TheGamer's Scores

  • Games
For 1,253 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1272 game reviews
    • tbd Metascore
    • 70 Critic Score
    I’ve never seen a game put so much effort into making an actual statement on ecology and biodiversity, but Kamaeru: A Frog Refuge shows a cute game about photographing frogs can be so much more than that.
    • 69 Metascore
    • 80 Critic Score
    Killer Klowns from Outer Space is one of the best asymmetrical horror games so far, standing side-by-side with the likes of The Texas Chain Saw Massacre. It’ll be interesting to see if it fares better under the enormous shadow of Dead by Daylight than Sumo Digital’s efforts, but it’s stepping out of the gate with some interesting concepts that reinvent the way the genre plays, making survivors more formidable and killers more tactical, encouraging teamwork and adding so much more depth to each match.
    • 76 Metascore
    • 80 Critic Score
    Even if these minor issues prevent Rakugaki from fully filling the hole in my heart that the equally colourful Hi-Fi Rush left, its incredible style and fast-paced platforming make it one of the year’s best hidden gems and a strong entry into the genre that shows that its heart is still beating strong.
    • 88 Metascore
    • 80 Critic Score
    Paper Mario: The Thousand-Year Door will probably be the last Mario game to release (solely) on the Switch. While I’d have loved a new Mario game, porting this cult classic means that a new generation of players can experience it. New fans will have a ball, laughing along with Mario & co., even if their experience will be slightly marred by the backtracking and pacing. Old fans will enjoy the quality of life improvements and some new additions. Whether you’re a Paper Mario veteran or this is your first time entering his origami world, this is the definitive way to experience The Thousand-Year Door.
    • 81 Metascore
    • 60 Critic Score
    Fittingly for a game where our hero hears multiple voices in her head, Senua's Saga: Hellblade 2 is confused about who it is, what it wants, and where it's going. Is it an indie game eager to be unique in the marketplace, or another triple-A hit with the usual trimmings? Is it a peaceful puzzle game, or a mini soulslike? Is it an inwardly reflective tale about the demons of trauma, or a very literal tale of gods and monsters? Is it even a game, or is it an interactive art piece?
    • 78 Metascore
    • 80 Critic Score
    With a welcoming difficulty curve and paced introduction of mechanics, various modes to practice and play with friends, and an extensive world of interesting characters and factions, Songs of Conquest is a golden example of turn-based strategy games done right, with everything you could want included.
    • 75 Metascore
    • 70 Critic Score
    Homeworld 3 is a solid game for new and returning RTS players. Creating massive armies and watching the digital chaos unfold is one of my favorite parts of this genre, and Homeworld 3 does it better than most RTS games I’ve played. With that said, diehard Homeworld fans will be polarized about this campaign. Waiting over two decades for a story that abandons the principles of its predecessors is a tough pill to swallow. And when you consider the paltry post-campaign offerings, I find it difficult to recommend Homeworld 3 at full price. It’s a good game that could be great with some patches and DLC, but as of now, I’d sit this one out.
    • 88 Metascore
    • 100 Critic Score
    You should just play Lorelei and the Laser Eyes instead of reading about it. I’ve never seen a game quite like it, and I can’t imagine I’ll see anything like it again anytime soon. It ticks all the boxes for a puzzle game that is just as intelligently and thoughtfully designed as it is atmospheric and fascinating, and I can’t recommend it enough.
    • 77 Metascore
    • 80 Critic Score
    If nothing else, Fabledom fills the need to build a thriving fantasy kingdom without an over reliance on war and conquering. You can lead a cozy life in a peaceful kingdom with minimal (read: no) defenses. You can also choose to attack everything in sight and see where that takes you. I’m sure Sir Payne would appreciate a fellow warmongering monarch in an otherwise peaceful world.
    • 84 Metascore
    • 90 Critic Score
    It’s a must-play for fans of survival horror, whether you’re put off by the ‘90s games or itching for that old-school experience all these years later.
    • 83 Metascore
    • 90 Critic Score
    Though it finished with a thud, Grounded still stands with the greats of the genre, like Subnautica or The Forest. It just oozes confidence in its theme, and successfully pulls off the feeling of wonder Honey I Shrunk The Kids gave me when I first saw it almost 30 years ago.
    • 80 Metascore
    • 80 Critic Score
    Paper Trail is a beautifully crafted adventure that utilises origami techniques to create a unique puzzle game with cosy vibes, stunning illustrations, and a captivating storyline. It had my attention from the first fold to the final destination, and the journey was beautiful.
    • 86 Metascore
    • 80 Critic Score
    Ultimately, if you like Braid, it’s hard to imagine a better, more thorough, more lovingly crafted reissue of the original game. Though I completed the main game fairly quickly, I’ll be uncovering the secrets of the commentary levels for many more hours to come, and learning a ton more about the medium I love in the process.
    • 76 Metascore
    • 50 Critic Score
    They say form is temporary, class is permanent. And there is a baseline class to Top Spin, a great-feeling tennis game underneath any of the other complaints. But it's in very poor form, making unforced errors, double-faulting, and missing volleys. It's hard to recommend Top Spin 2K25 when there are so many simple features missing and a sour-tasting battle pass, but it's hard not to recommend Top Spin 2K25 when it's the best rally to rally tennis game I've ever played.
    • tbd Metascore
    • Critic Score
    Zoning new buildings is a pleasure in Manor Lords - significantly better than Cities Skylines 2, somehow - and watching your citizens drag the logs over, build the foundations, and set up the support beams, is completely immersive. You can wander around your town in third-person, your great red cloak billowing behind you, and exploring the streets at a walking pace brings the whole package together. “I built this,” you think. [Early Access Review]
    • 78 Metascore
    • 70 Critic Score
    The Rising Tide is ultimately a mixed bag. Mysidia is beautiful, but you can feel the DLC’s budgetary constraints sometimes when some of the more important cutscenes are undercut by less involved animations than they’d have gotten in the main game. The boss fights are absurdly good, Shula’s a hoot, and there’s plenty else in there that’s worth your time. But the side quests are (mostly) still kind of whatever, and you’ll have seen everything there is to see in the setting’s village in, like, four minutes. Jill’s chance to shine is a partly-cloudy endeavor. That epilogue quest is merely serviceable. But the worldbuilding is rich, some of the new powers in Clive’s flashy array of murder tools are sublime, and Kairos Gate is a blast.
    • 71 Metascore
    • 50 Critic Score
    I enjoyed my time with Sand Land, despite its many flaws. The vehicle gameplay feels great, and it’s the main pull for me – I didn’t mind that the side quests were pointless and the open world samey, because I had an incredibly powerful tank that could blow up small groups of enemies in two seconds. But if you’re hoping that this game will be the best adaptation of Toriyama’s manga series, you’re out of luck. I’d just watch the anime instead.
    • 81 Metascore
    • 70 Critic Score
    I'm as conflicted about Stellar Blade as it seems to be about itself. It's competent and occasionally interesting with combat as unique and rewarding as it is repetitive and frustrating. Less style over substance than it is beauty over brains, there is a good time to be had in Stellar Blade, but it comes at the cost of knowing there are better versions of this game that will never be realised.
    • 53 Metascore
    • 40 Critic Score
    Even with my love of the 2012 Teenage Mutant Ninja Turtles and my enjoyment of the fun, but simple gameplay, Wrath of the Mutant's short run time and high price point make it an incredibly hard game to recommend. If this was a bonus game added to The Cowabunga Collection or a part of a sequel collection for some of the modern games then it’d be a notable treat, but on its own, it's simply not worth it.
    • 76 Metascore
    • 80 Critic Score
    Above all else, Zau's realistic journey through the loss of a loved one is something that's going to stick with me for some time, and I'm grateful for the loving lessons I've learned from it.
    • 75 Metascore
    • 100 Critic Score
    Murayama and the rest of the fine folks at Rabbit And Bear did it. They've created a masterwork. Eiyuden Chronicle: Hundred Heroes may have one foot firmly planted in the past, but make no mistake, its other foot is lunging forward into the future.
    • 82 Metascore
    • 90 Critic Score
    Botany Manor doesn’t expect much from you – grow some weird little plants in your own time, no rush. But through this, it delivered one of the most relaxing afternoons I’ve enjoyed in a while, wandering the halls of this gorgeous Victorian manor solving puzzles, growing flowers, and helping a woman succeed in STEM.
    • 68 Metascore
    • 80 Critic Score
    Life Eater humanises your victims with deft skill and crafts simple, emotional stories without once giving your sacrificial lambs a voice. I often found myself imagining my own life cut up into violent video editing software, and reassessed my own priorities as I stalked through an innocent person’s mundane existence, preparing to rip it away.
    • 69 Metascore
    • 80 Critic Score
    One thing’s for certain: you’ve never played a game like Harold Halibut before. You may have played cinematic narrative adventure titles before, but none offer up such a striking stop-motion style and thought-provoking narrative, especially when paired with a winning combination of mystery, heartfelt character relationships, and quirky artistic flair. You will question your own path in life and whether you’re truly happy, then leave you wondering how to find your own bluglglgl.
    • 61 Metascore
    • 80 Critic Score
    Broken Roads is an ode to the cRPGs of old, but it’s also a step forward for the genre, showing that the ‘90s approach still has a place today. The turn-based combat is punchy and responsive, the art style is gorgeous, and the roleplaying capabilities brought about by its revolutionary morality system lift Broken Roads out of the shadows of its inspirations and into its own spotlight.
    • tbd Metascore
    • 60 Critic Score
    When the game succeeds, it glows, and gameplay feels seamless and interesting. You might bang your head against it a little, but the solutions are always common sense and it feels incredible to work through something on your own. Just be warned that you probably won’t find the game’s ending particularly satisfying, but if you can look past that, One Last Breath does have something to offer.
    • 78 Metascore
    • 80 Critic Score
    Even if some of the boss battles and tougher platforming sections made me want to cry and the relatively short run-time had me done with Pepper’s adventure quicker than I’d like, Pepper Grinder is one of the most entertaining 2D platformers in recent memory and one that pushes its unique selling point to the limit. Pepper Grinder is drill-y good.
    • 69 Metascore
    • 80 Critic Score
    Despite its flaws, though, Millennia’s gameplay is compelling enough to keep me coming back. It’s better than Humankind (which I say as an unapologetic Amplitude fanboy), and on par with Old World, but it doesn’t quite dethrone Civilization. However, its introduction and implementation of new takes on genre staples puts the ball in Firaxis’ court.
    • 83 Metascore
    • 90 Critic Score
    You’ll end up learning a huge amount about both animals and management without even realising it as you sink deeper into one of the most engaging simulation games I’ve ever played.
    • 74 Metascore
    • 60 Critic Score
    Princess Peach: Showtime is a very approachable game and tries a lot of different ideas, which makes it perfect for extremely casual players or a younger audience. It's just a shame that it doesn't capture the 'kids of all ages' feeling of Mario's adventures or the aforementioned Luigi's Mansion. It's more like Yoshi's Crafted World, which makes sense as the two games were developed by Good-Feel. Though a significant step up from Super Princess Peach, Princess Peach: Showtime tries a little too much, and that means its best performances are overshadowed by discordant notes from the understudies.
    • 76 Metascore
    • 70 Critic Score
    It feels like nobody in Rise of the Ronin is connected to the world or its events, much in the same way most mechanics of the game don’t feel connected to each other. The game is inconsistent and unpolished. Annoying stat-crunching, a poorly handled story, and some really awful boss fights make it feel like a bad Soulslike was bolted on to something that could’ve been so much better. But its traversal mechanics, top-notch side missions, sublime open world, and the varied and likeable characters you can build relationships with all help prop up its weaker elements.
    • 63 Metascore
    • 60 Critic Score
    Alone in the Dark is, interestingly, a more communal game than I tend to expect from survival horror. You're frequently running into the other inhabitants of Derceto. I enjoyed talking to them, though the writing isn't especially good, but the game never really delivers on its title and all that company prevents it from ever really getting scary. This is a solid enough retread if you've played through Dead Space and the Resident Evil remakes and want more. But it won't bring many converts to the genre. We'll have to settle for being alone, together, in the dark. Which sorta defeats the entire point when you think about it.
    • 58 Metascore
    • 30 Critic Score
    Messy doesn’t even begin to cover the state that the Star Wars: Battlefront Classic Collection launched in, and even though updates are rolling out to make things more tolerable, the ‘improvements’ are loaded with issues that only make matters worse. This might be the worst port since the Silent Hill HD Collection, so get ready to warn away newcomers until it’s fixed.
    • 88 Metascore
    • 90 Critic Score
    Hi-Fi Rush’s PS5 port might not have much that makes it stand apart from its launch last year, but replaying it reminded me just how special it is and made me fall in love with it all over again. In a generation where games are constantly trying to sucker you into spending all of your time and money on one ecosystem, Hi-Fi Rush shines as an all-too-rare standalone, uncynical labour of love that deserves to be played on every platform.
    • 75 Metascore
    • 70 Critic Score
    The Outlast Trials is good because Outlast was good. This is a creepy horror experience with all the dashing about and horrific mutants I loved about the first one, and I’m going to find myself coming back to it more often than I care to admit. It feels like The Outlast Trials is riding the coattails of the series, using the same tricks and scares instead of effectively innovating on the formula. I had a good time, but I leave it unconvinced Red Barrels even knows what made the first game such a sleeper hit.
    • tbd Metascore
    • Critic Score
    There is a bit of a grind to get the materials you need, but it doesn’t feel like it. You can freely explore all areas right away, though accessing the resources involves restoring the land and solving the mystery of the ancient civilization. It’s a great way to unwind at the end of a stressful day, and with the multiplayer function, you can bring friends along on the journey as well. [Early Access Score = 80]
    • 80 Metascore
    • 70 Critic Score
    Just like its PC and console versions, PowerWash Simulator VR is a bizarrely enthralling game. The to-the-point gameplay loop provides the perfectly formulated dopamine drip feed to keep me going longer than I ever actually plan to. It’s refined, calming, and super satisfying to see an absolutely ruined skatepark become squeaky clean. Compared to most games on the VR market, it provides an above-average level of polish and content. The biggest disclaimer I can give is that if you’re someone who wants action-packed gameplay with linear direction, you might find this game a bit underwhelming or directionless. For everyone else, it’ll have you putting power washers on your Amazon wishlist before you know it. [Meta Quest 3]
    • 70 Metascore
    • 70 Critic Score
    There are moments of beauty in Highwater, most of it instigated by environmental design – I loved coming across surprises and marvelling at how even after catastrophe, human beings continue to do their thing. But unfortunately, as much as I love the game’s aesthetics and very competent turn-based combat, it doesn’t have all that much to say about its complex themes, and finishing it felt like a relief.
    • 73 Metascore
    • 70 Critic Score
    The best part of this game, however, is that you won’t miss much by the time you complete it. You’re free to explore at your leisure, though you’ll be guided to the conclusion one way or another. How you interpret it depends on how much you’ve learned about Gilda and Keegan, and how much faith you have in their relationship. It’s a short, bittersweet story of love, devotion, and hope.
    • TheGamer
    • 51 Metascore
    • 20 Critic Score
    The Pirate Queen - A Forgotten Legend is an underwhelming game not worth your time. Its barebones gameplay and unmotivating storytelling failed to entertain or excite, and its disappointingly short runtime only disappointed me further. The story of Cheng Shih is a fascinating one that more people should become aware of, but this game does her legacy little justice.
    • 86 Metascore
    • 90 Critic Score
    As a long-time TRPG fan, Unicorn Overlord is everything I wanted it to be and more. I suspect that some people will read this review and think that it sounds tedious, but that’s the thing about games that deliver such a focused experience: they aren’t going to appeal to everyone. However, by being so specific in everything it does, Unicorn Overlord ensures that those who do “get it” will be thinking of it fondly for decades to come.
    • 81 Metascore
    • 70 Critic Score
    By the time I had located and freed Moomintroll, though, I had fallen in love with this version of Moominvalley, and only wished for a little more to explore, especially now that Moomintroll was free and by Snufkin’s side. Snufkin: Melody of Moominvalley is a short but sweet glimpse into the world of the Moomins, and it plays out just like one of its classic stories or TV episodes.
    • 81 Metascore
    • 70 Critic Score
    WWE 2K24 comes closer than ever to bucking this trend, which alone is a cause for celebration. It’s a good time, and now, for the first time in years, I can pull out a few controllers and step into the squared circle with friends without fear they’ll be lost amidst a sea of impenetrable nonsense.
    • 76 Metascore
    • 80 Critic Score
    Penny’s Big Breakaway might be a bit unrefined, but behind the occasional bugs and argumentative camera is one of the best momentum-based 3D platformers I’ve ever played, with unique movement mechanics that rival Sonic at his absolute best.
    • 79 Metascore
    • 80 Critic Score
    Brothers isn't perfect. Its blend of serious tone and incomprehensible delivery doesn't fully work, and its characters (especially a female character introduced late in the game) are more archetypes than believable people. However, the remake's improved presentation of the original's unique gameplay make it well worth experiencing. Even if, like me, you're a decade late to the party.
    • 85 Metascore
    • 90 Critic Score
    Ultimately, while Solium Infernum is a niche game, players that fill the niche are likely to have the time of their lives with it. If, like me, you’re the sort of board game enthusiast who can’t get your friends to try your latest purchase because you turn into a ruthless Machiavel on game night, finding some online opponents in the pits of Hell is sure to be a devilishly fun time.
    • 92 Metascore
    • 90 Critic Score
    Part of me wanted Rebirth to capture fleeting moments of my upbringing, but I much prefer how this story and the people behind it have grown alongside me, perceiving an opportunity to present this epic in a different light that can only be achieved with the benefit of hindsight. I have no idea where it goes now, and that just might be its greatest achievement.
    • 77 Metascore
    • 80 Critic Score
    Pacific Drive takes each genre it tackles in a bold new direction, and creates something that’s not necessarily unheard of, but feels entirely unique in its design, care, and the way in which it pulls you into its world. You’ll immediately begin to care for your car as you keep it safe, and exploring the Zone consistently provides new, refreshing things to keep you engaged and daunted. Though the milder aspects can feel repetitive, it adds to a worthwhile experience that is absolutely worth playing.
    • 59 Metascore
    • 40 Critic Score
    It doesn’t provide anything new, or even the basics of what people want from an ambitious pirate adventure, being overshadowed by Ubisoft’s own game 11 years older. Even with the solid naval combat mechanics we’ve seen in multiple games over the last decade, it’s just not enough to carry the promise of a pirate’s life on its own.
    • 78 Metascore
    • 80 Critic Score
    Whether you’re just in it for the vibes or you’re a history nerd like me, Inkulinati offers plenty of replay value, especially once you’ve unlocked more Beasts and can really get to tinkering with builds. The visual style may be the star of the show, but underneath the farting donkey bards and dancing-plague skeletons is a competent, compelling roguelite that will keep you up well into the night like a monk copying a manuscript by candlelight.
    • TheGamer
    • 76 Metascore
    • 60 Critic Score
    Mario Vs Donkey Kong is a capable remake of a game whose identity crisis between platformer and puzzler can't survive the journey from handheld to TV. Enjoyable enough but not that taxing - aside from rare spikes when it becomes too taxing - it's a good recreation that doesn't have the tools to venture into greatness. It will be an impressive enough glow-up for fans of the original, but mixes being straightforward and mildly frustrating into a colourful and charming milkshake (so close I can almost taste it), even if it's a little bit sickly. It's worth occupying a few hours with, but it won't live long in the memory, and underlines why few Mario fans would put this one in the plumber's highlight reel.
    • 75 Metascore
    • 80 Critic Score
    These are solid remasters of excellent games, and fans of the series will thoroughly enjoy the experience. It’s part nostalgia, part respect for its legacy, and part truth when I say Tomb Raider 2 is a perfect game for its era, and the titles either side of it aren’t bad either. I hope newcomers give it a chance, but it does feel like the remaster could do more to help that happen.
    • 85 Metascore
    • 90 Critic Score
    Like all the great expansions, Demon Scourge takes all the best parts of the base game and gives players new ways to experience them. While the new Demonologist is sure to get much of my attention for the time being, I’m also very eager to run back through the game as an Alchemist, mixing up industrial quantities of Sacred Water to splash in the Demon Lords’ faces, or an Artificer kitting out Troll soldiers with the best Glyphs available. This DLC is the perfect reason to reinstall SpellForce: Conquest of Eo, or to try it for the first time.
    • 82 Metascore
    • 80 Critic Score
    I got what I was expecting from the game: a damn fun time. What I didn’t expect, however, is to be thinking about it so much after each game, wanting to dive right back into hell with others alongside me. I can’t wait to get better at the game, face bigger threats, to see what planets this galaxy holds, and just what each planet will throw my way.
    • 78 Metascore
    • 60 Critic Score
    Banishers is a game I’m going to be thinking about for a long time, for better or worse. You’ll likely not find a better story than it any time soon, but there are plenty other better ways you could be spending your time.
    • 79 Metascore
    • 60 Critic Score
    Like the Sarcophagus, developer Hadoque is giving birth to something strange and potentially powerful. Ultros doesn't fully come together, but it's an interesting experiment in Metroidvania design that I hope Hadoque or another developer builds on in the future.
    • 57 Metascore
    • Critic Score
    After the failure of Babylon’s Fall, Foamstars feels like yet another attempt from Square Enix to nestle in on the live-service market, and one I wouldn’t be surprised to see fail. It’s a shame, because on a foundational level, there is an aura of Jet Set Radio or Ghost Trick in its cool aesthetic and obscene lore, which in a better world could have been turned into something far less cynical. This is a game where foam has developed into a secretion from individuals who are basically soap-based mutants, and this is the most creative thing you’d have them do? If you get foam-o from this one, I promise you aren’t missing out on much. [Review-in-Progress]
    • 60 Metascore
    • 50 Critic Score
    I didn’t hate Suicide Squad: Kill the Justice Leaague, but that’s only because it’s hard to feel anything too strongly about a game like this. This might be the most rinse and repeat a game of this stature has ever rinsed and repeated, and the fact it delivers good interpretations (though not Arkham accurate) of established characters is its only saving grace. With each new bundle of content likely to be low on narrative and chock full of the same missions (probably with a new name that play exactly the same way), it feels like Suicide Squad: Kill the Justice League is only going to get worse from here.
    • 77 Metascore
    • 90 Critic Score
    I was thoroughly satisfied with Hidden Through Time 2. Not only did I get to unwind and explore new environments, but I was able to create my own custom maps. There are a lot of details to fiddle with, and plenty of levels to work through. The plot for each time period is straightforward, but adds another layer of creativity and excitement to each level. If you’re looking for a game that will test your critical thinking skills and challenge you to look at the bigger picture, this is it.
    • 80 Metascore
    • 80 Critic Score
    Granblue Fantasy: Relink is a dynamic game that provides novelty with every chapter. The combat is packed with robust and interesting mechanics, and it is easy on the eyes. While there are a number of niggling issues, it manages to capture some of that old-school magic from an era of games that weren't afraid to go off the rails. Relink doesn’t nail everything it does, but it does quite a lot successfully. I expect that it will find an adoring audience, and surely the co-op aspect will give it an extended life among its audience. Just don’t come for the story.
    • 87 Metascore
    • 80 Critic Score
    Inconsistent graphics and the lack of a female protagonist we had in Portable aside, however, this remains a solid means of enjoying one of the finest RPGs of the past two decades. Its writing is sharper, combat is more satisfying, and it brings this world to life in ways that just weren’t possible several generations ago. Reload might lack its signature rough edge, but those coming around for the first time will find plenty to love.
    • 64 Metascore
    • 40 Critic Score
    It’s fair to say that I’m disappointed with Chronique des Silencieux, but mostly because there is so much here to appreciate. Held back by translation faults and a buggy experience, there are compelling mysteries, lush artwork, and strong characters to enjoy. It feels very much like a game in Early Access that needs a whole lot more cooking before it’s ready to tell its tale.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, while Howl doesn’t do anything new or groundbreaking, it’s a solid indie title that knows what it wants to be. Its aesthetics and challenge make it a compelling experience, especially for players looking for something to work into their daily puzzle rotations - a crossword or Wordle for fantasy fans.
    • 90 Metascore
    • 90 Critic Score
    Even if Arcade Quest isn’t as strong as previous single-player Tekken modes, its ability to open up one of the genre’s more complicated series is admirable and does feel worth trading more single-player content for in the long run. It also doesn’t stop Tekken 8 from being one of the best entries in the series, thanks to its memorable single-player campaign, great additions to the roster, and exciting mechanical focus on aggressive and fast-paced gameplay. Tekken is back, and it’s just as strong as it’s ever been.
    • 89 Metascore
    • 100 Critic Score
    Like a Dragon: Infinite Wealth raises the bar in every way to take its rightful place as the new peak of the series. Whether you’ve been with Kiryu all this time or you joined the series with Kasuga, you won’t be able to help falling in love with this captivating new entry to the series that perfectly pairs the past and the future, our two favourite protagonists, and RGG’s typical blend of quirky comedy and heartwrenching plotlines. If it’s not my GOTY in December, I’ll eat my Majima Construction hard hat.
    • 75 Metascore
    • 80 Critic Score
    Ace Attorney is a wacky series, balancing murder plots and despair in the face of injustice with punny names and the supernatural. Despite this clash in tone, its narrative and character writing are strong enough to carry each entry and make this collection a worthy successor to Phoenix Wright’s original trilogy. Bringing these particular games to modern platforms is a worthy effort in itself, but Apollo Justice is guilty of going above and beyond to produce an experience worth the time.
    • 86 Metascore
    • 80 Critic Score
    Prince of Persia: The Lost Crown might not have the most captivating story and characters, but its platforming and combat are a new peak for the series - an impressive feat considering that’s what put it on the map in the first place. Some fans may have already turned their nose up at The Lost Crown because of everything that it does differently from the Sands trilogy, but this is not only one of its best entries in the series, but one that understands what makes Prince of Persia so great in the first place.
    • 67 Metascore
    • 60 Critic Score
    The Grand Getaway isn’t a good VR game, there’s no getting around that. But it is an excellent Wallace & Gromit short, matching the humour of the likes of A Grand Day Out or A Matter Of Loaf And Death perfectly. Full of heart, all its VR misfires are forgiven when you’re sat in Wallace’s kitchen with a giddy grin on your face.
    • 81 Metascore
    • 70 Critic Score
    While I find it hard to recommend Rising to most people at full price, I wholeheartedly recommend that anyone even vaguely interested check out the free version. There is a lot to love about Granblue Fantasy Versus: Rising, and without risk of buyers remorse, players should jump into the free version to see if they are a good fit for Gran’s merry band of adventurers.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Monsters: The Dark Prince is a mixed bag. On the one hand, it has the best mechanics and combat the Dragon Quest series has ever seen, with the monster-focused gameplay loop providing endless fun. On the other hand, overcommitment to the silent protagonist trope and shocking performance issues drag the experience down significantly. Although held back by dated hardware and dated design choices, The Dark Prince is one worth courting.
    • 81 Metascore
    • 60 Critic Score
    And yet, as you struggle through the game's often abstruse systems, there is something rewarding in it all. More clarity both over where to go next and what the game itself is built upon would be welcome, but what is here is worthwhile and, for those with a greater tolerance for getting lost over and over or finding the right way and being unable to progress because the search has tired you out to much, A Highland Song holds some promise. After everything, the view is just about worth the climb.
    • 78 Metascore
    • 80 Critic Score
    If you’re a 40K fan or just looking for a combat-heavy RPG outside of the normal fantasy fare, Rogue Trader will make a welcome addition to your library. It dives deeper into the setting and lore than any other video game to date, showing that it’s clearly a game by fans, for fans. Owlcat gave us multiple Pathfinder RPGs - hopefully, we’ll see more adventures in the Koronus Expanse in the future as well.
    • 72 Metascore
    • 80 Critic Score
    You can spend countless hours cataloging the various plant life throughout the Western Frontier, seeking out every Tsraya flower to unlock new upgrades, and dismantling RDA bases far and wide - and I probably will. I am constantly in awe of the places I discover in Frontiers, from grand vistas to hidden caves to lookout points on floating mountains that give you the most incredible view. It’s a world I’m excited to continue exploring and learning about, and overall it has deepened my love for Avatar. Ubisoft’s strengths are also sometimes the things that keep it running in place, unable to iterate and evolve, and Frontiers is the perfect example of that. It’s everything you love and hate about Ubisoft games, Avatar-style.
    • 80 Metascore
    • 70 Critic Score
    Arizona Sunshine 2 does everything the original game does well. It’s a visually stunning experience with well-designed levels, an engaging narrative, and enjoyable gunplay. While the new features like explosive crafting and buddy commands fall short of being meaningful additions, they don’t hinder the overall package. If you loved the first game or are looking for a good story-driven shooter, then I recommend giving it a try.
    • 76 Metascore
    • 60 Critic Score
    On the whole, Spirittea is an enjoyable management sim with a strong concept and charming pixel art that’s ultimately let down by a lack of polish.
    • 74 Metascore
    • 80 Critic Score
    Dungeons 4 is a complete package that delivers a way to embrace your dark side, build your very own evil empire, and see the forces of good reduced to dust. It heavily focuses on resource management more than strategic combat, which may be off-putting to some, but there’s a lot of challenge here, and combat is equally as satisfying. Just watch out for the unicorns. They’re more fierce than you’d think.
    • 74 Metascore
    • 80 Critic Score
    Steamworld Build is a great addition to the series, providing a unique but refined take on the city builder genre. Anyone looking for a more complicated, hardcore experience might find it a touch underwhelming, at least until the game really starts to find its feet. Even so, its forgiving nature and slow but consistent feed of gameplay mechanics make it especially appealing to more casual players or folks new to the genre.
    • 67 Metascore
    • 60 Critic Score
    This isn’t a single-player experience with multiplayer tagged on to sell battle passes – if anything, it’s the other way around. I found playing other people more fun than fighting the AI, despite all the triple-A quality cutscenes aimed to curate a perfect experience. But Realms of Ruin goes to show, no matter how stylish your Lord of Change character model is, no matter how well rendered its feathers are, games are nothing without deep gameplay systems and precise controls to back it up.
    • tbd Metascore
    • 80 Critic Score
    Even if it were left as it is, Bluey: The Videogame is a step above every other game built with children playing their very first video game that I’ve played with my son to date. The Peppa Pig games are great, the Paw Patrol ones are okay, but much like when you compare the shows, what Bluey has to offer on the video game front is comfortably superior. The show is for adults and kids alike, but the short runtime and minor bugs mean the game is far more catered to the little ones - but as one of the best of its kind, it’s pretty wackadoo.
    • 90 Metascore
    • 80 Critic Score
    Slay the Princess is a fantastic, fascinating journey, and anyone looking for a game that keeps them on their toes, explores the dark side of heroism, and throws up some more cerebral scares (so, anyone who liked Alan Wake 2) needs to check this one out.
    • 84 Metascore
    • 90 Critic Score
    Even if I grumbled a bit every time I had to race Yoshis or catch beetles, that didn’t stop Super Mario RPG from becoming one of my favourite Mario games of all time. Its wonderfully charming world, great sense of humour, and engaging combat are all somehow just as good as everyone’s been saying for the past two decades, and I can’t believe it took me this long to finally give it a shot.
    • 62 Metascore
    • 40 Critic Score
    Fashion Dreamer was never going to be a Game of the Year candidate, however it did have the tools to be a favourite game for many. On a purely technical level it runs smoothly (as smoothly as games ever do on Switch), but with its aimless story, lack of depth, oddly colourless world, and misguided focus on influencer culture means it finds itself as one of 2023's worst dressed instead.
    • 68 Metascore
    • 80 Critic Score
    Even with the History mode being a bit of a letdown, Naruto x Boruto: Ultimate Ninja Storm Connections still manages to be one of the best in the series thanks to its excellent Special Story mode and numerous improvements to the fighting mechanics. There’s no better way to celebrate Naruto’s 20th anniversary, and I can only hope that Ultimate Ninja Storm has more to show us in the future as Boruto begins telling its biggest story yet.
    • 83 Metascore
    • 90 Critic Score
    All six waves of Mario Kart 8 Deluxe's Booster Course Pass are now available. The pass brings 48 additional tracks to the game, new and old- doubling the number of courses available. It also adds new characters, including Birdo, Diddy Kong, and Wiggler.
    • 77 Metascore
    • 60 Critic Score
    KarmaZoo’s creativity and ingenuity make it incredibly appealing, especially when layered with its humorous character and charm. However, whether you can stick it out for the long haul to enjoy the game at its fullest is another matter entirely. There is plenty to love and I’d recommend it for any social night, but I don’t think we would ever stick with it long enough to unlock even half the avatars.
    • 79 Metascore
    • 60 Critic Score
    Persona 5 Tactica is undone by the fact it's unsure if it's putting the Persona twist on the tactical grid game, or using Persona characters to introduce newcomers to the genre. Maps and missions are repetitive, the more interesting elements that each Persona brings are sanded off, and there's an overreliance on basic gun and melee attacks that don't suit the Phantom Thieves at all. But when it clicks, there is an unmistakable charm about the Phantom Thieves themselves, and drawn-out though they may be, the epic scale of the bosses is a good shake-up for the genre. It's not the perfect goodbye of Strikers, but it is a sign that the sun should set on the Phantom Thieves in peace.
    • 73 Metascore
    • 70 Critic Score
    It has some issues, like its slowed-down movement and some annoying encounters in the arcade and campaign mode, but the massive facelift, improved combat mechanics, and reworked fighters make for a much stronger second round.
    • 79 Metascore
    • 80 Critic Score
    Gaiden left me wanting more. I want to see those new characters make a return. I hope we see the Boutique again. But most importantly, I hope this isn’t the final time we see action combat in the series. Even with Infinite Wealth on the Horizon, I hope there is still room for smaller, more experimental games like this in the series’ future.
    • 59 Metascore
    • 50 Critic Score
    This is a competent survival game, adding nothing to a formula long since perfected by games like Subnautica, games that it falls far short of. It relies on the pull of Tolkien to keep players pushing through, otherwise it would be all too easy to give up on your mission and do something else, anything but mining. There are moments of magic, like when your team of dwarves begin to sing, deep harmonies echoing off the cavernous walls. But these moments are too few and far between, and the lore can only take you so far. As a space to hang out with fantasy-minded friends, Return to Moria is a nice jaunt. I just wish there was something more to do than swing this damn pickaxe at another damn wall.
    • 80 Metascore
    • 70 Critic Score
    Thirsty Suitors excels when it wraps a mechanic in a narrative thread, but when the story takes a backseat, those minigames and combat interactions are left wanting. Everything is wonderfully presented in a fantastic maximalist style, from your parents tasting a perfectly-prepared meal in a flashback to their childhood to you front-flipping down the stairs and into your coat in one smooth action. A South Asian spin on Scott Pilgrim, Thirsty Suitors is a game that excels in excess, and falters when one or two of those layers are stripped back.
    • 80 Metascore
    • 80 Critic Score
    I’m hopeful for My Time at Sandrock. While it does have its hiccups left over from the beta that impacted my gameplay from time to time, they were my only real problems with the game itself. My Time at Sandrock is an enjoyable, well-paced game that eschews genre expectations. I enjoyed tangibly seeing how my own, personal progress was helping to rejuvenate the flatlining spirit of the town.
    • 75 Metascore
    • 70 Critic Score
    WarioWare: Move It! is a complicated game to talk about, because at its heart the whole thing is so deceptively simple. You follow simple instructions presented on screen to stay alive and complete bizarre tasks, all of which are framed by adorable characters and fun stories which aren’t important, but remain stylish and lovable enough to ensure this cute package feels complete, despite its short campaign length and a reliance on local multiplayer to draw the most fun out of it. Nintendo has repeatedly said this is a full successor to Smooth Moves on the Wii, and I’d be lying if it doesn’t capture the same joy that comes from waggling WiiMotes around in my living room as a kid.
    • 86 Metascore
    • 80 Critic Score
    Without spoiling things, Star Ocean eventually devolves into schlocky cliché territory, but by that point, you’re firmly on board, ticket purchased and ready to see its journey through to the end. Star Ocean: The Second Story got the remake treatment for a reason - it’s a classic of the genre with compelling characters, wonderful storytelling, and oodles of satisfying mechanics. R goes to great lengths to streamline the Star Ocean experience and make it more beautiful (the new arranged soundtrack is glorious), and while it might have sustained a bit of the difficulty that made the original a triumph to overcome, it still squarely sticks the landing.
    • 84 Metascore
    • 80 Critic Score
    Jusant is a lovely surprise. A short and sweet narrative adventure with a spellbinding tone of natural melancholy that kept me climbing upward in search of new discoveries. Even with its lack of dialogue amidst a world I’d never seen before, it still pulled me in, weaving together a hopeful story of perseverance and forgiveness that grew more and more pertinent the higher I ascended. This is the best game Don't Nod has made since Life is Strange, but also unlike anything the developer has ever produced before.
    • 72 Metascore
    • 70 Critic Score
    Even if Rogue City had started to rust a little towards the end of its lengthy campaign, its surprisingly in-depth shooting and roleplaying mechanics, love of the source material, and keen understanding of what makes RoboCop so great in the first place has made it one of the biggest surprises of 2023 for me. In a year full of absolute bangers, make sure you spend some time in Detroit.
    • 89 Metascore
    • 100 Critic Score
    Remedy has always been seen to push boundaries, or experiment with different ideas using its own kooky melting pot of creative innovation, but never has it felt as accomplished as it is with Alan Wake 2. This feels like the game this developer has wanted to make for years, unrestrained in the best possible way as it goes hard on layered storytelling, flawed yet fascinating heroes and a series which for over a decade now has been harbouring untold potential. To see that ambition finally realised is a delight, and the end result is one of the best survival horror games I’ve ever played. It’s Remedy let loose, debuting a shared universe that is bound to continue changing the game for years to come.
    • 80 Metascore
    • 80 Critic Score
    Despite its uninteresting story and occasional jankiness, Ghostrunner 2 still manages to be a great successor by understanding why the first game was such a success, sharpening nearly every mechanic, and building upon them with the addition of the bike and wingsuit. It might not be the most innovative sequel in the world, but considering how great the original Ghostrunner already was, that’s no bad thing.
    • tbd Metascore
    • 80 Critic Score
    While none of the major aspects of the game are particularly extraordinary, The 7th Guest VR does everything right. The setting, story, and puzzles are enjoyable and cohesive, while small details like the reality-shifting lantern view and the volumetric video cutscenes help it stand out from most VR puzzle games on the market. You might not be amazed by anything in particular, but you certainly won’t be disappointed by any of it.
    • 74 Metascore
    • 80 Critic Score
    What Cities: Skylines 2 is, though, is the perfect foundation. Colossal Order has supported Cities 1 for almost a decade. It’s a game with a thriving community. There’s no doubt in my mind that Cities 2 will receive the same sort of care from its dev team. Patches, DLC, content packs, better (maybe?) mod support. It’ll all arrive at some point. It’s just not here yet. The game isn’t unfinished, it’s just unpolished, unhoned, unrefined. It’s still a gem, though.
    • 61 Metascore
    • 60 Critic Score
    Web of Wyrd’s loving recreation of Mike Mignola’s iconic art style and satisfying, if occasionally frustrating combat made me want to fall in love with it, but its half-baked roguelite mechanics, lack of challenge, and repetitive nature hold it back from greatness. This is still the best game Hellboy has ever had, but that’s a high bar to clear when your competition is The Science of Evil.

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