Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 92 Metascore
    • 90 Critic Score
    It is perhaps not the most comprehensive set of online options, with Nintendo still looking like they are feeling their way with online multiplayer. But there are flashes of inspiration, such as the involving spectator mode. But most importantly, Smash’s online mode works beautifully well.
    • 79 Metascore
    • 60 Critic Score
    There are a lot of good ideas here, but they haven't found a way of comfortably sharing a bed together.
    • 82 Metascore
    • 80 Critic Score
    FIFA 15 is an excellent game of football and its presentation and modes are peerless. PES 2015, though, is arguably the best pure representation of the sport ever made.
    • 72 Metascore
    • 70 Critic Score
    The additions are welcome, bolstering Black Flag’s excellent formula. The only thing that stops Rogue from reaching the heights of of that game is how its lack of new ideas isn’t replaced by a fresh setting.
    • 72 Metascore
    • 70 Critic Score
    Ubisoft’s insistence on releasing what is, frankly, an unfinished product is inexcusable. Players falling through floors, obnoxious NPCs interrupting cutscenes, characters turned into terrifying grotesques as they are rendered without skin. All have been exposed in Unity’s litany of bugs. You could be lucky and not see any of them at all, or they could come and spoil your fun entirely.
    • 85 Metascore
    • 80 Critic Score
    It might lack for Hollywood style extras (except for a few videos and a documentary that inelegantly punts you into the separate Halo Channel app) but this is as much a historical document as a video game. Halo is one of the few series with the gumption and legacy to pull it off. Now if only they can get it all working.
    • 81 Metascore
    • 80 Critic Score
    If you've felt that Call of Duty has been getting more than a little tedious in recent years, as I certainly have, then Advanced Warfare might just convince that it's something worth taking notice of once again.
    • 85 Metascore
    • 60 Critic Score
    In trying to be all things to all people, Dragon Age: Inquisition lacks the impact that it might otherwise have had if BioWare had imbued it with the same sense of purpose that its predecessors carried....Inquisition, on the other hand, offers an embarrassment of things to do but sometimes forgets to provide the motivation to do them.
    • 80 Metascore
    • 80 Critic Score
    FM15’s changes tend to contribute to gentle improvement rather than startling disruption, but should do enough to tempt you into starting that managerial journey all over again.
    • 81 Metascore
    • 90 Critic Score
    The final result is a brilliant alteration of an old friend, shining a new light on a proven structure.
    • 81 Metascore
    • 70 Critic Score
    It doesn’t lack for content, then, but those looking for something filling and nutritious may feel short-changed by the game’s adolescence and humdrum tasks. But sometimes you simply need a sugary, cathartic snack. Taken under these circumstances, at least, Sunset Overdrive’s giddy blasting often hits the spot.
    • 71 Metascore
    • 60 Critic Score
    For now Driveclub is a distinctly mixed experience; skeletal in some aspects, but breathtakingly complete in others.
    • 91 Metascore
    • 90 Critic Score
    It is a suitably bonkers introduction and wastes no time getting to the nub of the game: that glorious combat. It hasn’t lost any of its shine. A system of extraordinary layers, the combat begins as a thing of simplicity with buttons for punch, kick, shoot and dodge. It then unfurls itself as you play, teaching through action.
    • 75 Metascore
    • 80 Critic Score
    The Evil Within could be leaner and more technically sound, but the blemishes on its blood-stained carapace fade against its thick atmosphere and the frantic thrill of battling its monsters in the dark.
    • 81 Metascore
    • 90 Critic Score
    This is an unusually brave blockbuster, not prepared to compromise its vision in favour of chasing a larger audience; a credit to both developer and publisher. And while it may not be for everybody, those that are looking for a convincing interpretation of sci-fi's most terrifying monster will be well-served.
    • 84 Metascore
    • 80 Critic Score
    The take away from Shadow of Mordor is that it’s fittingly a game that should inspire games in the same way it has so clearly been inspired, taking strong systems from big games and adding a few new ones of its own. I’d love to see the nemesis system be applied in a more intricate way to the handling of intelligence assets in the world of international espionage, for example, or maybe even an interpretation of the interpolitics of mafia families in the mid century.
    • 86 Metascore
    • 90 Critic Score
    There’s no great revolution here and it occasionally lacks for visual variety and challenge, but Horizon 2 earns its stripes with a breezy determination to simply show you a ruddy good time.
    • 82 Metascore
    • 60 Critic Score
    FIFA 15’s biggest changes are cosmetic, and that will is absent. FIFA 15 plays, more than any other recent FIFA sequel, largely the same.
    • 71 Metascore
    • 70 Critic Score
    A nearly game; good ideas and intentions scuppered by a desire to cram in as much stuff as it can. Yet despite this, Infinity still provides a lot of fun.
    • 76 Metascore
    • 100 Critic Score
    Every single aspect of Hyrule Warriors is great fun and utterly compelling. I've easily been losing hours at a time to it. Everything it tries to do, it pulls off with aplomb; there's not a single aspect I've disliked, or found to be a misstep.
    • 81 Metascore
    • 80 Critic Score
    15 feels like a significant step forward. Not only in terms of mechanics, but in terms of improving players knowledge and skill at the game through finesse and feedback.
    • 79 Metascore
    • 80 Critic Score
    MachineGames haven’t exactly reinvented the FPS or even Wolfenstein here, but they have put together a consistently enjoyable, well-crafted action game and given you the motivation to blast your way through its stringier bits. If this is the New Order for Wolfenstein, then this is a promising start.
    • 75 Metascore
    • 80 Critic Score
    The sheer variety and novelty of what Hohokum offers, as well as the attention paid to making sure that something as basic as the movement feels great (the only game I think does this as well as Hohokum is another Playstation title, Journey), means that Hohokum is going to be something I come back to, on occasion, for a pleasant escape. And it’s one well worth your time.
    • 88 Metascore
    • 100 Critic Score
    It’s taken the long-ignored strengths of Interactive Fiction and Twine and applied them in the right way on the right platform to give the player an experience that feels wholly unique, and more importantly, wholly their own. Yes, you might share the odd story with another player, but not your whole trip. There are just too many variables, too many individual stories, for any one trip to be the same, and when you’re talking about a narrative-led experience, that’s a mighty fine accomplishment.
    • 75 Metascore
    • 100 Critic Score
    For a game made by a team of any size, Mind: Path to Thalamus would be incredibly impressive. For a game made by such a small independent team, it's a masterstroke. Stunning, intelligent, fun, with wonderful puzzle mechanics and a thought provoking denouement, Mind: Path to Thalamus is a game that deserves to be remembered for a long time to come.
    • 95 Metascore
    • 100 Critic Score
    That the action in The Last of Us stays contextual to its narrative and characters is no mean feat either, no cognitive dissonance here, and the lines between the game and its story are usually non-existent. And it is a fabulous story, riffing on Cormac McCarthy and other bleak post-apocalyptic fiction but keeping its own identity through its characters.
    • 70 Metascore
    • 60 Critic Score
    A few tweaks are needed, but things are on the right track.
    • 80 Metascore
    • 60 Critic Score
    It is a genuine shame. There is a real sense of creative energy crackling at the edges of Watch Dogs and a mechanical aptitude in its systems that make it enjoyable enough to play. Parts of the game irritated me greatly, but I rarely found it less than entertaining, and there were moments that brought a real thrill. Watch Dogs immediate success almost guarantees a sequel, and Ubisoft have plenty of strong points with which to build upon. But I would also like to see more conviction in their own ideas, rather than avoiding difficult questions and settling into a pattern of familiarity.
    • 88 Metascore
    • 90 Critic Score
    It’s a small step for Nintendo where its competitors have made deliberate and purposeful strides, but a step forward nonetheless. It might be too late to completely turn around the Wii U’s fortunes, but when Nintendo are releasing games as good as this, it may just have a chance.
    • 74 Metascore
    • 70 Critic Score
    As I played Child of Light for review, I found it to be a game that I wasn’t itching to play, but rather enjoyed myself when I did. A pretty, diverting yarn that I’m thrilled exists, but is perhaps a little too nice to recommend wholeheartedly.

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