TheGamer's Scores

  • Games
For 1,254 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1274 game reviews
    • 76 Metascore
    • 80 Critic Score
    By having a healthier roster, slightly tweaked combat, and two of the best arcs in the whole series, The Hinokami Chronicles 2 still stands as a worthy sequel, and one that I hope is surpassed even more by the inevitable third game that has a hell of a lot of heavy lifting to do by finishing off the whole series.
    • 84 Metascore
    • 90 Critic Score
    Ninja Gaiden: Ragebound is so damn good that I would have been sad when it ended, no matter how long that took. The Game Kitchen has done an incredible job mixing the best elements of both generations of Ninja Gaiden, while adding enough new to make it stand out as its own take on the series. It’s easily one of the best games in the series, and Ninja Gaiden 4 (as well as Shinobi: Art of Vengeance) is going to have a hell of a challenge surpassing it.
    • tbd Metascore
    • Critic Score
    From building your base to fighting off an endless horde of ladybird larvae, Grounded 2 is very much more Grounded, and some will likely question why this is a sequel and not an expansion to the original. But if you look beyond the superficial similarities, you’ll see a sequel that’s far more confident in itself. This isn’t an experiment for Obsidian anymore, it’s a full-blown project that’s getting the care and attention it deserves, with a bigger story, bigger enemies, and a bigger world to explore. We may be small, but I have very big expectations for Grounded 2. [Early Access Review]
    • 71 Metascore
    • 70 Critic Score
    The separate districts feel distinct and while they’re not interesting to explore per se, they do provide a pleasant backdrop as you go from race to race. In the end, I was just hunting for more ridiculous bike upgrades, including a frame that replaced my sleek bike with a massive hotdog. Wheel World isn’t everything I’ve ever wanted in a cycling game, but I appreciate all its polish - the sort of chill game you stick on for a couple of hours in the evening, do some races, and call it a day.
    • 74 Metascore
    • 60 Critic Score
    There’s plenty to enjoy about Wuchang, but it is not a game for the casual soulslike enjoyer. It’s a game for the soulslike sickos. I’m usually right there alongside them, but frustrations upon frustrations sour the whole experience.
    • 79 Metascore
    • 90 Critic Score
    As someone who’s really enjoyed the AI series and loved each entry in Zero Escape, No Sleep for Kaname Date felt like the perfect hybrid for those who love weird mysteries and puzzle games. Despite the pervasive perversion from Kaname Date himself, the puzzles were fun and the story was wild enough to get me to forgive and forget in the name of a killer visual novel.
    • 53 Metascore
    • 70 Critic Score
    Hunter x Hunter: Nen x Impact might not be a looker and would be laughed out the door for more lore-focused anime games, but it manages to just about come around as soon as you sit down to play it. Eighting’s incredible fighting prowess is doing all of the heavy lifting here and, while it’s a shame the low-budget hampers Nen x Impact from being a top-tier game, it’s still a good time. Just don’t expect to learn anything about the series if you’re a newcomer.
    • 68 Metascore
    • 90 Critic Score
    I’m old enough to have grown up with unforgiving games, and so I can appreciate a project that goes against the grain at the risk of alienating modern audiences. Even coming in as a genre appreciator, I felt alienated by Shadow Labyrinth. It’s an example of bold game design in a market that becomes more and more risk-averse by the second, and though I hated it at times, I love what Shadow Labyrinth is, and all the respect and admiration for Namco’s video game history that went into it.
    • 91 Metascore
    • 80 Critic Score
    Donkey Kong Bananza is a fantastic platformer with a lot of ideas hidden inside of its barrels, but falls short of the perfection it aims for by playing a little safe. Though still a great experience for Nintendo fans, I don't think its shadow will loom as large over the Switch 2 as Super Mario Odyssey did for the original console. It's just a good honest video game, and sometimes that's enough.
    • 68 Metascore
    • 80 Critic Score
    Mecha Break is kind of like a beautiful 8oz filet mignon from the fanciest restaurant in town, with a thick layer of Heinz ketchup splattered on top. Sure, you can scrape off the ketchup and still enjoy the steak, but it would be a lot better if the ketchup just wasn’t there at all.
    • 84 Metascore
    • 80 Critic Score
    All in all, Nightdive has done right by System Shock 2, and with this remaster, the next generation of players can enjoy this classic with all of the bells and whistles of a modern release: It's a net good for gaming, and, as a result, something worth doing.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2: On The Beach is a hard game to quantify, with Kojima Productions eager to question our expectations and hurl curveballs at every turn. At its heart, it’s an experience about delivering packages and forging connections across a post-apocalyptic world, but play it for just a few hours, and you’ll see it’s so much more than that.
    • 75 Metascore
    • 70 Critic Score
    Rematch has good bones. It’s full of energy, raw and unbridled. But it’s a rough diamond, and rougher than most. The game has serious issues that border on rendering the game completely unfun. But if players stick around for long enough for developer Sloclap to polish those defects, to improve the servers and make goalkeeping feel responsive, then we might just have something here. At the moment, it’s a bit of a mess. But it’s a mess that keeps you coming back, that forces you to play ‘one more match’ in case it’s the one where you finally net a hat trick of bicycle kicks. And it’s a game I’d prefer to play over EA FC any day.
    • 75 Metascore
    • 50 Critic Score
    Its compelling early story beats can’t save it from its repetitive battle system and lack of meaningful connections, and I came away from my experience feeling like this was a rare miss for a company that is usually so consistent. It’s certainly a weird choice for a remaster.
    • 78 Metascore
    • 100 Critic Score
    From the masterful writing depicting earnest and meaningful character stories, to the organic design and dating mechanics, and a legendary voice cast to top it all off, Date Everything succeeds in creating a delightful experience that showcases an immense amount of love for video games and the stories and characters they are capable of giving us.
    • 72 Metascore
    • 50 Critic Score
    It’s a shame this one misses the mark so widely, because there’s a really strong foundation here. Maybe it would work better as a PvP game, or maybe it just needed to ease up on the story and focus on delivering more variety. The first couple of runs of Battle Train feel magical, until you realize that’s pretty much it, and the rest of the game is just a lousy version of Archer and a lot of trips down the same old tracks.
    • 64 Metascore
    • 70 Critic Score
    It reminds me of the games I loved as a kid, and without all the dark patterns modern games use to keep players hooked (and paying), it’s certainly one of the most ethical multiplayer games you can play this year.
    • 85 Metascore
    • 80 Critic Score
    Lies of P: Overture is just an extension of an already terrific game, and that’s great. It’s almost nostalgic, reminding me of a decade ago when DLC was the norm, and not every game was bombarded with monthly updates or roadmaps. It’s a great expansion that attempts to give Lies of P its own identity, and while it doesn’t really improve or build upon the features that you’ve grown used to over the course of dozens of hours trawling the streets of Krat, it didn’t need to. I’m more than happy with a second helping of Lies of P.
    • 69 Metascore
    • 50 Critic Score
    Tron: Catalyst’s fatal flaw is that it plays everything overly safe, and never rises too far above ‘fine’. It’s terrified of you getting lost in an excellent world that could have been ripe for exploring, and its systems aren’t developed enough to make combat or looping ever feel engaging. It never quite shakes off the feeling of being a budget Hades; it’s, at the very least, a fine way to kill a few hours, even if you forget about it immediately after.
    • 85 Metascore
    • 100 Critic Score
    This is the story of a singular man I cannot recommend enough. And who knows, perhaps along the way you might even learn something about yourself.
    • 54 Metascore
    • 40 Critic Score
    It's mildly amusing to rattle Joy-Con like maracas, but a Nintendo table setter should strive to be better than 'mildly amusing'. And that's the strangest part here - Nintendo has not failed with Welcome Tour. It has succeeded in its ambitions. But if the Switch 2 is to match its predecessor, those ambitions had better grow, and quickly.
    • 79 Metascore
    • 70 Critic Score
    Siege X is a bold, uneven evolution that both honors and undercuts what made Rainbow Six special in the first place. It’s more polished and more ambitious, but also less focused, less grounded, and occasionally less fun. Whether you love it or hate it will depend entirely on what you want from Siege in its tenth year.
    • 86 Metascore
    • 80 Critic Score
    World is more playful, more unpredictable, and more willing to give players all the toys they need to have fun and put the pedal to the metal. Even days after launch as the only proper exclusive title for Nintendo Switch 2, there is a foundation here I cannot wait to see iterated upon.
    • 73 Metascore
    • 80 Critic Score
    This is an excellent showcase of what makes the Teenage Mutant Ninja Turtles so beloved, and as a fan, I’m so happy to see the turtles finally get the kinds of games they deserve.
    • 86 Metascore
    • 80 Critic Score
    Level-5 has come back swinging with Fantasy Life i: The Girl Who Steals Time, improving on the original in every way and offering a smorgasbord of gameplay ideas without ever feeling like it’s trying too much at once. It balances this level of depth with a laid-back, cosy approach that makes it all too easy to enjoy for hours on end.
    • 74 Metascore
    • 80 Critic Score
    It’s a gorgeous pixel-art game that liberally borrows from Diablo in all the right ways, and as a big fan of both ARPGs and roguelikes, Dragon is Dead was a refreshing mash-up of both that ends up being greater than the sum of its parts. It doesn't quite hold up into the end game, but by that point I’d had so much fun cosplaying as a certain Norse deity that I found it hard to complain.
    • 80 Metascore
    • 50 Critic Score
    Rune Factory: Guardians of Azuma is a game of two halves. You have the village management where you’re decorating empty spaces and making numbers go up - this is the half that’s generic and shallow. The other half is a more-than-decent action-adventure populated with a pretty great cast. The gameplay cycle keeps you flipping between these two halves often enough to keep you interested and distracted, but when you look at Azuma with a few steps taken back, it’s not the prettiest sight.
    • 77 Metascore
    • 90 Critic Score
    Diving into game after game, experiencing that Soulslike loop in a microcosm, was unbelievably satisfying, and those moments of victory have never felt better. There are some minor quirks, like the lack of cross-platform play and spongy bosses, but on the whole, Nightreign is one of the most inventive things to come out of FromSoftware since it coined the Soulslike genre.
    • 73 Metascore
    • 80 Critic Score
    To a T is a delightful adventure, and the most accomplished we’ve ever seen Keita Takahashi as a fully-fledged storyteller. He is far more than absurd scenarios and strange mechanics, proving here that he can combine both of these with excellent storytelling that is simple yet effective in its characters, themes, and how it makes us sympathise with different ways of looking at the mundanity of life we might have never considered before. Few games this year have so much heart.
    • 86 Metascore
    • 90 Critic Score
    In a year that’s absolutely packed with banger releases every other week, Pipistrello and the Cursed Yoyo stands out to me as one of the biggest surprises so far. It can be a tad too tricky for its own good, but the charming presentation, quick-witted writing, and creative use of its standout feature make it more than worth the occasional swear. To put it simply - yoyo need to play this.
    • 75 Metascore
    • 80 Critic Score
    Considering how long Onimusha fans have been waiting for Samurai’s Destiny to make a return on modern platforms, the lack of significant bonuses doesn’t feel like a big sticking point. More than anything, it let me finally experience a brilliantly unique series that for years I’ve been missing out on.
    • 81 Metascore
    • 80 Critic Score
    Obviously, it would have been better if the collection had included the first Star Gladiator and Rival Schools games, and it would be nice if Capcom had provided us with characters and features locked to the console ports of these titles. However, you can always ask for more and the point stands that what’s here is already one of the best retro fighting game collections on the market.
    • 83 Metascore
    • 70 Critic Score
    Doom: The Dark Ages is the weakest entry in a fantastic trilogy of games, and despite how I feel about its additions to combat and exploration, I’d rather an experience that took risks and sought to reinvent what it means to play a Doom game rather than build upon the familiar.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk is a story of redemption, of how one fiery spark can reignite old passions or heal a broken heart. Founding members of Moonhood once told me they thought about quitting game development altogether, before eventually founding the studio and finding a reason to keep going with this project. I can't help but feel The Midnight Walk is an allegory for that rekindled passion; sometimes a great game only needs a spark.
    • 73 Metascore
    • 70 Critic Score
    Best Served Cold doesn’t revolutionise the genre, but it does tell an incredibly compelling story about class, power, and people desperately trying to find their way in a world that’s not that different from our own. It’s not perfect, but it’s valuable nonetheless.
    • tbd Metascore
    • 70 Critic Score
    Detective Dotson succeeds in both its objectives – to capture everyday Indian life and create a compelling whodunnit murder mystery. Apart from some clunky animation, a slightly unintuitive mystery board, and unnecessary voice acting that sounds like a last minute addition, it's a point-and-click adventure that hits all the right notes and doesn't take itself seriously.
    • 80 Metascore
    • 60 Critic Score
    This all leaves me feeling mixed. On a basic level, Revenge of the Savage Planet is pretty fun. Despite shotgunning most of it in two days, I was happy to play more. Moving from a double jump to a grapple to a rail grind to a stomp is simple fun...But it feels like some identity has been lost in the game's expansion. In broadening out to encompass four planets and change, Revenge loses touch with the series' foundations. It's a more curated open-world experience than, say, Assassin's Creed Shadows, but it isn't nearly as different from that kind of mainstream triple-A open-world game as its roots would lead you to expect. Revenge of the Savage Planet seems to have confidently marched in this direction, but I'm not sure it was the right one.
    • 73 Metascore
    • 70 Critic Score
    I eagerly await the day when Primal Game Studios announces a sequel or a spiritual successor. Built on the wisdom earned with this project, I could easily see Mandragora’s sequel becoming a must-play for action RPG fans. But I’m not reviewing potential. What’s currently here is an ARPG that nails its setting and core gameplay; everything else is underbaked. Fans of ARPGs will likely have a great time with Mandragora as I did, but those who are more interested in a nail-biting Soulslike or a clever Metroidvania won’t find it here.
    • 80 Metascore
    • 80 Critic Score
    Ronaldo aside, the roster is fantastic, the game has a graphical style that pops, and the ability to edit color pallets allows for an excellent level of customization. Fatal Fury: City of the Wolves puts its best paw forward and proves that SNK still has what it takes to compete with the big dogs in the fighting game arena.
    • 66 Metascore
    • 60 Critic Score
    I had a great time playing Pax Augusta, and while it’s a niche game for a niche audience, anyone who has fond memories of playing historical city-builders will enjoy this breath of fresh air. A game built with real care and attention in a developer’s spare time, self-taught with YouTube tutorials. The fact the game is half as good as it is an incredible feat of development.
    • 92 Metascore
    • 90 Critic Score
    Forza Horizon 5 is beautifully executed on Sony’s console. If you’ve already played the game elsewhere, then you’ll know what to expect, but if you’re a new player, then you’re in for a great time.
    • 91 Metascore
    • 100 Critic Score
    Sandfall Interactive’s debut is a triumph. Everything about Clair Obscur: Expedition 33 is either a fresh reboot to soothe the traditionalist’s soul or an exciting, bold leap into new territory, and the result is a piece of art that pulled me in and refused to let go.
    • 75 Metascore
    • 80 Critic Score
    Under all the dinosaurs, the bug hunting, and the match-3 boards, it is at its core a love letter to game development and an indictment of the industry as it exists now. It seems impossible for one short game to juggle all this, to feel so unique in a gameplay sense and so prescient in a thematic one, and yet, it does. If only I wasn’t fighting against all these real-life bugs in an attempt to find the fictional ones.
    • tbd Metascore
    • Critic Score
    Schedule 1 is the chillest game about running a drug empire I’ve ever played. My little dude, whom I’ve nicknamed The Eggman because all drug lords need a cool moniker, spends his time skating around town, laundering money at the laundromat, and peacefully snipping away at his plants in a dinky little room above a Chinese restaurant. When I invited my friend to play this new early access title, it wasn’t thirty minutes before three police officers were dead and half our supply was sinking to the bottom of the river. [Early Access Impressions]
    • 85 Metascore
    • 70 Critic Score
    If you devoured the Danganronpa and Zero Escape series in the same way that I did, and you’re also cool with playing a decent tactics game as you unfurl the mysteries instead of going to trial or solving escape room puzzles, then you’ll feel fully satisfied by what feels like a natural progression of these two series blending together. It’ll never escape apples-to-oranges comparisons with so much in-your-face Danganronpa, which might be off-putting for some, but that’s a highlight for people like me who loved that series and the games it inspired. Though the tactical elements never quite felt like they were prioritized as heavily as the narrative, The Hundred Line: Last Defense Academy earns its stripes as the next in the line of spiritual successors, given how close a chord it strikes to both Danganronpa and Zero Escape.
    • 69 Metascore
    • 70 Critic Score
    I ultimately have to give it up for Tape 2 and Lost Records as a whole, for delivering an evocative experience that manages to capture what it feels like to be a teenager, even if you weren’t born in the ‘90s. Lost Records: Bloom & Rage’s second and final episode is a mostly satisfying conclusion. I just wish it could have had space to do more than just wrap things up.
    • 59 Metascore
    • 40 Critic Score
    Rusty Rabbit is a serviceable Metroidvania at best, which just isn’t enough to warrant a recommendation. If you love rabbits, or Takaya Kuroda, then you might get a few laughs out of this game, but chances are you won’t actually enjoy playing it that much. It’s a shame: a great concept, some half-decent writing in places, let down by shoddy controls and gameplay.
    • 64 Metascore
    • 60 Critic Score
    Disney Villains Cursed Cafe is best handled in short bursts to carry on the cafe vibe. Personally, I play one day at a time to help carry the story, but it can all be completed within a couple of hours if you just want to see how it ends. Bully the Villains if you want or try to help them become better people; at the end of the day, it’s your cafe.
    • 77 Metascore
    • 80 Critic Score
    I have fallen head over heels, or rather bumper over wheels, for the world of Promise Mascot Agency. Though some elements might get a little repetitive, the narrative, gameplay, and unique charm have made it one of my favourite games so far this year. I have been left wanting more, but not because it didn’t deliver enough. The whole adventure was so moreishly enjoyable and the world so intriguing that I just want even more of such a good thing.
    • 92 Metascore
    • 90 Critic Score
    Blue Prince defies genre, and it defies the gamer instinct to min-max. It is contemplative, a journey that can’t be rushed, though you might be tempted to try. It will delight you, thrill you, and probably make you run crying to the internet for answers you can’t seem to tease out on your own. I’ve never played anything like it, but I won’t be surprised if we see more takes on the roguelike puzzler in the future because of it.
    • 79 Metascore
    • 90 Critic Score
    Competitive players already use Pinball FX to practice, and now they have an even better tool to do so. I can’t imagine anyone who wouldn’t enjoy playing this, including the pinball-averse. At the end of the day that may be my favorite thing about Pinball FX VR and why I’ll end up getting more mileage out of it than any other pinball game. Now when I introduce someone to VR I’ll be able to put them in a familiar setting with very little movement and let them play a game they already know how to play. This offers the best intro to VR ever, and the fact that it’s such a high-quality and meticulously designed game just makes it that much better.
    • 67 Metascore
    • 80 Critic Score
    Grit & Valor is, in many ways, exactly what I look for in a roguelike - individual runs aren’t too long, so it’s easy to squeeze in a game or two when time is tight, but there’s plenty of incentive for multi-run marathons as well. Between the compelling combat and the excellent visuals, I can see this being a mainstay of my late-night gaming sessions for the foreseeable future.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight doesn't reinvent anything, but it does a competent job of everything it attempts. With all that’s going on in gaming right now, that's worth something. South of Midnight respects your time, delivers an emotional narrative, trusts that you know how to play it, and is bursting with texture and taste. This is a future classic for someone, and it might just be you.
    • 69 Metascore
    • 70 Critic Score
    If you love Croc, and love the idea of playing a polished version of the original game in 2025, that last part doesn’t really matter. All that matters is the remaster is faithful to the original and improves upon it. If you want to play the best version of Croc you’re ever going to play, this remaster is exactly what you’re looking for. If you never played the original and you’re on the hunt for a new platformer, you should absolutely take Croc for a spin.
    • 71 Metascore
    • 70 Critic Score
    Bleach: Rebirth of Souls has some uneven presentation and can get overly repetitive towards the end of its campaign, but its more thoughtful combat mechanics and commitment to doing the series’ story justice make it a strong first entry in what I hope is a new series. Whether you’re a seasoned Bankai user or a newcomer to the Soul Society like me, Rebirth of Souls is sure to show you why Bleach earned its place in The Big Three.
    • 69 Metascore
    • 50 Critic Score
    Your House is a short game, clocking in at about three hours to beat it all in one go, and with five clearly separated chapters if you want to play in small bursts, but because of that, you notice the time to take walking back and forth in tunnels, not being able to take the turns you want to take but having to guess or remember the entire layout and each room's name. This, combined with puzzles that seem to solve themselves and the strained narrative, drag down any enjoyment the individual problem solving might have granted. Your House is a good facsimile of an escape room, but the flaws only become more apparent in the digital realm.
    • 78 Metascore
    • 80 Critic Score
    I suspect that most fans of the Soulslike genre will have a great time with The First Berserker: Khazan - especially if their primary focus is on the gameplay. It has some thoughtful approaches to easing frustration while maintaining that rewarding, Soulsian challenge. The First Berserker: Khazan may not be on the level of a Bloodborne or a Sekiro, but in the midst of combat, it can feel shockingly close.
    • 72 Metascore
    • 80 Critic Score
    As someone who spent countless childhood holidays roaming these same Cumbrian hills before returning to a static caravan or family tent, Atomfall perfectly captures the British countryside. Combine that with a brilliant quest system and the tension of survival combat, and you’ve got a recipe for success.
    • 62 Metascore
    • 60 Critic Score
    Kaiserpunk is awesomely ambitious, and I respect the game a lot for what it’s attempting to do. Fans of both the series it draws from will find aspects of Kaiserpunk they’ll enjoy. However, I just feel like I’d rather play either Anno or Hearts Of Iron - both games that are available on Steam often for the price of less than a pint. I hope that work on Kaiserpunk continues and the developers flesh out some of the systems, rework the UI, and work on both key aspects of the game (city building and regional management) to add more detail. There’s a lot of potential here, but Kaiserpunk’s just not quite ready for war.
    • tbd Metascore
    • Critic Score
    InZoi is undeniably impressive both in its visuals and gameplay, with more than enough to get stuck into even in this early access version. Players will spend endless hours customising characters, buildings, and furniture, and that’s before they even start living their digital lives. Life sim fans are certain to lap it up with gusto, providing they can overcome the graphical barrier. The real test of whether InZoi will reign as the life sim king will come with time, as long as regular updates happen and Krafton delivers on the promise of all it has in development. [Early Access Score = 80]
    • 81 Metascore
    • 80 Critic Score
    Despite some repetition and bloat that makes Assassin’s Creed Shadows’ final stretch drag more than the rest of the game excites, its brave approach to exploration in a gorgeous world, heartfelt personal stories, and satisfying tweaks to the formula still make it stand as one of my favourite entries yet.
    • 80 Metascore
    • 80 Critic Score
    Atelier Yumia is lush. It’s vibrant. It’s a feast for the eyes. I expect that some will compare it to Xenoblade Chronicles’ own spectacular designs, and while I’m not quite sure I would go that far, I ultimately came away far more impressed than I had anticipated by the diverse biomes on display. Suffice it to say, this makes everything in the previous paragraph that much more engaging.
    • 80 Metascore
    • 90 Critic Score
    Wanderstop balances the discomfort brought on by seeing a game strike so true at the heart of burnout with being an absolute pleasure to play, full of delightful secrets and a healthy helping of whimsy. I’m awed at how well it’s all balanced and how, despite some occasionally schlocky dialogue, it so effectively gets its point across.
    • 81 Metascore
    • 70 Critic Score
    While their restoration itself leaves a lot to be desired, The Gate Rune And Dunan Unification Wars is still the easiest way to access the first two games in the Suikoden franchise, and despite my many quibbles, the quality of the original titles bears out. That is more than enough to justify this collection’s existence, even if it does feel like a bit of a squandered opportunity.
    • 75 Metascore
    • 80 Critic Score
    Urban Myth Dissolution Center is a fantastic game for those who appreciate short story collections that encompass all things weird and creepy. I played it on my Steam Deck, curled up in bed with it much like I would with one of my folklore books. Just don’t forget to check under your bed before you get into it.
    • 91 Metascore
    • 80 Critic Score
    Split Fiction is Hazelight at the pinnacle of couch co-op. It tells a story all about the power of human imagination while throwing us into levels that keep you guessing right until the very end. There is still nothing like Split Fiction in the modern gaming landscape.
    • 70 Metascore
    • 70 Critic Score
    For the handful of shortcomings it has, Knights In Tight Spaces is still a worthy successor to Fights In Tight Spaces, and the first deckbuilder to really catch my attention in 2025. Hopefully, this franchise will do what all the best action movies do, and continue to spawn sequel after sequel; after all, everyone loves a good fight scene.
    • 84 Metascore
    • 80 Critic Score
    Once you’ve gotten the hang of running a museum, there’s so much to keep you coming back to in Two Point Museum. Even after playing for a few weeks now, I still have more fish to breed, ghosts to accommodate, Places of Interest to explore, and cavemen to stop from messing up my donation stands. My work is far from over. Now that I’m old enough to appreciate this Interactive Display on how to curate a museum that’ll keep them coming back for more, I don’t foresee myself hanging up my name badge anytime soon.
    • 65 Metascore
    • 40 Critic Score
    For older fans wanting a hit of nostalgia, plenty of these games don’t hold up to revisits almost 25 years later. With none of the usual gubbins we’ve come to expect from retro anthologies, all you’re getting out of Early Days Collection is having your rose-tinted glasses stamped on. Lacking in games, lacking in upgrades, and lacking in content, this feels more like a slightly heftier update for Nintendo Switch Online than a full ode to Yu-Gi-Oh!’s golden era.
    • 88 Metascore
    • 90 Critic Score
    A lot of people will enjoy this kind of streamlining, but when everything is this streamlined, the overall effect is a slightly more mindless Monster Hunter. But when something incredible is happening every seven seconds, what’s a little mindlessness anyway?
    • tbd Metascore
    • 80 Critic Score
    I’ve been playing Piczle Cross: Rune Factory for nine days at this point, and I’ve racked up 34 and a half hours already. I don’t feel like I’ve made a significant dent in the game’s massive roster of puzzles, and I’m already dreading the day I reach 100 percent completion and have to find something else to fill the void. This game is a wonderful obsession that I’ve cultivated entirely on a whim, and I’d recommend it to anyone.
    • 75 Metascore
    • 80 Critic Score
    There are moments when Tape 1 stumbles. Performance issues crop up from time to time. I noticed pop-ins pretty consistently when the story switched from third-person to first-person. And the frame rate chugged for me in a climactic moment towards the end of the chapter. But the game's bigger problem is that Lost Records continues Don't Nod's penchant for corny dialogue. Some of that stems from the game incorporating dated '90s slang like "parental units" and "geez-o," which works well enough as period language. But one big late-game moment, where a character attempts to make a serious point by reciting lyrics to a punk song, falls especially flat. But the game's utter sincerity is a major point in its favor, and these kinds of missteps are a side effect. If I have to put up with some deeply goofy choices in order to get a character as heartbreakingly earnest as Swann Holloway, I'll accept the trade-off.
    • 79 Metascore
    • 90 Critic Score
    Pirate Yakuza goes all in on making Majima the most charming, endearing, and downright loveable rogue he’s ever been, taking everything 'Majima' and ramping it up to a million.
    • 70 Metascore
    • 60 Critic Score
    The Tomb Raider 4-6 Remastered collection is the easiest way to play these games, even if only one is worth playing. I’m still not sure retrofitting Chronicles and Angel of Darkness into what feels like a tight, connected quadrilogy makes sense, but Aspyr has made experiencing The Last Revelation on modern hardware so much more intuitive, while also preserving the very dominoes that led to Core Design losing the keys to the kingdom. This is Tomb Raider’s legacy, warts and all.
    • 74 Metascore
    • 60 Critic Score
    Overall, I left Afterlove EP feeling more confused and frustrated than I was moved. It has a lot of interesting things to say about moving on from loss, the vicious hold that grief can have on us, and how art and love are intertwined, and its character writing is excellent, but the whole experience felt too unfocused and directionless to say anything concrete.
    • 80 Metascore
    • 60 Critic Score
    Avowed is a valiant attempt at fantasy you can play your way, but while it delivers well enough with combat, the narrative just isn’t there. Too ambitious in what it wants to do, it falls way short. It’s a very mediocre version of the masterpiece it tries to be, but it’s also a solid version of Just Another Video Game. The story goes nowhere and all ends the same way, but maybe the journey is just about worth it.
    • 85 Metascore
    • 90 Critic Score
    This is so much more than a VR spin-off like so many early virtual reality games, including Rocksteady’s own Batman: Arkham VR. It deserves to sit in the canon alongside Origins, Asylum, City, and Knight.
    • 76 Metascore
    • 60 Critic Score
    Daybreak 2 sits in a weird space in which it’s a must-play for fans of the series, as it sets up events that will be built upon in future games, but it’s also really difficult to recommend. If you’re determined to go in regardless, keep your expectations in check, brace yourself for a seemingly endless amount of filler, and you should have a decent enough time.
    • 88 Metascore
    • 100 Critic Score
    In an age where games are fighting harder than ever just to succeed, Kingdom Come: Deliverance 2 should not be one to pass you by, as a return to form for the RPG genre. It’s not just a game about history - it’s a game that feels like it’s making history.
    • 79 Metascore
    • 90 Critic Score
    Civilization 7 has completely surprised me. I was ready to hate the new civilization and age system, I was ready to grumble at the sneaking live-service features. Instead, I’ve fallen into a deep obsession with Civilization again. The game fills with me a warm fuzzy feeling that makes me feel like a child rushing home to play Civ 4 on a dusty old beat-up CRT with a packet of biscuits and no responsibilities.
    • 85 Metascore
    • 80 Critic Score
    Starward Vector is at its best when it tackles modern problems and expertly blends them with science-fiction concepts. Workers unionising, the gig economy, overbearing family members. The writing is as striking as it is illustrative, which is so important in a text-based game. The RPG mechanics have been fleshed out, iterated, doubled down upon. It’s Citizen Sleeper, but more. I’m just not sure if I wanted less.
    • 79 Metascore
    • 70 Critic Score
    It’s a really competent rhythm game with great music, tons of content, and another strong concept from Brace Yourself Games. You’ll no doubt face frustrations with some of the story mode’s decisions and the game’s overall difficulty spikes, but if you just want to rock out and chase some high scores, you’ll have a blast. I’m already looking forward to seeing the players who pull their dance mats from deep within their closets to tackle hordes of skeletons and beat the game’s most challenging songs with ease.
    • 80 Metascore
    • 80 Critic Score
    Even with the confusing cut content that hopefully gets added back in at a later date, Ninja Gaiden 2 Black is the perfect way for newcomers to get into the series with its most action-packed and visceral entry. Veterans are still likely to prefer the ridiculous cruelty of the original game, but most fans are just going to be happy to see Ryu return and right most of Sigma’s wrongs.
    • 70 Metascore
    • 70 Critic Score
    Resistance isn’t a bad game by any stretch. With dense missions, gorgeous environments, a clever new mode in Propaganda, and a likeable new protagonist, it’s a solid entry in a fantastic series. But it doesn’t do anything new: this is the same shooting and sneaking as it has been for almost a decade now, and Hawker alone doesn’t bring enough to help Resistance stand out as anything more than just more Sniper Elite.
    • 77 Metascore
    • 80 Critic Score
    Many of Tails of Iron 2's new ideas feel out of place, underused, and poorly implemented. More often than not, they simply get in the way rather than adding anything of value. It’s a great experience and a worthy follow-up to one of 2021’s standout indies, so it’s unfortunate to see some of its ambitions fall flat.
    • 82 Metascore
    • 90 Critic Score
    If quality-of-life tweaks, shinier graphics, and modern access to the game is all that you were looking for, you should be pleased. It’s certainly good enough for me.
    • 77 Metascore
    • 70 Critic Score
    While Donkey Kong Country Returns HD is a commendable platformer and one I am glad to have on the Nintendo Switch as an exclusive swansong, when Tropical Freeze already lives on the console, it’s hard not to view its predecessor as inferior. It’s a challenging retro platformer that is a delight to play for the most part, but with each new set of levels, I wanted to see what a new Donkey Kong excursion might look like, instead of love letters like this that are defined by their attachment to the past.
    • 79 Metascore
    • 70 Critic Score
    There’s some fantastic action combat with an array of weaponry in Dynasty Warriors: Origins, and for some people, that will be enough. But as the game pivots to a more narrative focus, it only exposes its shortcomings, and feels too repetitive and inconsequential to sustain its own story.
    • 78 Metascore
    • 70 Critic Score
    Sometimes, a game like Oath in Felghana is all you need. When you get home after a long day, you’re not making a five-star meal for yourself. But that doesn’t mean you don’t enjoy it. It’s something you’ve gotten so used to that it brings you comfort just to eat it. You’ve probably played hundreds of games like this before, but Oath in Felghana knows that. It’s not a groundbreaking game, but it’s not trying to be. It has all the basic ingredients you need, without any of the extra spices. It’s nothing fancy, but it’s comforting. It wants you to sit back and enjoy the experience, savouring every drop of its familiar flavour.
    • 59 Metascore
    • 60 Critic Score
    It is a gorgeous game, with an excellent sense of atmosphere, and decidedly troubled gameplay. At its best, it plays like a classic rotoscoped platformer, which can feel charming in its own right, but at its worst, it is cumbersome and awkward. This Samurai most certainly has spirit, but his sword could use a little sharpening.
    • 76 Metascore
    • 60 Critic Score
    VR is still waiting for its Breath of the Wild moment. Climbing is still only allowed on certain surfaces, certain cliffs, certain patches of a giant bat’s disgusting dry skin. It’s very much a ‘yellow paint’ scenario. Battles occur only in prescribed arenas. Straying from the intended path is discouraged. Enemy AI is basic. The plot may as well be non-existent. Behemoth makes the most of its medium, but I can’t wait for the first VRPG to abandon these archaic design philosophies in favour of complete virtual freedom.
    • 61 Metascore
    • Critic Score
    As is always the case with these types of things, install and play Delta Force at your own discretion. For a free-to-play shooter, it’s a solid game, but nothing too special. Worth trying out for the sake of a new shooter, but it probably won't tempt you away if you're happy with your current multiplayer game or if you object to kernel-level anti-cheats. [Review in Progress]
    • 70 Metascore
    • 70 Critic Score
    Power Rangers: Rita’s Rewind’s simplicity and short pace sadly mean that it doesn’t come close to trading blows with the bar-setting Shredder’s Revenge like I hoped. Still, by lovingly capturing the series’ trademark energy, providing simple but satisfying brawling goodness, and setting itself apart with unique Zord sections, it manages to be a good time and a treat for hardcore fans. I just wish there was a little more to it and a lot more of it.
    • 87 Metascore
    • 70 Critic Score
    If you focus solely on the main story I think you’ll get a lot out of the experience. It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat.
    • 85 Metascore
    • 100 Critic Score
    Roguelites usually frustrate me, but I’ve never once wanted to rage quit Uncle Chop’s Rocket Shop. Whether it’s the fact that I’m armed with new knowledge, I’ve got new perks to push me further, or it’s just that Droose has gently encouraged me to keep going, I can’t stop playing Uncle Chop’s Rocket Shop. I want to find all its secrets and once, just once, manage a perfect run. I’ll probably have to finally figure out what to do about exploding nuclear reactors first, though.
    • tbd Metascore
    • 60 Critic Score
    The Edge of Allegoria is a grown up Pokemon game, for better or for worse. I enjoyed my time with it, but I think the fact it was so obviously Pokemon helped that a lot. A worthwhile experiment, and good for a larf, but not a game changer. It may be the first game ever to reference the 'why do they call it oven when you of in the cold food of out hot eat the food' meme though, and that's got to be worth something.
    • 83 Metascore
    • 70 Critic Score
    This port is an enjoyable way to experience the game, but it is much more limited than the name ‘Neo Dimension’ might imply, especially with Square Enix branding it as an enhanced release. The inventive combat and gorgeous dioramas Fantasian always excelled at are still incredible here, while its inconsistent pacing and poor character development remain untouched. It has had some bells and whistles added, including an easier difficulty mode over the at-times grueling challenge of the original game, but nothing that substantially improves the experience. Fantasian is still a mobile game, you can just play it on a bigger screen now.
    • 87 Metascore
    • 90 Critic Score
    Even at its most difficult and frustrating, I couldn’t stop myself from admiring how well put together every facet of Antonblast is. Its wonderful sense of humour, bright and bombastic style, and endlessly rewarding platforming mechanics make it one of the best platformers I’ve played in years, and is hopefully a strong start to a series I’m dying to see continue. True to its name, it’s a total blast.
    • tbd Metascore
    • Critic Score
    Right now, New Arc Line isn’t showing the coherence I had hoped for, but it makes up for that ambition. It’s a game I’ll be sticking with throughout its Early Access, and as long as you’re prepared for the fact that this might not be a smooth ride for a while, I can recommend that others do too. I just hope that the team realises that it needs to focus on improving the writing as much as the technical issues. [Early Access Review]
    • tbd Metascore
    • 80 Critic Score
    Wall Town Wonders is one of the most creative uses of mixed reality I’ve ever seen and it has quickly become one of my favourite VR games. It’s easy to slip into for a few minutes to check on your town, or you can play for hours as you delve through your favourite minigames to grow your little civilisation more quickly. The detailed world you’ll find living in your walls is utterly charming and you certainly won’t forget it in a hurry.

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