The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • tbd Metascore
    • 60 Critic Score
    A Final Fight-like fighting game with a horror flavour seems the perfect recipe for success. Unfortunately Night Slashers Remake is an unrefined product that only in some elements seems to betray the laziness with which it was developed. A more “meaty” combat system and the addition of a new playable character are not enough to balance a disappointing graphical compartment and some technical issues. Despite all this, the four-players coop mode is still quite fun.
    • 56 Metascore
    • 60 Critic Score
    Contra Rogue Corps is the disappointing final chapter of a saga that has seen better days due to monotonous and trivial gameplay, along with a mediocre artistic direction.
    • 65 Metascore
    • 60 Critic Score
    Bubble Bobble Sugar Dungeons attempts to enrich the classic Bubble Bobble gameplay by introducing roguelite and metroidvania elements, and on paper the idea is actually quite promising; unfortunately, the bland level design and an overall execution that borders on amateurish make it impossible to tell whether the format could truly have worked or if it should have been abandoned from the start. There’s very little worth saving in this production, Bubble Symphony aside. Hardcore little dragon fans will find something to chew on for a good number of hours, but fun is by no means guaranteed.
    • tbd Metascore
    • 60 Critic Score
    A Tale of Caos: Overture is hit and miss, with very good dialogues, puzzles and some truly genuine funny moments; unfortunately, the game is really short (three hours, tops), and the pixel-art graphics is a lot pixels and lot less art. Anyway, we can't wait to play the next title of this talented team.
    • 62 Metascore
    • 60 Critic Score
    We Happy Few is a game with an excellent narrative, unfortunately limited by the open world size, mechanics, control system and AI.
    • 61 Metascore
    • 60 Critic Score
    The beauty of an art style in which retro and modern give life to a visually credible dystopian world cannot hide the gameplay lacks under its pixelated guise: despite the short duration, the lack of depth between investigative phases, exploration and combat has time to leave a bitter taste in the mouth.
    • 58 Metascore
    • 60 Critic Score
    ReCore is an interesting game with a solid combat system, but affected by a boring open-world structure and a lot of technical issues.
    • 64 Metascore
    • 60 Critic Score
    Agatha Christie – Murder on the Orient Express is a timid attempt to modernize a classic of world literature. Aesthetically old with poorly implemented game mechanics I can't make this game shine.
    • tbd Metascore
    • 60 Critic Score
    Noob - The Factionless is an imprecise and not very incisive video game, with an uncertainty based on a game design that does not offer particular novelties. A missed opportunity.
    • 56 Metascore
    • 60 Critic Score
    With its poor graphics and a lower amount of content than the previous chapter, Farming Simulator 23 raises more than one perplexity. Once you find the right rhythm, you will see some interesting ideas, but the impression is that, with a little more foresight, a more enjoyable simulation could be ob-tained without compromising its "pure and hard" soul.
    • 75 Metascore
    • 60 Critic Score
    The success of a Total War depends on the delicate balance between the turn-based portion of the game and the real-time strategic battles. While the latter are deep and with very few smudges, the former is extremely unbalanced and presents a series of issues – in some cases quite serious – that undermine the whole experience.
    • 69 Metascore
    • 60 Critic Score
    After Grendizer, Microids brings back Space Adventure Cobra, which spotlights a sort of interstellar Lupin III who loves getting into trouble. Unfortunately for him, this time he has to deal with an adventure marred by incomprehensible design choices. What's completely flawed is the control system, which makes many stages of a game that otherwise had the potential to appeal especially to "old teenagers" of the '70s and '80s, unnecessarily difficult and unfun.
    • 74 Metascore
    • 60 Critic Score
    Despite a bunch of interesting ideas, Phoenix Point rarely offers a viable alternative to the many other games of the same genre. Greatly unbalanced, unpolished and poorly optimized, the game by the creator of the X-Com series is but a shadow of Gollop’s past.
    • 61 Metascore
    • 60 Critic Score
    The game offers simple hack 'n' slash action and a story mode that follows the manga's plot. However, the gameplay experience often becomes dull due to poorly designed boss battles and design limitations. The Temple of Recollection mode adds an interesting variation but doesn't significantly impact character strength. Despite attractive graphics and the inclusion of the entire story, the game lacks refinement and feels like a disappointing tie-in for a brand like Dragon Quest.
    • 81 Metascore
    • 60 Critic Score
    Persona 3 Portable is an unconvincing conversion of a game that could have expressed more in 2009, constrained then by limitations that current platforms do not have. It remains an important chapter for the saga with a unique aesthetic that serves as a bridge to its origins, but it is a shame that the adaptation was made without the will to dare.
    • 63 Metascore
    • 60 Critic Score
    Immortal: Unchained could have been an original take on the soulslike genre, but it's too buggy and imperfect to be a fully enjoyable mix of action RPG and shooter mechanics.
    • 67 Metascore
    • 60 Critic Score
    Behind a sapphic story, Nights of Azure hides a pretty standard hack'n'slash. Not too good, not too bad, definitely not something you'll remember over the years. Gust should've had the guts to try something bolder.
    • 51 Metascore
    • 60 Critic Score
    Generation Zero is based on an interesting concept, but its empty open world leads to an overall boring experience.
    • 69 Metascore
    • 60 Critic Score
    Biomutant on the PS5 is, for better and for worse, the same game published a year ago on other platforms. Its enhanced graphics are a nice addition, but the flaws of this action RPG still reside in its outdated gameplay formula.
    • 51 Metascore
    • 60 Critic Score
    Overkill’s The Walking Dead is deeply flawed and bland. Its gameplay feels generic, sometimes bringing out anomalous and umpleasant situations.
    • 67 Metascore
    • 60 Critic Score
    Onimusha: Warlords is a lazy remaster of an honourable but anachronistic video game. The new control system is a nice addition but we simply expected something more.
    • 59 Metascore
    • 60 Critic Score
    Jagged Alliance: Rage! has a bunch of interesting ideas, but it’s flawed by many technical issues.
    • 61 Metascore
    • 60 Critic Score
    Bandai Namco and CyberConnect2 tried really hard to create something new. Despite the good fan service, JoJo’s Bizarre Adventure: Eyes of Heaven doesn't manage to emerge from the many anime tie-ins released in these past few years. Good for a fun evening with friends, bound to be forgotten as soon as the last guest leaves the house.
    • 62 Metascore
    • 60 Critic Score
    Sonic Boom: Fire & Ice is too easy and suffers of a lack of inspiration for what concerns the level design. Buy it if you are interested in the TV series, otherwise you should spend your money for something better.
    • 68 Metascore
    • 60 Critic Score
    TT Isle of Man: Ride on the Edge could have been the chance of a lifetime for all the motorbike fans. The Snaefell Mountain Course is glorious, the lights are great and wind blows like in an epic tale, but game itself is quite a wasted opportunity. The simcade racing gameplay is harsh and unforgiving, and sometimes you just don’t feel the motorbike. A part from the handling issues, the game lacks of contents beside the Snaefell, and the career mode is flat and emotionless.
    • 66 Metascore
    • 60 Critic Score
    Biomutant is a boring, repetitive and simply anachronistic video game with a lot of problems in the quests and world design departments.
    • 63 Metascore
    • 60 Critic Score
    Fable Fortune doesn't reinvent the wheel, and the few new things it brings to the table (pun intended) are not that good. It's unlikely that it will find a spot in the crowded arena of CCGs, even with cross-play between Xbox One and PC. Well, it's free, anyway, so if you're a fan of the genre, it may be worth a try.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, Bossa Studios lost sight of what made the first Surgeon Simulator brilliant, transforming this direct sequel into a puzzle game ill-suited not only to the deliberately inaccurate control system, but also to the overall tone of the experience.
    • 63 Metascore
    • 60 Critic Score
    The one thing not lacking in this Definitive Edition of Dead Island is the content. Unfortunately, it's the same as some years ago, and if you already played it, there's no real reason to do so again.
    • 57 Metascore
    • 60 Critic Score
    The LEGO Movie 2 Videogame is clearly inspired by LEGO Worlds. It’s easy to play and with a good amount of content, but it lacks variety and it’s way too easy.

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