfectly on your Nintendo Switch.
    • 72 Metascore
    • 40 Critic Score
    I want to like Steelrising, I really do, but it just won’t let me. Every aspect of the game feels like a barrier to the one thing I enjoyed: combat. Even that got boring. The characters are bland, the story is dull, the setting is derivative, and the finished product is too buggy and bloated to truly enjoy. It needed a few more turns of the key to go the distance and keep on ticking smoothly.
    • 72 Metascore
    • 50 Critic Score
    Ultimately, Gundam Evolution fulfills the promise of letting you impersonate one of the many Mobile Suits that have been showcased across the decades, and fans of the beloved series will have the time of their lives, at least for a bit. But in doing so, it just presents another attempt to emulate the Overwatch formula that doesn’t quite hit the mark.
    • 72 Metascore
    • 60 Critic Score
    I desperately wanted to love My Hero Academia: All’s Justice. It looks, sounds, and plays better than One’s Justice, while having tons of details that fans of the series are going to love. And in Free Battle, where there's no ridiculous difficulty spikes, they probably will. It’s just a shame that loving All’s Justice outside of that mode too often feels like getting hit with a Delaware Smash, leaving it as a decent and incredibly frustrating game that should have been great. Hopefully it will be with some sorely-needed balance patches.
    • 72 Metascore
    • 80 Critic Score
    The Texas Chain Saw Massacre is the asynchronous horror game fully realised. It weaves the horror of one of the slasher genre’s most guttural and unsettling movies with the thrill of Dead by Daylight’s action beautifully and stands a chance at finally offering a true competitor in the genre.
    • 72 Metascore
    • 60 Critic Score
    Call of Juarez: Gunslinger’s Switch port is far from ideal, and those still looking for an optimal experience will want to check out the version available on Steam. Yet, for those who aren’t all that concerned with pixel-perfect accuracy and simply want to take their slapstick six-shooter fun on the go, it’s more than worth the asking price of twenty dollars.
    • 72 Metascore
    • 80 Critic Score
    Otherwise, Tanuki Justice is an absolute delight. The 8-bit graphics are about as detailed as you can get, with backdrops and background animations that are brought to life, thanks to the game’s vibrant colors and smooth animations. There were moments when I forgot I was playing a Switch game, since Tanuki Justice does a great job of providing a NES feel while playing, with a shoot ‘em up factor that brings the gameplay into the modern era.
    • 72 Metascore
    • 80 Critic Score
    Celeste is the superior platforming experience, but that shouldn't deter you from playing Ageless. Yes, the game could use more polish and the aiming mechanic could be tighter, but Ageless offers a challenging puzzle-platforming time.
    • 72 Metascore
    • 40 Critic Score
    Ultimately, Pokemon Scarlet & Violet finally lets you experience a story in this world that doesn’t feel out of place, marked with a tone of childlike innocence that, for once, doesn’t diminish the seriousness of the subjects that it presents. Unfortunately, the performance is so abruptly bad that it completely ruins, to an infuriating extent, what otherwise could have been the best Pokemon game to date.
    • 72 Metascore
    • 70 Critic Score
    A small roster of games aside, the Marvel Maximum Collection is everything someone who wants to play these games in 2026 could want. Classic Marvel titles from three decades ago dusted off so they can join the growing list of old games being rescued from the past and made playable today. Throw in all the quality of life features that let you either play these games as they were intended, or with mod cons so that you can actually finish them, and this collection is a fantastic celebration.
    • 72 Metascore
    • 100 Critic Score
    Rollercoaster Tycoon 3 is often considered a genre-defining title and it's an accolade that's well-deserved. Even after 16 years and several successors, Rollercoaster Tycoon 3 is still fun, engaging, and addictive. If you want a theme park simulator that's diverse without being too overwhelming or intricate, then this title is sure to fill that coaster shaped hole in your soul. Showcasing Frontier's development team at its best, there was no need to remake this title simply because it was built to last, unlike some of the coasters you're sure to build along the way.
    • 72 Metascore
    • 60 Critic Score
    With all that said, the most disappointing part of Resurgence isn’t any technical problem or frustrating minigame, it’s how much you want it to succeed. Seeing it shine just to shy away behind tacked-on action is tragic, even if it isn’t enough to take away from this brilliant classic Trek story.
    • 71 Metascore
    • 90 Critic Score
    Halo 2: Anniversary is an excellent game, bringing fantastic first-person action and a compelling continuation of the story. The characters - Master Chief, Arbiter, Oracle, and more, all bring something to the table in a well-done script. Even those who just come for the shooting will likely be engrossed with what's happening in the plot. Of course, Halo 2's emphasis is still on shooting action, and it delivers that.
    • 71 Metascore
    • 80 Critic Score
    Soul Hackers 2, at its core, is enjoyable if you like rattling through dungeons, playing with demons, and building a kick-ass party. It ticks many boxes for fans with its familiar gameplay, while offering a great entry point for newcomers with its more laid back approach. It’s good, but it could have easily been great with the right touches. I adore Ringo and Figue, and I think the cyberpunk aesthetic with these two at the helm is one of the most vital selling points of the game that make it stand out from the Megami Tensei crowd, so it’s a shame it feels quite surface-level at times. I want to see more from the Soul Hackers series in the future, but it needs to build upon the ideas in this title and push the content further.
    • 71 Metascore
    • 70 Critic Score
    Longevity will no doubt come from DLC, much as with Dungeons, but that ultimately leaves Minecraft Legends feeling like an incomplete experience. There are so few schematics and troop types to work with, keeping things from getting too overwhelming for those new to the genre, but leaving little else for those hoping to enjoy a new strategy game. And if you come to it hoping to find Minecraft’s signature sandbox feel, you’ll also be sorely disappointed, as the well quickly runs dry.
    • 71 Metascore
    • 60 Critic Score
    My favorite part about the game was the animation. I loved the doll art style, and it fit really well with the quirky plot. The gameplay was okay, though it would have benefitted from clearer audio and more locations. Overall, Clea 2 was definitely worth playing through, but I’m unlikely to replay it. I’m hoping for a Clea 3 that expands upon the characters and setting, and a game that further improves upon the mechanics.
    • 71 Metascore
    • 70 Critic Score
    Bleach: Rebirth of Souls has some uneven presentation and can get overly repetitive towards the end of its campaign, but its more thoughtful combat mechanics and commitment to doing the series’ story justice make it a strong first entry in what I hope is a new series. Whether you’re a seasoned Bankai user or a newcomer to the Soul Society like me, Rebirth of Souls is sure to show you why Bleach earned its place in The Big Three.
    • 71 Metascore
    • 60 Critic Score
    When it finds itself, Samba de Amigo proves that it deserves to be revived more often than it is. But it loses this streak too quickly. Samba has far more potential than a few fun dances to keep the family busy over the holidays, I just hope it doesn't take Sega a bunch of DLC packs and another 10-year hiatus to realise that.
    • 71 Metascore
    • 80 Critic Score
    Anodyne 2: Return to Dust is a surreal experience, simply put. I think that it has the ability to make its players try and find the deeper meaning of the game, even if there’s not necessarily one to be found. One other nice thing about the game is that you don’t have to have played the first Anodyne to know what’s going on in Anodyne 2, this note coming directly from the developer. The game certainly doesn’t appeal to everyone, especially with its grandiose nature. But if you’re looking for a unique gaming experience this weekend, look no further than Anodyne 2: Return to Dust.
    • 71 Metascore
    • 70 Critic Score
    It was fun developing my character as a newcomer to the franchise, but, goodness, it's been a lot of work. I’ll probably play Story of Seasons: Pioneers of Olive Town for a few more seasons just to see what develops. After that though, I’ll likely be saying, “So long,” to Olive Town for at least a little while.
    • 71 Metascore
    • 100 Critic Score
    It’s not the sort of game that could be sold successfully in a thirty-second elevator pitch, but No Straight Roads is a nearly-flawless title that serves as an awesome homage to the rhythm games of yesteryear while simultaneously offering up new and inventive gameplay and narrative elements.
    • 71 Metascore
    • 40 Critic Score
    Ultimately, Pokemon Scarlet & Violet finally lets you experience a story in this world that doesn’t feel out of place, marked with a tone of childlike innocence that, for once, doesn’t diminish the seriousness of the subjects that it presents. Unfortunately, the performance is so abruptly bad that it completely ruins, to an infuriating extent, what otherwise could have been the best Pokemon game to date.
    • 71 Metascore
    • 80 Critic Score
    Legend of Mana is a competent port of an odd little game, which is honestly an achievement for Square Enix. The fun of the original is intact, and small quality of life additions help ease the grind of '90s JRPG design. Ring Ring Land doesn't add much, but it doesn't take away either. The Mana series has gotten a lot of love from both fans and Square Enix recently, and this Legend of Mana remaster keeps the brand growing strong.
    • 71 Metascore
    • 50 Critic Score
    I enjoyed my time with Sand Land, despite its many flaws. The vehicle gameplay feels great, and it’s the main pull for me – I didn’t mind that the side quests were pointless and the open world samey, because I had an incredibly powerful tank that could blow up small groups of enemies in two seconds. But if you’re hoping that this game will be the best adaptation of Toriyama’s manga series, you’re out of luck. I’d just watch the anime instead.
    • 71 Metascore
    • 60 Critic Score
    Had the characters been a little more charming, had each day’s play lasted slightly longer, and had there been something - anything - else to do outside of each day’s central tasks, Cozy Grove would be a much stronger game. But in such a crowded genre where everyone is struggling to emerge from the shadows of Animal Crossing and Stardew Valley, it’s hard to recommend a game like Cozy Grove.
    • 71 Metascore
    • 50 Critic Score
    As it stands, this one is strictly for the diehards and those with a tolerance for rather repetitive side content.
    • 71 Metascore
    • 60 Critic Score
    In a genre crowded with self-serious shooters, there is something refreshing about a series so deeply committed to its own identity. Even when the bit falters, even when it reaches for the lowest-hanging fruit, High on Life 2 never feels timid. It is garish and intermittently incisive. At its best, it makes the threat of human extinction feel like an open mic night you’re moderately glad you attended.
    • 71 Metascore
    • 90 Critic Score
    Willy Morgan and the Curse of Bone Town is great for both newcomers to the point and genre, as well as hardened veterans. Regardless of which category you fall into, you’ll likely be able to finish the game in an evening. With its charming visuals, captivating story, and inviting puzzles, Willy Morgan and the Curse of Bone Town has plenty to offer.
    • 71 Metascore
    • 70 Critic Score
    Pac-Man World may not be Pac-Man World 2 like I’d hoped, but it’s still a solid classic platformer with enough unique elements to help it stand out. Those who have played the original will no doubt appreciate the nostalgia, but those like me who missed it originally will still have a good time.
    • 71 Metascore
    • 70 Critic Score
    The separate districts feel distinct and while they’re not interesting to explore per se, they do provide a pleasant backdrop as you go from race to race. In the end, I was just hunting for more ridiculous bike upgrades, including a frame that replaced my sleek bike with a massive hotdog. Wheel World isn’t everything I’ve ever wanted in a cycling game, but I appreciate all its polish - the sort of chill game you stick on for a couple of hours in the evening, do some races, and call it a day.
    • 71 Metascore
    • 80 Critic Score
    There is a ton of content in the game’s 20+ hour main story campaign, which is equally as impressive considering its price point of under $20. With its vibrant world, unique narrative, and expansive Nexopedia (that is going to keep me busy for a while), Nexomon: Extinction is, in fact, a successful return to classic monster-catching games.
    • 71 Metascore
    • 70 Critic Score
    Moonscars is a collection of good ideas executed poorly and held back by a baffling story. In the heat of battle with one of the game’s well-designed and memorable boss fights, it shines almost as brightly as those it's inspired by. Unfortunately, the saturation of the genre means it’s not enough to nail the core mechanics of a soulslike anymore, and Moonscars falls down whenever it tries to stand out. It’s a fun enough time if you’re wild for the genre, but those looking for something more unique should steer clear.
    • 71 Metascore
    • 80 Critic Score
    Even when Super Meat Boy 3D had me moments away from rage-quitting, occasionally thanks to a death that wasn’t my fault, I couldn’t help but smile as I bashed my head on whatever wall I was struggling to jump off. Meat Boy’s legacy is a very particular one that won’t appeal to everyone but, even with some wobbles, 3D proves itself to be a sequel that’s worthy of standing next to the original masterpiece.
    • 71 Metascore
    • 100 Critic Score
    The Medium never hits a flat note. I beat the game in two long sittings, and there was never a point during either that I felt like the game dragged, or could’ve used a little more polish, or left too many loose ends hanging. It’s a lean, compelling experience that says what it has to say, then leaves you to grapple with the specifics afterwards. There are images, lines, and ideas from The Medium that I’ll likely take to my grave thanks to this approach, as it puts the onus on the player to piece everything together. You have to wrap your brain around the spirit world’s twisted logic so much that it becomes a part of you, as you live through Marianne’s pain with her and help to navigate her trauma. Much like Marianne’s past, don’t expect The Medium to leave your head any time soon.
    • 71 Metascore
    • 80 Critic Score
    In a year already filled with sleeper hits, I truly believe The Knightling can be another one on this growing list. Not only does it pack everything you’d want from an RPG into a condensed package, but it borrows from other genres to make a game that will appeal to a massive audience if they’re willing to give it a chance. Action adventure, 3D platforming, puzzles, there’s something for everyone without the looming threat of setting aside 80 hours to play it.
    • 71 Metascore
    • 60 Critic Score
    The title damages its overall appeal by morphing this conflict from one of liberty against tyranny to one of liberals against conservatives, and, while the artists behind the title are free to do what they wish with their narrative, it feels like an ironic blunder to straight-facedly present such a serious, impactful, and important historical period as something so unquestionably black-and-white.
    • 71 Metascore
    • 70 Critic Score
    Deliver Us The Moon is a wonderful puzzle game on Earth and in space, but the Moon itself fails to live up to its wondrous promise. While interesting puzzles are still sprinkled throughout, a sense of repetition creeps in and gets in the way of an otherwise enjoyable story. It’s not that it fails to hit its target, it just turns out the target isn’t all it’s cracked up to be.
    • 71 Metascore
    • 60 Critic Score
    Perhaps the most attractive thing about Sniper Ghost Warrior Contracts is its price. For thirty dollars, the game offers a ten-to-twelve-hour campaign that plays like a slightly less cinematic version of Call of Duty: Modern Warfare’s legendary Chernobyl missions.
    • 71 Metascore
    • 70 Critic Score
    Shadows Of The Damned: Hella Remastered is a nice throwback to an era that feels more distant every day, and it still holds up as an adventure that you want to go over from beginning to end in a single sitting. Unfortunately, the remaster ends up being undercooked, with some lacking features and issues that prevent it from being a better package.
    • 71 Metascore
    • 50 Critic Score
    At the end of the day, taking inspiration from other well-known games is not enough for Atlas Fallen to stand on its own feet, and while the game is aesthetically pleasing and the combat has enormous potential, the experience as a whole is immediately forgettable as soon as you close it.
    • 70 Metascore
    • 80 Critic Score
    Don’t Stop, Girlypop will not be for everyone, but far too many games are seemingly made for everyone these days and lack a sense of personality and flavour. Don’t Stop, Girlypop certainly doesn’t lack for that, and is all the better for it. A great shooter with a lot of flair, I wish it followed its own ‘don’t stop moving!’ tagline a little more consistently, but it’s still a fantastic experience. A glitter-soaked, midnight raving, psychedelic pink fantastic experience that could be the shake up the shooter genre needs.
    • 70 Metascore
    • 60 Critic Score
    Some innovation or an interesting take on combat, or something more meaningful in the progression of a character with Sparklite as a resource would have helped, but as it stands both are rather bland. It is a shame because, in terms of design, the art and level themes are lovely, but the gameplay looks and feels predictable. Sparklite is certainly a good game, but not great.
    • 70 Metascore
    • 60 Critic Score
    Lego Horizon Adventures is a good game, but it’s about as shallow as a video game can be, and sometimes even less. It’s a shame for both fans of Lego and Horizon, as this is one I thought could be a big step for new Lego games based on more iconic IPs. It would feel much more worthwhile at a lower price tag, and though there are still plenty of reasons to enjoy the experience, it could have been so much more. As is the case with Horizon’s history, Lego Horizon Adventures is just… whelming, at best.
    • 70 Metascore
    • 70 Critic Score
    While Under The Waves has good intentions and well-thought-out ideas, it’s a disappointment. There are moments when it's beautiful and charming, striking you with its own visual style and excellent music and asking you to swim more miles to see what you can find. But this effect can’t stand on its own for long, and the result is an experience filled with the dumps and vices that it tries to fight against.
    • 70 Metascore
    • 40 Critic Score
    I was really hoping to be wowed by Maquette, but my time spent with it was not the magical, romantic experience I was hoping for. The bugs, overall wonkiness, and lame puzzle design annoyed me to no end. Especially when it would punish me by making me start a chapter over because it had broken itself. As a result, my already low tolerance of the love story between Michael and Kenzie grew to the point where I couldn't stand the couple. I would actively cheer when things went wrong because I didn't like them. The game seemingly wants you to feel like their relationship is one for the ages, but it just felt like a couple who had issues after the honeymoon period was over. It's a tale as old as time, but not one worth basing a game on.
    • 70 Metascore
    • 80 Critic Score
    EarthNight is a little gem. Auto-runners and endless runners do not have the greatest reputation, but this title paints an exciting future for them. It's not perfect, in part due to the (at times) tedious arcade system and technically short length for the price. Still, the outstanding painted visuals, wonderful chiptune soundtrack, and altogether great use of automatic running makes EarthNight worth checking out.
    • 70 Metascore
    • 70 Critic Score
    It’s still a serviceable enough story to keep you invested until the credits roll though, and while some twists and turns may not be as impactful as you’d like them to be, Flintlock is still definitely worth playing for its combat and focus on exploration. I had a blast, and while it’s not as polished as other soulslikes, it deserves to sit up there with the likes of Nioh and Lies of P as valiant attempts that just fall short of FromSoftware’s masterpieces.
    • 70 Metascore
    • 70 Critic Score
    Vampire: The Masquerade - Coteries of New York does an excellent job of introducing new gamers to the World of Darkness. Players who have waited fifteen years for a new Vampire: The Masquerade game will feel right at home.
    • 70 Metascore
    • 80 Critic Score
    Monster Rancher 1 & 2 DX is undeniably engrossing and though it doesn’t have all the bells and whistles of a modern game, it manages to hold its own due to its sheer charm and enjoyable gameplay. Even if you’re not completely biased because of childhood nostalgia like me, if you love collecting, raising, and battling with monsters, you’ll be hooked from your very first shrine summon.
    • 70 Metascore
    • 60 Critic Score
    Although I would have liked for that Zen to have come into play way earlier than it did, once everything clicked, Absolute Drift became worth picking up for a quick race whenever I have a spare moment. Just don’t expect to reach that level of driving skill quickly… if at all.
    • 70 Metascore
    • 90 Critic Score
    Worms Rumble is great. It’s fun and as hilarious as ever, whether it be from an over-the-top-kill or the witty banter from the Worms themselves. I worry that the steep learning curve may turn some players off, but if you’re able to stick with it, you’ll have a ton of fun in the latest game from a longstanding franchise that keeps on delivering.
    • 70 Metascore
    • 50 Critic Score
    With some godly patchwork, Gods Will Fall could reach new heights. As it stands, though, it falls long before its eponymous gods ever truly have a chance to.
    • 70 Metascore
    • 60 Critic Score
    The Tomb Raider 4-6 Remastered collection is the easiest way to play these games, even if only one is worth playing. I’m still not sure retrofitting Chronicles and Angel of Darkness into what feels like a tight, connected quadrilogy makes sense, but Aspyr has made experiencing The Last Revelation on modern hardware so much more intuitive, while also preserving the very dominoes that led to Core Design losing the keys to the kingdom. This is Tomb Raider’s legacy, warts and all.
    • 70 Metascore
    • 60 Critic Score
    While the slow-paced nature of Ancestors: The Humankind Odyssey was a bit too much of a slog for me, there are plenty of players who will be up to the challenge. An effective ‘Human Simulator,” the ambition of the game is seen in its graphics, audio, and overall immersive long-haul gameplay. Just be prepared to put in the time. After all, evolution didn’t happen overnight.
    • 70 Metascore
    • 70 Critic Score
    This would be an easy recommendation if not for a lack of directions, some technical foibles, and several cases of unintentional, rage-inducing frustration. But if you can look past those problems, 7th Sector is a solid puzzle-platformer that will draw you into its horrifying, yet mesmerizing futuristic dystopia.
    • 70 Metascore
    • 60 Critic Score
    Tower of Babel - No Mercy is a light-hearted game that is easy to pick up and play for pretty much anyone, while getting good is a bit trickier.
    • 70 Metascore
    • 60 Critic Score
    Radical Rabbit Stew is a good time throughout its short run, but its level design and gameplay leave a bit to be desired. It still shines with its progression, art style, and music, and can be a welcome play for those missing the classic arcade games it's inspired by.
    • 70 Metascore
    • 60 Critic Score
    Whatever you think of Journey To Batuu, it's the very first pack that you can truly just skip over if it isn't your thing. Batuu is entirely separate and you can only edit Oga's Cantina and the First Order supply building as well as the Resistance bunker and a small part of the camp outside. The build items are useful, but fit a very specific aesthetic many people may not like and the clothing options are the same. If you choose to pass on this one, you truly won't be missing out in terms of the wider game, which is a huge plus for a pack that's so unique and specific.
    • 70 Metascore
    • 80 Critic Score
    A stealth game above all else, Disjunction is a fun journey through a dystopian world. Its head-to-head combat woes can be generally overlooked because stealth is such a major component. It’s clear that Ape Tribe Games put a lot of effort into building up the game’s cyberpunk setting, successfully making Disjunction a game that needs to be played by fans of the genre, or even OG Metal Gear Solid fans.
    • 70 Metascore
    • 60 Critic Score
    Process of Elimination never hits the highs of Danganronpa’s zany cast, intense trials, or attention-grabbing set pieces, but it does come close. With a brilliant cast to carry the story, clever sleuthing, and enough twists to keep you going, this is a game any wannabe detective should consider.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, while Howl doesn’t do anything new or groundbreaking, it’s a solid indie title that knows what it wants to be. Its aesthetics and challenge make it a compelling experience, especially for players looking for something to work into their daily puzzle rotations - a crossword or Wordle for fantasy fans.
    • 70 Metascore
    • 70 Critic Score
    Regardless of what you specifically look for in a cosy game, there’s a little something for everyone here. Even with my nitpicks, I’m unlikely to forget the stories I pieced together to tell Tabitha’s life story anytime soon.
    • 70 Metascore
    • 80 Critic Score
    Scorn is a hard game to pin down, but it’s one I can’t help but recommend. It’s disgustingly alluring in its visual execution, with each new location bringing with it a waterfall of questions as you poke, prod, and cower at every discovery. This ambition of being artsy and cryptic can hold it back at points, but there’s something fiercely admirable in its artistic vision that few games in the genre are able to match. This is a tragic horror of Lovecraftian proportions, and one that really must be seen to be believed.
    • 70 Metascore
    • 80 Critic Score
    Code Vein 2 isn’t breaking new ground in most of its conventions nor will it become the new face of Soulslikes. But it has its own unique ideas that are fully realised, letting it stand out against its contemporaries in the genre, while surprisingly strong characters help blend the gameplay and narrative together. If you have the appetite for it, there’s plenty to sink your teeth into.
    • 70 Metascore
    • 70 Critic Score
    There is no other way to explain it other than an all-encompassing “One more iron ore, one more dungeon run.” I’m a sucker for it. I can’t help it. I am continually swept away by the tide of grinding, progression, experience bars, little chats here and there with strangers, battles over iron ore, faction skirmishers, putting a new stove in my house, and finally hitting level 60. I am a sailor slumped on a beach huffing on a bright pink flower. My flatmate says, bleary-eyed, “Go to bed. It’s daytime outside and those trees aren’t real.”
    • 70 Metascore
    • 70 Critic Score
    Power Rangers: Rita’s Rewind’s simplicity and short pace sadly mean that it doesn’t come close to trading blows with the bar-setting Shredder’s Revenge like I hoped. Still, by lovingly capturing the series’ trademark energy, providing simple but satisfying brawling goodness, and setting itself apart with unique Zord sections, it manages to be a good time and a treat for hardcore fans. I just wish there was a little more to it and a lot more of it.
    • 70 Metascore
    • 70 Critic Score
    Kingdoms Of Amalur: Re-Reckoning is let down by a lackluster plot and a few technical issues, but if you focus on the gratifying combat, it's a fine way to burn through 20 to 30 hours.
    • 70 Metascore
    • 50 Critic Score
    It's not especially original, and at this point seeing any piece of media where someone quits their job, magically overcomes all their debt, and runs off to write poetry in the woods is something worthy of eye rolls and tongue clicks. It doesn't help that the game controls like a hapless man in his late twenties who can barely muster the energy to move his spinely legs.
    • 70 Metascore
    • 80 Critic Score
    I have my nitpicks, although I’m not too proud to admit that they are drastically outweighed by my predilections. Pokemon Unite is a game I can see myself playing for a long time - just add Blastoise to the roster already, eh? I’m dying to see what a Unite move with massive reptilian shoulder cannons looks like.
    • 70 Metascore
    • 70 Critic Score
    For the handful of shortcomings it has, Knights In Tight Spaces is still a worthy successor to Fights In Tight Spaces, and the first deckbuilder to really catch my attention in 2025. Hopefully, this franchise will do what all the best action movies do, and continue to spawn sequel after sequel; after all, everyone loves a good fight scene.
    • 70 Metascore
    • 70 Critic Score
    Resistance isn’t a bad game by any stretch. With dense missions, gorgeous environments, a clever new mode in Propaganda, and a likeable new protagonist, it’s a solid entry in a fantastic series. But it doesn’t do anything new: this is the same shooting and sneaking as it has been for almost a decade now, and Hawker alone doesn’t bring enough to help Resistance stand out as anything more than just more Sniper Elite.
    • 70 Metascore
    • 70 Critic Score
    Perhaps it isn't the most polished or modern game of 2020, but it's definitely one that I'll keep coming back to, and it's absolutely the best remake to come out of THQ Nordic yet.
    • 70 Metascore
    • 90 Critic Score
    No doubt about it: Project Cars 3 is an absolute treat. In-depth and expansive enough for veteran racing genre fans, yet accessible and inviting enough for more casual players, Project Cars 3 is a title that other racing games should aspire to be - from its selection of vehicles to its contact-packed Career mode to the online features and events that are sure to foster a fun and competitive community. While (for me) many racing titles grow stale fairly quickly, Project Cars 3 is one game that I’ll be playing for a very, very long time.
    • 70 Metascore
    • 70 Critic Score
    There are moments of beauty in Highwater, most of it instigated by environmental design – I loved coming across surprises and marvelling at how even after catastrophe, human beings continue to do their thing. But unfortunately, as much as I love the game’s aesthetics and very competent turn-based combat, it doesn’t have all that much to say about its complex themes, and finishing it felt like a relief.
    • 70 Metascore
    • 50 Critic Score
    Atomic Heart is the result of 15 years of thoughtful world-building and storytelling, but fails to live up to any of it. Individual parts work well, and would fair far better if the padding was stripped away, but those who enjoy combat for its own sake will be happy with the amount on offer. I’ve never encountered a world that was simultaneously so intriguing and so off-putting. Every system implemented to pad out the playtime is the antithesis of fun, yet I’m still drawn to the more bespoke parts of Facility 3826. Atomic Heart is three times too big and beats erratically, but its more confident components prevent it from flatlining.
    • 70 Metascore
    • 70 Critic Score
    Despite my own disappointment with the last few installments of this series, Warriors Orochi 4 reminds me why I fell in love with it all those years ago with Dynasty Warriors Gundam. It’s tight, polished, chockful of content, and an almost constant dopamine rush.
    • 70 Metascore
    • 80 Critic Score
    Super Rush is an excellent golf game, but the fact that only one of the advertised modes can be played with three-to-four players simultaneously on a single console is a little bit disappointing. Still, this manages to be the best Mario sports title on Nintendo Switch, and a great multiplayer gem for low-energy gatherings with pals.
    • 70 Metascore
    • 50 Critic Score
    Like a good book that you simply can’t put down, Storyteller will charm you with its whimsical and inventive gameplay, so much so you’ll finish it in one sitting. But therein also lies its biggest flaw. While Storyteller has a superb foundation and core idea, the puzzle mechanics aren’t challenging, and the gameplay is too short and lacks variety, so you’ll breeze through it in no time at all.
    • 70 Metascore
    • 80 Critic Score
    At its core, The Solitaire Conspiracy isn't much more than a gussied up version of Solitaire. Still, the work done in creating an intriguing narrative and piecing it together with an amazing style makes this little venture worth picking up. With the team not opposed to doing some DLC down the line, it could also become a much more substantial game in the future.
    • 70 Metascore
    • 70 Critic Score
    There’s little that’s particularly groundbreaking in Serious Sam’s brand of predictability, but there’s also comfort to be found. As Sam said, the fights are their own rewards, after all.
    • 70 Metascore
    • 70 Critic Score
    For a game about delving into memories, Evergate isn't particularly memorable. Its style and gameplay are very evocative of other more noteworthy platformers. But that doesn't mean this is terrible. It constantly introduces new mechanics that increase the challenge with an eccentric take on the afterlife and reincarnation. It won't be mentioned in the same breath as popular indie platforming titles like Celeste or Super Meat Boy, but if you're a fan of puzzle platforming games in general then Evergate should make for a grand old time.
    • 70 Metascore
    • 70 Critic Score
    ete
    Ete might be simplistic, but it has so much heart and gives you so much room to express yourself that, like a paintbrush and an easel, it can be more than its parts. Technical hitches disrupt its flow and a shallow narrative can hold it back, but it’s worth seeing what you can create for yourself.
    • 70 Metascore
    • 60 Critic Score
    C-Smash VRS is an interesting revival of a forgotten classic, perfectly suited for the virtual reality medium from the active nature of the gameplay to the futuristic visuals. However, it conspires to make the experience frustrating with precise controls, harsh timers, and a lack of solo play modes despite the (doomed to be mostly unused) multiplayer option having a far greater range. It's not quite 6-Love, but it's just about 6-Like.
    • 70 Metascore
    • 60 Critic Score
    Ad Infinitum is an enjoyable horror game for genre aficionados, and tells a compelling story in a unique setting. It has a few moments that will have even the most grizzled horror veterans whimpering in a corner, building tension to create some pulsating scares, all the while giving you enough time to compose yourself before the next one. But you’ll need to look past some frustrating design decisions and pretty glaring performance issues to get the most out of it. Beyond that, there’s just enough there to make your time with Ad Infinitum worthwhile.
    • 69 Metascore
    • 50 Critic Score
    The Everwar between Lucium and Rasharn reminds me of what it feels like to play Immortals of Aveum, a game that feels perpetually at war with itself. Its jokey tone is at odds with its high stakes and the world it wants you to care about. Its movement-focused arena design is at odds with the precision it would require to make it start to sing. Its magical flavor is at odds with how bland its combat is. Its name may suggest something that will last forever, but I doubt I'll remember much about it by the end of next week.
    • 69 Metascore
    • 80 Critic Score
    The Devil in Me is an excellent evolution in The Dark Pictures anthology that weaves an interesting story in a complex and exciting environment that’s both fun and horrifying to explore. It’s the perfect choice for horror fans, full of tense moments, jump scares, and gory scenes. While some of the new features are a little hit or miss, it’s arguably the best title in the anthology. It could do with a little more polish in places, but it’s a game I am keen to replay to delve into the background story further, and hopefully, next time, I’ll ensure everyone lives.
    • 69 Metascore
    • 50 Critic Score
    Tron: Catalyst’s fatal flaw is that it plays everything overly safe, and never rises too far above ‘fine’. It’s terrified of you getting lost in an excellent world that could have been ripe for exploring, and its systems aren’t developed enough to make combat or looping ever feel engaging. It never quite shakes off the feeling of being a budget Hades; it’s, at the very least, a fine way to kill a few hours, even if you forget about it immediately after.
    • 69 Metascore
    • 60 Critic Score
    Evan's Remains is cut from the same cloth as games like Celeste and To the Moon, though it doesn't quite reach the heights of either of them. The game falls into the category of "short/cheap indie title that can be fun for an afternoon," but we can't help but feel that it had the potential to be so much more.
    • 69 Metascore
    • 80 Critic Score
    Killer Klowns from Outer Space is one of the best asymmetrical horror games so far, standing side-by-side with the likes of The Texas Chain Saw Massacre. It’ll be interesting to see if it fares better under the enormous shadow of Dead by Daylight than Sumo Digital’s efforts, but it’s stepping out of the gate with some interesting concepts that reinvent the way the genre plays, making survivors more formidable and killers more tactical, encouraging teamwork and adding so much more depth to each match.
    • 69 Metascore
    • 70 Critic Score
    Riven remains one of the most captivating and challenging puzzle games I have ever played. You can’t help but leave the game wanting to learn more about the strange and mysterious world it welcomes you into. I encourage anyone to play this remake, however, while it’s a fine VR game, it’s best enjoyed on PC so you can fully commit to note-taking for puzzles and avoid the added frustration of whipping your headset on and off.
    • 69 Metascore
    • 60 Critic Score
    Is the game worth your time? Yeah, it’s worth a go, it’s on Game Pass, innit? This is where I can see Rainbow Six Extraction shine. Very dimly. If the game poses a genuine challenge and a progression system that feels rewarding over the long term, there’s no reason why this polished experience can’t retain at least a few players across the coming months. It’s not easy being a video game in 2022: you’ve got some real big hitters on the way, and if you’re not hitting hard then you’re just going to get knocked out, pretty little Siege engine and all. You alright there, Extraction? You’re looking a little woozy.
    • 69 Metascore
    • 50 Critic Score
    Your House is a short game, clocking in at about three hours to beat it all in one go, and with five clearly separated chapters if you want to play in small bursts, but because of that, you notice the time to take walking back and forth in tunnels, not being able to take the turns you want to take but having to guess or remember the entire layout and each room's name. This, combined with puzzles that seem to solve themselves and the strained narrative, drag down any enjoyment the individual problem solving might have granted. Your House is a good facsimile of an escape room, but the flaws only become more apparent in the digital realm.
    • 69 Metascore
    • 50 Critic Score
    Crime O’Clock feels like wasted potential. As a hidden object game, it has the foundations of something decent, with its lively scenes and impressive worldbuilding offering up just enough pixel-clicking for fans of the genre to get a few cheap thrills out of it. But instead of leaning any further into its time-bending angle and becoming a truly impressive puzzler, it’s happy to sit and throw a few naff minigames at you, hoping it’s enough to distract from the severe lack of any actual substance.
    • 69 Metascore
    • 60 Critic Score
    Playing Cris Tales is like reading an especially lyrical Paulo Coelho novel, except every ten pages or so, someone slaps it out of your hands. Then you realise some pages are out of order, and you need to flick through the seemingly random pattern before you continue. Also, some pages are so smudged and coffee stained you can’t read them, and a few pages haven’t been translated at all. When Cris Tales works, it’s a wonderful experience, and there’s a great game in here somewhere, but it sabotages itself at every turn. I’ll be keeping a close eye on Dreams Uncorporated - but Cris Tales is a near miss that looks to the future, while clinging too hard to the past.
    • 69 Metascore
    • 50 Critic Score
    It's a shame that The Callisto Protocol is so uninteresting at its core. Though it looks gorgeous on the surface, a dozen hours of nothing special can have a clarifying effect. Like a monstrous two-headed enemy banging Jacob's head into the ground until it collapses, the game's tedium forces you to reckon with the fact that there just isn't much once the facade splatters away.
    • 69 Metascore
    • 50 Critic Score
    Soccer is a game all about teamwork; which is fitting for Captain Tsubasa: Rise of New Champions, a title where the multiplayer and co-op features shine the brightest. However, when it comes to single-player features, like the game's Journey mode and figuring out the soccer gameplay mechanics, you're better off benching those aspects.
    • 69 Metascore
    • 90 Critic Score
    Ultimately, Prinny 1 & 2: Exploded and Reloaded achieves what it sets out to accomplish. The games are by no means for the faint of heart, featuring fast and chaotic platforming that can make your head spin. The games are a perfect fit on the Switch, whether playing in docked mode or while on-the-go. The humor, art design, and soundtrack round out the experience making Prinny 1 & 2: Exploded and Reloaded a great pickup for platforming fans.
    • 69 Metascore
    • 70 Critic Score
    That isn't to say Death Come True is a throwaway gag or a low-quality offering. It's not in the slightest. This is more a fun little thing to get your mind thinking for a few hours. In that regard, it succeeds really well and I wouldn't mind seeing a longer version of this in the future. There's a lot of potential here, even if the plot and characters are fun enough in their own right.

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