The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 79 Metascore
    • 63 Critic Score
    Trepang2 does nothing to hide its true nature, which is to be a decent fps, very fun in the shooting phases, but poor in all the rest of the game package.
    • 69 Metascore
    • 63 Critic Score
    Rebel Cops offers several interesting ideas, in particular in how to approach the various situations, but the implementation of these is rarely on point. There are too many ups and downs in a game with a rather limited scope, without any degree of replayability and plagued by many problems. The inspired setting, although full of clichés, the excellent art direction and an engaging soundtrack can't counterbalance the many issues of this spin-off of This is the Police.
    • tbd Metascore
    • 63 Critic Score
    Shift 87 is a walking simulator that hybridizes within it an unsuccessful loop mechanic regarding the reporting of any anomalies. The basic idea is interesting, but it's a shame that continuing through the maps is extremely difficult, also due to the various bugs.
    • 75 Metascore
    • 63 Critic Score
    Yomawari is imbued with a unique atmosphere, but it is too easy and repetitive to keep your attention for more than a couple of evenings.
    • tbd Metascore
    • 63 Critic Score
    The so-called Remastered versions of Warcraft I and II show the least possible effort to bring back two of the most important legends of the Blizzard catalogue. Such a lazy and lacklustre result would have made sense had it been given to fans to celebrate Warcraft's 30th anniversary, but as it stands, it joins Warcraft III: Reforged in the ranks of mediocre products that, until a few years ago, we would never have expected from such a legendary developer. Thrall does not approve.
    • tbd Metascore
    • 63 Critic Score
    The so-called Remastered versions of Warcraft I and II show the least possible effort to bring back two of the most important legends of the Blizzard catalogue. Such a lazy and lacklustre result would have made sense had it been given to fans to celebrate Warcraft's 30th anniversary, but as it stands, it joins Warcraft III: Reforged in the ranks of mediocre products that, until a few years ago, we would never have expected from such a legendary developer. Thrall does not approve.
    • 73 Metascore
    • 63 Critic Score
    When it first came out almost five years ago, Hard Reset was a pretty standard old-school shooter, with decent gameplay and a generic sci-fi atmosphere. The Remastered version does not improve a lot; the new katana in particular is pretty useless, if not detrimental, to the gameplay, and the graphics improvements are negligible.
    • 51 Metascore
    • 62 Critic Score
    Technically Syberia 3 is pretty bad, but that's something we can easily put aside. The real problem of Syberia 3 is that - after a promising start - it gets stuck between nostalgia and the inability to truly renovate itself.
    • 74 Metascore
    • 62 Critic Score
    Unfinished Business is not a disaster, but neither is it something that will stick in the memory of RoboCop fans. It's a conservative expansion, merely replicating on a smaller scale what worked in the base game, but without adding enough personality to make it an essential purchase. The feel is still the right one thanks to exhilarating action sequences and - why not? - to a few moments of genuine videogame ingenuity, but the flat pace, repetitiveness and bland setting soon dampen enthusiasm. It will please those who want to make the trusty Auto-9 sing one last time, but those hoping for truly meaningful content would do well to lower their expectations.
    • 68 Metascore
    • 62 Critic Score
    Hellmut: The Badass from Hell tries to carve out a place in the twin-stick shooters arena, but the bullet hell/roguelite gameplay dynamics are a little sloppy and unsatisfactory, without a real sense of progression during the game.
    • 57 Metascore
    • 62 Critic Score
    The House of the Dead Remake is a game rooted on nostalgia and zombies, but fails to bring an entertaining experience on Nintendo Switch due to the many issues with its control scheme. A pity, since the juicy arcade gameplay and extras would have deserved all of your love.
    • 70 Metascore
    • 62 Critic Score
    A Gone Home wannabe, with some good ideas but too short and penalized by a tangled gameplay.
    • 66 Metascore
    • 62 Critic Score
    With a longevity of about five hours, Home Sweet Home is to be described as nothing more than a luna park attraction, but keep in mind that it fails to introduce noteworthy novelties to the genre, appearing at times like a blatantly incomplete game.
    • 73 Metascore
    • 62 Critic Score
    Aslightly lazy conversion of a rather disappointing game at the time of its original release. It's a decent budget game, but it's not as good as the previous games dedicated to professor Hershel.
    • 70 Metascore
    • 62 Critic Score
    Fe
    Fe is a fascinating journey through an enchanted forest which turns into an empty guided tour with stunning visuals, compelling sounds, but very few emotions driven by gameplay. At its core there are brilliant and originals ideas, but they are suffocated by dull, derivative and cumbersome mechanics, as well as by a clumsy storytelling.
    • 66 Metascore
    • 62 Critic Score
    Beyond the Ice Palace 2 attempts to resurrect a forgotten action platformer from 1988, turning it into a Castlevania-like. The gameplay introduces chains used for both combat and platforming, but imprecise controls and questionable physics detract from the experience. Uninspired level design, repetitive bestiary, and badly distributed checkpoints make the game frustrating. While having a good atmosphere and an interesting combat system, this sequel ranks below the average of modern indie productions and will therefore be appealing only to hardcore fans of the genre.
    • 69 Metascore
    • 62 Critic Score
    Knack 2 is a "more of the same" nobody asked for. Despite some good new stuff, the game suffers all the problems its predecessor showed in 2013 (drunk camera, awful platform sessions, etc.). The new co-op mode is enough to let your children enjoy the campaign, but do not expect anything more than this.
    • 52 Metascore
    • 62 Critic Score
    Putting aside its many technical issues, Fallout 76 offers an empty world in which, paradoxically, there are many things to do, but everything appears to be an end in itself. There is something good in this game, but it’s crippled by a bland world design and a non-existent plot. This is a game that may be able to entertain, but boredom is always dangerously around the corner.
    • 57 Metascore
    • 62 Critic Score
    Soul Axiom is a puzzle adventure set in an evocative cyberpunk universe. There are some good ideas here and there, but it also has some design flaws and storytelling problems.
    • 68 Metascore
    • 62 Critic Score
    MotoGP is basically Valentino Rossi: The Game without The Italian Doctor. The game still works, and it's still fun, but it seems like the devs are waiting for the next year to finally bring the series into a new era.
    • 70 Metascore
    • 61 Critic Score
    Finding the right “number” for Until Dawn Remake is a complex balancing act. On the one hand we have an adventure that works and is entertaining, on the other a re-release that raises eyebrows quite a bit. Taking into account the quality of the work it is impossible to go below the sufficiency, but it is equally impossible to go higher, considering that the original version costs less than a third and, in terms of gaming experience, does not have any substantial difference.
    • 69 Metascore
    • 61 Critic Score
    Asterix and Obelix: Slap Them All is a pleasure to watch, not as much to play. The main problem of the title developed by Mr. Nutz Studio is a too simple gameplay, repeated without any changes level after level. Excellent graphics, whose main limitation is the constant reuse of the same assets.
    • 69 Metascore
    • 61 Critic Score
    Tokyo 2020 Olympic Games fails to revive the glories of the multi-event classics of the past. The development team's surprising choice in disciplines didn't pay off, with so many events lacking in appeal and quickly becoming boring. There are definitely successful moments (athletics, swimming) and with friends you can spend some pleasant hours, but in the long run there are no real reasons to keep playing and winning gold medals.
    • 63 Metascore
    • 61 Critic Score
    Fallout Shelter is a pretty nice game for mobile devices. The same cannot be said for the PC version, troubled by a complicated installation process, a control scheme too much "mobile-oriented" and the lack of a cross-save feature. But it's free, so it may be worth a try.
    • 60 Metascore
    • 60 Critic Score
    A forgettable remastered, with nothing to say in 2017, that should be played to discover the origins of TPS only.
    • tbd Metascore
    • 60 Critic Score
    Uncontroversial and unspectacular, Bridge Constructor Stunts is pretty shallow and uninspired, for a puzzle game that has a very limited lifespan. The idea of mixing bridge building and driving could have been much more interesting and exploited, but unfortunately that is not the case.
    • 55 Metascore
    • 60 Critic Score
    The main idea behind Trials of the Blood Dragon is absolutely fantastic, but the execution is not equally well developed. The game is a confused jumble of levels and situations, where only the levels with the bike are worthy of your time. For hardcore fans of the Trials series only.
    • 69 Metascore
    • 60 Critic Score
    Being harsh on video games—especially those from small studios—never gives me much pleasure; yet, the more I reflect on The Occultist, the harder I find it to identify any aspects that truly won me over. A few environments are salvageable, Doug Cockle does a fine job, and the diary illustrations are genuinely lovely—but there is little else. All in all, very little indeed.
    • 73 Metascore
    • 60 Critic Score
    The game developed by Rain Games is basically the same, but this time a lot of the bugs of the other versions have been fixed, and that improved the overall experience. In addition, the Switch version is definitely more fitting to the core of the gameplay, best suited to a snatch and grab experience.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak is a cooperative spin-off that seems intriguing on paper but unfortunately lacks substantial content. With only five missions—rather simplistic ones at that—unremarkable classes, a limited variety of enemies, and uninspired weapons, the investment of time and money may not be justified. On top of that, the artificially slow progression system is reminiscent of the worst live-service practices. It might have some appeal if played with a close-knit group of friends, but engagement risks being short-lived.

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